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Working Vagina + HDT Collisions + Hair Physics Now With Belly Support


Daiemonic

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Posted

 

 

 

 

 

 

 

Gotcha i do it that way too.

The hell with using an equipable to get physics.

Sure its a bit more work but now everyone everywhere has the physics. no stupid item.

 

I used the xml you posted before and moved the values to a belly enabled xml.

I tested it and all works fine on my end.

I dislike your settings personally, but I use a different body so maybe your bodies have a better reaction with those settings..

 

here it is.

If it doesn't work for you there is a larger problem somewhere.

Also the file is my complete file for use in my game so you will need to rip it apart and grab the files.

 

attachicon.gifZaselim XML Merge.7z

Thanks i will check it, I noticed like the previous file you game me, the file size is the same 131kb, mine on the other hand is 191kb.

 

My body mods have big butts so I asked a friend to add more butt jiggle to the xml file i was using so the butt jiggle like a big butt suppose to..

The breasts jiggle is bit too much for my taste but it doesn't bother me either..

 

Sadly to say the file you gave didn't work as well. No animation at all i also use the default xml but if only use the hdt.xml only the collision doesn't mod breasts and butt animate because my default xml file.

I few months back cold steel add belly animation to his bbw body, actually i want that animation. Want the belly to move according to the body's movement like breasts and butt do. It doesn't matter if the collision doesn't work by the touch of the hands. 

 

 

That is very weird it worked for me. I'm not sure what to tell you.

 

could it be a skeleton related issue?

I don't know the exact version but i am using xp32's skeleton with sos compatibility for females (including TBBP breasts, Butt and belly bones)

 

 

because of this I asked you about the requeriments, XP32 extended skeleton x.93ar50 is a must have, and as I statted at main post, you will get weird problems with other tbbp skeletons.

 

 

Technically the magic nipple and schlong shout skeleton works as well.

Its actually the same skeleton as the x.93ar50 but has 3 added bones to adjust the placement of spell and shout casts.

 

ok i downloaded this skeleton x.93ar50 does sos work on this skeletons without any issue, its says this skeleton is for test purposes on the link page?

 

 

SOS works perfectly fine.

the test version is 2.0 which is at a different location - link at top of page takes you to it.

If you downloaded the one from the green download button then you have the full non test skeleton.

Which is fully compatible with SOS - the SOS fixes are built into it along with the rough animation fix.

Just make sure at install you select the HDT rig on the last page of the installer.

Posted

 

 

 

 

SOS works perfectly fine.

the test version is 2.0 which is at a different location - link at top of page takes you to it.

If you downloaded the one from the green download button then you have the full non test skeleton.

Which is fully compatible with SOS - the SOS fixes are built into it along with the rough animation fix.

Just make sure at install you select the HDT rig on the last page of the installer.

 

Alright, i will check the hdt.xml you converted for me the first time(from the original I gave you)

Thanks, I will let you know after checking.. 

Posted

 

 

 

 

 

SOS works perfectly fine.

the test version is 2.0 which is at a different location - link at top of page takes you to it.

If you downloaded the one from the green download button then you have the full non test skeleton.

Which is fully compatible with SOS - the SOS fixes are built into it along with the rough animation fix.

Just make sure at install you select the HDT rig on the last page of the installer.

 

Alright, i will check the hdt.xml you converted for me the first time(from the original I gave you)

Thanks, I will let you know after checking.. 

 

 

no do not use the original one i made for you that one is rife with bugs.

Use the newer one that I tested and verified it working.

 

This one: Zaselim XML Merge.7z

 

*edit*

Just went and removed the bad file from the post so that it cant be downloaded anymore.

Only the working file remains.

Posted

 

 

 

 

 

 

SOS works perfectly fine.

the test version is 2.0 which is at a different location - link at top of page takes you to it.

If you downloaded the one from the green download button then you have the full non test skeleton.

Which is fully compatible with SOS - the SOS fixes are built into it along with the rough animation fix.

Just make sure at install you select the HDT rig on the last page of the installer.

 

Alright, i will check the hdt.xml you converted for me the first time(from the original I gave you)

Thanks, I will let you know after checking.. 

 

 

no do not use the original one i made for you that one is rife with bugs.

Use the newer one that I tested and verified it working.

 

This one: Zaselim XML Merge.7z

 

*edit*

Just went and removed the bad file from the post so that it cant be downloaded anymore.

Only the working file remains.

 

 

sad to say it but even after the skeletons, no animation/physics with xml files you gave me.

 

Posted

Well I'm currently using HDT 12.29, with HDT bodyslide body, XP32 Extended skeleton and clp's "All in One" Havok Object for collision. Everythiing works fine and I like my current setup. So can I still use these HDT hairs and earrings? I don't want any belly distortion. Or maybe, can I update to 14.28 and keep the current bounce I have? Sorry but I'm new to HDT stuff.

Posted

 

sad to say it but even after the skeletons, no animation/physics with xml files you gave me.

 

Then I am at a complete loss.

It worked for me.

Posted

 

 

sad to say it but even after the skeletons, no animation/physics with xml files you gave me.

 

Then I am at a complete loss.

It worked for me.

 

 

i'm also at loss here, i mean it should work. The thing making me angry is that my xml files are working. if one xml is working then all the xml files have to work if all the requirements are completed.

could skse version be the problem. i am not using 1.7.1 but the 1.6 version before 1.7 released.

Posted

 

 

 

sad to say it but even after the skeletons, no animation/physics with xml files you gave me.

 

Then I am at a complete loss.

It worked for me.

 

 

i'm also at loss here, i mean it should work. The thing making me angry is that my xml files are working. if one xml is working then all the xml files have to work if all the requirements are completed.

could skse version be the problem. i am not using 1.7.1 but the 1.6 version before 1.7 released.

 

 

I suppose its possible.

Try to upgrade to the new stable 1.7.1

1.7 is not longer an alpha if that is what kept you with 1.6

Posted

 

 

 

 

sad to say it but even after the skeletons, no animation/physics with xml files you gave me.

 

Then I am at a complete loss.

It worked for me.

 

 

i'm also at loss here, i mean it should work. The thing making me angry is that my xml files are working. if one xml is working then all the xml files have to work if all the requirements are completed.

could skse version be the problem. i am not using 1.7.1 but the 1.6 version before 1.7 released.

 

 

I suppose its possible.

Try to upgrade to the new stable 1.7.1

1.7 is not longer an alpha if that is what kept you with 1.6

 

 

yeah just did, updating fnis, sexlab,zaz animtation etc to latest.

I WAS waiting for stable version..

lets hope it will work after intalling 1.7.1

 

edited: nop, still not working..now i am out of ideas..

And one more thing, do i have to use havok object? i mean is it necessary?

because i have alot of tops/jewelry itmes on 48 slot and breast collision works for me without the havok object..

i have tried cold steel's xml file and it worked for but it also didnt have the belly collision.

Posted

 

 

 

 

 

sad to say it but even after the skeletons, no animation/physics with xml files you gave me.

 

Then I am at a complete loss.

It worked for me.

 

 

i'm also at loss here, i mean it should work. The thing making me angry is that my xml files are working. if one xml is working then all the xml files have to work if all the requirements are completed.

could skse version be the problem. i am not using 1.7.1 but the 1.6 version before 1.7 released.

 

 

I suppose its possible.

Try to upgrade to the new stable 1.7.1

1.7 is not longer an alpha if that is what kept you with 1.6

 

 

yeah just did, updating fnis, sexlab,zaz animtation etc to latest.

I WAS waiting for stable version..

lets hope it will work after intalling 1.7.1

 

edited: nop, still not working..now i am out of ideas..

And one more thing, do i have to use havok object? i mean is it necessary?

because i have alot of tops/jewelry itmes on 48 slot and breast collision works for me without the havok object..

i have tried cold steel's xml file and it worked for but it also didnt have the belly collision.

 

 

If you attach HDT directly then no you do not need havok object.

I just tested your ZGGB R body (complete package with all armors and everything)

I do not get the HDT physics with it either.

I'm thinking it must be a deeper lying problem with the body meshes themselves.

Although I don't know what it could be.

 

*edit*

Reinstalled the hdt 14.28 and deleted the defaultbbp.xml so that only the .ini and .dll were installed and the physics began working.

It did have the same problem i had with my body but i can fix that quickly and reupload a complete pack for you.

give me a minute.

 

*edit 2*

New upload better physics support.

Zaselim XML Merge 2.7z

 

I did notice however that even using the default belly xml here the belly does not move even though the breast and butt do.

Check to make sure that belly is properly weighted and attached to the belly node on skeleton.

Test with ZGGB R

Posted (edited)

Anyone know how to enable HDT on followers? I'm using the Slenea Kate CBBE mod however HDT is not enabled on her, If I use a standard breast and butt HDT mod it works.

 

EDIT: Nevermind i got it, Selena doesnt have the HDT skeleton at the right place.

Edited by ghe10
Posted

 

 

 

 

 

 

sad to say it but even after the skeletons, no animation/physics with xml files you gave me.

 

Then I am at a complete loss.

It worked for me.

 

 

i'm also at loss here, i mean it should work. The thing making me angry is that my xml files are working. if one xml is working then all the xml files have to work if all the requirements are completed.

could skse version be the problem. i am not using 1.7.1 but the 1.6 version before 1.7 released.

 

 

I suppose its possible.

Try to upgrade to the new stable 1.7.1

1.7 is not longer an alpha if that is what kept you with 1.6

 

 

yeah just did, updating fnis, sexlab,zaz animtation etc to latest.

I WAS waiting for stable version..

lets hope it will work after intalling 1.7.1

 

edited: nop, still not working..now i am out of ideas..

And one more thing, do i have to use havok object? i mean is it necessary?

because i have alot of tops/jewelry itmes on 48 slot and breast collision works for me without the havok object..

i have tried cold steel's xml file and it worked for but it also didnt have the belly collision.

 

 

If you attach HDT directly then no you do not need havok object.

I just tested your ZGGB R body (complete package with all armors and everything)

I do not get the HDT physics with it either.

I'm thinking it must be a deeper lying problem with the body meshes themselves.

Although I don't know what it could be.

 

*edit*

Reinstalled the hdt 14.28 and deleted the defaultbbp.xml so that only the .ini and .dll were installed and the physics began working.

It did have the same problem i had with my body but i can fix that quickly and reupload a complete pack for you.

give me a minute.

 

*edit 2*

New upload better physics support.

attachicon.gifZaselim XML Merge 2.7z

 

I did notice however that even using the default belly xml here the belly does not move even though the breast and butt do.

Check to make sure that belly is properly weighted and attached to the belly node on skeleton.

Test with ZGGB R

 

Thanks i will check it..

All of 3 of my released body mods don't have belly bone, three out of My private body mods in ZGGB-T Series do (ZGGB-T, ZGGB-T_Sage and ZGGB-T_Mother)

So that is why ZGGB-R's belly doesn't move but the breasts have collision on all of my released mods and works (ZGGB-R, R2 & CH).

 

here's the 3ds max pic of belly weights and the video of ZGGB-T_Mother (belly not moving) Belly not even animates when moving the player, and i am talking about collision lol...

 

 

Posted

tried another thing, i impoted the skeletons (mentioned in the main post here) in 3ds max then imported my the body on it without its skeleton and the expoted the nif file now with new skeletons..

trying the body nownin the game, hoping it will solve the issue..

 

i just saw a preBelly bone, do i need to add this bone as well and paint weights on it? rigjt now i have the npc belly bone added to my body with weights.

Posted

tell me any working body so i can check it in 3ds max, or give me the one you r using if is working properly with belly.

by the way the merged file 2 didnt work as well on my main body. adding the bones to my new body chml..

Posted

tell me any working body so i can check it in 3ds max, or give me the one you r using if is working properly with belly.

by the way the merged file 2 didnt work as well on my main body. adding the bones to my new body chml..

 

heres my female_0 and _1

They are built off the adec body if it matters.

Character assets.7z

Posted

 

tell me any working body so i can check it in 3ds max, or give me the one you r using if is working properly with belly.

by the way the merged file 2 didnt work as well on my main body. adding the bones to my new body chml..

 

heres my female_0 and _1

They are built off the adec body if it matters.

attachicon.gifCharacter assets.7z

 

 

its a sample body and has the same skin modifier n weights..plz check if it works in ur game..

 

femalebody_1.nif

Posted

 

 

tell me any working body so i can check it in 3ds max, or give me the one you r using if is working properly with belly.

by the way the merged file 2 didnt work as well on my main body. adding the bones to my new body chml..

 

heres my female_0 and _1

They are built off the adec body if it matters.

attachicon.gifCharacter assets.7z

 

 

its a sample body and has the same skin modifier n weights..plz check if it works in ur game..

 

 

 

Works perfectly fine for me.

Posted

 

 

 

tell me any working body so i can check it in 3ds max, or give me the one you r using if is working properly with belly.

by the way the merged file 2 didnt work as well on my main body. adding the bones to my new body chml..

 

heres my female_0 and _1

They are built off the adec body if it matters.

attachicon.gifCharacter assets.7z

 

 

its a sample body and has the same skin modifier n weights..plz check if it works in ur game..

 

 

 

Works perfectly fine for me.

 

If the belly works then there is some other issue i am having,

I have everything recommended (mentioned in the main post), My xml file works (coldsteel's xml file also worked for me but it didn't have the collision entries for the belly but the belly wasn't animating with that file as well, breasts and butt animation was working fine though)

Do i need to remove the hdtphysicsExtensions.log file after install the new xml files?

Are you using havok object or using just xml files i do? if you are using then give me the link of havok object if you know. i might as well try havok object as well

Posted

finally i got it to work, i figured out the problem.

i was watching a movie and in this one dialouge a word RACE came and i said to my self "o com'on i am using ningheim race and it uses its own skeletons" so i copied the skeletons from female assets folder into ningheim race female assets folder and ran tha game and it worked...

though i need to re-paint the weights on belly so the animation becomes more smoother..

Posted

Guys, since no one answered I decided to ask again : can someone tell me which variable I need to change to increase time of belly jiggling like on boobs and butt?

Posted

Guys, since no one answered I decided to ask again : can someone tell me which variable I need to change to increase time of belly jiggling like on boobs and butt?

 

Open XML in JFF.

post-227966-0-59529600-1405200874_thumb.png

 

I think its these so try to mess around with the settings in the picture.

Posted

 

Guys, since no one answered I decided to ask again : can someone tell me which variable I need to change to increase time of belly jiggling like on boobs and butt?

 

Open XML in JFF.

attachicon.gifUntitled.png

 

I think its these so try to mess around with the settings in the picture.

 

I have installed Net Framework 4.5.1 and this.. post-204983-0-42983200-1405205480_thumb.jpg this is enough to run perfectly JFF ? ^_^

 

or you need something else ? :blush:

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