Jump to content

Recommended Posts

Posted

Potential bug report.

 

I noticed that the birth scene strips the player character from all items worn, including Devious Devices flagged with SexLabNoStrip keyword.

 

I suppose it is done to equip the leaking effects for breasts among other things.

 

Could you add a check for the SexLabNoStrip keyword on items before unequipping them? or better yet, use the strip function from sexlab itself and not equip the fluid effects if devices are secured in place?

 

The code for that has not been changed in years (literally) so it will be completely blind to any recent changes/conventions - I'll take a look and see what I can do...

 

Posted

Greetings Mod master...tried this mod and the quarus keeps killing me while im being tentacled.?? I have defeat...aroused....I can upload my mod list or papryus if necessary. Thanks !

Kevin

It's related to the free camera option. Turn off automatic free camera in sexlab and they'll stop attacking. Unfortunately you have to leave the free camera off for the duration of tentacle animations. As soon as you turn it on, all the chaurus go berserk and attack. 

Posted

There is a small thing where i require your help...

I use a masturbation power from a mod which chooses from the available animations. Then,

1. It triggers EC+-animations: How could I prevent that if I wish so?

2. the EC+ anomation uses the vagina but orgasm does not reduce arousal! That I actually dislike.

 

Is there something that can be done with animation flags? Please give me advice, tyvm!

Posted

After a spit attack my character now layed a couple of Chaurus Parasite eggs. Now I don't understand, I hope you can help me, what does the Hatchery in MCM mean?

Before laying the eggs, it showed "None", now it has 6 entries like "Solitude 3.2". What does that mean exactly?

Posted

After a spit attack my character now layed a couple of Chaurus Parasite eggs. Now I don't understand, I hope you can help me, what does the Hatchery in MCM mean?

Before laying the eggs, it showed "None", now it has 6 entries like "Solitude 3.2". What does that mean exactly?

 

I think that it means that your PC was in Solitude when the eggs were laid, 6 were fertile, and they will hatch in 3 days 2 hours time.

 

The 3.2 will decrease hour by hour until they hatch at 0

 

Hope that's right, and that it helps  smile.png

Posted

 

After a spit attack my character now layed a couple of Chaurus Parasite eggs. Now I don't understand, I hope you can help me, what does the Hatchery in MCM mean?

Before laying the eggs, it showed "None", now it has 6 entries like "Solitude 3.2". What does that mean exactly?

 

I think that it means that your PC was in Solitude when the eggs were laid, 6 were fertile, and they will hatch in 3 days 2 hours time.

 

The 3.2 will decrease hour by hour until they hatch at 0

 

Hope that's right, and that it helps  smile.png

 

 

Spot on the mark donkeywho.  If you return to Solitude after they hatch you will hear the chaurus 'clicking' noise, and you may see the babies scooting around if you pay attention. 

Sadly, I have never managed to get/see them grow much beyond this, which would be very cool!

 

Posted

Thanks for being so quick about compatibility with DD items!

 

I haven't had a chance to try it yet but with work coming up on Parasites, I will certainly find out soon enough.

Posted

My pleasure  :)

 

@skyrimll  - For reference I have

  • Added a check for the SexlabNoStrip keyword
  • Changed the armor slots used at birth so that they don't conflict with dD (using Shield 39 and Backpack 47 as these do need to be stripped for the animation)
  • Excluded Yokes by keyword & added a check for non generic armbinders before allowing tentacle animations
  • Added check for Chastity Bra by Keyword and a check for an item still using the full body slot after strip to exclude milk effect

Hopefully that will resolve the issues - it was fine in my tests but given the huge number of possible combinations I couldn't test everything

Posted

Im not sure if this has been posted in this thread before but I've been having trouble with my animations. When I install this mod it does work wonderfully, though at the expense of my creature animations. Indeed, the creatures remain in an idle animation while humanoid NPCs or my PC takes the the correct animation/poses throughout the stages. What am I doing wrong?

Posted

You rebuild the behavior files with GenerateFNISforModders.exe?

Super late response, but I don't think I did and I am unsure if I would be able to return to my mod editing for this particular mod, heheh. I haven't been up to date with any progress made on this mod really.

Posted

 

You rebuild the behavior files with GenerateFNISforModders.exe?

Super late response, but I don't think I did and I am unsure if I would be able to return to my mod editing for this particular mod, heheh. I haven't been up to date with any progress made on this mod really.

 

lol. no worries.

 

I just started messing around with modding Skyrim again. A lot has changed.

Posted

 

 

You rebuild the behavior files with GenerateFNISforModders.exe?

Super late response, but I don't think I did and I am unsure if I would be able to return to my mod editing for this particular mod, heheh. I haven't been up to date with any progress made on this mod really.

 

lol. no worries.

 

I just started messing around with modding Skyrim again. A lot has changed.

 

 

Welcome back! :)

 

  • 2 weeks later...
Posted

Hi,

I'm not sure what's going on. It's really not a major issue for me but the ooze animations don't work. My dragonborn gets naked, stands there, I hear noises, but see no ooze and no animations. I don't know if I have this issue with dwemer machines, since I don't think that's happened. Mostly I get various tentacle attacks which display and animate just fine.

 

Any suggestions?

 

P.S. I know the ooze animations are triggered because I check via the console and it says they are playing.

Posted

Hey I am having a problem getting the mcm menu to show up. I have the mod and dependencies installed with zzestrus installed but not activated.... any ideas?

Posted

Hi,

I'm not sure what's going on. It's really not a major issue for me but the ooze animations don't work. My dragonborn gets naked, stands there, I hear noises, but see no ooze and no animations. I don't know if I have this issue with dwemer machines, since I don't think that's happened. Mostly I get various tentacle attacks which display and animate just fine.

 

Any suggestions?

 

P.S. I know the ooze animations are triggered because I check via the console and it says they are playing.

 

I have the same issue, except with oozes, tentacles, and dwemer machines. So, everything.

  • 2 weeks later...
Posted

okay I am having an issue with this mod , and pregnancy, the Chaurus parasite pregnancy debuff, seems to be disabling a large number of functions from other mods. for example succubus heart, none of the souls function while pregnant, soon as pregnancy is over and the debuff is gone everything works fine, and it is by far not the only mod I've had issues with several scripts just stop activating and only while the debuff is in place.

Posted

Awesome mod! just one question since i can't find it anywhere: Does this mod work on male PC's?

 

I can't seem to make it work for some reason, at least not when i use the FMEA mod to tempt the tentacles...

 

I'm beginning to suspect that this is a woman only mod... :(

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...