DocClox Posted August 25, 2015 Posted August 25, 2015 Apologies for the double post: I've just posted a slavetats workshop on my blog. It expands on Oli's instructions from earlier in this topic and breaks the process down step by step. By way of illustration it turns this: into this: The deadric translates as "Hurt Me Baby!" if anyone's interested
Sunsetter Posted August 26, 2015 Posted August 26, 2015 Any ideas on why tats look like really dark gray instead of black when I make them? The color inside photoshop is set to #444544 and inside the game to black, but the tats I make black in photoshop are always a bit darker in game than the ones I color with #444544
Indigojulze Posted August 27, 2015 Posted August 27, 2015 Would it be possible for an "all" option with the different packs?
Teddar Posted August 28, 2015 Posted August 28, 2015 Hi all. Im having a problem with tats not being displayed on my character or npc's . I can see the MCM menu and can select my character or NPC. When i apply a tattoo i get a message indicating that slavetats is doing its thing but the tattoos dont appear. A google search revealed very little in the way of others reporting this problem. Ive tried clean installs of slavetats, NI override and JContainers with no success. Im running the latest Skse i could find, 1.7.3 I also tried without NI override, no dice. Also tried re-installing my skin textures just in case. The only significant thing ive installed recently is bodyslide 2 so that i could try out UUNP. Could there be an issue there perhaps? Thanks in advance.
DocClox Posted August 28, 2015 Posted August 28, 2015 Sounds strange. Bodyslide shouldn't have a bearing - the tats are just texture overlays. Worst thing that could happen is that some of the tats end up in the wrong place. What happens if you disable all the mods apart from slavetats? does it work then?
DrVec Posted August 29, 2015 Posted August 29, 2015 Here my problem. I cant make .dds files. Is every time the same.
DocClox Posted August 29, 2015 Posted August 29, 2015 What are you making them with, and how do you save them?
DrVec Posted August 29, 2015 Posted August 29, 2015 What are you making them with, and how do you save them? Photoshop as .dds
Sunsetter Posted August 30, 2015 Posted August 30, 2015 What are you making them with, and how do you save them? Photoshop as .dds Had the same problem (nvidia plugin, I assume?) What you need to do is create the tattoo in photoshop, save it as .PNG with transparent background. Then open the .png file with Paint.net program and save it as .dds there (can't remember if you need a plugin or it supports it natively, but I think it's the latter) Doesn't really solve the problem in PS, but at least you can make tats.
DocClox Posted August 30, 2015 Posted August 30, 2015 I use the Gimp with the dds plugin. Paint.Net works too. Can't help much regarding photoshop though.
Teddar Posted August 30, 2015 Posted August 30, 2015 Sounds strange. Bodyslide shouldn't have a bearing - the tats are just texture overlays. Worst thing that could happen is that some of the tats end up in the wrong place. What happens if you disable all the mods apart from slavetats? does it work then? Turns out it wasnt bodyslide, it was ENB which is even more bizarre. Still got ST working again so...woot!
DocClox Posted August 30, 2015 Posted August 30, 2015 I have a gift and a question. First the gift: Scriptname qayl_actor_tatter extends ObjectReference String Property name1 Auto String Property area1 Auto int Property color1 Auto String Property name2 Auto String Property area2 Auto int Property color2 Auto String Property name3 Auto String Property area3 Auto int Property color3 Auto String Property name4 Auto String Property area4 Auto int Property color4 Auto int property num_tats auto bool property done auto event oninit() bool last_flag if done ; debug.messagebox("done") return endif done = true actor a = (self as ObjectReference) as actor ; debug.messagebox("tatting " + a.getdisplayname() + "with "+ num_tats +" tats") last_flag = (num_tats == 1) SlaveTats.simple_add_tattoo(a, area1, name1, color1, last_flag, true) if last_flag return endif last_flag = (num_tats == 2) SlaveTats.simple_add_tattoo(a, area2, name2, color2, last_flag, true) if last_flag return endif last_flag = (num_tats == 3) SlaveTats.simple_add_tattoo(a, area3, name3, color3, last_flag , true) if last_flag return endif SlaveTats.simple_add_tattoo(a, area4, name4, color4, true, true) endevent That's a generic tattoo applicator script. Attech it to an actor in the game, set the props and when the reference initialises, the tats get applied. The only problem is it doesn't work too well if the target isn't in the player's cell. The tats get applied but don't render. I know they get applied because you can see them in MCM. So the question is: there a good way to force tats to display?
Sladen2019 Posted August 30, 2015 Posted August 30, 2015 Is it possible to add more than six slots to body or so ? Saw that it was a feature in version 1.1 and I am using 1.1.1 but I cant figure out how.
harlequin1229 Posted August 30, 2015 Posted August 30, 2015 Is it possible to add more than six slots to body or so ? Saw that it was a feature in version 1.1 and I am using 1.1.1 but I cant figure out how. go to Data/SKSE/Plugins folder, open nioveride.ini file. Toward the bottom will be overlays/body, overlays/feet, overlays/hands, overlays/face. Change the number for iNumOverlays to the number of slots you want. Make sure to back up the file before you do this.
Sladen2019 Posted August 30, 2015 Posted August 30, 2015 That worked perfectly. Thanks for the speedy reply.
Kinky Posted August 31, 2015 Posted August 31, 2015 Im looking for a mod that uses slavetats for adding stockings bras panties... you know stuff like that. Is there any mod that does this?
zippy57 Posted August 31, 2015 Posted August 31, 2015 There's a stocking pack as the first download on this very file. Haven't personally seen any for bras or panties.
doomcat9 Posted August 31, 2015 Posted August 31, 2015 Sounds strange. Bodyslide shouldn't have a bearing - the tats are just texture overlays. Worst thing that could happen is that some of the tats end up in the wrong place. What happens if you disable all the mods apart from slavetats? does it work then? Turns out it wasnt bodyslide, it was ENB which is even more bizarre. Still got ST working again so...woot! YOURE A GENIUS!!!! IVE BEEN BEGGING FOR HELP CUZ I WAS SUFFERING FROM THIS SAME ISSUE I GOT RID OF MY ENB AND IT WORKED!!!! IVE BEEN TRYING TO FIX IT FOR MONTHS!!! TYTYTYTYTY!
DocClox Posted August 31, 2015 Posted August 31, 2015 Has anyone had problems with slots vanishing from SlaveTats for no apparent reason? My body menu is suddenly down to three slots in total and I can't think what would cause that.
Content Consumer Posted August 31, 2015 Posted August 31, 2015 Has anyone had problems with slots vanishing from SlaveTats for no apparent reason? My body menu is suddenly down to three slots in total and I can't think what would cause that. Maybe a stupid question, but have you updated Racemenu or anything else recently? Check the iNumOverlays value in nioverride.ini file...
DocClox Posted August 31, 2015 Posted August 31, 2015 It's possible. I loaded up a lot of cosmetic stuff I wouldn't normally touch when I was doing those screenshots. I don't seem to have an nioverride.ini file at all. Not in the skse folder or anywhere under skyrim - or in the MyGames folder for that matter. Unless ModOrganizer squirrelled it away somewhere [edit] Still don't know what it was, but re-installing slavetats and racemenu seems to have shifted it. Been that sort of a day, really
Fredfish Posted September 1, 2015 Posted September 1, 2015 If you're using MO the nioverride file is in:- \Mod Organizer\mods\RaceMenu v3-2-2-29624-3-2-2\SKSE\Plugins
DocClox Posted September 1, 2015 Posted September 1, 2015 If you're using MO the nioverride file is in:- \Mod Organizer\mods\RaceMenu v3-2-2-29624-3-2-2\SKSE\Plugins Yeah - I did a directory search from ModOrganizer\mods and didn't find it. (Actually I searched from Skyrim, but my MO install is in the Skyrim folder so I searched them both). I also looked in the MO data tab under SKSE\Plugins and it wasn't there either. I think something must have deleted the damn thing. Not sure how that could happen, but reinstalling fixed the problem, so it's all good
Ethayven Posted September 1, 2015 Posted September 1, 2015 Hey everyone! I was wondering if anyone would care about making the icon in the following picture a slavetats tattoo in the pelvic area (the area above the vagina)? I spent all day trying to figure out how to use photoshop and whatnot but I failed miserably
zippy57 Posted September 1, 2015 Posted September 1, 2015 (edited) Try this. EDIT: Mine is bad. Use DocClox's instead. Edited September 2, 2015 by zippy57
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