theHatzel Posted October 29, 2015 Posted October 29, 2015 Hey!I used to use "Raziel" and helped you a long time ago in some tats, when you first released the mod!!Look, I've made some new tats and posted it here: http://www.loverslab.com/topic/54383-corintios-progressive-slavetats/ I want to make progressive tats using your framework but I don't know how to program it yet, but I will figure it out if you want to help me xD
theHatzel Posted October 29, 2015 Posted October 29, 2015 And i'm thinking about adding a progessive scar system to my mod, and for this, it would be great if your framework had a way to blend a normal map on the tattos \o/
ghostwalkr Posted October 29, 2015 Posted October 29, 2015 I like this idea.. I had a similar idea in that a tattoo would increase in glow depending on the character's arousal level. The higher the level, the more intense the glow..
murfk Posted October 30, 2015 Author Posted October 30, 2015 Hey! I used to use "Raziel" and helped you a long time ago in some tats, when you first released the mod!! Look, I've made some new tats and posted it here: http://www.loverslab.com/topic/54383-corintios-progressive-slavetats/ I want to make progressive tats using your framework but I don't know how to program it yet, but I will figure it out if you want to help me xD Yeah, you contributed some nice ones. I'd be happy to help you figure things out.
arbiter Posted October 31, 2015 Posted October 31, 2015 So... finally drunk enough to upload this in some state or another: Footslave tats! Because why not go all out on a crazy niche fetish tattoo pack that will likely be discovered by some family member some day, and will surely bar me from becoming president of the North American Union in 20 years! Began working on this almost right after slavetats was released (first file creation I can find in archives are 02/13/2014, around when I first started work on Immerslave and device cutting), and doubled the tats at some point or another and then again just the other day. I want to post this here for review before I go and make a mod file and find out everything's all wrong. So a few notes: 1. I've used some tears for the two face tats that do not belong to me, but I no longer remember who to credit. 2. The tears in #1 by someone else tend to colorize well. Everything I've done is murky. Colorizing in gimp shows rainbow colors for the tears but not for my additions to the same dds file. Not sure if this is a big problem or not, but I assume people will have a harder time making my text just the right shade of hot pink or whatever. My inclination to address this is not great. 3. I'm thinking I may have altered the rear tat "insert septims" from some other tat's stylized arrows. So I need to credit this person, but not sure who. 4. I reduced image size and compressed everything I could. Probably cut the original size by 95%. I assume things are still fine, but this was a last minute step, so if you see anything wrong please let me know. 5. Mipmaps? WTF are mipmaps? This ain't got none. Removed some from the original files I copied off of a while back and things still work. But maybe I've screwed up? 6. Went a little overboard with the theme, pretty much all around. Any feedback, from anybody, is welcome. 7. To reiterate, I am relatively intoxicated. SlaveTats-FootSlave.7z
MisterMasada Posted October 31, 2015 Posted October 31, 2015 I was wondering if anyone here could help me out with an issue I've been having. I've been trying to make a few rather specific (fetish wise) tally marks using Japanese tally marks (because weeb). Anyhow, I follow the creation guide on the download page to the T and when I export them (using Photoshop CS6) I wind up having several grey blocks on a DDS file where the tally marks should be. I export them using CS6's default settings (http://i.imgur.com/QOixJG8.png) if that information helps at all. EDIT: I should also mention that I have >0 experience with this at all, unless you want to count some "traditional" Photoshop experience
vram1974 Posted November 1, 2015 Posted November 1, 2015 I apologize if this has been asked before (or 100 times before). There are 99 pages of topic after all. Um, is there any way to have bandits add SlaveTats immersively or do I have to pick and choose what I want? Because I would imagine the point of being a slave is losing the power of choice so being randomly branded with a tattoo would be cool.
murfk Posted November 1, 2015 Author Posted November 1, 2015 I was wondering if anyone here could help me out with an issue I've been having. I've been trying to make a few rather specific (fetish wise) tally marks using Japanese tally marks (because weeb). Anyhow, I follow the creation guide on the download page to the T and when I export them (using Photoshop CS6) I wind up having several grey blocks on a DDS file where the tally marks should be. I export them using CS6's default settings (http://i.imgur.com/QOixJG8.png) if that information helps at all. EDIT: I should also mention that I have >0 experience with this at all, unless you want to count some "traditional" Photoshop experience Something's very wrong with your DDS exporter. Try Paint.net I apologize if this has been asked before (or 100 times before). There are 99 pages of topic after all. Um, is there any way to have bandits add SlaveTats immersively or do I have to pick and choose what I want? Because I would imagine the point of being a slave is losing the power of choice so being randomly branded with a tattoo would be cool. It would be cool, but nobody's written that mod yet as far as I know. SlaveTats has an API for such things, including the ability to make the tattoos unremovable.
NicoleDragoness Posted November 1, 2015 Posted November 1, 2015 I think that S.L.U.T.S. by DocClox should work this way. And there are some other mods capable to add slavemarks based on SlaveTats "framework".
theHatzel Posted November 1, 2015 Posted November 1, 2015 Hey! I used to use "Raziel" and helped you a long time ago in some tats, when you first released the mod!! Look, I've made some new tats and posted it here: http://www.loverslab.com/topic/54383-corintios-progressive-slavetats/ I want to make progressive tats using your framework but I don't know how to program it yet, but I will figure it out if you want to help me xD Yeah, you contributed some nice ones. I'd be happy to help you figure things out. So, i'm starting to do some tests and my first atemp now is to add a tatto when the game starts, I've used your function to add tattos in a simple way but i'm getting problems to compile, look: Starting 1 compile threads for 1 files... Compiling "Corintiotest"... F:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\ArmorAddon.psc(40,14): GetMaskForSlot is not a function or does not exist F:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\ArmorAddon.psc(40,14): cannot call the member function GetMaskForSlot alone or on a type, must call it on a variable F:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\ArmorAddon.psc(40,1): cannot return a none from getmaskforslot, the types do not match (cast missing or types unrelated) F:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\SlaveTats.psc(462,120): GetName is not a function or does not exist F:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\SlaveTats.psc(639,96): GetName is not a function or does not exist F:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\SlaveTats.psc(854,121): GetName is not a function or does not exist F:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\SlaveTats.psc(863,117): GetName is not a function or does not exist F:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\SlaveTats.psc(871,58): GetName is not a function or does not exist F:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\SlaveTats.psc(876,58): GetName is not a function or does not exist F:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\SlaveTats.psc(881,51): GetName is not a function or does not exist F:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\SlaveTats.psc(915,117): GetName is not a function or does not exist F:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\SlaveTats.psc(921,58): GetName is not a function or does not exist F:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\SlaveTats.psc(993,78): GetName is not a function or does not exist F:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\SlaveTats.psc(1227,91): GetName is not a function or does not exist F:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\SlaveTats.psc(1255,82): GetName is not a function or does not exist F:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\SlaveTats.psc(1385,72): GetName is not a function or does not exist F:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\SlaveTats.psc(1615,68): GetName is not a function or does not exist F:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\SlaveTats.psc(1682,106): GetName is not a function or does not exist F:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\SlaveTats.psc(1709,87): GetName is not a function or does not exist No output generated for Corintiotest, compilation failed. Batch compile of 1 files finished. 0 succeeded, 1 failed. Failed on Corintiotest Althoug I'm a programmer for years, this is my first attempt to create a mod, this what I'm doing now: Scriptname CorintioTest extends Quest {Delete it later} Event OnInit() Debug.Notification("Corintio testing") SlaveTats.simple_add_tattoo(Game.GetPlayer(), "Corintio Slave", "Slave Stg 10") EndEvent In C# and other object oriented languages, we need to add a namespace on the header of the page before start to use the functions(Like "Using.System.IO" before start to read files). Do I need to write something like this before use the slavetats function or I'm missing some file from your mod?
MisterMasada Posted November 1, 2015 Posted November 1, 2015 I was wondering if anyone here could help me out with an issue I've been having. I've been trying to make a few rather specific (fetish wise) tally marks using Japanese tally marks (because weeb). Anyhow, I follow the creation guide on the download page to the T and when I export them (using Photoshop CS6) I wind up having several grey blocks on a DDS file where the tally marks should be. I export them using CS6's default settings (http://i.imgur.com/QOixJG8.png) if that information helps at all. EDIT: I should also mention that I have >0 experience with this at all, unless you want to count some "traditional" Photoshop experience Something's very wrong with your DDS exporter. Try Paint.net Thank you very much! This works much better, That said, do you or anyone else have any pointers for say, putting tally marks and/or other scrawlings onto the inner thigh? Because working from this UV map skin texture is quite confusing for me. I can tell where the thighs are, but not which side is which, IE front, side, back etc. If these requests are out of place then let me know and I'll try and find another place to learn about this. Cheers
karlpaws Posted November 1, 2015 Posted November 1, 2015 Not that I know much about doing what you're doing (I'd tried once, failed and gave up) one suggestion I do remember reading was (and someone had a sample posted... someplace) 1- create a grid or reference lines on your base image 2- view it in game 3- make adjustments until the lines are right, then save it as a template oh, and this, but I don't have blender so it didn't help me at all http://www.loverslab.com/blog/50/entry-1736-tattoo-workshop/
WaxenFigure Posted November 2, 2015 Posted November 2, 2015 I was wondering if anyone here could help me out with an issue I've been having. I've been trying to make a few rather specific (fetish wise) tally marks using Japanese tally marks (because weeb). Anyhow, I follow the creation guide on the download page to the T and when I export them (using Photoshop CS6) I wind up having several grey blocks on a DDS file where the tally marks should be. I export them using CS6's default settings (http://i.imgur.com/QOixJG8.png) if that information helps at all. EDIT: I should also mention that I have >0 experience with this at all, unless you want to count some "traditional" Photoshop experience Something's very wrong with your DDS exporter. Try Paint.net Thank you very much! This works much better, That said, do you or anyone else have any pointers for say, putting tally marks and/or other scrawlings onto the inner thigh? Because working from this UV map skin texture is quite confusing for me. I can tell where the thighs are, but not which side is which, IE front, side, back etc. If these requests are out of place then let me know and I'll try and find another place to learn about this. Cheers This should get you going: http://www.loverslab.com/blog/50/entry-1736-tattoo-workshop/
MisterMasada Posted November 2, 2015 Posted November 2, 2015 This should get you going: http://www.loverslab.com/blog/50/entry-1736-tattoo-workshop/ Not that I know much about doing what you're doing (I'd tried once, failed and gave up) one suggestion I do remember reading was (and someone had a sample posted... someplace) 1- create a grid or reference lines on your base image 2- view it in game 3- make adjustments until the lines are right, then save it as a template oh, and this, but I don't have blender so it didn't help me at all http://www.loverslab.com/blog/50/entry-1736-tattoo-workshop/ I appreciate the blender advice, but the stuff I'm doing is far too tedious for that, by tedious I mean that I've created a set of progressive tally marks (though they are Japanese style tally marks, for logical reasons) that progress numerically from 1-40, not in intervals of five or anything like that. I've already done a set of them that are situated on the pelvis, I'm debating whether or not I should do them on the front of the thighs as well. Also is there any interest in getting these? They're slightly off due to the curvature where they're placed but other than that I think I did pretty alright for my first real attempt at this stuff. Just ask and I'll provide a .zip. Also, does anyone know if this could be set up to work with Radiant Prostitution or perhaps Apropos in some way? My idea is that another tally is added for either each partner you have or each individual sex act (IE if one person "has" you multiple times), and they would ideally disappear/reset after you sleep.
arbiter Posted November 2, 2015 Posted November 2, 2015 I was wondering if anyone here could help me out with an issue I've been having. I've been trying to make a few rather specific (fetish wise) tally marks using Japanese tally marks (because weeb). Anyhow, I follow the creation guide on the download page to the T and when I export them (using Photoshop CS6) I wind up having several grey blocks on a DDS file where the tally marks should be. I export them using CS6's default settings (http://i.imgur.com/QOixJG8.png) if that information helps at all. EDIT: I should also mention that I have >0 experience with this at all, unless you want to count some "traditional" Photoshop experience I know with Gimp you have to flatten the layers before you export, and if you've selected a layer only that layer will export. Which is handy to have one production file and multiple exports. I'm sure there's interest, though I don't have photoshop on my home computer so I can't help.
Versh Posted December 6, 2015 Posted December 6, 2015 Uhm, sorry guys, I have stupid problem related to the API of the Mod: I can't understand anything about Jcontainer... Really, it's starting to be quite embarassing... Could someone help me? I need to check if an Npc have applied a specific SlaveTats: A simple function like -> If There's "Dirt 1" Return 1, If There's "Dirt 2" Or "Dirt 3" Return 2 My tries brought me to: Int Function GetSlaveTatsDirt(Actor Subject) Int Found ;0 = None, 1 Light Dirt(Hiddable), 2 Dirt (Not Hiddable) [Used also for the return value] Int TemplateList Int MatchesList TemplateList = JValue.retain(JMap.object()) MatchesList = JValue.retain(JArray.object()) JMap.setStr(TemplateList, "area", "Body") JMap.setStr(TemplateList, "section", "Dirt") JMap.setStr(TemplateList, "name", "Dirt 3") SlaveTats.Query_applied_tattoos(Subject, TemplateList, MatchesList) Found = JArray.Count(MatchesList) JValue.release(TemplateList) JValue.release(MatchesList) If Found > 0 Found = 2 Else TemplateList = JValue.retain(JMap.object()) MatchesList = JValue.retain(JArray.object()) JMap.setStr(TemplateList, "area", "Body") JMap.setStr(TemplateList, "section", "Dirt") JMap.setStr(TemplateList, "name", "Dirt 2") SlaveTats.Query_applied_tattoos(Subject, TemplateList, MatchesList) Found = JArray.Count(MatchesList) JValue.release(TemplateList) JValue.release(MatchesList) If Found > 0 Found = 2 Else TemplateList = JValue.retain(JMap.object()) MatchesList = JValue.retain(JArray.object()) JMap.setStr(TemplateList, "area", "Body") JMap.setStr(TemplateList, "section", "Dirt") JMap.setStr(TemplateList, "name", "Dirt 1") SlaveTats.Query_applied_tattoos(Subject, TemplateList, MatchesList) Found = JArray.Count(MatchesList) JValue.release(TemplateList) JValue.release(MatchesList) If Found > 0 Found = 1 EndIf EndIf EndIf Return Found EndFunction So a repeat of 3 identical block (that could be optimized doing a separate function), other than this... There's a way to optimize/faster doing this? To me, it seems that I've taken the worse way to do that... So... could someone help me with? I've tried to search in the SlaveTats.Psc but, as said, Jcontainer is Arab to me...
scary_one Posted December 7, 2015 Posted December 7, 2015 I can't seem to get mine to work. I think it's a problem with conflicting mods or the load order because I'll occasionally get pieces of it to work while sorting out the priority, but then some other mod will say that it's not working (usually creature animations) and I'll have to sort that out, and then the whole thing stops working. What I mean by "stops working" is that while the ui is available in the MCM it doesn't have any content, default or added packs, even the targeting doesn't work (screenshot attached) the load order and priority are in the 2nd and 3rd screenshots broken into 2 parts
rexzaroz Posted December 9, 2015 Posted December 9, 2015 Hi, not sure if this is the right place, but I want to request piss and poop textures to apply as "marks" on my character. If this is the wrong section then I apologize. Edit: I mean I'm requesting scat/water sport-related textures/tattoos (preferably smudge marks) Note: does anyone know how to make tattoos that give bonuses to the character? something similar to the Dibellan Defenders
Gh0sTG0 Posted December 9, 2015 Posted December 9, 2015 Hi! Please add info to the description info from this comment in archive version of site about how to activate ability to use face tats in SlaveTats when using newest versions of racemenu. editing & changing Skyrim\Data\SKSE\Plugins\nioverride.ini"bEnableFaceOverlays=1 ; Default[0]"
terrorofmorrowind Posted December 9, 2015 Posted December 9, 2015 Does this mods still have problems to apply the tats on copied actors like bandits? Because darkconsole of the soulgem oven mods might have found a solution for it. I thought maybe this mod could benefit from it too since it is based off the same code structure (GetActorBase). Just an FYI for you.
Nepro Posted December 10, 2015 Posted December 10, 2015 Sanguine's debauchery is the only mod I can think of that might even give you that option. I'm not sure any other mod has successfully implemented adding overlays using scripts. Quick As You Like and Dibella's Recruit both use the SlaveTats API to add tattoos. Maybe other mods too, since it's pretty easy to do. among the available tattos packages, you may also add this alterantive textures for SlaveTats..? http://www.loverslab.com/files/file/1084-sexlab-sperm-replacer-3dm-forum-version/ for have a Amazing sperm-bukkake effect on body part and face part, use only the texture file "CumVaginalOralAnal.dds" of this mod What tattoo is on her left breast?
Riderofanarchy Posted December 11, 2015 Posted December 11, 2015 When I downloaded the additional Slavetat packs they all came up as Squares in the MCM so I can;t understand what slavetat I'm equipping. Can anyone help?
PubliusNV Posted December 11, 2015 Posted December 11, 2015 When I downloaded the additional Slavetat packs they all came up as Squares in the MCM so I can;t understand what slavetat I'm equipping. Can anyone help? You downloaded and installed the Chinese versions. Uninstall them. I think they're the ones with _CN in the name.
Riderofanarchy Posted December 11, 2015 Posted December 11, 2015 When I downloaded the additional Slavetat packs they all came up as Squares in the MCM so I can;t understand what slavetat I'm equipping. Can anyone help? You downloaded and installed the Chinese versions. Uninstall them. I think they're the ones with _CN in the name. OHHHHHHHH!!! My God I feel like I reached a whole new level of Brain Dead stupid. Thank you
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now