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Posted (edited)
36 minutes ago, Rotte boy said:

Reading zzEstrus V2.30 ... 

That's correct.

 

 

36 minutes ago, Rotte boy said:

Reading FNISCreatureVersion V7.0 ... 

I'm not sure...

My FNIS (LE tho) says:

Reading FNISCreatureVersion V7.6 ...

 

can you double check if you installed the correct one?

Edited by donttouchmethere
Posted
6 minutes ago, donttouchmethere said:

That's correct.

 

 

I'm not sure...

My FNIS (LE tho) says:

Reading FNISCreatureVersion V7.6 ...

 

can you double check if you installed the correct one?

"Gender specific animations" changed nothing.

 FNISCreatures is tagged as version 7.6 in vortex, its just in fnis where its shows as v7.0

Posted (edited)
22 minutes ago, Rotte boy said:

FNISCreatures is tagged as version 7.6 in vortex, its just in fnis where its shows as v7.0

I don't have SE atm, so I can't check, but I'm asking around.

 

One thing you never answered: Does any SL scene work?

Like the normal sex, not the spit-in-your-face-tentacle related sex? ^^

Does sex with creatures work?

 

Check in SL MCM if the registered animations for Estrus+ are active, maybe give em more flags tags (like "aggressive").

 

If you can't tell, I'm pocking in the SE dark here a bit.

 

OOOH! Did you activate creature sex in SL MCM?

Edited by donttouchmethere
Posted (edited)
4 hours ago, Rotte boy said:

the cloud would appear every time i got hit by the spit attack. this might be an effect tied to the tentacle event, meaning the game is registration the event is happening, but is unable to to play it out further

Yes - that's correct, the dust cloud is triggered by EC+ just before it tries to start the tentacle SL scene so the implication is that there is something wrong with your SL/FNIS setup or anim registrations.

 

One thing to check (as well as activating creature sex)  is that you have unchecked - Restrict Aggressive Animations in SL's Anim settings, for reasons I have never quite understood the way EC+ registers it's anims seems to require this in some setups.

Edited by Bane Master
Posted
26 minutes ago, donttouchmethere said:

I don't have SE atm, so I can't check, but I'm asking around.

 

One thing you never answered: Does any SL scene work?

Like the normal sex, not the spit-in-your-face-tentacle related sex? ^^

Does sex with creatures work?

 

Check in SL MCM if the registered animations for Estrus+ are active, maybe give em more flags tags (like "aggressive").

 

If you can't tell, I'm pocking in the SE dark here a bit.

 

OOOH! Did you activate creature sex in SL MCM?

Yes, normal sex scenes work with no problem. I havnt tested with creatures, only humans.

In my SL MCM menu, i can only see what versions are working (attached photo), i cant find anything that fits your description.

As for Bane Masters question, my SL anim loader menu looks like this: (attached photo), i cant find an option for "Restrict Aggressive Animations"20240602183510_1.thumb.jpg.eb9ce65bb4a3254234dea82e47f05570.jpg20240602183419_1.thumb.jpg.c12e07c123362423c2059823852230d4.jpg

Posted (edited)
1 hour ago, Rotte boy said:

As for Bane Masters question, my SL anim loader menu looks like this: (attached photo), i cant find an option for "Restrict Aggressive Animations"

errr... I hope you didn't try to do anything SL related without installing it ingame.

I mean, it should install automatically after the first save/reload, but for testing always activate it right after all mods are loaded on a new game.

 

1 hour ago, Rotte boy said:

As for Bane Masters question, my SL anim loader menu looks like this: (attached photo), i cant find an option for "Restrict Aggressive Animations"

Bane meant SL MCM, not the animation loader (SLAL). SLAL mostly only registers custom animations to the SL framework. From there mods can call for registered animations. SL framework manages the tags (like "aggressive") for SL animations and can filter animations out you registered via SLAL but don't want to use.

You see all those additional SL MCM options only after installing SL ingame (on your screenshot it's the "click here" button)

 

Try the following:

> New game > wait for all mods to load (messages on screen) > install SL via the MCM (wait for it) and after SL MCM is ready: activate creature sex in SL MCM (wait for it)

 

>> save > load

 

> wait till all mods are loaded (messages on screen) > DD should update now (massage on screen) > check if EC+ is registering it's stuff too (also ZAP) (unless it works all via SLAL on SE, in that case register animations via SLAL now) => both need an active SL to register their animations (including creature animations) on game load, that's why it's important to install SL via MCM in the first step

 

>> save > load

 

> do the EC+ test (if only the "activate creature sex in SL MCM" was the issue, then it should work now)

 

> if it fails open SL MCM and tag EC+ animations also as "aggressive" (usually this mostly interesting for defeat and rape mods or mods that add something to your character after aggro sex)

 

(> about "Restrict Aggressive Animations", wait to test that, some mods might not find enough animations if it's active, depending on installed SLALpack and animation tags in SL MCM. Also IIRC EC+ animations aren't flagged as "aggressive", you need to do that manually, for DEC device adding for example)

 

 

Edited by donttouchmethere
Posted
1 hour ago, donttouchmethere said:

errr... I hope you didn't try to do anything SL related without installing it ingame.

I mean, it should install automatically after the first save/reload, but for testing always activate it right after all mods are loaded on a new game.

 

Bane meant SL MCM, not the animation loader (SLAL). SLAL mostly only registers custom animations to the SL framework. From there mods can call for registered animations. SL framework manages the tags (like "aggressive") for SL animations and can filter animations out you registered via SLAL but don't want to use.

 

Try the following:

> New game > wait for all mods to load (messages on screen) > install SL via the MCM (wait for it) and after SL MCM is ready: activate creature sex in SL MCM (wait for it)

 

>> save > load

 

> wait till all mods are loaded (messages on screen) > DD should update now (massage on screen) > check if EC+ is registering it's stuff too (also ZAP) (unless it works all via SLAL on SE, in that case register animations via SLAL now) => both need an active SL to register their animations (including creature animations) on game load, that's why it's important to install SL via MCM in the first step

 

>> save > load

 

> do the EC+ test (if only the "activate creature sex in SL MCM" was the issue, then it should work now)

 

> if it fails open SL MCM and tag EC+ animations also as "aggressive" (usually this mostly interesting for defeat and rape mods or mods that add something to your character after aggro sex)

 

(> about "Restrict Aggressive Animations", wait to test that, some mods might not find enough animations if it's active, depending on installed SLALpack and animation tags in SL MCM)

 

 

It worked, all it took was for me to press the big ol install button for the fucking framework mod... jesus christ

 

well... as embarrassing as the conclusion was me, i am very thankful for your patience and helpfulness, who knew a forum of horny people would be this great.

Posted
6 minutes ago, Rotte boy said:

It worked

YEHAAWWW! 🥳🍻

 

6 minutes ago, Rotte boy said:

who knew a forum of horny people would be this great.

Only a forum with horny ppl can be great! 😁

 

Posted
8 minutes ago, Rotte boy said:

all it took was for me to press the big ol install button for the fucking framework mod...

Remember me to start with that next time before going into details 😂

 

8 minutes ago, Rotte boy said:

jesus christ

He still plays Skyrim LE tho (on god mode) :classic_ph34r:

Posted (edited)
3 minutes ago, donttouchmethere said:

Remember me to start with that next time before going into details 😂

 

He still plays Skyrim LE tho (on god mode) :classic_ph34r:

hæhæ.

Now, if you dont mind, i have some tencacles to partake in

And thank you again

Edited by Rotte boy
Posted (edited)
5 minutes ago, Rotte boy said:

hæhæ.

Now, if you dont mind, i have some tencacles to partake in

lol

Yes and you have to test a full EC+ pregnancy cycle for science 👩‍🔬🔬🥚

Edited by donttouchmethere
Posted
5 hours ago, donttouchmethere said:

Ah, the mysterious beauty of egg laying.

 

  Reveal hidden contents

 

 

 

An interesting trick is to have the PC stand on a fairly sleep sloping surface just before the egg laying starts, see the first arriving egg find a path downhill, and then watch all the others follow it in a row.  You can get them to fall off the edge of a stream bank into the water and then run downstream, and so on.  You can get quite artistic with the patterns too ... 😄

 

DQW

Posted (edited)

Hi I need a helping hand (or tentacle) here, it seens that my character cant get infected at all, there is raining of chaurus or spider venom but my character appears unaffected, at fist I thogh it was because my character is vampire so that make immune to poison but I tested making her human and is the same result later I found out estrus for skyrim SE the version 245 is in old downloads them had to install it and make again all the process for animations, now I dont have I idea what to do, little more details are: my creatures animations are working but character cant get infected for sex either, I have the spider+ addon and dont work either, I try to see if was the estrus animations so I activated the esp and they are working 

 

Update: Never mind it was layer 8 problem: user, this mod doesn't work if you make it esl, it gives you the MCM and everithing but not infestation, not infected, just the menu and animations

Edited by Jack005
Posted

Now that everything is working I had a question, I have SLSO so I have to disable auto advance animations on SL frameworks, does estrus animations advance automaticly or I need to enable that option again being that pressing space for the 8 fases of the animation is really... time consuming

Posted (edited)
On 6/3/2024 at 2:30 AM, DonQuiWho said:

 

An interesting trick is to have the PC stand on a fairly sleep sloping surface just before the egg laying starts, see the first arriving egg find a path downhill, and then watch all the others follow it in a row.  You can get them to fall off the edge of a stream bank into the water and then run downstream, and so on.  You can get quite artistic with the patterns too ... 😄

 

DQW

Careful with birthing Dwemer spheres 🎱, if they ricochet you might get some ugly trauma to the head 🤕

 

Edited by donttouchmethere
Posted (edited)
10 hours ago, Jack005 said:

Update: Never mind it was layer 8 problem: user, this mod doesn't work if you make it esl, it gives you the MCM and everithing but not infestation, not infected, just the menu and animations

Good to know.

I wonder how esl work (not work) then.

Edited by donttouchmethere
Posted (edited)
On 5/28/2024 at 4:23 AM, lavatube said:

 

I think there's an option to switch it between females and males in the menu. 

I also attempted a modification of the zzEstrus.esp in xEdit to remove the gender check. I think that worked. 

Can u share the esp? im quite noob regarding modifying stuff with xedit xD Also didnt find such option :/ if u meant in SL options, i tried that already and with the mod "pronoums" and didnt work

Edited by Drakuld
Posted

CK stops working when compiling.

zzestruschaurusanim.psc
 

if !Squishing
	Squishing = game.GetFormFromFile(416305, "SexLab.esm") as sound
endIf


if edited to
 

if !Squishing
	Squishing = game.GetFormFromFile(0x416305, "SexLab.esm") as sound
endIf


it works, but this form dont exist in sexlab,esm

Posted (edited)
21 hours ago, Swe-DivX said:

CK stops working when compiling.

zzestruschaurusanim.psc
 

if !Squishing
	Squishing = game.GetFormFromFile(416305, "SexLab.esm") as sound
endIf


if edited to
 

if !Squishing
	Squishing = game.GetFormFromFile(0x416305, "SexLab.esm") as sound
endIf


it works, but this form dont exist in sexlab,esm

 

I have checked the code in both the SE & LE versions of zzestruschaurusanim.psc in Estrus Chaurus V4.390 and I see

 

Squishing = Game.GetFormFromFile(0x65A31, "SexLab.esm") as Sound

 

Which is correct, so if you have the latest version then I think something must be overwriting your scripts 

Edited by Bane Master
Posted (edited)
10 hours ago, Bane Master said:

 

I have checked the code in both the SE & LE versions of zzestruschaurusanim.psc in Estrus Chaurus V4.390 and I see

 

Squishing = Game.GetFormFromFile(0x65A31, "SexLab.esm") as Sound

 

Which is correct, so if you have the latest version then I think something must be overwriting your scripts 


If you use Champollion V1.0.1, so its a bug. I now found out it whas Decimal.
And it was the SkuUI 5.2 who made CK crash.

 

Edited by Swe-DivX
Posted
On 5/3/2014 at 3:33 PM, Bane Master said:

Estrus For Skyrim SE V2.45 (Must be installed but the mod does not have to be activated)

(Must be installed but the mod does not have to be activated)

What did you mean by this? In MO2, should I check it in the modlist, but disable the plugin? Or do I leave the entirety unchecked?

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