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Posted
On 10/26/2019 at 9:32 AM, Bane Master said:

I may be missing the point here - but EC has native SLIF support built in so I'm not sure what change you are asking for?

I believe the issue is that the conversion to SE doesn't work with SLIF, and the person who converted it isn't interested in fixing the problem. So I'm guessing jhrise was asking for a 'compatibility patch' that could be converted from LE to SE so scaling works again. I could be wrong, but that's what the request sounded like to me.

Posted
15 minutes ago, Xiaron said:

I believe the issue is that the conversion to SE doesn't work with SLIF, and the person who converted it isn't interested in fixing the problem. So I'm guessing jhrise was asking for a 'compatibility patch' that could be converted from LE to SE so scaling works again. I could be wrong, but that's what the request sounded like to me.

The native SLIF support is inactive if SLIF is not installed, and scaling then works as normal. Afraid I can't comment on why this would be broken in the SE port as I'm not using SE.

Posted
On 10/27/2019 at 4:08 PM, Bane Master said:

The native SLIF support is inactive if SLIF is not installed, and scaling then works as normal. Afraid I can't comment on why this would be broken in the SE port as I'm not using SE.

I wouldn't know either, I'm still using LE. Was just trying to be helpful by clarifying the request.

Posted

So I gotta ask, is there a way to somehow speed up the egg birthing animation bit more?
The current faster toggle still takes quite a long time to finish up and doesn't really feel "fast"

Posted
2 hours ago, Cactaicacti said:

So I gotta ask, is there a way to somehow speed up the egg birthing animation bit more?
The current faster toggle still takes quite a long time to finish up and doesn't really feel "fast"

LMAO!  I just tried the 'fast' version yesterday after years of using the 'longer' one, and thought it fairly whizzed by!  After years of

 

.... pop ... wait a lot ... pop .... wait a lot ....

 

... I thought that I had worked out how to save years of my life from goggle eyed watching ?

 

It's all subjective.  Still, I'm sure @Bane Master is as creative as possibly even make them stream out whilst sprinting ?

 

Thanks for giving me a good laugh, tho ?

 

 

Posted
1 hour ago, donkeywho said:

'fast'

With the original setting this actually depends on belly size and a truly mahousive  belly can take 5 minutes or more to shrink to normal and stop producing eggs.

 

I just added Fast to place a limit on the maximum time it takes to complete birthing - around 2.5 minutes if I remember correctly.

Posted
1 hour ago, Bane Master said:

With the original setting this actually depends on belly size and a truly mahousive  belly can take 5 minutes or more to shrink to normal and stop producing eggs.

 

I just added Fast to place a limit on the maximum time it takes to complete birthing - around 2.5 minutes if I remember correctly.

Thanks.  That explains a lot!

 

And I'd second the immediately above implied notion that maybe one or two hatchlings from any brood could become mature beasties.  That would add an interesting edge  ?

Posted
2 hours ago, Zagzaguel said:

Do hatchlings grow up? or is there something planed regarding them?

Its kind of plain when they just run around for enternity (or cell reset¿).. I guess

 

Also the spider and dwemer version have a paralyze option next to the estrus animation, youre planing on adding a paralyze version for the main mod?

Spider and Dwemer plugins are from ED86.

You might need to ask in his topics.

Just be careful, he might set you on his ignore list if asking ?

Posted

has anyone gotten this to work with sexlab separate orgasms? the patch on that page intended for this mod seems to be outdated and i dont know how to fix it. i can never get pregnant :(

Posted
On 10/31/2019 at 8:44 PM, Bane Master said:

With the original setting this actually depends on belly size and a truly mahousive  belly can take 5 minutes or more to shrink to normal and stop producing eggs.

 

I just added Fast to place a limit on the maximum time it takes to complete birthing - around 2.5 minutes if I remember correctly.

Yeah, but its still a pretty long time tho all things considered, as you cant move or do anything and have very little control over how it happens, it just feels very awkward in my opinion
Tho if it works via scaling, guess I could go with smaller scaling then but then it feels bit meh :c


tho I also got a silly idea if it were to possible to make patch with egg factory to make it so the tentacle forces player to pick up suspicious chaurus egg instead as you have more control in that mod but I dont know too much about cross mod stuff nor coding skyrim myself to do it so rip

Posted
2 hours ago, Cactaicacti said:

cant move or do anything and have very little control over how it happens, it just feels very awkward

Hey you give birth to chaurus eggs!

What could be more awkward ?

 

I want to see how you walk around while giving birth ?

(actually that possible, just trigger any animation, for example a SLscene, and you can get up anytime and walk around while dropping eggs everywhere)

 

Posted

In regards to the birthing animation...I`d prefer it not begin in middle of other animations. Be nice if it queued to begin after any other animations running. OR, it gives some warning beforehand. A notice of labor pains before you drop and start popping the eggs out. It`s broken shit in the past for me. And not have other animations begin in the middle of laying eggs. As for how long it takes...it lasts until it`s done. A couple minutes is nothing. What, you want a notice in upper left of screen saying "You laid eggs", and that`s it? Are you doing a speedrun? Patience is a virtue. Get some.

Posted
2 hours ago, rcy68 said:

As for how long it takes...it lasts until it`s done. A couple minutes is nothing. What, you want a notice in upper left of screen saying "You laid eggs", and that`s it? Are you doing a speedrun? Patience is a virtue. Get some.

You dont need to start exaggerating there, ofcourse I want the animation and all, I'm not speedrunning but I also want to play the game you know.. So it feels awkward that you're basically stuck there for the time being that makes you go "oh well, guess I'll do something else while I wait" like a very long loading screen.
Hell, when I see the animation start, I tend to just go get a cup of coffee or take out my phone cause I know its gonna be a while.
I'm not being impatient just cause I find the animation being long for just sake of being long with no control to be unnecessary and a nuisance, I honestly feel it would be better if you could actually have even some control over it and had actual fast option, cause currently it doesnt really feel fast. :V

Posted
6 hours ago, Cactaicacti said:

You dont need to start exaggerating there, ofcourse I want the animation and all, I'm not speedrunning but I also want to play the game you know.. So it feels awkward that you're basically stuck there for the time being that makes you go "oh well, guess I'll do something else while I wait" like a very long loading screen.
Hell, when I see the animation start, I tend to just go get a cup of coffee or take out my phone cause I know its gonna be a while.
I'm not being impatient just cause I find the animation being long for just sake of being long with no control to be unnecessary and a nuisance, I honestly feel it would be better if you could actually have even some control over it and had actual fast option, cause currently it doesnt really feel fast. :V

There's a lot of options that could be possible to relieve the boredom, egs

 

The Great Egg Shoot - see how far you can make them go

 

The Pop a Spider Hunt - build up your pressure, and knock off as many spiders as possible at long range.  After all, it was all their fault you got knocked up in the first place

 

Five a Side in The Bannered Mare - everybody scores a hat trick and gets their own football to take home

 

Juggling  - see how many eggs you can keep in the air as they bounce out - all limbs allowed

 

All of those could spice up the process.  And you could even eat them and save up a double clutch for next time round ....

 

Ah, it's late, and the guardian who keeps my SOH under control has gone to bed....

 

Have fun ?

 

Posted

I'm making a few flowchart/mind maps of files that are required for various mods.  The main one I was working on became a bit messy, so I forked off the estrus section, and I think it is now complete...but maybe I have missed some files?  
Let me know please:

https://docs.google.com/drawings/d/1390fprQ_a2JyuBC4xnOrTVJJhfPGvs6M7hPTBFUwWCs/edit?usp=sharing

 

I've already completed (I think) one for beastiality/zoo mods, I'll be continuing with these for Devious and probably a few other themes.  Hoping they are useful for others, they certainly help me see what is required for my mods, and having all the links in one place is nice.  ?

Cheers. 

Posted
On 11/4/2019 at 3:29 AM, ChocolateThunder2110 said:

How do you sell restraints? nobody's buying them.

I usually sell them in Laura's Bondage Shop or Captured Dreams (if you have installed it previously). I think that the Speech perk tree has a perk that allows you to sell any item to any trader. 

  • 3 weeks later...
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Posted
On 12/7/2019 at 6:23 AM, taolatao147 said:

image.thumb.png.65bc5396d3c3f64d6d0aa5765723513f.pngI have a question. Is there MCM EC + is working correct? I remember that in previous versions it displayed more options than now. Sorry for my bad English.

You are correct that there should be more options - works fine in my games and had no other reports. Are you sure you have a compatible skeleton & all requirements?

Posted
On 12/7/2019 at 7:46 AM, LinksSword said:

does virginal sex parasite transfer not work with SLSO?

Not sure what "virginal sex parasite transfer" is - what Mod is it from?

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