rcy68 Posted March 31, 2020 Posted March 31, 2020 40 minutes ago, donttouchmethere said: That was fast. Thanks. I`ll check it out. So the egg laying interrupting other animations is "just the way it is", then? If so, so be it. Shit happens. As long as a perfect storm of several events triggering doesn`t happen on top of it, it`s merely unfortunate, no CTD.
donttouchmethere Posted March 31, 2020 Posted March 31, 2020 2 minutes ago, rcy68 said: So the egg laying interrupting other animations is "just the way it is", then? If so, so be it. Shit happens. Japp, that's how it goes. Can't count the times anymore my PC had to have sex while laying eggs. I can't say that I don't like it ?
Grey Cloud Posted March 31, 2020 Posted March 31, 2020 6 minutes ago, rcy68 said: So the egg laying interrupting other animations is "just the way it is", When you gotta go, you gotta go. It's pretty much the same for the other egg laying mods.
rcy68 Posted March 31, 2020 Posted March 31, 2020 16 minutes ago, donttouchmethere said: Japp, that's how it goes. Can't count the times anymore my PC had to have sex while laying eggs. I can't say that I don't like it ? 11 minutes ago, Grey Cloud said: When you gotta go, you gotta go. It's pretty much the same for the other egg laying mods. Okely dee dokely! Thanks.
Bane Master Posted April 1, 2020 Author Posted April 1, 2020 On 3/23/2020 at 7:45 PM, Redrick88 said: I had the same problem, so I tried editing the source file for Estrus Chaurus and the animation list. It works for me, if it doesn't, I'm not the person to aks I use mod manager but it should work regardless: - backup the files shown below!!! - replace the files, psc does nothing but contains the source - zzestruschaurusanim.pex is located in .\scripts\ in either the install dir or the estrus chaurus mod folder. - zzestruschaurusanim.psc is locate in .\scripts\source - FNIS_EstrusChaurus_List.txt is in .\meshes\actors\character\animations\EstrusChaurus\ Now it should show the new animations (made this for Estrus 2.50Beta, might only work with that). The animations are a bit longer than the original so some of the sounds, notifications and effects (dwemer traps mostly) don't work entirely as intended, I might check that out. zzestruschaurusanim.psc 11.42 kB · 9 downloads zzestruschaurusanim.pex 12.62 kB · 10 downloads FNIS_EstrusChaurus_List.txt 35.43 kB · 10 downloads Thanks for taking the time to do this ? I'll test it out - if all is well I'll take a look at releasing an updated version support the current animations. 2
DonQuiWho Posted April 2, 2020 Posted April 2, 2020 22 hours ago, Bane Master said: Thanks for taking the time to do this ? I'll test it out - if all is well I'll take a look at releasing an updated version support the current animations. I tried it just now Added them to bottom of a current game, which already had active SxLab EstrusForSkyrimV250beta-33102-2-5beta SxLab EstrusForSkyrim Z Addon V112-33102-1-12 Then Created a patch file for MO from the 2 new scripts Added it below Estrus Chaurus4.37 in the Left Pane Checked the new scripts overwrote the old ones OK Checked Estrus Spider 3.94 v3 as below both on the Left Pane Activated Estrus Chaurus Activated the Script Patch Activated Estrus Spider Checked the plug in order matched Visited the spiders at Morthal Worked fine with the PC Worked just as well with both PC and Follower - even after the follower, in her excitement, managed to get spat at from within appropriate social distancing protocols In fact the 250b anims work better than the 160r ones, which 'lost' the main tentacle inserts for some unknown reason a few generations ago, and which never came back Agree with original poster @Redrick88 that - The anim lengths/repeats needs a bit of adjusting - The sounds are also in need of tlc. What I got sounded like some 50yr Far Eastern restaurateur trying to fill his handkerchief whilst peeking into the waitresses' toilet But such is life It's good anyway, a great piece of work by @Redrick88 , and you'll probably make it all end up even better than before ? 1
DocLollipop Posted April 5, 2020 Posted April 5, 2020 So when I go to my MCM menu for Estrus Chaurus+ and try to enbale pregnancy nothing happens, is there a way to fix this?
rcy68 Posted April 11, 2020 Posted April 11, 2020 Greetings, all. I updated FNIS XXL and the Creature add-on for it. Was setting up the MCM for a new play-through, and I noticed that on the page of EC+ MCM where it shows all the other mods with the boxes that are ticked, letting me know all is fine with said mods, the FNIS Creature box isn`t ticked. Just thought I`d throw that out there in case the powers-that-be didn`t know. Haven`t started the new game yet, so no idea what effect it`s going to have. Nothing bad, I hope, since I don`t have the old Creature add-on version, anymore. Yeah, I should have back-ups of everything, but that would take up a huge chunk of space on my computer. It really should be S.O.P. for modders to keep a few older versions around, in case the new version is borked, or something. But, hey...nothings' perfect. I`m just glad ya`ll do what you do. Thanks for all your work.
Bane Master Posted April 11, 2020 Author Posted April 11, 2020 8 hours ago, rcy68 said: Nothing bad, I hope It's just cosmetic - it will work as normal
sillygooseboy7 Posted April 21, 2020 Posted April 21, 2020 Why are my EC+ animations not playing when I trigger an EC+ event? I have all the animations registered in the MCM menu and all animations are activated in SL Animation Loader. It worked fine until I added more animations. Now I have over 400 creature animations and over 200 human animations. The only thing I can think of is that maybe there's an animation limit in SL Animation Loader. Has anyone else had this problem? Also, I'm triggering events through Deviously Cursed Loot but I don't think that's the problem considering it was working fine until I added more animations.
Recoilsuave Posted April 21, 2020 Posted April 21, 2020 4 hours ago, sillygooseboy7 said: Why are my EC+ animations not playing when I trigger an EC+ event? I have all the animations registered in the MCM menu and all animations are activated in SL Animation Loader. It worked fine until I added more animations. Now I have over 400 creature animations and over 200 human animations. The only thing I can think of is that maybe there's an animation limit in SL Animation Loader. Has anyone else had this problem? Also, I'm triggering events through Deviously Cursed Loot but I don't think that's the problem considering it was working fine until I added more animations. I believe SexLab itself has a limit of 500 animations, so you are over.
dzpliu Posted April 22, 2020 Posted April 22, 2020 On 3/26/2020 at 10:25 PM, donttouchmethere said: Also check LO: zzEstrus.esp (esp doesn't need to be active) [DCL or dDEC here] Estrus Chaurus+ and any other Estrus related mod here I doubt this could be the issue, but here are two versions I know that work: EstrusForSkyrim 240 => you still can download that version from Nexus (that's the version I use atm) EstrusForSkyrim 160 and the ones between and lower up to v120 as Naps-On-Dirt pointed out If this doesn't help, then you have messed up somewhere and we need more infos like LO and FNIS output Thanks for pointing that out, I dont like having zzEstrus active.
sillygooseboy7 Posted April 22, 2020 Posted April 22, 2020 On 4/21/2020 at 1:45 PM, Recoilsuave said: I believe SexLab itself has a limit of 500 animations, so you are over. Do you know if there's any way to raise the limit?
ercramer69 Posted April 23, 2020 Posted April 23, 2020 On 4/22/2020 at 4:18 PM, sillygooseboy7 said: Do you know if there's any way to raise the limit? Sexlab has a limit of 500 creature and 500 human animations. There is a mod I think its Sexlab More Animations which raises both to 750.
Reesewow Posted April 23, 2020 Posted April 23, 2020 On 4/22/2020 at 1:18 PM, sillygooseboy7 said: Do you know if there's any way to raise the limit? For LE I know of: Sexlab Utility Plus (what I'm currently using) Or Sexlab More Animations (what I used to use - note that some people have said this mod can cause issues)
sillygooseboy7 Posted April 26, 2020 Posted April 26, 2020 On 4/23/2020 at 3:45 PM, Reesewow said: For LE I know of: Sexlab Utility Plus (what I'm currently using) Or Sexlab More Animations (what I used to use - note that some people have said this mod can cause issues) Okay I can give those a shot. Obviously they edit script files so I'd assume I should do a clean start after installing it? Or do you know if its safe to install mid-playthrough?
sillygooseboy7 Posted April 26, 2020 Posted April 26, 2020 After giving birth, my character is stuck in the laying down position and I can't do anything to get her out of it. I've mashed all the buttons and tried all the console commands I can think of. Does anyone know a fix for this? *Edit*: If I talk to Lydia and initiate sex, that fixes the problem. I would hate to have to do this every time though.
Thespirou54 Posted May 8, 2020 Posted May 8, 2020 Hi. I have a little issue: I can't see any tentacles at all durring the animation (I have just my character standing and moaning). All the animations are register and enable into Sexlab. I think the issue come from "FNIS Creature" (it's the only thing not "ok" in the list of mods) even if I have the latest version of it (7.6). I already tried to reinstal the mod (all my mods) but it dosn't change. PS: I'm using NMM to install my mods Can someone help me please ?
donttouchmethere Posted May 8, 2020 Posted May 8, 2020 21 minutes ago, Thespirou54 said: Hi. I have a little issue: I can't see any tentacles at all durring the animation (I have just my character standing and moaning). All the animations are register and enable into Sexlab. I think the issue come from "FNIS Creature" (it's the only thing not "ok" in the list of mods) even if I have the latest version of it (7.6). I already tried to reinstal the mod (all my mods) but it dosn't change. PS: I'm using NMM to install my mods Can someone help me please ? Got any warnings from FNIS during generation? FNIS Creature newest version might not be recognized by Sexlab, but it still works. In LO keep zzEstrus above Estrus+ and other Estrus addons. Does the Estrus+ MCM show up and errors? Are creature animations activated in Sexlab (not even sure if that would effect estrus+) Do Sexlab animations work at all? maybe it also helps if you fall back to an older zzEstrus version (EstrusForSkyrimV241r1 and lower)
Thespirou54 Posted May 8, 2020 Posted May 8, 2020 13 hours ago, donttouchmethere said: Got any warnings from FNIS during generation? FNIS Creature newest version might not be recognized by Sexlab, but it still works. In LO keep zzEstrus above Estrus+ and other Estrus addons. Does the Estrus+ MCM show up and errors? Are creature animations activated in Sexlab (not even sure if that would effect estrus+) Do Sexlab animations work at all? maybe it also helps if you fall back to an older zzEstrus version (EstrusForSkyrimV241r1 and lower) I just figured out what was wrong: I'm bloody blind ! I forgot to instal Estrus for skyrim -_-' Everything is fine now. Sorry for making you lose your time donttouchmethere... 1
donttouchmethere Posted May 8, 2020 Posted May 8, 2020 1 hour ago, Thespirou54 said: I just figured out what was wrong: I'm bloody blind ! I forgot to instal Estrus for skyrim -_-' Everything is fine now. Sorry for making you lose your time donttouchmethere... At least you found out what the issue was! ? And you gave feedback what your solution was ? I mean you can't run around in Skyrim only wearing invisible tentacles right? ?
thelordofroses Posted May 11, 2020 Posted May 11, 2020 was doing for a reinstall for new video card and couldn't figure out why the animations wouldn't register. thank you donttouchmethere for stating which newer version of estrus works a couple pages back. edit: okay 240 is installed ,loot ran, fnis ran. no animation registration odd. any ideas? tried 241 and 250 as well cant find 160 to use though since its not on nexus. edit payed attention to fnis gen logs and the inconsitency warning popped up for estrus. maybe thats the cause? .
DonQuiWho Posted May 11, 2020 Posted May 11, 2020 1 hour ago, thelordofroses said: was doing for a reinstall for new video card and couldn't figure out why the animations wouldn't register. thank you donttouchmethere for stating which newer version of estrus works a couple pages back. edit: okay 240 is installed ,loot ran, fnis ran. no animation registration odd. any ideas? tried 241 and 250 as well cant find 160 to use though since its not on nexus. edit payed attention to fnis gen logs and the inconsitency warning popped up for estrus. maybe thats the cause? . The inconsistency shown in the FNIS log doesn't stop 240 playing OK. Just seems to be 'placeholders' for more, as yet unfilled. anim slots/equivalent and FNIS 'sees' that as a discrepancy
thelordofroses Posted May 11, 2020 Posted May 11, 2020 4 minutes ago, donkeywho said: The inconsistency shown in the FNIS log doesn't stop 240 playing OK. Just seems to be 'placeholders' for more, as yet unfilled. anim slots/equivalent and FNIS 'sees' that as a discrepancy alright so then thats not it then. wonder why it wont register then. tried the files also a few pages back but no luck. ah well best i can do is wait for now.
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