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Working Vagina + HDT Collisions + Hair Physics Now With Belly Support


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i have a favor to ask, will anyone add the entries for the belly in my hdt.xml file if its not too much wprk to do. i will be very grateful for the help. i will upload the xml files(the ones i am using are custom edited)

the body i use has belly node in it..

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Guys, can someone tell me which value I need to change in xml file to increase time of belly jiggling? Looks like boobs and butt jiggling about 4 seconds, but belly jiggle only 1-1.5 seconds. 

 

can someone tell me what do add in my xml file for the belly jiggle, my xml file doesnt have the belly jiggle.

Link to comment

 

Guys, can someone tell me which value I need to change in xml file to increase time of belly jiggling? Looks like boobs and butt jiggling about 4 seconds, but belly jiggle only 1-1.5 seconds. 

 

can someone tell me what do add in my xml file for the belly jiggle, my xml file doesnt have the belly jiggle.

 

download xml file "all in one" on first post and there would be jiggle.

Link to comment

 

 

Guys, can someone tell me which value I need to change in xml file to increase time of belly jiggling? Looks like boobs and butt jiggling about 4 seconds, but belly jiggle only 1-1.5 seconds. 

 

can someone tell me what do add in my xml file for the belly jiggle, my xml file doesnt have the belly jiggle.

 

download xml file "all in one" on first post and there would be jiggle.

 

 

the reason i ask because i have my own custom xml file for breasts and butt jiggle the way i want. a friend edited it for me but he is unavailable. by downloading the posted xml file they breasts and butt jiggle will also change.

Link to comment

 

 

 

Guys, can someone tell me which value I need to change in xml file to increase time of belly jiggling? Looks like boobs and butt jiggling about 4 seconds, but belly jiggle only 1-1.5 seconds. 

 

can someone tell me what do add in my xml file for the belly jiggle, my xml file doesnt have the belly jiggle.

 

download xml file "all in one" on first post and there would be jiggle.

 

 

the reason i ask because i have my own custom xml file for breasts and butt jiggle the way i want. a friend edited it for me but he is unavailable. by downloading the posted xml file they breasts and butt jiggle will also change.

 

 

Toss me your xml.

I cant make any promises but I cant have a look at it.

Link to comment

 

 

 

 

Guys, can someone tell me which value I need to change in xml file to increase time of belly jiggling? Looks like boobs and butt jiggling about 4 seconds, but belly jiggle only 1-1.5 seconds. 

 

can someone tell me what do add in my xml file for the belly jiggle, my xml file doesnt have the belly jiggle.

 

download xml file "all in one" on first post and there would be jiggle.

 

 

the reason i ask because i have my own custom xml file for breasts and butt jiggle the way i want. a friend edited it for me but he is unavailable. by downloading the posted xml file they breasts and butt jiggle will also change.

 

 

Toss me your xml.

I cant make any promises but I cant have a look at it.

 

Thanks..

 

Zaselim-XML.rar

 

 

Link to comment

 

 

 

Guys, can someone tell me which value I need to change in xml file to increase time of belly jiggling? Looks like boobs and butt jiggling about 4 seconds, but belly jiggle only 1-1.5 seconds. 

 

can someone tell me what do add in my xml file for the belly jiggle, my xml file doesnt have the belly jiggle.

 

download xml file "all in one" on first post and there would be jiggle.

 

 

the reason i ask because i have my own custom xml file for breasts and butt jiggle the way i want. a friend edited it for me but he is unavailable. by downloading the posted xml file they breasts and butt jiggle will also change.

 

http://www.loverslab.com/topic/27122-hdt-collisions-hair-physics-now-with-belly-support-updated-just-another-hdt-xml-file/?p=742009 here is a little instruction. You can use it to copy your boobs and butt physics settings to the "all in one" .xml file.

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Guys, can someone tell me which value I need to change in xml file to increase time of belly jiggling? Looks like boobs and butt jiggling about 4 seconds, but belly jiggle only 1-1.5 seconds. 

 

can someone tell me what do add in my xml file for the belly jiggle, my xml file doesnt have the belly jiggle.

 

download xml file "all in one" on first post and there would be jiggle.

 

 

the reason i ask because i have my own custom xml file for breasts and butt jiggle the way i want. a friend edited it for me but he is unavailable. by downloading the posted xml file they breasts and butt jiggle will also change.

 

 

Toss me your xml.

I cant make any promises but I cant have a look at it.

 

Thanks..

 

attachicon.gifZaselim-XML.rar

 

 

 

 

Here you go. no idea if it will work but i finally fixed it so it no longer crashes JFF.

JFF on my end also registers proper values.

So heres hoping it works.

*my work computer is not in a position to test at the moment*

*file removed*

Link to comment

 

 

 

 

 

 

Guys, can someone tell me which value I need to change in xml file to increase time of belly jiggling? Looks like boobs and butt jiggling about 4 seconds, but belly jiggle only 1-1.5 seconds. 

 

can someone tell me what do add in my xml file for the belly jiggle, my xml file doesnt have the belly jiggle.

 

download xml file "all in one" on first post and there would be jiggle.

 

 

the reason i ask because i have my own custom xml file for breasts and butt jiggle the way i want. a friend edited it for me but he is unavailable. by downloading the posted xml file they breasts and butt jiggle will also change.

 

 

Toss me your xml.

I cant make any promises but I cant have a look at it.

 

Thanks..

 

attachicon.gifZaselim-XML.rar

 

 

 

 

Here you go. no idea if it will work but i finally fixed it so it no longer crashes JFF.

JFF on my end also registers proper values.

So heres hoping it works.

*my work computer is not in a position to test at the moment*

attachicon.gifZaselim.7

i just checked it, now there no animation at all..

Link to comment

 

 

 

 

 

 

Guys, can someone tell me which value I need to change in xml file to increase time of belly jiggling? Looks like boobs and butt jiggling about 4 seconds, but belly jiggle only 1-1.5 seconds. 

 

can someone tell me what do add in my xml file for the belly jiggle, my xml file doesnt have the belly jiggle.

 

download xml file "all in one" on first post and there would be jiggle.

 

 

the reason i ask because i have my own custom xml file for breasts and butt jiggle the way i want. a friend edited it for me but he is unavailable. by downloading the posted xml file they breasts and butt jiggle will also change.

 

 

Toss me your xml.

I cant make any promises but I cant have a look at it.

 

Thanks..

 

attachicon.gifZaselim-XML.rar

 

 

 

 

Here you go. no idea if it will work but i finally fixed it so it no longer crashes JFF.

JFF on my end also registers proper values.

So heres hoping it works.

*my work computer is not in a position to test at the moment*

attachicon.gifZaselim.7z

 

just checked it, now there is no animation at all

Link to comment

 

 

 

 

 

 

 

Guys, can someone tell me which value I need to change in xml file to increase time of belly jiggling? Looks like boobs and butt jiggling about 4 seconds, but belly jiggle only 1-1.5 seconds. 

 

can someone tell me what do add in my xml file for the belly jiggle, my xml file doesnt have the belly jiggle.

 

download xml file "all in one" on first post and there would be jiggle.

 

 

the reason i ask because i have my own custom xml file for breasts and butt jiggle the way i want. a friend edited it for me but he is unavailable. by downloading the posted xml file they breasts and butt jiggle will also change.

 

 

Toss me your xml.

I cant make any promises but I cant have a look at it.

 

Thanks..

 

attachicon.gifZaselim-XML.rar

 

 

 

 

Here you go. no idea if it will work but i finally fixed it so it no longer crashes JFF.

JFF on my end also registers proper values.

So heres hoping it works.

*my work computer is not in a position to test at the moment*

attachicon.gifZaselim.7z

 

just checked it, now there is no animation at all

 

 

Damn, Sorry.

I did what I could.

Someone else who is more adept at XMl's will need to do it I guess.

Link to comment

 

just checked it, now there is no animation at all

 

 

Damn, Sorry.

I did what I could.

Someone else who is more adept at XMl's will need to do it I guess.

 

Can you atleast tell me what do i need to edit in the xml file for the belly movement.

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This is what a xml that only affects the belly looks like.

This needs to be edited and and merged into your xml

 

 

 

 

<?xml version="1.0" encoding="ascii"?>
<hkpackfile classversion="9" contentsversion="hk_2013.1.0-r1" toplevelobject="#0057">

    <hksection name="__data__">

        <hkobject name="#0058" class="hkpSpringDamperConstraintMotor" signature="0x7ead26f6">
            <!-- memSizeAndFlags SERIALIZE_IGNORED -->
            <!-- referenceCount SERIALIZE_IGNORED -->
            <hkparam name="type">TYPE_SPRING_DAMPER</hkparam>
            <hkparam name="minForce">-1000000.000000</hkparam>
            <hkparam name="maxForce">1000000.000000</hkparam>
            <hkparam name="springConstant">6.000000</hkparam>
            <hkparam name="springDamping">1.200000</hkparam>
        </hkobject>

        <hkobject name="#0059" class="hkpSpringDamperConstraintMotor" signature="0x7ead26f6">
            <!-- memSizeAndFlags SERIALIZE_IGNORED -->
            <!-- referenceCount SERIALIZE_IGNORED -->
            <hkparam name="type">TYPE_SPRING_DAMPER</hkparam>
            <hkparam name="minForce">-1000000.000000</hkparam>
            <hkparam name="maxForce">1000000.000000</hkparam>
            <hkparam name="springConstant">6.000000</hkparam>
            <hkparam name="springDamping">1.200000</hkparam>
        </hkobject>

        <hkobject name="#0060" class="hkpSpringDamperConstraintMotor" signature="0x7ead26f6">
            <!-- memSizeAndFlags SERIALIZE_IGNORED -->
            <!-- referenceCount SERIALIZE_IGNORED -->
            <hkparam name="type">TYPE_SPRING_DAMPER</hkparam>
            <hkparam name="minForce">-1000000.000000</hkparam>
            <hkparam name="maxForce">1000000.000000</hkparam>
            <hkparam name="springConstant">6.000000</hkparam>
            <hkparam name="springDamping">1.200000</hkparam>
        </hkobject>

        <hkobject name="#0061" class="hkpSpringDamperConstraintMotor" signature="0x7ead26f6">
            <!-- memSizeAndFlags SERIALIZE_IGNORED -->
            <!-- referenceCount SERIALIZE_IGNORED -->
            <hkparam name="type">TYPE_SPRING_DAMPER</hkparam>
            <hkparam name="minForce">-1000000.000000</hkparam>
            <hkparam name="maxForce">1000000.000000</hkparam>
            <hkparam name="springConstant">400.000000</hkparam>
            <hkparam name="springDamping">0.900000</hkparam>
        </hkobject>

        <hkobject name="#0062" class="hkpSpringDamperConstraintMotor" signature="0x7ead26f6">
            <!-- memSizeAndFlags SERIALIZE_IGNORED -->
            <!-- referenceCount SERIALIZE_IGNORED -->
            <hkparam name="type">TYPE_SPRING_DAMPER</hkparam>
            <hkparam name="minForce">-1000000.000000</hkparam>
            <hkparam name="maxForce">1000000.000000</hkparam>
            <hkparam name="springConstant">400.000000</hkparam>
            <hkparam name="springDamping">0.900000</hkparam>
        </hkobject>

        <hkobject name="#0063" class="hkpSpringDamperConstraintMotor" signature="0x7ead26f6">
            <!-- memSizeAndFlags SERIALIZE_IGNORED -->
            <!-- referenceCount SERIALIZE_IGNORED -->
            <hkparam name="type">TYPE_SPRING_DAMPER</hkparam>
            <hkparam name="minForce">-1000000.000000</hkparam>
            <hkparam name="maxForce">1000000.000000</hkparam>
            <hkparam name="springConstant">400.000000</hkparam>
            <hkparam name="springDamping">0.900000</hkparam>
        </hkobject>

        <hkobject name="#0064" class="hkpGenericConstraintData" signature="0xda80914e">
            <!-- memSizeAndFlags SERIALIZE_IGNORED -->
            <!-- referenceCount SERIALIZE_IGNORED -->
            <hkparam name="userData">0</hkparam>
            <hkparam name="atoms">
                <hkobject>
                    <hkparam name="bridgeAtom">
                        <hkobject>
                            <hkparam name="type">TYPE_BRIDGE</hkparam>
                            <!-- buildJacobianFunc SERIALIZE_IGNORED -->
                            <hkparam name="constraintData">#0064</hkparam>
                            <!-- padding SERIALIZE_IGNORED -->
                        </hkobject>
                    </hkparam>
                </hkobject>
            </hkparam>
            <hkparam name="scheme">
                <hkobject>
                    <!-- info SERIALIZE_IGNORED -->
                    <hkparam name="data" numelements="23">
                        (0.000000 0.000000 0.000000 0.000000)
                        (0.000000 0.000000 0.000000 0.000000)
                        (1.000000 -0.000002 -0.000000 0.000000)
                        (0.000002 0.994605 0.103738 0.000000)
                        (-0.000000 -0.103738 0.994605 0.000000)
                        (-0.010000 0.010000 0.000000 0.000000)
                        (0.100000 6.000000 0.000000 0.000000)
                        (-15.000000 5.000000 0.000000 0.000000)
                        (0.000000 0.000000 0.000000 0.000000)
                        (1.000000 0.000000 0.000000 0.000000)
                        (2.000000 0.000000 0.000000 0.000000)
                        (1.000000 -0.000002 -0.000000 0.000000)
                        (0.000002 0.994605 0.103738 0.000000)
                        (-0.000000 -0.103738 0.994605 0.000000)
                        (1.000000 0.000000 0.000000 0.000000)
                        (0.000000 1.000000 0.000000 0.000000)
                        (0.000000 0.000000 1.000000 0.000000)
                        (-0.010000 0.010000 0.000000 0.000000)
                        (-0.010000 0.010000 0.000000 0.000000)
                        (-0.100000 0.100000 0.000000 0.000000)
                        (3.000000 0.000000 0.000000 0.000000)
                        (4.000000 0.000000 0.000000 0.000000)
                        (5.000000 0.000000 0.000000 0.000000)
                    </hkparam>
                    <hkparam name="commands" numelements="35">
                        1 2 4 0 4 1 4 2 16 0 16 1 16 2 15 0
                        15 1 15 2 8 9 17 0 17 1 17 2 14 0 14 1
                        14 2 0
                    </hkparam>
                    <!-- modifiers SERIALIZE_IGNORED -->
                    <hkparam name="motors" numelements="6">
                        #0063 #0062 #0061 #0060 #0059 #0058
                    </hkparam>
                </hkobject>
            </hkparam>
        </hkobject>

        <hkobject name="#0067" class="hkpSphereShape" signature="0x89b169a3">
            <!-- memSizeAndFlags SERIALIZE_IGNORED -->
            <!-- referenceCount SERIALIZE_IGNORED -->
            <!-- type SERIALIZE_IGNORED -->
            <hkparam name="dispatchType">USER</hkparam>
            <hkparam name="bitsPerKey">0</hkparam>
            <hkparam name="shapeInfoCodecType">NULL_CODEC</hkparam>
            <hkparam name="userData">0</hkparam>
            <hkparam name="radius">0.500000</hkparam>
            <!-- pad16 SERIALIZE_IGNORED -->
        </hkobject>

        <hkobject name="#0066" class="hkpRigidBody" signature="0xd0313594">
            <!-- memSizeAndFlags SERIALIZE_IGNORED -->
            <!-- referenceCount SERIALIZE_IGNORED -->
            <!-- world SERIALIZE_IGNORED -->
            <hkparam name="userData">0</hkparam>
            <hkparam name="collidable">
                <hkobject>
                    <hkparam name="shape">#0067</hkparam>
                    <hkparam name="shapeKey">4294967295</hkparam>
                    <!-- motion SERIALIZE_IGNORED -->
                    <!-- parent SERIALIZE_IGNORED -->
                    <!-- ownerOffset SERIALIZE_IGNORED -->
                    <hkparam name="forceCollideOntoPpu">8</hkparam>
                    <!-- shapeSizeOnSpu SERIALIZE_IGNORED -->
                    <hkparam name="broadPhaseHandle">
                        <hkobject>
                            <!-- id SERIALIZE_IGNORED -->
                            <hkparam name="type">1</hkparam>
                            <!-- ownerOffset SERIALIZE_IGNORED -->
                            <hkparam name="objectQualityType">1</hkparam>
                            <hkparam name="collisionFilterInfo">184549358</hkparam>
                        </hkobject>
                    </hkparam>
                    <!-- boundingVolumeData SERIALIZE_IGNORED -->
                    <hkparam name="allowedPenetrationDepth">0.100000</hkparam>
                    <!-- collisionEntries SERIALIZE_IGNORED -->
                </hkobject>
            </hkparam>
            <hkparam name="multiThreadCheck">
                <hkobject>
                    <!-- threadId SERIALIZE_IGNORED -->
                    <!-- stackTraceId SERIALIZE_IGNORED -->
                    <!-- markCount SERIALIZE_IGNORED -->
                    <!-- markBitStack SERIALIZE_IGNORED -->
                </hkobject>
            </hkparam>
            <hkparam name="name">NPC PreBelly</hkparam>
            <hkparam name="properties" numelements="0"></hkparam>
            <hkparam name="material">
                <hkobject>
                    <hkparam name="responseType">RESPONSE_SIMPLE_CONTACT</hkparam>
                    <hkparam name="rollingFrictionMultiplier">0.000000</hkparam>
                    <hkparam name="friction">1.000000</hkparam>
                    <hkparam name="restitution">0.000000</hkparam>
                </hkobject>
            </hkparam>
            <!-- limitContactImpulseUtilAndFlag SERIALIZE_IGNORED -->
            <hkparam name="damageMultiplier">1.000000</hkparam>
            <!-- breakableBody SERIALIZE_IGNORED -->
            <!-- solverData SERIALIZE_IGNORED -->
            <hkparam name="storageIndex">65535</hkparam>
            <hkparam name="contactPointCallbackDelay">65535</hkparam>
            <!-- constraintsMaster SERIALIZE_IGNORED -->
            <!-- constraintsSlave SERIALIZE_IGNORED -->
            <!-- constraintRuntime SERIALIZE_IGNORED -->
            <!-- simulationIsland SERIALIZE_IGNORED -->
            <hkparam name="autoRemoveLevel">0</hkparam>
            <hkparam name="numShapeKeysInContactPointProperties">0</hkparam>
            <hkparam name="responseModifierFlags">0</hkparam>
            <hkparam name="uid">4294967295</hkparam>
            <hkparam name="spuCollisionCallback">
                <hkobject>
                    <!-- util SERIALIZE_IGNORED -->
                    <!-- capacity SERIALIZE_IGNORED -->
                    <hkparam name="eventFilter">3</hkparam>
                    <hkparam name="userFilter">1</hkparam>
                </hkobject>
            </hkparam>
            <hkparam name="motion">
                <hkobject>
                    <!-- memSizeAndFlags SERIALIZE_IGNORED -->
                    <!-- referenceCount SERIALIZE_IGNORED -->
                    <hkparam name="type">MOTION_KEYFRAMED</hkparam>
                    <hkparam name="deactivationIntegrateCounter">15</hkparam>
                    <hkparam name="deactivationNumInactiveFrames">49152 49152</hkparam>
                    <hkparam name="motionState">
                        <hkobject>
                            <hkparam name="transform">(1.000000 0.000000 0.000000)(0.000000 1.000000 0.000000)(0.000000 0.000000 1.000000)(0.000000 0.000000 0.000000)</hkparam>
                            <hkparam name="sweptTransform">
                                <hkobject>
                                    <hkparam name="centerOfMass0">(0.000000 0.000000 0.000000 0.000000)</hkparam>
                                    <hkparam name="centerOfMass1">(0.000000 0.000000 0.000000 0.000000)</hkparam>
                                    <hkparam name="rotation0">(0.000000 0.000000 0.000000 1.000000)</hkparam>
                                    <hkparam name="rotation1">(0.000000 0.000000 0.000000 1.000000)</hkparam>
                                    <hkparam name="centerOfMassLocal">(0.000000 0.000000 0.000000 0.000000)</hkparam>
                                </hkobject>
                            </hkparam>
                            <hkparam name="deltaAngle">(0.000000 0.000000 0.000000 0.000000)</hkparam>
                            <hkparam name="objectRadius">0.866025</hkparam>
                            <hkparam name="linearDamping">0.000000</hkparam>
                            <hkparam name="angularDamping">0.098633</hkparam>
                            <hkparam name="timeFactor">0.500000</hkparam>
                            <hkparam name="maxLinearVelocity">
                                <hkobject>
                                    <hkparam name="value">255</hkparam>
                                </hkobject>
                            </hkparam>
                            <hkparam name="maxAngularVelocity">
                                <hkobject>
                                    <hkparam name="value">255</hkparam>
                                </hkobject>
                            </hkparam>
                            <hkparam name="deactivationClass">2</hkparam>
                        </hkobject>
                    </hkparam>
                    <hkparam name="inertiaAndMassInv">(0.000000 0.000000 0.000000 1.200000)</hkparam>
                    <hkparam name="linearVelocity">(0.000000 0.000000 0.000000 0.000000)</hkparam>
                    <hkparam name="angularVelocity">(0.000000 0.000000 0.000000 0.000000)</hkparam>
                    <hkparam name="deactivationRefPosition">(0.000000 0.000000 0.000000 0.000000) (0.000000 0.000000 0.000000 0.000000)</hkparam>
                    <hkparam name="deactivationRefOrientation">0 0</hkparam>
                    <hkparam name="savedMotion">null</hkparam>
                    <hkparam name="savedQualityTypeIndex">0</hkparam>
                    <hkparam name="gravityFactor">1.000000</hkparam>
                </hkobject>
            </hkparam>
            <!-- contactListeners SERIALIZE_IGNORED -->
            <!-- actions SERIALIZE_IGNORED -->
            <hkparam name="localFrame">null</hkparam>
            <!-- extendedListeners SERIALIZE_IGNORED -->
            <hkparam name="npData">4294967295</hkparam>
        </hkobject>

        <hkobject name="#0069" class="hkpCapsuleShape" signature="0xb58289ff">
            <!-- memSizeAndFlags SERIALIZE_IGNORED -->
            <!-- referenceCount SERIALIZE_IGNORED -->
            <!-- type SERIALIZE_IGNORED -->
            <hkparam name="dispatchType">USER</hkparam>
            <hkparam name="bitsPerKey">0</hkparam>
            <hkparam name="shapeInfoCodecType">NULL_CODEC</hkparam>
            <hkparam name="userData">0</hkparam>
            <hkparam name="radius">8.017544</hkparam>
            <hkparam name="vertexA">(0.315789 0.701754 -0.614035 8.017544)</hkparam>
            <hkparam name="vertexB">(0.315789 0.403509 -2.017544 8.017544)</hkparam>
        </hkobject>

        <hkobject name="#0068" class="hkpRigidBody" signature="0xd0313594">
            <!-- memSizeAndFlags SERIALIZE_IGNORED -->
            <!-- referenceCount SERIALIZE_IGNORED -->
            <!-- world SERIALIZE_IGNORED -->
            <hkparam name="userData">0</hkparam>
            <hkparam name="collidable">
                <hkobject>
                    <hkparam name="shape">#0069</hkparam>
                    <hkparam name="shapeKey">4294967295</hkparam>
                    <!-- motion SERIALIZE_IGNORED -->
                    <!-- parent SERIALIZE_IGNORED -->
                    <!-- ownerOffset SERIALIZE_IGNORED -->
                    <hkparam name="forceCollideOntoPpu">8</hkparam>
                    <!-- shapeSizeOnSpu SERIALIZE_IGNORED -->
                    <hkparam name="broadPhaseHandle">
                        <hkobject>
                            <!-- id SERIALIZE_IGNORED -->
                            <hkparam name="type">1</hkparam>
                            <!-- ownerOffset SERIALIZE_IGNORED -->
                            <hkparam name="objectQualityType">2</hkparam>
                            <hkparam name="collisionFilterInfo">184549358</hkparam>
                        </hkobject>
                    </hkparam>
                    <!-- boundingVolumeData SERIALIZE_IGNORED -->
                    <hkparam name="allowedPenetrationDepth">0.100000</hkparam>
                    <!-- collisionEntries SERIALIZE_IGNORED -->
                </hkobject>
            </hkparam>
            <hkparam name="multiThreadCheck">
                <hkobject>
                    <!-- threadId SERIALIZE_IGNORED -->
                    <!-- stackTraceId SERIALIZE_IGNORED -->
                    <!-- markCount SERIALIZE_IGNORED -->
                    <!-- markBitStack SERIALIZE_IGNORED -->
                </hkobject>
            </hkparam>
            <hkparam name="name">NPC Belly</hkparam>
            <hkparam name="properties" numelements="0"></hkparam>
            <hkparam name="material">
                <hkobject>
                    <hkparam name="responseType">RESPONSE_SIMPLE_CONTACT</hkparam>
                    <hkparam name="rollingFrictionMultiplier">0.000000</hkparam>
                    <hkparam name="friction">0.100000</hkparam>
                    <hkparam name="restitution">0.000000</hkparam>
                </hkobject>
            </hkparam>
            <!-- limitContactImpulseUtilAndFlag SERIALIZE_IGNORED -->
            <hkparam name="damageMultiplier">1.000000</hkparam>
            <!-- breakableBody SERIALIZE_IGNORED -->
            <!-- solverData SERIALIZE_IGNORED -->
            <hkparam name="storageIndex">65535</hkparam>
            <hkparam name="contactPointCallbackDelay">65535</hkparam>
            <!-- constraintsMaster SERIALIZE_IGNORED -->
            <!-- constraintsSlave SERIALIZE_IGNORED -->
            <!-- constraintRuntime SERIALIZE_IGNORED -->
            <!-- simulationIsland SERIALIZE_IGNORED -->
            <hkparam name="autoRemoveLevel">0</hkparam>
            <hkparam name="numShapeKeysInContactPointProperties">0</hkparam>
            <hkparam name="responseModifierFlags">0</hkparam>
            <hkparam name="uid">4294967295</hkparam>
            <hkparam name="spuCollisionCallback">
                <hkobject>
                    <!-- util SERIALIZE_IGNORED -->
                    <!-- capacity SERIALIZE_IGNORED -->
                    <hkparam name="eventFilter">3</hkparam>
                    <hkparam name="userFilter">1</hkparam>
                </hkobject>
            </hkparam>
            <hkparam name="motion">
                <hkobject>
                    <!-- memSizeAndFlags SERIALIZE_IGNORED -->
                    <!-- referenceCount SERIALIZE_IGNORED -->
                    <hkparam name="type">MOTION_SPHERE_INERTIA</hkparam>
                    <hkparam name="deactivationIntegrateCounter">15</hkparam>
                    <hkparam name="deactivationNumInactiveFrames">49152 49152</hkparam>
                    <hkparam name="motionState">
                        <hkobject>
                            <hkparam name="transform">(1.000000 0.000000 0.000000)(0.000000 1.000000 0.000000)(0.000000 0.000000 1.000000)(0.000000 0.000000 0.000000)</hkparam>
                            <hkparam name="sweptTransform">
                                <hkobject>
                                    <hkparam name="centerOfMass0">(0.000000 15.000000 -10.000000 0.000000)</hkparam>
                                    <hkparam name="centerOfMass1">(0.000000 15.000000 -10.000000 0.000000)</hkparam>
                                    <hkparam name="rotation0">(0.000000 0.000000 0.000000 1.000000)</hkparam>
                                    <hkparam name="rotation1">(0.000000 0.000000 0.000000 1.000000)</hkparam>
                                    <hkparam name="centerOfMassLocal">(0.000000 15.000000 -10.000000 0.000000)</hkparam>
                                </hkobject>
                            </hkparam>
                            <hkparam name="deltaAngle">(0.000000 0.000000 0.000000 0.000000)</hkparam>
                            <hkparam name="objectRadius">23.889597</hkparam>
                            <hkparam name="linearDamping">0.000000</hkparam>
                            <hkparam name="angularDamping">0.098633</hkparam>
                            <hkparam name="timeFactor">0.328125</hkparam>
                            <hkparam name="maxLinearVelocity">
                                <hkobject>
                                    <hkparam name="value">127</hkparam>
                                </hkobject>
                            </hkparam>
                            <hkparam name="maxAngularVelocity">
                                <hkobject>
                                    <hkparam name="value">127</hkparam>
                                </hkobject>
                            </hkparam>
                            <hkparam name="deactivationClass">2</hkparam>
                        </hkobject>
                    </hkparam>
                    <hkparam name="inertiaAndMassInv">(0.055556 0.055556 0.055556 1.333333)</hkparam>
                    <hkparam name="linearVelocity">(0.000000 0.000000 0.000000 0.000000)</hkparam>
                    <hkparam name="angularVelocity">(0.000000 0.000000 0.000000 0.000000)</hkparam>
                    <hkparam name="deactivationRefPosition">(0.000000 0.000000 0.000000 0.000000) (0.000000 0.000000 0.000000 0.000000)</hkparam>
                    <hkparam name="deactivationRefOrientation">0 0</hkparam>
                    <hkparam name="savedMotion">null</hkparam>
                    <hkparam name="savedQualityTypeIndex">0</hkparam>
                    <hkparam name="gravityFactor">1.000000</hkparam>
                </hkobject>
            </hkparam>
            <!-- contactListeners SERIALIZE_IGNORED -->
            <!-- actions SERIALIZE_IGNORED -->
            <hkparam name="localFrame">null</hkparam>
            <!-- extendedListeners SERIALIZE_IGNORED -->
            <hkparam name="npData">4294967295</hkparam>
        </hkobject>

        <hkobject name="#0065" class="hkpConstraintInstance" signature="0x34eba5f">
            <!-- memSizeAndFlags SERIALIZE_IGNORED -->
            <!-- referenceCount SERIALIZE_IGNORED -->
            <!-- owner SERIALIZE_IGNORED -->
            <hkparam name="data">#0064</hkparam>
            <hkparam name="constraintModifiers">null</hkparam>
            <hkparam name="entities">#0068 #0066</hkparam>
            <hkparam name="priority">PRIORITY_PSI</hkparam>
            <hkparam name="wantRuntime">true</hkparam>
            <hkparam name="destructionRemapInfo">ON_DESTRUCTION_REMAP</hkparam>
            <!-- listeners SERIALIZE_IGNORED -->
            <hkparam name="name">␀</hkparam>
            <hkparam name="userData">0</hkparam>
            <!-- internal SERIALIZE_IGNORED -->
            <!-- uid SERIALIZE_IGNORED -->
        </hkobject>

        <hkobject name="#0057" class="hkpPhysicsSystem" signature="0xd6c543df">
            <!-- memSizeAndFlags SERIALIZE_IGNORED -->
            <!-- referenceCount SERIALIZE_IGNORED -->
            <hkparam name="rigidBodies" numelements="2">
                #0068 #0066
            </hkparam>
            <hkparam name="constraints" numelements="1">
                #0065
            </hkparam>
            <hkparam name="actions" numelements="0"></hkparam>
            <hkparam name="phantoms" numelements="0"></hkparam>
            <hkparam name="name">␀</hkparam>
            <hkparam name="userData">0</hkparam>
            <hkparam name="active">true</hkparam>
        </hkobject>

    </hksection>

</hkpackfile>
 

 

 

 

Hope this is what you were looking for.

 

Here is that belly only xml.

hdt Belly xml.xml

Link to comment

 

 

just checked it, now there is no animation at all

 

 

Damn, Sorry.

I did what I could.

Someone else who is more adept at XMl's will need to do it I guess.

 

Can you atleast tell me what do i need to edit in the xml file for the belly movement.

 

 

Do you meet the minimum requirements before edit the .xml? I mean, XP32 Extended Skeleton and body meshes with belly support?

 

Link to comment

This is what a xml that only affects the belly looks like.

This needs to be edited and and merged into your xml

 

 

 

 

<?xml version="1.0" encoding="ascii"?>

<hkpackfile classversion="9" contentsversion="hk_2013.1.0-r1" toplevelobject="#0057">

 

    <hksection name="__data__">

 

        <hkobject name="#0058" class="hkpSpringDamperConstraintMotor" signature="0x7ead26f6">

            <!-- memSizeAndFlags SERIALIZE_IGNORED -->

            <!-- referenceCount SERIALIZE_IGNORED -->

            <hkparam name="type">TYPE_SPRING_DAMPER</hkparam>

            <hkparam name="minForce">-1000000.000000</hkparam>

            <hkparam name="maxForce">1000000.000000</hkparam>

            <hkparam name="springConstant">6.000000</hkparam>

            <hkparam name="springDamping">1.200000</hkparam>

        </hkobject>

 

        <hkobject name="#0059" class="hkpSpringDamperConstraintMotor" signature="0x7ead26f6">

            <!-- memSizeAndFlags SERIALIZE_IGNORED -->

            <!-- referenceCount SERIALIZE_IGNORED -->

            <hkparam name="type">TYPE_SPRING_DAMPER</hkparam>

            <hkparam name="minForce">-1000000.000000</hkparam>

            <hkparam name="maxForce">1000000.000000</hkparam>

            <hkparam name="springConstant">6.000000</hkparam>

            <hkparam name="springDamping">1.200000</hkparam>

        </hkobject>

 

        <hkobject name="#0060" class="hkpSpringDamperConstraintMotor" signature="0x7ead26f6">

            <!-- memSizeAndFlags SERIALIZE_IGNORED -->

            <!-- referenceCount SERIALIZE_IGNORED -->

            <hkparam name="type">TYPE_SPRING_DAMPER</hkparam>

            <hkparam name="minForce">-1000000.000000</hkparam>

            <hkparam name="maxForce">1000000.000000</hkparam>

            <hkparam name="springConstant">6.000000</hkparam>

            <hkparam name="springDamping">1.200000</hkparam>

        </hkobject>

 

        <hkobject name="#0061" class="hkpSpringDamperConstraintMotor" signature="0x7ead26f6">

            <!-- memSizeAndFlags SERIALIZE_IGNORED -->

            <!-- referenceCount SERIALIZE_IGNORED -->

            <hkparam name="type">TYPE_SPRING_DAMPER</hkparam>

            <hkparam name="minForce">-1000000.000000</hkparam>

            <hkparam name="maxForce">1000000.000000</hkparam>

            <hkparam name="springConstant">400.000000</hkparam>

            <hkparam name="springDamping">0.900000</hkparam>

        </hkobject>

 

        <hkobject name="#0062" class="hkpSpringDamperConstraintMotor" signature="0x7ead26f6">

            <!-- memSizeAndFlags SERIALIZE_IGNORED -->

            <!-- referenceCount SERIALIZE_IGNORED -->

            <hkparam name="type">TYPE_SPRING_DAMPER</hkparam>

            <hkparam name="minForce">-1000000.000000</hkparam>

            <hkparam name="maxForce">1000000.000000</hkparam>

            <hkparam name="springConstant">400.000000</hkparam>

            <hkparam name="springDamping">0.900000</hkparam>

        </hkobject>

 

        <hkobject name="#0063" class="hkpSpringDamperConstraintMotor" signature="0x7ead26f6">

            <!-- memSizeAndFlags SERIALIZE_IGNORED -->

            <!-- referenceCount SERIALIZE_IGNORED -->

            <hkparam name="type">TYPE_SPRING_DAMPER</hkparam>

            <hkparam name="minForce">-1000000.000000</hkparam>

            <hkparam name="maxForce">1000000.000000</hkparam>

            <hkparam name="springConstant">400.000000</hkparam>

            <hkparam name="springDamping">0.900000</hkparam>

        </hkobject>

 

        <hkobject name="#0064" class="hkpGenericConstraintData" signature="0xda80914e">

            <!-- memSizeAndFlags SERIALIZE_IGNORED -->

            <!-- referenceCount SERIALIZE_IGNORED -->

            <hkparam name="userData">0</hkparam>

            <hkparam name="atoms">

                <hkobject>

                    <hkparam name="bridgeAtom">

                        <hkobject>

                            <hkparam name="type">TYPE_BRIDGE</hkparam>

                            <!-- buildJacobianFunc SERIALIZE_IGNORED -->

                            <hkparam name="constraintData">#0064</hkparam>

                            <!-- padding SERIALIZE_IGNORED -->

                        </hkobject>

                    </hkparam>

                </hkobject>

            </hkparam>

            <hkparam name="scheme">

                <hkobject>

                    <!-- info SERIALIZE_IGNORED -->

                    <hkparam name="data" numelements="23">

                        (0.000000 0.000000 0.000000 0.000000)

                        (0.000000 0.000000 0.000000 0.000000)

                        (1.000000 -0.000002 -0.000000 0.000000)

                        (0.000002 0.994605 0.103738 0.000000)

                        (-0.000000 -0.103738 0.994605 0.000000)

                        (-0.010000 0.010000 0.000000 0.000000)

                        (0.100000 6.000000 0.000000 0.000000)

                        (-15.000000 5.000000 0.000000 0.000000)

                        (0.000000 0.000000 0.000000 0.000000)

                        (1.000000 0.000000 0.000000 0.000000)

                        (2.000000 0.000000 0.000000 0.000000)

                        (1.000000 -0.000002 -0.000000 0.000000)

                        (0.000002 0.994605 0.103738 0.000000)

                        (-0.000000 -0.103738 0.994605 0.000000)

                        (1.000000 0.000000 0.000000 0.000000)

                        (0.000000 1.000000 0.000000 0.000000)

                        (0.000000 0.000000 1.000000 0.000000)

                        (-0.010000 0.010000 0.000000 0.000000)

                        (-0.010000 0.010000 0.000000 0.000000)

                        (-0.100000 0.100000 0.000000 0.000000)

                        (3.000000 0.000000 0.000000 0.000000)

                        (4.000000 0.000000 0.000000 0.000000)

                        (5.000000 0.000000 0.000000 0.000000)

                    </hkparam>

                    <hkparam name="commands" numelements="35">

                        1 2 4 0 4 1 4 2 16 0 16 1 16 2 15 0

                        15 1 15 2 8 9 17 0 17 1 17 2 14 0 14 1

                        14 2 0

                    </hkparam>

                    <!-- modifiers SERIALIZE_IGNORED -->

                    <hkparam name="motors" numelements="6">

                        #0063 #0062 #0061 #0060 #0059 #0058

                    </hkparam>

                </hkobject>

            </hkparam>

        </hkobject>

 

        <hkobject name="#0067" class="hkpSphereShape" signature="0x89b169a3">

            <!-- memSizeAndFlags SERIALIZE_IGNORED -->

            <!-- referenceCount SERIALIZE_IGNORED -->

            <!-- type SERIALIZE_IGNORED -->

            <hkparam name="dispatchType">USER</hkparam>

            <hkparam name="bitsPerKey">0</hkparam>

            <hkparam name="shapeInfoCodecType">NULL_CODEC</hkparam>

            <hkparam name="userData">0</hkparam>

            <hkparam name="radius">0.500000</hkparam>

            <!-- pad16 SERIALIZE_IGNORED -->

        </hkobject>

 

        <hkobject name="#0066" class="hkpRigidBody" signature="0xd0313594">

            <!-- memSizeAndFlags SERIALIZE_IGNORED -->

            <!-- referenceCount SERIALIZE_IGNORED -->

            <!-- world SERIALIZE_IGNORED -->

            <hkparam name="userData">0</hkparam>

            <hkparam name="collidable">

                <hkobject>

                    <hkparam name="shape">#0067</hkparam>

                    <hkparam name="shapeKey">4294967295</hkparam>

                    <!-- motion SERIALIZE_IGNORED -->

                    <!-- parent SERIALIZE_IGNORED -->

                    <!-- ownerOffset SERIALIZE_IGNORED -->

                    <hkparam name="forceCollideOntoPpu">8</hkparam>

                    <!-- shapeSizeOnSpu SERIALIZE_IGNORED -->

                    <hkparam name="broadPhaseHandle">

                        <hkobject>

                            <!-- id SERIALIZE_IGNORED -->

                            <hkparam name="type">1</hkparam>

                            <!-- ownerOffset SERIALIZE_IGNORED -->

                            <hkparam name="objectQualityType">1</hkparam>

                            <hkparam name="collisionFilterInfo">184549358</hkparam>

                        </hkobject>

                    </hkparam>

                    <!-- boundingVolumeData SERIALIZE_IGNORED -->

                    <hkparam name="allowedPenetrationDepth">0.100000</hkparam>

                    <!-- collisionEntries SERIALIZE_IGNORED -->

                </hkobject>

            </hkparam>

            <hkparam name="multiThreadCheck">

                <hkobject>

                    <!-- threadId SERIALIZE_IGNORED -->

                    <!-- stackTraceId SERIALIZE_IGNORED -->

                    <!-- markCount SERIALIZE_IGNORED -->

                    <!-- markBitStack SERIALIZE_IGNORED -->

                </hkobject>

            </hkparam>

            <hkparam name="name">NPC PreBelly</hkparam>

            <hkparam name="properties" numelements="0"></hkparam>

            <hkparam name="material">

                <hkobject>

                    <hkparam name="responseType">RESPONSE_SIMPLE_CONTACT</hkparam>

                    <hkparam name="rollingFrictionMultiplier">0.000000</hkparam>

                    <hkparam name="friction">1.000000</hkparam>

                    <hkparam name="restitution">0.000000</hkparam>

                </hkobject>

            </hkparam>

            <!-- limitContactImpulseUtilAndFlag SERIALIZE_IGNORED -->

            <hkparam name="damageMultiplier">1.000000</hkparam>

            <!-- breakableBody SERIALIZE_IGNORED -->

            <!-- solverData SERIALIZE_IGNORED -->

            <hkparam name="storageIndex">65535</hkparam>

            <hkparam name="contactPointCallbackDelay">65535</hkparam>

            <!-- constraintsMaster SERIALIZE_IGNORED -->

            <!-- constraintsSlave SERIALIZE_IGNORED -->

            <!-- constraintRuntime SERIALIZE_IGNORED -->

            <!-- simulationIsland SERIALIZE_IGNORED -->

            <hkparam name="autoRemoveLevel">0</hkparam>

            <hkparam name="numShapeKeysInContactPointProperties">0</hkparam>

            <hkparam name="responseModifierFlags">0</hkparam>

            <hkparam name="uid">4294967295</hkparam>

            <hkparam name="spuCollisionCallback">

                <hkobject>

                    <!-- util SERIALIZE_IGNORED -->

                    <!-- capacity SERIALIZE_IGNORED -->

                    <hkparam name="eventFilter">3</hkparam>

                    <hkparam name="userFilter">1</hkparam>

                </hkobject>

            </hkparam>

            <hkparam name="motion">

                <hkobject>

                    <!-- memSizeAndFlags SERIALIZE_IGNORED -->

                    <!-- referenceCount SERIALIZE_IGNORED -->

                    <hkparam name="type">MOTION_KEYFRAMED</hkparam>

                    <hkparam name="deactivationIntegrateCounter">15</hkparam>

                    <hkparam name="deactivationNumInactiveFrames">49152 49152</hkparam>

                    <hkparam name="motionState">

                        <hkobject>

                            <hkparam name="transform">(1.000000 0.000000 0.000000)(0.000000 1.000000 0.000000)(0.000000 0.000000 1.000000)(0.000000 0.000000 0.000000)</hkparam>

                            <hkparam name="sweptTransform">

                                <hkobject>

                                    <hkparam name="centerOfMass0">(0.000000 0.000000 0.000000 0.000000)</hkparam>

                                    <hkparam name="centerOfMass1">(0.000000 0.000000 0.000000 0.000000)</hkparam>

                                    <hkparam name="rotation0">(0.000000 0.000000 0.000000 1.000000)</hkparam>

                                    <hkparam name="rotation1">(0.000000 0.000000 0.000000 1.000000)</hkparam>

                                    <hkparam name="centerOfMassLocal">(0.000000 0.000000 0.000000 0.000000)</hkparam>

                                </hkobject>

                            </hkparam>

                            <hkparam name="deltaAngle">(0.000000 0.000000 0.000000 0.000000)</hkparam>

                            <hkparam name="objectRadius">0.866025</hkparam>

                            <hkparam name="linearDamping">0.000000</hkparam>

                            <hkparam name="angularDamping">0.098633</hkparam>

                            <hkparam name="timeFactor">0.500000</hkparam>

                            <hkparam name="maxLinearVelocity">

                                <hkobject>

                                    <hkparam name="value">255</hkparam>

                                </hkobject>

                            </hkparam>

                            <hkparam name="maxAngularVelocity">

                                <hkobject>

                                    <hkparam name="value">255</hkparam>

                                </hkobject>

                            </hkparam>

                            <hkparam name="deactivationClass">2</hkparam>

                        </hkobject>

                    </hkparam>

                    <hkparam name="inertiaAndMassInv">(0.000000 0.000000 0.000000 1.200000)</hkparam>

                    <hkparam name="linearVelocity">(0.000000 0.000000 0.000000 0.000000)</hkparam>

                    <hkparam name="angularVelocity">(0.000000 0.000000 0.000000 0.000000)</hkparam>

                    <hkparam name="deactivationRefPosition">(0.000000 0.000000 0.000000 0.000000) (0.000000 0.000000 0.000000 0.000000)</hkparam>

                    <hkparam name="deactivationRefOrientation">0 0</hkparam>

                    <hkparam name="savedMotion">null</hkparam>

                    <hkparam name="savedQualityTypeIndex">0</hkparam>

                    <hkparam name="gravityFactor">1.000000</hkparam>

                </hkobject>

            </hkparam>

            <!-- contactListeners SERIALIZE_IGNORED -->

            <!-- actions SERIALIZE_IGNORED -->

            <hkparam name="localFrame">null</hkparam>

            <!-- extendedListeners SERIALIZE_IGNORED -->

            <hkparam name="npData">4294967295</hkparam>

        </hkobject>

 

        <hkobject name="#0069" class="hkpCapsuleShape" signature="0xb58289ff">

            <!-- memSizeAndFlags SERIALIZE_IGNORED -->

            <!-- referenceCount SERIALIZE_IGNORED -->

            <!-- type SERIALIZE_IGNORED -->

            <hkparam name="dispatchType">USER</hkparam>

            <hkparam name="bitsPerKey">0</hkparam>

            <hkparam name="shapeInfoCodecType">NULL_CODEC</hkparam>

            <hkparam name="userData">0</hkparam>

            <hkparam name="radius">8.017544</hkparam>

            <hkparam name="vertexA">(0.315789 0.701754 -0.614035 8.017544)</hkparam>

            <hkparam name="vertexB">(0.315789 0.403509 -2.017544 8.017544)</hkparam>

        </hkobject>

 

        <hkobject name="#0068" class="hkpRigidBody" signature="0xd0313594">

            <!-- memSizeAndFlags SERIALIZE_IGNORED -->

            <!-- referenceCount SERIALIZE_IGNORED -->

            <!-- world SERIALIZE_IGNORED -->

            <hkparam name="userData">0</hkparam>

            <hkparam name="collidable">

                <hkobject>

                    <hkparam name="shape">#0069</hkparam>

                    <hkparam name="shapeKey">4294967295</hkparam>

                    <!-- motion SERIALIZE_IGNORED -->

                    <!-- parent SERIALIZE_IGNORED -->

                    <!-- ownerOffset SERIALIZE_IGNORED -->

                    <hkparam name="forceCollideOntoPpu">8</hkparam>

                    <!-- shapeSizeOnSpu SERIALIZE_IGNORED -->

                    <hkparam name="broadPhaseHandle">

                        <hkobject>

                            <!-- id SERIALIZE_IGNORED -->

                            <hkparam name="type">1</hkparam>

                            <!-- ownerOffset SERIALIZE_IGNORED -->

                            <hkparam name="objectQualityType">2</hkparam>

                            <hkparam name="collisionFilterInfo">184549358</hkparam>

                        </hkobject>

                    </hkparam>

                    <!-- boundingVolumeData SERIALIZE_IGNORED -->

                    <hkparam name="allowedPenetrationDepth">0.100000</hkparam>

                    <!-- collisionEntries SERIALIZE_IGNORED -->

                </hkobject>

            </hkparam>

            <hkparam name="multiThreadCheck">

                <hkobject>

                    <!-- threadId SERIALIZE_IGNORED -->

                    <!-- stackTraceId SERIALIZE_IGNORED -->

                    <!-- markCount SERIALIZE_IGNORED -->

                    <!-- markBitStack SERIALIZE_IGNORED -->

                </hkobject>

            </hkparam>

            <hkparam name="name">NPC Belly</hkparam>

            <hkparam name="properties" numelements="0"></hkparam>

            <hkparam name="material">

                <hkobject>

                    <hkparam name="responseType">RESPONSE_SIMPLE_CONTACT</hkparam>

                    <hkparam name="rollingFrictionMultiplier">0.000000</hkparam>

                    <hkparam name="friction">0.100000</hkparam>

                    <hkparam name="restitution">0.000000</hkparam>

                </hkobject>

            </hkparam>

            <!-- limitContactImpulseUtilAndFlag SERIALIZE_IGNORED -->

            <hkparam name="damageMultiplier">1.000000</hkparam>

            <!-- breakableBody SERIALIZE_IGNORED -->

            <!-- solverData SERIALIZE_IGNORED -->

            <hkparam name="storageIndex">65535</hkparam>

            <hkparam name="contactPointCallbackDelay">65535</hkparam>

            <!-- constraintsMaster SERIALIZE_IGNORED -->

            <!-- constraintsSlave SERIALIZE_IGNORED -->

            <!-- constraintRuntime SERIALIZE_IGNORED -->

            <!-- simulationIsland SERIALIZE_IGNORED -->

            <hkparam name="autoRemoveLevel">0</hkparam>

            <hkparam name="numShapeKeysInContactPointProperties">0</hkparam>

            <hkparam name="responseModifierFlags">0</hkparam>

            <hkparam name="uid">4294967295</hkparam>

            <hkparam name="spuCollisionCallback">

                <hkobject>

                    <!-- util SERIALIZE_IGNORED -->

                    <!-- capacity SERIALIZE_IGNORED -->

                    <hkparam name="eventFilter">3</hkparam>

                    <hkparam name="userFilter">1</hkparam>

                </hkobject>

            </hkparam>

            <hkparam name="motion">

                <hkobject>

                    <!-- memSizeAndFlags SERIALIZE_IGNORED -->

                    <!-- referenceCount SERIALIZE_IGNORED -->

                    <hkparam name="type">MOTION_SPHERE_INERTIA</hkparam>

                    <hkparam name="deactivationIntegrateCounter">15</hkparam>

                    <hkparam name="deactivationNumInactiveFrames">49152 49152</hkparam>

                    <hkparam name="motionState">

                        <hkobject>

                            <hkparam name="transform">(1.000000 0.000000 0.000000)(0.000000 1.000000 0.000000)(0.000000 0.000000 1.000000)(0.000000 0.000000 0.000000)</hkparam>

                            <hkparam name="sweptTransform">

                                <hkobject>

                                    <hkparam name="centerOfMass0">(0.000000 15.000000 -10.000000 0.000000)</hkparam>

                                    <hkparam name="centerOfMass1">(0.000000 15.000000 -10.000000 0.000000)</hkparam>

                                    <hkparam name="rotation0">(0.000000 0.000000 0.000000 1.000000)</hkparam>

                                    <hkparam name="rotation1">(0.000000 0.000000 0.000000 1.000000)</hkparam>

                                    <hkparam name="centerOfMassLocal">(0.000000 15.000000 -10.000000 0.000000)</hkparam>

                                </hkobject>

                            </hkparam>

                            <hkparam name="deltaAngle">(0.000000 0.000000 0.000000 0.000000)</hkparam>

                            <hkparam name="objectRadius">23.889597</hkparam>

                            <hkparam name="linearDamping">0.000000</hkparam>

                            <hkparam name="angularDamping">0.098633</hkparam>

                            <hkparam name="timeFactor">0.328125</hkparam>

                            <hkparam name="maxLinearVelocity">

                                <hkobject>

                                    <hkparam name="value">127</hkparam>

                                </hkobject>

                            </hkparam>

                            <hkparam name="maxAngularVelocity">

                                <hkobject>

                                    <hkparam name="value">127</hkparam>

                                </hkobject>

                            </hkparam>

                            <hkparam name="deactivationClass">2</hkparam>

                        </hkobject>

                    </hkparam>

                    <hkparam name="inertiaAndMassInv">(0.055556 0.055556 0.055556 1.333333)</hkparam>

                    <hkparam name="linearVelocity">(0.000000 0.000000 0.000000 0.000000)</hkparam>

                    <hkparam name="angularVelocity">(0.000000 0.000000 0.000000 0.000000)</hkparam>

                    <hkparam name="deactivationRefPosition">(0.000000 0.000000 0.000000 0.000000) (0.000000 0.000000 0.000000 0.000000)</hkparam>

                    <hkparam name="deactivationRefOrientation">0 0</hkparam>

                    <hkparam name="savedMotion">null</hkparam>

                    <hkparam name="savedQualityTypeIndex">0</hkparam>

                    <hkparam name="gravityFactor">1.000000</hkparam>

                </hkobject>

            </hkparam>

            <!-- contactListeners SERIALIZE_IGNORED -->

            <!-- actions SERIALIZE_IGNORED -->

            <hkparam name="localFrame">null</hkparam>

            <!-- extendedListeners SERIALIZE_IGNORED -->

            <hkparam name="npData">4294967295</hkparam>

        </hkobject>

 

        <hkobject name="#0065" class="hkpConstraintInstance" signature="0x34eba5f">

            <!-- memSizeAndFlags SERIALIZE_IGNORED -->

            <!-- referenceCount SERIALIZE_IGNORED -->

            <!-- owner SERIALIZE_IGNORED -->

            <hkparam name="data">#0064</hkparam>

            <hkparam name="constraintModifiers">null</hkparam>

            <hkparam name="entities">#0068 #0066</hkparam>

            <hkparam name="priority">PRIORITY_PSI</hkparam>

            <hkparam name="wantRuntime">true</hkparam>

            <hkparam name="destructionRemapInfo">ON_DESTRUCTION_REMAP</hkparam>

            <!-- listeners SERIALIZE_IGNORED -->

            <hkparam name="name">␀</hkparam>

            <hkparam name="userData">0</hkparam>

            <!-- internal SERIALIZE_IGNORED -->

            <!-- uid SERIALIZE_IGNORED -->

        </hkobject>

 

        <hkobject name="#0057" class="hkpPhysicsSystem" signature="0xd6c543df">

            <!-- memSizeAndFlags SERIALIZE_IGNORED -->

            <!-- referenceCount SERIALIZE_IGNORED -->

            <hkparam name="rigidBodies" numelements="2">

                #0068 #0066

            </hkparam>

            <hkparam name="constraints" numelements="1">

                #0065

            </hkparam>

            <hkparam name="actions" numelements="0"></hkparam>

            <hkparam name="phantoms" numelements="0"></hkparam>

            <hkparam name="name">␀</hkparam>

            <hkparam name="userData">0</hkparam>

            <hkparam name="active">true</hkparam>

        </hkobject>

 

    </hksection>

 

</hkpackfile>

 

 

 

 

Hope this is what you were looking for.

 

Here is that belly only xml.

attachicon.gifhdt Belly xml.xml

there are no breasts and butt section in it right, So can i simple copy the inner structure and paste it in my xml file right?

Link to comment

 

just checked it, now there is no animation at all

 

 

Damn, Sorry.

I did what I could.

Someone else who is more adept at XMl's will need to do it I guess.

Can you atleast tell me what do i need to edit in the xml file for the belly movement.

 

if your bodymeshe works with pregnant = you have the belly! :blush:

 

 

 

whitney-thore.jpeg

 

 

Link to comment

 

 

 

just checked it, now there is no animation at all

 

 

Damn, Sorry.

I did what I could.

Someone else who is more adept at XMl's will need to do it I guess.

 

Can you atleast tell me what do i need to edit in the xml file for the belly movement.

 

 

Do you meet the minimum requirements before edit the .xml? I mean, XP32 Extended Skeleton and body meshes with belly support?

 

 

Yes as i mentioned in one of my above posts, breasts and butt jiggle work. My body has the belly node as well and work fine with pregnancy mods. 

Link to comment

 

 

just checked it, now there is no animation at all

 

 

Damn, Sorry.

I did what I could.

Someone else who is more adept at XMl's will need to do it I guess.

Can you atleast tell me what do i need to edit in the xml file for the belly movement.

 

if your bodymeshe works with pregnant = you have the belly! :blush:

 

 

 

whitney-thore.jpeg

 

 

 

I know sir, but i need my xml file to be compatible with belly physics like breasts and butt.

Link to comment

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