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Working Vagina + HDT Collisions + Hair Physics Now With Belly Support


Daiemonic

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Guest Xxxxxxxx4688
Posted

Anyone else having problems with XPMSE 2?

 

I enable the Havok skeleton rig map on the installer and enable the all in one package from OP but nothing seems to work..

Only thing I get is my game stuttering.

 

The body I use is the one from Remodeled Armors.

http://www.nexusmods.com/skyrim/mods/25259/?

Posted

Groovtama has answered this frequently on the XMPSE 2 thread.

Basically the problem is that you did not read the giant red writing on the XMPSE 2 OP.

 

To simplify:

The game will suffer from stuttering when using the new skeleton without changing the bone calls in the HDT xml to their new names.

Posted

 

When I use your HDT All in one . I cann't have any HDT effect. So I install hdtPhysicsExtensions & HDT Havok Object v1.2 by myself. And it works. the HDT and IDLE are work.

 

However. I now have a weird animation on breast collision when the hands reach them as stuck on high possition. I tried to unequip the havok object but it still not work. The hands are cut into the breast now . I have encounter to this problem a long long time. And I almost get crazy. It would be very appreciate if someone can help me.  

 

I have tried different body mesh including.. Manga CBBE ... UNPB... The problem are still here. I do think the problem are come from the hdtPhysicsExtensions. But when I use your modified all in one version..  There are no any HDT effect . So I cannot confirm it. 

 

The screenshot of my problem : 

 

 

 Increase hand size 0.8 (if used ECE)

 

 

i am using ECE but the maximum of the hand size can just be adjusted to 0.4. 

 

So I increase it to 0.4 ..  The effect are better.. Thank you very much.. 

 

I already install the ECE of 2x wider slider bar.. but why can i just increase it to 0.4? 

 

I think when I settled this problem. I can really solve all my problem.

Posted

more violent sex!!!!

 

ok serious now. there are a few factors you could change in the xml using JFF.

I think these are what you should tweak (i may be wrong though):

 

 

restitution

mass

gravity

dampening

And increasing linear and angular contraints

 

Posted

after installing all of this, my fps went from about 60 to 4.  This has happened to me in the past when changing the havok settings to something other than default.  Anyone know what could be going on?

Posted

are you using the new XMPSE 2.5 with the main download xml's?

yes = that is your problem. XMPSE 2+ uses new bone names for the belly and xml's designed for the old (now named legacy) version will cause a serious drop in fps.

 

If you are using the new skeleton search through the last 3 or so pages for the ones tweaked for the new skeleton.

Posted

are you using the new XMPSE 2.5 with the main download xml's?

yes = that is your problem. XMPSE 2+ uses new bone names for the belly and xml's designed for the old (now named legacy) version will cause a serious drop in fps.

 

If you are using the new skeleton search through the last 3 or so pages for the ones tweaked for the new skeleton.

but as long as the 3D Real Vagina does not work, what do I need to upgrade to XPMS2 ? :blink:

Posted

are you using the new XMPSE 2.5 with the main download xml's?

yes = that is your problem. XMPSE 2+ uses new bone names for the belly and xml's designed for the old (now named legacy) version will cause a serious drop in fps.

 

If you are using the new skeleton search through the last 3 or so pages for the ones tweaked for the new skeleton.

 

I hate to ask for more, but can you link to what?  I searched the last 3 pages and there are at least 5-6 different "tweaked" versions.

 

Edit:  I saw your post about helping someone that had major lag.  But dont see any follow up file to that.

Guest emilio
Posted

I can't get belly distortions to work using the new xpmse skeleton + edited (renamed bones) daeimonic .xmls. jiggliness works, just no collisions. wait for fix?

Posted

 

 

 

are you using the new XMPSE 2.5 with the main download xml's?
yes = that is your problem. XMPSE 2+ uses new bone names for the belly and xml's designed for the old (now named legacy) version will cause a serious drop in fps.
 
If you are using the new skeleton search through the last 3 or so pages for the ones tweaked for the new skeleton.


but as long as the 3D Real Vagina does not work, what do I need to upgrade to XPMS2 ? :blink:

 

 

 

First to upgrade skeleton, all you need is the skeleton.

 

 

 

are you using the new XMPSE 2.5 with the main download xml's?

yes = that is your problem. XMPSE 2+ uses new bone names for the belly and xml's designed for the old (now named legacy) version will cause a serious drop in fps.

 

If you are using the new skeleton search through the last 3 or so pages for the ones tweaked for the new skeleton.

 

I hate to ask for more, but can you link to what?  I searched the last 3 pages and there are at least 5-6 different "tweaked" versions.

 

Edit:  I saw your post about helping someone that had major lag.  But dont see any follow up file to that.

 

 

 

Then you need a xml designed to work for the XMPSE 2

Posted

I am having a issue which i didn't have previously..

 

In most of the poses and dancing animation the breasts don't move when arms collide with the breasts (instead the arms go inside the breasts) in certain poses and animations but the collision is working fine in idle pose animations (including the ones on the post)

 

The collision is working fine with my old HDT.xml file(don't have belly collision), which someone (sorry don't remember the name) here updated for me by adding the belly collision. The size of the updated xml file is also less than my original(old) xml file.

 

Can some plz fix/add the entries missing from the current hdt.xml file i am using from my old file, I will be really grateful for the help. Thanks

 

current file

hdt.xml

 

previous file

hdt_July2014.xml

 

Posted

So my HDT is freaking out with the Havok Object equipped. Like the breasts and butt both just freak out and shoot around in every which direction, but they don't do that with it equipped. I just tried changing over the BBP from the Idle1 to the Idle 2 that has more bounce. Did I skip a step and mess something up in the process?

 

EDIT: Might have figured this out. Not 100% how correct I am, but if I have all linked HDT meshes for the bodies, would the object itself become irrelevant and thus "break" when used with those meshes? There aren't any issues with the bounce or anything with the object unequipped is what has led me to this conclusion.

 

If I'm wrong, please, correct me. I'm willing to learn more about this as I do so enjoy using modifications such as these.

Posted

I am having a issue which i didn't have previously..

 

In most of the poses and dancing animation the breasts don't move when arms collide with the breasts (instead the arms go inside the breasts) in certain poses and animations but the collision is working fine in idle pose animations (including the ones on the post)

 

The collision is working fine with my old HDT.xml file(don't have belly collision), which someone (sorry don't remember the name) here updated for me by adding the belly collision. The size of the updated xml file is also less than my original(old) xml file.

 

Can some plz fix/add the entries missing from the current hdt.xml file i am using from my old file, I will be really grateful for the help. Thanks

 

current file

attachicon.gifhdt.xml

 

previous file

attachicon.gifhdt_July2014.xml

 

here you go. hdt.xml

And if that one now causes an inward belly... here you go hdt - belly cave in fix.xml

 

your previous file has no belly so there is no point in changing it.

As for collisions if that doesn't help i dont know what to do. sorry.

 

Posted

So my HDT is freaking out with the Havok Object equipped. Like the breasts and butt both just freak out and shoot around in every which direction, but they don't do that with it equipped. I just tried changing over the BBP from the Idle1 to the Idle 2 that has more bounce. Did I skip a step and mess something up in the process?

 

EDIT: Might have figured this out. Not 100% how correct I am, but if I have all linked HDT meshes for the bodies, would the object itself become irrelevant and thus "break" when used with those meshes? There aren't any issues with the bounce or anything with the object unequipped is what has led me to this conclusion.

 

If I'm wrong, please, correct me. I'm willing to learn more about this as I do so enjoy using modifications such as these.

 

{(0)} - If hdt is directly attached to all body and torso armor meshes the havok object becomes irrelevant.

         - Needs to be attached to the torso armors as well because almost every armor has a body mesh that is built-in with it that replaces the one when naked..

{(0)} - no It wont break anything, it wont even hurt anything, the mesh and havok object will both tell the game the same thing.

         - think of it this way:

 

 

conversation:

Mesh "we should run physics this way!"

Havok Object "No, we should run physics this way!"

Game "Wait... You both just said the same thing..."

Mesh & Havok Object "Ohh, well we should do that then!"

Game "OK"

 

 

Posted

 

I am having a issue which i didn't have previously..

 

In most of the poses and dancing animation the breasts don't move when arms collide with the breasts (instead the arms go inside the breasts) in certain poses and animations but the collision is working fine in idle pose animations (including the ones on the post)

 

The collision is working fine with my old HDT.xml file(don't have belly collision), which someone (sorry don't remember the name) here updated for me by adding the belly collision. The size of the updated xml file is also less than my original(old) xml file.

 

Can some plz fix/add the entries missing from the current hdt.xml file i am using from my old file, I will be really grateful for the help. Thanks

 

current file

attachicon.gifhdt.xml

 

previous file

attachicon.gifhdt_July2014.xml

 

here you go. attachicon.gifhdt.xml

And if that one now causes an inward belly... here you go attachicon.gifhdt - belly cave in fix.xml

 

your previous file has no belly so there is no point in changing it.

As for collisions if that doesn't help i dont know what to do. sorry.

 

 

Thanks, I uploaded the old hdt files incase if anyone or you wanted to see what is missing from the new one..

 

So these two new files will get the collision right in poses? And do i use the 2nd file or first i use the first one and if i have that belly inward thing then use the 2nd one?

Posted

 

 

 

are you using the new XMPSE 2.5 with the main download xml's?

yes = that is your problem. XMPSE 2+ uses new bone names for the belly and xml's designed for the old (now named legacy) version will cause a serious drop in fps.

 

If you are using the new skeleton search through the last 3 or so pages for the ones tweaked for the new skeleton.

but as long as the 3D Real Vagina does not work, what do I need to upgrade to XPMS2 ? :blink:

 

 

 

First to upgrade skeleton, all you need is the skeleton.

 

 

 

are you using the new XMPSE 2.5 with the main download xml's?

yes = that is your problem. XMPSE 2+ uses new bone names for the belly and xml's designed for the old (now named legacy) version will cause a serious drop in fps.

 

If you are using the new skeleton search through the last 3 or so pages for the ones tweaked for the new skeleton.

 

I hate to ask for more, but can you link to what?  I searched the last 3 pages and there are at least 5-6 different "tweaked" versions.

 

Edit:  I saw your post about helping someone that had major lag.  But dont see any follow up file to that.

 

 

 

Then you need a xml designed to work for the XMPSE 2

i used that that  hdtPhysicsExtensionsDefaultBBP  and my game slowed to a crawl, even in menus. i've used about 11 different xmls and that slow down happened w/ 2. the other was on the front page of this thread. what causes my slow down? i use xpse 2.05 now but it happened w/ the 9050 or whatever

 

 

Posted

 

 

 

 

I am having a issue which i didn't have previously..

 

In most of the poses and dancing animation the breasts don't move when arms collide with the breasts (instead the arms go inside the breasts) in certain poses and animations but the collision is working fine in idle pose animations (including the ones on the post)

 

The collision is working fine with my old HDT.xml file(don't have belly collision), which someone (sorry don't remember the name) here updated for me by adding the belly collision. The size of the updated xml file is also less than my original(old) xml file.

 

Can some plz fix/add the entries missing from the current hdt.xml file i am using from my old file, I will be really grateful for the help. Thanks

 

current file

attachicon.gifhdt.xml

 

previous file

attachicon.gifhdt_July2014.xml

 

here you go. attachicon.gifhdt.xml

And if that one now causes an inward belly... here you go attachicon.gifhdt - belly cave in fix.xml

 

your previous file has no belly so there is no point in changing it.

As for collisions if that doesn't help i dont know what to do. sorry.

Thanks, I uploaded the old hdt files incase if anyone or you wanted to see what is missing from the new one..

 

So these two new files will get the collision right in poses? And do i use the 2nd file or first i use the first one and if i have that belly inward thing then use the 2nd one?

 

 

{[()]} - I cannot guarantee anything but it is designed to work with the new skeleton. In theory collision should work as intended.

{[()]} - the exact method highlighted in green.

 

 

 

 

 

 

are you using the new XMPSE 2.5 with the main download xml's?
yes = that is your problem. XMPSE 2+ uses new bone names for the belly and xml's designed for the old (now named legacy) version will cause a serious drop in fps.
 
If you are using the new skeleton search through the last 3 or so pages for the ones tweaked for the new skeleton.


but as long as the 3D Real Vagina does not work, what do I need to upgrade to XPMS2 ? :blink:

 

 

First to upgrade skeleton, all you need is the skeleton.

 

 

 

are you using the new XMPSE 2.5 with the main download xml's?

yes = that is your problem. XMPSE 2+ uses new bone names for the belly and xml's designed for the old (now named legacy) version will cause a serious drop in fps.

 

If you are using the new skeleton search through the last 3 or so pages for the ones tweaked for the new skeleton.

 

I hate to ask for more, but can you link to what?  I searched the last 3 pages and there are at least 5-6 different "tweaked" versions.

 

Edit:  I saw your post about helping someone that had major lag.  But dont see any follow up file to that.

 

 

Then you need a xml designed to work for the XMPSE 2

i used that that  hdtPhysicsExtensionsDefaultBBP  and my game slowed to a crawl, even in menus. i've used about 11 different xmls and that slow down happened w/ 2. the other was on the front page of this thread. what causes my slow down? i use xpse 2.05 now but it happened w/ the 9050 or whatever

 

 

This is going to be a little more difficult then. Send me a PM answering these questions:

 

 

1. Are you using NMM or MO?

2. Are you using havok object or direct hdt attachment to meshes?

 

possible answers:

1a. NMM = before sending a PM make sure the last things installed are (preferably in this order, to be safe): 2.05 skeleton then HDT 14.28 then your xml. - test in game and still doesn't work = move to answer 2

1b. MO = before sending a PM adjust priorities so that the last things loaded are in the above order - test in game and still doesn't work = move to answer 2.

---------------------------------------------

2a. Havok Object = is the xml in the correct location after following answer 1a. or 1b.

****No = Fix xml location and repeat 2a.

****Yes = Is the havok object equipped?

********No = Equip it!

********Yes = Then I have no Idea whats wrong

2b. Direct attachment = easier to just send me the following files in a PM:

*femalehead.nif

*femalehands_0 & _1

*femalebody_0 & _1

*The _0 &_1 file for 1 armor and clothing (not gloves or boots) that you know has had functional HDT physics in the past.

*The xml you want to use.

 

 

Posted

 

I am having a issue which i didn't have previously..

 

In most of the poses and dancing animation the breasts don't move when arms collide with the breasts (instead the arms go inside the breasts) in certain poses and animations but the collision is working fine in idle pose animations (including the ones on the post)

 

The collision is working fine with my old HDT.xml file(don't have belly collision), which someone (sorry don't remember the name) here updated for me by adding the belly collision. The size of the updated xml file is also less than my original(old) xml file.

 

Can some plz fix/add the entries missing from the current hdt.xml file i am using from my old file, I will be really grateful for the help. Thanks

 

current file

attachicon.gifhdt.xml

 

previous file

attachicon.gifhdt_July2014.xml

 

here you go. attachicon.gifhdt.xml

And if that one now causes an inward belly... here you go attachicon.gifhdt - belly cave in fix.xml

 

your previous file has no belly so there is no point in changing it.

As for collisions if that doesn't help i dont know what to do. sorry.

 

 

 

How do I use these? Attach to body or replace hdtPhysicsExtensionsDefaultBBP.xml?

Posted

 

 

I am having a issue which i didn't have previously..

 

In most of the poses and dancing animation the breasts don't move when arms collide with the breasts (instead the arms go inside the breasts) in certain poses and animations but the collision is working fine in idle pose animations (including the ones on the post)

 

The collision is working fine with my old HDT.xml file(don't have belly collision), which someone (sorry don't remember the name) here updated for me by adding the belly collision. The size of the updated xml file is also less than my original(old) xml file.

 

Can some plz fix/add the entries missing from the current hdt.xml file i am using from my old file, I will be really grateful for the help. Thanks

 

current file

attachicon.gifhdt.xml

 

previous file

attachicon.gifhdt_July2014.xml

 

here you go. attachicon.gifhdt.xml

And if that one now causes an inward belly... here you go attachicon.gifhdt - belly cave in fix.xml

 

your previous file has no belly so there is no point in changing it.

As for collisions if that doesn't help i dont know what to do. sorry.

 

 

 

How do I use these? Attach to body or replace hdtPhysicsExtensionsDefaultBBP.xml?

 

 

rename and replace hdtPhysicsExtensionsDefaultBBP.xml

 

Posted

 

 

 

I am having a issue which i didn't have previously..

 

In most of the poses and dancing animation the breasts don't move when arms collide with the breasts (instead the arms go inside the breasts) in certain poses and animations but the collision is working fine in idle pose animations (including the ones on the post)

 

The collision is working fine with my old HDT.xml file(don't have belly collision), which someone (sorry don't remember the name) here updated for me by adding the belly collision. The size of the updated xml file is also less than my original(old) xml file.

 

Can some plz fix/add the entries missing from the current hdt.xml file i am using from my old file, I will be really grateful for the help. Thanks

 

current file

attachicon.gifhdt.xml

 

previous file

attachicon.gifhdt_July2014.xml

 

here you go. attachicon.gifhdt.xml

And if that one now causes an inward belly... here you go attachicon.gifhdt - belly cave in fix.xml

 

your previous file has no belly so there is no point in changing it.

As for collisions if that doesn't help i dont know what to do. sorry.

 

 

 

How do I use these? Attach to body or replace hdtPhysicsExtensionsDefaultBBP.xml?

 

 

rename and replace hdtPhysicsExtensionsDefaultBBP.xml

 

 

 

I did that and my butt and boobs are rock solid. I'm using the older XPMSE skeleton, should I use the newest version? Do I need other version of HDT than the newest one? Do I need HDT object?

Posted

 

 

 

 

I am having a issue which i didn't have previously..

 

In most of the poses and dancing animation the breasts don't move when arms collide with the breasts (instead the arms go inside the breasts) in certain poses and animations but the collision is working fine in idle pose animations (including the ones on the post)

 

The collision is working fine with my old HDT.xml file(don't have belly collision), which someone (sorry don't remember the name) here updated for me by adding the belly collision. The size of the updated xml file is also less than my original(old) xml file.

 

Can some plz fix/add the entries missing from the current hdt.xml file i am using from my old file, I will be really grateful for the help. Thanks

 

current file

attachicon.gifhdt.xml

 

previous file

attachicon.gifhdt_July2014.xml

 

here you go. attachicon.gifhdt.xml

And if that one now causes an inward belly... here you go attachicon.gifhdt - belly cave in fix.xml

 

your previous file has no belly so there is no point in changing it.

As for collisions if that doesn't help i dont know what to do. sorry.

 

 

 

How do I use these? Attach to body or replace hdtPhysicsExtensionsDefaultBBP.xml?

 

 

rename and replace hdtPhysicsExtensionsDefaultBBP.xml

 

 

 

I did that and my butt and boobs are rock solid. I'm using the older XPMSE skeleton, should I use the newest version? Do I need other version of HDT than the newest one? Do I need HDT object?

 

 

using the new skeleton with that xml should fix things

old skeleton requires different xml. for old skeleton use one of the xmls on first page and follow directions. all your other questions should be answered by reading through the directions.

Guest emilio
Posted

 

 

 

 

 

 

 

 

I am having a issue which i didn't have previously..

 

In most of the poses and dancing animation the breasts don't move when arms collide with the breasts (instead the arms go inside the breasts) in certain poses and animations but the collision is working fine in idle pose animations (including the ones on the post)

 

The collision is working fine with my old HDT.xml file(don't have belly collision), which someone (sorry don't remember the name) here updated for me by adding the belly collision. The size of the updated xml file is also less than my original(old) xml file.

 

Can some plz fix/add the entries missing from the current hdt.xml file i am using from my old file, I will be really grateful for the help. Thanks

 

current file

attachicon.gifhdt.xml

 

previous file

attachicon.gifhdt_July2014.xml

 

here you go. attachicon.gifhdt.xml

And if that one now causes an inward belly... here you go attachicon.gifhdt - belly cave in fix.xml

 

your previous file has no belly so there is no point in changing it.

As for collisions if that doesn't help i dont know what to do. sorry.
 

 

 

How do I use these? Attach to body or replace hdtPhysicsExtensionsDefaultBBP.xml?

 

 

rename and replace hdtPhysicsExtensionsDefaultBBP.xml
 

 

 

I did that and my butt and boobs are rock solid. I'm using the older XPMSE skeleton, should I use the newest version? Do I need other version of HDT than the newest one? Do I need HDT object?

 

 

using the new skeleton with that xml should fix things
old skeleton requires different xml. for old skeleton use one of the xmls on first page and follow directions. all your other questions should be answered by reading through the directions.

 

 

 



yeah i've tried using those attatched XMLs + XPMSE 2.05. the jiggly bits work, but no collisions.

Posted

 

 

 

 

 

 

 

 

I am having a issue which i didn't have previously..

 

In most of the poses and dancing animation the breasts don't move when arms collide with the breasts (instead the arms go inside the breasts) in certain poses and animations but the collision is working fine in idle pose animations (including the ones on the post)

 

The collision is working fine with my old HDT.xml file(don't have belly collision), which someone (sorry don't remember the name) here updated for me by adding the belly collision. The size of the updated xml file is also less than my original(old) xml file.

 

Can some plz fix/add the entries missing from the current hdt.xml file i am using from my old file, I will be really grateful for the help. Thanks

 

current file

attachicon.gifhdt.xml

 

previous file

attachicon.gifhdt_July2014.xml

 

here you go. attachicon.gifhdt.xml

And if that one now causes an inward belly... here you go attachicon.gifhdt - belly cave in fix.xml

 

your previous file has no belly so there is no point in changing it.

As for collisions if that doesn't help i dont know what to do. sorry.

 

 

 

How do I use these? Attach to body or replace hdtPhysicsExtensionsDefaultBBP.xml?

 

 

rename and replace hdtPhysicsExtensionsDefaultBBP.xml

 

 

 

I did that and my butt and boobs are rock solid. I'm using the older XPMSE skeleton, should I use the newest version? Do I need other version of HDT than the newest one? Do I need HDT object?

 

 

using the new skeleton with that xml should fix things

old skeleton requires different xml. for old skeleton use one of the xmls on first page and follow directions. all your other questions should be answered by reading through the directions.

 

 

 

 

 

yeah i've tried using those attatched XMLs + XPMSE 2.05. the jiggly bits work, but no collisions.

I'm out of ideas then.

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