JuliusXX Posted March 18, 2018 Posted March 18, 2018 2 hours ago, Bane Master said: Sadly versions after 160 have had what was the tentacle double animation files changed to a single variant that is tentacle single and very similar to tentacle side - thus I cannot recommend them But the new addon actually has some potential. 1
Bane Master Posted March 18, 2018 Author Posted March 18, 2018 2 hours ago, JuliusXX said: But the new addon actually has some potential. The EstrusAddon? I don't see any new animations in the file.
Reesewow Posted March 18, 2018 Posted March 18, 2018 3 hours ago, Bane Master said: The EstrusAddon? I don't see any new animations in the file. Apparently (according to the file descriptions) there was a follower kidnap + rescue system added into the Addon. Sounds interesting but since newer Estrus kinda messes up EC+ animations (like the tentacle double change you mentioned) and I'm running Apropos descriptions for those... not super interested in updating to try it out. On that topic tho, now that Cotyounoyume is active again have you considered asking him for permission to package his version 1.30 animation files with Estrus Chaurus+, so users could run both EC+ and Estrus itself at the same time via EC+ putting the required mesh and animation files in a different folder? His permissions have use of his assets as "ask for permission", so it may be possible. Even if he doesn't speak native English, he seems to be replying to questions in his Nexus comments just fine.
CheddarTrauma Posted March 18, 2018 Posted March 18, 2018 7 hours ago, Bane Master said: Sadly versions after 160 have had what was the tentacle double animation files changed to a single variant that is tentacle single and very similar to tentacle side - thus I cannot recommend them Does this mean you have no plans on releasing an updated EC+ for newer version of EstrusforSkyrim?
CliftonJD Posted March 18, 2018 Posted March 18, 2018 On 3/17/2018 at 1:06 PM, Pfiffy said: Is there any chance for a port to SE? Or a with a less strict sceleton/NioOveride check, so that it is possible to make a simple port? xpmse has already been ported over so that has no relevance to the matter....likely you could use the same methods used all over the pahe thread to port over ec+ with the upgraded skeleton, but only my guess 2 hours ago, hylysi said: Does this mean you have no plans on releasing an updated EC+ for newer version of EstrusforSkyrim? no, it means it won't work in the current versions until he gets the time to look into that. the more people harass him about it, the less time he has and lower chance of him looking into it
Pfiffy Posted March 18, 2018 Posted March 18, 2018 20 minutes ago, CliftonJD said: xpmse has already been ported over so that has no relevance to the matter....likely you could use the same methods used all over the pahe thread to port over ec+ with the upgraded skeleton, but only my guess EC is complaining over a wrong Skeleton, if it is running, but right now it refuses to start at all for me. The skeleton is recognized with the version number 0.00... the niooveride script is detected but as the dll files of Racemenu are merged into one, the niooveride.dll can not be found. I'm not into scripting, so I'm not able to fix this.
CliftonJD Posted March 19, 2018 Posted March 19, 2018 On 3/18/2018 at 4:33 PM, Pfiffy said: EC is complaining over a wrong Skeleton, if it is running, but right now it refuses to start at all for me. The skeleton is recognized with the version number 0.00... the niooveride script is detected but as the dll files of Racemenu are merged into one, the niooveride.dll can not be found. I'm not into scripting, so I'm not able to fix this. have you tried copying the missing file to the location its missing from - still no guarantee, but worth a shot
Pfiffy Posted March 20, 2018 Posted March 20, 2018 5 hours ago, CliftonJD said: have you tried copying the missing file to the location its missing from - still no guarantee, but worth a shot The .dll can not help me in SE, but a file from the skeleton did the trick... . I have it working now.
CliftonJD Posted March 20, 2018 Posted March 20, 2018 15 hours ago, Pfiffy said: but a file from the skeleton did the trick... . I have it working now. ahh, that makes more sense since you said the error was about your skeleton not working...good to hear you got it working now
Pfiffy Posted March 20, 2018 Posted March 20, 2018 1 minute ago, CliftonJD said: ahh, that makes more sense since you said the error was about your skeleton not working...good to hear you got it working now Well, that means EC and the Spider addon are working in SE... they now just need a little fix to the nio check to be fully compatible, but they are down from he incompatibility list...
GuruSR Posted March 21, 2018 Posted March 21, 2018 Sorry if this is a rehash, but I've got little time between calls today and I can't sift through the entire thread, though I did search for some things but couldn't really find anything. 1. The "slave" Falmer, do they reset that cell? Kind of murdered them before doing the other quest, oops. 2. The tentacle armor, on Volothi the hands wind up looking a transparent color, I have UUNP (All-In-One HDT Pussy), but don't know if that has an alternative body mesh. Is there alternate meshes/textures for different bodies? 3. Tentacle animations are working, except the double penetration, the tentacles hold you still, but, there's nothing penetrating you, the other ones work. 4. The quest to find the stud, in the cave, the stud gets hostile, quest won't complete even when I guess it does, says she needs nothing else, stops there. 5. Cave in quest, hidden chest, can get to it, get stuck trying to get out, area is too tight. Geez, gotta run, be back later, calls calls calls... GuruSR.
CliftonJD Posted March 24, 2018 Posted March 24, 2018 On 3/21/2018 at 8:48 AM, GuruSR said: Sorry if this is a rehash, but I've got little time between calls today and I can't sift through the entire thread, though I did search for some things but couldn't really find anything. 1. The "slave" Falmer, do they reset that cell? Kind of murdered them before doing the other quest, oops. 2. The tentacle armor, on Volothi the hands wind up looking a transparent color, I have UUNP (All-In-One HDT Pussy), but don't know if that has an alternative body mesh. Is there alternate meshes/textures for different bodies? 3. Tentacle animations are working, except the double penetration, the tentacles hold you still, but, there's nothing penetrating you, the other ones work. 4. The quest to find the stud, in the cave, the stud gets hostile, quest won't complete even when I guess it does, says she needs nothing else, stops there. 5. Cave in quest, hidden chest, can get to it, get stuck trying to get out, area is too tight. Geez, gotta run, be back later, calls calls calls... GuruSR. all but number 3 are issues related to a different mod, small hint here there are no quests involved
EinarrTheRed Posted March 25, 2018 Posted March 25, 2018 Bane, Got the latest version of EC+ installed and everything is working well, animations are all good, pregnancies trigger, hatcheries, etc. The only problem I've been having is that MME is not detecting the EC+ pregnancies. Turns out my NPCs (any of them doesn't matter if its a vanilla follower, random NPC, unique NPC, etc) are not getting the Chaurus Breeder effect applied (xx019121) I can open console and use addspell to add this and then MME detects as true. Is this effect discontinued now or has something really weird happened in my game? What's got me puzzled is the despite lacking that spell, the NPC is pregnant, gives birth in roughly 3 days (default setting) and the eggs hatch 1-3 days later (again default setting) so it working but its just not applying that effect. Any ideas?
Bane Master Posted March 25, 2018 Author Posted March 25, 2018 7 hours ago, EinarrTheRed said: Bane, Got the latest version of EC+ installed and everything is working well, animations are all good, pregnancies trigger, hatcheries, etc. The only problem I've been having is that MME is not detecting the EC+ pregnancies. Turns out my NPCs (any of them doesn't matter if its a vanilla follower, random NPC, unique NPC, etc) are not getting the Chaurus Breeder effect applied (xx019121) I can open console and use addspell to add this and then MME detects as true. Is this effect discontinued now or has something really weird happened in my game? What's got me puzzled is the despite lacking that spell, the NPC is pregnant, gives birth in roughly 3 days (default setting) and the eggs hatch 1-3 days later (again default setting) so it working but its just not applying that effect. Any ideas? The last change to NPC pregnancies was long ago in V4.10 when I changed from using the applied spell to using a script attached to a reference alias to stop NPCs losing the effect on cell change. So you won't see the spell on your NPC's but if your are looking for a way to check in script if they are pregnant (and hence in a pregnancy alias) they will have the chaurusbreeder keyword applied by the alias.
EinarrTheRed Posted March 25, 2018 Posted March 25, 2018 Ah, so Ed needs to update MME to look for the keyword, I'll pass that along. I recall the switch over but had never looked at how it actually worked until now, good to know. Other than that everything with EC+ is working quite well, no issues at all and it seems to play very well with SL Parasites, also MME in all other regards but this one. Thanks!
Ed86 Posted March 25, 2018 Posted March 25, 2018 2 hours ago, Bane Master said: chaurusbreeder keyword i guess that is zzEstrusParasite kwd anyway shouldnt npcs filled into alias keep their spells on game load/cell change?
Bane Master Posted March 26, 2018 Author Posted March 26, 2018 23 hours ago, Ed86 said: i guess that is zzEstrusParasite kwd anyway shouldnt npcs filled into alias keep their spells on game load/cell change? I think they should but I just attached a script to the alias to do the heavy lifting as a spell was no longer necessary. It turns out I am mistaken re: the keyword (it was a long time ago that I made the change ) - NPCs in the pregnancy alias are members of the zzEstrusChaurusVictimFaction so checking for that faction is the way to go.
Ed86 Posted March 26, 2018 Posted March 26, 2018 33 minutes ago, Bane Master said: I think they should but I just attached a script to the alias to do the heavy lifting as a spell was no longer necessary. It turns out I am mistaken re: the keyword (it was a long time ago that I made the change ) - NPCs in the pregnancy alias are members of the zzEstrusChaurusVictimFaction so checking for that faction is the way to go. you think so? i think members of zzEstrusChaurusVictimFaction are npcs that are being victims of EC animation
Bane Master Posted March 26, 2018 Author Posted March 26, 2018 2 hours ago, Ed86 said: you think so? i think members of zzEstrusChaurusVictimFaction are npcs that are being victims of EC animation Well - now I'm twice as wrong! You are entirely correct - now I have actually loaded up EC+ in the creation kit rather than trusting to my (obviously faulty) memory I can confirm that the Persistent NPC pregnancy aliases (there are 19 of them available) are on the zzEstrusChaurusMCM quest and carry the zzEstrusParasite keyword. Apologies for the confusion. 1
EinarrTheRed Posted March 26, 2018 Posted March 26, 2018 We won't delve to deeply into faulty memories (not at my age.... what were we talking about again?) How about a round of Guinness on me and we call it a day?
silvermist56 Posted March 30, 2018 Posted March 30, 2018 had an issue with a few custom follower mods not ending the pregnancy timers when they were suppose to, instead the timer just goes into the negatives. the first one the follower never looked pregnant and the second follower wont stop looking pregnant. if we could get a clear pregnant button would probably fix that (like hentai pregnancy has)
jwalt21 Posted March 30, 2018 Posted March 30, 2018 having an issue with tentacles not showing, when animation starts my character just stands there, theres sound and cum applied but no tentacle
bicobus Posted March 31, 2018 Posted March 31, 2018 19 hours ago, jwalt21 said: having an issue with tentacles not showing, when animation starts my character just stands there, theres sound and cum applied but no tentacle In the EC+ MCM, are the estrus animations ticked? If no, you might need to rebuilt sexlab registry (in the sexlab MCM). Otherwise, I have no idea and it is surely an user error of some kind. Need more info.
Damicles Posted March 31, 2018 Posted March 31, 2018 Any chance of this been ported over to Skyrim SE.
GuruSR Posted April 1, 2018 Posted April 1, 2018 On 3/24/2018 at 7:25 PM, CliftonJD said: all but number 3 are issues related to a different mod, small hint here there are no quests involved Yes, and I was going to double post across the two that had the involvements, but work yanks me away a lot, so I never got around to it, this is the first chance since then that I've even had time to post about that. GuruSR.
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