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Working Vagina + HDT Collisions + Hair Physics Now With Belly Support


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@ sampsamp

 

Are you still using Adec Manga body with my HDT setup? If so, I'll send you the files to add it back in. I don't have those up on my site yet.

 

*edit*

unfortuantely the files are at home and im at work for the next 6 hours. will have to send later if you need them.

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Thanks a lot for you work Daiemonic!

 

I´m using your LessBounce2 and it looks amazing!

Very nice job!

 

But somehow it changes the 7B body shape a bit.

So I´m trying to tweak it a little.

I´m using the XP32 Maximum Skeleton Extended.

 

Here are the comparisons:

 

 

Natural body

14523279736_a46e9e050f_m.jpg
 

With HDT

14546369485_b37c96a33a_m.jpg

 

 

 

Any help will much appreciated :D

Thanks

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Thanks a lot for you work Daiemonic!

 

I´m using your LessBounce2 and it looks amazing!

Very nice job!

 

But somehow it changes the 7B body shape a bit.

So I´m trying to tweak it a little.

I´m using the XP32 Maximum Skeleton Extended.

 

Here are the comparisons:

 

 

Natural body

14523279736_a46e9e050f_m.jpg
 

With HDT

14546369485_b37c96a33a_m.jpg

 

 

 

Any help will much appreciated :D

Thanks

 

I think it's not a bug or anything else. HDTPE gives gravity to the bones so it will be pulled by gravity. Try to reduce the scaie of your breasts a bit.

 

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Thanks a lot for you work Daiemonic!

 

I´m using your LessBounce2 and it looks amazing!

Very nice job!

 

But somehow it changes the 7B body shape a bit.

So I´m trying to tweak it a little.

I´m using the XP32 Maximum Skeleton Extended.

 

Here are the comparisons:

 

 

Natural body

14523279736_a46e9e050f_m.jpg

 

With HDT

14546369485_b37c96a33a_m.jpg

 

 

 

Any help will much appreciated :D

Thanks

is a phenomenon called Torpedo Breasts.. :at:

 

 

try to uninstall and reinstall with NMM or MO the XPMSE skeleton, and remeber to activate the HDT option during the installation

 

Run FNIS v5.1 and remember to select the arms patch in FNIS

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snip

is a phenomenon called torpedo breasts.. :at:

 

 

try to uninstall and reinstall with NMM or MO the XPMSE skeleton, and remeber to activate the HDT option during the installation

 

Run FNIS v5.1 and remember to select the arms patch in FNIS

 

 

Did all that still no luck..

There's gotta be a edit in JFF that improves the shape.

Link to comment

 

 

snip

is a phenomenon called torpedo breasts.. :at:

 

 

try to uninstall and reinstall with NMM or MO the XPMSE skeleton, and remeber to activate the HDT option during the installation

 

Run FNIS v5.1 and remember to select the arms patch in FNIS

 

 

Did all that still no luck..

There's gotta be a edit in JFF that improves the shape.

 

 

reduce gravity in jff.

might even get lucky just reducing the mass by a factor of 0.2 (current mass value * 0.2 = X)

Link to comment

 

reduce gravity in jff.

might even get lucky just reducing the mass by a factor of 0.2 (current mass value * 0.2 = X)

 

 

In all breasts bones?

Link to comment

 

 

reduce gravity in jff.

might even get lucky just reducing the mass by a factor of 0.2 (current mass value * 0.2 = X)

 

 

In all breasts bones?

 

 

I believe you only need to modify the values for NPC Breast L & R.

I do not believe the pre breasts would need to be modified.

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Sorry I completely didn't realize until i was setting the coffee maker for work in the morning.

I accidentally skipped a portion of the equation.

(current mass value * 0.2 = X) <----that only give you the value to reduce by.

 

Whole equation would be

 

current mass value - (current mass value * 0.2) = new mass value

 

Sorry about that. I cant believe I originally told you to set the mass as 20% of total.

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I'll probably get lynched for asking this, but I can't really get all this to work properly.

 

The belly, butt and breast physics look like they're all there and from the front everything looks fine, but there are some major squashing issues going on. Even at high weight the nipples seem kind of flattened when looked at from the side, but things get pretty bad at low weight. Is this simply not meant to work with small breasts or did I mess up somewhere along the line?

 

Also, when I jump then the right breast spazzes out. But thats just the hdt object that I've got equipped, right?

 

Ohh and umm.... the pubic hair textures... do I need to add them to the body textures manually or something?

post-475941-0-91337400-1404226419_thumb.png

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Sorry I completely didn't realize until i was setting the coffee maker for work in the morning.

I accidentally skipped a portion of the equation.

(current mass value * 0.2 = X) <----that only give you the value to reduce by.

 

Whole equation would be

 

current mass value - (current mass value * 0.2) = new mass value

 

Sorry about that. I cant believe I originally told you to set the mass as 20% of total.

 

Thanks man but is not fixing it.

Even lowering the mass by -20%/-50%...

It must be something else.

Is it possible to change the XML on the fly?

Like edit it while the game is running?

Link to comment

I'll probably get lynched for asking this, but I can't really get all this to work properly.

 

The belly, butt and breast physics look like they're all there and from the front everything looks fine, but there are some major squashing issues going on. Even at high weight the nipples seem kind of flattened when looked at from the side, but things get pretty bad at low weight. Is this simply not meant to work with small breasts or did I mess up somewhere along the line?

 

Also, when I jump then the right breast spazzes out. But thats just the hdt object that I've got equipped, right?

 

Ohh and umm.... the pubic hair textures... do I need to add them to the body textures manually or something?

 

the spazzing should not happen ideally. it is usually caused by memory issues if i remember correctly.

As for the purple pubic hair.... yes it is missing the textures. make sure they are in the correct location.

Link to comment

 

Sorry I completely didn't realize until i was setting the coffee maker for work in the morning.

I accidentally skipped a portion of the equation.

(current mass value * 0.2 = X) <----that only give you the value to reduce by.

 

Whole equation would be

 

current mass value - (current mass value * 0.2) = new mass value

 

Sorry about that. I cant believe I originally told you to set the mass as 20% of total.

 

Thanks man but is not fixing it.

Even lowering the mass by -20%/-50%...

It must be something else.

Is it possible to change the XML on the fly?

Like edit it while the game is running?

 

 

give me an hour or so i will take a look at the xml and see if i can work up a fix.

Link to comment

 

give me an hour or so i will take a look at the xml and see if i can work up a fix.

 

 

Thanks!

 

 

want to do some testing?

hdtPhysicsExtensionsDefaultBBP - test 1.7z

 

Its just the xml.

will need to be renamed. and placed accordingly. sorry.

 

*edit*

test 1 and test 2 packaged properly for NMM or MO or drag and drop.

xml Test 1.7z

xml Test 2.7z

 

Will test these myself as well but let me know what you guys think.

I need to rework files and structure to test myself.

I use a personalized HDT setup so my method of install will differ from others so my testing will take a slight while longer.

 

*edit 2*

my tests show that 2 is not a good one to use. test 1 seems to overcorrect the problem on my game.

 

*Final Edit*

Im not sure if this one will work for anyone.

I didnt have an issue with the original xml and my body.

JFF doesnt allow for changing the gravity values. when you save it, it resets gravity value to 1. so i had to manually edit the xml without JFF.

XML Test 3.7z

Link to comment

 

Sorry I completely didn't realize until i was setting the coffee maker for work in the morning.

I accidentally skipped a portion of the equation.

(current mass value * 0.2 = X) <----that only give you the value to reduce by.

 

Whole equation would be

 

current mass value - (current mass value * 0.2) = new mass value

 

Sorry about that. I cant believe I originally told you to set the mass as 20% of total.

 

Thanks man but is not fixing it.

Even lowering the mass by -20%/-50%...

It must be something else.

Is it possible to change the XML on the fly?

Like edit it while the game is running?

 

 

Into right/left prebreast data you have:

 

DATA

23

                        (0.000000 0.000000 0.000000 0.000000) *This line also modify possitions for breast,

                        but you better play with above values.

                        (0.000000* 0.000000* 3.000000* 0.000000)

                        *Value modifier for breast vertical possition z-axis (possitive value = higher breast);

                        *Value modifier for in/out breast possition y-axis;

                        *Value modifier for left/right possition x-axis.

                        (1.000000 0.000000 0.000000 0.000000)

                        (0.000000 1.000000 0.000000 0.000000)

                        (0.000000 0.000000 1.000000 0.000000)

                        (1.000000 0.000000 0.000000 0.000000)

                        (0.000000 1.000000 0.000000 0.000000)

                        (0.000000 0.000000 1.000000 0.000000)

                        (-0.300000 0.300000 0.000000 0.000000) min/max x-axis*

                        (-0.300000 0.300000 0.000000 0.000000) min/max y-axis*

                        (-0.900000 0.900000 0.000000 0.000000) min/max z-axis*

                        *Limits to angular(horizontal) bouncing

                        (0.000000 0.000000 0.000000 0.000000)

                        (1.000000 0.000000 0.000000 0.000000)

                        (2.000000 0.000000 0.000000 0.000000)

                        (1.000000 0.000000 0.000000 0.000000)

                        (0.000000 1.000000 0.000000 0.000000)

                        (0.000000 0.000000 1.000000 0.000000)

                        (-0.600000 0.600000 0.000000 0.000000) min/max x-axis*

                        (-0.600000 0.600000 0.000000 0.000000) min/max y-axis*

                        (-15.000000 15.000000 0.000000 0.000000) min/max z-axis*

                        *Limits to linear(vertical) bouncing

                        (3.000000 0.000000 0.000000 0.000000)

                        (4.000000 0.000000 0.000000 0.000000)

                        (5.000000 0.000000 0.000000 0.000000)

 

This problem maybe related to initial breast vertical position in Z-axis, I lifted the breast 3 units in z-axis, try to change the value in red to 0.000000

Also, if you have breasts point out too much, try modifing green value to a negative one, as -2.000000 for example.

Anyway, I will upload a new version changing this value to 0 and tweaking the left hand collision with breast when hands go down along them.

You can edit the .xml while the game is running (I use xml notepad 2007), save the changes, go ingame, reload the savegame and unequip/equip HDT havok object (I have it in my favorites and linked to key 1).

 

Link to comment

 

I'll probably get lynched for asking this, but I can't really get all this to work properly.

 

The belly, butt and breast physics look like they're all there and from the front everything looks fine, but there are some major squashing issues going on. Even at high weight the nipples seem kind of flattened when looked at from the side, but things get pretty bad at low weight. Is this simply not meant to work with small breasts or did I mess up somewhere along the line?

 

Also, when I jump then the right breast spazzes out. But thats just the hdt object that I've got equipped, right?

 

Ohh and umm.... the pubic hair textures... do I need to add them to the body textures manually or something?

 

the spazzing should not happen ideally. it is usually caused by memory issues if i remember correctly.

As for the purple pubic hair.... yes it is missing the textures. make sure they are in the correct location.

 

Damn, I really hope the spazzings isn't due to low memory or something. I'd hate it if I couldn't use this because of my specs. I'll keep on trying for a bit.

Where exactly can I get the textures by the way? They aren't in any of the required files or the HDT all in one/extensions archives. Do I need to download them from somewhere else or are they in the hair packs?

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want to do some testing?

attachicon.gifhdtPhysicsExtensionsDefaultBBP - test 1.7z

 

Its just the xml.

will need to be renamed. and placed accordingly. sorry.

 

*edit*

test 1 and test 2 packaged properly for NMM or MO or drag and drop.

attachicon.gifxml Test 1.7z

attachicon.gifxml Test 2.7z

 

Will test these myself as well but let me know what you guys think.

I need to rework files and structure to test myself.

I use a personalized HDT setup so my method of install will differ from others so my testing will take a slight while longer.

 

*edit 2*

my tests show that 2 is not a good one to use. test 1 seems to overcorrect the problem on my game.

 

*Final Edit*

Im not sure if this one will work for anyone.

I didnt have an issue with the original xml and my body.

JFF doesnt allow for changing the gravity values. when you save it, it resets gravity value to 1. so i had to manually edit the xml without JFF.

attachicon.gifXML Test 3.7z

 

 

Did some testing budroi.

And I really apreciate that you are trying to help me!

But so far is the same result.

 

I will try to edit the pivots and see if it works :D

 

Here:

 

 

No HDT

14366840559_1f2dd2542b_m.jpg

Test 1

14552599752_492d84d344_m.jpg

Test 3

14550038641_a9a9be47dd_m.jpg

Link to comment

 

want to do some testing?

attachicon.gifhdtPhysicsExtensionsDefaultBBP - test 1.7z

 

Its just the xml.

will need to be renamed. and placed accordingly. sorry.

 

*edit*

test 1 and test 2 packaged properly for NMM or MO or drag and drop.

attachicon.gifxml Test 1.7z

attachicon.gifxml Test 2.7z

 

Will test these myself as well but let me know what you guys think.

I need to rework files and structure to test myself.

I use a personalized HDT setup so my method of install will differ from others so my testing will take a slight while longer.

 

*edit 2*

my tests show that 2 is not a good one to use. test 1 seems to overcorrect the problem on my game.

 

*Final Edit*

Im not sure if this one will work for anyone.

I didnt have an issue with the original xml and my body.

JFF doesnt allow for changing the gravity values. when you save it, it resets gravity value to 1. so i had to manually edit the xml without JFF.

attachicon.gifXML Test 3.7z

 

 

Did some testing budroi.

And I really apreciate that you are trying to help me!

But so far is the same result.

 

Could be the changes in XPMSE from XPMS.

Using XPMS the shape is normal.

When moving to XPMSE that the shape changes.

Maybe is the skeleton_female.hkx?

 

Here:

 

 

No HDT

14366840559_1f2dd2542b_m.jpg

Test 1

14552599752_492d84d344_m.jpg

Test 3

14550038641_a9a9be47dd_m.jpg

 

 

unlikely a skeleton issue.

But I'm out of ideas.

Link to comment

 

Into right/left prebreast data you have:

 

DATA

23

                        (0.000000 0.000000 0.000000 0.000000) *This line also modify possitions for breast,

                        but you better play with above values.

                        (0.000000* 0.000000* 3.000000* 0.000000)

                        *Value modifier for breast vertical possition z-axis (possitive value = higher breast);

                        *Value modifier for in/out breast possition y-axis;

                        *Value modifier for left/right possition x-axis.

                        (1.000000 0.000000 0.000000 0.000000)

                        (0.000000 1.000000 0.000000 0.000000)

                        (0.000000 0.000000 1.000000 0.000000)

                        (1.000000 0.000000 0.000000 0.000000)

                        (0.000000 1.000000 0.000000 0.000000)

                        (0.000000 0.000000 1.000000 0.000000)

                        (-0.300000 0.300000 0.000000 0.000000) min/max x-axis*

                        (-0.300000 0.300000 0.000000 0.000000) min/max y-axis*

                        (-0.900000 0.900000 0.000000 0.000000) min/max z-axis*

                        *Limits to angular(horizontal) bouncing

                        (0.000000 0.000000 0.000000 0.000000)

                        (1.000000 0.000000 0.000000 0.000000)

                        (2.000000 0.000000 0.000000 0.000000)

                        (1.000000 0.000000 0.000000 0.000000)

                        (0.000000 1.000000 0.000000 0.000000)

                        (0.000000 0.000000 1.000000 0.000000)

                        (-0.600000 0.600000 0.000000 0.000000) min/max x-axis*

                        (-0.600000 0.600000 0.000000 0.000000) min/max y-axis*

                        (-15.000000 15.000000 0.000000 0.000000) min/max z-axis*

                        *Limits to linear(vertical) bouncing

                        (3.000000 0.000000 0.000000 0.000000)

                        (4.000000 0.000000 0.000000 0.000000)

                        (5.000000 0.000000 0.000000 0.000000)

 

This problem maybe related to initial breast vertical position in Z-axis, I lifted the breast 3 units in z-axis, try to change the value in red to 0.000000

Also, if you have breasts point out too much, try modifing green value to a negative one, as -2.000000 for example.

Anyway, I will upload a new version changing this value to 0 and tweaking the left hand collision with breast when hands go down along them.

You can edit the .xml while the game is running (I use xml notepad 2007), save the changes, go ingame, reload the savegame and unequip/equip HDT havok object (I have it in my favorites and linked to key 1).

 

 

 

Thanks Daiemonic!

Editing the Z and Y positions fixed for me!

I also followed a tip from Stevierage here.

 

Here is how it looks now:

 

 

14367303438_edf2c0baf3_m.jpg

 

 

Link to comment

 

 

Into right/left prebreast data you have:

 

DATA

23

                        (0.000000 0.000000 0.000000 0.000000) *This line also modify possitions for breast,

                        but you better play with above values.

                        (0.000000* 0.000000* 3.000000* 0.000000)

                        *Value modifier for breast vertical possition z-axis (possitive value = higher breast);

                        *Value modifier for in/out breast possition y-axis;

                        *Value modifier for left/right possition x-axis.

                        (1.000000 0.000000 0.000000 0.000000)

                        (0.000000 1.000000 0.000000 0.000000)

                        (0.000000 0.000000 1.000000 0.000000)

                        (1.000000 0.000000 0.000000 0.000000)

                        (0.000000 1.000000 0.000000 0.000000)

                        (0.000000 0.000000 1.000000 0.000000)

                        (-0.300000 0.300000 0.000000 0.000000) min/max x-axis*

                        (-0.300000 0.300000 0.000000 0.000000) min/max y-axis*

                        (-0.900000 0.900000 0.000000 0.000000) min/max z-axis*

                        *Limits to angular(horizontal) bouncing

                        (0.000000 0.000000 0.000000 0.000000)

                        (1.000000 0.000000 0.000000 0.000000)

                        (2.000000 0.000000 0.000000 0.000000)

                        (1.000000 0.000000 0.000000 0.000000)

                        (0.000000 1.000000 0.000000 0.000000)

                        (0.000000 0.000000 1.000000 0.000000)

                        (-0.600000 0.600000 0.000000 0.000000) min/max x-axis*

                        (-0.600000 0.600000 0.000000 0.000000) min/max y-axis*

                        (-15.000000 15.000000 0.000000 0.000000) min/max z-axis*

                        *Limits to linear(vertical) bouncing

                        (3.000000 0.000000 0.000000 0.000000)

                        (4.000000 0.000000 0.000000 0.000000)

                        (5.000000 0.000000 0.000000 0.000000)

 

This problem maybe related to initial breast vertical position in Z-axis, I lifted the breast 3 units in z-axis, try to change the value in red to 0.000000

Also, if you have breasts point out too much, try modifing green value to a negative one, as -2.000000 for example.

Anyway, I will upload a new version changing this value to 0 and tweaking the left hand collision with breast when hands go down along them.

You can edit the .xml while the game is running (I use xml notepad 2007), save the changes, go ingame, reload the savegame and unequip/equip HDT havok object (I have it in my favorites and linked to key 1).

 

 

 

Thanks Daiemonic!

Editing the Z and Y positions fixed for me!

I also followed a tip from Stevierage here.

 

Here is how it looks now:

 

 

14367303438_edf2c0baf3_m.jpg

 

 

 

 

Do you have deleted the skeleton_female.hkx file?

 

 

Link to comment

Do you have deleted the skeleton_female.hkx file?

 

No I'm keeping everything fully installed.

Just tweaked the XML a bit using JFF.

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