weeds3 Posted March 25, 2014 Posted March 25, 2014 hmmm my partner only gets cuffs while my character gets everything(gag,blindfold,armbinder) any idea why?
Guest Posted March 26, 2014 Posted March 26, 2014 thanks for the update. I've made another quick test: The armbinder is working...... almost I got the armbinder and I could run away immediately. But the "...evil glance..." message of my bandit was missing at this stage. The bandit stayed friendly. Next step: Meeting another bandit while wearing the armbinder. Sex worked fine, the armbinder goes off an on (slot 33 is checked) The bandit gaves me a gag too but at the end I've got another binding scene, kneeling on the ground, which breaks the armbinder ani. I've had to struggle out of the bondage position and could finally run away with my armbinder but without the armbinder ani. Thats my quick test Nearly there then. ...think I know why the final animation broke....I had it this end too. hmmm my partner only gets cuffs while my character gets everything(gag,blindfold,armbinder) any idea why? At the moment, only the player character has devious items added to them. Any followers just get bound. I may add that functionality though at some point but it could be very complicated to do the progression of items in them. I may have to just give them a random selection, but we'll see.
WraithSlayer Posted March 26, 2014 Posted March 26, 2014 One thing I've noticed is that after an animation ends, the aggressor NPC will sometimes start a second animation as the player character is going into the bound pose, or the bound pose will break entirely and character control is regained without having to free yourself. I think the code that allows/disallows Devious animations is causing problems in the Sexlab framework. Edit: Found the problem. Make sure to disable Submit's Hardcore Escape option when using this mod, otherwise all sorts of broken things will happen if it's enabled. I couldn't really figure out if the problem was coming from the presence of DD items on the player character, or from the custom bound animations, but in any case, it's not really a big deal, in my opinion. Keep up the amazing work, MixedUpJim!
Guest Posted March 26, 2014 Posted March 26, 2014 Tryed it after being punished with captured dream mod. Still work fine, thanks. But how long i am being hogtied? Seem a bit long to me... Good work buddy
WraithSlayer Posted March 26, 2014 Posted March 26, 2014 DD Integration 2.7.2 now has a separate expansion file that includes new items such as slave boots and harnesses.
DonQuiWho Posted March 26, 2014 Posted March 26, 2014 > MixedUpJim Hi. Quick question, if I may I like this mod, and the basic idea underlying it, and I tested the early ones and it seemed to work well. I then tried 1.3 but reverted to an older version because couldn't get it to work for some reason. No matter, the earlier version works OK, but for the fact that to get 'progression', for some reason I have to enable 'steal player gear' in Submit Is that a fixed option, without any alternative? My concern is that while I suppose it's OK for a casual piece of play, when you are trying to play the main quests, immersively, no fast travel etc , or maybe any other way, it would be nice to be able to play with your mod active as some sort of progressive 'hobbling' of our trusty explorer, a piece of parting devilment played by some devious miscreants met along the way, who having had their wicked way send our traveller off part packaged for the next bandidos. At the moment though, in its progressive form, it's more like ending up with a position which is 'Go to Square 1, do not pass Go, do not get your stuff back, effectively start again' play, because, as it stands, it's almost impossible for a low level character to recover from losing everything when you are trying to play the underlying game too. Having only one's gold taken, as the Submit original plays with 'steal player gear' deactivated, and then having a bit of difficulty getting free, progressively so if you're not lucky enough to get out, is fine. It makes for quite a bit of a fun to have a side challenge like that where one has to work for the PC's freedom, and then go back and wreak vengence on the swine who started it all - and maybe get the money back too - before continuing the main quest, and actually makes for a great gameplay enhancement. I thought when this setup issue was mentioned in a couple of comments upstream, and you said that it wasn't quite what you had intended and would look again at it. Do any of the later versions now work so that it is not necessary to have 'steal player gear' enabled in Submit? If not, might future versions allow that option? I'm well aware that I could seem to be just another voice from the darkness yelling 'Gimme!' , so if there is no popular demand for a change like that, or it's a major hassle to do, please just say so. I think that I can probably live without it, and I'm sure my PC would undoubtedly be grateful to have an easier life
WraithSlayer Posted March 26, 2014 Posted March 26, 2014 I like this mod, and the basic idea underlying it, and I tested the early ones and it seemed to work well. I then tried 1.3 but reverted to an older version because couldn't get it to work for some reason. No matter, the earlier version works OK, but for the fact that to get 'progression', for some reason I have to enable 'steal player gear' in Submit Is that a fixed option, without any alternative? My concern is that while I suppose it's OK for a casual piece of play, when you are trying to play the main quests, immersively, no fast travel etc , or maybe any other way, it would be nice to be able to play with your mod active as some sort of progressive 'hobbling' of our trusty explorer, a piece of parting devilment played by some devious miscreants met along the way, who having had their wicked way send our traveller off part packaged for the next bandidos. At the moment though, in its progressive form, it's more like ending up with a position which is 'Go to Square 1, do not pass Go, do not get your stuff back, effectively start again' play, because, as it stands, it's almost impossible for a low level character to recover from losing everything when you are trying to play the underlying game too. Having only one's gold taken, as the Submit original plays with 'steal player gear' deactivated, and then having a bit of difficulty getting free, progressively so if you're not lucky enough to get out, is fine. It makes for quite a bit of a fun to have a side challenge like that where one has to work for the PC's freedom, and then go back and wreak vengence on the swine who started it all - and maybe get the money back too - before continuing the main quest, and actually makes for a great gameplay enhancement. I'm not the mod creator, and I certainly don't mean to belittle your opinion, but there are plenty of ways to get back on your feet while Steal Player Gear active. In most cases you'll be able to loot weapons and armor from previously slain enemies, or use combat spells to take down the enemy holding your gear. If that's not an option, you can attempt to steal or pickpocket equipment, or go back to the nearest town and take gear from NPCs that you're friendly with. Keep in mind that the NPC that took your gear will remain in the game world for a pretty long time so don't worry about it despawning with your stuff. At higher levels you get even more options like bound weapon spells and so on.
zacko Posted March 26, 2014 Posted March 26, 2014 I used this small line: Libs.ReEquipExistingDevice(PlayerRef,zad_lockable) to make the items re-equip, so that I would not place items already placed. However all items are still removed during the rape scene.
Marcus01 Posted March 27, 2014 Posted March 27, 2014 With 1.3c using Progressive Mode I am only having the padded cuffs applied even after multiple knock downs by different enemies and after different escapes. The animations starts, arm cuffs are removed and when the animation ends and the arms cuffs are put on again and no additional devices. I have steal player gear and hardcore escape mode set off. I am getting the devious animations, (pillory etc.), message boxes, just no additional devices applied.
Aluvartyo Posted March 27, 2014 Posted March 27, 2014 With 1.3c using Progressive Mode I am only having the padded cuffs applied even after multiple knock downs by different enemies and after different escapes. The animations starts, arm cuffs are removed and when the animation ends and the arms cuffs are put on again and no additional devices. I have steal player gear and hardcore escape mode set off. I am getting the devious animations, (pillory etc.), message boxes, just no additional devices applied. "Steal player Gear" has to be set to ON, not off
Guest Posted March 27, 2014 Posted March 27, 2014 > MixedUpJim Hi. Quick question, if I may I like this mod, and the basic idea underlying it, and I tested the early ones and it seemed to work well. I then tried 1.3 but reverted to an older version because couldn't get it to work for some reason. No matter, the earlier version works OK, but for the fact that to get 'progression', for some reason I have to enable 'steal player gear' in Submit Is that a fixed option, without any alternative? My concern is that while I suppose it's OK for a casual piece of play, when you are trying to play the main quests, immersively, no fast travel etc , or maybe any other way, it would be nice to be able to play with your mod active as some sort of progressive 'hobbling' of our trusty explorer, a piece of parting devilment played by some devious miscreants met along the way, who having had their wicked way send our traveller off part packaged for the next bandidos. At the moment though, in its progressive form, it's more like ending up with a position which is 'Go to Square 1, do not pass Go, do not get your stuff back, effectively start again' play, because, as it stands, it's almost impossible for a low level character to recover from losing everything when you are trying to play the underlying game too. Having only one's gold taken, as the Submit original plays with 'steal player gear' deactivated, and then having a bit of difficulty getting free, progressively so if you're not lucky enough to get out, is fine. It makes for quite a bit of a fun to have a side challenge like that where one has to work for the PC's freedom, and then go back and wreak vengence on the swine who started it all - and maybe get the money back too - before continuing the main quest, and actually makes for a great gameplay enhancement. I thought when this setup issue was mentioned in a couple of comments upstream, and you said that it wasn't quite what you had intended and would look again at it. Do any of the later versions now work so that it is not necessary to have 'steal player gear' enabled in Submit? If not, might future versions allow that option? I'm well aware that I could seem to be just another voice from the darkness yelling 'Gimme!' , so if there is no popular demand for a change like that, or it's a major hassle to do, please just say so. I think that I can probably live without it, and I'm sure my PC would undoubtedly be grateful to have an easier life Hi DonkeyWho, One of the things I wanted to do with this mod was make it have as little impact on actually playing skyrim as possible. I want people to take their punishment for nearly dying, but still be able to get back in to actually playing the game as quickly as possible. Really, this mod just adds a little spice to the gameplay. I am currently looking at why you have to have steal player items on for it to work. I must of broken something somewhere because I'm sure the vanilla version of submit works just fine I'm very much an advocate of the player should choose how they play, so fixing this forced option is my current primary focus
Guest Posted March 27, 2014 Posted March 27, 2014 I used this small line: Libs.ReEquipExistingDevice(PlayerRef,zad_lockable) to make the items re-equip, so that I would not place items already placed. However all items are still removed during the rape scene. That seems to have done the trick....thanks New version up that allows you to choose whether your items are stolen or not. It isn't perfect, if you choose not to have items stolen then Submit strips all devious devices before sex and then I have to reequip them before being bound. If you choose to have items stolen then any devious devices you have on remain on for the sex scenes.
jfraser Posted March 27, 2014 Posted March 27, 2014 I love this mod. It's my new favorite. Thanks for removing the LADL requirement - I prefer Unbound. Now, if you (or the Submit author) could add Defeat's stripping animation, I'd be in rape mod nirvana. Although, thank god, not literally. I'd never want to live in the world I subject my poor character to.
DonQuiWho Posted March 27, 2014 Posted March 27, 2014 I used this small line: Libs.ReEquipExistingDevice(PlayerRef,zad_lockable) to make the items re-equip, so that I would not place items already placed. However all items are still removed during the rape scene. That seems to have done the trick....thanks New version up that allows you to choose whether your items are stolen or not. It isn't perfect, if you choose not to have items stolen then Submit strips all devious devices before sex and then I have to reequip them before being bound. If you choose to have items stolen then any devious devices you have on remain on for the sex scenes. Thanks for that, and to everyone else who contributed to this, in partic zacko! I have to go away for a few days but I'll look forward to trying this out when I get back, as my PC continues to creep round Skyrim with their minimalist survival tools of bow, arrows and a sword
Aelie Posted March 27, 2014 Posted March 27, 2014 I love this mod. It's my new favorite. Thanks for removing the LADL requirement - I prefer Unbound. just because you have it installed doesnt mean you have to click on the collar
jfraser Posted March 27, 2014 Posted March 27, 2014 I love this mod. It's my new favorite. Thanks for removing the LADL requirement - I prefer Unbound. just because you have it installed doesnt mean you have to click on the collar True, but you still have to use one of LADL's scenarios. Skyrim Unbound has customizable options and skips the Whiterun part of the main quest. Other than not becoming a Thane for doing basically nothing, you don't miss out on any of the story (if you choose to pursue it).
Aelie Posted March 27, 2014 Posted March 27, 2014 ...no you dont, thats what im saying, you can go with any of LAL's ones too
Guest Posted March 28, 2014 Posted March 28, 2014 Having some issues with 1.4a2, when i submit when I have the belt on after the scene ends and I am cuffed it take my collar and my belt off which takes about 1 min to initiate and finally leaving me with the body harness; No sure if its my end I am going to start a new game and test it.
dazedsoul Posted March 28, 2014 Posted March 28, 2014 I have the same thing happening to me aareyn, The next time I get knocked down after getting the harness, it removes the harness and puts collar back on, then the belt the next time. It never makes it to the armbinder. This happens with a new game.
Guest Posted March 28, 2014 Posted March 28, 2014 Having some issues with 1.4a2, when i submit when I have the belt on after the scene ends and I am cuffed it take my collar and my belt off which takes about 1 min to initiate and finally leaving me with the body harness; No sure if its my end I am going to start a new game and test it. I have the same thing happening to me aareyn, The next time I get knocked down after getting the harness, it removes the harness and puts collar back on, then the belt the next time. It never makes it to the armbinder. This happens with a new game. I'll take a look, the harness makes things a lot more complex as it is basically a belt and collar in one which makes a mess of my script - even more so if you have Steal Player Gear to OFF:( It might get disabled if I can't get it working suitably well as everything else seems fine.
Guest Posted March 28, 2014 Posted March 28, 2014 Having some issues with 1.4a2, when i submit when I have the belt on after the scene ends and I am cuffed it take my collar and my belt off which takes about 1 min to initiate and finally leaving me with the body harness; No sure if its my end I am going to start a new game and test it. I have the same thing happening to me aareyn, The next time I get knocked down after getting the harness, it removes the harness and puts collar back on, then the belt the next time. It never makes it to the armbinder. This happens with a new game. I'll take a look, the harness makes things a lot more complex as it is basically a belt and collar in one which makes a mess of my script - even more so if you have Steal Player Gear to OFF:( It might get disabled if I can't get it working suitably well as everything else seems fine. Only one thing I noticed when I toggled the "Steal Players Gear" off is that during sex animation it doesn't re-apply the devices onto the character only after; Yes it appears that is the only issue because Armbinders are still being applied on the final round and another thing is I am able to unequip the harness and the plugs when I am released and when I try to re-equip them it says you can only have one body harness/plugs at a time.
Guest Posted March 28, 2014 Posted March 28, 2014 Only one thing I noticed when I toggled the "Steal Players Gear" off is that during sex animation it doesn't re-apply the devices onto the character only after; Unfortunately that is a core issue with the Submit scripts (which is not my mod). I suppose I could work start to modify those as well to fix problems like that...looks like no more development work is going to be done on vanilla submit now anyway so probable won't hurt to start hacking up the scripts
jfraser Posted March 28, 2014 Posted March 28, 2014 ...no you dont, thats what im saying, you can go with any of LAL's ones too I know. My point is that I don't like any of LAL's. I much prefer Unbound's system to anything vanilla LAL offers. Edit: Oh, I see the issue. I meant LAL, not LADL in the previous post. Sorry, I used the wrong acronym. So, to be clear: I dislike Live Another Life.
Guest Posted March 28, 2014 Posted March 28, 2014 ...no you dont, thats what im saying, you can go with any of LAL's ones too I know. My point is that I don't like any of LAL's. I much prefer Unbound's system to anything vanilla LAL offers. Edit: Oh, I see the issue. I meant LAL, not LADL in the previous post. Sorry, I used the wrong acronym. So, to be clear: I dislike Live Another Life. Might have to check out unbound.....looks quite interesting as I never really liked the dragon fights.
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