caocaothedeciever Posted April 16, 2016 Posted April 16, 2016 Yeah, I tried reinstalling Sexlab, but it still hasn't fixed my problem with my followers- their mouths just aren't opening with their slave gags! If anyone has any suggestions for how to fix this, it'd really be appreciated!
CliftonJD Posted April 16, 2016 Posted April 16, 2016 Yeah, I tried reinstalling Sexlab, but it still hasn't fixed my problem with my followers- their mouths just aren't opening with their slave gags! If anyone has any suggestions for how to fix this, it'd really be appreciated! reinstalling sexlab won't fix it, that's why suggested asking what mod was suggested to fix it, sexlab no longer handles that might have been this: http://www.nexusmods.com/skyrim/mods/35303/?
maskedman48 Posted April 17, 2016 Posted April 17, 2016 I am having a nightmare full of issues. to start none of the NPC dialogue works. all of my options are there but they never say anything back so I have no idea what I am saying yes or no to. also after each time my character has sex all I can do after is control the camera. even switching back to keyboard will only allow me to exit the game without ctrl+alt+delete. I know I have to be doing Something wrong. I have all appropriate mods installed. please forgive my newbness and or stupidity but I could really use some help here.
CuriousGent Posted April 17, 2016 Posted April 17, 2016 Any word on why slavery is broken with certain factions? Unlike previous versions of this mod unless my PC is enslaved by a small and very specific list of factions, they can't talk or interact with their owner. you'll have to be more specific and post the log of the enslavement for any help on this, unless its already a known bug of the new system I can't fix what I can't test, so I will need precise examples of factions / npcs who failed to enslave you. Log files will help too Apologies for my vagueness, I've been trying to figure out the problem myself, the only thing I haven't tried to fix this is doing a clean save reinstall of SD and Dialogues. (because I'm kinda loath to restart the blacksmith quest again. ) Anywho the ability for my PC to talk to actors/factions that have enslaved them has been limited, but it seems very random. So far it didn't work with the vanilla random encounter bandits (the ones dressed in imperial armour) And the main bandit faction. (though in one isolated instance it did work) I know it works with other factions like Stormcloaks. Any word on why slavery is broken with certain factions? Unlike previous versions of this mod unless my PC is enslaved by a small and very specific list of factions, they can't talk or interact with their owner. umm. do you have Sexlab Dialogues installed? I dont think you do. . Someone might not have read the requirements on the first page. No that its ever happened before. I stated that it works, but not with all factions. I've been using this mod for a while I know the requirements, I have dialogues 2.3.1 installed.
CliftonJD Posted April 17, 2016 Posted April 17, 2016 I am having a nightmare full of issues. to start none of the NPC dialogue works. all of my options are there but they never say anything back so I have no idea what I am saying yes or no to. also after each time my character has sex all I can do after is control the camera. even switching back to keyboard will only allow me to exit the game without ctrl+alt+delete. I know I have to be doing Something wrong. I have all appropriate mods installed. please forgive my newbness and or stupidity but I could really use some help here. sounds like you're missing fuz'ro'doh silent voices no idea on your joystick issue Any word on why slavery is broken with certain factions? Unlike previous versions of this mod unless my PC is enslaved by a small and very specific list of factions, they can't talk or interact with their owner. you'll have to be more specific and post the log of the enslavement for any help on this, unless its already a known bug of the new system I can't fix what I can't test, so I will need precise examples of factions / npcs who failed to enslave you. Log files will help too Apologies for my vagueness, I've been trying to figure out the problem myself, the only thing I haven't tried to fix this is doing a clean save reinstall of SD and Dialogues. (because I'm kinda loath to restart the blacksmith quest again. ) Anywho the ability for my PC to talk to actors/factions that have enslaved them has been limited, but it seems very random. So far it didn't work with the vanilla random encounter bandits (the ones dressed in imperial armour) And the main bandit faction. (though in one isolated instance it did work) I know it works with other factions like Stormcloaks. next enslavement post us the log to look at
Code Serpent Posted April 18, 2016 Posted April 18, 2016 Does this mod use the available devious devices from DDI and other mods, or just excessively the devices in this mod?
tato34 Posted April 18, 2016 Posted April 18, 2016 how to start the secondary quest wanted ! = pursue for caught you ? thanks and sorry for my bad english please
DeepBlueFrog Posted April 19, 2016 Author Posted April 19, 2016 A new update is out (v3.4.4) with these fixes: - Added: Support for tags to PCSubSex event - Fixed: Small fixes for compatibility with player start quests in Stories 0.8 - Fixed: OutfitID is not properly used in storageUtil
CliftonJD Posted April 19, 2016 Posted April 19, 2016 lol, just got on board again the other day. enslaved to it today, impressed by the new system. kinda shocked when owner let me wear a full suit of armor and wield a weapon
pinky6225 Posted April 19, 2016 Posted April 19, 2016 Cheers for the updates for SD, Dialogues, stories
DeepBlueFrog Posted April 19, 2016 Author Posted April 19, 2016 Thanks. I hope they were sufficiently tested. There is a potential issue with how SD handles generic devices but I ran out of time to test it and there will be another version of DD coming up soon, so I will wait for it first.
minnad Posted April 19, 2016 Posted April 19, 2016 helio im having a strange issue after the dance or whenever master tells others to have there way it tries to start two animations with two differint people so I end up doing nothine wile two people hump air any ideas. all other sexlab things work fine helio im having a strange issue after the dance or whenever master tells others to have there way it tries to start two animations with two differint people so I end up doing nothine wile two people hump air any ideas. all other sexlab things work fine
CliftonJD Posted April 19, 2016 Posted April 19, 2016 helio im having a strange issue after the dance or whenever master tells others to have there way it tries to start two animations with two differint people so I end up doing nothine wile two people hump air any ideas. all other sexlab things work fine we'd have to see the log of the event when the dance occured and the animations failed, a common issue for this would if the player was fully chastised or if the player were running 2 sexlab fileters at the same time such as devious devices and zaz : its stated to use 1 or the other, not both (personally i chose neither)----disable 1 or the other from the menus for those mods
minnad Posted April 19, 2016 Posted April 19, 2016 helio im having a strange issue after the dance or whenever master tells others to have there way it tries to start two animations with two differint people so I end up doing nothine wile two people hump air any ideas. all other sexlab things work fine we'd have to see the log of the event when the dance occured and the animations failed, a common issue for this would if the player was fully chastised or if the player were running 2 sexlab fileters at the same time such as devious devices and zaz : its stated to use 1 or the other, not both (personally i chose neither)----disable 1 or the other from the menus for those mods ill try turning one or the other off and testing for a while. thank you I didn't even think that this could have been the issue
chipstick Posted April 20, 2016 Posted April 20, 2016 helio im having a strange issue after the dance or whenever master tells others to have there way it tries to start two animations with two differint people so I end up doing nothine wile two people hump air any ideas. all other sexlab things work fine we'd have to see the log of the event when the dance occured and the animations failed, a common issue for this would if the player was fully chastised or if the player were running 2 sexlab fileters at the same time such as devious devices and zaz : its stated to use 1 or the other, not both (personally i chose neither)----disable 1 or the other from the menus for those mods This may be related to an issue I've reported with the "train" sequences that can arise from dancing or otherwise entertain owners. The game from what I've observed will queue up to 3 consecutive animations. Unfortunately, the animations don't queue properly and can start before the previous animation is finished. In my game, this is unique to these SD sequences.
chipstick Posted April 20, 2016 Posted April 20, 2016 Another bug report (sorry SkyrimII): I still seem to be experiencing problems with my submissive status. Normally, after escaping enslavement, friendly npcs will still treat acknowledge the pc as a submissive - there will be dialogue options such as "please don't hurt me!", "master/mistress?" etc with all npcs. Furthermore, if you wear arm cuffs, friendly npcs will periodically take advantage of you ("get on your knees dog!" or "bend over pet") - this is distinct from the coveted "naked rape" events. I still find my pc spontaneously losing this submissive status - most recent example, I was enslaved, got free, promptly ran into more trouble, death alternative sent me to sanguine's dreamworld. On arrival in dreamworld, I still had my sub status, because sanguine promptly told my PC to "get on [her] knees, dog" and the appropriate sexlab dialogues options were showing. A few sex animations later, my pc had lost that status whilst in the dreamworld - no more sex animations initiated by wearing cuffs, no more dialogue options (even if I refreshed the dialogue options). If i get reenslaved then escape, my pc's sub status will be back with all friendly npcs for an indefinite time, till its spontaneously lost again. Besides that, thanks for the update Edit: this occurs even with the slavery slider set to 1.0 (slavery exposure should neither increase nor decrease over time)
DeepBlueFrog Posted April 20, 2016 Author Posted April 20, 2016 Do you have a collar when you lose your dialogues? Most submissive dialogues appear only when you have a collar on to prevent topics clutter for people who don't want them.
chipstick Posted April 20, 2016 Posted April 20, 2016 Do you have a collar when you lose your dialogues? Most submissive dialogues appear only when you have a collar on to prevent topics clutter for people who don't want them. Huh! No, I believe I didn't. Thanks, I wish I realised that sooner. Oops. >_<
ForestElf Posted April 21, 2016 Posted April 21, 2016 Hi, i just did a quick trial run of the new version and i noticed one thing, that is possibly a bug. Soon after enslavement, with armbinder on, i have 78% chance to pickpocket the master's key. My character is level 30, pickpocket skill in mid 40s i think (i can't check right now). The only mod i have that affects pickpocketing is Ordinator. I *thought* that when the hands are tied, that pickpocketing chances are supposed to plummet. Or at least, i think that i had read so in the wiki.
LadyShade Posted April 21, 2016 Posted April 21, 2016 hmm im testing a theory that this works without death alternative so far no crashes
DeepBlueFrog Posted April 21, 2016 Author Posted April 21, 2016 Hi, i just did a quick trial run of the new version and i noticed one thing, that is possibly a bug. Soon after enslavement, with armbinder on, i have 78% chance to pickpocket the master's key. My character is level 30, pickpocket skill in mid 40s i think (i can't check right now). The only mod i have that affects pickpocketing is Ordinator. I *thought* that when the hands are tied, that pickpocketing chances are supposed to plummet. Or at least, i think that i had read so in the wiki. Pickpocket limitations are handled by SD only for iron cuffs since they are spell effects. Armbinders are pure Devious Devices without extra effects. I will have to add that some other way.
CliftonJD Posted April 21, 2016 Posted April 21, 2016 hmm im testing a theory that this works without death alternative so far no crashes eliminating the crashes won't be enough, the triggers for sd enslavement are set for death alternative
Numerals Posted April 21, 2016 Posted April 21, 2016 hmm im testing a theory that this works without death alternative so far no crashes eliminating the crashes won't be enough, the triggers for sd enslavement are set for death alternative A shame. DA is the only thing barring me from even attempting to use SD+. Let's just say my previous experience with DA was less than satisfactory.
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