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Posted

I made a set of vampire-based tats under the title Volkihar Blood Dairies a while back. I didn't release the pack at the time because I wanted to use them in a mod.

 

Anyway, the mod hasn't happened, so here's the pack: Permission is granted to murfk to include this pack on the download page.

 

 

 

[edit]

 

And now I'm thinking I really should do a set with a a vampire bite mark on the boob, and blood trickling down from the fang marks.

 

Forgive me if this is the wrong place, but could you make, or explain how to make, a version of this that fits CBBE? I tried them in game and it's not aligned with the nipples.

 

Posted

 

 

 

 

568

Is there a field that one uses to add a comment to a tattoo?  I'd like to add a comment to the Dibellan Defenders json file for each tattoo, so I can remember what each tattoo does.  If not, I suppose I can co-opt the credit field to display the information.

 

 

I *think* you can just use c-style single line comments in a json file.

 

EDIT: Nope, never mind, that's interchange/exchange. JSONP allows for comments, but I don't think standard JSON does. Too bad, because that would have been quite helpful. :(

 

 

You can add a "comment" key to the JSON entry, though. Or a "cowsarethebomb" key, whatever.

 

 

 

I should clarify.  Would this comment key show up on the MCM screen like the credit key does?  Having the comment in the file would be handy, having it show up on screen would be great.  It's kind of a feature that would be helpful for those tattoos that add a spell effect.

 

86

 

 

The space there is very limited. I'm reluctant to add something else that would compete with the credit.

 

Posted

Lately I have been having error messages after applying overlays in the console, everything works fine for me so I tend to ignore it, but I am not sure if this means something else. Racemenu, Jcontainers, Slavetats are all up to date. 

 

Thanks for your help!

 

I had that occur as well with the latest Jcontainers 3.3 RC3, which also broke tats getting applied. Rolled back to 3.3 RC1 and the errors went away.

Posted

 

I made a set of vampire-based tats under the title Volkihar Blood Dairies a while back. I didn't release the pack at the time because I wanted to use them in a mod.

 

Anyway, the mod hasn't happened, so here's the pack: Permission is granted to murfk to include this pack on the download page.

 

 

 

[edit]

 

And now I'm thinking I really should do a set with a a vampire bite mark on the boob, and blood trickling down from the fang marks.

 

Forgive me if this is the wrong place, but could you make, or explain how to make, a version of this that fits CBBE? I tried them in game and it's not aligned with the nipples.

 

Load the CBBE Body Texture as a Background LAYER in your image program (you'll need one that supports layers and DDS files of course) and then you can select the tattoos and move them to exactly the spot they need to be. Remove the background layer and save.

Posted

 

Lately I have been having error messages after applying overlays in the console, everything works fine for me so I tend to ignore it, but I am not sure if this means something else. Racemenu, Jcontainers, Slavetats are all up to date. 

 

Thanks for your help!

 

I had that occur as well with the latest Jcontainers 3.3 RC3, which also broke tats getting applied. Rolled back to 3.3 RC1 and the errors went away.

 

Thanks, just reverted to 3.3RC1 as you did and problem solved. Never thought JContainer could be the problem.

Posted

 

 

 

 

 

 

 

568

Is there a field that one uses to add a comment to a tattoo?  I'd like to add a comment to the Dibellan Defenders json file for each tattoo, so I can remember what each tattoo does.  If not, I suppose I can co-opt the credit field to display the information.

 

 

I *think* you can just use c-style single line comments in a json file.

 

EDIT: Nope, never mind, that's interchange/exchange. JSONP allows for comments, but I don't think standard JSON does. Too bad, because that would have been quite helpful. :(

 

 

You can add a "comment" key to the JSON entry, though. Or a "cowsarethebomb" key, whatever.
 

 

 

I should clarify.  Would this comment key show up on the MCM screen like the credit key does?  Having the comment in the file would be handy, having it show up on screen would be great.  It's kind of a feature that would be helpful for those tattoos that add a spell effect.



86

 

 

The space there is very limited. I'm reluctant to add something else that would compete with the credit.
 

 

 

 

 

 

Thanks for the reply.  I guess I'll simply use the credit field, as it's not being used in that particular set of tattoos.

 



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Posted

I'm writing a small mod that adds a spell effect when a tattoo is used.  Now, naturally, I find that the spell effect doesn't last over saves or even cell changes.  Am I going to have to add a quest and some scripts to keep track of whoever has the tattoo to reapply the spell effect?  If so, can someone point me to a good example of a mod that does that, so I can learn from example.  I've tried the Creation Kit website, but find it to be practically useless.

 

Thanks.

 

Posted

I'm writing a small mod that adds a spell effect when a tattoo is used.  Now, naturally, I find that the spell effect doesn't last over saves or even cell changes.  Am I going to have to add a quest and some scripts to keep track of whoever has the tattoo to reapply the spell effect?  If so, can someone point me to a good example of a mod that does that, so I can learn from example.  I've tried the Creation Kit website, but find it to be practically useless.

 

Thanks.

 

Dibellan Defender.

Posted

I have a request and if it's possible would you consider adding a feature to the SlaveTats mod.  In the MCM is it possible to create a slider/scale that will adjust opacity for each tattoo slot?

 

The reason for the request is that some tattoos are just too strong/bold or colorful when applied.  Especially problematic when you have different skin tones.  It would also look more like a tattoo if some of the skin texture shows through.

 

I have made a few tattoos myself where I adjusted the opacity in the dds file and it looks great.  The ability to do it on demand, especially with alternate packs would be great.

Posted

Greetings, I would like to ask if it is normal that Slavetats disappear when NPCs wear armor?

 

I apply it on NPC. It shows up when NPC is naked. However, it is gone when NPC wear armor.

Posted

Greetings, I would like to ask if it is normal that Slavetats disappear when NPCs wear armor?

 

I apply it on NPC. It shows up when NPC is naked. However, it is gone when NPC wear armor.

 

 

Probably because the armor has a body "baked" into it. Look into bodyslide and armor conversions.

 

Even on my PC I've seen that, sometimes with transparent armors you can see the tat or overlay at certain angles.

 

Pretty much all depends on how the armor or clothing item was designed and what it was set to cover/body slot it uses.

Posted

 

 

I made a set of vampire-based tats under the title Volkihar Blood Dairies a while back. I didn't release the pack at the time because I wanted to use them in a mod.

 

Anyway, the mod hasn't happened, so here's the pack: Permission is granted to murfk to include this pack on the download page.

 

 

 

[edit]

 

And now I'm thinking I really should do a set with a a vampire bite mark on the boob, and blood trickling down from the fang marks.

 

Forgive me if this is the wrong place, but could you make, or explain how to make, a version of this that fits CBBE? I tried them in game and it's not aligned with the nipples.

 

Load the CBBE Body Texture as a Background LAYER in your image program (you'll need one that supports layers and DDS files of course) and then you can select the tattoos and move them to exactly the spot they need to be. Remove the background layer and save.

 

 

I may just be inept, but whenever I open up GIMP, open the dds, and move it to the correct location, I save it, but it goes right back to the same spot. I even tried remaking it in the correct spot, but then nothing shows up in-game (Overwriting the original, not adding a new one). Could someone please save my poor untalented soul and assist?

 

Posted

You probably need to "export" the image rather than to "save" the image. GIMP tends to save in the gimp format and export in whatever format you want.

  • 2 weeks later...
Posted

So, when I attempt to edit any texture to make it work with CBBE, GIMP tells me my image might be a volume map, and that it can't save it. In-game, the tat becomes a blue body. I don't understand why sliding an image down an inch and a bit to the left is so difficult.

 

If I just move the layer, I can save just fine, but if I re-open the image, or look in game, it's moved back to the same spot.

If I load the female body texture as a background, slide the tat into place, and try to save it tells me the volume map thing.

If I draw an entirely new tat and replace the original, nothing appears in game.

 

What am I doing wrong?

 

I jus' want my tats to line up with the tits!

Posted

Okay, having a few annoyances. Firstly, can I increase how many tattoos I can add to my characters in any way? I know it mentions it in the mod description but is there a way that doesn't risk my breaking stuff by fiddling with code I don't understand? Also, I have many many tat packs, probably all the ones on the site, but some of them stop appearing, for example, I  was messing around and I wanted to use the Dom Tats, but they aren't there anymore and neither are some others, looking on a hunch I found they remove themselves in my install order, can the mod only load a certain amount of packs?

Posted

Okay, having a few annoyances. Firstly, can I increase how many tattoos I can add to my characters in any way? I know it mentions it in the mod description but is there a way that doesn't risk my breaking stuff by fiddling with code I don't understand? Also, I have many many tat packs, probably all the ones on the site, but some of them stop appearing, for example, I  was messing around and I wanted to use the Dom Tats, but they aren't there anymore and neither are some others, looking on a hunch I found they remove themselves in my install order, can the mod only load a certain amount of packs?

 

You have to modify the .ini file for it.  It's not too difficult.  Open up the file at: 

 

Skyrim\Data\skse\plugins\nioveride.ini file

 

then find the section you wanto to change.  For example, if you wanted 20 Body overlays, find the section that looks like:

 

[Overlays/Body] ; "Body [Ovl#]" and "Body [SOvl#]"
; Determines how many body overlays there should be
iNumOverlays=6 ; Default[6]
iSpellOverlays=0 ; Default[0]

and change that line "iNumOverlays=6 ; Default[6]"  to  "iNumOverlays=20 ; Default[6]" 

Anything to the right of the semicolon is a comment that is ignored.  

 

No idea about the number of tattoo packs, I've never gone over 10 or so.  If you really wanted, you could combine the json files for multiple packs into one if you think the json files aren't getting loaded

Posted

:blush:  I saw a picture with a kind of cow skin, maybe someone would make 1 see several models of cow skins?  :blush:

 

i use Demoniac - High Quality Glossy Female Body Texture 2k CBBE

 

17010206400919481414743984.jpg

 

17010206322919481414743978.jpg

 

17010206322819481414743977.jpg

 

17010206322819481414743976.jpg

 

17010206322819481414743975.jpg

 

17010206322819481414743974.jpg

 

17010206322719481414743973.jpg

 

:D  I hope its will give ideas these pics   :D

Posted

dose anyone know why i can't put face tattoo on

 

It has been disabled from NetImmerse Override, due to crash to desktop from combat decapitation events.

 

You can set it active from:

- SKSE > Plugin > nioverride.ini

- bEnableFaceOverlays=1

 

If you are using Mod Organizer, then access the INI-file from either RaceMenu mod folder or standalone NetImmerse Override mod folder - which ever you are using.

 

As said, combat decapitations can crash the game, when face overlays are active. Use a mod like VioLens to disable decapitations to avoid that.

 

VioLens - A Killmove Mod by Reko

http://www.nexusmods.com/skyrim/mods/56980/?

Posted

 

dose anyone know why i can't put face tattoo on

 

It has been disabled from NetImmerse Override, due to crash to desktop from combat decapitation events.

 

You can set it active from:

- SKSE > Plugin > nioverride.ini

- bEnableFaceOverlays=1

 

If you are using Mod Organizer, then access the INI-file from either RaceMenu mod folder or standalone NetImmerse Override mod folder - which ever you are using.

 

As said, combat decapitations can crash the game, when face overlays are active. Use a mod like VioLens to disable decapitations to avoid that.

 

VioLens - A Killmove Mod by Reko

http://www.nexusmods.com/skyrim/mods/56980/?

 

ok thanks

Posted

Okay, having a few annoyances. Firstly, can I increase how many tattoos I can add to my characters in any way? I know it mentions it in the mod description but is there a way that doesn't risk my breaking stuff by fiddling with code I don't understand? Also, I have many many tat packs, probably all the ones on the site, but some of them stop appearing, for example, I  was messing around and I wanted to use the Dom Tats, but they aren't there anymore and neither are some others, looking on a hunch I found they remove themselves in my install order, can the mod only load a certain amount of packs?

 

Papyrus arrays are limited to 128 elements. That means that while SlaveTats can load more tat packs, it can't display more than 128 sections, or 128 tats in a section.

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