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Sanguine Debauchery (SD+) (January 2025)


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Posted

Do you have plans to do corruption of the pc? I mean after a while you practicality worship sanguine.

Already done with the succubus quest in Hormones.

 

I am also planning a quest with Sanguine.

Posted

I just thought it would be awesom to become a champion of sanguine. Turn into a succubus. One spell could be a once per day lust spell where when cast it radiates lust and triggers those around the area affect to have sex. I mean yeah it is like psq. I am not a fan of most of the mechanics. I do enjoy the transformation effect. The sex bow was cool to. Lol

Posted

I dont mean to be an annoyance but with succubus transformation is it compatible with uunp?

Hormones just adds effects, not full on transformation. For that you have to use PSQ succubus and customize it for uunp.

 

Hormones is compatible with PSQ and will block transformation until you reach the right level of corruption

Posted

Wondering if it is normal for the visual effect of the glowing spriggan lights to continue after completing the quest?  I reloaded from a save prior to even getting the quest (not even sure how I got it with chance of infection at 0 percent) since they did not go away.  Of course it was like 2 hours after I actually finished the quest and got my gear back that the quest finally updated and removed the spriggan hands.  So yea not sure what happened

Posted

I noticed something weird with SD+. It overrides the .nif and skeleton files of some creatures, and has a couple of conflicts with MNC by removing the unerect genitalia for wolf creatures, and it also seems to mess with Chaurus hitboxes, making it impossible to hit the little buggers with a bow. I only figured out it was SD+ that overrode MNC .nif files by extracting the BSA via Mod Organizer to install SD+.

 

What does SD+ creatures models and skeletons included do(well besides being the models and skeleton for the creatures of course :P)? Is it to add nodes specifically for animations only included with SD+? Maybe the model files are left over from plain old SD, and the chaurus hitbox bug that I experienced with 3.4.2 was because of a model that was outdated.

 

Right now I deleted the chaurus related meshes files and will test to see if that fixes my hitbox bug with them.

 

Yeah, after I deleted the chaurus meshes the hitboxes returned to normal.

Posted

Thanks for the report.

 

I don't think that change was intentional but I will check to be sure.

 

Can you tell me which files I should be looking at?

Posted

Thanks for the link. Some great ideas there.

 

I am working on the Chaurus worm idea already. There is a prototype in SD+ that I am planning on rewriting in Stories with better effects and chance of infection while swimming.

that sounds cool

Posted

Thanks for the report.

 

I don't think that change was intentional but I will check to be sure.

 

Can you tell me which files I should be looking at?

 

It's the Chaurus and Wolf meshes in the .bsa file.

 

I don't know if any of the other creature mesh files are doing other funny things, but those two are the culprits of missing wolf gents and weird chaurus hitboxes.

 

Thank you for the great mod. :)

Posted

 

Thanks for the report.

 

I don't think that change was intentional but I will check to be sure.

 

Can you tell me which files I should be looking at?

It's the Chaurus and Wolf meshes in the .bsa file.

 

I don't know if any of the other creature mesh files are doing other funny things, but those two are the culprits of missing wolf gents and weird chaurus hitboxes.

 

Thank you for the great mod. :)

I meant can you paste here the file path to make sure I remove the right ones :)

Guest Electriq
Posted

 

 

Thanks for the report.

 

I don't think that change was intentional but I will check to be sure.

 

Can you tell me which files I should be looking at?

-snip-

I meant can you paste here the file path to make sure I remove the right ones :)

 

 

 

To build up on what Chosen Clue said, I have some .nif and skeleton conflicts too, using latest version

 

Btw I forgot to write that those conflicts are with XPMSE, Skyrim Particle Patch for ENB and Realistic Ragdolls and Force mods

 

The path and files are:

 

 

 

/meshes/actors/spriggan/character assets/skeleton.nif

/meshes/actors/falmer/character assets/skeleton.nif

/meshes/actors/canine/character assets wolf/skeleton.nif

/meshes/actors/canine/character assets dog/skeleton.nif

/meshes/actors/atronachflame/character assets/skeleton.nif

/meshes/actors/atronachflame/character assets/fxatronachfiretrial.nif

/meshes/actors/atronachflame/character assets/atronachflamedead.nif

/meshes/actors/atronachflame/character assets/atronachflame.nif

 

 

 

And then I guess this is intended(?), but there are tons of ZazAnimationPack conflicts too (textures and meshes), which I guess are literally same files(?), can write down which ones and file path if needed too, just let me know :)

 

[edit: added spoilers so it's not spammy]

Guest Electriq
Posted

You can send me the ZAP conflicts in a private message if you want. I am interested.

 

Done, thanks for the awesome mod btw, I love the features of it :)

Posted

Great mod, I have played games with it many times and love the SD+ side of things but for whatever reason I have trouble with DA stopping working sooo that leads to this question. I have been using Scent of Sex and Devious Attributes. Scent is also a great mod, kind of a scenario creator through creative use of rules in random sex if you havent seen it. Attributes has a patch for SD+ so I assume you know at least of it. Anyway, I am getting some effects from Attributes fluctuations but this combo doesnt really go anywhere else fun as it is.....sooo how hard would it be to change SD+ intro hook from Death Alternative to the Scent bleedout? Or even add SD+ as a rule option in Scent (this will make sense if you have tried the mod) I realize DD requirements would still be there and I suspect there would need to be some type of disable/ enable Scent during SD+ scenes but it would be a very fun playthrough. Mods are pretty new to me and modding itself is like real life magic so I have no idea what I am asking here, I am just presenting what seemed like a good idea when I had it

Posted

 

 

Thanks for the report.

 

I don't think that change was intentional but I will check to be sure.

 

Can you tell me which files I should be looking at?

It's the Chaurus and Wolf meshes in the .bsa file.

 

I don't know if any of the other creature mesh files are doing other funny things, but those two are the culprits of missing wolf gents and weird chaurus hitboxes.

 

Thank you for the great mod. :)

I meant can you paste here the file path to make sure I remove the right ones :)

 

 

Ah, ok.

 

basically what I did to fix it was to delete everything in the meshes/actors/chaurus folder, rebuilt FNIS, and the hitboxes were back to normal.

 

This was after I extracted the contents of the .bsa so that all of SD+ files were loose files. This helped MO identify any mod conflicts, if any, that SD+ had.

 

It has nothing to do with the meshes/_sd_ folder, if that helps :)

Posted

U-Uh, so first of this mod sounds really great! However, I'm either having problems with getting it to work, or I'm misunderstanding something...

 

So as I wanted this to be part of my new playthrough I set it up together with Immerslave and Simple Slavery. I'm currently also having Defeat and Deviously Enslaved installed.

 

The way I set it up was basically;

Death Alternative on "death" ->

Defeat rape scene ->

Death Alternative which then triggers either Simple Slavery(SD+) or one of the SD+ events.

 

So basically whenever I get enslaved, be it through Immerslave, Simple Slavery or through Death Alternative, I end up in a Inn.

I do have a collar on me, and I do have zaz restraints on me.

 

From there on there is nothing to be done anymore tho.

I'm just there, naked and restrained, able to walk arround, able to leave. Sometimes a random NPC will walk up to me and ask for Sex or Enslavement (I think that's Deviously Enslaved kicking in), will rape me, maybe give me a random device and then leave me alone again.

 

Now I'm not sure what exactly is supposed to happen, I do have the "beg for money" and "I need a strong hand to guide me" option on every NPC, even if I was not prior enslaved.

Is this normal? What am I supposed to do once I wake up in that tavern?

 

Would appreciate some help on this, I'll leave my loadorder HERE if it helps.

Thanks!

Posted

U-Uh, so first of this mod sounds really great! However, I'm either having problems with getting it to work, or I'm misunderstanding something...

 

So as I wanted this to be part of my new playthrough I set it up together with Immerslave and Simple Slavery. I'm currently also having Defeat and Deviously Enslaved installed.

 

The way I set it up was basically;

Death Alternative on "death" ->

Defeat rape scene ->

Death Alternative which then triggers either Simple Slavery(SD+) or one of the SD+ events.

 

So basically whenever I get enslaved, be it through Immerslave, Simple Slavery or through Death Alternative, I end up in a Inn.

I do have a collar on me, and I do have zaz restraints on me.

 

From there on there is nothing to be done anymore tho.

I'm just there, naked and restrained, able to walk arround, able to leave. Sometimes a random NPC will walk up to me and ask for Sex or Enslavement (I think that's Deviously Enslaved kicking in), will rape me, maybe give me a random device and then leave me alone again.

 

Now I'm not sure what exactly is supposed to happen, I do have the "beg for money" and "I need a strong hand to guide me" option on every NPC, even if I was not prior enslaved.

Is this normal? What am I supposed to do once I wake up in that tavern?

 

Would appreciate some help on this, I'll leave my loadorder HERE if it helps.

Thanks!

 

You seem to have the right setup but it is definitely not working as expected.

 

To help you out, I will need an error log after you wake up in the tavern. To be safe, disable all scenarios in Death Alternative except for SD and make sure your change of enslavement is set to 100% in SD.

Posted

You seem to have the right setup but it is definitely not working as expected.

 

To help you out, I will need an error log after you wake up in the tavern. To be safe, disable all scenarios in Death Alternative except for SD and make sure your change of enslavement is set to 100% in SD.

 

 

Do you mean the papyrus log?

I just made a fresh one, it basically covers me loading in the Alternate Start cell, selecting SimpleSlavery via. Immerslave, being sold and then waking up in the Nightgale Inn. I walked arround for about five minutes, then left through the front door and quit.

 

So yeah, ignore the iHud errors, I disabled it because I thought it may be the reason for the mod not working, it wasn't. Also Estrus is giving me a lot of errors too.. o.o

 

 

If I was meant to upload another log, I'm sorry. Please tell me where to find it and I shall upload it here.

Appreciate the help, thanks!

 

Papyrus.0.log

 

Posted

 

You seem to have the right setup but it is definitely not working as expected.

 

To help you out, I will need an error log after you wake up in the tavern. To be safe, disable all scenarios in Death Alternative except for SD and make sure your change of enslavement is set to 100% in SD.

 

 

Do you mean the papyrus log?

I just made a fresh one, it basically covers me loading in the Alternate Start cell, selecting SimpleSlavery via. Immerslave, being sold and then waking up in the Nightgale Inn. I walked arround for about five minutes, then left through the front door and quit.

 

So yeah, ignore the iHud errors, I disabled it because I thought it may be the reason for the mod not working, it wasn't. Also Estrus is giving me a lot of errors too.. o.o

 

 

If I was meant to upload another log, I'm sorry. Please tell me where to find it and I shall upload it here.

Appreciate the help, thanks!

 

attachicon.gifPapyrus.0.log

 

 

 

yeah, i'd recommend replacing the estrus mod from nexus with this estrus chaurus repack listed below:

 

 

So, I took the liberty of putting everything you need in a compressed file. 
(updated: removed "estruschaurus.bsa" - not used)
 
what it contains: 

 

 

- Actor events 2.22
- Estrus Chaurus+ (by Min)
- Alternative tentacle textures and Alternative machine textures
- Estrus for Skyrim (no mod, no scripts, only the necessary things ;)  )
 
install with a mod manager, run FNIS and LOOT.
 
now, start Skyrim with only "Actor Events" enabled
 
1. load your save and wait for the registration of AE in MCM menu (a few seconds)
2. save and quit game
 
3. now activate EstrusChaurus.esp and restart the game
4. load the previous save (actor event register new mod but no MCM menu for Estrus Chaurus at this time)
5. wait a few seconds and save again
6. reload immediately the last save and now EstrusChaurus MCM menu will appear.
 
..set the parameters and profit :D

---------------------------------------------------------------------------
 
 

 

next update that from the main page to remove actor events from it:

 

File Name: Estrus Chaurus+

File Submitter: Bane_Master

File Submitted: 03 May 2014

File Category: Combat Sex

Requires: SexLab 1.54+, SKSE, FNIS 5.1.1, FNIS Creature Pack 5.1, SkyUI, Estrus For Skyrim

 

 

 

 

See http://www.loverslab.com/files/file/149-estrus-chaurus/ for a full description of what this mod does.

All credits go to the original author of this mod, Jbezorg. Since he has taken a hiatus, I will be maintaining this mod for the time being. Thanks to Min for helping to keep the Mod alive by updating it for SL1.5+

 

Description

 

Version 4.20a

 

EC+ has been updated to use Net Immerse Override and pregnancy node scaling is now compatible with other mods that change node scales using NIO.

 

This means that NiOverride and XPMSE are required for pregnancy scaling to work in EC+ 4.20

 

Thanks to t3h0th3r for providing the updated code!

 

Version 4.11 requires a new game or a clean save, upgrading from V4.10 or earlier is NOT supported!

 

Version 3.9 and above does not require Actor Events

There are three methods by which the EC effect can be applied to the player or a follower:

  • Chaurus spit attacks can trigger tentacle attacks - the chance of attack is configurable via the EC MCM
  • Sexlab scenes involving a Chaurus triggered by another mod (e.g. Defeat, Submit & many others)
  • EC+ scenes triggered by other mods (e.g. Deviously Enchanted Chests, Deviously Cursed Loot)
Chaurus Spit can also trigger Tentacle attacks on non-follower NPCs! At present NPC pregnancies will be lost if you or the NPC changes cell.

 

 

Updating

 

Updating from version 4.0x to version 4.1 requires a clean save or new game.

 

For Modders

 

 

EC+ now has an interface to allow animations to be called via ModEvents


;The EC interface uses ModEvents.  This method can be used without loading EC as a master or using GetFormFromFile
; 
;To call an EC event use the following code:
;
  int ECTrap = ModEvent.Create("ECStartAnimation")  ; Int  Does not have to be named "ECTrap" any name would do

  if (ECTrap) 
        ModEvent.PushForm(ECTrap, self)             ; Form (Some SendModEvent scripting "black magic" - required)
        ModEvent.PushForm(ECTrap, akActor)          ; Form The animation target
        ModEvent.PushInt(ECTrap, EstrusTraptype)    ; Int  The animation required    0 = Tentacles, 1 = Machine 2 = Slime 3 = Ooze
        ModEvent.PushBool(ECTrap, true)             ; Bool Apply the EC effect (Ovipostion - Tentacles, Slime & Ooze, Exhaustion - Machine) 
        ModEvent.Pushint(ECTrap, 500)               ; Int  Alarm radius in units (0 to disable) 
        ModEvent.PushBool(ECTrap, true)             ; Bool Use EC (basic) crowd control on hostiles 
        ModEvent.Send(ECtrap)
  else
       ;EC is not installed
  endIf
EC sends a ModEvent "ECBirthCompleted" when pregnancy and Egg birthing are complete

 

 

Please do not link directly to EC functions - they are likely to change and break your mod!

 

 

Required Mods and Versions

 

Sexlab 1.54+

FNIS 5.1.1

FNIS Creatures 5.1

SkyUI

XPMSE 2.80+

Net Immerse Override 3.2.2+ or Racemenu 3.0+ (includes NIO)

 

Estrus for Skyrim V1.20+ (Must be installed but the mod does not have to be activated)

 

Since major changes have been made to EC+ to remove Actor events I strongly suggest you keep a backup of your save game in case you encounter problems.

 

Known Issues

 

None - please report any problems (or success) and I will try and sort them.

 

Credits

 

CGi & joisback for the German Translation patch

 

 

 

 

download.png

Click here to download this file

 

(you'll want to clean your saves as well from estrus)

that'll clean up the logs and your game will run smoother as a result...

with such a spammed up log from estrus I can't say for certain if those sd errors in the log are normal for your situation or not

if it still don't work after that post the new log for skyrimill to look at

Posted

Alright, thanks a lot!

I removed the Nexus Estrus and replaced it by this, then overwrote it with the newest version of chaurus+.

I also made a new save, set up the basic things like SexLab, Zaz, Devious Devices, Aroused, Simple Slavery and SD+ of course.

 

Then I started SimpleSlavery via. Immerslave and ended up in that Inn again, nothing changed from what I can tell, I'm just there and nothing is really happening.

 

Here is the new Papyrus log.

 

Papyrus.0.log

Posted

Alright, thanks a lot!

I removed the Nexus Estrus and replaced it by this, then overwrote it with the newest version of chaurus+.

I also made a new save, set up the basic things like SexLab, Zaz, Devious Devices, Aroused, Simple Slavery and SD+ of course.

 

Then I started SimpleSlavery via. Immerslave and ended up in that Inn again, nothing changed from what I can tell, I'm just there and nothing is really happening.

 

Here is the new Papyrus log.

 

attachicon.gifPapyrus.0.log

 

Check your gender restrictions in SD+ menu.... who did you try to get enslaved by?

 

The log includes this check:

 

[sD] Result - Actor Is Slaver - False --------- 

 

Somehow, the NPC isn't eligible to be a slaver.

Guest ThoranTW
Posted

Having a problem with SD+ (Well, I assume it is SD+) that is driving me insane.

 

So, while trying to iron out CTDs and the like, something I noticed consistently being the most common error popping up in the papyrus logs was: "Error: File "SDpatch - dawnguard.esp" does not exist or is not currently loaded."

 

As far as I know, the patch was integrated into the main files, so I should no longer need it, but despite this, it pops up a lot and is driving me insane trying to fix it, having reinstalled and a few other things.

 

After checking through both the Addons & Mods section and the SDPlus342 files, the Dragonborn and Dawnguard patch esps are not present in either of them

 

Anyway, any insight you guys could provide would be much appreciated as I am at my wit's end here, thanks.

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