Jump to content

Working Vagina + HDT Collisions + Hair Physics Now With Belly Support


Daiemonic

Recommended Posts

Posted

 

 

Hi i'm having a slight problem ive added your all in one pack and so far im loving it the collisions work great.The problem im running in to is that whenever i run the breasts and belly get squeezed in on itself. Does anyone know how to fix this?

 

I had the same issue. I got the program "Just for fun" ( http://www.loverslab.com/topic/25491-hdthavokmodifier-just-for-fun-jff-v4/ ) so you can modify the hdtPhysicsExtensionsDefaultBBP.xml in /Data/SKSE/Plugins/ .

 

I have added a picture of my setup.

 

attachicon.gifJFF.PNG

 

Notice that I have enabled collision for Body Main and Breasts. The values I found by trying various combinations. The reasoning was that since they got crushed, they must have been too heavy and didn't restitute fast enough.

 

This is done for left and right breasts.

 

Hope this can be used.

 

 

I tried editing it and when i tested. it made my breast disapere

 

 

 

I dont have this problem in my testing, do you have deleted skeleton_female.hkx?

Try this .xml (I have changed to 0 the gravity factor):

 

 

hdtPhysicsExtensionsDefaultBBP(NoGravity).xml

Posted

 

 

 

Hi i'm having a slight problem ive added your all in one pack and so far im loving it the collisions work great.The problem im running in to is that whenever i run the breasts and belly get squeezed in on itself. Does anyone know how to fix this?

 

I had the same issue. I got the program "Just for fun" ( http://www.loverslab.com/topic/25491-hdthavokmodifier-just-for-fun-jff-v4/ ) so you can modify the hdtPhysicsExtensionsDefaultBBP.xml in /Data/SKSE/Plugins/ .

 

I have added a picture of my setup.

 

attachicon.gifJFF.PNG

 

Notice that I have enabled collision for Body Main and Breasts. The values I found by trying various combinations. The reasoning was that since they got crushed, they must have been too heavy and didn't restitute fast enough.

 

This is done for left and right breasts.

 

Hope this can be used.

 

 

I tried editing it and when i tested. it made my breast disapere

 

 

 

I dont have this problem in my testing, do you have deleted skeleton_female.hkx?

Try this .xml (I have changed to 0 the gravity factor):

 

 

 

That Fixed it tyvm and no i did not delete my skeleton

 

Posted

 

 

 

 

Hi i'm having a slight problem ive added your all in one pack and so far im loving it the collisions work great.The problem im running in to is that whenever i run the breasts and belly get squeezed in on itself. Does anyone know how to fix this?

 

I had the same issue. I got the program "Just for fun" ( http://www.loverslab.com/topic/25491-hdthavokmodifier-just-for-fun-jff-v4/ ) so you can modify the hdtPhysicsExtensionsDefaultBBP.xml in /Data/SKSE/Plugins/ .

 

I have added a picture of my setup.

 

attachicon.gifJFF.PNG

 

Notice that I have enabled collision for Body Main and Breasts. The values I found by trying various combinations. The reasoning was that since they got crushed, they must have been too heavy and didn't restitute fast enough.

 

This is done for left and right breasts.

 

Hope this can be used.

 

 

I tried editing it and when i tested. it made my breast disapere

 

 

 

I dont have this problem in my testing, do you have deleted skeleton_female.hkx?

Try this .xml (I have changed to 0 the gravity factor):

 

 

 

That Fixed it tyvm and no i did not delete my skeleton

 

 

 

Try this one as well, it has reduced bounce and limit even more the crushed breasts:

 

 

 

hdtPhysicsExtensionsDefaultBBP(NoCrushedBreast).xml

Posted

 

 

 

 

 

Hi i'm having a slight problem ive added your all in one pack and so far im loving it the collisions work great.The problem im running in to is that whenever i run the breasts and belly get squeezed in on itself. Does anyone know how to fix this?

 

I had the same issue. I got the program "Just for fun" ( http://www.loverslab.com/topic/25491-hdthavokmodifier-just-for-fun-jff-v4/ ) so you can modify the hdtPhysicsExtensionsDefaultBBP.xml in /Data/SKSE/Plugins/ .

 

I have added a picture of my setup.

 

attachicon.gifJFF.PNG

 

Notice that I have enabled collision for Body Main and Breasts. The values I found by trying various combinations. The reasoning was that since they got crushed, they must have been too heavy and didn't restitute fast enough.

 

This is done for left and right breasts.

 

Hope this can be used.

 

 

I tried editing it and when i tested. it made my breast disapere

 

 

 

I dont have this problem in my testing, do you have deleted skeleton_female.hkx?

Try this .xml (I have changed to 0 the gravity factor):

 

 

 

That Fixed it tyvm and no i did not delete my skeleton

 

 

 

Try this one as well, it has reduced bounce and limit even more the crushed breasts:

 

 

 

 

Tested it and this is what happend kinda got pushed in more

post-139369-0-22190100-1405519030_thumb.jpg

Posted

do i need hdt.xml?

edit: by the way where can i get the file idle 1 and idle 2? they are not inside the rar file?

edit 2: oh never mind i found the file on the other web but got a problem here, the hand pierces the breast and does not manipulate it. do i need any more files for it to work? but the breasts did bounce a bit when the hands drop down but still no collision

Posted

I dont have this problem in my testing, do you have deleted skeleton_female.hkx?

Try this .xml (I have changed to 0 the gravity factor):

 

That Fixed it tyvm and no i did not delete my skeleton

 

 

Try this one as well, it has reduced bounce and limit even more the crushed breasts:

 

these two XML are for idle1 or idle2 ? ^_^

 

 

Nice mod..! :blush:

 

how does it work exactly ? :D

 

 

and this is the same mod ? is different size.. http://bbs.3dmgame.com/forum.php?mod=viewthread&action=printable&tid=4033624

Posted

 

any help? the hands still pierces through the  breast and does not manipulate it

 

Did you equipped HDT Havok Objects?

 

actually i testing it on npcs only but yes they equipped hdt havok object but the hands still pierces through it do i need hdt.xml for it to work? sorry i new

Posted

I really, really, really want to like this bounce file, but I follow the instructions as perfectly as possible and all that happens is that I dont get any of the HDT bounce effects, my vanilla game drops from (according to fraps) from around 130 down to 20 fps and it stops any Sexlab animation from working at all.

 

I'm sure its something I've done wrong, but I have no way of knowing what. 

Posted

Wow this is incredible thank you for that <3

 

This looks so amazing and is better then any other config i tried (cant do it myself because i dont know how and suck at this)

 

Thank you again!

Posted

Follow the instructions in the first post carefully guys.

hmm yes i followed all the steps in the first post, skse check, skeleton check, hdt body meshes check , animations both walking and idle check, tbbp clothes and armors i using hdt remodeled armor here, run fnis, hdt havok object check. but still no collisions, also what is hdt.xml? do i need one

Posted

hdt.xml and hdtPhysicsExtensionsDefaultBBP.xml are technically the exact same file.

Unless you have something that hooks to hdt.xml specifically, everything will use the hdtPhysicsExtensionsDefaultBBP.xml.

 

Those files are required for the hdt physics to activate.

They contain the information that the Havok engine uses to determine how breasts\butt\belly\hands\feet\body\tails\hair\earrings (and anything else programed in the xml) all move around and interact with each other.

Without the hdtPhysicsExtensionsDefaultBBP.xml nothing will move, it will all remain static.

 

The reason some things require hdt.xml is because its quicker to type that than hdtPhysicsExtensionsDefaultBBP.xml when editing a .nif to attach the physics manually to an object.

At least that is how it is set up now.

I believe when HDT was first being explored things were set up differently which necessitated the need for the hdt.xml but now everything is incorporated into the hdtPhysicsExtensionsDefaultBBP.xml

Posted

 

Follow the instructions in the first post carefully guys.

hmm yes i followed all the steps in the first post, skse check, skeleton check, hdt body meshes check , animations both walking and idle check, tbbp clothes and armors i using hdt remodeled armor here, run fnis, hdt havok object check. but still no collisions, also what is hdt.xml? do i need one

 

 

If copying and renaming the hdtPhysicsExtensionsDefaultBBP.xml copy to hdt.xml doesn't work then you'll have to A) make the HDT breast collisions larger, B) have to find a collision set up that is tailored for larger breast size, C) bite the bullet and adjust breast size to one more appropriate for the breast collision set up you're using, D) bite the other bullet and look past the clipping. Tell your self "HEY! I could be sitting on my knees banging rocks together like kids from the early 90's!"

Posted

Hi! Can someone make Lara's hair style with physics?

a pic of the hair style:

 

http://community.secondlife.com/t5/image/serverpage/image-id/109287i48B28FF4E29B585D/image-size/large?v=mpbl-1&px=-1

 

The trailer of the game Tomb Raider:

 

 

someone make this hair already but it is static and not very good:

 

Screen_Shot215.jpg

(my player)

 

So I took this picture and improved it on Photoshop for you to see how it should be:

 

Screen_Shot25.jpg

 

^Can someone make something like this with physics?

 

 

 

The back hair should be something like this: (picture from the old version of the game becuase the hair in the last version is too high quality)

 

http://www.tweaktown.com/image.php?image=http://imagescdn.tweaktown.com/content/5/2/5258_3_tomb_raider_xbox_360_review_full.jpg

 

a video from the old version of Tomb Raider: (look the hair in here)

 

https://www.youtube.com/watch?v=EZmPo1id2vc

 

Thank you  :)

Posted

Slight problem wit bounce using the "all-in-one edit 5 by Daie" kit:

 

1. jumping up and down = very natural

2. running forward and backward = very natural

3. running sideways or quick turns = breasts collapse during animation

 

Not sure if this something due to xml edit or inherent within the HDT PE system.

Posted

@YaronElalouf It is possible but I wouldn't expect something as awesome as TressFX

 

It's OK , the back hair should be like in the old version video

and the front hair should be like the picture I edited :)

Posted

 

 

Follow the instructions in the first post carefully guys.

hmm yes i followed all the steps in the first post, skse check, skeleton check, hdt body meshes check , animations both walking and idle check, tbbp clothes and armors i using hdt remodeled armor here, run fnis, hdt havok object check. but still no collisions, also what is hdt.xml? do i need one

 

 

If copying and renaming the hdtPhysicsExtensionsDefaultBBP.xml copy to hdt.xml doesn't work then you'll have to A) make the HDT breast collisions larger, B) have to find a collision set up that is tailored for larger breast size, C) bite the bullet and adjust breast size to one more appropriate for the breast collision set up you're using, D) bite the other bullet and look past the clipping. Tell your self "HEY! I could be sitting on my knees banging rocks together like kids from the early 90's!"

 

hmm so how do i set hdt breast collisions larger? i used jff but i dont understand a single thing

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...