Slocoo Posted May 21, 2017 Posted May 21, 2017 I tried many different ways to get this mod working but I can't figure it out. Skyrim Launcher says it's loaded while Defeat and save cleaner say the opposite. Can I get some help with that please?
Nazzzgul666 Posted May 21, 2017 Posted May 21, 2017 I didn't update this mod in ages and missed some change logs, so i'm not sure if that's a conflict/bug or feature: Playing with DDa/DDx/DDi development versions and a non-quest item belt with plugs wasn't removed when i was enslaved. Don't you strip DD items anymore at all? Would an optionally removal of non-quest items be possible?
jfraser Posted May 21, 2017 Author Posted May 21, 2017 I tried many different ways to get this mod working but I can't figure it out. Skyrim Launcher says it's loaded while Defeat and save cleaner say the opposite. Can I get some help with that please? details, please. What isn't working?
Slocoo Posted May 21, 2017 Posted May 21, 2017 Everything. I even tried to teleport my PC to it but nothing happened. It's like the mod isn't installed, which is weird because my game launcher says it is.
jfraser Posted May 21, 2017 Author Posted May 21, 2017 I didn't update this mod in ages and missed some change logs, so i'm not sure if that's a conflict/bug or feature: Playing with DDa/DDx/DDi development versions and a non-quest item belt with plugs wasn't removed when i was enslaved. Don't you strip DD items anymore at all? Would an optionally removal of non-quest items be possible? SS does a simple "unequipall". If the devises are resistant to that, they'll stay on (or do that thing where they appear to be off but when you look in your inventory they're marked as still equipped and clicking on them makes them appear again). Shouldn't really affect anything, though, unless you're wearing a gag and can't talk to Randall. Everything. I even tried to teleport my PC to it but nothing happened. It's like the mod isn't installed, which is weird because my game launcher says it is. go to Riften and see if there is an x-cross and a second door right beside the barracks door.
Nazzzgul666 Posted May 21, 2017 Posted May 21, 2017 I didn't update this mod in ages and missed some change logs, so i'm not sure if that's a conflict/bug or feature: Playing with DDa/DDx/DDi development versions and a non-quest item belt with plugs wasn't removed when i was enslaved. Don't you strip DD items anymore at all? Would an optionally removal of non-quest items be possible? SS does a simple "unequipall". If the devises are resistant to that, they'll stay on (or do that thing where they appear to be off but when you look in your inventory they're marked as still equipped and clicking on them makes them appear again). Shouldn't really affect anything, though, unless you're wearing a gag and can't talk to Randall. Ah, i assume it's either because of the dev version or maybe deviously captured has quest keywords? I doesn't affect Simple Slavery in the first place, but it might conflict with possible outcomes which try to add their own items, like Captured Dreams. Didn't try yet, though. My current setup to test several mods i've never tried before is without cursed loot or pretty much any mod that adds keys... i thought beeing enslaved would at least be a way to get out of this stuff, but that this plan didn't work can hardly considered your fault. I just remembered that it worked that way before and other mods.
jfraser Posted May 21, 2017 Author Posted May 21, 2017 I didn't update this mod in ages and missed some change logs, so i'm not sure if that's a conflict/bug or feature: Playing with DDa/DDx/DDi development versions and a non-quest item belt with plugs wasn't removed when i was enslaved. Don't you strip DD items anymore at all? Would an optionally removal of non-quest items be possible? SS does a simple "unequipall". If the devises are resistant to that, they'll stay on (or do that thing where they appear to be off but when you look in your inventory they're marked as still equipped and clicking on them makes them appear again). Shouldn't really affect anything, though, unless you're wearing a gag and can't talk to Randall. Ah, i assume it's either because of the dev version or maybe deviously captured has quest keywords? I doesn't affect Simple Slavery in the first place, but it might conflict with possible outcomes which try to add their own items, like Captured Dreams. Didn't try yet, though. My current setup to test several mods i've never tried before is without cursed loot or pretty much any mod that adds keys... i thought beeing enslaved would at least be a way to get out of this stuff, but that this plan didn't work can hardly considered your fault. I just remembered that it worked that way before and other mods. it may still work, but it would be reliant on the mods you get sent to via SS to remove or replace those items. Captured Dreams, for instance, probably looks for items already attached to you and replaces them with its own. The take away point here is that I couldn't figure out how to do a lot of stuff, so I did what I could and then passed the player on to mods made by more talented people so they could take care of the hard parts, like dealing with DD items or the player inventory.
Airianna Posted May 22, 2017 Posted May 22, 2017 I added a couple mods recently, and now I can't SetStage SimpleSlavery 10... Defeat doesn't start SS, and glitches... I may have a mod conflict, will let you know more latter. Or I may just need to start a new game due to the scripts I have been messing with.
Slocoo Posted May 22, 2017 Posted May 22, 2017 The x-cross and the door you asked me to look for aren't there
jfraser Posted May 22, 2017 Author Posted May 22, 2017 The x-cross and the door you asked me to look for aren't there you have somehow failed to install the mod. Make sure it is checked to load in your mod manager of choice.
Slocoo Posted May 22, 2017 Posted May 22, 2017 http://www.hostingpics.net/viewer.php?id=875934934.png
Slocoo Posted May 22, 2017 Posted May 22, 2017 I made sure I have fuz ro do and Zaz animations correctly installed (other mods depending on them work just fine), then just dragged and dropped Simple Slavery's files in my data folder
JuliusXX Posted May 22, 2017 Posted May 22, 2017 http://www.hostingpics.net/viewer.php?id=875934934.png That Simple Slavery Defeat.esp is only a patch for Defeat. You also need the main mod (Simple Slavery.esp).
Slocoo Posted May 22, 2017 Posted May 22, 2017 Ok thanks I spent three days trying to make a mod I didn't even download work. I hate myself xD
thomastm Posted May 23, 2017 Posted May 23, 2017 Yes v5.1 didn't end up in thalmor embassy anymore but this i was sent to riften, my vampire owner then just chill at Riften. is this normal?
Airianna Posted May 25, 2017 Posted May 25, 2017 Yes v5.1 didn't end up in thalmor embassy anymore but this i was sent to riften, my vampire owner then just chill at Riften. is this normal? Simple Slavery, just gets you to an owner, depending on the other mods you have installed. Simple Slavery's only default action is to be purchased by slave haters, and set free... Other options are due to the other mods that hook into Simple Slavery. So what ever mod you have that gives you the vampire owner, is where you should be looking with that.
jfraser Posted May 25, 2017 Author Posted May 25, 2017 Yes v5.1 didn't end up in thalmor embassy anymore but this i was sent to riften, my vampire owner then just chill at Riften. is this normal? it is normal, and glad to hear it worked. SD kicks in its travel package after 24 game hours, so your master should sandbox for a day then head out.
thomastm Posted May 25, 2017 Posted May 25, 2017 Yes v5.1 didn't end up in thalmor embassy anymore but this i was sent to riften, my vampire owner then just chill at Riften. is this normal?it is normal, and glad to hear it worked. SD kicks in its travel package after 24 game hours, so your master should sandbox for a day then head out. thanks i try it later
asmondar Posted May 26, 2017 Posted May 26, 2017 I don't know what Is going on, I have several slavery mods installed, Red Wave, Cidna, Slaverun and a few more. I have simple slave and immerslave as well. I select the mara statue, select i'm a slave, select Simple Slavery Start. I then save and make sure the mods I want to randomly select from are selected and save and reload. Then I go to sleep on the bed and wake up...in the prison cell still. I've had about 10 restarts selecting down to only 1 "random" start but they all end up in the prison. I've looked in the forums for both LADL, Immerslave, and here and I can't find anything, so I guess it's just me. I'm going to work so can't post any logs at this time, I ran loot, FNIS, Wyrebash, and ASIS. Not that ASIS would do anything. I can play the game just fine, haven't crashed yet. Just can't seem to get an inslaved start. Any suggestions at this time? Thanks. I use M.O. and everything is run through M.O. loadorder.txt
Fredfish Posted May 26, 2017 Posted May 26, 2017 JUGs used to cause this problem, not sure if it still does. You mught try unchecking it or other mods that change the dialogue tree.
jfraser Posted May 26, 2017 Author Posted May 26, 2017 I don't know what Is going on, I have several slavery mods installed, Red Wave, Cidna, Slaverun and a few more. I have simple slave and immerslave as well. I select the mara statue, select i'm a slave, select Simple Slavery Start. I then save and make sure the mods I want to randomly select from are selected and save and reload. Then I go to sleep on the bed and wake up...in the prison cell still. I've had about 10 restarts selecting down to only 1 "random" start but they all end up in the prison. I've looked in the forums for both LADL, Immerslave, and here and I can't find anything, so I guess it's just me. I'm going to work so can't post any logs at this time, I ran loot, FNIS, Wyrebash, and ASIS. Not that ASIS would do anything. I can play the game just fine, haven't crashed yet. Just can't seem to get an inslaved start. Any suggestions at this time? Thanks. I use M.O. and everything is run through M.O. you said you've had ten other starts. If I understand you correctly, you're saying none of the other starts work either - no matter which you pick, you end up in the LAL cell. Is that correct?
asmondar Posted May 26, 2017 Posted May 26, 2017 you said you've had ten other starts. If I understand you correctly, you're saying none of the other starts work either - no matter which you pick, you end up in the LAL cell. Is that correct? I mean, I have started 10 characters selecting/deselecting specific Simple Slavery Starts and each of those starts puts me back in the break out of the cell routine. I've chosen a master and selected gear and then been ship wreaked and that worked. However, the third option simple slavery option gives me a statement and when i sleep then wake, i'm still in the jail. There are werewolves who killed the ghosts though. Strange, I just ran a new bash, installed CCAS and tried out just a simple slavery with only QAYL as an option and i've reached the auction block. I'm going to restart multiple times with different single SS options to see if they all work. But It looks like I failed to rerun bash or something in bash wasn't taking to loading like it should will let you know in 10 -15 min. OK, I went through a few and it seems a 100% fresh start is always required. I would let the mods load configure them, then save. Then test SS the first one or two will work or at least seems to, but after that i guess it's getting confused when i reload and it doesn't know that to do. With a new build of a character I seem to go to Auction each time now. Guess it was the wyrebash that just was off.
shiagwen Posted May 27, 2017 Posted May 27, 2017 Does this mod work with the actual (one year old) version of maria eden 2.01 2016.08.13 -204922 ?
jfraser Posted May 27, 2017 Author Posted May 27, 2017 Does this mod work with the actual (one year old) version of maria eden 2.01 2016.08.13 -204922 ?yes, but only one time.
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