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Sanguine Debauchery (SD+) (January 2025)


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Posted

Whether you are playing a Dragonborn character or not, there is already a plethora of player-slaver mods.  What has been severely neglected is player-slave mods.  This is the best and practically the only one.  Please keep going the direction you are currently and leave the slaver part to the many, many others that have already been developed and the many, many others in development. As the popularity of this and other related mods indicate, not everyone wants to play an Almighty Dragonborn.

Posted

I've been having an issue lately that I'm not sure of the cause yet - I keep getting enslaved by ghosts, but the 'owner' identifier never shows up on the one who has the Master's Key, and the relevant dialog options don't seem to be showing up no matter who does the enslaving.

 

I am using SPERG, I'll try the brawl mode thing because I've been having that problem as well.

Posted

Whether you are playing a Dragonborn character or not, there is already a plethora of player-slaver mods.  What has been severely neglected is player-slave mods.  This is the best and practically the only one.  Please keep going the direction you are currently and leave the slaver part to the many, many others that have already been developed and the many, many others in development. As the popularity of this and other related mods indicate, not everyone wants to play an Almighty Dragonborn.

 

I have to agree with this...

 

The one thing about this mod is it ties in with lore well, The fact there are higher powers which may and can manipulate  the pc and Daedra such as Sanguine was an excellent choice for enslaving the PC... fact being the dragonborn mighty is more likely to draw attentions of those greater and coveted by them to be their patsy, toyed with and bid their will.

Posted

Is randomly losing items when first loading in a bug or feature?

 

If it's a feature, where can I turn it off?

If it's a bug, is it related to anything that I can turn off?

 

It plays the unequip sound but you don't know what's missing until it's something important (like Sanguine's Rose) and sure enough a previous save the character still has the item.

 

Anyone else getting this or am I just lucky? ;)

Posted

Okay .. I couldnt find an  answer browsing the topic, so heres hoping I can get one.

 

My character was enslaved in Fort Greymoor.

 

After enslavement, im completly unable to move, or do anything, my character sometimes gets tossed around between the bandits, and then after that, the bandits walk away, including the 'owner' .. after this im left standing, unable to move, or do anything. Hitting End does nothing but teleport me to the master. Shortly after that the bandits leave, i hear them exit the fort, usually .. and shortly after that, the game crashes to desktop.

 

Shift+end does nothing to fix it.

 

using the safeword command in SD+ does nothing.

 

and using the console command enableplayercontrols does nothing.

 

Any way to fix this? Im not sure what it could be..

 

Had exactly the same issue but it did seem to be intermittent.

 

Setting the health levels so Defeat and DA weren't competing seemed to help some (Defeat 20-11% DA 10 - 0%) But I also admit I did remove and reinstall (from my clean Slave point) Defeat, DA and SD+ which also might have helped.

Posted

Is randomly losing items when first loading in a bug or feature?

 

If it's a feature, where can I turn it off?

If it's a bug, is it related to anything that I can turn off?

 

It plays the unequip sound but you don't know what's missing until it's something important (like Sanguine's Rose) and sure enough a previous save the character still has the item.

 

Anyone else getting this or am I just lucky? ;)

Not sure what you mean by "first loading," but after you've been enslaved your stuff will be found in a chest in Sanguine's realm.

Posted

 

Is randomly losing items when first loading in a bug or feature?

 

If it's a feature, where can I turn it off?

If it's a bug, is it related to anything that I can turn off?

 

It plays the unequip sound but you don't know what's missing until it's something important (like Sanguine's Rose) and sure enough a previous save the character still has the item.

 

Anyone else getting this or am I just lucky? ;)

Not sure what you mean by "first loading," but after you've been enslaved your stuff will be found in a chest in Sanguine's realm.

 

 

I noticed the unequip sounds when I start my game but I never noticed any missing item.

 

I can't think of a way SD would do that. As jfraser said, the only time you lose anything is when you get enslaved. All of your items are either send to a chest in Sanguine's Dreamworld or in a fertile husk if you are infected by a Spriggan.

Posted

 

 

Is randomly losing items when first loading in a bug or feature?

 

If it's a feature, where can I turn it off?

If it's a bug, is it related to anything that I can turn off?

 

It plays the unequip sound but you don't know what's missing until it's something important (like Sanguine's Rose) and sure enough a previous save the character still has the item.

 

Anyone else getting this or am I just lucky? ;)

Not sure what you mean by "first loading," but after you've been enslaved your stuff will be found in a chest in Sanguine's realm.

 

 

I noticed the unequip sounds when I start my game but I never noticed any missing item.

 

I can't think of a way SD would do that. As jfraser said, the only time you lose anything is when you get enslaved. All of your items are either send to a chest in Sanguine's Dreamworld or in a fertile husk if you are infected by a Spriggan.

 

 

Hey! Thanks for pointing out where my keys may be.... forgot about the husks ;)

Posted

The spriggan armor counts as wearing something in Slaverun. Don't know if anything can be done about that. Also, Defeat was able to strip the spriggan armor off and it stayed off until i picked it up off the ground. It also multiplied, somehow - i have 3 sets now. :)

Posted

Is there a way to completely disable Flowering Spriggan? I've already set the options in DAYMOYL such that the Flowering Spriggan quest will not be triggered at Bleedout or any of the other stages but the Flowering Spriggan mobs would still be around. And they are unkillable unless with fire. I used a console command to give myself God mode to test it out and sure enough, once I've gotten a Flowering Spriggan down to a certain percentage of health, it stops going down unless I finish it off with a fire spell.

 

I can't help but feel that I'm being railroaded into doing the Flowering Spriggan quest, a quest that I didn't find enjoyable.

Posted

So Im having a pretty serious problem, everytime I get enslaved, immidiately after the ensuing rape, I cant do anything BUT crouch and stand up. Any fixes?

Posted

Unless I come across any game breaking new bug, the next version of SD+ will be out by Friday.

 

WOW NICE!!!

 

What about compartiblity with OBIS?

 

Posted

So Im having a pretty serious problem, everytime I get enslaved, immidiately after the ensuing rape, I cant do anything BUT crouch and stand up. Any fixes?

 

Check if you have free camera turned on in SexLab and disable it.

Posted

 

Unless I come across any game breaking new bug, the next version of SD+ will be out by Friday.

 

WOW NICE!!!

 

What about compartiblity with OBIS?

 

 

 

Compatibility with OBIS is probably the same. Most of the changes were around the use of Devious Devices for slavery items.

Posted

Is there a way to completely disable Flowering Spriggan? I've already set the options in DAYMOYL such that the Flowering Spriggan quest will not be triggered at Bleedout or any of the other stages but the Flowering Spriggan mobs would still be around. And they are unkillable unless with fire. I used a console command to give myself God mode to test it out and sure enough, once I've gotten a Flowering Spriggan down to a certain percentage of health, it stops going down unless I finish it off with a fire spell.

 

I can't help but feel that I'm being railroaded into doing the Flowering Spriggan quest, a quest that I didn't find enjoyable.

 

I don't have a way of disabling them but I will reduce their level to make them easier to deal with.

Posted

I recently had a reason to smack myself upside the head (which I didn't); I had issues with enemies becoming friendly permanently during the enslavement process.

 

I also had this happen using Defeat; the enemies would get stuck.

 

This getting stuck broke the game, as all enemies would be stuck in a friendly state.

 

However, as I was thinking this over, I realized that DA has an option to calm enemies. This, I think, can be unchecked. I don't know how the game will play without this option checked, but I will try it after the next release of SD+. That should fix the problem.

 

It would seem, that all along, this has been a problem with DA, and not SD+ or Defeat.

Posted

 

Sleeping in Sanguine's Shrine gives you 100% chance of visiting Dreamworld (only after 1st visit)

 

IIRC there is no Shrine of Sanguine in Skyrim. Unless you intent to add one yourself. 

Posted

 

 

Sleeping in Sanguine's Shrine gives you 100% chance of visiting Dreamworld (only after 1st visit)

 

IIRC there is no Shrine of Sanguine in Skyrim. Unless you intent to add one yourself. 

 

 

Already done in the last version or the version before that.

 

 

Check under the Honningbrew Meadery

 

Posted

I'm sure this is a great mod with a lot of potential....but in a way it's hard for me to get motivated to play it again after I tried it the first time. I get enemies to defeat and enslave me on purpose, then I sit in a fort with my master and a couple of enemies, and everyone just stands around doing nothing, and I don't know what I'm supposed to do either. I can then get out of the door and escape without anyone stopping me. After I escape I wait for days for something to happen, but again nothing happens. I mean, I love the premise, being captured and abused by my enemies with no way of getting out of that terrible ordeal, but the mod itself seems a bit different. Not trying to be rude or anything, just my first impression.

Posted

 

 

 

 

Sleeping in Sanguine's Shrine gives you 100% chance of visiting Dreamworld (only after 1st visit)

IIRC there is no Shrine of Sanguine in Skyrim. Unless you intent to add one yourself.

Already done in the last version or the version before that.

 

 

Check under the Honningbrew Meadery

Can you make it reachable without having been there before? That would be a good way to start the dreamworld stuff without allowing myself to be enslaved.

Posted

I'm sure this is a great mod with a lot of potential....but in a way it's hard for me to get motivated to play it again after I tried it the first time. I get enemies to defeat and enslave me on purpose, then I sit in a fort with my master and a couple of enemies, and everyone just stands around doing nothing, and I don't know what I'm supposed to do either. I can then get out of the door and escape without anyone stopping me. After I escape I wait for days for something to happen, but again nothing happens. I mean, I love the premise, being captured and abused by my enemies with no way of getting out of that terrible ordeal, but the mod itself seems a bit different. Not trying to be rude or anything, just my first impression.

 

Talk to the guy labeled "owner" for options.

Posted

 

Unless I come across any game breaking new bug, the next version of SD+ will be out by Friday.

 

WOW NICE!!!

 

What about compartiblity with OBIS?

 

 

 

What is OBIS?

Posted

I'm sure this is a great mod with a lot of potential....but in a way it's hard for me to get motivated to play it again after I tried it the first time. I get enemies to defeat and enslave me on purpose, then I sit in a fort with my master and a couple of enemies, and everyone just stands around doing nothing, and I don't know what I'm supposed to do either. I can then get out of the door and escape without anyone stopping me. After I escape I wait for days for something to happen, but again nothing happens. I mean, I love the premise, being captured and abused by my enemies with no way of getting out of that terrible ordeal, but the mod itself seems a bit different. Not trying to be rude or anything, just my first impression.

 

I suspect you will want to wait for another release or two. I haven't had a chance to play with this too much yet myself, but I have been following the thread closely. To this point, it seems that Skyrimll has been focused on the framework and pre-enslavement parts (getting the PC captured). This now seems (almost) done and the intention is to improve upon the experience once the PC has been enslaved.

 

The post enslavement experience is perhaps the most difficult part of the mod. Syrimll needs to teach the brain dead AI to behave as a thinking being with his/her own passions and desires, and manage to pull this off in a way that is generic enough to work for any random bandit or other NPC the player may lose to. All this and keep the enslavement interesting and entertaining for the player. There are plans to make escape much more difficult for the player *glances at the leash code added to DDi not long ago*, but this should be the last step, after ensuring a fairly entertaining enslavement across the board. For now, easy escape serves the purpose in letting the player out quickly in the case of a dud of a Master, or if the player finds an entertaining enslavement scenario they can RP that escape is more difficult. The only thing worse than finding a dud of a Master is finding a dud, and then having to invest hours of boring work in order to escape and get back to enjoying the game.

 

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