WraithSlayer Posted March 31, 2014 Posted March 31, 2014 Thank you for your great mode. Its working fine for me. But I am missing the slave boots. Is there a way to add these? They were in before but are not in the mod in the current version? The older versions of the mod were using the boots from LADL. Since then, the boots have been moved to the DDI expansion file. I guess they'll make a return soon.
TheOzoneHole Posted April 1, 2014 Posted April 1, 2014 I also have problems with the latest versions of Submit. I'm using 11JAN14 right now and it's the latest version that works for me without issues. Might see if that version works for me too...if it does i'll use that as the recommended version (or maybe I'll see if I can get permission to package it with this mod) i dont know wether it's this mod or one of its dependancies but everytime i surrender my game crashes and i can't find anything in papyrus If it is just as you surrender then it could be a SexLab thing as that would just be before the sex scene. PM me your papyrus log if you'd like. In 1.4 Alpha 2, do the items no longer follow a strict sequence? It seems the code is sometimes jumping ahead in what items to place on you. Also, the harness seems to have a few compatibility issues. After the initial arm/leg cuffs, collar, belt and etc, I eventually get one round where I don't actually get anything added, but rather the collar removed. Then the next round where the belt is removed, and the harness is placed. However, having this mod remove the belt causes the "Chastity Belt" quest to trigger the 'belt removed' condition, which makes your character automatically start a masturbation animation if arousal is high. At that point, there is Sub+DD trying to put the character into the bound pose and activating the plugs, whereas the belt quest (from DDI I think? Could also be from LADL, not sure) is trying to start a Sexlab masturbation animation. The animation goes through, but then the character gets stuck with active plugs forever, which constantly trigger DD animations and make gameplay impossible. I would recommend taking LADL's simplified approach to harnesses and just adding it on top of the collar and belt (I assume they work fine together, as the hardest LADL start includes belt, collar, harness, plugs, and a lot more), that way the progression is much more straightforward and you avoid compatibility issues caused by removing items. Lol, I think I'll be taking out the harness in the next proper release (which might be later today). I can't actually add the harness if you already have a collar and/or belt which is where the problem lies. I have to remove/destroy any currently equipped collar/belt then add the harness which looks like it triggers the auto masturbation animation....I may have to alter the order things get added. Maybe it'll be a random thing either you get a collar and belt at the same time or the harness that would stop me having to remove items etc. Jim, your harness works fine for me; but I did notice that things were added, then removed, then added again and was just kind of confused about what I was actually trapped in until I escaped. Overall, very pleased. Can't play without this mod anymore . Really liking the stories that comes after submitting. i dont know wether it's this mod or one of its dependancies but everytime i surrender my game crashes and i can't find anything in papyrus If you use convenient horses, make sure your horse is not following you when you submit. Oh, man I nearly wet myself. I'll keep that in mind, thanks hullay. Lol, I think I'll be taking out the harness in the next proper release (which might be later today). I can't actually add the harness if you already have a collar and/or belt which is where the problem lies. I have to remove/destroy any currently equipped collar/belt then add the harness which looks like it triggers the auto masturbation animation....I may have to alter the order things get added. Maybe it'll be a random thing either you get a collar and belt at the same time or the harness that would stop me having to remove items etc. Oh, I didn't know about the restriction with adding the harness. Could it possibly work if you add it the other way around (harness first, then later collar and belt)? I assume that's what you mean with altering the order. Other than that, I agree with making it randomly pick either harness or belt+collar, though I don't think harnesses alone can keep plugs locked in. On another note, I've been looking at the mod's structure and noticed there are PSC files (which I can mostly understand the language of) and PEX files (which I assume are the compiled versions). If I were to make small tweaks to the PSCs to try and help debugging stuff, is there an easy way to build the PEX files after? You need Creation Kit to compile them into .pex files. There is a command line compiler but I've never used it. The harness is capable of keeping plugs in...it's completely different to the LADL one as it also does not effect any HDT physics going on The LADL harness is available now via the "Devious Devices - Expansion" addon, if you wanted to use it instead. I actually like the one that you're using now Jim, that one from LADL has texture & mesh errors on my char regardless of which body mod I use. Have done a quick bugtest of 1.41, progression seems to be working perfectly now! One thing I'm not sure if it's meant to happen: I looked at the code earlier and it seems you equip two types of plugs along with the belt/harness, yet only one of them (vaginal) is added to the character. I wasn't sure if they were perhaps male/female versions or something. I just saw they were listed in Devious Devices mod so I added them both just to be on the safe side From their name, I can only assume the second you have in the code is anal, but they might be using the same inventory slot so the second fails to equip. I think DD has has a separate one that includes both types of plugs in a single item. (unless the plugs in LADL are also not from DD, wouldn't be surprised at this point ) IIRC, all the plugs from DD are both vaginal and anal. (Both in code and in appearance, as they are one mesh.) And isn't this mod just using the DD assets and keywords? (Wow, I'm making it sound like you did no real work, sorry Jim.)
WraithSlayer Posted April 1, 2014 Posted April 1, 2014 IIRC, all the plugs from DD are both vaginal and anal. (Both in code and in appearance, as they are one mesh.) And isn't this mod just using the DD assets and keywords? (Wow, I'm making it sound like you did no real work, sorry Jim.) Huh, I may have screwed up my DD install then. Could you confirm that the plugs you get from Submit+DD are both? Because the one I'm getting specifies (Vaginal) in the inventory name, and the item model preview even reflects that, as the anal plug is missing.
Guest Posted April 1, 2014 Posted April 1, 2014 @ MixedupJim I know you're already trying to fix this mod up to how you like but just a suggestion it would be cool that instead of taking all of your money after submitting they take like a 25 percent of it or something that even after killing them you can't get back so more of a punishment; I don't know I just always thought it a good idea because it forces you to deposit your money at your house or some of it so you don't risk losing it all.
Guest Posted April 1, 2014 Posted April 1, 2014 @ MixedupJim I know you're already trying to fix this mod up to how you like but just a suggestion it would be cool that instead of taking all of your money after submitting they take like a 25 percent of it or something that even after killing them you can't get back so more of a punishment; I don't know I just always thought it a good idea because it forces you to deposit your money at your house or some of it so you don't risk losing it all. It's a nice idea certainly...but would require editing of the core Submit files which is probably outside the scope of this mod at the moment. It'd also be good if random stolen items were unrecoverable too. Make the player beware of travelling home from a successful dungeon crawl It'd have to be done carefully so as not to make it too difficult for the player. I don't want this mod to get in the way of playing Skyrim, and if you start to combine mods such as this with things like STDs of Skyrim / Realistic Needs and Diseases there is already significant punishment for getting knocked down. I'm always open to suggestions though, so if anyone has any other thoughts on where this mod could go then I'd love to hear them and feel free to post them in this thread so other people can comment. If something gets a lot of support then I'll try and do it.
permidion Posted April 2, 2014 Posted April 2, 2014 I cant say for sure the problem is directly within this mod, but here is what happening to me: when I get owned for the first time, everything happens as expected: 1) the assailants rape me (sexlab scene), 2) I get bounded with rope, either standing or kneeling, (message: "Suppress devious animations.") 3a) the zaz "animation" is triggered and im getting put on various pole, cage, whatever, (message: "Suppress devious animations.") 3b) also I get the first devious device on me (message: "Enabling Devious Animations.") 4) I hit the hotkey to escape, and, one success, I can run aways that pretty much how it should happen everytime but my problem is, at each following submit, the time between stage 2 and 3 is becoming longer and longer. after 4 submits, it take approximately more than 1 minute in real time between stage 2 and 3, meaning the assailants become hostile again and attack me while im still in the stage 2 and unable to move. the thing is, when im in stage 2, waiting for stage 3, I can try to escape, but the problem is stage 3a/3b will happen to me some time later, totally out of sync. practically I can move around while still being attached to a pole or other zaz asset, which is pretty silly. also this out of sync problem cause some side effect on the devious device, where I see the device being equipped in my inventory, but not rendered on the character in 3D. sometimes I can fix that by trying to unequip the device, which somehow force the rendering to refresh, but sometimes it fuck up totally and I have invisible and unequipable device on me and the only way I found to fix that is a mix of "unequipall" and try to sell the device (sometimes one is enough, sometimes not) at first I thought it was maybe a problem with the version or "Sexlab Submit" but i get the same result with the 11FEB14 and the 29MAR14 versions. I also suspected side effect from other mods, like "Death Alternative" and so, but I uninstalled them all, to keep only "Submit" so Im kinda out of idea of what may cause this seemingly sequential increase of time before the zaz animation + devious device is triggered. I had a look at the script code, but I fear I still dont know enough to notice anything that may cause this effect, other than, for each stage, it has to evaluate all the "if" condition before finding the right one, which may cause a increased time delay before finding the right condition and applying the related actions. edit: I did notice that each devious device are being rendered one after another, with something like 20 second between each type of device, so when I get to the point I have the arm+leg+collar+gag+blindfoil, 20s~ * 5 kinda take me to the observed delay, approximately of course. I would be interested to know if someone else experimented such kind of problem too ?
WraithSlayer Posted April 2, 2014 Posted April 2, 2014 It sounds like your current save is extremely script-heavy: keep in mind that even when you uninstall a mod, the scripts can potentially remain running in that save and slow down everything else, or continue causing bugs or conflicts with other mods. Have you tried seeing how it runs on a new game, with as few mods as possible?
Veladarius Posted April 2, 2014 Posted April 2, 2014 Hey everyone/ MixedupJim, I'm trying to look at this mod to get an idea of how to add DD equipment to player characters, and do some other stuff. However I can't seem to figure out where to find the quests/scripts/whathaveyou used by this mod in the Creation Kit. Can someone give me directions? The quest that runs adding and removing devices is from Integration and is called zadQuest and the script is zadlibs. The command you are looking for is ManipulateDevice, find that in the scripts here and you will get an idea on how to do it, it is fairly easy.
permidion Posted April 2, 2014 Posted April 2, 2014 It sounds like your current save is extremely script-heavy: keep in mind that even when you uninstall a mod, the scripts can potentially remain running in that save and slow down everything else, or continue causing bugs or conflicts with other mods. Have you tried seeing how it runs on a new game, with as few mods as possible? I fear you are possibly right, as im having this problem in my months of games save. I will have a try with a new game.
Guest Posted April 2, 2014 Posted April 2, 2014 Suggestion: When you submit and they take your equipment it would be cool if you they sold it to a vendor and you have to buy it back. Reason: I always found it fun after I have escaped from bondage to try to scavenge for clothes and weapons before I went back and got my revenge against the person who defeated me but I would of liked it that it lasted a little bit longer without having to instantly get back all your stuff and it makes for more of a punishment because you have to buy back your items (In skyrim it is way to easy to pile up a ton of money.) (yes I know it is SLSubmit that would probably need to be changed) oh and are you still working on trying to get the harness in the mix?
WraithSlayer Posted April 2, 2014 Posted April 2, 2014 Suggestion: When you submit and they take your equipment it would be cool if you they sold it to a vendor and you have to buy it back. Reason: I always found it fun after I have escaped from bondage to try to scavenge for clothes and weapons before I went back and got my revenge against the person who defeated me but I would of liked it that it lasted a little bit longer without having to instantly get back all your stuff and it makes for more of a punishment because you have to buy back your items (In skyrim it is way to easy to pile up a ton of money.) (yes I know it is SLSubmit that would probably need to be changed) oh and are you still working on trying to get the harness in the mix? I agree with the scavenging aspect! it'd make crafting a lot more important too, especially if you have mods like Frostfall that allow you to craft basic fur armor in the wildnerness. Regrettably, the author of SLSubmit doesn't seem to be developing the mod anymore aside from a few tweaks. As for the harness, it's already done as of 1.41. The mod forks progression towards either belt+collar or harness.
Guest Posted April 3, 2014 Posted April 3, 2014 Suggestion: When you submit and they take your equipment it would be cool if you they sold it to a vendor and you have to buy it back. Reason: I always found it fun after I have escaped from bondage to try to scavenge for clothes and weapons before I went back and got my revenge against the person who defeated me but I would of liked it that it lasted a little bit longer without having to instantly get back all your stuff and it makes for more of a punishment because you have to buy back your items (In skyrim it is way to easy to pile up a ton of money.) (yes I know it is SLSubmit that would probably need to be changed) oh and are you still working on trying to get the harness in the mix? It seems that people really want a more difficult time in Skyrim I'll see what I can do about maybe having random stolen items being sold. I suspect the best I might be able to do is just destroy them rather than have them appear in a vendors inventory, but we'll see. It is far too easy to make money. Pick a few flowers and you can become rich in a day!
jfraser Posted April 3, 2014 Posted April 3, 2014 It is far too easy to make money. I have 3 separate mods to fix that. Maybe I'll try to make an integrated one...
xboronx Posted April 3, 2014 Posted April 3, 2014 Suggestion: When you submit and they take your equipment it would be cool if you they sold it to a vendor and you have to buy it back. Reason: I always found it fun after I have escaped from bondage to try to scavenge for clothes and weapons before I went back and got my revenge against the person who defeated me but I would of liked it that it lasted a little bit longer without having to instantly get back all your stuff and it makes for more of a punishment because you have to buy back your items (In skyrim it is way to easy to pile up a ton of money.) (yes I know it is SLSubmit that would probably need to be changed) oh and are you still working on trying to get the harness in the mix? It seems that people really want a more difficult time in Skyrim I'll see what I can do about maybe having random stolen items being sold. I suspect the best I might be able to do is just destroy them rather than have them appear in a vendors inventory, but we'll see. It is far too easy to make money. Pick a few flowers and you can become rich in a day! Radiant Prostitution has such a function, in the rape trap quest the bandits steal your gear and sell it to a nearby merchant, you have to buy back your stuff then or allow the merchant to sell it, then it is permanently lost. Something like this for Submit would be very nice. Your mod really adds immersion to Submit, finally got defeated yesterday by a vampire master and failed some escape attempts, so i got deviced worse and worse, very enjoyable . So my only main problem i have currently is that i have problems deciding which mods i am enabling for losing, constantly switching currently between Defeat+Ms Leeches devious captures, Defeat+SD+ and Submit+your great addon mod. All have advantages and disadvantages: -Defeat + devious captures is so nicely random, disadvantage is that devious captures somewhat rescues you by beaming you away a bit afterwards -Defeat + SD+ is still my favorite, they work together so well, first lots of gangbang via Defeat, with some luck you escape, otherwise on the second round you are likely also enslaved -Submit + your mod, your mod really adds a lot, but the disadvantage is base submit imho. A few months ago it was my favorite, but now with SD+ being quite stable and working so well together with Defeat they are imho better. Major drawbacks are that submit has no group rape and you can't set a minimum health barrier, so it conflicts with SD+, whereas if you set Defeat for 40-15% health and SD+ for <5% health they work nearly flawlessly together. Do you think you could modify the submit code that you can also set a minimum health setting beyond which it doesn't trigger? Submit + your mod + SD+ working together as nicely as Defeat + SD+ would be pure awesomeness
Guest Posted April 3, 2014 Posted April 3, 2014 Suggestion: When you submit and they take your equipment it would be cool if you they sold it to a vendor and you have to buy it back. Reason: I always found it fun after I have escaped from bondage to try to scavenge for clothes and weapons before I went back and got my revenge against the person who defeated me but I would of liked it that it lasted a little bit longer without having to instantly get back all your stuff and it makes for more of a punishment because you have to buy back your items (In skyrim it is way to easy to pile up a ton of money.) (yes I know it is SLSubmit that would probably need to be changed) oh and are you still working on trying to get the harness in the mix? It seems that people really want a more difficult time in Skyrim I'll see what I can do about maybe having random stolen items being sold. I suspect the best I might be able to do is just destroy them rather than have them appear in a vendors inventory, but we'll see. It is far too easy to make money. Pick a few flowers and you can become rich in a day! Radiant Prostitution has such a function, in the rape trap quest the bandits steal your gear and sell it to a nearby merchant, you have to buy back your stuff then or allow the merchant to sell it, then it is permanently lost. Something like this for Submit would be very nice. Your mod really adds immersion to Submit, finally got defeated yesterday by a vampire master and failed some escape attempts, so i got deviced worse and worse, very enjoyable . So my only main problem i have currently is that i have problems deciding which mods i am enabling for losing, constantly switching currently between Defeat+Ms Leeches devious captures, Defeat+SD+ and Submit+your great addon mod. All have advantages and disadvantages: -Defeat + devious captures is so nicely random, disadvantage is that devious captures somewhat rescues you by beaming you away a bit afterwards -Defeat + SD+ is still my favorite, they work together so well, first lots of gangbang via Defeat, with some luck you escape, otherwise on the second round you are likely also enslaved -Submit + your mod, your mod really adds a lot, but the disadvantage is base submit imho. A few months ago it was my favorite, but now with SD+ being quite stable and working so well together with Defeat they are imho better. Major drawbacks are that submit has no group rape and you can't set a minimum health barrier, so it conflicts with SD+, whereas if you set Defeat for 40-15% health and SD+ for <5% health they work nearly flawlessly together. Do you think you could modify the submit code that you can also set a minimum health setting beyond which it doesn't trigger? Submit + your mod + SD+ working together as nicely as Defeat + SD+ would be pure awesomeness I'll take a look at that mod as I have it installed already see if I can see how it works. I have got the mod working so you loose 50% of you money when knocked down. The other 50% is still recoverable. Might make it a random amount from 10% to 100% to keep things interesting. I was looking at trying to get SD+ working with the mod by somehow disabling SD+ from kicking in until you got all the devious items added then set a 50/50 chance of getting the armbinder or SD+ triggering and enslaving you. I think that would be pretty awesome as you wouldn't know what was going to happen.
Fenderstat Posted April 3, 2014 Posted April 3, 2014 tried it and works fine. Never used DD before but my arms don't stay locked in the armbinder, i can move them out with animations such as draw weapon and I have no hands. I wouldn't mind it if I could figure out how to reset my animation so that my hands return into the armbinder after. Any suggestions?
Guest Posted April 4, 2014 Posted April 4, 2014 Suggestion: When you submit and they take your equipment it would be cool if you they sold it to a vendor and you have to buy it back. Reason: I always found it fun after I have escaped from bondage to try to scavenge for clothes and weapons before I went back and got my revenge against the person who defeated me but I would of liked it that it lasted a little bit longer without having to instantly get back all your stuff and it makes for more of a punishment because you have to buy back your items (In skyrim it is way to easy to pile up a ton of money.) (yes I know it is SLSubmit that would probably need to be changed) oh and are you still working on trying to get the harness in the mix? It seems that people really want a more difficult time in Skyrim I'll see what I can do about maybe having random stolen items being sold. I suspect the best I might be able to do is just destroy them rather than have them appear in a vendors inventory, but we'll see. It is far too easy to make money. Pick a few flowers and you can become rich in a day! Definitely to easy this way it would make it so you wont lose your precious item and you have to spend good money getting them back, but I wouldn't mind them being destroyed but weapons like dawnbreaker I probably would lol.
Guest Posted April 4, 2014 Posted April 4, 2014 It is far too easy to make money. I have 3 separate mods to fix that. Maybe I'll try to make an integrated one... Let me know because mods like immersive creatures some creatures drop like 400 gold each time you kill them.
Guest Posted April 4, 2014 Posted April 4, 2014 Definitely to easy this way it would make it so you wont lose your precious item and you have to spend good money getting them back, but I wouldn't mind them being destroyed but weapons like dawnbreaker I probably would lol. Hmmm...I think I have an idea how to make it work on a basic level. I'll just add everything to the inventory of a shop owner. I think that will work then. Maybe Belethor's shop in Whiterun as it is supposed to be the main trade hub for skyrim (would a random shop owner be too devious?) The only thing that doesn't quite work is that it will be instantaneous....you'll be knocked down and then your stuff instantly sold to Belethor (or random shop owner), not a really major problem though. How about I make it so there is... a chance the Bandit might keep your stuff. a chance your stuff will be sold to Belethor (or random shop owner if I can do it) a chance your stuff is melted down for scrap and be gone forever on top of that a random percentage of your gold will be spent by your attacker. (10% - 100%) Still gives you reason to come back and whack them, but not knowing exactly how much you'll get back.
WraithSlayer Posted April 4, 2014 Posted April 4, 2014 Hmmm...I think I have an idea how to make it work on a basic level. I'll just add everything to the inventory of a shop owner. I think that will work then. Maybe Belethor's shop in Whiterun as it is supposed to be the main trade hub for skyrim (would a random shop owner be too devious?) The only thing that doesn't quite work is that it will be instantaneous....you'll be knocked down and then your stuff instantly sold to Belethor (or random shop owner), not a really major problem though. How about I make it so there is... a chance the Bandit might keep your stuff. a chance your stuff will be sold to Belethor (or random shop owner if I can do it) a chance your stuff is melted down for scrap and be gone forever on top of that a random percentage of your gold will be spent by your attacker. (10% - 100%) Still gives you reason to come back and whack them, but not knowing exactly how much you'll get back. You're ambitious. I love it! Random shop owner could work, but only if the player gets a clue of which city to look in, otherwise it's simply too tedious. If that's unfeasible, I agree with Belethor being the best choice, the man even sounds like he'd be into selling equipment from questionable sources! As for the chances, if you go that way then a MCM for the mod starts to make a lot of sense, so people can configure it to their liking. (that way, people that don't want unique weapons disappearing forever, like the Dawnbreaker above, can set the chance for scrapped items to 0)
Guest Posted April 4, 2014 Posted April 4, 2014 Definitely to easy this way it would make it so you wont lose your precious item and you have to spend good money getting them back, but I wouldn't mind them being destroyed but weapons like dawnbreaker I probably would lol. Hmmm...I think I have an idea how to make it work on a basic level. I'll just add everything to the inventory of a shop owner. I think that will work then. Maybe Belethor's shop in Whiterun as it is supposed to be the main trade hub for skyrim (would a random shop owner be too devious?) The only thing that doesn't quite work is that it will be instantaneous....you'll be knocked down and then your stuff instantly sold to Belethor (or random shop owner), not a really major problem though. How about I make it so there is... a chance the Bandit might keep your stuff. a chance your stuff will be sold to Belethor (or random shop owner if I can do it) a chance your stuff is melted down for scrap and be gone forever on top of that a random percentage of your gold will be spent by your attacker. (10% - 100%) Still gives you reason to come back and whack them, but not knowing exactly how much you'll get back. This all the way! So amazing if you actually do this I would love you forever lol I agree with the mcm menu because not everyone would want there stuff melted down so it should be optional but on the other hand their could be separate files as well.
jfraser Posted April 4, 2014 Posted April 4, 2014 Perhaps (if it's possible to do) your stuff doesn't get sold until after a certain amount of time, so if you get free right away and kill your tormentor you get everything back. But after a couple of game hours, your stuff was given to some lackey who has already made it to Whiterun and sold it.
Guest Posted April 4, 2014 Posted April 4, 2014 Perhaps (if it's possible to do) your stuff doesn't get sold until after a certain amount of time, so if you get free right away and kill your tormentor you get everything back. But after a couple of game hours, your stuff was given to some lackey who has already made it to Whiterun and sold it. Sounds well an good but probably really complicating to code in, but yeah I like that idea so it gives you incentive to rush in to get your items back.
iamnuff Posted April 4, 2014 Posted April 4, 2014 just updated by "devious devices" to the laest version, then installed the latest version of this. most of the time she i get low on hp (or spam the submit button) I get a "you are still in combat" message, then the enemies start randomly drawing/sheathing their weapons, then my character puts her hands up, gets punched a couple of times, then just gets up like nothing happened, almost immidately going back into combat. on the few occasions when the sex scenes start, i get a message saying "devious animation suppressed" (i don't know what this means) then I get bound, then the sex scene starts, then when it ends, i'm unbound already. i'm about to try uninstalling this and just running Submit, to see if that's the problem, but if anyone has any ideas, i'd appreciate that.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now