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Submit + Devious Devices Progression DAYMOYL Mod


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Posted

This progression mod of yours is fantastic the only problem/issue is that there seems to be no detection from the enemies when you're trying to escape after being tied to the pole, only like 20 seconds after they start to notice and attack you; Very very small issue or if it was intentional either way love you for this keep it up!

 

Edit: Just an idea maybe you can have it that when the blindfold is applied it can switch you to first person mode because the blindfolds effects aren't applied until then so meanwhile you can just stay in third without having the bad effects.

Posted

maybe the 10th knockdown should add the gag back :P give you a reason to really run once you get armbindered.

 

You have a devious mind! I like it!

 

Posted

 

maybe the 10th knockdown should add the gag back :P give you a reason to really run once you get armbindered.

 

You have a devious mind! I like it!

 

 

 

i try  :dodgy:

Posted

so I just installed this mod and started a new game, everything seems to work...except that my character is stuck to the post, it just never ends :(

You need to set up an acion key in Sexlab Submit's MCM. When you get bound press it to attempt an escape (you should see a roll result at the top of your screen)

 

This progression mod of yours is fantastic the only problem/issue is that there seems to be no detection from the enemies when you're trying to escape after being tied to the pole, only like 20 seconds after they start to notice and attack you; Very very small issue or if it was intentional either way love you for this keep it up!

 

Edit: Just an idea maybe you can have it that when the blindfold is applied it can switch you to first person mode because the blindfolds effects aren't applied until then so meanwhile you can just stay in third without having the bad effects.

 

If you enable random assault (I think that's what it is called) in Sexlab Submit then it will check each time you attempt to escape if you have been detected. The downside to this is it starts a rape scene and recapture. This will advance you further down the progression quite quickly, but that in itself may be an upside :) Personally, I play with this setting off as after the punishment I just want to get on with the game.

 

I play only in 3rd person and the blindfold effects apply correctly for me. I think this is controlled via the Zaz Animation pack (certainly there is the option to modify the blindfold effect in its MCM) so make sure you have the latest version. I don't really have any control over the effects as they come from another mod.

 

9th knockdown doesn't work, no armbinder is applied.

Are you using the latest version? On an earlier version the armbinder was given a 20% chance to make an appearance on the 9th knockdown

Posted

 

Ok I tested it yesterday and here are my impressions.

 

Nice idea .I like this pole you are bound, I missed this in submit (in submit I got problem that after submit + devious devices mobs automaticaly aggro on me when I wear ambider and have to run), now it's finnaly works but more problems appeared. First one vibrations from devius devices interactions, when you are bound to wooden pole they stop animation (and you are removed from the pole and aggro to mobs). It will be great to have vibration animations attached to pole, and maybe later actions like in arachnophobia to relase (I have button num7 but when I tried my character tried to submit again to same mobs and game started submit animations and eventually game crashed). 

 

Second thing it doesn't work with deviusly helpless when you are bound bandit approaches and removes your pole. But I think it's the deviusly helpless issue. But anyway worth to mention.

 

One more thing

 

Once that has been completed a locked devious device will be added to your character. The device added will depend on the devices already worn by your character and are added in this order...

 

1st Knockdown - Random Armbinders

2nd Knockdown - Random Legbinders

3rd Knockdown - Random Collar

4th Knockdown - Random Gag

5th Knockdown - Slave Boots

6th Knockdown - Random Gag

7th Knockdown - Random Belt + Merciless Plugs

8th Knockdown - Blindfold

9th Knockdown - Armbinder (but I take pitty on you and remove any gags!)

 

Each item is locked so will require a key, lock pick or suitable skill to remove. If you manage to remove any item or items before your next knockdown then the list will start from the first missing item in the list.

 

 

Still don't know what is the difference between 1st knockdown armbinder and 9th knockdown armbinder if you are going to equip them from the start to the bottom.

 

regards

 

I think the first armbinders are the arm cuffs, legbinders are the leg cuffs.

 

 

Correct...OP updated. Looks like I had armbinders on the brain!

 

 

Cant help but notice that when I installed this that it "requires 2.3.4 ONLY". However on the Live a deviant life requirements section it requires 2.3.5 ONLY? Uh h... help? :wacko:

 

I use the latest version of everything and it works fine,you only need these:

Alternate start - Live another life

Alternate Start - Live a Deviant Life

HDT High Heels System

Devious Devices (Assets)

Devious Devices - Integration

Sexlab Framework

SexLab Aroused

Zaz Animation Pack

Sexlab submit

 

 

Should be fine, I'm using the latest version. Will have to update the installer :)

 

@ MixedupJim

 

I played this mod last version and i loved it, the added stories are creatives, sexy and immersive, really nice work!

 

If you allow me, let me suggest some ideas for futures updates;

 

The concept "bondage progression" is a great idea, but i think it could do even better with a adaptative difficult. Let me elaborate it:

 

"If you manage to remove any item or items before your next knockdown then the list will start from the first missing item in the list."

 

While a low level player will have good reason to avoid to be knockdown, a high level player will not care at all, cause will be too easy to always be in the "1st Knockdown" stage.

 

So i suggest a minimum knockdown stage by player level, something like:

 

until lvl 5 - start on 1st Knockdown "stage"

lvl 5 to 10 - start on 2nd Knockdown "stage"

lvl 10 to 15 - start on 3rt Knockdown "stage"

lvl 15 to 20 - start on 4th Knockdown "stage"

lvl 25 to 30 - start on 5th Knockdown "stage"

lvl 35 to 40 - start on 6th Knockdown "stage"

lvl 40 to 45 - start on 7th Knockdown "stage"

lvl 45 to 50 - start on 8th Knockdown "stage"

 

Another ideia (more difficult to code): create custom devices with custom craft recipe keys for each lvl:

 

until lvl 5 - need "iron" keys

lvl 5 to 10 - iron keys destroy on use

lvl 10 to 15 - need "steel" keys

lvl 15 to 20 - steel keys destroy on use

...

etc

...

lvl 50+ need unknow key destroy on try

 

Another ideia is debuff the player with bad status (low stamina/low magic) with temporary active effects or with permanent enchant devices, so even a high level player would have to flee to recover and not only obliterated the aggressor on release.

 

Another ideia: replace the "hardcore escape" option to equip armbinder.

 

That is it. Feel free to change, adapt or ignore everything. Thank you!

 

I like the idea of higher levels starting further down the list. It was one concern that as you get in to the higher levels removing the items become trivial. I might have to come up with a debuff system based on levels as well. Maybe an "Embarrassed Adventurer" debuff where the higher your level the bigger the debuff when you get knocked down.

 

Just a suggestion, but adding the Slave Harness into the progression somewhere might be good too. Quite a fan of that one, and adds a bit to the visual restraint over the whole body.

 

I will add it in :)

Posted

Actually I am not sure you would need to debuff the player on submit to prevent a player rampage on escape. If the player was forced to submit by the NPCs the first time, how would you expect the player to do any better upon escape? (Well, perhaps may want to heal all NPCs on player capture, to ensure its not just the player that recovers) Especially once the player has been robbed. Or if the player did submit by choice rather than being overpowered, then it makes sense that the player should be able to wreck havoc on the NPCs when the player escapes again.

Posted

I'm having a problem with submit and i want to know if i am the only one.

Whenever i try to submit or auto-submit my character sheathes her weapon but nothing happens, the enemies keep attacking and when auto-submitting i just go in a bleed-out state and get the message:"your wounds are mortal".

Posted

 

This progression mod of yours is fantastic the only problem/issue is that there seems to be no detection from the enemies when you're trying to escape after being tied to the pole, only like 20 seconds after they start to notice and attack you; Very very small issue or if it was intentional either way love you for this keep it up!

 

Edit: Just an idea maybe you can have it that when the blindfold is applied it can switch you to first person mode because the blindfolds effects aren't applied until then so meanwhile you can just stay in third without having the bad effects.

 

If you enable random assault (I think that's what it is called) in Sexlab Submit then it will check each time you attempt to escape if you have been detected. The downside to this is it starts a rape scene and recapture. This will advance you further down the progression quite quickly, but that in itself may be an upside :) Personally, I play with this setting off as after the punishment I just want to get on with the game.

 

I play only in 3rd person and the blindfold effects apply correctly for me. I think this is controlled via the Zaz Animation pack (certainly there is the option to modify the blindfold effect in its MCM) so make sure you have the latest version. I don't really have any control over the effects as they come from another mod.

 

 

 

Awesome works perfectly after enabling, yeah I know what you mean but I like it in that you're kept prison and have to pick an opportune moment to escape enslavement but sometimes the npc will just stand there and it makes it impossible.

 

Alright I was able to switch to a different option with the blindfold which is %100 better I mainly play in 3rd person not much of a fan of 1st.

 

I also was getting the same issue with the armbinders not applying after the blindfold but I have seen that has already been answered I'll report back if I have further issues.

Posted

I'm having a problem with submit and i want to know if i am the only one.

Whenever i try to submit or auto-submit my character sheathes her weapon but nothing happens, the enemies keep attacking and when auto-submitting i just go in a bleed-out state and get the message:"your wounds are mortal".

 

Do you have a mod that has staggering? Mods like Deadly Combat allow staggering and in doing so will screw when submitting.

Posted

 

I'm having a problem with submit and i want to know if i am the only one.

Whenever i try to submit or auto-submit my character sheathes her weapon but nothing happens, the enemies keep attacking and when auto-submitting i just go in a bleed-out state and get the message:"your wounds are mortal".

 

Do you have a mod that has staggering? Mods like Deadly Combat allow staggering and in doing so will screw when submitting.

 

I don't, but i did set my character as essential.

Does that also screw submitting?

 

Thanks for the reply btw.

Posted

Are you using the latest version? On an earlier version the armbinder was given a 20% chance to make an appearance on the 9th knockdown

 

 

v1.2a once freed from the pillory no armbinder is added at the 9th knockdown.

 

Also only the one animation is used, it isn't random.

Posted

 

Are you using the latest version? On an earlier version the armbinder was given a 20% chance to make an appearance on the 9th knockdown

 

 

v1.2a once freed from the pillory no armbinder is added at the 9th knockdown.

 

Also only the one animation is used, it isn't random.

 

 

Hmmm....I'll double check everything is as it should be at my end. Not sure why you wouldn't be getting the armbinder. Is anyone else having the same problem?

Posted

 

 

Are you using the latest version? On an earlier version the armbinder was given a 20% chance to make an appearance on the 9th knockdown

 

 

v1.2a once freed from the pillory no armbinder is added at the 9th knockdown.

 

Also only the one animation is used, it isn't random.

 

 

Hmmm....I'll double check everything is as it should be at my end. Not sure why you wouldn't be getting the armbinder. Is anyone else having the same problem?

 

 

Well, actually yes, exact same happens here...

 

By any chance, did you have absolute sure that you uploaded the correct file version?

 

Posted

 

 

 

Are you using the latest version? On an earlier version the armbinder was given a 20% chance to make an appearance on the 9th knockdown

 

 

v1.2a once freed from the pillory no armbinder is added at the 9th knockdown.

 

Also only the one animation is used, it isn't random.

 

 

Hmmm....I'll double check everything is as it should be at my end. Not sure why you wouldn't be getting the armbinder. Is anyone else having the same problem?

 

 

Well, actually yes, exact same happens here...

 

By any chance, did you have absolute sure that you uploaded the correct file version?

 

 

 

I've uploaded a new version..although I couldn't see any issues in the coding apart from not getting a random bound pose.

 

I've tried it on my machine and everything worked as expected...even getting the gag with armbinder on the 10th knockdown (although I did have to switch deviously helpless off).

 

Try the new version, if it still doesn't work there must be another reason.

 

 

EDIT: Had anyone successfully got the armbinder?

Posted

 

 

 

 

v1.2a once freed from the pillory no armbinder is added at the 9th knockdown.

 

Also only the one animation is used, it isn't random.

 

Hmmm....I'll double check everything is as it should be at my end. Not sure why you wouldn't be getting the armbinder. Is anyone else having the same problem?

 

Well, actually yes, exact same happens here...

 

By any chance, did you have absolute sure that you uploaded the correct file version?

 

 

I've uploaded a new version..although I couldn't see any issues in the coding apart from not getting a random bound pose.

 

I've tried it on my machine and everything worked as expected...even getting the gag with armbinder on the 10th knockdown (although I did have to switch deviously helpless off).

 

Try the new version, if it still doesn't work there must be another reason.

 

 

EDIT: Had anyone successfully got the armbinder?

 

 

Ill test it today

 

EDIT: No it didn't work for me for some reason but i'll have to do some more testing see if some configuration is screwed up.

Posted

 

 

I'm having a problem with submit and i want to know if i am the only one.

Whenever i try to submit or auto-submit my character sheathes her weapon but nothing happens, the enemies keep attacking and when auto-submitting i just go in a bleed-out state and get the message:"your wounds are mortal".

 

Do you have a mod that has staggering? Mods like Deadly Combat allow staggering and in doing so will screw when submitting.

 

I don't, but i did set my character as essential.

Does that also screw submitting?

 

Thanks for the reply btw.

 

 

It might I am not sure, so let me get this clear when you submit you don't put your hands up and get a message saying "Player attempts to surrender to their opponent"? Spawn a bandit it an area with no other enemies and sheath your weapon and auto submit with at default I think it Num7 and see if anything changes make sure you're close to him when you submit; If you're using devious devices make sure in strip options for normal, consensual and aggressive you have these slots unchecked 44, 45, 48, 49, 53 ,54, 55, 56, 59.

 

Also make sure you run FNIS and if nothing works the best thing you can do is uncheck your mods and see if there is any conflicts.

Posted

Tried version 1.2b. I'm getting randomized bound situations now :) Still never see the armbinder though :(

 

 

The version from the installer works perfectly for me, armbinder is aplied at 9th knockdown, version 1.2a

 

Thanks for the replies....I think there must be something else going on. The code is definitely correct, so need to make sure people have everything installed correctly.

 

@soccerdojo - can you check what version of Devious Devices - Assets and Devious Devices - Integration you have installed. I'm thinking the armbinder just isn't being found in your game.

Posted

I have the latest version, Assets v2.7 and Integration v2.7.1a. I can also purchase and wear the armbinder from captured dreams shop, so I know its working in game correctly on its own.

 

Edit: Now that I think about it, the arm/leg cuffs and collar have never come off from the original deviant life start...maybe cause they were applied from another mod its messing up the final armbinder somehow? lol 'its the only thing I can think of atm.

Posted

I have the latest version, Assets v2.7 and Integration v2.7.1a. I can also purchase and wear the armbinder from captured dreams shop, so I know its working in game correctly on its own.

 

Edit: Now that I think about it, the arm/leg cuffs and collar have never come off from the original deviant life start...maybe cause they were applied from another mod its messing up the final armbinder somehow? lol 'its the only thing I can think of atm.

 

It is possible that my scripts are not reading those cuffs and collar correctly as they may not have the correct keywords applied to them. Do you get other items like the Slaveboots etc?

Posted

The boots are from the beginning set as well. Next time I get a chance to get in game(probably tomorrow afternoon) I'll remove and drop all the items and start the process from step one. I will see if thats my problem.

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