bicobus Posted May 5, 2017 Posted May 5, 2017 About the SD+ issue you are experiencing, it is known. The different actors present in the auction house get trapped into the various behavior packages present in the cell, forcing them to idle inside the house. You can resolve the problem by following these steps: open the game console (~ key on a qwerty keyboard) click on your current master then close the game console exit the auction house Once outside, reopen the game console and type: "moveto player". That will move the selected actor (your master) next to you. The master would then be able to behave properly. If you are quick enough you won't even be punished, maybe. A way for jfraser to fix this issue would be to move both the player and the SD master outside the auction house before initializing the enslavement.
jfraser Posted May 5, 2017 Author Posted May 5, 2017 Hi! jfraser I'm a Korean. I don't speak English well. So I use a translator. Please understand. I found that Submissive Lola was running in Simple Slavery 4.72 and was moving to the wrong spot. When Submissive Lola works with SImple slavery4.72, it moves to Nightgate Inn and there is nobody there. I think Submissive Lola should be replaced with SD Master at the auction site like SD +. summary 1.Simple Slavery 4.72> Check Submissive Lola 2.Star Slavery(Submissive Lola) > Move Nightgate Inn 3.Nightgate Inn (No master...) 4.So change System(Same SD+ System) --------------------------------------------------------------------------------------------- And another is that SD + does not work well. This problem is experienced by not only me but also others. First, it becomes a slave using the surrender button in SD +. After that, SD + will run when you visit the auction house. But it also gets punished if you go out of the auction house. In other words, I can not get out of the auction house. I want you to confirm this problem. Thank you for reading the long article. I am really sorry for terrible English. Thank you and have a nice day. than you for the bug report. The translator did fine. both of these issues will be fixed in the next version.
2Dimm Posted May 5, 2017 Posted May 5, 2017 is there any way to get my stuff back after i'm send to one of the outcomes or is everything gone for good?
bicobus Posted May 5, 2017 Posted May 5, 2017 Simple Slavery do not handle your inventory, it just strip you naked and sell you away. If you are missing your inventory, please refer to the mod in which you got enslaved to.
2Dimm Posted May 6, 2017 Posted May 6, 2017 Simple Slavery do not handle your inventory, it just strip you naked and sell you away. If you are missing your inventory, please refer to the mod in which you got enslaved to. oh,i suspected that it would be like that... the Red Wave outcome just removes all the gear then because i couldnt find anything related to it into the SexLab Stories mod page, i will just disable that outcome for now i guess
bicobus Posted May 6, 2017 Posted May 6, 2017 Threre should be a container (sack) named "Whore Personal Items" somewhere in the Red Wave. Your inventory is safe in there.
Airianna Posted May 15, 2017 Posted May 15, 2017 Did you manage to slip in a bounty when Raven Beak prison is chosen as the outcome? And thank you for the fix for zThingsInTheDark
bicobus Posted May 15, 2017 Posted May 15, 2017 Version 5.0, which is great. But the limited outcomes is till annoying to me. I'm playing slaverun and the only outcome I have right now is ... slaverun. I reiterate my proposal to have small silly outcomes like the CCAS starts. A way to break away with the previous game play and start anew and naked.
Content Consumer Posted May 15, 2017 Posted May 15, 2017 Version 5.0, which is great. But the limited outcomes is till annoying to me. I'm playing slaverun and the only outcome I have right now is ... slaverun. I reiterate my proposal to have small silly outcomes like the CCAS starts. A way to break away with the previous game play and start anew and naked. It's not something jfraser can do on his end, actually. Technically it would work, just by checking to see if a CCAS stage has been used, and if not, calling that stage... but it would reset portions of the main quest to do it that way. The last thing every CCAS scenario does is enable LAL's main quest fixes, and doing it over would result in minor bugs. In CCAS development I'm duplicating some of those scenarios so they won't interfere with the main quest, and setting up a modevent for SSLV to call. No idea when that will be done though. With a few checks, it should be possible to make these scenarios, at the very least, doable from SSLV: Dog Chewtoy - Trigger if the relevant actors are still alive, the Civil War has not progressed beyond the Battle of Whiterun, and the main quest has not progressed beyond Alduin's Bane Meeko's Bitch - Trigger if Meeko is still alive Soulgem Incubator - Trigger if Ilinalta's Deep has not yet been visited (or possibly if the Black Star has not been started) Egg Factory - Trigger if Egg Factory is installed, and the Dragonborn main quest has not been started Giant Offering - Trigger if the relevant actors are still alive Default - Need to make up a default scenario in case the others don't qualify Other scenarios (like the Aspiring Mage one) will take a bit more work.
jfraser Posted May 15, 2017 Author Posted May 15, 2017 Did you manage to slip in a bounty when Raven Beak prison is chosen as the outcome? And thank you for the fix for zThingsInTheDark no, turns out just adding a SetCrimeGold isn't enough. I've asked Guffel to add a check on his end because I don't think it can be done on this side. Version 5.0, which is great. But the limited outcomes is till annoying to me. I'm playing slaverun and the only outcome I have right now is ... slaverun. I reiterate my proposal to have small silly outcomes like the CCAS starts. A way to break away with the previous game play and start anew and naked. I wish I had the time to make several small outcomes. That was, in fact, the original intent of this mod. I invite you to crack open the CK and make them, and I'll happily connect to them.
shadow866 Posted May 15, 2017 Posted May 15, 2017 Thanks for the update Maybe i missed it in the description but. What does the Simple Slavery Defeat.esp do? Connects with sexlab Defeat? Or is that the optional esp that make the captors walk you to the auction?
jfraser Posted May 15, 2017 Author Posted May 15, 2017 Thanks for the update Maybe i missed it in the description but. What does the Simple Slavery Defeat.esp do? Connects with sexlab Defeat? Or is that the optional esp that make the captors walk you to the auction? it helps with the connection to defeat. It won't hurt anything if you don't have defeat.
Airianna Posted May 15, 2017 Posted May 15, 2017 Did you manage to slip in a bounty when Raven Beak prison is chosen as the outcome? And thank you for the fix for zThingsInTheDark no, turns out just adding a SetCrimeGold isn't enough. I've asked Guffel to add a check on his end because I don't think it can be done on this side. well fiddlesticks. More complicated than expected. Thanks for checking into tho I've tried a few things with the CK. I did manage to make a never ending wood chop, till you stop it (not even sure how I did it). A couple of enchantments. Modified some gear. But when I tried to add a simple mining spot in game I could look at it, it gave the indicator to mine, but couldn't do anything with it. I don't want to bug anyone on what I am doing wrong with it. So I just set it aside and play the game.
kraous Posted May 16, 2017 Posted May 16, 2017 Hi Fraser - it seems like no matter which after scenario is chosen, im always brought to outside of whiterun and it says I was purchased by a group that despises slavery and then im freed. Like SD will start, work for 30 seconds then another loading screen to whiterun and that message. SS is very low in my order. Only Combat Evolved and bashed patch is below it.
wishbone346 Posted May 16, 2017 Posted May 16, 2017 So I just downloaded v 5.0 and I'm having a little issue. Previous versions of the mod had an option in Death Alternative, but it seems that 5.0 does not. Am I missing something here, or is this intentional?
jfraser Posted May 16, 2017 Author Posted May 16, 2017 Well, hell. What did I do? So I just downloaded v 5.0 and I'm having a little issue. Previous versions of the mod had an option in Death Alternative, but it seems that 5.0 does not. Am I missing something here, or is this intentional?re-register the mod connections in DA.
wishbone346 Posted May 16, 2017 Posted May 16, 2017 Well, hell. What did I do? So I just downloaded v 5.0 and I'm having a little issue. Previous versions of the mod had an option in Death Alternative, but it seems that 5.0 does not. Am I missing something here, or is this intentional?re-register the mod connections in DA. Tried this multiple times on a new game but to no avail. DA just isn't picking up Simple Slavery for some reason.
stillnofunnylogin Posted May 17, 2017 Posted May 17, 2017 Found some errors in simpleslavery.esp (v5.0). I know the missing tint layers aren't a big deal, but what are the dialog, script, and quest errors about? Edit: I don't play any of the mods that require the masters at the auction; is that the cause? Thanks Tes5edit shows the following errors in simpleslavery.esp: [00:00] Checking for Errors in [03] SimpleSlavery.esp [00:00] MargaretGarner "Margaret Garner" [NPC_:03000D67] [00:00] NPC_ \ Tint Layers \ Layer \ TINI - Tint Index -> <Tint layer index 1 not found in DarkElfRace "Dark Elf" [RACE:00013742]> [00:00] NPC_ \ Tint Layers \ Layer \ TINI - Tint Index -> <Tint layer index 8 not found in DarkElfRace "Dark Elf" [RACE:00013742]> [00:00] [iNFO:03036298] ('Very well. Carry on.' in GRUP Topic Children of SimpleSlavery_FarmTalk3 "Understood, Master." [DIAL:03036297]) [00:00] INFO \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [03036290] < Error: Could not be resolved > [00:00] [iNFO:030362A8] ('Uh...no, I...I mean, yes! Yes. Get back to...' in GRUP Topic Children of SimpleSlavery_FarmGuard3 "Sure thing. Hey, you don't look so good. Are you okay?" [DIAL:030362A7]) [00:00] INFO \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ Alias -> <Warning: Quest Alias not found in "SimpleSlavery "Simple Slavery" [QUST:0300492E]"> [00:00] INFO \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0303629D] < Error: Could not be resolved > [00:00] All Done! P.S. Mergeplugins reports some of the errors due to missing masters: Copying records Copying records from Simple Slavery Defeat.esp Copying records from SimpleSlavery.esp Exception copying [iNFO:0B036298] ('Very well. Carry on.' in GRUP Topic Children of SimpleSlavery_FarmTalk3 "Understood, Master." [DIAL:0B036297]): FormID [03036290] references a master which is not available in file [0E] simpleslavery5merged.esp Exception copying [iNFO:0B0362A8] ('Uh...no, I...I mean, yes! Yes. Get back to...' in GRUP Topic Children of SimpleSlavery_FarmGuard3 "Sure thing. Hey, you don't look so good. Are you okay?" [DIAL:0B0362A7]): FormID [0303629D] references a master which is not available in file [0E] simpleslavery5merged.esp P.P.S. Shouldn't simple slavery defeat.esp have simple slavery and defeat as masters?
jfraser Posted May 17, 2017 Author Posted May 17, 2017 No idea what the tint stuff is. I attempted to make a default farm slave scenario. Turns out I can't make locations in game for shit. What you're seeing there are vestiges of that. Shouldn't hurt anything, though. Speaking of default encounters, Apparently I lost an endif somewhere so the scenario picker is falling through to the current default. I'll fix that as soon as I can. I guess I should keep the defeat thing separate. It won't hurt anything if you don't have defeat, but I know people's loads are already heavy, so no need to add superfluous mods... Well, hell. What did I do? So I just downloaded v 5.0 and I'm having a little issue. Previous versions of the mod had an option in Death Alternative, but it seems that 5.0 does not. Am I missing something here, or is this intentional?re-register the mod connections in DA. Tried this multiple times on a new game but to no avail. DA just isn't picking up Simple Slavery for some reason. i know it's not helpful to say it works for me, so I won't. Is your DA up to date?
wishbone346 Posted May 17, 2017 Posted May 17, 2017 Yup. Using 7.0.1 of DA. Could it have something to do with load-order perhaps? Does SS need to be above DA maybe?
jfraser Posted May 17, 2017 Author Posted May 17, 2017 Yup. Using 7.0.1 of DA. Could it have something to do with load-order perhaps? Does SS need to be above DA maybe?I don't know if that makes a difference. Time to ask for a log.
wishbone346 Posted May 17, 2017 Posted May 17, 2017 Here ya go. That's the most recent one. I tried moving the .esp's to the bottom of my load-order just to see if it made a difference as doing so has fixed other issues I've had, but nothing. Papyrus.0.log
jfraser Posted May 17, 2017 Author Posted May 17, 2017 hopefully 5.1 fixed the auction issue. i didn't have time to test it, alas, so let me know. Here ya go. That's the most recent one. I tried moving the .esp's to the bottom of my load-order just to see if it made a difference as doing so has fixed other issues I've had, but nothing. wow, are there usually that many RaceMenu errors? Try installing SS 5.1 and starting a new game. I'll look over the log more tomorrow. I really need to get to bed.
wishbone346 Posted May 17, 2017 Posted May 17, 2017 I actually wasn't even aware of the errors. I don't even use RaceMenu... O.o Weird... Anyway, I did as you said but still have the same issue. If you need anything else just let me know, and thanks a ton for all the help. I know it must be annoying dealing with idiots like me who can't seem to get things to work properly. XD
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