Jump to content

NOTICE: The new site is now moved to the original www.loverslab.com URL. The site may be up and down during this transition and there is still some tweaks and setup going on, so you may experience the occasional broken link, visual oddity, and other such errors. 

If you notice anything any particular that's broken or have any suggestions or comments, please post them in the following thread: http://www.loverslab.com/topic/87535-new-site-questions-comments-and-suggestions/

The old site will remain accessible for the next week via the URL http://old.loverslab.com

Daiemonic

Working Vagina + HDT Collisions + Hair Physics Now With Belly Support

Recommended Posts

This is my edited .xmls for Vagina, breast, butt, belly, legs, hairs, earrings... physics and collisions.

 

 

Instructions (Trepleen body/vagina):

- Install XP32 2.x skeleton, SKSE 1.7.x, TBBP compatible animations, Bodyslide 2.x, Caliente CBBEv3 body, SOS and Sexlab. Please, refer to the original mod support topic for installing instructions.

 

- Install and run FNIS. Go Data\tools\GenerateFNIS_for_Users, run GenerateFNISforUsers.exe, "Skeleton arm fix" checkbox selected, update FNIS Behavior.

 

- Unzip and copy the contents of "Trepleen HDT CBBE body + Vagina + XPMSE Collision XML.rar" to your game "Data" folder.

 

- Create a SLFC body with bodyslide, mark the box "wall" at the top of the sliders, move the sliders to your tastes, create the body. Alternatively you can use the default meshes included (femalebody_1/2.nif). If you or one of your followers have a custom race you will have to replace her body with this one, also replace her skeleton with XP32.

 

- Go ingame and equip HDT havok Object (open the console and type player.equipitem xx00A0A0 where xx belongs to the mod load order; equipitem xx00A0A0 for a targeted NPC).

 

- Test in Sexlab (You will have to play with the SOS position until you get something good).

 

 

 

14/04/15 UPDATE:

 

- Fixed a small gap between body and feet, I had to redo the weights at feet, matching leg "rearCalf".
   I have included the feet meshes in the .zip, you should have them.

- Slight reduction of the vagina wide opening, increased the smoothness of the collision with SOS.
- Enabled male hand collisions.
- Tweaked the belly physics and collisions, trying to increase the response to SOS.
- Increased the collision between female butt and male pelvis.

 

 

 

26/03/15 UPDATE:

 

- Modified collision values for SOS (hdtm.xml), now the interaction between vagina and SOS is much better.

- Changes to the textures and mesh texture properties with a direct impact in the lightning of the vagina, removed the glow.

 

 

25/02/15 UPDATE:

 

-Tweaks to the vagina .xml, I tried to increase the stability and performance.

 

 

04/02/15 UPDATE:

 

-Small fix for belly, preventing it from moving out of control.

 

 

 

18/01/15 UPDATE:

 

-Body tweaks

Cleaned and improved weights on breasts, cross weights removed, lightened weights (no more sunken breasts)

Belly improved weights, lightened weights (fixed inward problem while running)

Removed the inner wall covering genitals.

Added weights to FrontThigh L/R, RearThigh L/R and RearCalf L/R, brings the legs to life.

 

-Vagina tweaks

Weighted clitorial region so it collide with SOS, I have tweaked also the wide opening of labia making it more closer to SOS. I have added weights to VaginaBack and VaginaDeep, so now the rear vagina is growing in deep and width during penetration .

 

-Tweaks to the physics in breasts and belly

I wanted to break with the limit of vertical movement, right now the breast can move in all directions while running, giving a realistic look, breasts can move differently each.

 

 

-Bodyslide version

Adding manually the NiStringExtradata is no longer needed, bodyslide automatically generates it.

There is a checkbox you have to pay attention in the sliders window: "Wall", you need to chech this box to remove the wall covering the genitals in the Trepleen version. This "wall" is no longer needed and interfere with the vagina animation.

 

 

I'm just impresed on what can be achieved in this game, its amazing.

GIF (46mb size):

 

 

xzxbex.gif

 

 

 

 

 

 

08/01/15 UPDATE:

Changed Vagina BSLightingShaderProperty in mesh to give a more natural look.

 

 

04/01/15 UPDATE:

Fixed inward belly, improved belly collisions with SOS.

 

02/01/15 UPDATE:

Changed the values for initial position in constrains to compensate the inward vagina problem.

 

31/12/14 UPDATE:

Vagina collision compatible with XPMSE v2.33

 

Happy new year!!! :lol:

 

 

 

29/12/14 UPDATE:

- The living vagina is here :lol:

This is a CBBE HDT version with a vagina weighted only to 2 bones (NPC L SLFCVagina02, NPC R SLFCVagina02), it is the "trepleen" CBBE HDT body, and it is based in XP32 Maximum Skeleton Extended 2.06 (I have added the vagina bones to the male skeleton, otherwhise you will get the fps bug).

This .xml is at a very alpha state so expect a lot of bugs. Some sexlab animations works fine, others no so much. You will have to correct the SOS position some times.

 

 

15/11/14 UPDATE:

- Optimized .XML to work with XP32 Maximum Skeleton Extended v2.14 (latest).

Click the link for more info about the new version and compatible bodies. Tested ok with my old UNPB TBBP, Lady Body TBBP, HDT CBBE, Demonica TBBP and Citrus body.

- Added "BB's Hair Physics Project" with edited .XMLs, it adds 2 female hair styles with physics. Endorse if you like it.

 

 

15/09/14 UPDATE:

-New edit to "HDT All In One 14.28 version". I have added weapon rigidbodies and constrains. This is for the vanilla default weapon possition.

For Dual Sheath Redux + XP32 skeleton 1.93ar50 and my custom .xml:

HDT Equipment v.0.2a - Craftable Weapon Sling version 0.2a.

(you must equip player/npc with the correct sling, in this case "dual back scabbard" (xx00331b).

 

 

13/09/14 UPDATE:

-Added Fuse00 Female Hairstyles with Physics (5 Hairstyles) with eddited .xml.

I have changed collision groups, "angular damping", "linear damping", "Time Factor" and "mass(Kg)", hair was moving too agressive.

Credit to the original autor: Fuse00.

Original mod is required, then overwrite with my file:

http://www.nexusmods.com/skyrim/mods/57179/?

(Endorse if you like it)

 

29/08/14 UPDATE:

- Added MarieRose HDT Hair with eddited .xml.

I have done some changes:

Removed the plastic look, changed ribbon color and texture, more definition on hair, more color, reflections, less specular strength and glossiness, changed shader properties.

Credit to the original autor: MortredL from 3DM (if Im right...)

 

pqvvfndp5e7khea6g.jpg

 

 

13/07/14 UPDATE:

- New improved .xmls:

Idle1 (Normal, MoreBounce, LessBounce, NoBelly)

Idle2 (Normal, MoreBounce, LessBounce, NoBelly)

(Idle1 normal is inside HDT All In One 14.28 version (Edit 5).rar, you need to install this file first, when you download other .xml version, for example "MoreBounce", remember to rename the .xml to hdtPhysicsExtensionsDefaultBBP.xml and replace)

I am very happy with the result, new updates are quite unlikely

 

-New video showing Idle1 and Idle2, walking and dancing (walking in "Morebounce" version)

 

http://youtu.be/4mcK6iKxuaI

 

13/06/14 UPDATE:

- B3lisario Equipable SOS can collide with female body, so it can be used as an animated strapon with full physics and collisions for female/female sex.

Install original mod and replace genital meshes with the uploaded here.

(for Equipable SOS user guide refer to original mod topic please)

 

11/06/14 UPDATE:

- New .xmls with less bounce and no Belly specialized to Red3113 idle1 and idle2 anim.

 

10/06/14 UPDATE:

- New .xml adapted to red3113 idle anim no.2

Do not install if you use idle anim no.1

 

09/06/14 UPDATE:

- Numenume hairstyles HDT added (3 hairstyles).

Edited .xml to fit better in 14.28 .dll version.

 

08/06/14 UPDATE:

- DOA (Christie) Hair HDT 14.28 edit (autor unknown).

The file contains 4 hair types, only Christie have physics.

 

03/06/14 UPDATE:
- Reduced SOS capsule radius, reduced belly capsule radius and friction.
(Now belly/butt works better with bigger SOS, at least in my HDT CBBE Bodyslide meshes).
- Changes to breast collision have been made, now both hands collide while going down.


29/05/14 UPDATE:
- New video showing tbbp armor working with Havok.
- New .gifs (heavy size)
- Edits to fine tune collisions between SOS and Breasts (see the .gif)

27/05/14 UPDATE:
- Edits to Merida's Hair trying to reduce jitter/wildly movement.
(Make sure "Ambient Oclusion" in your graphic card drivers or ENB is activated, keep your framerate above 25-30fps)
- Edits to hdtm.xml and hdtPhysicsExtensionsDefaultBBP.xml about collisions between SOS-Butt-Belly-Breasts

25/05/14 UPDATE:
- All files updated to be 14.28 compatible (last version)
- Added HDT Hoop Earrings (Thanks to
jacques00, original autor)


12/05/14 UPDATE:
- .xml no belly bounce/collisions version
- .xml reduced breast/belly bounce version


15-04-14 UPDATE:
- New .xml file with enabled collissions between male genitals and female breast*/butt
- Tweaked belly distortions to increase displacement in/out while penetration.
- Tweaked breast bounce to not loose breast shape while running.
-Added MaleHands_0, MaleHands_1 with the required "NiStringExtraData" modification
-GIFs added showing butt and belly distortions while penetration.
*Removed in favor of bounce quality and quality collision with hands.
(if you dont have collision effect: equip male actor with HDT Havok Object, equipitem xx00a0a0)


07-04-14 UPDATE:
- New video showing belly bounce
- New .xml file with increased belly bounce

06-04-14 UPDATE:
- Belly support with bounce and collisions with hands and male genitals.
- Updated Meridas hair to version 2.
- Updated Earrings to collide with neck



Credit and thanks to all HDT autors like Yoo, clp2011, B3lisario, blabba, Groovtama, Vioxsis, jancicc, jacques00, Monsto Brukes, of course XP32 and HydrogensaysHDT and some many others...credit as well for Trepleen for his HDT Body and vagina.
Permisions obtained from clp2011 (HDT All in One), Yoo (Meridas Hair), jacques00 (HDT Hoop Earrings), Vioxsis (HDT Earrings),
jancicc (Numenume HDT hair), B3lisario (Equipable SOS), Fuse00(Female Hairstyles with physics).
Thanks to "powerhorst" for help on 14.28 adaptation ;)
You will have to excuse my bad english :cool:

Demo video:

http://youtu.be/NordGL6_OiY

http://youtu.be/fFEZrE9Mp_k

http://youtu.be/Rdd0OkGCVIA

Gifs:

squu29vf50x45066g.jpg

33tk3ww6j88a7656g.jpg

pxhy0rzjf9i7men6g.jpg

 

HDT Earrings 14.28 version(edit by daie).rar

XP32 Ponytail 14.28 version (edit 2 by Daie).rar

HDT Hoop Earrings 14.28 (edit by daie).rar

Merida Hair 14.28 version (edit 2 by Daie).rar

DOAChristieHairHDT v14.28 (Edit by Daie).rar

NumenumeHairHDTv14.28 (Edit by Daie).rar

EQUIPABLE_SOS_B3lisario_HDTMLinked.rar

MarieRoseHDT(edit by Daie).rar

HDT Female Hairstyles v1.1 (.xml edit by daie).rar

BB's Hair Physics Project 1.21 (edit by Daie).rar

Trepleen-Daie HDT CBBE body + Vagina2.4 + XPMSE v2.50 Collision XML.rar

Share this post


Link to post

Awesome job! I'll test it out soon as I get back from work.

Quick question though, regarding the HDT havok object.

Do you need to apply through the console (same as the followers) or is it automatic for the player?

Sorry if it's an obvious question, just started using HDT a few weeks back.

Share this post


Link to post

Awesome job! I'll test it out soon as I get back from work.

Quick question though, regarding the HDT havok object.

Do you need to apply through the console (same as the followers) or is it automatic for the player?

Sorry if it's an obvious question, just started using HDT a few weeks back.

 

player.additem xx00A0A0 1 to place it in your inventory, then you must equip it if you want collisions.

 

Also you can craft it or grab it from dead NPCs

Share this post


Link to post

I'm going to try this out, but I've used clp's original files in the past and it often crashed on quicksave for me, I've just gone back to it yesterday and already had 2 ctds. Is anyone else experiencing this, or is there something about your edit that might have resolved whatever causes it at all?

Share this post


Link to post

Is not colliding for me, using latest HDTpe. Looks like the problem is in your hdtPhysicsExtensionsDefaultBBP.xml.

You better wait for other reports though. Might be the body mesh i use.

Share this post


Link to post

It is adapted for a bodyslide HDT body with extended xp32 skeleton, but I have UNPB BBP and LADY BODY HDT followers working really nice (in the same skeleton), I have tested 2x breast in racemmenu plugin and collision works as well, the same with extreme small breast, I think the radious in hands and breast is good enough, but I need more feedback from you and more details.

Share this post


Link to post

Wait, i don't see a word about belly and those collisions. Not supposed to work?

For some reason i thought it should also be here.

I've got groovtama's skeletons too, using b3lisario's pregnancy enabled UNP body(no other options for UNP users now). Can't get satisfactory results with any .xml's around yet.

Share this post


Link to post

I tryed only the HDT_PE file to check out the bounce and i find it to be quite same when naked, breast collision is a little bit better i think. But this changed the bounce with armors on totally :D It's really bouncy now, i kinda like it and i think i will keep this. But how did it change only that?

Share this post


Link to post

There was a problem when you equip HDT Havok Object, the bounce ammount on breast was affected and decreased. And this problem was getting worst when you equip HDT hair.

With my .xml you have the same jiggle with HDT Object or without it, and you can still equip HDT hair or HDT earrings without problem and even with the latest HDT ponytail versions, wich have better physics, thats the key in this .xml

It is working with skeleton_female.hkx and it doesnt modify initial possition values for breast, so you dont get too hight or too flattened or torpedo breasts, and when the hands reach the breast it raise good enough and falls down realistic.

 

I need to work a bit more with HDT Body meshes, because at the end of the idle anim the hands dont collide enough, but Im 100% satisfied in how it works on UNPB BBP and LADY BODY HDT.

Share this post


Link to post

I quess why it changes the bounce with armors so much is that i'm not using Havok object and i haven't bothered to manually add collision to my armors.

Share this post


Link to post

I quess why it changes the bounce with armors so much is that i'm not using Havok object and i haven't bothered to manually add collision to my armors.

 

When you wear an armor, bounce depends on weight paintings of said armor, the skeleton (XP32 Extended is the best) and the .xml file. In this .xml file, breast is configured to not collide with anything but hands, so the bounce is not interfered by anything. The same happens for butt bounce. In addition I have raised the linear (vertical) bounce ammount much more than angular, to a lvl in wich breast bounce a lot but stop faster as well, so when you stop walking the breasts are not bouncing for 30s.

 

I have matched and adjusted values between both right and left breast, like mass in kg, linear damping, angular damping, initial possitions in x,y,z, max/min bouncing limits, timefactor, springdamping, hand/breast radious... so now they works better, at least for me.

 

The problem is that this version does not include rigidbodies for Belly, but I think there isnt any animation working 100% with belly bones in idle, Sexlab anims...

Share this post


Link to post

I quess why it changes the bounce with armors so much is that i'm not using Havok object and i haven't bothered to manually add collision to my armors.

1) This pack comes with it's own HDTpe version, you might have had another version installed.

1) This pack comes with custom hdtPhysicsExtensionsDefaultBBP.xml that defines the bouncyness and collisions. And this file is being used for all females by default, no attaching to something/items required. So, you just had different hdtPhysicsExtensionsDefaultBBP.xml installed before.

Share this post


Link to post

 

I quess why it changes the bounce with armors so much is that i'm not using Havok object and i haven't bothered to manually add collision to my armors.

1) This pack comes with it's own HDTpe version, you might have had another version installed.

1) This pack comes with custom hdtPhysicsExtensionsDefaultBBP.xml that defines the bouncyness and collisions. And this file is being used for all females by default, no attaching to something/items required. So, you just had different hdtPhysicsExtensionsDefaultBBP.xml installed before.

 

 

yeah that's what i told few posts back read it again.

 

I was just wondering why other xml's never change the bounce with the armors the way this did. Naked = no change, with armors = Huge change.

Share this post


Link to post

OK I had a different hdtPhysicsExtensionsDefaultBBP and really liked the bounce. It was quite mild. But it had no collisions. So I installed this one and equipped the Havok Item and I have breast collision but this changed the bounce dramatically and actually appears to have made the boobs bigger. 

 

Is there a way to take pieces and parts from different xml files to get it all? Like is it relatively easy to take the collision parameters from one xml and stick them into one with the bounce I like?

 

I haven't really looked at these xml files yet as I've been trying to find new outfits for my girls :)

 

Share this post


Link to post

OK I had a different hdtPhysicsExtensionsDefaultBBP and really liked the bounce. It was quite mild. But it had no collisions. So I installed this one and equipped the Havok Item and I have breast collision but this changed the bounce dramatically and actually appears to have made the boobs bigger. 

 

Have you deleted skeleton_female.hkx?

Maybe your previous .xml was configured to prevent the size increase when you delete skeleton_female.hkx, giving you flattened breasts or small ones, attach it here if you can so I take a look on it.

Also you can change size of breasts with racemenu plugin or bodyslide to fit your tastes.

About the bounce I need more details, increased? decreased? weird? what body meshes are you using?, skeleton?, walking anim?

Share this post


Link to post

I'll see if I can give more details in the morning but basically...

 

I installed the skeleton by Groovtam (XP32ar51?) not the ar41... the newest one I saw. Instructions said to NOT remove skeleton_female.hkx so I did not remove it.

SeveNBase Bombshell body with modified femalebody_0.nif and femalebody_1.nif to allow for pregnant belly. The look is luscious with 3 other DefaultBBP xml files I've tried, but yours has the best collision effect. I don't see collision effects at all on the other 3 I've tried. The bounce on yours is a little too loose for me. Like a car with bad shock absorbers. :)

I am not in any way meaning to criticize. Just.... we all have different tastes I guess. 

Would be wonderful to have an app that could adjust bounce, dampening, and collision radius dynamically so this old man wouldn't have to dig through multiple xml files and try to learn the structure :)

 

 

Share this post


Link to post

Installed JFF and examined your xml along with about 3 others I've tried. I got good breast/hand collisions with yours because it is the only one I have that actually has HANDS in it! :)

My character and a couple of my followers have larger breasts but one in particular is very petite and has small breasts. I'm looking at the mass, gravity, and dampening in yours and in the 3 other ones I've tried. Yous has the highest weight (mass) for each breast and no dampening. My GUESS here... because I'm just getting into looking at all of this... is that the settings that work for one breast size may not work very well for another. A large breast with high mass is going to (I am assuming) "hang" a little lower due to mass. On a very spherical shaped breast as in SeveNBase Bombshell, I'm wondering if the mass itself is deforming the breast and becomes more noticeable as the breast gets larger. The mass kind of pulls the perkiness out of the shape of the breast. It flattens the curve of the TOP of the breast. And in a small breast like we find on a follower like Eryniel Elf, you have this little breast with mass that may be too high for that size so you get these weird stretching effects under acceleration/deceleration or fast activity like crouch or jump.

 

So there's nothing wrong with your xml (and I sincerely hope I didn't come off as trying to suggest there was). In fact, so far it's one of the best I've got. :) 

I'm only now learning how to examine these things and I think there are compromises to make. If you play a variety of body styles...tall, short, large breast, small breast... you have to find a middle ground with the xml because you can't assign an xml to a specific character to override the defaults. At least I don't THINK you can. Like I said. I'm learning. :)

 

Share this post


Link to post

I made a couple of adjustments. Also, just in case you weren't aware, in your xml, the capsule size of the left and right breasts were not exactly the same. I made them match. ( made both -11.5. Before, one was -11.5 and the other was -10). I cut the mass down to about .5 (from 1.25) and changed some of the dampening and inertia tensors. This is primarily being used on characters who have weight 100. Using a SeveNBase Bombshell body I am no longer getting any flattening of the top curve of the breast. on my petite elf follower (Eryniel Elf) I think I'm going to have to make a custom xml with reduced radius of the preBreast and a slightly smaller Breast capsule size to accommodate her smaller overall size.

 

Since this is my first attempt and I basically used your xml as my starting point, I would be interested in your opinion of how this turned out.

 

 

hdtPhysicsExtensionsDefaultBBP.xml

Share this post


Link to post

I will take 7 base meshes and focus on weight 0 meshes with small breast and see what can I do.

Mass reduction can be compensated increasing linear damping.

Share this post


Link to post

How did I not see this topic before.

 

Downloading all 3 things:
- Makes the already awesome hair mod move much better. It looks so much more natural and flies around better overall. I love it!

- Makes the earrings not jittery and move much natural. Sweeet!

- Makes Havok Object work with the hair physics. I don't really have a use for the object, but a nice addition nonetheless.

- Makes the characters assets.. super bouncy.. lol

 

Good starting point with the XML. I'm using CBBE so results might not be as good as with other.

For one, the XML is just.. too bouncy. It goes on forever and looks like.. like someone bouncing a basketball lol.

Collision works but the breasts kind of flip out from touch and it doesn't look right.

The breasts also look a bit squished when running.

 

Nonetheless, it works okay. I might try and edit this XML in the future to work better for CBBE users.

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


×