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Posted
7 hours ago, Bane Master said:

Getting them to grow requires conditions to be right.

 

Here is a detailed report on the subject posted in the thread a while ago

 

Thanks for the heads up! That's really interesting!

 

Are you ever going to be doing any maintenance on this mod that might result in the time of these developmental stages might be short ciruited a bit.  Obviously if you feel that the risk of trying that is greater than present stability, then fine, leave well alone!

 

Do you know if the 'Chaurus Life' mod works with this one?  I've never had the opportunity to set up a game to run them simultaneously, and wondered if anyone had fed back on that

 

Not sure if I have already said so, but Best Wishes for 2025

 

DQW

 

Posted
14 hours ago, DonQuiWho said:

Are you ever going to be doing any maintenance on this mod that might result in the time of these developmental stages might be short ciruited a bit.  Obviously if you feel that the risk of trying that is greater than present stability, then fine, leave well alone!

TBH I have no plans to do so - that said I'll take a look at the code if I get an opportunity, I've never really looked at that part f the mod.

 

14 hours ago, DonQuiWho said:

Do you know if the 'Chaurus Life' mod works with this one?  I've never had the opportunity to set up a game to run them simultaneously, and wondered if anyone had fed back on that

I've never tested it.

 

14 hours ago, DonQuiWho said:

Best Wishes for 2025

And to you!

Posted (edited)

Yup i also have a doubt that Chaurus Life could be compatible if disabling Estrus pregnancy,

I think i'm gonna try if Chaurus Life is compatible with Estrus+Parasite, in my feeling, those mods complete each other in a certain way

 

2025.. the year of the tempest be ready, i hope you don't live on the border of sea, gonna be even worst in some years

the only wishe i can give is, flee the sea!

Edited by Myu77 - AmoGlobine
  • 2 weeks later...
Posted

Just wondering to get some help.  Im not to great with SE modding compared to LE.

 

My problem is im having trouble with the EC+ mcm registering animations, i have estrus for skyrim v245 but that esp is disabled, FNIS show's it has zzEstrus anims on output and also my skyrim se is 1.6.117

Posted (edited)
Hi everyone, my problem is simple: The pregnancy belly increases but not the breasts.

I also have to admit that SLIF doesn't seem to work and I can't control the size of my stomach or breasts. 
In addition to the fact that English is not my native language (like many people) I am struggling at the moment. 
I imagine that my case is not isolated, if you have the solution I thank you.

I use 3BBB, if you need more info, let me know
Edited by teramovitch
  • 2 weeks later...
Posted

None of the animations work for me. The sound plays, but my character just stands there. I did run FNIS after installing the mod, I have all the requirements installed, and everything's "ok" on the version screen in MCM, and I've already tried unregistering and re-registering the animations, and cleaning the SexLab registry, but that hasn't helped.

Posted

So, I got a strange "bug" In the MCM on one of my characters, on the first page there is the line 'total infected' and it reads -1. This blocks all impregnations and I simply cant get it back to zero. All my other chars works just fine. I'v tried a clean reinstall but no joy. Any suggestions?

  • 2 weeks later...
Posted
On 2/8/2025 at 7:51 PM, not_a_waluigi said:

None of the animations work for me. The sound plays, but my character just stands there. I did run FNIS after installing the mod, I have all the requirements installed, and everything's "ok" on the version screen in MCM, and I've already tried unregistering and re-registering the animations, and cleaning the SexLab registry, but that hasn't helped.

I fixed this. The mod requires Estrus for Skyrim v245, I thought I could get away with using the "ESPFE" version I saw on Nexus, but no, you genuinely need that exact version.

  • 3 weeks later...
Posted

I'm getting a CTD when loading the "tentacle double" animation, it tries to start, the tentacles load but distorted as if they're being stretched half way across the map, then immediate crash, any ideas?

  • 4 weeks later...
Posted

Any way one could get all the regular features EXCEPT the animations? There's far superior chaurus banging animations, like in Billy's Slal packs. 

Posted
On 4/5/2025 at 6:14 PM, Jyratx said:

Any way one could get all the regular features EXCEPT the animations? There's far superior chaurus banging animations, like in Billy's Slal packs. 

It's certainly possible to update EC to use available external anims (and fall back to it's own if none are found) - but I don't have time to commit to it now. Maybe in the future.

Posted
2 hours ago, sikamikanico78 said:

hmmm my game sometimes freezes in falmer caves and areas...is there a chance this happens because of this mod? any conflicts with SGO4?

I've not seen any reports of this before - so I think it's unlikely to be EC

  • 2 weeks later...
Posted

"Complete Alchemy and Cooking Overhaul" modifies the Chaurus spit attack, preventing EC+ from triggering. (That took me some hours of experimenting to find.)

Posted
On 4/17/2025 at 11:21 PM, Immor said:

"Complete Alchemy and Cooking Overhaul" modifies the Chaurus spit attack, preventing EC+ from triggering. (That took me some hours of experimenting to find.)

Interesting - I'll take a look

  • 3 weeks later...
Posted (edited)

Strange bug.

 

Been using this for a while now with zero problems.

I decided to remove DCL from my load order and replace it with your trapped chests mod - lightweight is better from my standpoint - so did that on a new MO instance, spent a couple hours installing mods, got the new LO right .... and Estrus Charus MCM menu isn't showing up on my new games. It is most definitely there and active, I'm getting all the initialisation messages in the top left corner, but the menu itself is totally missing. Kinda difficult to adjust things without it!

Any ideas?

 

Edit: Never mind. On the fifth attempt at installing it and leaving it at the end of my LO, it decided to "just work."

Skyrim moment.

Edited by threp
Posted

So after alot of back and forth i have determined that this Mod is the Cause for my A-Posing Issue and was curious if anyone else had that Issue? It matter not if i use an existing Save or make a new Char, they A-Pose right from the Start, and thus far the only Way i have found is to disable this Mod, however i am not quite sure how this will affect DCL, is it enough to have EC+ present but disabled or does it need to be enabled?

  • 3 weeks later...
Posted

hello guys . i have installed this mod but it seems as though that it's not working . better yet , it crashes as soon as i take something from the inventory , enter or exit a place or just simply wait . can nayone help me? i installed a crashlog app , the reason of the crash is "unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF6A4B9C68B SkyrimSE.exe+0CEC68B" which i have no clue what is it

Posted (edited)

ya know what'd be cool? a link to the required mods... especially Skee (se) which doesnt seem to come up anywhere.

 

the one linked in the mod description leads to the wrong page anyway.

Edited by wren2012
clarification.
Posted
7 minutes ago, wren2012 said:

ya know what'd be cool? a link to the required mods... especially Skee (se) which doesnt seem to come up anywhere.

 

the one linked in the mod description leads to the wrong page anyway.

Ya know what#d be cooler?

For you to read the page properly and see SKEE is a part of Racemenu, which can easy to find on Nexus.

 

Here is a picture of the bit you had trouble reading...

image.png.3ecd678cdc2529a16ac3ede341be99c1.png

Posted

Hi, i was womdering if anybody know if there is an addon for Solstiem creature ashhoppper, seeker lurker, etc?  If anybody know if it as been done or other mods similar that can do the same for these creature. Any help is appreciated. 

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