DeepBlueFrog Posted July 18, 2014 Author Posted July 18, 2014 Is there a way a to configure the Dreamworld event when you sleep? In what way would you like to configure it? You can already reduce the amount of visits to Dreamworld by checking off the Dreamworld scenarios in Death Alternative (On Death and On Blackout). It isn't an issue for me but i just would like to know what is the % to visit the dreamworld on sleep or if there're certain triggers for it. There are triggers: - in OnBlackout and OnDeath events from DA - a small % chance when you sleep - if your demerits are very high while you are enslaved The next version will also add increased chance of going there when sleeping in Haelga's basement and 100% chance when sleeping in front of Sanguine's Shrine (but only after your first visit to Dreamworld).
magnusx Posted July 18, 2014 Posted July 18, 2014 Can be awesome that if u fight a random bandit, falmer, u be transported to the nearest lair, camp, of the faction u got defeated, to not have control on it, so if u get defeated in somewhere near whiterun u get into a camp near dawnstar or things like that.
jfraser Posted July 18, 2014 Posted July 18, 2014 Can be awesome that if u fight a random bandit, falmer, u be transported to the nearest lair, camp, of the faction u got defeated, to not have control on it, so if u get defeated in somewhere near whiterun u get into a camp near dawnstar or things like that. DA actually does that, at least for Forsworn.
shinji72 Posted July 18, 2014 Posted July 18, 2014 Can be awesome that if u fight a random bandit, falmer, u be transported to the nearest lair, camp, of the faction u got defeated, to not have control on it, so if u get defeated in somewhere near whiterun u get into a camp near dawnstar or things like that. DA actually does that, at least for Forsworn. And if you add DA captured, it does the same for Vampires and Falmer
DeepBlueFrog Posted July 18, 2014 Author Posted July 18, 2014 Can be awesome that if u fight a random bandit, falmer, u be transported to the nearest lair, camp, of the faction u got defeated, to not have control on it, so if u get defeated in somewhere near whiterun u get into a camp near dawnstar or things like that. DA actually does that, at least for Forsworn. And if you add DA captured, it does the same for Vampires and Falmer And there will be more scenarios like that once I am done dealing with bug fixes and stability updates.
Jags2ooo Posted July 19, 2014 Posted July 19, 2014 What are some good locations for imprisonment and where do i start the Spriggan quest?
DeepBlueFrog Posted July 19, 2014 Author Posted July 19, 2014 What are some good locations for imprisonment and where do i start the Spriggan quest? Just about any cave or forts with bandits are good for enslavement. You can also try any grove for the spriggan quest, A good place to start is west of Falkreath. You have the Evergreen Grove for spriggans - http://www.uesp.net/wiki/Skyrim:Evergreen_Grove And the Cracked Tusk Keep for enslavement - http://www.uesp.net/wiki/Skyrim:Cracked_Tusk_Keep
Feddo Posted July 19, 2014 Posted July 19, 2014 I was wondering if this mod still works with Amazing Follower Tweaks because the option to "Disable companion follows PC weapon draw/stash" isn't there anymore, the closest thing to it I can find is an "Option: Followers Catch up on weapon draw".
MonkeyShoulder Posted July 19, 2014 Posted July 19, 2014 Ok im running into an issue with death alternate. It seems to be a conflict with Skyrim Immersive Creatures or Monster Mod going off what others have said about having faction issues with DA. I was attacked by falmer and try as I might I could not get SD to trigger on any event. All the other death alternate triggers worked fine, but not SD's.
DeepBlueFrog Posted July 20, 2014 Author Posted July 20, 2014 Ok im running into an issue with death alternate. It seems to be a conflict with Skyrim Immersive Creatures or Monster Mod going off what others have said about having faction issues with DA. I was attacked by falmer and try as I might I could not get SD to trigger on any event. All the other death alternate triggers worked fine, but not SD's. Then it is not caused by Death Alternative - it is because the trigger for SD's enslavement event has a hard time detecting falmers from other mods. I would have to find a way to detect those special Falmer races, with an add-on similar to what we already have for Dawnguard or Dragonborn.
AngelosWingies Posted July 20, 2014 Posted July 20, 2014 May I request a compability patch for SPERG? That mod keeps re-equip unarmed weapon even if I disable its unarmed option, which is frustrating.
DeepBlueFrog Posted July 20, 2014 Author Posted July 20, 2014 May I request a compability patch for SPERG? That mod keeps re-equip unarmed weapon even if I disable its unarmed option, which is frustrating. I am aware of issue with SPERG but I not using it and I don't know what a patch for it would look like. If anyone wants to take a look at the code, I would be happy to implement any fix for it.
AngelosWingies Posted July 20, 2014 Posted July 20, 2014 There is an option to enable Brawl mode in Sperg. Check that option and SD enslavement works properly again. Thanks for the quick response.
iamknotsatisfied Posted July 21, 2014 Posted July 21, 2014 im killed when the opponent defeats me and not getting enslaved. i use sexlab submit. pls suggest what is wrong.
DeepBlueFrog Posted July 21, 2014 Author Posted July 21, 2014 im killed when the opponent defeats me and not getting enslaved. i use sexlab submit. pls suggest what is wrong. Death Alternative has two settings to handle large hits (which is probably what is killing you before you get a chance to be enslaved). Raise your %Health to 10% at least and your Health buffer for 600%. That should help. Also, if you are using mods that add a lot of new NPCS, like Monster Mod or OBIS, most of these new NPCs or creatures will not be covered yet by enslavement conditions.
iamknotsatisfied Posted July 21, 2014 Posted July 21, 2014 SD+ is one of the best slavery mods available but here are some things that can be worked on to make it better. 1. No creature support. 2. Dragon born cannot enslave other enemies and creatures. 3. Conflict with Sexlab Submit and Radiant Prostitution Tweaked. If these things can be worked on it will become the best mod ever. This comment is a request to the author. It is not in anyway a mockery or any other negative thing.
Alveria Posted July 21, 2014 Posted July 21, 2014 (edited) Okay .. I couldnt find an answer browsing the topic, so heres hoping I can get one.My character was enslaved in Fort Greymoor.After enslavement, im completly unable to move, or do anything, my character sometimes gets tossed around between the bandits, and then after that, the bandits walk away, including the 'owner' .. after this im left standing, unable to move, or do anything. Hitting End does nothing but teleport me to the master. Shortly after that the bandits leave, i hear them exit the fort, usually .. and shortly after that, the game crashes to desktop.Shift+end does nothing to fix it.using the safeword command in SD+ does nothing.and using the console command enableplayercontrols does nothing.Any way to fix this? Im not sure what it could be.. Edited July 21, 2014 by Alveria
traveller_phi Posted July 21, 2014 Posted July 21, 2014 SD+ is one of the best slavery mods available but here are some things that can be worked on to make it better. 1. No creature support. 2. Dragon born cannot enslave other enemies and creatures. 3. Conflict with Sexlab Submit and Radiant Prostitution Tweaked. If these things can be worked on it will become the best mod ever. This comment is a request to the author. It is not in anyway a mockery or any other negative thing. I am not skyrimII but I do have some questions/comments on this wish list. Creature support? Just how do you envision being enslaved to a creature will work? This is a very tall order, and really deserving of its own mod. There have been attempts in the past to come up with a mod just to enslave others but the authors gave up on it as too much work. I wouldn't expect to see anything from skyrimII on this option in the short term. The major conflict with submit is submit player autosubmit conflicting with DA bleedout. The short term solution is to configure submit to not do anything on bleedout and let DA handle it. The long term solution is to get all the mods to use a common bleedout framework .... like DA perhaps? I am not sure what the conflict with Radiant Prostitution is. Also on points 2 and 3, Goubo's Defeat mod is already integrated with DA, and he has plans to work on a mod to let the player enslave NPCs once he gets Defeat stable and done. Might be something you want to look in to.
LadyShade Posted July 21, 2014 Posted July 21, 2014 ha i figured out how to make this mod compatible with Sacrificial Spriggan Mod heh
DeepBlueFrog Posted July 21, 2014 Author Posted July 21, 2014 Okay .. I couldnt find an answer browsing the topic, so heres hoping I can get one. My character was enslaved in Fort Greymoor. After enslavement, im completly unable to move, or do anything, my character sometimes gets tossed around between the bandits, and then after that, the bandits walk away, including the 'owner' .. after this im left standing, unable to move, or do anything. Hitting End does nothing but teleport me to the master. Shortly after that the bandits leave, i hear them exit the fort, usually .. and shortly after that, the game crashes to desktop. Shift+end does nothing to fix it. using the safeword command in SD+ does nothing. and using the console command enableplayercontrols does nothing. Any way to fix this? Im not sure what it could be.. Check if you have the free camera option turned on in SexLab. That is usually the cause of that kind of freeze.
DeepBlueFrog Posted July 21, 2014 Author Posted July 21, 2014 SD+ is one of the best slavery mods available but here are some things that can be worked on to make it better. 1. No creature support. 2. Dragon born cannot enslave other enemies and creatures. 3. Conflict with Sexlab Submit and Radiant Prostitution Tweaked. If these things can be worked on it will become the best mod ever. This comment is a request to the author. It is not in anyway a mockery or any other negative thing. 1- Creature support - That is planned. I am still figuring out the kind of dialogue options and interaction one would expect from a creature. They mostly hunt, kill, eat, sleep and have sex. Sometimes even in that order. Any idea on that is welcome. 2- As traveler_phi said, that's the topic of a whole different mod. There are a few mods currently underway to allow that kind of enslavement. I will probably not add that option to SD, except maybe for some light enslavement if you become someone's pet for long enough that they trust you to enslave your own minion. Or maybe as a small quest to find your master a new victim and train him/her. In any case, it would be limited within SD. 3- Conflict with Submit is manageable if you tweak health detection options between Submit and DA. I have never heard of an issue with Radiant Prostitution Tweaked. I am using it myself without issues. Can you elaborate on that?
DeepBlueFrog Posted July 21, 2014 Author Posted July 21, 2014 ha i figured out how to make this mod compatible with Sacrificial Spriggan Mod heh SD should be already compatible with Sacrificial Spriggan without having to change anything. What did you figure you had to do? did I miss something to make it more compatbible?
shadow866 Posted July 21, 2014 Posted July 21, 2014 May I request a compability patch for SPERG? That mod keeps re-equip unarmed weapon even if I disable its unarmed option, which is frustrating. I am aware of issue with SPERG but I not using it and I don't know what a patch for it would look like. If anyone wants to take a look at the code, I would be happy to implement any fix for it. It already works with SPERG if you just set the Unarmed mode to: Manual. Been using it with SPERG without any issues for a long time.
eflat0 Posted July 21, 2014 Posted July 21, 2014 ha i figured out how to make this mod compatible with Sacrificial Spriggan Mod heh SD should be already compatible with Sacrificial Spriggan without having to change anything. What did you figure you had to do? did I miss something to make it more compatbible? I thought SS was going to rely on the _SD_iSprigganInfected and _SD_iEnslaved variables on sleeping events... I know I pointed it out a bug I had earlier but is there something else you found? Amyway, after toying with many of the mods up here... I'd have to state SD+ is one of the most stable and usable mods among them. Oh yeah, and LadyShade is probably speaking about this which they posted in the SS thread... I think i know how to make this mod compatible With SD+ im not sure if it works All you have to do is to use Wrye Bash to make Bashed patch and then use SUM to Merge them all but I do not think that is a good solution...
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