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Sanguine Debauchery (SD+) (January 2025)


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Posted

 

I am encountering a bug with the new version: once i get enslaved, nothing happens. The owner just keeps walking, and if i talk to him, no options from this mod are available...

 

Still have this problem...

 

 

Did you go into DA and re-register the quests?

 

Did you install and enable SexLab Dialogues? (do you see gift and begging options, as well as [More dialogues] when you speak to NPCs?)

 

Short of uninstalling SD, cleaning up your save game and reinstall it, I don't what else to try in this situation.

Posted

 

 

 

 

Just noticed, punishments with animations seem to be missing the code to re-add cuffs after the punishment has completed

 

That's fixed in the next version.

 

I get a message that pops up non stop in the corner saying:

"SA DA dreamworld death: Timeout"

"SA DA dreamworld death: Teleport anyway"

 

Any ideas on how to fix this?

 

I ran into that too occasionally but it is difficult to reproduce.

 

Are you using Frostfall by any chance?

 

 

I am, is that causing this problem?

 

 

I ran into some conflict about the handling of death situations between DA and Frostfall.

 

Simply put, if Frostfall get to the Death stage first, you will wake up in an inn.

 

If DA gets there first, you will either die or be teleported to Dreamworld.... except it seems that by the time you get teleported, you are already flagged as dead by Frostfall and the teleport fails. When that happens, Frostfall tries again to send you to an inn, bt that teleport fails as well for the same reason... and you end up in an infinite loop.

 

I don't know what I can do to fix that short of asking Frostfall to add support to DA since they both handle death situations.

 

It happens upon loading any save, even one without Frostfall. I don't know what to do.

 

 

I'm sorry... I don't have (yet) a solution for that one.

Posted

I readed there is a join master faction, could be possible to hide ur identity to continue the missions in skyrim with this? someone has tried? http://www.nexusmods.com/skyrim/mods/33391/?

 

and if someone has seen jobs of skyrim, it adds quest givers but naw is hidden, would br great to make the thief and assasins job givers be in the bandit faction and only giveu jobs if u are with them, move them to places like the camps and stuff like that

Posted

While I walk around, I randomly get a "Submit/Resist" prompt and if I resist, my character goes to the downed animation, but I can just jump to get back to normal. It also takes off all my armor. Is this a bug or what?

Posted

While I walk around, I randomly get a "Submit/Resist" prompt and if I resist, my character goes to the downed animation, but I can just jump to get back to normal. It also takes off all my armor. Is this a bug or what?

Are you using the " \ " key for anything? I think that's the submit menu key by default. It can be changed in the MCM.

Posted

:@ Who else thinks you're wearing a very nice large hat or maybe have very luscious hair?? It took me umpteen visits here to finally figure out your lovely avatar was in front of a silhouette of a mushroom.

Does the dream-world confuse anyone else?

I can either stand there looking very stupid for 10 or so game years, or activate some mods and

say "Someone needs a hug".

This usually triggers a submit or at the very least a "bend over".

 

To the author of Elle the bot, she's complete, por favor give me my dwemer (dwarven??) oil now please.

I think dwemer oil is a myth.

And a robot with any other body is still a robot (or why doesn't she just stop saying random crap and hand over my reward??) :wub:

Posted

I have this 2 problems:

 

1) submit option while not enslaved keeps removing armbinders without reequipping them.

 

2) missing dialogues and submission level.

No "please" or "insult" to master, slavery level stays Always on 0 (dominant). ("mistress/master" dialogue tree is fine).

I am using SL dialogues 14.

It worked fine in previous versions.

Posted

 

 

 

When you say she grabbed and enslaved you, were you previously a slave to her?

 

There is a possibility for a former owner to grab you and enslave you again if you are wearing a collar next to them and you are free.

 

Other NPCs shouldn't be able to do that (they used to, but i cancelled the feature when it turned out to be way too abusive).

 

 

Aye, this is a copy of an older save, a bit f*cked up by all the previous versions and other mods and scripts... but it has a large number of completed quests and is still playable. Been a slave to her before, and everytime i go to dreamland or get sent to jail she will enslave me. It's fun though.

 

 

I understand Fladder is using an older version of the mod but if you run Deviously Enslaved I believe NPC's can trigger and enslavement.  Deviously Cursed Loot has some SD+ triggers too.

 

 

What do you mean by older version of the mod? I actually do run the latest SD+ but this save might be overloaded with remains from older version, dunno.. Could also have been the gender settings. Are you running Simple Slavery? I am having a problem that SD+ does not trigger after the auction, and haven't found a solution in the simple slavery forum yet..

 

Posted

 

 

I am encountering a bug with the new version: once i get enslaved, nothing happens. The owner just keeps walking, and if i talk to him, no options from this mod are available...

 

Still have this problem...

 

 

Did you go into DA and re-register the quests?

 

Did you install and enable SexLab Dialogues? (do you see gift and begging options, as well as [More dialogues] when you speak to NPCs?)

 

Short of uninstalling SD, cleaning up your save game and reinstall it, I don't what else to try in this situation.

 

Oh, i didn't notice sexlab dialogues was in the requirements....works now, thanks!

Posted

 

I found not really a bug... more of a loophole for an easy escape. My cuff where removed by some lazy bandits during the usual punishment.

But, with my hands free, I could burn them at will with my fire spell. Nor the owner, nor the other bandits reacted to the damage. They all were slowly and patiently roasted to death. Only after got the key from my owner's corpse, the other bandits became agressive again.

 

Thanks for the reminder.

 

Did you have an SD collar or something from another Devious mod?

 

I thought I had an enchantment to turn magic off while enslaved.

I will check that again.

 

 

No it looked as the usual collar. I got "collared" and enslaved only through SD+. 

Posted

Ok, now i use http://www.loverslab.com/files/file/742-simple-slavery-beta/to trigger the enslavement, now i'm playing the game like i would without any Mod, waiting for a Enemy which can defeat my little Warriorgirl ;)

 

And while i was playing the game i thought that using that Mod would help to avoid a "problem".

 

Until now you can join every faction which enslaves the PC and if every faction has enslaved the PC at least one time then Skyrim would become a very peaceful place...for the PC.

 

BUT if all the Bandits, Vampire etc would sell the PC to a Slavetrader of a near City where only "rich" People would be able to buy the PC....well, i think even in the vanilla game you can join these factions, so this would be no problem at all and it would be more logical and "lore-friendly" (and somehow i doubt that Bandits would choose to train a slave and maybe earn some money after days or weeks if they can earn money the "easy way")

 

I think after you are defeated the first time only Farmers would buy the PC, as a Worker on their Farms (and for the pleasure of everyone on that Farm ;) ) and with every new enslavement you "climb up the ladder", which means that someday maybe even a jarl would buy the PC etc.....just a idea ;)

 

This way many problems would be avoided, i think^^

 

Posted

Im having a problem, and cant find a solution with google, Everything on SD is working fine, until it comes to the dreamworld, i get the Message "SD DA Dreamworld Teleport: failed , SD DA Dreamworld Teleport Anywhere" , so i cant enter the Dreamworld, reinstalling the mod doesnt help. Is there any special Mod that can cause this problem ? I have 250 mods activated..so before i make a real clean install..I think I just deactivate SD.

Posted

 

 

 

 

 

 

 

 

When you say she grabbed and enslaved you, were you previously a slave to her?

 

There is a possibility for a former owner to grab you and enslave you again if you are wearing a collar next to them and you are free.

 

Other NPCs shouldn't be able to do that (they used to, but i cancelled the feature when it turned out to be way too abusive).

 

Aye, this is a copy of an older save, a bit f*cked up by all the previous versions and other mods and scripts... but it has a large number of completed quests and is still playable. Been a slave to her before, and everytime i go to dreamland or get sent to jail she will enslave me. It's fun though.

I understand Fladder is using an older version of the mod but if you run Deviously Enslaved I believe NPC's can trigger and enslavement. Deviously Cursed Loot has some SD+ triggers too.

What do you mean by older version of the mod? I actually do run the latest SD+ but this save might be overloaded with remains from older version, dunno.. Could also have been the gender settings. Are you running Simple Slavery? I am having a problem that SD+ does not trigger after the auction, and haven't found a solution in the simple slavery forum yet..

Really? I don't remember seeing that bug report there. I apologize for apparently ignoring you. :(

 

If you installed over a previous version of sd, that's probably the root of all your problems. Do a clean save with save cleaner at the very least, but even that is not foolproof. Test a new game - my guess is everything will work on that one.

Posted

Ok, now i use http://www.loverslab.com/files/file/742-simple-slavery-beta/to trigger the enslavement, now i'm playing the game like i would without any Mod, waiting for a Enemy which can defeat my little Warriorgirl ;)

 

And while i was playing the game i thought that using that Mod would help to avoid a "problem".

 

Until now you can join every faction which enslaves the PC and if every faction has enslaved the PC at least one time then Skyrim would become a very peaceful place...for the PC.

 

BUT if all the Bandits, Vampire etc would sell the PC to a Slavetrader of a near City where only "rich" People would be able to buy the PC....well, i think even in the vanilla game you can join these factions, so this would be no problem at all and it would be more logical and "lore-friendly" (and somehow i doubt that Bandits would choose to train a slave and maybe earn some money after days or weeks if they can earn money the "easy way")

 

I think after you are defeated the first time only Farmers would buy the PC, as a Worker on their Farms (and for the pleasure of everyone on that Farm ;) ) and with every new enslavement you "climb up the ladder", which means that someday maybe even a jarl would buy the PC etc.....just a idea ;)

 

This way many problems would be avoided, i think^^

 

Ooh, I like this idea. Someone make that mod! 

Posted

Hi !

 

got enslaved again but this time i crossed the yard running and dodging arrows and bandits, went indoors and surrendered to bandits there... things are now working smootly, no more suicide walk to Riften by my owner ! :P

 

just 2 things, if you don't mind...

 

1) i think someone already reported that when i'm supposed to crowl on my fours it doesn't work... i stay down untill i don't move but if i move i walk normally and with my hands once again cuffed behind my back... that's a bit immersion-breaking, LOL :lol:  if you need a crowling animation you might perhaps borrow it from SL Beastess ? (if you obtain the due permissions of course)

 

2) Since i'm not very smart in this kind of things i read your online guide (thanks for writing it ! ;) ) in order to know what to do and what might happen... when i was in the "Coveted" section i wonder if you had considered that since "Sanguine's growing influence on you is a stain on your soul" (quoting your words) maybe the Vigilants of Stendaar should feel that there is something wrong in you... i mean... they punish the Daedra worshipper and being the fucktoy and the plaything of one of them should be even worse then just worshipping them... don't you agree ? So i suppose they should try to punish you somehow when they meet you, and you might have the option of enduring the punishment (whatever it is) or try to resist (running, fighting, telling lies...?)

 

ok... that's all, just an idea :)

thanks for you lovely mods that become more awesome at every update :)

Posted

Things have been working pretty good so far now that I've picked this mod up again, just have a few points, some of which I think have already been mentioned

 

1. Marching to locations really needs a skip option

 

2. For those of us using Realistic Needs and Diseases, it'd be nice to get a more filling food item, maybe a half piece of bread for example, instead of cabbage soup. Also, maybe better food as disposition increases. Also, an option to lower the chance of being force-fed skooma. For those of us using Skooma Whore, a way to beg for skooma would be nice.

 

3. I personally wouldn't mind a way to change the duration of punishment events, as this isn't the main draw of the mod for me. This is a minor wish though, and for all I know there's a way to do this already

Posted

I have to ask something....when i get enslaved, the owner (regardless if he's a bandit, a blacksmith, or else) starts walking and never stops.....is he bringing my character somewhere? Is it normal? Or is it a bug?

Posted

I have to ask something....when i get enslaved, the owner (regardless if he's a bandit, a blacksmith, or else) starts walking and never stops.....is he bringing my character somewhere? Is it normal? Or is it a bug?

 

If you were enslaved outside, it is normal.

 

This is to prevent enslavement in the middle of nowhere with nothing to do.

 

You can control that to some extend by finding a place inside along the way. You owner will stop travelling once inside.

 

If you get stuck somewhere, wait for a few hours with the T key or ask your owner to be allowed to sleep.

You should wake up at destination.

Posted

Hmmm... a few problems

1. There seems to be a problem with the shackles adding too many slow effects. I'm getting "Missing name" buffs, as well as double buffs from the collar, one of which reduces speed even further. I'm not sure how it interacts with the zaz animations speed multiplier (does it?) but even with that at 100 i still can't move at all. Same problem with Sanguine's shackles upon return to the normal world. I can't move an inch (unless I go to 1st person view and move painfully slow). Maybe the shackles should just prevent sprinting, and let the other addons deal with speed reduction in general.

2. Another problem is the slave outfit (rags in my case) which can not be unequipped after an escape, but can be dropped. Speaking of which, I really like the "chains" outfit, but the master keeps taking it off. Shouldn't it be standard (but different slot, so that sexlab doesn't unequip it during animations) and on removed when the master allows you to dress something else (he gives you rags but allows you to wear any basic clothes or whatever)?

3. The kneeling system seems to break too many animations. Is there any way to remove it completely? The idea is nice but....

4. Sanguine returning you to wherever you died is a bad idea (before the safe area), as he teleports you back between bandits. This leads to certain enslavement in seconds.

5. Moral NPC shouldn't be able to enslave you. The innkeeper in Riverun enslaved me for stealing a bottle, then went (with me) to a bandit camp. The bandits didn't attack us. I tried to sleep, but on waking up, everybody attacked us. I managed to escape, but soon after I was attacked by Hired Thugs (you can guess the result) probably for stealing that 1 septim bottle.  I really think we need a faction check for enslavement. I actually didn't expect Hired Thugs, as all of my masters either let me go, or died in combat. Also, the Wanted Quest wasn't turned on. 

6. This bothers me: why doesn't the master remove my collar after releasing me? And why do all the new dialogue options appear for everybody when you have the collar on?

Posted

Hey do you know if its possible to work in SD scenarios into the new Death alt Live another Live mod?

http://www.nexusmods.com/skyrim/mods/61788/?

 

Probably... I won't have time to look into it for a while .. partly because I am back to 255 mods in my list and I don't want to waste the time going over the list yet again and make room right now.

 

I also have a lot on my to do list at the moment to take on yet again something else.

 

That said, I expect SD to work well with most of these scenarios right from the start. You may have to hit someone and use the surrender key, or ask for a strong hand to guide you if you wear a collar. Nothing a little RP can't handle.

Posted

Hmmm... a few problems

1. There seems to be a problem with the shackles adding too many slow effects. I'm getting "Missing name" buffs, as well as double buffs from the collar, one of which reduces speed even further. I'm not sure how it interacts with the zaz animations speed multiplier (does it?) but even with that at 100 i still can't move at all. Same problem with Sanguine's shackles upon return to the normal world. I can't move an inch (unless I go to 1st person view and move painfully slow). Maybe the shackles should just prevent sprinting, and let the other addons deal with speed reduction in general.

 

I took a look tonight and cleaned things up a bit.. I still have to test the effects though.

 

2. Another problem is the slave outfit (rags in my case) which can not be unequipped after an escape, but can be dropped. Speaking of which, I really like the "chains" outfit, but the master keeps taking it off. Shouldn't it be standard (but different slot, so that sexlab doesn't unequip it during animations) and on removed when the master allows you to dress something else (he gives you rags but allows you to wear any basic clothes or whatever)?

 

What is the 'chains' outfit?

 

3. The kneeling system seems to break too many animations. Is there any way to remove it completely? The idea is nice but....

 

Which animations are breaking?

We put in a lot of work to make sure animations would be safe from the kneeling system so if there are things out there still breaking, I would like to know.

 

The system can only be disabled by another mod right now.

 

4. Sanguine returning you to wherever you died is a bad idea (before the safe area), as he teleports you back between bandits. This leads to certain enslavement in seconds.

 

That is deliberate... consider it a way for Sanguine to test your endurance.

 

5. Moral NPC shouldn't be able to enslave you. The innkeeper in Riverun enslaved me for stealing a bottle, then went (with me) to a bandit camp. The bandits didn't attack us. I tried to sleep, but on waking up, everybody attacked us. I managed to escape, but soon after I was attacked by Hired Thugs (you can guess the result) probably for stealing that 1 septim bottle.  I really think we need a faction check for enslavement. I actually didn't expect Hired Thugs, as all of my masters either let me go, or died in combat. Also, the Wanted Quest wasn't turned on. 

 

Are you sure that innkeeper is moral to begin with? :)

 

Anyway... if you are stealing thing, except to be considered as a potential slave.

 

6. This bothers me: why doesn't the master remove my collar after releasing me? And why do all the new dialogue options appear for everybody when you have the collar on?

 

When you wear a collar, NPCs will treat you as a slave... so why wouldn't the options be on?

 

The next version adds better options when you are released, including a possibility to remain free of your master but still collared or just free.

 

 

Posted

 

While I walk around, I randomly get a "Submit/Resist" prompt and if I resist, my character goes to the downed animation, but I can just jump to get back to normal. It also takes off all my armor. Is this a bug or what?

Are you using the " \ " key for anything? I think that's the submit menu key by default. It can be changed in the MCM.

 

 

I don't think I am. I think it's automatic. The NPCs are initiating something, but if I resist, it doesn't go through. Sometimes the NPCs comment on my character being naked (even though I'm fully clothed) and then the prompt comes up. It's weird because I get stripped and downed anyways, but nothing happens. Like I said, I can just jump to reset my character and re-equip my armor. It's pretty annoying because it doesn't make any sense..

Posted

 

I have to ask something....when i get enslaved, the owner (regardless if he's a bandit, a blacksmith, or else) starts walking and never stops.....is he bringing my character somewhere? Is it normal? Or is it a bug?

 

If you were enslaved outside, it is normal.

 

This is to prevent enslavement in the middle of nowhere with nothing to do.

 

You can control that to some extend by finding a place inside along the way. You owner will stop travelling once inside.

 

If you get stuck somewhere, wait for a few hours with the T key or ask your owner to be allowed to sleep.

You should wake up at destination.

 

 

Ah, perfect! Nice

 

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