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Posted

Been looking through a lot of the packs. I was wondering if there are some really evil looking tats, with pentagrams, oblivion signs and such for demon/succubus characters. Thought i'd ask before i attempt to make a mess of it myself.

Posted

Been looking through a lot of the packs. I was wondering if there are some really evil looking tats, with pentagrams, oblivion signs and such for demon/succubus characters. Thought i'd ask before i attempt to make a mess of it myself.

 

The closest thing I can think of is the Daedric Scars stuff from Apropos.

post-462261-0-96153900-1480337228_thumb.jpg

Posted

 

Been looking through a lot of the packs. I was wondering if there are some really evil looking tats, with pentagrams, oblivion signs and such for demon/succubus characters. Thought i'd ask before i attempt to make a mess of it myself.

 

The closest thing I can think of is the Daedric Scars stuff from Apropos.

attachicon.gifscarred_3.jpg

 

 

Also, the Coenaculi packs should contain some "vampire" tats (including a pentagram tat).  They are hosted separately:

 

 

The Coenaculi for SlaveTats is a fabulous and extensive pack of non-sexual tattoos by Desufire.

 

If not, then the original Coenaculi tats on Nexus has them.  They aren't Slave Tats, but you can apply them through Racemenu to your PC and for NPCs you can use either EFF or the Manipulator (found here on LL).

Posted

Any way to get arround the hard cap of 12 body tats?

I could place my RaceMenu tats on slot 13+, but that would look silly with apropos and the likes, as wounds and stuff would be under them.

 

I checked the SlaveTatsMCMMenu.psc, and it seems like the hardcap should be faily easy to remove, it's on line 300 if I understand this correctly, however, I'd have no idea how to compile that .psc

 

Anybody able to? Or is there perhaps another way?

Posted

Any way to get arround the hard cap of 12 body tats?

I could place my RaceMenu tats on slot 13+, but that would look silly with apropos and the likes, as wounds and stuff would be under them.

 

I checked the SlaveTatsMCMMenu.psc, and it seems like the hardcap should be faily easy to remove, it's on line 300 if I understand this correctly, however, I'd have no idea how to compile that .psc

 

Anybody able to? Or is there perhaps another way?

 

You need to edit the nioverride.ini file in data/SKSE/plugins. Find "inumoverlays" values and set them to whatever you want - there are four, for body, hands, feet, and face.

Posted

Been looking through a lot of the packs. I was wondering if there are some really evil looking tats, with pentagrams, oblivion signs and such for demon/succubus characters. Thought i'd ask before i attempt to make a mess of it myself.

 

 

 

Also, the Coenaculi packs should contain some "vampire" tats (including a pentagram tat).  They are hosted separately:

 

 

The Coenaculi for SlaveTats is a fabulous and extensive pack of non-sexual tattoos by Desufire.

 

If not, then the original Coenaculi tats on Nexus has them.  They aren't Slave Tats, but you can apply them through Racemenu to your PC and for NPCs you can use either EFF or the Manipulator (found here on LL).

 

 

I added the Coenaculi pack into slavetats, so I have access to it through both. This was prior to the Manipulator mod being available so that would be the better option, unless you have severe issues with RaceMenu.

 

IIRC, the UNP pack I am using currently had a json file and I was able to edit it slightly and copy the whole thing into the slavetats folder.

 

There is a vampire set with an upside down star a few other demony looking things.

 

You might also check CC's alt start thread for the woad slavetat pack there. IIRC one of the tats was a full body daedric glyph looking design.

Posted

 

Any way to get arround the hard cap of 12 body tats?

I could place my RaceMenu tats on slot 13+, but that would look silly with apropos and the likes, as wounds and stuff would be under them.

 

I checked the SlaveTatsMCMMenu.psc, and it seems like the hardcap should be faily easy to remove, it's on line 300 if I understand this correctly, however, I'd have no idea how to compile that .psc

 

Anybody able to? Or is there perhaps another way?

 

You need to edit the nioverride.ini file in data/SKSE/plugins. Find "inumoverlays" values and set them to whatever you want - there are four, for body, hands, feet, and face.

 

 

Yeah I know that, but SlaveTats has a hard cap of 12 Body tats no matter what value one sets in the nioverride.ini

I was wondering if one could get arround it somehow. tongue.png

Posted

 

 

snip

 

snip 2: Electric Boogaloo

 

Yeah I know that, but SlaveTats has a hard cap of 12 Body tats no matter what value one sets in the nioverride.ini

I was wondering if one could get arround it somehow. tongue.png

 

 

So I looked into this a while back and the hard cap comes in on the MCM, the code actually stops at displaying 12 options.

 

In the past I had a personal modification of the script that worked up to 20, but seem to have deleted it at some point. I tried to recreate it just now but I'm getting a large number of compiler errors. I don't have a huge amount of time to investigate right now, but should be able to post here again in a couple of hours with results and hopefully a modified script.

Posted

 

 

 

snip

 

snip 2: Electric Boogaloo

 

snip 3: Revenge of Snip

 

 

snip 4: Return of the Son of Snip 

 

 

I seem to remember there being a lower cap at one point, but that may have been a few versions back... and I've got ten, that I never seem to hit, so I didn't even realize there was a hard cap at 12. :)

Posted

 

So I looked into this a while back and the hard cap comes in on the MCM, the code actually stops at displaying 12 options.

 

In the past I had a personal modification of the script that worked up to 20, but seem to have deleted it at some point. I tried to recreate it just now but I'm getting a large number of compiler errors. I don't have a huge amount of time to investigate right now, but should be able to post here again in a couple of hours with results and hopefully a modified script.

 

 

Your'e a saint! Can't wait.

Posted

 

 

 

 

snip

 

snip 2: Electric Boogaloo

 

snip 3: Revenge of Snip

 

 

snip 4: Return of the Son of Snip 

 

 

snip 5: Snips Strikes Back

 

 

 

 

unrelated snip

 

Your'e a saint! Can't wait.

 

 

 

Soo I'm still having issues getting it to compile, I'm pretty sure the issue is that I'm missing a few required source files (just not sure which ones, waaaay too many errors to narrow it down), but I also discovered the source file I have floating around is from an older version, so tomorrow I'll remake it with the latest version and drop it here as soon as I get it compiling.

Posted

Does anyone know if there is a good slavetat texture for breast milk out there?

 

As in... milk spilling/leaking from the breasts and down?

 

Docclox just posted one. I haven't tried it in-game, but the texture looks good. Comes in a pair of left and right textures.

 

EDIT: IIRC there are also a couple of different ones buried somewhere in the Soulgem Oven support thread for different body types (I think it was a couple of CBBE variants and one UNP?). I think I also remember one in the Beeing Female thread too, but I'm not certain about that.

Posted

 

 

 

 

 

 

 

snip

 

snip 2: Electric Boogaloo

 

snip 3: Revenge of Snip

 

 

snip 4: Return of the Son of Snip 

 

 

snip 5: Snips Strikes Back

 

 

 

 

unrelated snip

 

Your'e a saint! Can't wait.

 

 

 

 

Soo I'm still having issues getting it to compile, I'm pretty sure the issue is that I'm missing a few required source files (just not sure which ones, waaaay too many errors to narrow it down), but I also discovered the source file I have floating around is from an older version, so tomorrow I'll remake it with the latest version and drop it here as soon as I get it compiling.

 

 

I've found that the easiest way of figuring dependencies it to only ever look at the first error, fix that, and fix the first error on the next try and so on.

Posted

 

Does anyone know if there is a good slavetat texture for breast milk out there?

 

As in... milk spilling/leaking from the breasts and down?

 

Docclox just posted one. I haven't tried it in-game, but the texture looks good. Comes in a pair of left and right textures.

 

EDIT: IIRC there are also a couple of different ones buried somewhere in the Soulgem Oven support thread for different body types (I think it was a couple of CBBE variants and one UNP?). I think I also remember one in the Beeing Female thread too, but I'm not certain about that.

 

 

Thanks!

 

I wouldn't have looked in a vampire pack :)

Posted

 

 

 

 

 

 

 

 

snip

snip 2: Electric Boogaloo

snip 3: Revenge of Snip

snip 4: Return of the Son of Snip

snip 5: Snips Strikes Back

 

unrelated snip

Your'e a saint! Can't wait.

 

 

Soo I'm still having issues getting it to compile, I'm pretty sure the issue is that I'm missing a few required source files (just not sure which ones, waaaay too many errors to narrow it down), but I also discovered the source file I have floating around is from an older version, so tomorrow I'll remake it with the latest version and drop it here as soon as I get it compiling.

I've found that the easiest way of figuring dependencies it to only ever look at the first error, fix that, and fix the first error on the next try and so on.

While that's definitely one of the better ways to do it (and my personal method) too many here means so many I legitimately cannot see the first error. It's throwing two or three for about every other line for the actual buttons, so it would seem somewhere on the order of 2k error messages.

The only error that wasn't generic "type mismatch" or that awful "none is not a type" error was one mentioning SlaveTats wasn't recognized, which means that the OTHER script file is also throwing compilation errors so I'm probably missing one of the json or jmap files in my source folder.

Posted

 

 

 

snip

 

snip 2: Electric Boogaloo

 

Yeah I know that, but SlaveTats has a hard cap of 12 Body tats no matter what value one sets in the nioverride.ini

I was wondering if one could get arround it somehow. tongue.png

 

 

So I looked into this a while back and the hard cap comes in on the MCM, the code actually stops at displaying 12 options.

 

In the past I had a personal modification of the script that worked up to 20, but seem to have deleted it at some point. I tried to recreate it just now but I'm getting a large number of compiler errors. I don't have a huge amount of time to investigate right now, but should be able to post here again in a couple of hours with results and hopefully a modified script.

 

 

Yeah, I stopped at 12 because each slot required separate code and maintaining more than that just felt ridiculous. State-based MCM has a lot of nice features, but that's not one of them.

 

Posted
568

Is there a field that one uses to add a comment to a tattoo?  I'd like to add a comment to the Dibellan Defenders json file for each tattoo, so I can remember what each tattoo does.  If not, I suppose I can co-opt the credit field to display the information.

Posted

 

568

Is there a field that one uses to add a comment to a tattoo?  I'd like to add a comment to the Dibellan Defenders json file for each tattoo, so I can remember what each tattoo does.  If not, I suppose I can co-opt the credit field to display the information.

 

 

I *think* you can just use c-style single line comments in a json file.

 

EDIT: Nope, never mind, that's interchange/exchange. JSONP allows for comments, but I don't think standard JSON does. Too bad, because that would have been quite helpful. :(

Posted

 

 

568

Is there a field that one uses to add a comment to a tattoo?  I'd like to add a comment to the Dibellan Defenders json file for each tattoo, so I can remember what each tattoo does.  If not, I suppose I can co-opt the credit field to display the information.

 

 

I *think* you can just use c-style single line comments in a json file.

 

EDIT: Nope, never mind, that's interchange/exchange. JSONP allows for comments, but I don't think standard JSON does. Too bad, because that would have been quite helpful. :(

 

 

You can add a "comment" key to the JSON entry, though. Or a "cowsarethebomb" key, whatever.

 

Posted

 

 

 

568

Is there a field that one uses to add a comment to a tattoo?  I'd like to add a comment to the Dibellan Defenders json file for each tattoo, so I can remember what each tattoo does.  If not, I suppose I can co-opt the credit field to display the information.

 

 

I *think* you can just use c-style single line comments in a json file.

 

EDIT: Nope, never mind, that's interchange/exchange. JSONP allows for comments, but I don't think standard JSON does. Too bad, because that would have been quite helpful. :(

 

 

You can add a "comment" key to the JSON entry, though. Or a "cowsarethebomb" key, whatever.

 

 

 

I should clarify.  Would this comment key show up on the MCM screen like the credit key does?  Having the comment in the file would be handy, having it show up on screen would be great.  It's kind of a feature that would be helpful for those tattoos that add a spell effect.

 

86
Posted

Hi I was wondering how this mod worked, or if it had some other mods that worked with it. Is it basically cosmetic things you can add to your character? Or is it something NPCs do or the game adds in various circumstances? Mostly I was wondering if it was something you just add via mod menu or if there was maybe in game mechanics for it like a tattooer or something you get when you go to jail or when you get enslaved via another mod. I havent installed it yet but this mod is something Ive always kept in my peripherals. Basically for me the game mechanics and how the tattoos are used and maybe what the tattoos do is more important to me than the tattoo images... if that makes any sense.

Posted

Hi I was wondering how this mod worked, or if it had some other mods that worked with it. Is it basically cosmetic things you can add to your character? Or is it something NPCs do or the game adds in various circumstances? Mostly I was wondering if it was something you just add via mod menu or if there was maybe in game mechanics for it like a tattooer or something you get when you go to jail or when you get enslaved via another mod. I havent installed it yet but this mod is something Ive always kept in my peripherals. Basically for me the game mechanics and how the tattoos are used and maybe what the tattoos do is more important to me than the tattoo images... if that makes any sense.

 

By itself, this mod just adds the ability to add overlays (tattoos) to a PC or NPC.  That's it.  However, other mods can tie into Slave Tats to add  tattoos in particular situations, or do things based on what tattoos are assigned through Slave Tats.  For example, the mod Dibellan Defender adds a set of tats to slave tats.  When those tats are added to a PC, DibDef adds various abilities/spells to the PC.  There are other examples of mods that do similar things.  I will use DibDef on occasion for particular characters, but I don't use other ST-related mods.  Other users can give you more examples.

 

Basically it you only want to add generic/pretty tats to your PC/NPCs, you can use regular tats available from Nexus and use RaceMenu (for PC) and EFF (Extensible Follower Framework - for NPCs) to apply normal tats.  If you are wanting to display some of the more "adult oriented/humiliation/slave" tats that are available here, or want to use mods (like DibDef) that do things based on tats, you need Slave Tats.

 

Some things to remember:

1)  You need to have RaceMenu (or NIOverride - NIO is included with RM) to make this work.

2)  You may (read as WILL) need to increase the number of tat slots available (RM/NIO start with 6 body/3 hands/3 feet/3 face).  Take a look at the link in my sig - it gives basic info on how to increase the number of slots.

3)  Face tats are turned off by default in the NIOverride.ini.  This is due to a CTD bug that can occur where if a PC/NPC hace face overlays applied and get decapitated in the kill move, the game will CTD.  You will need to turn this on if you want face overlays.  You either need to avoid decapitation, or you can use a mod like Violens where you can disable decapitation kill moves. 

NOTE:  This CTD does NOT apply to the regular warpaint applied to a PC through showracemenu (character creation) - this is only for face overlays.  Also, just having the face overlays enabled will not cause the crash - the PC/NPC being decapitated has to have a face overlay applied to cause the crash. 

Posted

Lately I have been having error messages after applying overlays in the console, everything works fine for me so I tend to ignore it, but I am not sure if this means something else. Racemenu, Jcontainers, Slavetats are all up to date. 

 

Thanks for your help!

post-52308-0-85754800-1481361647_thumb.jpg

Posted

If I'm reading this correctly, it's trying to parse directories as a json file and failing. Which version of papyrusUtil du you have?

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