Budroi Posted June 30, 2014 Share Posted June 30, 2014 @ sampsamp Are you still using Adec Manga body with my HDT setup? If so, I'll send you the files to add it back in. I don't have those up on my site yet. *edit* unfortuantely the files are at home and im at work for the next 6 hours. will have to send later if you need them. Link to comment
Guest Posted June 30, 2014 Share Posted June 30, 2014 Thanks a lot for you work Daiemonic! I´m using your LessBounce2 and it looks amazing! Very nice job! But somehow it changes the 7B body shape a bit. So I´m trying to tweak it a little. I´m using the XP32 Maximum Skeleton Extended. Here are the comparisons: Natural body With HDT Any help will much appreciated Thanks Link to comment
ElPsyCongroo Posted June 30, 2014 Share Posted June 30, 2014 Thanks a lot for you work Daiemonic! I´m using your LessBounce2 and it looks amazing! Very nice job! But somehow it changes the 7B body shape a bit. So I´m trying to tweak it a little. I´m using the XP32 Maximum Skeleton Extended. Here are the comparisons: Natural body With HDT Any help will much appreciated Thanks I think it's not a bug or anything else. HDTPE gives gravity to the bones so it will be pulled by gravity. Try to reduce the scaie of your breasts a bit. Link to comment
Eikichi Onizuka Posted July 1, 2014 Share Posted July 1, 2014 Thanks a lot for you work Daiemonic! I´m using your LessBounce2 and it looks amazing! Very nice job! But somehow it changes the 7B body shape a bit. So I´m trying to tweak it a little. I´m using the XP32 Maximum Skeleton Extended. Here are the comparisons: Natural body With HDT Any help will much appreciated Thanks is a phenomenon called Torpedo Breasts.. try to uninstall and reinstall with NMM or MO the XPMSE skeleton, and remeber to activate the HDT option during the installation Run FNIS v5.1 and remember to select the arms patch in FNIS Link to comment
Guest Posted July 1, 2014 Share Posted July 1, 2014 snip is a phenomenon called torpedo breasts.. try to uninstall and reinstall with NMM or MO the XPMSE skeleton, and remeber to activate the HDT option during the installation Run FNIS v5.1 and remember to select the arms patch in FNIS Did all that still no luck.. There's gotta be a edit in JFF that improves the shape. Link to comment
Budroi Posted July 1, 2014 Share Posted July 1, 2014 snip is a phenomenon called torpedo breasts.. try to uninstall and reinstall with NMM or MO the XPMSE skeleton, and remeber to activate the HDT option during the installation Run FNIS v5.1 and remember to select the arms patch in FNIS Did all that still no luck.. There's gotta be a edit in JFF that improves the shape. reduce gravity in jff. might even get lucky just reducing the mass by a factor of 0.2 (current mass value * 0.2 = X) Link to comment
Guest Posted July 1, 2014 Share Posted July 1, 2014 reduce gravity in jff. might even get lucky just reducing the mass by a factor of 0.2 (current mass value * 0.2 = X) In all breasts bones? Link to comment
Budroi Posted July 1, 2014 Share Posted July 1, 2014 reduce gravity in jff. might even get lucky just reducing the mass by a factor of 0.2 (current mass value * 0.2 = X) In all breasts bones? I believe you only need to modify the values for NPC Breast L & R. I do not believe the pre breasts would need to be modified. Link to comment
Budroi Posted July 1, 2014 Share Posted July 1, 2014 Sorry I completely didn't realize until i was setting the coffee maker for work in the morning. I accidentally skipped a portion of the equation. (current mass value * 0.2 = X) <----that only give you the value to reduce by. Whole equation would be current mass value - (current mass value * 0.2) = new mass value Sorry about that. I cant believe I originally told you to set the mass as 20% of total. Link to comment
sampsamp Posted July 1, 2014 Share Posted July 1, 2014 using bodyslide 2 hdt cbbe body with this defaultbbp.xml no breast collision at all, hdt customized bounce have it and saadia breasts did move when she did the sweeping and cooking animation but this xml don't Link to comment
svenchen Posted July 1, 2014 Share Posted July 1, 2014 I'll probably get lynched for asking this, but I can't really get all this to work properly. The belly, butt and breast physics look like they're all there and from the front everything looks fine, but there are some major squashing issues going on. Even at high weight the nipples seem kind of flattened when looked at from the side, but things get pretty bad at low weight. Is this simply not meant to work with small breasts or did I mess up somewhere along the line? Also, when I jump then the right breast spazzes out. But thats just the hdt object that I've got equipped, right? Ohh and umm.... the pubic hair textures... do I need to add them to the body textures manually or something? Link to comment
Guest Posted July 1, 2014 Share Posted July 1, 2014 Sorry I completely didn't realize until i was setting the coffee maker for work in the morning. I accidentally skipped a portion of the equation. (current mass value * 0.2 = X) <----that only give you the value to reduce by. Whole equation would be current mass value - (current mass value * 0.2) = new mass value Sorry about that. I cant believe I originally told you to set the mass as 20% of total. Thanks man but is not fixing it. Even lowering the mass by -20%/-50%... It must be something else. Is it possible to change the XML on the fly? Like edit it while the game is running? Link to comment
Budroi Posted July 1, 2014 Share Posted July 1, 2014 I'll probably get lynched for asking this, but I can't really get all this to work properly. The belly, butt and breast physics look like they're all there and from the front everything looks fine, but there are some major squashing issues going on. Even at high weight the nipples seem kind of flattened when looked at from the side, but things get pretty bad at low weight. Is this simply not meant to work with small breasts or did I mess up somewhere along the line? Also, when I jump then the right breast spazzes out. But thats just the hdt object that I've got equipped, right? Ohh and umm.... the pubic hair textures... do I need to add them to the body textures manually or something? the spazzing should not happen ideally. it is usually caused by memory issues if i remember correctly. As for the purple pubic hair.... yes it is missing the textures. make sure they are in the correct location. Link to comment
Budroi Posted July 1, 2014 Share Posted July 1, 2014 Sorry I completely didn't realize until i was setting the coffee maker for work in the morning. I accidentally skipped a portion of the equation. (current mass value * 0.2 = X) <----that only give you the value to reduce by. Whole equation would be current mass value - (current mass value * 0.2) = new mass value Sorry about that. I cant believe I originally told you to set the mass as 20% of total. Thanks man but is not fixing it. Even lowering the mass by -20%/-50%... It must be something else. Is it possible to change the XML on the fly? Like edit it while the game is running? give me an hour or so i will take a look at the xml and see if i can work up a fix. Link to comment
Guest Posted July 1, 2014 Share Posted July 1, 2014 give me an hour or so i will take a look at the xml and see if i can work up a fix. Thanks! Link to comment
Budroi Posted July 1, 2014 Share Posted July 1, 2014 give me an hour or so i will take a look at the xml and see if i can work up a fix. Thanks! want to do some testing? hdtPhysicsExtensionsDefaultBBP - test 1.7z Its just the xml. will need to be renamed. and placed accordingly. sorry. *edit* test 1 and test 2 packaged properly for NMM or MO or drag and drop. xml Test 1.7z xml Test 2.7z Will test these myself as well but let me know what you guys think. I need to rework files and structure to test myself. I use a personalized HDT setup so my method of install will differ from others so my testing will take a slight while longer. *edit 2* my tests show that 2 is not a good one to use. test 1 seems to overcorrect the problem on my game. *Final Edit* Im not sure if this one will work for anyone. I didnt have an issue with the original xml and my body. JFF doesnt allow for changing the gravity values. when you save it, it resets gravity value to 1. so i had to manually edit the xml without JFF. XML Test 3.7z Link to comment
parruyo Posted July 1, 2014 Share Posted July 1, 2014 How i can add hdt to SOS - Equipable Scholong - and more - i have CBBE and equipable scholong and work fine but i want add HDT and th file that there here don't work, the sholong is invisible. Link to comment
Daiemonic Posted July 1, 2014 Author Share Posted July 1, 2014 Sorry I completely didn't realize until i was setting the coffee maker for work in the morning. I accidentally skipped a portion of the equation. (current mass value * 0.2 = X) <----that only give you the value to reduce by. Whole equation would be current mass value - (current mass value * 0.2) = new mass value Sorry about that. I cant believe I originally told you to set the mass as 20% of total. Thanks man but is not fixing it. Even lowering the mass by -20%/-50%... It must be something else. Is it possible to change the XML on the fly? Like edit it while the game is running? Into right/left prebreast data you have: DATA 23 (0.000000 0.000000 0.000000 0.000000) *This line also modify possitions for breast, but you better play with above values. (0.000000* 0.000000* 3.000000* 0.000000) *Value modifier for breast vertical possition z-axis (possitive value = higher breast); *Value modifier for in/out breast possition y-axis; *Value modifier for left/right possition x-axis. (1.000000 0.000000 0.000000 0.000000) (0.000000 1.000000 0.000000 0.000000) (0.000000 0.000000 1.000000 0.000000) (1.000000 0.000000 0.000000 0.000000) (0.000000 1.000000 0.000000 0.000000) (0.000000 0.000000 1.000000 0.000000) (-0.300000 0.300000 0.000000 0.000000) min/max x-axis* (-0.300000 0.300000 0.000000 0.000000) min/max y-axis* (-0.900000 0.900000 0.000000 0.000000) min/max z-axis* *Limits to angular(horizontal) bouncing (0.000000 0.000000 0.000000 0.000000) (1.000000 0.000000 0.000000 0.000000) (2.000000 0.000000 0.000000 0.000000) (1.000000 0.000000 0.000000 0.000000) (0.000000 1.000000 0.000000 0.000000) (0.000000 0.000000 1.000000 0.000000) (-0.600000 0.600000 0.000000 0.000000) min/max x-axis* (-0.600000 0.600000 0.000000 0.000000) min/max y-axis* (-15.000000 15.000000 0.000000 0.000000) min/max z-axis* *Limits to linear(vertical) bouncing (3.000000 0.000000 0.000000 0.000000) (4.000000 0.000000 0.000000 0.000000) (5.000000 0.000000 0.000000 0.000000) This problem maybe related to initial breast vertical position in Z-axis, I lifted the breast 3 units in z-axis, try to change the value in red to 0.000000 Also, if you have breasts point out too much, try modifing green value to a negative one, as -2.000000 for example. Anyway, I will upload a new version changing this value to 0 and tweaking the left hand collision with breast when hands go down along them. You can edit the .xml while the game is running (I use xml notepad 2007), save the changes, go ingame, reload the savegame and unequip/equip HDT havok object (I have it in my favorites and linked to key 1). Link to comment
svenchen Posted July 1, 2014 Share Posted July 1, 2014 I'll probably get lynched for asking this, but I can't really get all this to work properly. The belly, butt and breast physics look like they're all there and from the front everything looks fine, but there are some major squashing issues going on. Even at high weight the nipples seem kind of flattened when looked at from the side, but things get pretty bad at low weight. Is this simply not meant to work with small breasts or did I mess up somewhere along the line? Also, when I jump then the right breast spazzes out. But thats just the hdt object that I've got equipped, right? Ohh and umm.... the pubic hair textures... do I need to add them to the body textures manually or something? the spazzing should not happen ideally. it is usually caused by memory issues if i remember correctly. As for the purple pubic hair.... yes it is missing the textures. make sure they are in the correct location. Damn, I really hope the spazzings isn't due to low memory or something. I'd hate it if I couldn't use this because of my specs. I'll keep on trying for a bit. Where exactly can I get the textures by the way? They aren't in any of the required files or the HDT all in one/extensions archives. Do I need to download them from somewhere else or are they in the hair packs? Link to comment
Guest Posted July 1, 2014 Share Posted July 1, 2014 want to do some testing? hdtPhysicsExtensionsDefaultBBP - test 1.7z Its just the xml. will need to be renamed. and placed accordingly. sorry. *edit* test 1 and test 2 packaged properly for NMM or MO or drag and drop. xml Test 1.7z xml Test 2.7z Will test these myself as well but let me know what you guys think. I need to rework files and structure to test myself. I use a personalized HDT setup so my method of install will differ from others so my testing will take a slight while longer. *edit 2* my tests show that 2 is not a good one to use. test 1 seems to overcorrect the problem on my game. *Final Edit* Im not sure if this one will work for anyone. I didnt have an issue with the original xml and my body. JFF doesnt allow for changing the gravity values. when you save it, it resets gravity value to 1. so i had to manually edit the xml without JFF. XML Test 3.7z Did some testing budroi. And I really apreciate that you are trying to help me! But so far is the same result. I will try to edit the pivots and see if it works Here: No HDT Test 1 Test 3 Link to comment
Budroi Posted July 1, 2014 Share Posted July 1, 2014 want to do some testing? hdtPhysicsExtensionsDefaultBBP - test 1.7z Its just the xml. will need to be renamed. and placed accordingly. sorry. *edit* test 1 and test 2 packaged properly for NMM or MO or drag and drop. xml Test 1.7z xml Test 2.7z Will test these myself as well but let me know what you guys think. I need to rework files and structure to test myself. I use a personalized HDT setup so my method of install will differ from others so my testing will take a slight while longer. *edit 2* my tests show that 2 is not a good one to use. test 1 seems to overcorrect the problem on my game. *Final Edit* Im not sure if this one will work for anyone. I didnt have an issue with the original xml and my body. JFF doesnt allow for changing the gravity values. when you save it, it resets gravity value to 1. so i had to manually edit the xml without JFF. XML Test 3.7z Did some testing budroi. And I really apreciate that you are trying to help me! But so far is the same result. Could be the changes in XPMSE from XPMS. Using XPMS the shape is normal. When moving to XPMSE that the shape changes. Maybe is the skeleton_female.hkx? Here: No HDT Test 1 Test 3 unlikely a skeleton issue. But I'm out of ideas. Link to comment
Guest Posted July 1, 2014 Share Posted July 1, 2014 Into right/left prebreast data you have: DATA 23 (0.000000 0.000000 0.000000 0.000000) *This line also modify possitions for breast, but you better play with above values. (0.000000* 0.000000* 3.000000* 0.000000) *Value modifier for breast vertical possition z-axis (possitive value = higher breast); *Value modifier for in/out breast possition y-axis; *Value modifier for left/right possition x-axis. (1.000000 0.000000 0.000000 0.000000) (0.000000 1.000000 0.000000 0.000000) (0.000000 0.000000 1.000000 0.000000) (1.000000 0.000000 0.000000 0.000000) (0.000000 1.000000 0.000000 0.000000) (0.000000 0.000000 1.000000 0.000000) (-0.300000 0.300000 0.000000 0.000000) min/max x-axis* (-0.300000 0.300000 0.000000 0.000000) min/max y-axis* (-0.900000 0.900000 0.000000 0.000000) min/max z-axis* *Limits to angular(horizontal) bouncing (0.000000 0.000000 0.000000 0.000000) (1.000000 0.000000 0.000000 0.000000) (2.000000 0.000000 0.000000 0.000000) (1.000000 0.000000 0.000000 0.000000) (0.000000 1.000000 0.000000 0.000000) (0.000000 0.000000 1.000000 0.000000) (-0.600000 0.600000 0.000000 0.000000) min/max x-axis* (-0.600000 0.600000 0.000000 0.000000) min/max y-axis* (-15.000000 15.000000 0.000000 0.000000) min/max z-axis* *Limits to linear(vertical) bouncing (3.000000 0.000000 0.000000 0.000000) (4.000000 0.000000 0.000000 0.000000) (5.000000 0.000000 0.000000 0.000000) This problem maybe related to initial breast vertical position in Z-axis, I lifted the breast 3 units in z-axis, try to change the value in red to 0.000000 Also, if you have breasts point out too much, try modifing green value to a negative one, as -2.000000 for example. Anyway, I will upload a new version changing this value to 0 and tweaking the left hand collision with breast when hands go down along them. You can edit the .xml while the game is running (I use xml notepad 2007), save the changes, go ingame, reload the savegame and unequip/equip HDT havok object (I have it in my favorites and linked to key 1). Thanks Daiemonic! Editing the Z and Y positions fixed for me! I also followed a tip from Stevierage here. Here is how it looks now: Link to comment
Daiemonic Posted July 1, 2014 Author Share Posted July 1, 2014 Into right/left prebreast data you have: DATA 23 (0.000000 0.000000 0.000000 0.000000) *This line also modify possitions for breast, but you better play with above values. (0.000000* 0.000000* 3.000000* 0.000000) *Value modifier for breast vertical possition z-axis (possitive value = higher breast); *Value modifier for in/out breast possition y-axis; *Value modifier for left/right possition x-axis. (1.000000 0.000000 0.000000 0.000000) (0.000000 1.000000 0.000000 0.000000) (0.000000 0.000000 1.000000 0.000000) (1.000000 0.000000 0.000000 0.000000) (0.000000 1.000000 0.000000 0.000000) (0.000000 0.000000 1.000000 0.000000) (-0.300000 0.300000 0.000000 0.000000) min/max x-axis* (-0.300000 0.300000 0.000000 0.000000) min/max y-axis* (-0.900000 0.900000 0.000000 0.000000) min/max z-axis* *Limits to angular(horizontal) bouncing (0.000000 0.000000 0.000000 0.000000) (1.000000 0.000000 0.000000 0.000000) (2.000000 0.000000 0.000000 0.000000) (1.000000 0.000000 0.000000 0.000000) (0.000000 1.000000 0.000000 0.000000) (0.000000 0.000000 1.000000 0.000000) (-0.600000 0.600000 0.000000 0.000000) min/max x-axis* (-0.600000 0.600000 0.000000 0.000000) min/max y-axis* (-15.000000 15.000000 0.000000 0.000000) min/max z-axis* *Limits to linear(vertical) bouncing (3.000000 0.000000 0.000000 0.000000) (4.000000 0.000000 0.000000 0.000000) (5.000000 0.000000 0.000000 0.000000) This problem maybe related to initial breast vertical position in Z-axis, I lifted the breast 3 units in z-axis, try to change the value in red to 0.000000 Also, if you have breasts point out too much, try modifing green value to a negative one, as -2.000000 for example. Anyway, I will upload a new version changing this value to 0 and tweaking the left hand collision with breast when hands go down along them. You can edit the .xml while the game is running (I use xml notepad 2007), save the changes, go ingame, reload the savegame and unequip/equip HDT havok object (I have it in my favorites and linked to key 1). Thanks Daiemonic! Editing the Z and Y positions fixed for me! I also followed a tip from Stevierage here. Here is how it looks now: Do you have deleted the skeleton_female.hkx file? Link to comment
Guest Posted July 1, 2014 Share Posted July 1, 2014 Do you have deleted the skeleton_female.hkx file? No I'm keeping everything fully installed. Just tweaked the XML a bit using JFF. Link to comment
Budroi Posted July 2, 2014 Share Posted July 2, 2014 What program do you need to edit the XML? I've had an issue with the torpedo breasts for far too long! Just For Fun - JFF (here) and/or any XML editors - examples (here) or (here) Link to comment
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