AstarteN7 Posted July 15, 2014 Posted July 15, 2014 There seems be a bit of conflict when I get infested by a spriggan. I get infested, and I got enslaved at the same time. Sometimes I get infested and Sanguine saves me which ends up glitching the game Does the NoNakedComment mod from the nexus conflict with the Coveted quest? http://www.nexusmods.com/skyrim/mods/13050/?
Vithiss Posted July 15, 2014 Posted July 15, 2014 Fun mod! Thanks for making and sharing it, SkyrimII! I'd like to share some of my experiences playing it in case you find them useful. The game installs and runs well. No problems other than when I had Sexlab Helpless enabled. The PDF document is very useful. Apart from showing at a high level what the mod does, it includes important sections on how Sexlab Defeat and DAYMOYL interact with the mod and how best to configure them so that they work seamlessly together. I have set it up so that if my Dragonborn's HP gets low enough, Defeat kicks in and she gets raped. But if she got hit so hard that she starts to bleed out, SD+ kicks in and she gets enslaved and raped. I have some questions that aren't covered by the PDF document, however. I tried being submissive and gain the Owner's favour to try to escape. What is the number that I have to hit? I got it to minus hundred or so but was not released. Is there also a minimum amount of time that the Owner will keep you before releasing you, regardless of the approval rating? I then tried using money to free myself with another enslavement. With Gold for the Wicked enabled, I would select the dialogue option to offer sex to the NPCs. I'd see a message that says I received a certain amount of gold at the top left corner of the screen. It'll be followed by another message saying the exact amount is removed. After reading some comments in the thread, I used console commands to give them enough gold before having sex with them. This time I got to keep the gold (I used player.inv console command to check). However, I did not get any dialogue option with the Owner to give him the money. I could if I offered to become an indentured servant. However, it seems that the Owner would easily become Annoyed and Furious, so even when I've given him the gold required, I was still not freed, but only given the privilege to eat. In the end, I'd either just run away or please the Owner enough to free my hands and use Sexlab Defeat's mechanics to sneak up, knock down and rob the Owner. I don't know the number of 'demerits' you need to be freed, but you can go by the animations too: Once you are left standing after an interaction with your owner you should get a "Do you have another task for me" dialog option. Your hands will be freed and you can access inventory, spells etc. It takes a minimum of three in-game days of enslavement before the Do you have another task option will lead to an offer of release though. I have gotten "gold removed" notifications for all sorts of sums that I didn't have, just as a fyi, I don't think that they do any harm in and of themselves. I think that Indentured Servant is, at present, mostly not working and is on the "to do" list (which is readable as the second post of the thread, right after the OP, so that folks can keep tabs). Hope that helps.
AstarteN7 Posted July 15, 2014 Posted July 15, 2014 Ok 10 levels in with DUEL combat realism and SD+, the enemies are behaving weird.I'm not sure if this is the fault of SD+ but I'm doing a clean playthrough again to test it without DUEL. The enemies (bandit) are friendly to me and using the console command to remove all factions doesn't seem to help.
Vithiss Posted July 15, 2014 Posted July 15, 2014 Ok 10 levels in with DUEL combat realism and SD+, the enemies are behaving weird.I'm not sure if this is the fault of SD+ but I'm doing a clean playthrough again to test it without DUEL. The enemies (bandit) are friendly to me and using the console command to remove all factions doesn't seem to help. Try resetting Player State and Status in the DAYMOYL MCM. I think that I have fixed that this way before. Hope that helps.
DeepBlueFrog Posted July 15, 2014 Author Posted July 15, 2014 Ok 10 levels in with DUEL combat realism and SD+, the enemies are behaving weird.I'm not sure if this is the fault of SD+ but I'm doing a clean playthrough again to test it without DUEL. The enemies (bandit) are friendly to me and using the console command to remove all factions doesn't seem to help. Try resetting Player State and Status in the DAYMOYL MCM. I think that I have fixed that this way before. Hope that helps. In my test, that was an issue with Defeat getting stuck halfway through. Use the cleanup option in Defeat's menu.
NicoleDragoness Posted July 15, 2014 Posted July 15, 2014 Probably already stated before (but there are 237 pages here!). Finally found the Easter Egg in the galleries below Honningbrew Meadery. Very Nice. Question: has it some functions during some event?
shinji72 Posted July 15, 2014 Posted July 15, 2014 Probably already stated before (but there are 237 pages here!). Finally found the Easter Egg in the galleries below Honningbrew Meadery. Very Nice. Question: has it some functions during some event? Actually none. But it will have in future updates...
Vithiss Posted July 15, 2014 Posted July 15, 2014 Probably already stated before (but there are 237 pages here!). Finally found the Easter Egg in the galleries below Honningbrew Meadery. Very Nice. Question: has it some functions during some event? Me too! I kinda sorta knew it was there, but I just haven't played the questline (or any questline for that matter) in quite a while so it was just this morning that I actually saw it.... then I ran off to get ELLE (from Stories, also a first time thing) and took her there to introduce her to Himself... Looking forward to future developments, as ever.
DeepBlueFrog Posted July 15, 2014 Author Posted July 15, 2014 Probably already stated before (but there are 237 pages here!). Finally found the Easter Egg in the galleries below Honningbrew Meadery. Very Nice. Question: has it some functions during some event? The next update will give you 100% chance of going to Dreamworld if you sleep there.
Tanglin Posted July 16, 2014 Posted July 16, 2014 Fun mod! Thanks for making and sharing it, SkyrimII! I'd like to share some of my experiences playing it in case you find them useful. The game installs and runs well. No problems other than when I had Sexlab Helpless enabled. The PDF document is very useful. Apart from showing at a high level what the mod does, it includes important sections on how Sexlab Defeat and DAYMOYL interact with the mod and how best to configure them so that they work seamlessly together. I have set it up so that if my Dragonborn's HP gets low enough, Defeat kicks in and she gets raped. But if she got hit so hard that she starts to bleed out, SD+ kicks in and she gets enslaved and raped. I have some questions that aren't covered by the PDF document, however. I tried being submissive and gain the Owner's favour to try to escape. What is the number that I have to hit? I got it to minus hundred or so but was not released. Is there also a minimum amount of time that the Owner will keep you before releasing you, regardless of the approval rating? I then tried using money to free myself with another enslavement. With Gold for the Wicked enabled, I would select the dialogue option to offer sex to the NPCs. I'd see a message that says I received a certain amount of gold at the top left corner of the screen. It'll be followed by another message saying the exact amount is removed. After reading some comments in the thread, I used console commands to give them enough gold before having sex with them. This time I got to keep the gold (I used player.inv console command to check). However, I did not get any dialogue option with the Owner to give him the money. I could if I offered to become an indentured servant. However, it seems that the Owner would easily become Annoyed and Furious, so even when I've given him the gold required, I was still not freed, but only given the privilege to eat. In the end, I'd either just run away or please the Owner enough to free my hands and use Sexlab Defeat's mechanics to sneak up, knock down and rob the Owner. I don't know the number of 'demerits' you need to be freed, but you can go by the animations too: Once you are left standing after an interaction with your owner you should get a "Do you have another task for me" dialog option. Your hands will be freed and you can access inventory, spells etc. It takes a minimum of three in-game days of enslavement before the Do you have another task option will lead to an offer of release though. I have gotten "gold removed" notifications for all sorts of sums that I didn't have, just as a fyi, I don't think that they do any harm in and of themselves. I think that Indentured Servant is, at present, mostly not working and is on the "to do" list (which is readable as the second post of the thread, right after the OP, so that folks can keep tabs). Hope that helps. Ah, thanks for the clarifications!
Lyman the Lunatic Posted July 16, 2014 Posted July 16, 2014 Another frustrating experiences Is there a way to predict whether the master will fast travel or move through cells with my char.? Because the master didn't fast travel with her so she's instantly freed, she didn't even fast travel all that far from the camp. My char. was enslaved by a forsworn briarheart & her demerit was +89 from the start. No passive options, only Anger & give things to the master. Didn't bother with Please because it's jsut whipping. She wasn't raped during the enslavement, she was whipped, which is why I don't like this mod all that much, the stakes just doesn't feel all that high anymore. I still feel that it should be a rape after the knockdown, I know you want to go with random, you already have them in the dialogue choices. Death Alternative doesn't work correctly again, it prevents my char. from dying & getting enslaved & it kills my char. when she survives. 1 time, my char. stuck in kill cam & can't get up at all. This happens because Death Alternative keep giving life back to her instead of letting her get enslaved after she was knocked down 4 times a row by the same NPC over & over again. Of course she'll get knocked down again & again because she has a tad bit amount of HP but Death Alternative wouldn't let her get enslaved. Sometimes Death Alternative just decide to give her full HP & sometimes it didn't. If that didn't happen, the game decided to recover my char's HP but Death Alternative wouldn't do the same on it's own HP bar so my char. was killed that way. This is the ONLY way my char. died, Death Alternative decided my char. should die when the game said she should live. Yes I know lots of people want Death Alternative integration, I was never 1 of them so I don't like Death Alternative because it kills my char. when she obviously survives & it prevents my char. from dying when she's obviously got to die (so SD enslavement could kick in)
eflat0 Posted July 16, 2014 Posted July 16, 2014 I just thought you should know... It seems SD+ - at least for me - does not clear up "_SD_iSprigganInfected" and "_SD_iEnslaved" after the quests are cleared. Those 'SDRA' errors sure look like SD+ thinks you're involved in an enslavement 'quest'. In which case, the message from the Spriggans mod is 100% correct. Except she is not currently enslaved... nor in any enslaved actions. The enslaved quest is not active atm, as you may see. ScreenShot1016.jpg .... but what I am thinking is that those enslavement values being checked by Spriggan_IntroPlayerScr are left set when she left enslavement by joining her slaver's faction to get out of enslavement. Which seems quite possible because SD+ does not clean up values after being enslaved as it wants to give you time to leave the slavers - usually aggressive npc's - area. i.e. The global values still are _SD_const_demerits = -60 and _SD_demerits = -88 even after she's been released from slavery, Which was actually many weeks ago in game-time. i.e. she's done about ten vanilla quests and spent a two weeks on vacation with her wife... spent time prostituting at inns... and then some since her last enslavement and are still _SD_const_demerits = -60 and _SD_demerits = -88. So it's obvious SD+ does not do very good housekeeping, I do not know if values Spriggan_IntroPlayerScr use are really a reliable check then? It seems SD clears the enslaved quest but I'm not very sure it cleans up everything related as I'm showing here. So... I'm thinking I may have to console a "slave collar" onto her (she does not have one it was removed when her last mistress left her go) and then "ask for a strong hand" to get enslaved again and then run away from the slaver to see if those values then change? and the result after being "enslaved" again and escaping via stealing the key from my master, killing him, then running away... and sleeping in an empty cave... IS... [07/16/2014 - 10:04:59AM] -- SexLab -- Import: Animation Profile #1 imported with (101) values...[07/16/2014 - 10:04:59AM] SexLab Loaded CurrentVerison: 15700[07/16/2014 - 10:05:02AM] VM is freezing...[07/16/2014 - 10:05:02AM] VM is frozen[07/16/2014 - 10:05:04AM] Saving game...[07/16/2014 - 10:05:04AM] VM is thawing...[07/16/2014 - 10:05:12AM] [Zad]: OnSleepStop()[07/16/2014 - 10:05:12AM] Spriggans: player sleep event[07/16/2014 - 10:05:12AM] [Zad]: CheckAllEvents()[07/16/2014 - 10:05:12AM] [Zad]: ZadNpc::OnUpdateGameTime()[07/16/2014 - 10:05:12AM] ERROR: Unable to call GetTimeElapsed - no native object bound to the script object, or object is of incorrect typestack:[07/16/2014 - 10:05:12AM] Spriggans: player is busy with Sanguine, skip tonight.[07/16/2014 - 10:05:12AM] ERROR: Unable to call GetTimeElapsed - no native object bound to the script object, or object is of incorrect typestack: ... which stands to reason. I think SD+ does not clear the variable "_SD_iEnslaved" after your initial enslavement maybe as a sign that Sanguine "owns you"? I will also note the global... _SD_const_demerits = -30 and _SD_demerits = 2 reflect my last enslavement. BUT... I am no longer enslaved yet it is quite apparent SD+ does not seem to "Housekeep" these player values resetting them, it only clears the "Enslaved" and "Flowering Spriggan" Quest flags... as you may see Which means I cannot start Sacrificial Spriggan after I've started SD+ quest-lines? I am not sure I may give a recommend for this to play nice with SD+ or even suggest advice but I would run the spriggan_introplayerscr.psc check ;; Also check Sanguine's Debauchery for potential conflicts: int SanguineSpriggan = StorageUtil.GetIntValue(Game.GetPlayer(), "_SD_iSprigganInfected") int SanguineEnslaved = StorageUtil.GetIntValue(Game.GetPlayer(), "_SD_iEnslaved") if ( SanguineSpriggan > 0 || SanguineEnslaved > 0 ) Debug.Trace( "Spriggans: player is busy with Sanguine, skip tonight." ) return endIf not on the "_SD_iSprigganInfected" or "_SD_iEnslaved" values but the quest stage active flags contained within SD+ if the quest is present, I don't know, I suppose he should be clearing them if that's what he claims to use.
BareFeetSlave Posted July 16, 2014 Posted July 16, 2014 What is the difference to normal Sanguine Debauchery. As I see SD+ ads only bugs. Hope that I'm wrong, but it's not working completely. For example I'm stuck IN some wall or floor & I'm unable to move & rotate camera (unstuck does nothing). If i exit the game and load the game saved BEFORE it happened i get CTD. Sounds more like a Sexlab issue. Turn off the free camera option. And please try not to be rude to the poor modders by telling them their hard work is only good for adding bugs. Ok, I'm sorry. It was just really annoying
DeepBlueFrog Posted July 16, 2014 Author Posted July 16, 2014 I just thought you should know... It seems SD+ - at least for me - does not clear up "_SD_iSprigganInfected" and "_SD_iEnslaved" after the quests are cleared. Those 'SDRA' errors sure look like SD+ thinks you're involved in an enslavement 'quest'. In which case, the message from the Spriggans mod is 100% correct. Except she is not currently enslaved... nor in any enslaved actions. The enslaved quest is not active atm, as you may see. ScreenShot1016.jpg .... but what I am thinking is that those enslavement values being checked by Spriggan_IntroPlayerScr are left set when she left enslavement by joining her slaver's faction to get out of enslavement. Which seems quite possible because SD+ does not clean up values after being enslaved as it wants to give you time to leave the slavers - usually aggressive npc's - area. i.e. The global values still are _SD_const_demerits = -60 and _SD_demerits = -88 even after she's been released from slavery, Which was actually many weeks ago in game-time. i.e. she's done about ten vanilla quests and spent a two weeks on vacation with her wife... spent time prostituting at inns... and then some since her last enslavement and are still _SD_const_demerits = -60 and _SD_demerits = -88. So it's obvious SD+ does not do very good housekeeping, I do not know if values Spriggan_IntroPlayerScr use are really a reliable check then? It seems SD clears the enslaved quest but I'm not very sure it cleans up everything related as I'm showing here. So... I'm thinking I may have to console a "slave collar" onto her (she does not have one it was removed when her last mistress left her go) and then "ask for a strong hand" to get enslaved again and then run away from the slaver to see if those values then change? and the result after being "enslaved" again and escaping via stealing the key from my master, killing him, then running away... and sleeping in an empty cave... IS... [07/16/2014 - 10:04:59AM] -- SexLab -- Import: Animation Profile #1 imported with (101) values... [07/16/2014 - 10:04:59AM] SexLab Loaded CurrentVerison: 15700 [07/16/2014 - 10:05:02AM] VM is freezing... [07/16/2014 - 10:05:02AM] VM is frozen [07/16/2014 - 10:05:04AM] Saving game... [07/16/2014 - 10:05:04AM] VM is thawing... [07/16/2014 - 10:05:12AM] [Zad]: OnSleepStop() [07/16/2014 - 10:05:12AM] Spriggans: player sleep event [07/16/2014 - 10:05:12AM] [Zad]: CheckAllEvents() [07/16/2014 - 10:05:12AM] [Zad]: ZadNpc::OnUpdateGameTime() [07/16/2014 - 10:05:12AM] ERROR: Unable to call GetTimeElapsed - no native object bound to the script object, or object is of incorrect type stack: [07/16/2014 - 10:05:12AM] Spriggans: player is busy with Sanguine, skip tonight. [07/16/2014 - 10:05:12AM] ERROR: Unable to call GetTimeElapsed - no native object bound to the script object, or object is of incorrect type stack: ... which stands to reason. I think SD+ does not clear the variable "_SD_iEnslaved" after your initial enslavement maybe as a sign that Sanguine "owns you"? I will also note the global... _SD_const_demerits = -30 and _SD_demerits = 2 reflect my last enslavement. BUT... I am no longer enslaved yet it is quite apparent SD+ does not seem to "Housekeep" these player values resetting them, it only clears the "Enslaved" and "Flowering Spriggan" Quest flags... as you may see ScreenShot1017.jpg Which means I cannot start Sacrificial Spriggan after I've started SD+ quest-lines? I am not sure I may give a recommend for this to play nice with SD+ or even suggest advice but I would run the spriggan_introplayerscr.psc check ;; Also check Sanguine's Debauchery for potential conflicts: int SanguineSpriggan = StorageUtil.GetIntValue(Game.GetPlayer(), "_SD_iSprigganInfected") int SanguineEnslaved = StorageUtil.GetIntValue(Game.GetPlayer(), "_SD_iEnslaved") if ( SanguineSpriggan > 0 || SanguineEnslaved > 0 ) Debug.Trace( "Spriggans: player is busy with Sanguine, skip tonight." ) return endIf not on the "_SD_iSprigganInfected" or "_SD_iEnslaved" values but the quest stage active flags contained within SD+ if the quest is present, I don't know, I suppose he should be clearing them if that's what he claims to use. Thanks . I will take another look. I thought I did clear them up but maybe not in all situations.
PinkyPawPaws Posted July 17, 2014 Posted July 17, 2014 First, congrats on this mod, its epic! loving it top so far. Only have one small question, dunno if it was posted already, if so..i apologise... I am having some major conflicts ending in massives CTD´s... related to Defeat and SexLab Submit... If i surrender by SD+ the game stays stable... (praying to the gods) If i surrender by Sexlab Submit (np7) everythign goes POOF! Is there any known conflict with the "submit/surrender" mods with SD+? Because if those are disabled... it won´t even launch the game.. Anyone experiencing this? Any ideas?
CliftonJD Posted July 17, 2014 Posted July 17, 2014 Anyone else having trouble with Lovers Victim while enslaved? The rape on arousal will trigger a couple of times, but after that it just stops working even when the Owner is well above the threshold arousal. Not sure if it's related but it seems to stop working around the same time the Owner starts using greetings like "On your knees, pet". I know LV's rape is triggered by greetings so thought it might be relevant. htat sounds related, on your knees pet is a scene, usually about the time rape "scenes are damaged in the save the same goes for those scenes, possibly them both being aggressive scenes - had that happen to the rape scenes before, had to reload to a before the rape scene (sometimes, back quite a ways to when it was known working), then reinstall the sl framework thru the mcm then register zaz and ec+ again as if starting new game, only saved the trouble of restarting the whole game fresh, while I found the conflicting issue - for me it was an issue after reinstalling the framework, I had to leave the freecam option in the framework disabled for the scenes to stop bugging There seems be a bit of conflict when I get infested by a spriggan. I get infested, and I got enslaved at the same time. Sometimes I get infested and Sanguine saves me which ends up glitching the game Does the NoNakedComment mod from the nexus conflict with the Coveted quest? http://www.nexusmods.com/skyrim/mods/13050/? no naked comment will effect and possibly damage functions of this mod as this mod adds sanguines lust to the character which is influenced by those comments your blocking, how far it damages it is unknown, but another conflicting point of interest with this mod is in fact a potential ingredient of the flowering spriggan quest your having issues with so for those 2 to collide when 1 is activated after you'd disabled a component from them isn't too surprising - any more info than that would require a spoiler button, which has never worked for me, the site blocks it...
Storms of Superior Posted July 17, 2014 Posted July 17, 2014 Ok 10 levels in with DUEL combat realism and SD+, the enemies are behaving weird.I'm not sure if this is the fault of SD+ but I'm doing a clean playthrough again to test it without DUEL. The enemies (bandit) are friendly to me and using the console command to remove all factions doesn't seem to help. Try resetting Player State and Status in the DAYMOYL MCM. I think that I have fixed that this way before. Hope that helps. In my test, that was an issue with Defeat getting stuck halfway through. Use the cleanup option in Defeat's menu. I haven't used Defeat in a long time. I thought it was messing up the game in this wag. Upon further investigation, I have found that if I am not beaten in combat according to DA conditions, the enemies will become calmed as though I went through bleedout properly. The problem here is that the enemies in the entire game, all of them, are getting assigned to the calm effect, and they are all getting g stuck. It is likely that Defeat was doing the same thing at the same time, and only one of the problems was isolated
MrRedTube Posted July 17, 2014 Posted July 17, 2014 I stole the master key and killed my owner but where are my items that they stole from me?
eflat0 Posted July 17, 2014 Posted July 17, 2014 I stole the master key and killed my owner but where are my items that they stole from me? Most likely in dream world if you read the docs...
eflat0 Posted July 17, 2014 Posted July 17, 2014 Fun mod! Thanks for making and sharing it, SkyrimII! I'd like to share some of my experiences playing it in case you find them useful. The game installs and runs well. No problems other than when I had Sexlab Helpless enabled. The PDF document is very useful. Apart from showing at a high level what the mod does, it includes important sections on how Sexlab Defeat and DAYMOYL interact with the mod and how best to configure them so that they work seamlessly together. I have set it up so that if my Dragonborn's HP gets low enough, Defeat kicks in and she gets raped. But if she got hit so hard that she starts to bleed out, SD+ kicks in and she gets enslaved and raped. I have some questions that aren't covered by the PDF document, however. I tried being submissive and gain the Owner's favour to try to escape. What is the number that I have to hit? I got it to minus hundred or so but was not released. Is there also a minimum amount of time that the Owner will keep you before releasing you, regardless of the approval rating? I then tried using money to free myself with another enslavement. With Gold for the Wicked enabled, I would select the dialogue option to offer sex to the NPCs. I'd see a message that says I received a certain amount of gold at the top left corner of the screen. It'll be followed by another message saying the exact amount is removed. After reading some comments in the thread, I used console commands to give them enough gold before having sex with them. This time I got to keep the gold (I used player.inv console command to check). However, I did not get any dialogue option with the Owner to give him the money. I could if I offered to become an indentured servant. However, it seems that the Owner would easily become Annoyed and Furious, so even when I've given him the gold required, I was still not freed, but only given the privilege to eat. In the end, I'd either just run away or please the Owner enough to free my hands and use Sexlab Defeat's mechanics to sneak up, knock down and rob the Owner. I don't know the number of 'demerits' you need to be freed, but you can go by the animations too: Once you are left standing after an interaction with your owner you should get a "Do you have another task for me" dialog option. Your hands will be freed and you can access inventory, spells etc. It takes a minimum of three in-game days of enslavement before the Do you have another task option will lead to an offer of release though. I have gotten "gold removed" notifications for all sorts of sums that I didn't have, just as a fyi, I don't think that they do any harm in and of themselves. I think that Indentured Servant is, at present, mostly not working and is on the "to do" list (which is readable as the second post of the thread, right after the OP, so that folks can keep tabs). Hope that helps. fyi... the number of demerits for freedom varies by faction it seems - do not know if has to do with how that faction viewed you previously - but you can see the values in console, they're global variables _SD_const_demerits and _SD_demerits the first is what you need for freedom and the second is your current. It is in the docs how to display them.
AstarteN7 Posted July 17, 2014 Posted July 17, 2014 Is there a way a to configure the Dreamworld event when you sleep?
jfraser Posted July 17, 2014 Posted July 17, 2014 First, congrats on this mod, its epic! loving it top so far. Only have one small question, dunno if it was posted already, if so..i apologise... I am having some major conflicts ending in massives CTD´s... related to Defeat and SexLab Submit... If i surrender by SD+ the game stays stable... (praying to the gods) If i surrender by Sexlab Submit (np7) everythign goes POOF! Is there any known conflict with the "submit/surrender" mods with SD+? Because if those are disabled... it won´t even launch the game.. Anyone experiencing this? Any ideas? There is always conflict with mods trying to do their thing at the same time (which is why DA is a great concept). My guess is you're trying to surrender too late, so Submit and DA are trying to wrest control of your fate from each other. Try surrendering earlier or setting Submit's auto-surrender to 25-ish% and DA at 0%.
DeepBlueFrog Posted July 17, 2014 Author Posted July 17, 2014 Is there a way a to configure the Dreamworld event when you sleep? In what way would you like to configure it? You can already reduce the amount of visits to Dreamworld by checking off the Dreamworld scenarios in Death Alternative (On Death and On Blackout).
AstarteN7 Posted July 18, 2014 Posted July 18, 2014 Is there a way a to configure the Dreamworld event when you sleep? In what way would you like to configure it? You can already reduce the amount of visits to Dreamworld by checking off the Dreamworld scenarios in Death Alternative (On Death and On Blackout). It isn't an issue for me but i just would like to know what is the % to visit the dreamworld on sleep or if there're certain triggers for it.
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