Morferous Posted January 25, 2017 Posted January 25, 2017 Hm, dumb question how to disable scripts folder ? Btw, i use NMM. Edit: Ah, you mean in Scripts folder delete the scripts manually ? There are many, don't know which one to delete. I mean Estrus Skyrim scripts folder. Easy to do in MO, but NMM is a bit of a problem. Try the following. - Uninstall Estrus Skyrim. - Unpack the mod archive. Delete ESP and Script folder from it. - Repack the mod archive and upload it to NMM. - Do not allow mod to win any possible conflicts against Estrus Chaurus+
Monkito Posted January 25, 2017 Posted January 25, 2017 Thanks, will try that. Edit : Nope, sadly it doesnt work. Same result...Spit attacks only poisend me and than it just wants to kill me. That's the only mod i never get to functioning...
Dmouse52 Posted January 27, 2017 Posted January 27, 2017 sounds like the spit attack are not triggering the estrus at all! What I have done is installed estrus for skyrim 1st then estrus chaurus then spiders start a game and let estrus for skyrim trigger up start adding spells and stuff once it did that, saved game and unticked the esp in NMM and kept it there and loaded the save, you should get warning about missing stuff play normally but once you make another save and quit game use save cleaner to clear out orphaned scripts
Raenor Posted January 27, 2017 Posted January 27, 2017 I agree. Spit attack doesn't work even on 100% chance. Please fix.
Aequus Posted January 30, 2017 Posted January 30, 2017 Well, there are some changes within 4.30 EstrusChaurus.esp, so I have it translated just in case. So here's 4.30 version Russian translation patch: EC+ V4.30 - Russian Patch.7z
CliftonJD Posted February 1, 2017 Posted February 1, 2017 (edited) Personally I did a "repack" striped of the scripts and esp. All I have from the original are the textures, meshes, sound and skse plugin (and I don't know if I should have the skse plugin still, I'd wager that I need the appropriate papyrus script for the plugin to be useful at all). If somebody more knowledgeable than me could explain clearly what part of the old estrus is needed, that would be terrific. http://www.loverslab.com/topic/30871-estrus-chaurus/page-8 edit: forgot to mention due to how long ago that repack was made, anybody using it should immediately update ec then disable or remove actor events from the repack before loading the game I don't usually hate on mods, I don't want to hate on them, but I have to express my anguish that so many people are spending their valuable modding experience making their own mods AROUND a mod that is so horribly broken, rather than either fixing its broken scripts or even writing their own fresh tentacle hentai mod lol. I mean I've seen about...4-5 separate mods that use Estrus as a master yet the Estrus mod itself is a huge failure and hasn't been updated in spite of people begging the author to do so, it doesn't work, using it has a 85% chance of either locking ur character in place until u reload, crashing the game or making npc's permanently stand in one place cheering in spectator mode, forever breaking their daily schedule scripts. Also the built in free camera is excruciatingly slow and if I remember, I think attempting to use SexLab's free camera that usually works anytime with a hotkey either does nothing during the Estrus anims or causes the character to be locked in place, or it could have been that it locks the camera in one direction after ending animation, one of those things happened to me, its been a while. I'm frustrated about it because I care man, someone...ANYONE needs to fix Estrus so it and all the other mods that utilize it are more enjoyable, considering all the hentai fans out there, I'm amazed no one has stepped up to the task, it seems like such a simple mod when compared to some of the other scripted animation mods out there, and it has ONE job dammit lol. #Make_Estrus_Great_Again...for the first time XD lol Disclaimer: This is to say nothing about Estrus Chaurus as that mod is fine, I'm sure many of its glitches are no doubt caused by Estrus being so lame in the first place. Unfortunately fixing the original mod is not an option as the author did not release the source code or give permission for it's use. My strong recommendation is that anyone using EC+ disables the zzEstrus.esp to avoid these problems Yeah I figured as much, which is why someone should just make a completely fresh version of the same thing, I'm sure Jhezborg doesn't own the rights to tentacles lol. maybe if some of our awesome animators collaborated a bit, they could make something that's way better and more stable in a week or so maybe. I mean, it would be better for the Estrus chaurus mod too, cos right now its pretty limited to what it can achieve from using Estrus's stuff, unless u can add more anims to EC by using Estrus's Texture/Mesh. see the repack above Yeah I prefer the simplicity of being able to start action when the whim arises, I like to roleplay with it, so I prefer to keep Estrus turned on, I just wish someone would rewrite the whole thing, its such an outdated mod that it needs some TLC desperately, make it with the modern tech, maybe some new and improved features and animations, that would be awesome, and since the author of Estrus seems to have quit modding, or at least abandoned Estrus, I doubt he would care if anyone re-did his mod surely, people are still active in Estrus's comment section today and Jezborg never even replies. Every mod that uses Estrus says to turn off its esp(and actor events as well as actor event scripts). Because of the exact problems you describe. It's so broken that people do work around it, like this mod. Use Sex Tools or Manipulator to get your animations on the fly without bloating and breaking your saves. It's much safer that way as well and you won't have the umpteen problems the old estrus esp causes. Though I think there was a real reason why people weren't able to fix the old mod. Either for permissions or it was an absolute mess inside. I can't remember. repack above Yeah I prefer the simplicity of being able to start action when the whim arises, I like to roleplay with it, so I prefer to keep Estrus turned on, I just wish someone would rewrite the whole thing, its such an outdated mod that it needs some TLC desperately, make it with the modern tech, maybe some new and improved features and animations, that would be awesome, and since the author of Estrus seems to have quit modding, or at least abandoned Estrus, I doubt he would care if anyone re-did his mod surely, people are still active in Estrus's comment section today and Jezborg never even replies. Every mod that uses Estrus says to turn off its esp(and actor events as well as actor event scripts). Because of the exact problems you describe. It's so broken that people do work around it, like this mod. Use Sex Tools or Manipulator to get your animations on the fly without bloating and breaking your saves. It's much safer that way as well and you won't have the umpteen problems the old estrus esp causes. Though I think there was a real reason why people weren't able to fix the old mod. Either for permissions or it was an absolute mess inside. I can't remember. So are u saying I can turn estrus's esp off but still call the animations through sex tools and manipulator? I have both of those mods and I haven't noticed any option for that, guess I'll have to have a closer look to make sure I didn't miss it, unless that is a new thing in a super recent version of either of those, I think I have Sex Tools version 3.0 and Manipulator version 6.3, if memory serves. EDIT: I found Sex Tools's animation creator but it doesn't allow me to use the tentacle animations for anything, the animations show up in the list but when I try to set them it shows up as "Missionary" and plays that animation instead, plus there is no way to set an animation for solo activation, it has to be via Human or Creature, and it will only allow me to set animations that those race's are capable of doing, like bear's or whatever will only be eligible for their own corresponding animations, and trying to set tentacle sex to humans just defaults the animation to Missionary. So I'm stumped... repack above sounds like the spit attack are not triggering the estrus at all! What I have done is installed estrus for skyrim 1st then estrus chaurus then spiders start a game and let estrus for skyrim trigger up start adding spells and stuff once it did that, saved game and unticked the esp in NMM and kept it there and loaded the save, you should get warning about missing stuff play normally but once you make another save and quit game use save cleaner to clear out orphaned scripts has the spider mod been updated to the current release of estrus chaurus, last i saw that was before 4.0 if i'm not mistaken the spider mod shares the same files as ec, by installing spider after ec you've rendered ec inert I agree. Spit attack doesn't work even on 100% chance. Please fix. are you using the same options as the above user or are you having this issue without the spider mentioned above bug report to the modders here: [12/04/2016 - 11:34:39PM] Warning: Property zzEstrusChaurusTentacleFaction on script zzestruschaurusspectator attached to alias Spectator01 on quest zzestruschaurusSpectators (4B048161) cannot be initialized because the script no longer contains that property [12/04/2016 - 11:34:39PM] Warning: Property zzEstrusChaurusTentacleFaction on script zzestruschaurusspectator attached to alias Spectator02 on quest zzestruschaurusSpectators (4B048161) cannot be initialized because the script no longer contains that property [12/04/2016 - 11:34:39PM] Warning: Property zzEstrusChaurusTentacleFaction on script zzestruschaurusspectator attached to alias Spectator03 on quest zzestruschaurusSpectators (4B048161) cannot be initialized because the script no longer contains that property [12/04/2016 - 11:34:39PM] Warning: Property zzEstrusChaurusTentacleFaction on script zzestruschaurusspectator attached to alias Spectator04 on quest zzestruschaurusSpectators (4B048161) cannot be initialized because the script no longer contains that property [12/04/2016 - 11:34:39PM] Warning: Property zzEstrusChaurusTentacleFaction on script zzestruschaurusspectator attached to alias Spectator05 on quest zzestruschaurusSpectators (4B048161) cannot be initialized because the script no longer contains that property [12/04/2016 - 11:34:39PM] Warning: Property zzEstrusChaurusTentacleFaction on script zzestruschaurusspectator attached to alias Spectator06 on quest zzestruschaurusSpectators (4B048161) cannot be initialized because the script no longer contains that property [12/04/2016 - 11:34:39PM] Warning: Property zzEstrusChaurusTentacleFaction on script zzestruschaurusspectator attached to alias Spectator07 on quest zzestruschaurusSpectators (4B048161) cannot be initialized because the script no longer contains that property [12/04/2016 - 11:34:39PM] Warning: Property zzEstrusChaurusTentacleFaction on script zzestruschaurusspectator attached to alias Spectator08 on quest zzestruschaurusSpectators (4B048161) cannot be initialized because the script no longer contains that property [12/04/2016 - 11:34:39PM] Warning: Property zzEstrusChaurusTentacleFaction on script zzestruschaurusspectator attached to alias Spectator09 on quest zzestruschaurusSpectators (4B048161) cannot be initialized because the script no longer contains that property [12/04/2016 - 11:34:39PM] Warning: Property zzEstrusChaurusTentacleFaction on script zzestruschaurusspectator attached to alias Spectator10 on quest zzestruschaurusSpectators (4B048161) cannot be initialized because the script no longer contains that property [12/04/2016 - 11:34:39PM] Warning: Property zzEstrusChaurusTentacleFaction on script zzestruschaurusspectator attached to alias Spectator11 on quest zzestruschaurusSpectators (4B048161) cannot be initialized because the script no longer contains that property [12/04/2016 - 11:34:39PM] Warning: Property zzEstrusChaurusTentacleFaction on script zzestruschaurusspectator attached to alias Spectator12 on quest zzestruschaurusSpectators (4B048161) cannot be initialized because the script no longer contains that property sorry, i'm abit late that was december... current update, the bug still remains: [12/04/2016 - 11:34:39PM] Warning: Property zzEstrusChaurusTentacleFaction on script zzestruschaurusspectator attached to alias Spectator01 on quest zzestruschaurusSpectators (4B048161) cannot be initialized because the script no longer contains that property [12/04/2016 - 11:34:39PM] Warning: Property zzEstrusChaurusTentacleFaction on script zzestruschaurusspectator attached to alias Spectator02 on quest zzestruschaurusSpectators (4B048161) cannot be initialized because the script no longer contains that property [12/04/2016 - 11:34:39PM] Warning: Property zzEstrusChaurusTentacleFaction on script zzestruschaurusspectator attached to alias Spectator03 on quest zzestruschaurusSpectators (4B048161) cannot be initialized because the script no longer contains that property [12/04/2016 - 11:34:39PM] Warning: Property zzEstrusChaurusTentacleFaction on script zzestruschaurusspectator attached to alias Spectator04 on quest zzestruschaurusSpectators (4B048161) cannot be initialized because the script no longer contains that property [12/04/2016 - 11:34:39PM] Warning: Property zzEstrusChaurusTentacleFaction on script zzestruschaurusspectator attached to alias Spectator05 on quest zzestruschaurusSpectators (4B048161) cannot be initialized because the script no longer contains that property [12/04/2016 - 11:34:39PM] Warning: Property zzEstrusChaurusTentacleFaction on script zzestruschaurusspectator attached to alias Spectator06 on quest zzestruschaurusSpectators (4B048161) cannot be initialized because the script no longer contains that property [12/04/2016 - 11:34:39PM] Warning: Property zzEstrusChaurusTentacleFaction on script zzestruschaurusspectator attached to alias Spectator07 on quest zzestruschaurusSpectators (4B048161) cannot be initialized because the script no longer contains that property [12/04/2016 - 11:34:39PM] Warning: Property zzEstrusChaurusTentacleFaction on script zzestruschaurusspectator attached to alias Spectator08 on quest zzestruschaurusSpectators (4B048161) cannot be initialized because the script no longer contains that property [12/04/2016 - 11:34:39PM] Warning: Property zzEstrusChaurusTentacleFaction on script zzestruschaurusspectator attached to alias Spectator09 on quest zzestruschaurusSpectators (4B048161) cannot be initialized because the script no longer contains that property [12/04/2016 - 11:34:39PM] Warning: Property zzEstrusChaurusTentacleFaction on script zzestruschaurusspectator attached to alias Spectator10 on quest zzestruschaurusSpectators (4B048161) cannot be initialized because the script no longer contains that property [12/04/2016 - 11:34:39PM] Warning: Property zzEstrusChaurusTentacleFaction on script zzestruschaurusspectator attached to alias Spectator11 on quest zzestruschaurusSpectators (4B048161) cannot be initialized because the script no longer contains that property [12/04/2016 - 11:34:39PM] Warning: Property zzEstrusChaurusTentacleFaction on script zzestruschaurusspectator attached to alias Spectator12 on quest zzestruschaurusSpectators (4B048161) cannot be initialized because the script no longer contains that property estrus spam still on new version new game.log the last version that didn't have this bug was 4.20a Edited February 1, 2017 by CliftonJD
bicobus Posted February 1, 2017 Posted February 1, 2017 That doesn't quite explain what part of "estrus for skyrim" is needed. But I thanks to that it seems I can safely remove the dll from estrus. Or maybe I misunderstood the discussion.
CliftonJD Posted February 1, 2017 Posted February 1, 2017 That doesn't quite explain what part of "estrus for skyrim" is needed. But I thanks to that it seems I can safely remove the dll from estrus. Or maybe I misunderstood the discussion. yes, that's correct - that was 1 of the key issues we centered on back then - 1 of the key reasons he made the repack
Bane Master Posted February 1, 2017 Author Posted February 1, 2017 Personally I did a "repack" striped of the scripts and esp. All I have from the original are the textures, meshes, sound and skse plugin (and I don't know if I should have the skse plugin still, I'd wager that I need the appropriate papyrus script for the plugin to be useful at all). If somebody more knowledgeable than me could explain clearly what part of the old estrus is needed, that would be terrific. http://www.loverslab.com/topic/30871-estrus-chaurus/page-8 edit: forgot to mention due to how long ago that repack was made, anybody using it should immediately update ec then disable or remove actor events from the repack before loading the game I don't usually hate on mods, I don't want to hate on them, but I have to express my anguish that so many people are spending their valuable modding experience making their own mods AROUND a mod that is so horribly broken, rather than either fixing its broken scripts or even writing their own fresh tentacle hentai mod lol. I mean I've seen about...4-5 separate mods that use Estrus as a master yet the Estrus mod itself is a huge failure and hasn't been updated in spite of people begging the author to do so, it doesn't work, using it has a 85% chance of either locking ur character in place until u reload, crashing the game or making npc's permanently stand in one place cheering in spectator mode, forever breaking their daily schedule scripts. Also the built in free camera is excruciatingly slow and if I remember, I think attempting to use SexLab's free camera that usually works anytime with a hotkey either does nothing during the Estrus anims or causes the character to be locked in place, or it could have been that it locks the camera in one direction after ending animation, one of those things happened to me, its been a while. I'm frustrated about it because I care man, someone...ANYONE needs to fix Estrus so it and all the other mods that utilize it are more enjoyable, considering all the hentai fans out there, I'm amazed no one has stepped up to the task, it seems like such a simple mod when compared to some of the other scripted animation mods out there, and it has ONE job dammit lol. #Make_Estrus_Great_Again...for the first time XD lol Disclaimer: This is to say nothing about Estrus Chaurus as that mod is fine, I'm sure many of its glitches are no doubt caused by Estrus being so lame in the first place. Unfortunately fixing the original mod is not an option as the author did not release the source code or give permission for it's use. My strong recommendation is that anyone using EC+ disables the zzEstrus.esp to avoid these problems Yeah I figured as much, which is why someone should just make a completely fresh version of the same thing, I'm sure Jhezborg doesn't own the rights to tentacles lol. maybe if some of our awesome animators collaborated a bit, they could make something that's way better and more stable in a week or so maybe. I mean, it would be better for the Estrus chaurus mod too, cos right now its pretty limited to what it can achieve from using Estrus's stuff, unless u can add more anims to EC by using Estrus's Texture/Mesh. see the repack above Yeah I prefer the simplicity of being able to start action when the whim arises, I like to roleplay with it, so I prefer to keep Estrus turned on, I just wish someone would rewrite the whole thing, its such an outdated mod that it needs some TLC desperately, make it with the modern tech, maybe some new and improved features and animations, that would be awesome, and since the author of Estrus seems to have quit modding, or at least abandoned Estrus, I doubt he would care if anyone re-did his mod surely, people are still active in Estrus's comment section today and Jezborg never even replies. Every mod that uses Estrus says to turn off its esp(and actor events as well as actor event scripts). Because of the exact problems you describe. It's so broken that people do work around it, like this mod. Use Sex Tools or Manipulator to get your animations on the fly without bloating and breaking your saves. It's much safer that way as well and you won't have the umpteen problems the old estrus esp causes. Though I think there was a real reason why people weren't able to fix the old mod. Either for permissions or it was an absolute mess inside. I can't remember. repack above Yeah I prefer the simplicity of being able to start action when the whim arises, I like to roleplay with it, so I prefer to keep Estrus turned on, I just wish someone would rewrite the whole thing, its such an outdated mod that it needs some TLC desperately, make it with the modern tech, maybe some new and improved features and animations, that would be awesome, and since the author of Estrus seems to have quit modding, or at least abandoned Estrus, I doubt he would care if anyone re-did his mod surely, people are still active in Estrus's comment section today and Jezborg never even replies. Every mod that uses Estrus says to turn off its esp(and actor events as well as actor event scripts). Because of the exact problems you describe. It's so broken that people do work around it, like this mod. Use Sex Tools or Manipulator to get your animations on the fly without bloating and breaking your saves. It's much safer that way as well and you won't have the umpteen problems the old estrus esp causes. Though I think there was a real reason why people weren't able to fix the old mod. Either for permissions or it was an absolute mess inside. I can't remember. So are u saying I can turn estrus's esp off but still call the animations through sex tools and manipulator? I have both of those mods and I haven't noticed any option for that, guess I'll have to have a closer look to make sure I didn't miss it, unless that is a new thing in a super recent version of either of those, I think I have Sex Tools version 3.0 and Manipulator version 6.3, if memory serves. EDIT: I found Sex Tools's animation creator but it doesn't allow me to use the tentacle animations for anything, the animations show up in the list but when I try to set them it shows up as "Missionary" and plays that animation instead, plus there is no way to set an animation for solo activation, it has to be via Human or Creature, and it will only allow me to set animations that those race's are capable of doing, like bear's or whatever will only be eligible for their own corresponding animations, and trying to set tentacle sex to humans just defaults the animation to Missionary. So I'm stumped... repack above sounds like the spit attack are not triggering the estrus at all! What I have done is installed estrus for skyrim 1st then estrus chaurus then spiders start a game and let estrus for skyrim trigger up start adding spells and stuff once it did that, saved game and unticked the esp in NMM and kept it there and loaded the save, you should get warning about missing stuff play normally but once you make another save and quit game use save cleaner to clear out orphaned scripts has the spider mod been updated to the current release of estrus chaurus, last i saw that was before 4.0 if i'm not mistaken the spider mod shares the same files as ec, by installing spider after ec you've rendered ec inert I agree. Spit attack doesn't work even on 100% chance. Please fix. are you using the same options as the above user or are you having this issue without the spider mentioned above bug report to the modders here: [12/04/2016 - 11:34:39PM] Warning: Property zzEstrusChaurusTentacleFaction on script zzestruschaurusspectator attached to alias Spectator01 on quest zzestruschaurusSpectators (4B048161) cannot be initialized because the script no longer contains that property [12/04/2016 - 11:34:39PM] Warning: Property zzEstrusChaurusTentacleFaction on script zzestruschaurusspectator attached to alias Spectator02 on quest zzestruschaurusSpectators (4B048161) cannot be initialized because the script no longer contains that property [12/04/2016 - 11:34:39PM] Warning: Property zzEstrusChaurusTentacleFaction on script zzestruschaurusspectator attached to alias Spectator03 on quest zzestruschaurusSpectators (4B048161) cannot be initialized because the script no longer contains that property [12/04/2016 - 11:34:39PM] Warning: Property zzEstrusChaurusTentacleFaction on script zzestruschaurusspectator attached to alias Spectator04 on quest zzestruschaurusSpectators (4B048161) cannot be initialized because the script no longer contains that property [12/04/2016 - 11:34:39PM] Warning: Property zzEstrusChaurusTentacleFaction on script zzestruschaurusspectator attached to alias Spectator05 on quest zzestruschaurusSpectators (4B048161) cannot be initialized because the script no longer contains that property [12/04/2016 - 11:34:39PM] Warning: Property zzEstrusChaurusTentacleFaction on script zzestruschaurusspectator attached to alias Spectator06 on quest zzestruschaurusSpectators (4B048161) cannot be initialized because the script no longer contains that property [12/04/2016 - 11:34:39PM] Warning: Property zzEstrusChaurusTentacleFaction on script zzestruschaurusspectator attached to alias Spectator07 on quest zzestruschaurusSpectators (4B048161) cannot be initialized because the script no longer contains that property [12/04/2016 - 11:34:39PM] Warning: Property zzEstrusChaurusTentacleFaction on script zzestruschaurusspectator attached to alias Spectator08 on quest zzestruschaurusSpectators (4B048161) cannot be initialized because the script no longer contains that property [12/04/2016 - 11:34:39PM] Warning: Property zzEstrusChaurusTentacleFaction on script zzestruschaurusspectator attached to alias Spectator09 on quest zzestruschaurusSpectators (4B048161) cannot be initialized because the script no longer contains that property [12/04/2016 - 11:34:39PM] Warning: Property zzEstrusChaurusTentacleFaction on script zzestruschaurusspectator attached to alias Spectator10 on quest zzestruschaurusSpectators (4B048161) cannot be initialized because the script no longer contains that property [12/04/2016 - 11:34:39PM] Warning: Property zzEstrusChaurusTentacleFaction on script zzestruschaurusspectator attached to alias Spectator11 on quest zzestruschaurusSpectators (4B048161) cannot be initialized because the script no longer contains that property [12/04/2016 - 11:34:39PM] Warning: Property zzEstrusChaurusTentacleFaction on script zzestruschaurusspectator attached to alias Spectator12 on quest zzestruschaurusSpectators (4B048161) cannot be initialized because the script no longer contains that property sorry, i'm abit late that was december... current update, the bug still remains: [12/04/2016 - 11:34:39PM] Warning: Property zzEstrusChaurusTentacleFaction on script zzestruschaurusspectator attached to alias Spectator01 on quest zzestruschaurusSpectators (4B048161) cannot be initialized because the script no longer contains that property [12/04/2016 - 11:34:39PM] Warning: Property zzEstrusChaurusTentacleFaction on script zzestruschaurusspectator attached to alias Spectator02 on quest zzestruschaurusSpectators (4B048161) cannot be initialized because the script no longer contains that property [12/04/2016 - 11:34:39PM] Warning: Property zzEstrusChaurusTentacleFaction on script zzestruschaurusspectator attached to alias Spectator03 on quest zzestruschaurusSpectators (4B048161) cannot be initialized because the script no longer contains that property [12/04/2016 - 11:34:39PM] Warning: Property zzEstrusChaurusTentacleFaction on script zzestruschaurusspectator attached to alias Spectator04 on quest zzestruschaurusSpectators (4B048161) cannot be initialized because the script no longer contains that property [12/04/2016 - 11:34:39PM] Warning: Property zzEstrusChaurusTentacleFaction on script zzestruschaurusspectator attached to alias Spectator05 on quest zzestruschaurusSpectators (4B048161) cannot be initialized because the script no longer contains that property [12/04/2016 - 11:34:39PM] Warning: Property zzEstrusChaurusTentacleFaction on script zzestruschaurusspectator attached to alias Spectator06 on quest zzestruschaurusSpectators (4B048161) cannot be initialized because the script no longer contains that property [12/04/2016 - 11:34:39PM] Warning: Property zzEstrusChaurusTentacleFaction on script zzestruschaurusspectator attached to alias Spectator07 on quest zzestruschaurusSpectators (4B048161) cannot be initialized because the script no longer contains that property [12/04/2016 - 11:34:39PM] Warning: Property zzEstrusChaurusTentacleFaction on script zzestruschaurusspectator attached to alias Spectator08 on quest zzestruschaurusSpectators (4B048161) cannot be initialized because the script no longer contains that property [12/04/2016 - 11:34:39PM] Warning: Property zzEstrusChaurusTentacleFaction on script zzestruschaurusspectator attached to alias Spectator09 on quest zzestruschaurusSpectators (4B048161) cannot be initialized because the script no longer contains that property [12/04/2016 - 11:34:39PM] Warning: Property zzEstrusChaurusTentacleFaction on script zzestruschaurusspectator attached to alias Spectator10 on quest zzestruschaurusSpectators (4B048161) cannot be initialized because the script no longer contains that property [12/04/2016 - 11:34:39PM] Warning: Property zzEstrusChaurusTentacleFaction on script zzestruschaurusspectator attached to alias Spectator11 on quest zzestruschaurusSpectators (4B048161) cannot be initialized because the script no longer contains that property [12/04/2016 - 11:34:39PM] Warning: Property zzEstrusChaurusTentacleFaction on script zzestruschaurusspectator attached to alias Spectator12 on quest zzestruschaurusSpectators (4B048161) cannot be initialized because the script no longer contains that property estrus spam still on new version new game.log the last version that didn't have this bug was 4.20a If you are seeing that try re-downloading the latest version and overwriting - you might be pleasantly surprised
CliftonJD Posted February 2, 2017 Posted February 2, 2017 (edited) Personally I did a "repack" striped of the scripts and esp. All I have from the original are the textures, meshes, sound and skse plugin (and I don't know if I should have the skse plugin still, I'd wager that I need the appropriate papyrus script for the plugin to be useful at all). If somebody more knowledgeable than me could explain clearly what part of the old estrus is needed, that would be terrific. http://www.loverslab.com/topic/30871-estrus-chaurus/page-8 edit: forgot to mention due to how long ago that repack was made, anybody using it should immediately update ec then disable or remove actor events from the repack before loading the game I don't usually hate on mods, I don't want to hate on them, but I have to express my anguish that so many people are spending their valuable modding experience making their own mods AROUND a mod that is so horribly broken, rather than either fixing its broken scripts or even writing their own fresh tentacle hentai mod lol. I mean I've seen about...4-5 separate mods that use Estrus as a master yet the Estrus mod itself is a huge failure and hasn't been updated in spite of people begging the author to do so, it doesn't work, using it has a 85% chance of either locking ur character in place until u reload, crashing the game or making npc's permanently stand in one place cheering in spectator mode, forever breaking their daily schedule scripts. Also the built in free camera is excruciatingly slow and if I remember, I think attempting to use SexLab's free camera that usually works anytime with a hotkey either does nothing during the Estrus anims or causes the character to be locked in place, or it could have been that it locks the camera in one direction after ending animation, one of those things happened to me, its been a while. I'm frustrated about it because I care man, someone...ANYONE needs to fix Estrus so it and all the other mods that utilize it are more enjoyable, considering all the hentai fans out there, I'm amazed no one has stepped up to the task, it seems like such a simple mod when compared to some of the other scripted animation mods out there, and it has ONE job dammit lol. #Make_Estrus_Great_Again...for the first time XD lol Disclaimer: This is to say nothing about Estrus Chaurus as that mod is fine, I'm sure many of its glitches are no doubt caused by Estrus being so lame in the first place. Unfortunately fixing the original mod is not an option as the author did not release the source code or give permission for it's use. My strong recommendation is that anyone using EC+ disables the zzEstrus.esp to avoid these problems Yeah I figured as much, which is why someone should just make a completely fresh version of the same thing, I'm sure Jhezborg doesn't own the rights to tentacles lol. maybe if some of our awesome animators collaborated a bit, they could make something that's way better and more stable in a week or so maybe. I mean, it would be better for the Estrus chaurus mod too, cos right now its pretty limited to what it can achieve from using Estrus's stuff, unless u can add more anims to EC by using Estrus's Texture/Mesh. see the repack above Yeah I prefer the simplicity of being able to start action when the whim arises, I like to roleplay with it, so I prefer to keep Estrus turned on, I just wish someone would rewrite the whole thing, its such an outdated mod that it needs some TLC desperately, make it with the modern tech, maybe some new and improved features and animations, that would be awesome, and since the author of Estrus seems to have quit modding, or at least abandoned Estrus, I doubt he would care if anyone re-did his mod surely, people are still active in Estrus's comment section today and Jezborg never even replies. Every mod that uses Estrus says to turn off its esp(and actor events as well as actor event scripts). Because of the exact problems you describe. It's so broken that people do work around it, like this mod. Use Sex Tools or Manipulator to get your animations on the fly without bloating and breaking your saves. It's much safer that way as well and you won't have the umpteen problems the old estrus esp causes. Though I think there was a real reason why people weren't able to fix the old mod. Either for permissions or it was an absolute mess inside. I can't remember. repack above Yeah I prefer the simplicity of being able to start action when the whim arises, I like to roleplay with it, so I prefer to keep Estrus turned on, I just wish someone would rewrite the whole thing, its such an outdated mod that it needs some TLC desperately, make it with the modern tech, maybe some new and improved features and animations, that would be awesome, and since the author of Estrus seems to have quit modding, or at least abandoned Estrus, I doubt he would care if anyone re-did his mod surely, people are still active in Estrus's comment section today and Jezborg never even replies. Every mod that uses Estrus says to turn off its esp(and actor events as well as actor event scripts). Because of the exact problems you describe. It's so broken that people do work around it, like this mod. Use Sex Tools or Manipulator to get your animations on the fly without bloating and breaking your saves. It's much safer that way as well and you won't have the umpteen problems the old estrus esp causes. Though I think there was a real reason why people weren't able to fix the old mod. Either for permissions or it was an absolute mess inside. I can't remember. So are u saying I can turn estrus's esp off but still call the animations through sex tools and manipulator? I have both of those mods and I haven't noticed any option for that, guess I'll have to have a closer look to make sure I didn't miss it, unless that is a new thing in a super recent version of either of those, I think I have Sex Tools version 3.0 and Manipulator version 6.3, if memory serves. EDIT: I found Sex Tools's animation creator but it doesn't allow me to use the tentacle animations for anything, the animations show up in the list but when I try to set them it shows up as "Missionary" and plays that animation instead, plus there is no way to set an animation for solo activation, it has to be via Human or Creature, and it will only allow me to set animations that those race's are capable of doing, like bear's or whatever will only be eligible for their own corresponding animations, and trying to set tentacle sex to humans just defaults the animation to Missionary. So I'm stumped... repack above sounds like the spit attack are not triggering the estrus at all! What I have done is installed estrus for skyrim 1st then estrus chaurus then spiders start a game and let estrus for skyrim trigger up start adding spells and stuff once it did that, saved game and unticked the esp in NMM and kept it there and loaded the save, you should get warning about missing stuff play normally but once you make another save and quit game use save cleaner to clear out orphaned scripts has the spider mod been updated to the current release of estrus chaurus, last i saw that was before 4.0 if i'm not mistaken the spider mod shares the same files as ec, by installing spider after ec you've rendered ec inert I agree. Spit attack doesn't work even on 100% chance. Please fix. are you using the same options as the above user or are you having this issue without the spider mentioned above bug report to the modders here: [12/04/2016 - 11:34:39PM] Warning: Property zzEstrusChaurusTentacleFaction on script zzestruschaurusspectator attached to alias Spectator01 on quest zzestruschaurusSpectators (4B048161) cannot be initialized because the script no longer contains that property [12/04/2016 - 11:34:39PM] Warning: Property zzEstrusChaurusTentacleFaction on script zzestruschaurusspectator attached to alias Spectator02 on quest zzestruschaurusSpectators (4B048161) cannot be initialized because the script no longer contains that property [12/04/2016 - 11:34:39PM] Warning: Property zzEstrusChaurusTentacleFaction on script zzestruschaurusspectator attached to alias Spectator03 on quest zzestruschaurusSpectators (4B048161) cannot be initialized because the script no longer contains that property [12/04/2016 - 11:34:39PM] Warning: Property zzEstrusChaurusTentacleFaction on script zzestruschaurusspectator attached to alias Spectator04 on quest zzestruschaurusSpectators (4B048161) cannot be initialized because the script no longer contains that property [12/04/2016 - 11:34:39PM] Warning: Property zzEstrusChaurusTentacleFaction on script zzestruschaurusspectator attached to alias Spectator05 on quest zzestruschaurusSpectators (4B048161) cannot be initialized because the script no longer contains that property [12/04/2016 - 11:34:39PM] Warning: Property zzEstrusChaurusTentacleFaction on script zzestruschaurusspectator attached to alias Spectator06 on quest zzestruschaurusSpectators (4B048161) cannot be initialized because the script no longer contains that property [12/04/2016 - 11:34:39PM] Warning: Property zzEstrusChaurusTentacleFaction on script zzestruschaurusspectator attached to alias Spectator07 on quest zzestruschaurusSpectators (4B048161) cannot be initialized because the script no longer contains that property [12/04/2016 - 11:34:39PM] Warning: Property zzEstrusChaurusTentacleFaction on script zzestruschaurusspectator attached to alias Spectator08 on quest zzestruschaurusSpectators (4B048161) cannot be initialized because the script no longer contains that property [12/04/2016 - 11:34:39PM] Warning: Property zzEstrusChaurusTentacleFaction on script zzestruschaurusspectator attached to alias Spectator09 on quest zzestruschaurusSpectators (4B048161) cannot be initialized because the script no longer contains that property [12/04/2016 - 11:34:39PM] Warning: Property zzEstrusChaurusTentacleFaction on script zzestruschaurusspectator attached to alias Spectator10 on quest zzestruschaurusSpectators (4B048161) cannot be initialized because the script no longer contains that property [12/04/2016 - 11:34:39PM] Warning: Property zzEstrusChaurusTentacleFaction on script zzestruschaurusspectator attached to alias Spectator11 on quest zzestruschaurusSpectators (4B048161) cannot be initialized because the script no longer contains that property [12/04/2016 - 11:34:39PM] Warning: Property zzEstrusChaurusTentacleFaction on script zzestruschaurusspectator attached to alias Spectator12 on quest zzestruschaurusSpectators (4B048161) cannot be initialized because the script no longer contains that property sorry, i'm abit late that was december... current update, the bug still remains: [12/04/2016 - 11:34:39PM] Warning: Property zzEstrusChaurusTentacleFaction on script zzestruschaurusspectator attached to alias Spectator01 on quest zzestruschaurusSpectators (4B048161) cannot be initialized because the script no longer contains that property [12/04/2016 - 11:34:39PM] Warning: Property zzEstrusChaurusTentacleFaction on script zzestruschaurusspectator attached to alias Spectator02 on quest zzestruschaurusSpectators (4B048161) cannot be initialized because the script no longer contains that property [12/04/2016 - 11:34:39PM] Warning: Property zzEstrusChaurusTentacleFaction on script zzestruschaurusspectator attached to alias Spectator03 on quest zzestruschaurusSpectators (4B048161) cannot be initialized because the script no longer contains that property [12/04/2016 - 11:34:39PM] Warning: Property zzEstrusChaurusTentacleFaction on script zzestruschaurusspectator attached to alias Spectator04 on quest zzestruschaurusSpectators (4B048161) cannot be initialized because the script no longer contains that property [12/04/2016 - 11:34:39PM] Warning: Property zzEstrusChaurusTentacleFaction on script zzestruschaurusspectator attached to alias Spectator05 on quest zzestruschaurusSpectators (4B048161) cannot be initialized because the script no longer contains that property [12/04/2016 - 11:34:39PM] Warning: Property zzEstrusChaurusTentacleFaction on script zzestruschaurusspectator attached to alias Spectator06 on quest zzestruschaurusSpectators (4B048161) cannot be initialized because the script no longer contains that property [12/04/2016 - 11:34:39PM] Warning: Property zzEstrusChaurusTentacleFaction on script zzestruschaurusspectator attached to alias Spectator07 on quest zzestruschaurusSpectators (4B048161) cannot be initialized because the script no longer contains that property [12/04/2016 - 11:34:39PM] Warning: Property zzEstrusChaurusTentacleFaction on script zzestruschaurusspectator attached to alias Spectator08 on quest zzestruschaurusSpectators (4B048161) cannot be initialized because the script no longer contains that property [12/04/2016 - 11:34:39PM] Warning: Property zzEstrusChaurusTentacleFaction on script zzestruschaurusspectator attached to alias Spectator09 on quest zzestruschaurusSpectators (4B048161) cannot be initialized because the script no longer contains that property [12/04/2016 - 11:34:39PM] Warning: Property zzEstrusChaurusTentacleFaction on script zzestruschaurusspectator attached to alias Spectator10 on quest zzestruschaurusSpectators (4B048161) cannot be initialized because the script no longer contains that property [12/04/2016 - 11:34:39PM] Warning: Property zzEstrusChaurusTentacleFaction on script zzestruschaurusspectator attached to alias Spectator11 on quest zzestruschaurusSpectators (4B048161) cannot be initialized because the script no longer contains that property [12/04/2016 - 11:34:39PM] Warning: Property zzEstrusChaurusTentacleFaction on script zzestruschaurusspectator attached to alias Spectator12 on quest zzestruschaurusSpectators (4B048161) cannot be initialized because the script no longer contains that property estrus spam still on new version new game.log the last version that didn't have this bug was 4.20a If you are seeing that try re-downloading the latest version and overwriting - you might be pleasantly surprised ok, downloaded it -i'll try it after i catch up on my messages shortly here then let ya know how that goes before i try that tho, ya got me thinking - since i was notified of your updates and downloaded at that time the latest updates And nothing new since this game started, i wondered if there were file remnants of previous versions left behind.... file compare against 4.0a shows 3 scripts and 3 source scripts: i'll delete the spectator script from my scripts folder since that's the script spamming the log, but i'll need your confirmation on those other 2 scripts additionally - do you know if that script is burned into the save - will i need another new game to fix that fixed, thanks Edited February 2, 2017 by CliftonJD
Aequus Posted February 9, 2017 Posted February 9, 2017 That doesn't quite explain what part of "estrus for skyrim" is needed. But I thanks to that it seems I can safely remove the dll from estrus. Or maybe I misunderstood the discussion. Please examine Estrus for Skyrim mod archive once more. Basically all you need from the original Estrus for Skyrim mod are animobjects from meshes/AnimObjects/cotyounoyume folder, textures for these animobjects from textures/cotyounoyume/Estrus (without png files from BookImage folder), and of course animations and behaviors folders from meshes/actors/character folder. Anything else should be safely removed, which includes SKSE plugin and Sound folder (since EC+ uses it's own FX sounds). That how I'm playing with EC+ for over a year now, and so far I don't encounter any problems with animations from Estrus for Skyrim mod. Anyway, EC+ works fine even without any of Estrus for Skyrim resources at all. But as you can imagine, without these resources you simply wouldn't get any SexLab animations, related to EC+. I mean, SexLab scenes will begin correctly, and impregnation will work correctly as well, it's just characters are all stay still and wouldn't move at all during you know what...
Seeker999 Posted February 9, 2017 Posted February 9, 2017 I tried this mod and at first I wasn't seeing the animations. My bad, I missed the requirement about Estrus for Skyrim. After a couple of tries and many CTDs, I got it working. For anybody still having trouble, here's how: On pages 7 and 8 of this thread find the Sexlab Estrus Chaurus repack 7z file, download it and unpack it into new folder. Delete the following files: actorEvents.bsa in 'your repack folder'/data actorEvents.bsm in '...'/data actorEvents.dds in '...'/data/interface/jbezorg for good measure I deleted all the actorEvents translation files in '...'/data/interface/translations Download and unpack Estrus Chaurus+ (v. 4.30 for me) into a separate folder. Copy all the files into 'your repack folder'/data from above. Zip your repack and install. Now, since I already installed EC+ 4.30 earlier, when I installed the repack I used the same name as the original install and merged. So far, I haven't had any problems, knock on wood, almost too successful. I have FMEA installed and the tentacles have been diligent. Haven't come across the machine yet, but I also haven't gone into a dwarven ruin yet. I don't know enough about scripts and the like to know whether I should have deleted anything else. Since it seems to be working, I'm not going to touch it. Hope this helps. Thanks.
CliftonJD Posted February 10, 2017 Posted February 10, 2017 I tried this mod and at first I wasn't seeing the animations. My bad, I missed the requirement about Estrus for Skyrim. After a couple of tries and many CTDs, I got it working. For anybody still having trouble, here's how: On pages 7 and 8 of this thread find the Sexlab Estrus Chaurus repack 7z file, download it and unpack it into new folder. Delete the following files: actorEvents.bsa in 'your repack folder'/data actorEvents.bsm in '...'/data actorEvents.dds in '...'/data/interface/jbezorg for good measure I deleted all the actorEvents translation files in '...'/data/interface/translations Download and unpack Estrus Chaurus+ (v. 4.30 for me) into a separate folder. Copy all the files into 'your repack folder'/data from above. Zip your repack and install. Now, since I already installed EC+ 4.30 earlier, when I installed the repack I used the same name as the original install and merged. So far, I haven't had any problems, knock on wood, almost too successful. I have FMEA installed and the tentacles have been diligent. Haven't come across the machine yet, but I also haven't gone into a dwarven ruin yet. I don't know enough about scripts and the like to know whether I should have deleted anything else. Since it seems to be working, I'm not going to touch it. Hope this helps. Thanks. yes, i really think we should update the repack to the current version of ec and post it on the download page without actorevents - back when that repack was made ec required actorevents
echotest123 Posted February 11, 2017 Posted February 11, 2017 I tried this mod and at first I wasn't seeing the animations. My bad, I missed the requirement about Estrus for Skyrim. After a couple of tries and many CTDs, I got it working. For anybody still having trouble, here's how: On pages 7 and 8 of this thread find the Sexlab Estrus Chaurus repack 7z file, download it and unpack it into new folder. Delete the following files: actorEvents.bsa in 'your repack folder'/data actorEvents.bsm in '...'/data actorEvents.dds in '...'/data/interface/jbezorg for good measure I deleted all the actorEvents translation files in '...'/data/interface/translations Download and unpack Estrus Chaurus+ (v. 4.30 for me) into a separate folder. Copy all the files into 'your repack folder'/data from above. Zip your repack and install. Now, since I already installed EC+ 4.30 earlier, when I installed the repack I used the same name as the original install and merged. So far, I haven't had any problems, knock on wood, almost too successful. I have FMEA installed and the tentacles have been diligent. Haven't come across the machine yet, but I also haven't gone into a dwarven ruin yet. I don't know enough about scripts and the like to know whether I should have deleted anything else. Since it seems to be working, I'm not going to touch it. Hope this helps. Thanks. yes, i really think we should update the repack to the current version of ec and post it on the download page without actorevents - back when that repack was made ec required actorevents I second that one... even though fiddling around 4 hours plus, including manually reinstalling EC+ and prerequisits I still can't get my character herself animated during ooze scenes... the slime, the tentacles and the mashines work like a charm, but for the ooze she just stands there immobile while the ooze plays its animation...
Aequus Posted February 12, 2017 Posted February 12, 2017 Here's the repack of Estrus for Skyrim 120 I was made for a personal use, but I may share it if no one mind. It contains the necessary resources from the original Estrus mod: animations, textures, animobjects and some other meshes. And I think everyone already know it, but without Estrus for Skyrim resources you'll have no animations playing with Estrus Chaurus+.Installation:1. Install Estrus Chaurus+ along with this repack, then run your FNIS and start the game.2. Load from one of your gamesaves (or start a new game, but it doesn't really matter).3. Wait a few seconds and save your game to a new save slot.4. Load this last gamesave you just saved.5. Wait for Estrus Chaurus+ to initialize, the MCM menu and installation notifications will appear.6. Play with MCM parameters.7. ???????8. PROFITOh yeah, one more thing. Estrus animations should register with SexLab automatically during the process of installation. But if they don't and if you have trouble to manually register Estrus animations via EC+ Animations MCM tab, try to rebuild animations list within SexLab debug & repair MCM tab, then try to register Estrus animations again. If it's to no help, you may try to start your installation of EC+ from a clean save (the one without any previous EC+ installed) or simply start with a new game.I had this problem when I decide to update an old version of EC+, but I think it may be caused due to some other odd reasons. You may also wanna try some retextures for Estrus if you don't like the original textures: http://www.loverslab.com/files/file/1845-hermaeus-moras-estrus/ - Hermaeus Mora's Estrus http://www.nexusmods.com/skyrim/mods/55777/? - Tentacle Reskins for Estrus http://www.nexusmods.com/skyrim/mods/67978/? - Estrus Retexture Just unpack Textrures folder from one of these to your Data folder, confirm to overwrite and you're good to go. EstrusForSkyrimV120-repacked.7z 1
CliftonJD Posted February 12, 2017 Posted February 12, 2017 Here's the repack of Estrus for Skyrim 120 I was made for a personal use, but I may share it if no one mind. It contains the necessary resources from the original Estrus mod: animations, textures, animobjects and some other meshes. And I think everyone already know it, but without Estrus for Skyrim resources you'll have no animations playing with Estrus Chaurus+. Installation: 1. Install Estrus Chaurus+ along with this repack, then run your FNIS and start the game. 2. Load from one of your gamesaves (or start a new game, but it doesn't really matter). 3. Wait a few seconds and save your game to a new save slot. 4. Load this last gamesave you just saved. 5. Wait for Estrus Chaurus+ to initialize, the MCM menu and installation notifications will appear. 6. Play with MCM parameters. 7. ??????? 8. PROFIT Oh yeah, one more thing. Estrus animations should register with SexLab automatically during the process of installation. But if they don't and if you have trouble to manually register Estrus animations via EC+ Animations MCM tab, try to rebuild animations list within SexLab debug & repair MCM tab, then try to register Estrus animations again. If it's to no help, you may try to start your installation of EC+ from a clean save (the one without any previous EC+ installed) or simply start with a new game. I had this problem when I decide to update an old version of EC+, but I think it may be caused due to some other odd reasons. You may also wanna try some retextures for Estrus if you don't like the original textures: http://www.loverslab.com/files/file/1845-hermaeus-moras-estrus/ - Hermaeus Mora's Estrus http://www.nexusmods.com/skyrim/mods/55777/? - Tentacle Reskins for Estrus http://www.nexusmods.com/skyrim/mods/67978/? - Estrus Retexture Just unpack Textrures folder from one of these to your Data folder, confirm to overwrite and you're good to go. here's the sl repack of that: SexLab Estrus Chaurus v 4.30 -repacked.7z changing the textures as mentioned above is still optional 1
ingeloak Posted February 13, 2017 Posted February 13, 2017 up till recently, i havent had any problems. but today when i started a new game, EC+ will not load the animations. when i click the box to register animations, it fills, tells me to leave menus, then blanks out. the notifications say registering, but i do not get the "EC+ ready" message. i do have a lot of animation mods, does Sexlab have a limit to what it can handle? i am using FNIS XXL to handle them. up to now it has worked without problems. FNIS still gives me a clean load with no warnings.
aim4it Posted February 13, 2017 Posted February 13, 2017 up till recently, i havent had any problems. but today when i started a new game, EC+ will not load the animations. when i click the box to register animations, it fills, tells me to leave menus, then blanks out. the notifications say registering, but i do not get the "EC+ ready" message. i do have a lot of animation mods, does Sexlab have a limit to what it can handle? i am using FNIS XXL to handle them. up to now it has worked without problems. FNIS still gives me a clean load with no warnings. Check the system tab on SexLab, there's is a limit on the number of animations,expressions,voices that can be registered.
ingeloak Posted February 14, 2017 Posted February 14, 2017 up till recently, i havent had any problems. but today when i started a new game, EC+ will not load the animations. when i click the box to register animations, it fills, tells me to leave menus, then blanks out. the notifications say registering, but i do not get the "EC+ ready" message. i do have a lot of animation mods, does Sexlab have a limit to what it can handle? i am using FNIS XXL to handle them. up to now it has worked without problems. FNIS still gives me a clean load with no warnings. Check the system tab on SexLab, there's is a limit on the number of animations,expressions,voices that can be registered. i was wondering if that might be an issue. ill probably have to remove a large animation pack i added a while back; i think it adds like 300+ variations to sex scenes. update: yes, that was the issue. i removed the "all-in-one by shashankie" mod, and it cleared almost 2000 animations from FNIS. EC+ loaded as normal. while i have someone's attention, can you think of a reason the city guards' torsos would become invisible? the armor is there, the schlongs are there, but the body itself is invisible. it only affects the guards and guard armor i think. i have a thread in "general discussion for skyrim" with my load order if that would be of help...
CliftonJD Posted February 14, 2017 Posted February 14, 2017 up till recently, i havent had any problems. but today when i started a new game, EC+ will not load the animations. when i click the box to register animations, it fills, tells me to leave menus, then blanks out. the notifications say registering, but i do not get the "EC+ ready" message. i do have a lot of animation mods, does Sexlab have a limit to what it can handle? i am using FNIS XXL to handle them. up to now it has worked without problems. FNIS still gives me a clean load with no warnings. Check the system tab on SexLab, there's is a limit on the number of animations,expressions,voices that can be registered. i was wondering if that might be an issue. ill probably have to remove a large animation pack i added a while back; i think it adds like 300+ variations to sex scenes. while i have someone's attention, can you think of a reason the city guards' torsos would become invisible? the armor is there, the schlongs are there, but the body itself is invisible. it only affects the guards and guard armor i think. i have a thread in "general discussion for skyrim" with my load order if that would be of help... for a texture issue like that its unlikely to find the issue in your load order - sounds like an npc overhall mod
ingeloak Posted February 14, 2017 Posted February 14, 2017 for a texture issue like that its unlikely to find the issue in your load order - sounds like an npc overhall mod hmm. the only mod like that used to be Interesting NPCs, but i removed it before i reinstalled the Better Males stuff. i have Amazing Follower Tweaks and Follower Live Package, but no overhauls.
CliftonJD Posted February 14, 2017 Posted February 14, 2017 for a texture issue like that its unlikely to find the issue in your load order - sounds like an npc overhall mod hmm. the only mod like that used to be Interesting NPCs, but i removed it before i reinstalled the Better Males stuff. i have Amazing Follower Tweaks and Follower Live Package, but no overhauls. look for texture replacer mods you've installed - some how or some reason a piece of that mod's nmeshes are missing
ingeloak Posted February 14, 2017 Posted February 14, 2017 for a texture issue like that its unlikely to find the issue in your load order - sounds like an npc overhall mod hmm. the only mod like that used to be Interesting NPCs, but i removed it before i reinstalled the Better Males stuff. i have Amazing Follower Tweaks and Follower Live Package, but no overhauls. look for texture replacer mods you've installed - some how or some reason a piece of that mod's nmeshes are missing that's the thing... i reinstalled everything that goes into male bodies for my game. i cant figure out what is suppressing it.
Monkito Posted February 15, 2017 Posted February 15, 2017 Here's the repack of Estrus for Skyrim 120 I was made for a personal use, but I may share it if no one mind. It contains the necessary resources from the original Estrus mod: animations, textures, animobjects and some other meshes. And I think everyone already know it, but without Estrus for Skyrim resources you'll have no animations playing with Estrus Chaurus+. Installation: 1. Install Estrus Chaurus+ along with this repack, then run your FNIS and start the game. 2. Load from one of your gamesaves (or start a new game, but it doesn't really matter). 3. Wait a few seconds and save your game to a new save slot. 4. Load this last gamesave you just saved. 5. Wait for Estrus Chaurus+ to initialize, the MCM menu and installation notifications will appear. 6. Play with MCM parameters. 7. ??????? 8. PROFIT Oh yeah, one more thing. Estrus animations should register with SexLab automatically during the process of installation. But if they don't and if you have trouble to manually register Estrus animations via EC+ Animations MCM tab, try to rebuild animations list within SexLab debug & repair MCM tab, then try to register Estrus animations again. If it's to no help, you may try to start your installation of EC+ from a clean save (the one without any previous EC+ installed) or simply start with a new game. I had this problem when I decide to update an old version of EC+, but I think it may be caused due to some other odd reasons. You may also wanna try some retextures for Estrus if you don't like the original textures: http://www.loverslab.com/files/file/1845-hermaeus-moras-estrus/ - Hermaeus Mora's Estrus http://www.nexusmods.com/skyrim/mods/55777/? - Tentacle Reskins for Estrus http://www.nexusmods.com/skyrim/mods/67978/? - Estrus Retexture Just unpack Textrures folder from one of these to your Data folder, confirm to overwrite and you're good to go. Tried this mod now again, step by step and used the 1.20 repac..no chance... Everythiung ist installed correctly, and it shows "ok" everywhere but no chance to get it working. The chaurus spits and spits and spits but nothing. Btw, animations are also registred and also FNIS was used . So thats not the problem. I tried this mod now so many times, still the same result. i guess it should not be
CliftonJD Posted February 15, 2017 Posted February 15, 2017 Here's the repack of Estrus for Skyrim 120 I was made for a personal use, but I may share it if no one mind. It contains the necessary resources from the original Estrus mod: animations, textures, animobjects and some other meshes. And I think everyone already know it, but without Estrus for Skyrim resources you'll have no animations playing with Estrus Chaurus+. Installation: 1. Install Estrus Chaurus+ along with this repack, then run your FNIS and start the game. 2. Load from one of your gamesaves (or start a new game, but it doesn't really matter). 3. Wait a few seconds and save your game to a new save slot. 4. Load this last gamesave you just saved. 5. Wait for Estrus Chaurus+ to initialize, the MCM menu and installation notifications will appear. 6. Play with MCM parameters. 7. ??????? 8. PROFIT Oh yeah, one more thing. Estrus animations should register with SexLab automatically during the process of installation. But if they don't and if you have trouble to manually register Estrus animations via EC+ Animations MCM tab, try to rebuild animations list within SexLab debug & repair MCM tab, then try to register Estrus animations again. If it's to no help, you may try to start your installation of EC+ from a clean save (the one without any previous EC+ installed) or simply start with a new game. I had this problem when I decide to update an old version of EC+, but I think it may be caused due to some other odd reasons. You may also wanna try some retextures for Estrus if you don't like the original textures: http://www.loverslab.com/files/file/1845-hermaeus-moras-estrus/ - Hermaeus Mora's Estrus http://www.nexusmods.com/skyrim/mods/55777/? - Tentacle Reskins for Estrus http://www.nexusmods.com/skyrim/mods/67978/? - Estrus Retexture Just unpack Textrures folder from one of these to your Data folder, confirm to overwrite and you're good to go. Tried this mod now again, step by step and used the 1.20 repac..no chance... Everythiung ist installed correctly, and it shows "ok" everywhere but no chance to get it working. The chaurus spits and spits and spits but nothing. Btw, animations are also registred and also FNIS was used . So thats not the problem. I tried this mod now so many times, still the same result. i guess it should not be uninstall estrus spider then install this on a new game: Here's the repack of Estrus for Skyrim 120 I was made for a personal use, but I may share it if no one mind. It contains the necessary resources from the original Estrus mod: animations, textures, animobjects and some other meshes. And I think everyone already know it, but without Estrus for Skyrim resources you'll have no animations playing with Estrus Chaurus+. Installation: 1. Install Estrus Chaurus+ along with this repack, then run your FNIS and start the game. 2. Load from one of your gamesaves (or start a new game, but it doesn't really matter). 3. Wait a few seconds and save your game to a new save slot. 4. Load this last gamesave you just saved. 5. Wait for Estrus Chaurus+ to initialize, the MCM menu and installation notifications will appear. 6. Play with MCM parameters. 7. ??????? 8. PROFIT Oh yeah, one more thing. Estrus animations should register with SexLab automatically during the process of installation. But if they don't and if you have trouble to manually register Estrus animations via EC+ Animations MCM tab, try to rebuild animations list within SexLab debug & repair MCM tab, then try to register Estrus animations again. If it's to no help, you may try to start your installation of EC+ from a clean save (the one without any previous EC+ installed) or simply start with a new game. I had this problem when I decide to update an old version of EC+, but I think it may be caused due to some other odd reasons. You may also wanna try some retextures for Estrus if you don't like the original textures: http://www.loverslab.com/files/file/1845-hermaeus-moras-estrus/ - Hermaeus Mora's Estrus http://www.nexusmods.com/skyrim/mods/55777/? - Tentacle Reskins for Estrus http://www.nexusmods.com/skyrim/mods/67978/? - Estrus Retexture Just unpack Textrures folder from one of these to your Data folder, confirm to overwrite and you're good to go. here's the sl repack of that: SexLab Estrus Chaurus v 4.30 -repacked.7z changing the textures as mentioned above is still optional if that works you can clean the older save afterwords and try playing from there
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