KainsChylde Posted December 28, 2014 Share Posted December 28, 2014 The first option is for regular old sex, oral, anal, vaginal, and threesomes. The second option is for some of the new specialty animations Amra72 made, things like kissing, footjobs, titjobs, dry humping, etc. Link to comment
Zenoa Posted December 29, 2014 Share Posted December 29, 2014 Curiosity satisfied XD Thanks for the answer. Link to comment
d4nt320 Posted January 19, 2015 Share Posted January 19, 2015 The dialogue is not working for me i updated 2.8.89 SexoutNG to 2.8.90 and now the dialogue is not working for male for female the dialogue is working well but for male do not. i ask help here and SexoutNG post. EDIT: All Back to Normal Link to comment
Thenryb Posted March 15, 2015 Share Posted March 15, 2015 I am having an odd issue which I cannot seem to solve. After initiating sex through dialogue and open completion of the act, the NPC continues to approach my character with the "post sex" comments applicable to the kind of sex , eg "does that make you feel good..." "is it in yet?" and so on through the entire list of comments and then repeating. There is no way to terminate this and disengage from the NPC who will follow the player indefinitely with those forced interruptions. I am using v 2.10.93b of SexoutNG and the latest Data. I am experiencing no animation issues (other than those any Amra user experiences). but the inability to disengage after dialogue initiated sex is a game breaker. The same thing happens with SexoutSex-Lite. I have been using this mod without any problems for a very long time. The other sex mods I am using are are SCR (required here) sexkey, strap-on, and rapist. I disabled strap-on and rapist, although the dialogues in those mods do not cause issues. Disabling them had no effect. Link to comment
NicoleDragoness Posted March 27, 2015 Share Posted March 27, 2015 I've a problem. For my own reasons, I unistalled Tryout (using Fomm). After that, Sexout Sex stopped to work. At all. I don't know why and how to solve. I've already tried to unistall it and reinstall, I tried to change the load order, check it with FNVEdit. I didn't found anything strange but it doesn't work. All animations I have are still perfectly working, launched by Soliciting or Hookup, so it's not a problem with SexoutNG (I've the latest stable Data and the latest Beta). SCR resources are installed and working fine (my Pregnancy works fine). I do not want to reinstall Tryout, for several reasons. One is that I'm on 99 mods and this is my limit. I'm happy with everything in my game. But I really feel sad to no longer have Sexout Sex. Link to comment
ChancellorKremlin Posted March 27, 2015 Author Share Posted March 27, 2015 I am having an odd issue which I cannot seem to solve. After initiating sex through dialogue and open completion of the act, the NPC continues to approach my character with the "post sex" comments applicable to the kind of sex , eg "does that make you feel good..." "is it in yet?" and so on through the entire list of comments and then repeating. There is no way to terminate this and disengage from the NPC who will follow the player indefinitely with those forced interruptions. I am using v 2.10.93b of SexoutNG and the latest Data. I am experiencing no animation issues (other than those any Amra user experiences). but the inability to disengage after dialogue initiated sex is a game breaker. The same thing happens with SexoutSex-Lite. I have been using this mod without any problems for a very long time. The other sex mods I am using are are SCR (required here) sexkey, strap-on, and rapist. I disabled strap-on and rapist, although the dialogues in those mods do not cause issues. Disabling them had no effect. I have seen this bug before, but it is quite rare and I haven't managed to reproduce it often. The only way I managed to get it to go away was to use a previous save (which is why you should save often, I usually have 2-3 saves for every playthrough) as uninstalling/installing but using the same save wouldn't fix it. I am using the latest SexoutNG beta and stable DATA, and haven't had any problems. Try starting a new game (to verify that the save is not the culprit) or indeed just using a different save - otherwise something may have broken in the script and that save will be useless. I've a problem. For my own reasons, I unistalled Tryout (using Fomm). After that, Sexout Sex stopped to work. At all. I don't know why and how to solve. I've already tried to unistall it and reinstall, I tried to change the load order, check it with FNVEdit. I didn't found anything strange but it doesn't work. All animations I have are still perfectly working, launched by Soliciting or Hookup, so it's not a problem with SexoutNG (I've the latest stable Data and the latest Beta). SCR resources are installed and working fine (my Pregnancy works fine). I do not want to reinstall Tryout, for several reasons. One is that I'm on 99 mods and this is my limit. I'm happy with everything in my game. But I really feel sad to no longer have Sexout Sex. I can't replicate this. I didn't have Tryout installed, and Sexout Sex worked fine. I installed it, and it worked fine. I deactivated Tryout, and it worked. I uninstalled Tryout, and it still works. Can you elaborate on the problem? What exactly happens? Are you standing inside each other? Do the anims not play at all? As I said above, I am using the latest SexoutNG beta, the latest stable DATA, etc. Could you try a different save, or starting a new game? There is no reason why Tryout should affect SexoutSex, nor has it ever before, so I doubt the two are related when it comes to this issue. Link to comment
NicoleDragoness Posted March 27, 2015 Share Posted March 27, 2015 The problem WAS: - After I unistalled Tryout, the two dialogue lines from SexoutSex disappeared from every NPC I was talking with. There was absolutely no problem at all with animations, for two simple reasons: 1. All animations started with other mods (like Soliciting, Hookup) ran fine. 2. The SexoutSex dialogues to start the animations was gone. BUT: I wrote in the previous post I tried to unistall and reinstall SexoutSex. It was not really true. I only deactivated it and then reactivated. Now, I tried to completely unistall it (removing all files), then I create a new savegame (of course the game told me about "missing mods ..."). I exit the game and I reinstalled from scratch, again, SexoutSex. After that, SexoutSex is working again as before the problem. So, I solved it by my own, but I think it could be interesting for you, the author, to know what happened. Once again, it was a strange issue and it happened only after I unistalled completely Tryout. I know that Tryout and SexoutSex should not have related connections but it was so. Link to comment
KainsChylde Posted March 28, 2015 Share Posted March 28, 2015 If you start a quest added by a mod, then uninstall the mod without completing the quest, you can corrupt your save and cause problems with things unrelated to the uninstalled mod. I strongly suspect this is what happened to you, as Tryouts and Sex are unconnected beyond both being Sexout plugins. Link to comment
NicoleDragoness Posted March 28, 2015 Share Posted March 28, 2015 So, considering that some Tryout's quest are "neverending" types, it's almost impossible to unistall it without breaking the game? S**t! Link to comment
zippy57 Posted March 28, 2015 Share Posted March 28, 2015 Keep in mind it's "can". While anything with mods can technically cause issues, which is why Bethesda's official stance has (I believe) always been that you should never change your load order mid-game, it's usually, but not always, safe to remove mods. This isn't Skyrim where scripts are kept in the savegame, but there are a few things that are guaranteed to cause issues, and they're not always obvious from a user's perspective. Any NX variables that a mod uses on NPCs not added by it will remain after the mod is removed. In most cases this isn't an issue other than the few kb of now-useless data in your extender save, since NX variables should all have unique names, but if two different modders have done something silly and named their variables "questA" instead of something like "Author:Mod::questA", there could be confusion. The other big one is spell effects. If you ever uninstall a mod that has a status buff or debuff active, it sticks. I don't know the precise technical details, but as I understand it the game treats a spell and its effects separately, so when you remove the mod that adds INT +1 the spell is removed because the mod that includes it is no longer active, but the actual INT +1 is a vanilla/engine thing so it stays, and because the spell is no longer around to tell the engine when to remove it, it never gets removed. Since there's no real in-game indication of this I can't confirm it, but it wouldn't surprise me if script-based spells remain attached to the player in some way too, and if the FormID of the script it was using now suddenly matches a toaster, Bad Things could happen. But you probably ran into the third thing: Bethesda syndrome. Simply put, these games sometimes just don't work right. Sometimes the game engine just decides to be a dick. There's no rhyme or reason to it, it's just that sometimes something that can't possibly go wrong manages to go wrong anyway. Like corrupt spawn points, or Doc Mitchell's head deciding to detach itself, or my all-time favorite, the one where Skyrim occasionally just plain forgets to load a plugin at all. In other words, removing Tryouts shouldn't have affected SexoutSex. There's no conceivable way it could have happened. But that doesn't mean it didn't happen anyway. Link to comment
NicoleDragoness Posted March 28, 2015 Share Posted March 28, 2015 I'm really thinking to place a big cluster bomb inside Bethesda's buildings. Link to comment
ChancellorKremlin Posted March 28, 2015 Author Share Posted March 28, 2015 Corrupted spawn points are my favourite. For some reason, giant scorpions have a habit of appearing where they are not supposed to. GS has routinely been wiped out in my games because of it. Back on topic though, its one of those things - if you have a save midway through a SexoutSex scene (ie, before it is finished and the guy/gal has come back to say their goodbye dialogue line) this tends to happen more often. WIth all other mods, I always let an "act" finish before uninstalling/installing again. Saves are everything, really. Link to comment
RitualClarity Posted March 28, 2015 Share Posted March 28, 2015 If you start a quest added by a mod, then uninstall the mod without completing the quest, you can corrupt your save and cause problems with things unrelated to the uninstalled mod. I strongly suspect this is what happened to you, as Tryouts and Sex are unconnected beyond both being Sexout plugins. So, considering that some Tryout's quest are "neverending" types, it's almost impossible to unistall it without breaking the game? S**t! Go to a small cell. The cabin near that monument by Goodsprings is a good location. (Nothing is really active no NPCs etc that is the reason for that location any other like that would work) Wait for 3 or so days. If problems occur (mods scripts running longer) wait for 7 days. Depends on your mods list, time for refreshing etc. Manual save. place a name of something you will remember in case you need to go back. (Like a stuck script) Start the process of removing the mod and creating a clean save. Doing the above I have been able to remove everything regardless of what it is or what it does. It is useful only for any stubborn mods or scripts and not generally needed for most. I have extensively tested Tryouts (new version) and it works quite well and am able to remove it, add it and do whatever with it without any problems. (note I generally wait 3-5 hours or so when removing mod(s) when creating a clean save. When doing this I haven't had any problems with removing any Sexout mods for the entire time I have been a member here. Only when I don't is when I rarely have a problem. I go back and do it right and problem gone. Much like your problem the second time. However I believe in Zippy's info of not changing load orders (and mods) in a primary / serious game mid stream unless absolutely necessary. I avoid that whenever possible and only reserve changes etc for patches or seriously flawed/ incompatible mods. Link to comment
gamedude711 Posted May 27, 2015 Share Posted May 27, 2015 Just wanted to mention something I noticed while testing another mod, it seems one of the dialogue topics in sexoutsex is overwriting NVDLC02JoshuaAboutZion from Honest Hearts. It's a really simple fix you just need to change the topics formid. Link to comment
Ghonnorea Posted June 16, 2015 Share Posted June 16, 2015 Whenever I pick any of the dialogue options corresponding to Amras animations (anything under "I have something I'd like to try with you", such as kiss, handjob, etc), it seems to play a random standard sexout animation instead. So for example, the kiss dialogue might result in a BJ or anal animation. The other sexout topic (the first one with the random dialogue) seems to work as it should, with the animations corresponding to the dialogue options. And because I'm using the latest NG and Amra beta's, Amra's animations will occasionally be randomly selected and play through that dialogue, without any problems. So it seems that everything should be able to work, but for whatever reason the dialogue options aren't triggering the versions of Amra's animations included with the mod. I'm still using some older Sexout plugins and I've updated NG and SCR recently so maybe that has something to do with it? Here's my load order: 00 falloutnv.esm 01 DeadMoney.esm 02 HonestHearts.esm 03 OldWorldBlues.esm 04 LonesomeRoad.esm 05 GunRunnersArsenal.esm 06 ClassicPack.esm 07 MercenaryPack.esm 08 TribalPack.esm 09 CaravanPack.esm 0A IWS-Core.esm [Version 1.9] 0B CINEMATECH.esm 0C Project Nevada - Core.esm 0D Project Nevada - Equipment.esm 0E Advanced Recon Tech.esm 0F Detect Traps.esm 10 ELECTRO-CITY - CompletedWorkorders.esm 11 ELECTRO-CITY - Highways and Byways.esm 12 New Vegas Redesigned II.esm 13 MikotoBeauty.esm 14 NevadaSkies.esm 15 MeleeHotkey.esm 16 Niner.esm 17 SomeguySeries.esm 18 YUP - Base Game + All DLC.esm 19 oHUD.esm 1A wsex.esm 1B Sexout.esm 1C SexoutCommonResources.esm 1D SexoutSlavery.esm 1E SexoutStore.esm 1F Project Nevada - Rebalance.esp 20 Project Nevada - Cyberware.esp 21 DarNifiedUINV.esp 22 CASM.esp 23 FPSWeaponWheel.esp [Version 1.13] 24 The Mod Configuration Menu.esp [Version 1.5] 25 The Weapon Mod Menu.esp [Version 1.2] 26 GoodspringsFarmhouse_v1.2.esp 27 XFO - 9a - Enemies - AI revamp.esp 28 XFO - 9db - Enemies - NPC Healing - med.esp 29 Project Nevada - Dead Money.esp 2A Project Nevada - Honest Hearts.esp 2B Project Nevada - Old World Blues (No Cyberware).esp 2C Project Nevada - Lonesome Road.esp 2D Project Nevada - Gun Runners' Arsenal.esp 2E CONELRAD 640-1240.esp 2F Radio Free Wasteland.esp [Version 1.0] 30 NewVegasBounties.esp 31 wsexInnuendoAnims.esp 32 wsexInnuendoNPCs.esp 33 Detect Traps - Traponator 4000.esp 34 Detect Traps - DLC.esp 35 IWS-Core-Patrols.esp [Version 1.9] 36 Advanced Recon Gear.esp 37 Advanced Recon Tech.esp 38 Advanced Recon Armor.esp 39 Advanced Recon Gear - Project Nevada.esp 3A Armored Duster.esp 3B FlashlightNVSE.esp 3C Follower Home Marker.esp 3D UnlimitedCompanions.esp ** NVR- Recommended.esp 3E New Vegas redesigned- Honest Hearts.esp ** Voice dissonance fix.esp 3F NVWillow.esp 40 Quick Trade.esp [Version 1.32] 41 WeaponModsExpanded.esp 42 EVE FNV - ALL DLC.esp 43 Project Nevada - WMX.esp 44 WMX-DeadMoney.esp 45 WMX-HonestHearts.esp 46 WMX-OldWorldBlues.esp 47 WMX-LonesomeRoad.esp 48 WMX-GunRunnersArsenal.esp 49 WMX-PreOrderPackClassic.esp 4A WMX-PreOrderPackCaravan.esp 4B WMX-PreOrderPackMercenary.esp 4C WMX-PreOrderPackTribal.esp 4D Project Nevada - EVE All DLC.esp 4E Vurt's WFO.esp 4F ELECTRO-CITY - Imaginator.esp 50 DYNAVISION 2 - Dynamic Lens Effect.esp 51 Directors Chair.esp 52 MikotoBeauty.esp 53 SLADistributedNecklaces.esp 54 Russell.esp 55 housemod.esp 56 MoreNiner.esp 57 NVWillow Rebalance Patch.esp 58 delilah.esp 59 QuickClothes.esp 5A wsex.esp 5B Companion Sandbox Mode3.esp [Version 3.1] 5C HardQor Tweaks - No Comp Auto Heal Health + Limbs + 30 Max Level.esp 5D Creatures Balance Overhaul.esp 5E Bashed Patch, 0.esp 5F A Better Cass.esp 60 A Better Veronica.esp 61 TheBackpack.esp [Version 3] 62 NevadaSkies - Ultimate DLC Edition.esp 63 Radio Free Christmas.esp [Version 1.0] 64 RealSmokes.esp 65 JIP Companions Command & Control.esp 66 SexoutZAZ.esp 67 April+May.esp 68 SexoutDiscounts.esp 69 SexoutPosNew.esp 6A SexoutReward.esp 6B SmallerTalk.esp 6C SexoutFadeToBlack.esp 6D Sexout-Amra.esp 6E SexoutWillow.esp [Version 3] 6F SexoutAnimManagement.esp 70 SexoutSex.esp 71 SexoutLust.esp [Version 6.64] Link to comment
Thenryb Posted June 16, 2015 Share Posted June 16, 2015 Whenever I pick any of the dialogue options corresponding to Amras animations (anything under "I have something I'd like to try with you", such as kiss, handjob, etc), it seems to play a random standard sexout animation instead. So for example, the kiss dialogue might result in a BJ or anal animation. The other sexout topic (the first one with the random dialogue) seems to work as it should, with the animations corresponding to the dialogue options. And because I'm using the latest NG and Amra beta's, Amra's animations will occasionally be randomly selected and play through that dialogue, without any problems. So it seems that everything should be able to work, but for whatever reason the dialogue options aren't triggering the versions of Amra's animations included with the mod. I'm still using some older Sexout plugins and I've updated NG and SCR recently so maybe that has something to do with it? Here's my load order: 00 falloutnv.esm 01 DeadMoney.esm 02 HonestHearts.esm 03 OldWorldBlues.esm 04 LonesomeRoad.esm 05 GunRunnersArsenal.esm 06 ClassicPack.esm 07 MercenaryPack.esm 08 TribalPack.esm 09 CaravanPack.esm 0A IWS-Core.esm [Version 1.9] 0B CINEMATECH.esm 0C Project Nevada - Core.esm 0D Project Nevada - Equipment.esm 0E Advanced Recon Tech.esm 0F Detect Traps.esm 10 ELECTRO-CITY - CompletedWorkorders.esm 11 ELECTRO-CITY - Highways and Byways.esm 12 New Vegas Redesigned II.esm 13 MikotoBeauty.esm 14 NevadaSkies.esm 15 MeleeHotkey.esm 16 Niner.esm 17 SomeguySeries.esm 18 YUP - Base Game + All DLC.esm 19 oHUD.esm 1A wsex.esm 1B Sexout.esm 1C SexoutCommonResources.esm 1D SexoutSlavery.esm 1E SexoutStore.esm 1F Project Nevada - Rebalance.esp 20 Project Nevada - Cyberware.esp 21 DarNifiedUINV.esp 22 CASM.esp 23 FPSWeaponWheel.esp [Version 1.13] 24 The Mod Configuration Menu.esp [Version 1.5] 25 The Weapon Mod Menu.esp [Version 1.2] 26 GoodspringsFarmhouse_v1.2.esp 27 XFO - 9a - Enemies - AI revamp.esp 28 XFO - 9db - Enemies - NPC Healing - med.esp 29 Project Nevada - Dead Money.esp 2A Project Nevada - Honest Hearts.esp 2B Project Nevada - Old World Blues (No Cyberware).esp 2C Project Nevada - Lonesome Road.esp 2D Project Nevada - Gun Runners' Arsenal.esp 2E CONELRAD 640-1240.esp 2F Radio Free Wasteland.esp [Version 1.0] 30 NewVegasBounties.esp 31 wsexInnuendoAnims.esp 32 wsexInnuendoNPCs.esp 33 Detect Traps - Traponator 4000.esp 34 Detect Traps - DLC.esp 35 IWS-Core-Patrols.esp [Version 1.9] 36 Advanced Recon Gear.esp 37 Advanced Recon Tech.esp 38 Advanced Recon Armor.esp 39 Advanced Recon Gear - Project Nevada.esp 3A Armored Duster.esp 3B FlashlightNVSE.esp 3C Follower Home Marker.esp 3D UnlimitedCompanions.esp ** NVR- Recommended.esp 3E New Vegas redesigned- Honest Hearts.esp ** Voice dissonance fix.esp 3F NVWillow.esp 40 Quick Trade.esp [Version 1.32] 41 WeaponModsExpanded.esp 42 EVE FNV - ALL DLC.esp 43 Project Nevada - WMX.esp 44 WMX-DeadMoney.esp 45 WMX-HonestHearts.esp 46 WMX-OldWorldBlues.esp 47 WMX-LonesomeRoad.esp 48 WMX-GunRunnersArsenal.esp 49 WMX-PreOrderPackClassic.esp 4A WMX-PreOrderPackCaravan.esp 4B WMX-PreOrderPackMercenary.esp 4C WMX-PreOrderPackTribal.esp 4D Project Nevada - EVE All DLC.esp 4E Vurt's WFO.esp 4F ELECTRO-CITY - Imaginator.esp 50 DYNAVISION 2 - Dynamic Lens Effect.esp 51 Directors Chair.esp 52 MikotoBeauty.esp 53 SLADistributedNecklaces.esp 54 Russell.esp 55 housemod.esp 56 MoreNiner.esp 57 NVWillow Rebalance Patch.esp 58 delilah.esp 59 QuickClothes.esp 5A wsex.esp 5B Companion Sandbox Mode3.esp [Version 3.1] 5C HardQor Tweaks - No Comp Auto Heal Health + Limbs + 30 Max Level.esp 5D Creatures Balance Overhaul.esp 5E Bashed Patch, 0.esp 5F A Better Cass.esp 60 A Better Veronica.esp 61 TheBackpack.esp [Version 3] 62 NevadaSkies - Ultimate DLC Edition.esp 63 Radio Free Christmas.esp [Version 1.0] 64 RealSmokes.esp 65 JIP Companions Command & Control.esp 66 SexoutZAZ.esp 67 April+May.esp 68 SexoutDiscounts.esp 69 SexoutPosNew.esp 6A SexoutReward.esp 6B SmallerTalk.esp 6C SexoutFadeToBlack.esp 6D Sexout-Amra.esp 6E SexoutWillow.esp [Version 3] 6F SexoutAnimManagement.esp 70 SexoutSex.esp 71 SexoutLust.esp [Version 6.64] I am getting the same issue. I assume it comes from the changes brought about by the SexoutNG beta. Link to comment
Odessa Posted June 16, 2015 Share Posted June 16, 2015 Correct, the beta now requires mods to register new anims via script. SexoutSex should be updated to use Sexout-Amra, which will also fix alignment issues for AJ's kiss, etc. See here for how: http://www.loverslab.com/topic/9494-sexoutwillow/?p=1209152 Link to comment
Thenryb Posted June 17, 2015 Share Posted June 17, 2015 Correct, the beta now requires mods to register new anims via script. SexoutSex should be updated to use Sexout-Amra, which will also fix alignment issues for AJ's kiss, etc. See here for how: http://www.loverslab.com/topic/9494-sexoutwillow/?p=1209152 Thanks. Maybe Chancellor Kremlin will see this:) Link to comment
Ghonnorea Posted June 17, 2015 Share Posted June 17, 2015 Correct, the beta now requires mods to register new anims via script. SexoutSex should be updated to use Sexout-Amra, which will also fix alignment issues for AJ's kiss, etc. See here for how: http://www.loverslab.com/topic/9494-sexoutwillow/?p=1209152 Thanks, that's good to know. I'm looking forward to the update Link to comment
LukeDuke Posted June 20, 2015 Share Posted June 20, 2015 Will you update this mod for latest Sexout (with support for Amra's animations) by Odessa pretty please? It's been an year since last update, and I just love this mod too much to let it go lol Link to comment
ChancellorKremlin Posted June 21, 2015 Author Share Posted June 21, 2015 Just wanted to mention something I noticed while testing another mod, it seems one of the dialogue topics in sexoutsex is overwriting NVDLC02JoshuaAboutZion from Honest Hearts. It's a really simple fix you just need to change the topics formid. Thanks for spotting this. I have no idea why that would happen, but if you have a fixed version, please feel free to upload! Correct, the beta now requires mods to register new anims via script. SexoutSex should be updated to use Sexout-Amra, which will also fix alignment issues for AJ's kiss, etc. See here for how: http://www.loverslab.com/topic/9494-sexoutwillow/?p=1209152 Thanks. Maybe Chancellor Kremlin will see this:) Will you update this mod for latest Sexout (with support for Amra's animations) by Odessa pretty please? It's been an year since last update, and I just love this mod too much to let it go lol Sorry about my absence lately. I had an inkling at some point in the future a Sexout update would break SexoutSex, as it uses the oldest of the old of the callout system for Sex. The scripts haven't been updated in eons. Unfortunately, I do not have the time right now to fix it or release new content. As such if anyone wants to take charge/make the changes feel free and they have my blessing Link to comment
RitualClarity Posted June 21, 2015 Share Posted June 21, 2015 Unfortunately, I do not have the time right now to fix it or release new content. As such if anyone wants to take charge/make the changes feel free and they have my blessing So CK is it "Good bye, and thanks for all the fish" time.. ? So many of the "ol" guard" seem to be leaving.. Link to comment
ChancellorKremlin Posted June 21, 2015 Author Share Posted June 21, 2015 Not at all, still here, still modding, just have to prioritise what I spend my time on, and unfortunately I don't have the time to do it all. Link to comment
RitualClarity Posted June 22, 2015 Share Posted June 22, 2015 Not at all, still here, still modding, just have to prioritise what I spend my time on, and unfortunately I don't have the time to do it all. What.. you are the legandary CK .. . Anyway glad to see you intend on still sticking around.. I understand. Link to comment
Foreverodd Posted July 16, 2015 Share Posted July 16, 2015 Am I the only one who can't seem to get this to work with Cass? Link to comment
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