DeepBlueFrog Posted March 29, 2016 Author Posted March 29, 2016 Ok, this is a nitpick that I feel like a horrible person for even asking about, and I'm still extremely grateful to skyrimll for this amazing mod... but... ... is there a way to turn off the glow-in-the-dark cum effect from the Falmers? Or is that even an SD thing? I've had encounters with them in Defeat and there was no glowing effect, but I know next to nothing about how all these things work together, so... Well, again, it's just a personal thing. If there's not an easy fix, no worries. It's not enough to keep me away from this utterly brilliant mod. And thanks again for it. It is a SD thing and there is no way to remove it right now. I added it as a way to provide lighting in dark places.
magnusx Posted March 29, 2016 Posted March 29, 2016 How many followers can fall into enslavement? How i can make them all fall? i use 3, thnx advance!
CliftonJD Posted March 29, 2016 Posted March 29, 2016 How many followers can fall into enslavement? How i can make them all fall? i use 3, thnx advance! i've seen it enslave all 5, but your follower framework can conflict or allow it based on which follower mods you use, i use aft just fine with it
magnusx Posted March 29, 2016 Posted March 29, 2016 How many followers can fall into enslavement? How i can make them all fall? i use 3, thnx advance! i've seen it enslave all 5, but your follower framework can conflict or allow it based on which follower mods you use, i use aft just fine with it EFF is Wa I Use, seems is not working properly , are U using the new AFT?
CliftonJD Posted March 29, 2016 Posted March 29, 2016 How many followers can fall into enslavement? How i can make them all fall? i use 3, thnx advance! i've seen it enslave all 5, but your follower framework can conflict or allow it based on which follower mods you use, i use aft just fine with it EFF is Wa I Use, seems is not working properly , are U using the new AFT? new, how new, i didn't know there was an update to aft, problem with nexus, no update notices
magnusx Posted March 29, 2016 Posted March 29, 2016 How many followers can fall into enslavement? How i can make them all fall? i use 3, thnx advance! i've seen it enslave all 5, but your follower framework can conflict or allow it based on which follower mods you use, i use aft just fine with it EFF is Wa I Use, seems is not working properly , are U using the new AFT? new, how new, i didn't know there was an update to aft, problem with nexus, no update notices Well, someonoe took it and remade it, but havent tested it so far
CliftonJD Posted March 29, 2016 Posted March 29, 2016 How many followers can fall into enslavement? How i can make them all fall? i use 3, thnx advance! i've seen it enslave all 5, but your follower framework can conflict or allow it based on which follower mods you use, i use aft just fine with it EFF is Wa I Use, seems is not working properly , are U using the new AFT? new, how new, i didn't know there was an update to aft, problem with nexus, no update notices Well, someonoe took it and remade it, but havent tested it so far i don't remember who the original author was, everything there looks like the original mod, but it's updated this past february if you see it again, post a link, i'll check it out for any changes
Mister X Posted March 30, 2016 Posted March 30, 2016 Why dont they ever rape my follower? Post a picture, maybe they're ugly :/
nosdregamon Posted April 2, 2016 Posted April 2, 2016 Got a cluster of spider eggs. Do they hatch at any point, or is getting rid of them the only "action" I can take?
Content Consumer Posted April 2, 2016 Posted April 2, 2016 Got a cluster of spider eggs. Do they hatch at any point, or is getting rid of them the only "action" I can take? Getting rid of them is currently the only thing you can do. They're just there to increase arousal.
nosdregamon Posted April 2, 2016 Posted April 2, 2016 With SD+ great effects I kinda hoped for waking up one morning, covered in cobwebs and/or giving birth to a swarm of spiders Well, if a little bit of arousal is currently the only thing happening, it will not hurt completing my dungeoncrawl, before returning to Whiterun.
DeepBlueFrog Posted April 2, 2016 Author Posted April 2, 2016 With SD+ great effects I kinda hoped for waking up one morning, covered in cobwebs and/or giving birth to a swarm of spiders Well, if a little bit of arousal is currently the only thing happening, it will not hurt completing my dungeoncrawl, before returning to Whiterun. Patience.. That kind of thing will come in Stories e enventually.
nosdregamon Posted April 3, 2016 Posted April 3, 2016 I just wanted to make some thinly veiled suggestions
CliftonJD Posted April 3, 2016 Posted April 3, 2016 I just wanted to make some thinly veiled suggestions nothing wrong with suggesting, but that 1 is already on the to-do list for 1 of his other mods, he's planning to move it to that other mod and add those features to it
DeepBlueFrog Posted April 3, 2016 Author Posted April 3, 2016 A new version is out (3.4.3) with many fixes: - Added: Frostfall 3.0 compatibility - Added: Allow Dreamworld to start if player exposed to daedric influence through Hormones - Added: Fix gender restrictions based on SexLab preference - Added: Pacify effect from DA isn't triggered properly on enslavement/surrender - Added: Updated calculation of slavery exposure cooldown - Added: chance of whipping if player selects 'Resist' options - Added: expiration date to slave faction management - Added: storageUtil variable to configure delay before master travel package kicks in API - Added: mod events to suspend/resume dreamworld visits altogether - Added: notes/journal about secret shrines to Sanguine - Added: vanilla keyword to player alias during enslavement Compatibility - Added: Remove armbinder before dance - Added: Improve arousal effect of collar - Added: More immersive collar effect messages - Added: Prevent release from Blacksmith or Guard if Master is nearby - Added: short term option to leave your master without joining factions - Fixed: Clean up creature skeletons packaged in BSA file - Fixed: Enslavement quest ended without warning - Fixed: Make sure 'Coveted' effect can be disabled during enslavement - Fixed: Hand free message displayed when player is not having sex with master - Fixed: During enslavement the papy-log is full of these messages: SEXLAB - NOTICE: ValidateActor(playername) -- TRUE -- HIT - Fixed: Wrong calculation of delay outside before master travel Note that Frostfall 3.0 is now required for the Frostfall addon and that Zaz animation pack 6.11 is recommended.
SullenMan Posted April 4, 2016 Posted April 4, 2016 "crawl like dog" still try stand up... knell animation don't start until 1st master sex act...
TamaChan Posted April 4, 2016 Posted April 4, 2016 A new version is out (3.4.3) with many fixes: -snip- - Added: expiration date to slave faction management ^1 -snip- - Added: short term option to leave your master without joining factions ^2 -snip- 1^Does this mean there is now a way to leave the faction of a master without the console command to clear them all? 2^What does this mean? Didn't we already have an option to end enslavement without joining the master's factions? Also, why is it that you don't recommend using this for a dedicated save file? I saw that there is an issue with the way the updating works, but as long as I never update the version for a given play-through, is there any risk from the mod? I have only seen recent issues that arose from updating, but that no papyrus spam appears when using the same version for the duration of a play-through.
BigOnes69 Posted April 4, 2016 Posted April 4, 2016 Are there still plans to finish level six of slavery? If yes any clues to what that will include?
magnusx Posted April 4, 2016 Posted April 4, 2016 I'm using weightmorphs mod to increase weight appearance on eating,can we have a class of master that feeds the Toon all time every time to keep her getting big? Ty I'm advance, I have been trim this since forever gagagag,never tired of it
mentalmike Posted April 4, 2016 Posted April 4, 2016 anyone found a fix for the "you should stay close to your master" bug?
EragonDovahkiin Posted April 4, 2016 Posted April 4, 2016 Hey, I wanted to try this mod out, but I have a bit of trouble starting it. It says that you need to die by a supported faction. Can someone please tell me what human factions there are, or if ii is listed somewhere, just show me the link please? Also, I saw some things about spiders, which does the opposite of arousing me. Will any spider action be shown no matter what, or can I disable it/it is optional?
slaveyan Posted April 5, 2016 Posted April 5, 2016 sigh, still not update creature master, one year more
genericc Posted April 5, 2016 Posted April 5, 2016 Is there any procedure that needs to be followed when updating? Or can I just replace the old version when I'm not currently enslaved?
Aethernaut1899 Posted April 6, 2016 Posted April 6, 2016 I have a question, about the now-old version 3.4. I've poked around in the mod using the CK, and searched the thread to see if it's already been asked/answered. What causes the Sanguine's Blessing variable to increment? I believe this is what progresses the conversations you have with Sanguine in the dreamworld, is that correct? In my current game, the dreamworld conversations don't seem to be progressing; I get the same introductory dialogue every time I go, despite having been through enslavement quests in the meantime. If I have some idea/hints as to what the triggers are, maybe I can figure out if something is screwing with it. Or maybe it's Working As Intended. Thanks!
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