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Submit + Devious Devices Progression DAYMOYL Mod


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Posted

I have the same problem.

I have updatet to 1.2a and 1.2b.

Stage 1 to 8 works perfect. I get the random cuffs, belt, gag, blindfold and the slaveboots.

 

But no armbinder.

With version 1.2b I can see the random bondage scene and thats all after stage 8.

 

If I install the hardcore mode I will get the armbinder after I surrender but not in progressive mode.

 

Posted

I have the same problem.

I have updatet to 1.2a and 1.2b.

Stage 1 to 8 works perfect. I get the random cuffs, belt, gag, blindfold and the slaveboots.

 

But no armbinder.

With version 1.2b I can see the random bondage scene and thats all after stage 8.

 

If I install the hardcore mode I will get the armbinder after I surrender but not in progressive mode.

 

What happen when you should of got the armbinder...did you just get bound and nothing new added or did you not even get bound?

 

It's obvious the armbinder is there in game...it just isn't getting applied for some reason :(

Posted

 

I have the same problem.

I have updatet to 1.2a and 1.2b.

Stage 1 to 8 works perfect. I get the random cuffs, belt, gag, blindfold and the slaveboots.

 

But no armbinder.

With version 1.2b I can see the random bondage scene and thats all after stage 8.

 

If I install the hardcore mode I will get the armbinder after I surrender but not in progressive mode.

 

What happen when you should of got the armbinder...did you just get bound and nothing new added or did you not even get bound?

 

 

I just get bound and nothing new added.

I can see the random bondage scene and I have to struggle out with the hotkey.

 

If I install the hardcore mode I get all items: cuffs, collar, belts, plug,  gag, blindfold and armbinder without the bondage scene at the end of course :-)

 

 

Posted

Is there any way to use LADL on a game mid play through, on LADL page it says to install it on a new game only. Is it possible to use the Progressive option without LADL? or to install it without starting a new game?

 

I love the idea of the Progressive Bondage Mode, but I don't want to restart my game.

Posted

Found and fixed the armbinder bug!! :D

 

Loooong story short:

 

Changed

 

ElseIf !PlayerRef.WornHasKeyword(Libs.zad_DeviousSlaveBlindfold)

 

to

 

ElseIf !PlayerRef.WornHasKeyword(Libs.zad_DeviousBlindfold) 

 

Now it works perfectly!

 

By the way, nice update, loved the new stories and animations.

Posted

Found and fixed the armbinder bug!! :D

 

Loooong story short:

 

Changed

 

ElseIf !PlayerRef.WornHasKeyword(Libs.zad_DeviousSlaveBlindfold)

 

to

 

ElseIf !PlayerRef.WornHasKeyword(Libs.zad_DeviousBlindfold) 

 

Now it works perfectly!

 

By the way, nice update, loved the new stories and animations.

 

You changed the script? Is this the newest version if so can I get a copy of that.

Posted

Found and fixed the armbinder bug!! :D

 

Loooong story short:

 

Changed

 

ElseIf !PlayerRef.WornHasKeyword(Libs.zad_DeviousSlaveBlindfold)

 

to

 

ElseIf !PlayerRef.WornHasKeyword(Libs.zad_DeviousBlindfold) 

 

Now it works perfectly!

 

By the way, nice update, loved the new stories and animations.

 

Excellent stuff. Well spotted and thank you. :)

 

I've actually just rebuilt the whole mod from scratch so that it is no longer dependant on LADL (Live a deviant life).

 

Unfortunately this means no slave boots at the moment, but it's not a big loss as I believe they will be included with the next version of devious devices.

 

However, rebuilding from a clean version of vanilla Submit has allowed me to track down a few other bugs in my code where certain effects were not being applied correctly.

 

The main thing is the Blindfold is now the correct Devious Devices blindfold and correctly works with the 3 different blindfold modes that offers. It should also fix the armbinder problem as my code is now correct as above as well as hopefully correcting issues with Submit not knowing the player has already been released and returning control back to the player.

 

I've also sorted the problem with Devious Devices animations dropping the player out of their bound idle. You should see a notification just before being bound that it is suppressing devious animations and then re-enabling them on escape.

Posted

Is there any way to use LADL on a game mid play through, on LADL page it says to install it on a new game only. Is it possible to use the Progressive option without LADL? or to install it without starting a new game?

 

I love the idea of the Progressive Bondage Mode, but I don't want to restart my game.

 

You can now install the progressive bondage mode without LADL as it is no longer using assets from that mod...yay!

Posted

In 1.3 properties of slsubmitboundeffect script and magic effect _SLSubmitBoundEffect in esp file does not match. Esp also contain some unnecessary data from original mod.

Posted

The progression seems to reset to 1 everytime I get knocked down by a NPC. Either the same NPC or mutiple I only get the random bound thing with some story and then the arm + wrist cuffs equiped.

Posted

The progression seems to reset to 1 everytime I get knocked down by a NPC. Either the same NPC or mutiple I only get the random bound thing with some story and then the arm + wrist cuffs equiped.

 

I was having this problem too, you have to enable "steal player gear" option in the Submit mod's MCM menu. Otherwise it for some reason it strips all your current gear and the progression mod doesn't recognize that you have any devious devices equiped, and so starts from point 1 where it applies just the arm cuffs.

Posted

 

The progression seems to reset to 1 everytime I get knocked down by a NPC. Either the same NPC or mutiple I only get the random bound thing with some story and then the arm + wrist cuffs equiped.

 

I was having this problem too, you have to enable "steal player gear" option in the Submit mod's MCM menu. Otherwise it for some reason it strips all your current gear and the progression mod doesn't recognize that you have any devious devices equiped, and so starts from point 1 where it applies just the arm cuffs.

 

Not sure why it is doing that....it shouldn't make any difference. Will see if I can track down the problem.

Posted

 

The progression seems to reset to 1 everytime I get knocked down by a NPC. Either the same NPC or mutiple I only get the random bound thing with some story and then the arm + wrist cuffs equiped.

 

I was having this problem too, you have to enable "steal player gear" option in the Submit mod's MCM menu. Otherwise it for some reason it strips all your current gear and the progression mod doesn't recognize that you have any devious devices equiped, and so starts from point 1 where it applies just the arm cuffs.

 

That fixed the problem, cheers.

Posted

 

Unfortunately this means no slave boots at the moment, but it's not a big loss as I believe they will be included with the next version of devious devices.

 

Aww. Are slave boots the only item you were using from LADL? And how is the progression now that those are gone, I guess it's the same as before but 5th knockdown is skipped?

 

I really want to upgrade to 1.3 to fix the armbinder and animation breaking, but now I'm wondering if it might be better to wait for DD to include the items before I update the mod. I assume an alternate version of the mod with LADL items is too problematic to maintain?

Posted

 

 

 

I'm having a problem with submit and i want to know if i am the only one.

Whenever i try to submit or auto-submit my character sheathes her weapon but nothing happens, the enemies keep attacking and when auto-submitting i just go in a bleed-out state and get the message:"your wounds are mortal".

 

Do you have a mod that has staggering? Mods like Deadly Combat allow staggering and in doing so will screw when submitting.

 

I don't, but i did set my character as essential.

Does that also screw submitting?

 

Thanks for the reply btw.

 

 

It might I am not sure, so let me get this clear when you submit you don't put your hands up and get a message saying "Player attempts to surrender to their opponent"? Spawn a bandit it an area with no other enemies and sheath your weapon and auto submit with at default I think it Num7 and see if anything changes make sure you're close to him when you submit; If you're using devious devices make sure in strip options for normal, consensual and aggressive you have these slots unchecked 44, 45, 48, 49, 53 ,54, 55, 56, 59.

 

Also make sure you run FNIS and if nothing works the best thing you can do is uncheck your mods and see if there is any conflicts.

 

I just installed an older version of submit and it is working like a charm.

The new version is just broken for me.

Thanks for the help.

Posted

 

The code is definitely correct, so need to make sure people have everything installed correctly.

 

Welcome to hell, enjoy your stay. :dodgy:

Posted

 

 

Unfortunately this means no slave boots at the moment, but it's not a big loss as I believe they will be included with the next version of devious devices.

 

Aww. Are slave boots the only item you were using from LADL? And how is the progression now that those are gone, I guess it's the same as before but 5th knockdown is skipped?

 

I really want to upgrade to 1.3 to fix the armbinder and animation breaking, but now I'm wondering if it might be better to wait for DD to include the items before I update the mod. I assume an alternate version of the mod with LADL items is too problematic to maintain?

 

 

I'm just applying the armbinder fix to the LADL version. Then I'll pack everything up in to the installer so you can choose your version. Once the new Devious Devices is up then I'll migrate to that and the LADL version can be dropped....then hopefully everyone will be happy :)

Posted

Now that the armbinder is being eqipped (YAY :D) The next stage is broken. The mod isn't taking into account the fact that it just put an armbinder on you, so it feels no problem with putting you in a rack, or clamping you to a pole....with your arms being ripped out of the armbinder (which is still visually equipped) to be attached to the various anchor points of the device.

Edit: Also, after the armbinder is equipped, it should probably be removed again by any attacker during sex since no sex animation uses the armbinder, (...yet...) and so it looks pretty odd to see handless arms perform animtions while the armbinder is still on.

Posted

I now get a message saying devious animations supressed on 9th KD and the armbinder animations no longer work.

 

Got a fix for that in a the next version

 

Now that the armbinder is being eqipped (YAY :D) The next stage is broken. The mod isn't taking into account the fact that it just put an armbinder on you, so it feels no problem with putting you in a rack, or clamping you to a pole....with your arms being ripped out of the armbinder (which is still visually equipped) to be attached to the various anchor points of the device.

Edit: Also, after the armbinder is equipped, it should probably be removed again by any attacker during sex since no sex animation uses the armbinder, (...yet...) and so it looks pretty odd to see handless arms perform animtions while the armbinder is still on.

 

Oh dear....that's not good. That armbinder is becoming more trouble than it's worth lol I'll see why it is forcing you in to a bound pose....it should skip that bit.

 

Unfortunately the stripping of items is down to Sexlab itself and it's stripping options. My mod cannot control that bit unfortunately.

EDIT: Version 1.3c up. Hopefully this is nearing a stable build then I can move on to adding new stuff (body harness anyone?)

Posted

 

I now get a message saying devious animations supressed on 9th KD and the armbinder animations no longer work.

 

Got a fix for that in a the next version

 

Now that the armbinder is being eqipped (YAY :D) The next stage is broken. The mod isn't taking into account the fact that it just put an armbinder on you, so it feels no problem with putting you in a rack, or clamping you to a pole....with your arms being ripped out of the armbinder (which is still visually equipped) to be attached to the various anchor points of the device.

Edit: Also, after the armbinder is equipped, it should probably be removed again by any attacker during sex since no sex animation uses the armbinder, (...yet...) and so it looks pretty odd to see handless arms perform animtions while the armbinder is still on.

 

Oh dear....that's not good. That armbinder is becoming more trouble than it's worth lol I'll see why it is forcing you in to a bound pose....it should skip that bit.

 

Unfortunately the stripping of items is down to Sexlab itself and it's stripping options. My mod cannot control that bit unfortunately.

 

Ensure that the Hands slot (33) is set to be stripped in your Sexlab's configuration.

Posted

 

I now get a message saying devious animations supressed on 9th KD and the armbinder animations no longer work.

 

Got a fix for that in a the next version

 

Now that the armbinder is being eqipped (YAY :D) The next stage is broken. The mod isn't taking into account the fact that it just put an armbinder on you, so it feels no problem with putting you in a rack, or clamping you to a pole....with your arms being ripped out of the armbinder (which is still visually equipped) to be attached to the various anchor points of the device.

Edit: Also, after the armbinder is equipped, it should probably be removed again by any attacker during sex since no sex animation uses the armbinder, (...yet...) and so it looks pretty odd to see handless arms perform animtions while the armbinder is still on.

 

Oh dear....that's not good. That armbinder is becoming more trouble than it's worth lol I'll see why it is forcing you in to a bound pose....it should skip that bit.

 

Unfortunately the stripping of items is down to Sexlab itself and it's stripping options. My mod cannot control that bit unfortunately.

EDIT: Version 1.3c up. Hopefully this is nearing a stable build then I can move on to adding new stuff (body harness anyone?)

 

 

this is why i ended up making it so if you get an armbinder it short circuits the binding scene and lets you go immediately

 

Posted

thanks for the update.

 

I've made another quick test:

 

The armbinder is working...... almost :D

 

I got the armbinder and I could run away immediately.

But the "...evil glance..." message of my bandit was missing at this stage.

The bandit stayed friendly.

 

Next step:

Meeting another bandit while wearing the armbinder.

Sex worked fine, the armbinder goes off an on (slot 33 is checked)

The bandit gaves me a gag too but at the end I've got another binding scene, kneeling on the ground, which breaks the armbinder ani.

I've had to struggle out of the bondage position and could finally run away with my armbinder but without the armbinder ani.

 

Thats my quick test :)

 

 

 

 

 



 

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