Jump to content

Working Vagina + HDT Collisions + Hair Physics Now With Belly Support


Daiemonic

Recommended Posts

Posted

 

 

Guys, since no one answered I decided to ask again : can someone tell me which variable I need to change to increase time of belly jiggling like on boobs and butt?

 

Open XML in JFF.

attachicon.gifUntitled.png

 

I think its these so try to mess around with the settings in the picture.

 

I have installed Net Framework 4.5.1 md this.. attachicon.gifSwS.JPG this is enough to run perfectly JFF ? ^_^

 

or you need something else ? :blush:

 

 

should be good.

That is what my work pc looks like with windows 8.1

 

Posted

13/07/14 UPDATE:

- New improved .xmls:

Idle1 (Normal, MoreBounce, LessBounce, NoBelly)

Idle2 (Normal, MoreBounce, LessBounce, NoBelly)

(Idle1 normal is inside HDT All In One 14.28 version (Edit 5).rar, you need to install this file first, when you download other .xml version, for example "MoreBounce", remember to rename the .xml to hdtPhysicsExtensionsDefaultBBP.xml and replace)

I am very happy with the result, new updates are quite unlikely

-New video showing Idle1 and Idle2, walking and dancing (walking in "Morebounce" version)

Posted

Whatever happened to the penetrable vagina?

 

I need more weight paint in the mesh, at least the area under the clit, Im waiting for this.

The problem comes with big SOS, this area shouldnt be static. I tryed to do myself in 3DMax, but I got weird results.

I have to try again with Outfit Studio.

Posted

Just spent the last 2 hours testing the new idle 2 normal and i must say it works very well. I have no complaints or problems with it. Very well done. Thank you.

Posted

Just spent the last 2 hours testing the new idle 2 normal and i must say it works very well. I have no complaints or problems with it. Very well done. Thank you.

 

Thanks to you for test it ;)

Posted

Is it possible to use hair physics with anal tails? I think that would look pretty cool and much better than a static mesh.

Posted

since my last post I have been testing the idle 2 more bouncy version and my comment above holds true. Very well done.

To get the idle animations to work I need to have a separate idle animation mod right, or is it built into the all in one package?

Posted

 

since my last post I have been testing the idle 2 more bouncy version and my comment above holds true. Very well done.

To get the idle animations to work I need to have a separate idle animation mod right, or is it built into the all in one package?

 

 

idles are here. package contains 5 idles. obviously use 1 or 2 (which ever you like more) and then get the corresponding xml from here

http://www.nexusmods.com/skyrim/mods/53396/?

 

or search for hdt idles on loverslab by red3113 (same ones as nexus)

Posted

 

Is it possible to use hair physics with anal tails? I think that would look pretty cool and much better than a static mesh.

 

heres one scroll roughly halfway down page

http://www.loverslab.com/topic/26324-tailsears-with-physics-inertia/page-6

 

And some more

http://www.loverslab.com/topic/31787-hdt-dragon-tails/

 

Was thinking more in the lines of Calyps like tails with hdt, going give the first one a try in a sec though, thanks.

Posted

 

 

Is it possible to use hair physics with anal tails? I think that would look pretty cool and much better than a static mesh.

 

heres one scroll roughly halfway down page

http://www.loverslab.com/topic/26324-tailsears-with-physics-inertia/page-6

 

And some more

http://www.loverslab.com/topic/31787-hdt-dragon-tails/

 

Was thinking more in the lines of Calyps like tails with hdt, going give the first one a try in a sec though, thanks.

 

 

I remembered seeing the HDT dragon tails once before but couldn't remember where.

so a quick 2 min google search turned up those 2 options.

Posted

Figures, the one time I don't search it the first thing that pops up in google, found a hdt fox tail for calyps, going to test it now. Still confused on the whole idle animation situation.

Posted

Figures, the one time I don't search it the first thing that pops up in google, found a hdt fox tail for calyps, going to test it now. Still confused on the whole idle animation situation.

 

What are you confused about with the idle animations?

Posted

 

Figures, the one time I don't search it the first thing that pops up in google, found a hdt fox tail for calyps, going to test it now. Still confused on the whole idle animation situation.

 

What are you confused about with the idle animations?

 

 

I need to have a separate mod for that right, it not built in to the all in one package. Unfortunate most idle animation mods really mess with Immersive FP.

Posted

 

 

Figures, the one time I don't search it the first thing that pops up in google, found a hdt fox tail for calyps, going to test it now. Still confused on the whole idle animation situation.

 

What are you confused about with the idle animations?

 

 

I need to have a separate mod for that right, it not built in to the all in one package. Unfortunate most idle animation mods really mess with Immersive FP.

 

 

1 and 2 don't mess with IFP I have been using idle 2 practically since it was made.

And i have been using idle 2 with IFP since IFP was made.

And no its not a separate mod so to speak its just the idle animation file.

Put it in the proper folder and run FNIS and play the game.

Posted

 

 

 

Figures, the one time I don't search it the first thing that pops up in google, found a hdt fox tail for calyps, going to test it now. Still confused on the whole idle animation situation.

 

What are you confused about with the idle animations?

 

 

I need to have a separate mod for that right, it not built in to the all in one package. Unfortunate most idle animation mods really mess with Immersive FP.

 

 

1 and 2 don't mess with IFP I have been using idle 2 practically since it was made.

And i have been using idle 2 with IFP since IFP was made.

And no its not a separate mod so to speak its just the idle animation file.

Put it in the proper folder and run FNIS and play the game.

 

Hmm, is one included in the all in one package and does this work with MO or do I need to do it manually? Also I cant seam to get HDT havok item to stick sometimes sexlab un-equips certain stuff and other times it un- equips everything, no matter what I do in the stripping options, its different for different animations.

Posted

 

 

 

 

Figures, the one time I don't search it the first thing that pops up in google, found a hdt fox tail for calyps, going to test it now. Still confused on the whole idle animation situation.

 

What are you confused about with the idle animations?

 

 

I need to have a separate mod for that right, it not built in to the all in one package. Unfortunate most idle animation mods really mess with Immersive FP.

 

 

1 and 2 don't mess with IFP I have been using idle 2 practically since it was made.

And i have been using idle 2 with IFP since IFP was made.

And no its not a separate mod so to speak its just the idle animation file.

Put it in the proper folder and run FNIS and play the game.

 

Hmm, is one included in the all in one package and does this work with MO or do I need to do it manually? Also I cant seam to get HDT havok item to stick sometimes sexlab un-equips certain stuff and other times it un- equips everything, no matter what I do in the stripping options, its different for different animations.

 

 

I posted a link earlier to the idles.

The nexus version uses an installer (compatible with MO) so that you do not need to do anything manually aside from run FNIS.

No idea if its included in the all in one. I would assume it is not included.

 

As for the Havok object issues...

That is why I refuse to use the havok object (that and a couple other reasons) I just attach hdt to body and armors manually.

Posted

Hi i'm having a slight problem ive added your all in one pack and so far im loving it the collisions work great.The problem im running in to is that whenever i run the breasts and belly get squeezed in on itself. Does anyone know how to fix this?

post-139369-0-01213000-1405374223_thumb.jpg

Posted

Hi i'm having a slight problem ive added your all in one pack and so far im loving it the collisions work great.The problem im running in to is that whenever i run the breasts and belly get squeezed in on itself. Does anyone know how to fix this?

 

So..? - post-204983-0-88886500-1405414969_thumb.jpg post-204983-0-02407800-1405415007_thumb.jpg post-204983-0-27562000-1405415120_thumb.jpg post-204983-0-37503800-1405415167_thumb.jpg - in the last screens is evident the crushing of the breast during the bounce

 

how to fix him ? :-/

 

 

 

 

Whatever happened to the penetrable vagina?

I need more weight paint in the mesh, at least the area under the clit, Im waiting for this.

The problem comes with big SOS, this area shouldnt be static. I tryed to do myself in 3DMax, but I got weird results.

I have to try again with Outfit Studio.

 

Big SOS = Over size 10 ?

 

most people do not is beyond size 10 during sex, because even high women with abundant body, in some sec position, the penis through the body, and it is nice to see a piece of the penis that goes through.. :-/

 

I personally always use having Smurf penis size 9, Smurf is the most realistic dimensions penis, and even on a medium-sized character works well ^_^

Posted

Hi i'm having a slight problem ive added your all in one pack and so far im loving it the collisions work great.The problem im running in to is that whenever i run the breasts and belly get squeezed in on itself. Does anyone know how to fix this?

 

I had the same issue. I got the program "Just for fun" ( http://www.loverslab.com/topic/25491-hdthavokmodifier-just-for-fun-jff-v4/ ) so you can modify the hdtPhysicsExtensionsDefaultBBP.xml in /Data/SKSE/Plugins/ .

 

I have added a picture of my setup.

 

post-129884-0-93553300-1405440388_thumb.png

 

Notice that I have enabled collision for Body Main and Breasts. The values I found by trying various combinations. The reasoning was that since they got crushed, they must have been too heavy and didn't restitute fast enough.

 

This is done for left and right breasts.

 

Hope this can be used.

Posted

 

Hi i'm having a slight problem ive added your all in one pack and so far im loving it the collisions work great.The problem im running in to is that whenever i run the breasts and belly get squeezed in on itself. Does anyone know how to fix this?

 

I had the same issue. I got the program "Just for fun" ( http://www.loverslab.com/topic/25491-hdthavokmodifier-just-for-fun-jff-v4/ ) so you can modify the hdtPhysicsExtensionsDefaultBBP.xml in /Data/SKSE/Plugins/ .

 

I have added a picture of my setup.

 

attachicon.gifJFF.PNG

 

Notice that I have enabled collision for Body Main and Breasts. The values I found by trying various combinations. The reasoning was that since they got crushed, they must have been too heavy and didn't restitute fast enough.

 

This is done for left and right breasts.

 

Hope this can be used.

 

 

I tried editing it and when i tested. it made my breast disapere

 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...