AwfulArchdemon Posted April 11, 2016 Posted April 11, 2016 Submit is considered consensual. Resist rebelious and may or may not result in forced sex anyway. Aw Tbh, I haven't had that happen before. Perhaps due to being old version. Being submissive gets you out of punishments faster while being rebelious reduces the effects of slavery once you are released. I haven't experienced this yet. I suspect it wasn't implemented yet in the last version I used. Btw I plan to use Attributes too, so I guess the Wear n' Tear thing doesn't matter anymore. It hadn't occurred to me that I wouldn't use W&T cuz of Attributes. Does it do something similar? Didn't look like it had that particular function...
CliftonJD Posted April 11, 2016 Posted April 11, 2016 Submit is considered consensual. Resist rebelious and may or may not result in forced sex anyway. Aw Tbh, I haven't had that happen before. Perhaps due to being old version. Being submissive gets you out of punishments faster while being rebelious reduces the effects of slavery once you are released. I haven't experienced this yet. I suspect it wasn't implemented yet in the last version I used. Btw I plan to use Attributes too, so I guess the Wear n' Tear thing doesn't matter anymore. It hadn't occurred to me that I wouldn't use W&T cuz of Attributes. Does it do something similar? Didn't look like it had that particular function... hey i feel ya, had to delete my response, somehow me and skyrimill were both replying at the same time and my reponse has become outdated on that matter, need to get this back in my game again next time i stabilize my dd (no clue why, but either dd or 1 of it's mods started to unravel in the script cleaner)
DeepBlueFrog Posted April 11, 2016 Author Posted April 11, 2016 Do you ever plan to release an optional patch to bring back leashing where your character would walk back towards your owner, for those who want it? Yes and no. The old system was too buggy. I can't tell you how many times my character got hopelessly stuck against a rock or stairs while 'following' a master. Zaz Animation Pack recently introduced a leash system I am planning to test out with SD+ eventually.
AwfulArchdemon Posted April 11, 2016 Posted April 11, 2016 Submit is considered consensual. Resist rebelious and may or may not result in forced sex anyway Does the forced sex that might maybe happen for resisting count as non-consensual by Sexlab or LV standards? What's the chance ratio between punishment and rape? And how often do you get punished for asking for food/water (Skooma...) or asking "Can I..."? I always had mixed results with this too. If master was fairly new and didn't much care for me, I would almost always get a positive (happy?) response, and had a fair amount of freedom. If it was someone who really liked me and was always smiling (like when my wife enslaves me ), and I asked "Can I...", I would get screwed, and she would be pissed n' stuff, saying things like "I said shut up!". When should I consider it relatively safe to ask such questions? The obvious stuff like "when she is happy with you" seemed to be somewhat untrue when I last played. Oh! And will Sanguine still be female when I go to DW?? (quite possibly to the female dremora replacer mod...)
StupidFox Posted April 11, 2016 Posted April 11, 2016 Further from my previous post... I checked every mod in my game and there is no hotkey conflict. The master still appears to get angry halfway through stage1 of a sex scene even if I submit and don't touch anything except panning the camera around, and he then beats me.The overlay of a whipping restraint animation may be due to the fact that the master is swapping over to "punish" mode mid-encounter. I changed the bound animation settings to off in both mods, but this still happens, so assuming it's because he's deciding to punish me. However, I'm not doing anything to provoke a punishment. I'm just submitting. So what's going on?Also noted another bug with the mod here... My inventory wasn't removed to the master upon slavery.And the mod does de-equip the havoc object for my animated pussy mod even though it is, as far as I can tell, protected by the setting that keeps quest and essential items intact. Anyway, I loaded another save because the one I was playing was bugging out so bad.
Studio5 Posted April 13, 2016 Posted April 13, 2016 This is such a confusing and finicky mod. Yet I just can't play skyrim without it. IMO it's the most realistic alternative death simulation. But I have a few questions. So my female character gets enslaved at the unmarked bandit camp on the west side of Whiterun. While still at level 1 he decides to take a walk. They end up on the road in front of Whiterun with guards passing them by ignoring them for the most part. Question 1: Why aren't the guards attacking the bandit? Why do they give him a pass for being a slave trader? She runs up to a guard and ask for help, turns out she's lucky and the guards doesn't like slavery so he takes off the collar. Her owner turns and runs back to his home camp, the guards continuing to ignore the bandit. Following the bandit back, cause he has all her stuff of course, she attacks and takes him down, but not really. Question 2: Why is her former owner essential? How can he become not essential? How can she get her stuff back?
DeepBlueFrog Posted April 13, 2016 Author Posted April 13, 2016 This is such a confusing and finicky mod. Yet I just can't play skyrim without it. IMO it's the most realistic alternative death simulation. But I have a few questions. So my female character gets enslaved at the unmarked bandit camp on the west side of Whiterun. While still at level 1 he decides to take a walk. They end up on the road in front of Whiterun with guards passing them by ignoring them for the most part. Question 1: Why aren't the guards attacking the bandit? Why do they give him a pass for being a slave trader? She runs up to a guard and ask for help, turns out she's lucky and the guards doesn't like slavery so he takes off the collar. Her owner turns and runs back to his home camp, the guards continuing to ignore the bandit. Following the bandit back, cause he has all her stuff of course, she attacks and takes him down, but not really. Question 2: Why is her former owner essential? How can he become not essential? How can she get her stuff back? Answer 1: SD shouldn't make the owner essential. It is possible that NPC is used by another quest. Answer 2: Don't worry about getting your stuff back. You will find everything eventually (just sleep after being released from your first enslavement and make sure to uncheck 'Start after A night to remember' in teh menu if you don't want to wait level 14). The only way to lose your stuff would be to be enslaved, stand next to your owner when he is killed from a trap or a creature, and run away from the spot where he was killed. Being near your owner will bring your stuff back to him, but if you run away after that, your stuff may disappear with his corpse. In general, your stuff is kept safe in another container and you will get a way to that container later on in the mod.
minibw Posted April 13, 2016 Posted April 13, 2016 Always continuing to enjoy this mod! Can you explain "short term option to leave your master without joining factions" in the latest update? What does it entail, and how do we get it to trigger? I notice that giving the master gold and food is a bit unreliable in my game; sometimes they'll take it successfully (with the trust pool increase and "that hit the spot" messages), other times they'll still take the items but without any trust increase/being satisfied. Is this a known issue, or is there some way to do it "right?" Thanks
CliftonJD Posted April 13, 2016 Posted April 13, 2016 This is such a confusing and finicky mod. Yet I just can't play skyrim without it. IMO it's the most realistic alternative death simulation. But I have a few questions. So my female character gets enslaved at the unmarked bandit camp on the west side of Whiterun. While still at level 1 he decides to take a walk. They end up on the road in front of Whiterun with guards passing them by ignoring them for the most part. Question 1: Why aren't the guards attacking the bandit? Why do they give him a pass for being a slave trader? She runs up to a guard and ask for help, turns out she's lucky and the guards doesn't like slavery so he takes off the collar. Her owner turns and runs back to his home camp, the guards continuing to ignore the bandit. Following the bandit back, cause he has all her stuff of course, she attacks and takes him down, but not really. Question 2: Why is her former owner essential? How can he become not essential? How can she get her stuff back? i'm guessing that'd be the responsibility of the mod that made him a slave-trader, sounds like hydraslavegirls, but that's a guess, those npc's aren't naturally a part of skyrim or sd
DeepBlueFrog Posted April 13, 2016 Author Posted April 13, 2016 Always continuing to enjoy this mod! Can you explain "short term option to leave your master without joining factions" in the latest update? What does it entail, and how do we get it to trigger? I notice that giving the master gold and food is a bit unreliable in my game; sometimes they'll take it successfully (with the trust pool increase and "that hit the spot" messages), other times they'll still take the items but without any trust increase/being satisfied. Is this a known issue, or is there some way to do it "right?" Thanks The food thing is a known issue. I am still looking for a solution but I don't know yet how to reproduce it. The 'leave your master without joining options' just lets you be banished by your master and take some of your stuff back. It should be less of a need now that factions should expire on their own. This is such a confusing and finicky mod. Yet I just can't play skyrim without it. IMO it's the most realistic alternative death simulation. But I have a few questions. So my female character gets enslaved at the unmarked bandit camp on the west side of Whiterun. While still at level 1 he decides to take a walk. They end up on the road in front of Whiterun with guards passing them by ignoring them for the most part. Question 1: Why aren't the guards attacking the bandit? Why do they give him a pass for being a slave trader? She runs up to a guard and ask for help, turns out she's lucky and the guards doesn't like slavery so he takes off the collar. Her owner turns and runs back to his home camp, the guards continuing to ignore the bandit. Following the bandit back, cause he has all her stuff of course, she attacks and takes him down, but not really. Question 2: Why is her former owner essential? How can he become not essential? How can she get her stuff back? i'm guessing that'd be the responsibility of the mod that made him a slave-trader, sounds like hydraslavegirls, but that's a guess, those npc's aren't naturally a part of skyrim or sd Between SD and Hydragorgon's great mod, the way I rationalize the lack of reaction of guards is that, in a state of Civil war and unrest in Skyrim, slavery has returned and is being tolerated. Many people don't like it but they feel powerless at enforcing a full prohibition. Some people fight back by helping individual slaves when they can.
minibw Posted April 14, 2016 Posted April 14, 2016 The 'leave your master without joining options' just lets you be banished by your master and take some of your stuff back. It should be less of a need now that factions should expire on their own. Ohhh I thought it would be more like "You can go adventure for a bit but then you have to return to the master by a certain point."
caocaothedeciever Posted April 14, 2016 Posted April 14, 2016 SD+ is still by far the best and most immersive slavery mod!But I'm running into a few twerks, and I'm not sure if it's me or the mod itself, so I'd appreciate any feedback and advise ! I'm currently using SD+ in tandem with Goubo's Defeat. I'm also using EFF.Right now, when I try to use the surrender option, it takes FOREVER, to finally register that I've submitted. Is it because I usually have two followers with me? I've updated to the most recent version of SD+- but after I say I surrender, they usually keep fighting. By the time it registers I've given up to be enslaved, my followers have usually killed my would-be master!Also, while the zaz gags are working and the Devious Devices are working fine- when my followers are enslaved (finally) and bitgagged, their mouths aren't opening the right way. It's a bit off putting, ha ha ha.And finally, this isn't a quirk, but I'd really appreciate to hear if anyone else is using SD+ with Defeat to hear what they have their settings on to have the least script conflicting, and enjoyable experience. I'm really hoping to mostly use defeat for situations to get out of accidental fights (like failing a pickpocket and then having everyone attack. I'd rather not kill half of whiterun because they caught me stealing 4 gold ) and, because I'm usually playing fairly immersively, to surrender in situations where my character is afraid she can't escape- so she wants to avoid being enslaved if possible. (If she does- I want it to occur because of 'death'/bandits decided to sell her anyways) Also, defeat is great for doing terrible things to NPCs...So yes, any suggestions would be appreciated! And great work again
CliftonJD Posted April 14, 2016 Posted April 14, 2016 SD+ is still by far the best and most immersive slavery mod! But I'm running into a few twerks, and I'm not sure if it's me or the mod itself, so I'd appreciate any feedback and advise ! I'm currently using SD+ in tandem with Goubo's Defeat. I'm also using EFF. Right now, when I try to use the surrender option, it takes FOREVER, to finally register that I've submitted. Is it because I usually have two followers with me? I've updated to the most recent version of SD+- but after I say I surrender, they usually keep fighting. By the time it registers I've given up to be enslaved, my followers have usually killed my would-be master! that description sounds like a death alternative setting relating to follower: sounds to me you have death alternative set to protect the player - that's usually 1 fo the changes i'd make during setup - disable the follower tracking completely for da Also, while the zaz gags are working and the Devious Devices are working fine- when my followers are enslaved (finally) and bitgagged, their mouths aren't opening the right way. It's a bit off putting, ha ha ha. can't remember when it was, think i recall this was reported to be a sexlab update some of the stuff that handles the face for gags was discontinued, i don't know if that was ever added back in: unfortunately atm i can't remember the mod(s) recommended to fix that - try asking at the sexlab support thread on it And finally, this isn't a quirk, but I'd really appreciate to hear if anyone else is using SD+ with Defeat to hear what they have their settings on to have the least script conflicting, and enjoyable experience. I'm really hoping to mostly use defeat for situations to get out of accidental fights (like failing a pickpocket and then having everyone attack. I'd rather not kill half of whiterun because they caught me stealing 4 gold ) and, because I'm usually playing fairly immersively, to surrender in situations where my character is afraid she can't escape- so she wants to avoid being enslaved if possible. (If she does- I want it to occur because of 'death'/bandits decided to sell her anyways) Also, defeat is great for doing terrible things to NPCs... So yes, any suggestions would be appreciated! And great work again defeat i don't use, never did, but skyrimill among others use it, wait for their response on it
Teddar Posted April 14, 2016 Posted April 14, 2016 On the subject of taking forever to register that you have surrendered. I have a similar issue. If there are multiple enemies present, it seems that they all want to enslave me at the same time. This results in multiple triggering of enslavement all jumbled together and firing off in all directions. Collar on, collar off, enslaved, free, enslaved again. It's quite a mess but amusing all the same Not sure what's going on but its not a follower issue as i dont usually travel with one.
CliftonJD Posted April 15, 2016 Posted April 15, 2016 On the subject of taking forever to register that you have surrendered. I have a similar issue. If there are multiple enemies present, it seems that they all want to enslave me at the same time. This results in multiple triggering of enslavement all jumbled together and firing off in all directions. Collar on, collar off, enslaved, free, enslaved again. It's quite a mess but amusing all the same Not sure what's going on but its not a follower issue as i dont usually travel with one. oh, wow, now that's entirely new issue i've not seen or heard of before
Teddar Posted April 15, 2016 Posted April 15, 2016 On the subject of taking forever to register that you have surrendered. I have a similar issue. If there are multiple enemies present, it seems that they all want to enslave me at the same time. This results in multiple triggering of enslavement all jumbled together and firing off in all directions. Collar on, collar off, enslaved, free, enslaved again. It's quite a mess but amusing all the same Not sure what's going on but its not a follower issue as i dont usually travel with one. oh, wow, now that's entirely new issue i've not seen or heard of before Yay!, i invented a new bug.
Kitzune Posted April 15, 2016 Posted April 15, 2016 hey there. After a long time i came back to skyrim and played it a bit and well it ended not "good" being enslaved by an bandit woman and she always complain that she is hungry and i have to search something to eat for her. Yes yes of course, actually i have something to eat in my inventory so... to the question i have. xD How do i give her the food that it "counts"? Because with the option "i have something for you", i cant give her anything because it looks like she is at her limit on weight. Also... in the thought if i can escape i tried to kill her before but what me let wonder after i killed her she have nothing from my old equip. Should she not have my full equip or at least something from it in her inventory after i kill her myself? Edit: Uhm... i think sanguine wearing an underwear is wrong? I think i have anything wrong installed. ._. Ok done i gave him one in the mcm menu.
CliftonJD Posted April 15, 2016 Posted April 15, 2016 hey there. After a long time i came back to skyrim and played it a bit and well it ended not "good" being enslaved by an bandit woman and she always complain that she is hungry and i have to search something to eat for her. Yes yes of course, actually i have something to eat in my inventory so... to the question i have. xD How do i give her the food that it "counts"? Because with the option "i have something for you", i cant give her anything because it looks like she is at her limit on weight. Also... in the thought if i can escape i tried to kill her before but what me let wonder after i killed her she have nothing from my old equip. Should she not have my full equip or at least something from it in her inventory after i kill her myself? Edit: Uhm... i think sanguine wearing an underwear is wrong? I think i have anything wrong installed. ._. Ok done i gave him one in the mcm menu. ok your old stuff should be in the chest in sanguine's dreamworld as for what he's wearing that's correct you have something wrong there, it sounds like you have selected "nudesuit" for men
CuriousGent Posted April 15, 2016 Posted April 15, 2016 Any word on why slavery is broken with certain factions? Unlike previous versions of this mod unless my PC is enslaved by a small and very specific list of factions, they can't talk or interact with their owner.
CliftonJD Posted April 15, 2016 Posted April 15, 2016 Any word on why slavery is broken with certain factions? Unlike previous versions of this mod unless my PC is enslaved by a small and very specific list of factions, they can't talk or interact with their owner. you'll have to be more specific and post the log of the enslavement for any help on this, unless its already a known bug of the new system
DeepBlueFrog Posted April 15, 2016 Author Posted April 15, 2016 Any word on why slavery is broken with certain factions? Unlike previous versions of this mod unless my PC is enslaved by a small and very specific list of factions, they can't talk or interact with their owner. you'll have to be more specific and post the log of the enslavement for any help on this, unless its already a known bug of the new system I can't fix what I can't test, so I will need precise examples of factions / npcs who failed to enslave you. Log files will help too
Teddar Posted April 15, 2016 Posted April 15, 2016 Any word on why slavery is broken with certain factions? Unlike previous versions of this mod unless my PC is enslaved by a small and very specific list of factions, they can't talk or interact with their owner. umm. do you have Sexlab Dialogues installed? I dont think you do. . Someone might not have read the requirements on the first page. No that its ever happened before.
caocaothedeciever Posted April 16, 2016 Posted April 16, 2016 SD+ is still by far the best and most immersive slavery mod! But I'm running into a few twerks, and I'm not sure if it's me or the mod itself, so I'd appreciate any feedback and advise ! I'm currently using SD+ in tandem with Goubo's Defeat. I'm also using EFF. Right now, when I try to use the surrender option, it takes FOREVER, to finally register that I've submitted. Is it because I usually have two followers with me? I've updated to the most recent version of SD+- but after I say I surrender, they usually keep fighting. By the time it registers I've given up to be enslaved, my followers have usually killed my would-be master! that description sounds like a death alternative setting relating to follower: sounds to me you have death alternative set to protect the player - that's usually 1 fo the changes i'd make during setup - disable the follower tracking completely for da Also, while the zaz gags are working and the Devious Devices are working fine- when my followers are enslaved (finally) and bitgagged, their mouths aren't opening the right way. It's a bit off putting, ha ha ha. can't remember when it was, think i recall this was reported to be a sexlab update some of the stuff that handles the face for gags was discontinued, i don't know if that was ever added back in: unfortunately atm i can't remember the mod(s) recommended to fix that - try asking at the sexlab support thread on it And finally, this isn't a quirk, but I'd really appreciate to hear if anyone else is using SD+ with Defeat to hear what they have their settings on to have the least script conflicting, and enjoyable experience. I'm really hoping to mostly use defeat for situations to get out of accidental fights (like failing a pickpocket and then having everyone attack. I'd rather not kill half of whiterun because they caught me stealing 4 gold ) and, because I'm usually playing fairly immersively, to surrender in situations where my character is afraid she can't escape- so she wants to avoid being enslaved if possible. (If she does- I want it to occur because of 'death'/bandits decided to sell her anyways) Also, defeat is great for doing terrible things to NPCs... So yes, any suggestions would be appreciated! And great work again defeat i don't use, never did, but skyrimill among others use it, wait for their response on it Thanks for the tip Clifford, I'll try that out! I'm currently on the most updated version of sexlab, and it's working for everything else, just NOT the slave gag when enslaved! Not sure what is going on there. I'll try re-installing Sexlab, and see if that makes a difference. With defeat, that wasn't as big of a question, I think it has to do with Death Alternative, so I'll fiddle around a bit with it to see what I can do to get the best results. What do you use, if I can pick your brain and MCM settings!?
CliftonJD Posted April 16, 2016 Posted April 16, 2016 Ran into an issue now when I got captured by a group of rogue mages in Morvunskar while on the quest "A night to remember". I can't interact with any of the mages running around except my follower who is oddly enough very willing to help me out of my armbinds and such even though she's strapped down hard as well Haven't ran into this issue before so I'm guessing it might have to something to do with this quest or maybe mages ain't that talkative.. actually my first question would've been if you have sl dialogues installed, but: I have an issue with the new version, when enslaved by bandits my pc isn't joining their faction and thus can't talk to either their Owner or any other nearby bandits while enslaved. I've tested it with other factions i.e. stormcloaks and it works fine, any idea what the problem is? these 2 issues look related guessing some new bugs to iron out (only reposting this to show the factions in question by that user) I was able to overcome this issue by walking out of the zone and back in again, maybe a save/load would work as well but I didn't think of it and didn't want to jeopardize my 'safe' save. atleast this was solved, but a log of the time would have helped for future bug fixes Any word on why slavery is broken with certain factions? Unlike previous versions of this mod unless my PC is enslaved by a small and very specific list of factions, they can't talk or interact with their owner. you'll have to be more specific and post the log of the enslavement for any help on this, unless its already a known bug of the new system I can't fix what I can't test, so I will need precise examples of factions / npcs who failed to enslave you. Log files will help too knew i recognized the posting, seems to be from the same user as before so its not so much an epidemic Any word on why slavery is broken with certain factions? Unlike previous versions of this mod unless my PC is enslaved by a small and very specific list of factions, they can't talk or interact with their owner. umm. do you have Sexlab Dialogues installed? I dont think you do. . Someone might not have read the requirements on the first page. No that its ever happened before. the original post of it above stated it worked fine with stormcloaks so it didn't seem to be an issue with sl dialogues
Teddar Posted April 16, 2016 Posted April 16, 2016 Being enslaved by only a small number of factions and not being able to talk to your master sounds like two issues to me unless he just didnt word the question simply enough for me. And the second issue is usually down to SL dialogues not being installed so if thats not the cause, im out of ideas already!
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