Carloss32 Posted July 29, 2014 Posted July 29, 2014 another updated idle1morebounce.xml file with modified settings to try and reduce the low hanging breasts some were experiencing, this was edited around a large chest so i dont know how it will work will smaller chests and how it will effect collision. please try and leave any feedback as this is my first edit with JFF tool.  I have also included a screenshot so you can see the diffence, 1st screen shot is original second is my modified   hdtPhysicsExtensionsDefaultBBP.xml
Carloss32 Posted July 29, 2014 Posted July 29, 2014 another updated idle1morebounce.xml file with modified settings to try and reduce the low hanging breasts some were experiencing, this was edited around a large chest so i dont know how it will work will smaller chests and how it will effect collision. please try and leave any feedback as this is my first edit with JFF tool.  I have also included a screenshot so you can see the diffence, 1st screen shot is original second is my modified another rework, slightly toned down hdtPhysicsExtensionsDefaultBBP.xml
Eikichi Onizuka Posted July 29, 2014 Posted July 29, 2014  another updated idle1morebounce.xml file with modified settings to try and reduce the low hanging breasts some were experiencing, this was edited around a large chest so i dont know how it will work will smaller chests and how it will effect collision. please try and leave any feedback as this is my first edit with JFF tool.  I have also included a screenshot so you can see the diffence, 1st screen shot is original second is my modified another rework, slightly toned down this is better the previous up, one was too Torpedo breats, torpedo breast is wrong! not correct brest..  7base bresst (weight 100) with HDT PE must be so, more or less.. Â
Carloss32 Posted July 29, 2014 Posted July 29, 2014   another updated idle1morebounce.xml file with modified settings to try and reduce the low hanging breasts some were experiencing, this was edited around a large chest so i dont know how it will work will smaller chests and how it will effect collision. please try and leave any feedback as this is my first edit with JFF tool.  I have also included a screenshot so you can see the diffence, 1st screen shot is original second is my modified another rework, slightly toned down this is better the previous up, one was too Torpedo breats, torpedo breast is wrong! not correct brest..  7base bresst (weight 100) with HDT PE must be so, ì more or less 2014-07-29_00007.jpg 2014-07-29_00008.jpg   yea im sill messing with JFF app to see if i can get it better, hopefully it will be of use to some people
Eikichi Onizuka Posted July 29, 2014 Posted July 29, 2014    another updated idle1morebounce.xml file with modified settings to try and reduce the low hanging breasts some were experiencing, this was edited around a large chest so i dont know how it will work will smaller chests and how it will effect collision. please try and leave any feedback as this is my first edit with JFF tool.  I have also included a screenshot so you can see the diffence, 1st screen shot is original second is my modified another rework, slightly toned down this is better the previous up, one was too Torpedo breats, torpedo breast is wrong! not correct brest..  7base bresst (weight 100) with HDT PE must be so, ì more or less 2014-07-29_00007.jpg 2014-07-29_00008.jpg  yea im sill messing with JFF app to see if i can get it better, hopefully it will be of use to some people you can do a version of this last for idle2? no rush, when you tempe..  for the moment not yet use the new skeleton 2, waiting that is optimized for a while. are coming continuous update in few hours.. we have gone in two days from version 2.01 to version 2.05
Carloss32 Posted July 29, 2014 Posted July 29, 2014     another updated idle1morebounce.xml file with modified settings to try and reduce the low hanging breasts some were experiencing, this was edited around a large chest so i dont know how it will work will smaller chests and how it will effect collision. please try and leave any feedback as this is my first edit with JFF tool.  I have also included a screenshot so you can see the diffence, 1st screen shot is original second is my modified another rework, slightly toned down this is better the previous up, one was too Torpedo breats, torpedo breast is wrong! not correct brest..  7base bresst (weight 100) with HDT PE must be so, ì more or less 2014-07-29_00007.jpg 2014-07-29_00008.jpg  yea im sill messing with JFF app to see if i can get it better, hopefully it will be of use to some people you can do a version of this last for idle2? no rush, when you tempe..  for the moment not yet use the new skeleton 2, waiting that is optimized for a while. are coming continuous update in few hours.. we have gone in two days from version 2.01 to version 2.05  done here you go hope i works well for you as i don use idle 2 so didn't get to test it, please let me know if its ok hdtPhysicsExtensionsDefaultBBPMorebounce(Idle2).xml
sampsamp Posted July 30, 2014 Posted July 30, 2014 i getting constant lag when i switched over maximum skeleton extended 2.0+ but when i switch back to old version 1.93 everything is fine. is this normal?
Budroi Posted July 30, 2014 Posted July 30, 2014 i getting constant lag when i switched over maximum skeleton extended 2.0+ but when i switch back to old version 1.93 everything is fine. is this normal?  You would not be the first to mention this. I spent 4 hours last night trying to help someone get their HDT to work and they had the same problem.
fizzybutt Posted July 30, 2014 Posted July 30, 2014  I'm using a weird mixture of an xml, the 14.28 HDT-PE, the 1.9 skeleton(Wish I could use the 2.0 but it's being angry with me and the belly thing) and the un7b body weights on the unpb body. I don't even remember which xml I'm using anymore but when helping my boyfriend set it up on his after he watched me toil through getting belly bounce (which oddly I couldn't get to work with this all in one file) We found that the belly node (prebelly) error was popping up around certain npc's in cities and towns. We thought at first it was his hair because he was getting deplorable frame rates in riverwood, so we spent hours switching skeletons, changing xml belly node descriptions back and forth (thank gawds for mod organizer) just trying to get it to work. Finally we realized when he left town trying to test it out his frames popped back up to normal. He couldn't get it narrowed down in riverwood but in whiterun he could narrow it down to one npc causing the prebelly node errors  . Nazeems wife (don't remember her name(From 40 frames down to 10 with her in view because of the log spam)) But why would a vanilla npc be causing that error when they all should be using the same skeleton. It was completely baffling.   He's actually using this particular hdt setup and using one of the numenume hdt edits (I'm not because despite using the same setup mine was completely without bounce on anything) He went to fiddle with the breast parameters and that caused it to freeze as well. We've gotten the collisions to work without using havok objects which is awesome.  I looked in my logs and discovered I was having the same intermittent log spam! It was just around certain other vanilla npcs. Neither of us have extra races set up or added in followers (was fun enough trying to get the HDT to behave in the first place lol)  This HDT thing is so finicky lol. It's strange how an exact same setup will work for one person but not another even in the same room!
TBT Posted July 31, 2014 Posted July 31, 2014 I feel like I'm asking a silly question but with all the files in the OP, I don't know what is what. Which xml file do I want to download if I want this (second video in the demo section) bounce?
djpredator747 Posted July 31, 2014 Posted July 31, 2014 Hi there  I like this mod and animations ...would you please make it compatible with  UN7B
Oh I Don't Know Posted July 31, 2014 Posted July 31, 2014 This was an ordeal for me to get the belly collision working but I got it now. One thing that I didn't see mentioned is that (at least for me) all actors, male and female, involved in the sex act need to be wearing the HDT Havok Object for collisions to occur. You can download the meshes to give both male and female NPCs the Havok Object automatically here:Â http://www.loverslab.com/topic/29830-havok-breast-physic-xml-files-for-beginners/
Eikichi Onizuka Posted July 31, 2014 Posted July 31, 2014   Whatever happened to the penetrable vagina? I need more weight paint in the mesh, at least the area under the clit, Im waiting for this. The problem comes with big SOS, this area shouldnt be static. I tryed to do myself in 3DMax, but I got weird results. I have to try again with Outfit Studio.   I stop updating the UN7B on LL but Alan keeps updating on Nexus. So maybe there is something you need   New udpate is only here.. http://www.nexusmods.com/skyrim/mods/54814/?
konizu Posted July 31, 2014 Posted July 31, 2014 Is there a way to make the hdt physics for hair, breasts, and butts not to freeze* in animations when running sexlab? Thanks! Â I'm using UNPB BBP with HDT enabled (using this version in this thread including the hairs)
Budroi Posted July 31, 2014 Posted July 31, 2014 Is there a way to make the hdt physics for hair, breasts, and butts not to freeze* in animations when running sexlab? Thanks! Â I'm using UNPB BBP with HDT enabled (using this version in this thread including the hairs) Â I think you might have an issue somewhere. Â The physics do not freeze for me during animations. Â *Using idle 2 more bounce, and HDT nume nume hair. *As a side note, also using the HDT dragon tail with PSQ and the physics do not stop for that either.
fizzybutt Posted July 31, 2014 Posted July 31, 2014 Is there a way to make the hdt physics for hair, breasts, and butts not to freeze* in animations when running sexlab? Thanks! Â I'm using UNPB BBP with HDT enabled (using this version in this thread including the hairs) Â I read somewhere that some animations aren't designed to work with physics, so you don't see the movement. At least I've seen in my experience that some animations I have don't move at all while most of them move brilliantly.
Guest Posted August 1, 2014 Posted August 1, 2014 Does this work with BodyChange? I did all the steps in the install instructions, using a 7B body and moved it to one of the BodyChange folders but I got no collision and no bounce. Yes, I have BBP compatible animations.
konizu Posted August 4, 2014 Posted August 4, 2014    I think you might have an issue somewhere. The physics do not freeze for me during animations. *Using idle 2 more bounce, and HDT nume nume hair.*As a side note, also using the HDT dragon tail with PSQ and the physics do not stop for that either.  I thought of that first, but it only stopped bouncing in some animations which felt weird - but if the animation is on the rough ones - they move and even the HDT hairs move.    I read somewhere that some animations aren't designed to work with physics, so you don't see the movement. At least I've seen in my experience that some animations I have don't move at all while most of them move brilliantly.  Yeah that's what I read too on a thread in loverslab - but somehow after installing 340.52 driver from NVIDIA which included an updated PHYSX engine - I noticed the breasts, butts and hairs move more during Sexlab sessions which is great for me.Thanks for the replies guys :3
sidfu Posted August 5, 2014 Posted August 5, 2014 what all the hdt files do. if i use them will i be able to get it like the gifs at bottom of the page?
sampsamp Posted August 6, 2014 Posted August 6, 2014 what all the hdt files do. if i use them will i be able to get it like the gifs at bottom of the page? yes as long as you have the requirements installed skeletons are important,  hdt all in one(everything is already included) and run fins or it won't work btw you need bodymeshes(hdt body v1.4) and textures(cbbe, etc)  open up bodyslide 2 and make your own body or use presets from here http://www.loverslab.com/topic/24606-sybp-share-your-bodyslide-preset/
sampsamp Posted August 6, 2014 Posted August 6, 2014 @Daiemonic are you planning on new xml update for maximum skeleton 2.0+?
Alan47 Posted August 6, 2014 Posted August 6, 2014 @Daiemonic: Any news on the XML for the SOS strap-on? I love your latest XML versions by the way, they look *fantastic*
sidfu Posted August 6, 2014 Posted August 6, 2014 anyone got a xml that is good bounch for breasts but is low enough on belly to allow the extension but still allow preg?
Carloss32 Posted August 6, 2014 Posted August 6, 2014 anyone got a xml that is good bounch for breasts but is low enough on belly to allow the extension but still allow preg? Try this one its my modified XML, i did for myself as i didn't like the belly bounce of the originals, its built for the body in the pics included. I haven't had chance to test the pregnancy growth yet as i'm on a new PC, you will have to let me know how it works, TY,  just make a backup of yours first in-case its not to your liking hdtPhysicsExtensionsDefaultBBP.xml
sidfu Posted August 7, 2014 Posted August 7, 2014 thanks ill give it a try and tell how comes out. im using cbbe body of about same porportions so hopely it works fine
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