traveller_phi Posted June 13, 2014 Posted June 13, 2014 Biological armor? Like the Symbiote armor for FNV? That would be supreme! Now we just need Cursed Armor like Obl and we're set. The biological armor I have in mind is a tentacle based armor I saw somewhere. This one: http://skyrim.jpn.org/images/400/40099.jpg What is the cursed armor? That link 404's... Just delete the junk at the end. This looks like what SkyrimII was describing, so I assume its the correct link. http://skyrim.jpn.org/images/400/40099.jpg
DeepBlueFrog Posted June 13, 2014 Author Posted June 13, 2014 This may sound rude now, but in this case i don't like it. But that's just my personal opinion. Btw: How's your progress on the SD+ APi? We got quite a few votes to support SD+ in APPS and your APi (hence why we put it into the vote, shortly after you mentioned the APi) should make it easier. What is APPS? A Prostitution and Player Slavery mod The API is coming along slowly. I just added a flag to detect if a follower should be stripped when enslaved (this is to preserve followers with set outfits like the SexBot in my Stories or the succubus-like Ali from Alicia. There is another flag to tell other mods the player is currently enslaved or infected by a spriggan host. The basic principle will be to interact with SD through variables set in Storage Util. In a first stage, it will be mostly about exposing SD's state to other mods (like the form ID of the Master or the level of freedoms / constraints imposed on the player). Later I will use that system to trigger enslavement, release and other events. So basically another slavery mod, so integration would be good for preventing conflicts like having two masters. From what I have read, it leans more towards the consensual or semi-consensual routes to slavery, not a death alternative when you have lost a random battle. So there should be no conflict on which mod gets to decide who will become an unowned player's master at any point in time, just need to make sure the mods play nice when the PC is also enslaved. But for details probably best to talk to the modders, such as CGi himself. I am just an avid follower of both threads. It looks like they are also working on master as player follower content, so collaboration there may be useful. As a player, it seems the more modders generating master content, the more interesting player slavery will become. It would be a shame if all master events were restricted to one mod or another, or modding resources wasted developing the same master scenarios more than once. Sounds good. APPS should be able to use what I have set up already to detect if the player is already enslaved by SD before doing its own attempt. You can check it with this command: StorageUtil.GetIntValue(Game.GetPlayer(), "_SD_iEnslaved") And for Spriggan: StorageUtil.GetIntValue(Game.GetPlayer(), "_SD_iSprigganInfected") It will return 1 if enslaved and 0 if not. The reason I used an int instead of boolean is that I reserve the right of other values for special cases Edit: I just started a blog page with API commands. http://www.loverslab.com/blog/60/entry-488-sanguine-debauchery-api/
Guest Posted June 13, 2014 Posted June 13, 2014 Just kinda curious but is it just me or does the new SD+ completely change the way the aggressive response work? Been trying out for more than 6 times and all my character got was whipping and canning, no sex animation involved. Or is it just a random stuff? Note: I did not run Defeat or Submit with the new SD+. Just DA and SD+ itself. This is happening to me, too. Any idea what I might be doing wrong?
CGi Posted June 13, 2014 Posted June 13, 2014 What is APPS? A Prostitution and Player Slavery mod The API is coming along slowly. I just added a flag to detect if a follower should be stripped when enslaved (this is to preserve followers with set outfits like the SexBot in my Stories or the succubus-like Ali from Alicia. There is another flag to tell other mods the player is currently enslaved or infected by a spriggan host. The basic principle will be to interact with SD through variables set in Storage Util. In a first stage, it will be mostly about exposing SD's state to other mods (like the form ID of the Master or the level of freedoms / constraints imposed on the player). Later I will use that system to trigger enslavement, release and other events. So basically another slavery mod, so integration would be good for preventing conflicts like having two masters. From what I have read, it leans more towards the consensual or semi-consensual routes to slavery, not a death alternative when you have lost a random battle. So there should be no conflict on which mod gets to decide who will become an unowned player's master at any point in time, just need to make sure the mods play nice when the PC is also enslaved. But for details probably best to talk to the modders, such as CGi himself. I am just an avid follower of both threads. It looks like they are also working on master as player follower content, so collaboration there may be useful. As a player, it seems the more modders generating master content, the more interesting player slavery will become. It would be a shame if all master events were restricted to one mod or another, or modding resources wasted developing the same master scenarios more than once. This pretty much nails it. But we don't want to support SD+ to avoid conflicts, but to add it's functionality to offer an even more diverse gameplay, as APPS will not have any HP triggered events on it's own. Simply because there is already SD+, Defeat and Submit which took a long time to get to the point where they are right now and can't be reproduced easily and w/o insulting their authors with a cheap copy. What we want to try primarily is to include our Doms into SD+, so they can handover a "slave" to an SD+ master (for a period of time or based on QuestStage), be their master thru SD+ (player looses a fight, an APPS dom may be the master) or w/e else we might come up with. Using SD+ to trigger near death but then start APPS own enslavement is another thing we want to accomplish, but that's for a way later time.
JuliusXX Posted June 14, 2014 Posted June 14, 2014 I'm using the Death Alternative mod and have a question which come to my mind when I saw the posts above. Under the DA's death events there are two options about which mod takes care of death events: DA and SD+. Should the both options be selected or only the SD+ option? BTW I cannot change the above mentioned SD+ option's possibility. It shows 80 but if I try to change it I only got option 0 and 1. When I accept one of these values nothing happens and it still shows 80. Anybody else having this one with DA? There's a new version of DA and that fixed the problem where only 0 and 1 were available.
Filigan Posted June 14, 2014 Posted June 14, 2014 Hi. I have a problem with animations: When i offer to dance i get some gold but no animation starts, i can just run around like before, the same happens when chose the "(Prasive)" dialoge option and a sex scene would follow (change appearance works fine), or offering sex/dance as part of the "Indentured servant" quest. Punishment scenes seem to work just fine. Since i can move and act freely normaly, according to the level of restrains in place after the dialoge, it appears to me as if there is no trigger for the scenes. Any ideas, or adivce? need more Information? sorry for my bad english, i hope i didnt accidentally offend somebodys grandmother Loadorder: Skyrim.esm=1Update.esm=1Dawnguard.esm=1HearthFires.esm=1Dragonborn.esm=1ApachiiHair.esm=1ApachiiHairFemales.esm=1ApachiiHairMales.esm=1Unofficial Skyrim Patch.esp=1Unofficial Hearthfire Patch.esp=1Unofficial Dragonborn Patch.esp=1Unofficial Dawnguard Patch.esp=1ClimatesOfTamriel.esm=1AzarHair.esm=1MagicDuelReborn.esm=1Xvision Children.esm=1hdtHighHeel.esm=1ZaZAnimationPack.esm=1SexLab.esm=1daymoyl.esm=1SexLabAroused.esm=1Devious Devices - Assets.esm=1Devious Devices - Integration.esm=1HighResTexturePack01.esp=1HighResTexturePack02.esp=1HighResTexturePack03.esp=1aMidianBorn_ContentAddon.esp=1AMB Glass Variants Lore.esp=1Differently Ebony.esp=1aMidianborn_Skyforge_Weapons.esp=1towBlockSteal.esp=1Cloaks.esp=1Cloaks - Dawnguard.esp=1Unofficial High Resolution Patch.esp=1UNP Jewelry Variants V3.esp=1UnreadBooksGlow.esp=1Thieves Guild Requirements.esp=1TheChoiceIsYours.esp=1TheChoiceIsYours_Dawnguard.esp=1SkyUI.esp=1ShutUpGuards.esp=1ShootingStars.esp=1Sell Stones of Barenziah.esp=1Run For Your Lives.esp=1dD - Realistic Ragdoll Force - Realistic.esp=1RealShelter.esp=1Rainbows.esp=1RaceMenu.esp=1RaceMenuPlugin.esp=1R18Pn - Eisen Platte Armor.esp=1R18Pn - Ritter Armor - Heavy.esp=1R18pn - lingerie Set.esp=1R18pn - Shanoa Armors.esp=1QaxeWinterholdRebuild.esp=1ClimatesOfTamriel-Dungeons-Hardcore.esp=1ClimatesOfTamriel-Interiors-Warm.esp=1ClimatesOfTamriel-Nights-Level-3.esp=1private_singular_quivers.esp=1OMageStandalonePack.esp=1OMageCommonRobesV2.esp=1OMageReplacerPack.esp=1OpenFaceGuardHelmets.esp=1HP-NoReq.esp=1NoNakedComments.esp=1No More Glowing Edges.esp=1My Home Is Your Home.esp=1MIDFollowMeCloser.esp=1MagicDuelReborn - Shouts.esp=1LovelyHairstylesCE.esp=1LessIntrusiveHUD.esp=1BarbasLessAnnoying.esp=1LadyKdCirclets.esp=13DNPC.esp=1Hothtrooper44_Armor_Ecksstra.esp=1Hothtrooper44_ArmorCompilation.esp=1CollegeOfWinterholdImmersive.esp=1CWINPCOpulentApachii.esp=1CWIDawnDragonPatch.esp=1iHUD.esp=1Immersive Patrols Merged All.esp=1SaturationBoost.esp=1Immersive Ivarstead.esp=1Immersive Karthwasten.esp=1Immersive Kynesgrove.esp=1Immersive Falkreath.esp=1Immersive Darkwater crossing.esp=1Immersive Dawnstar.esp=1Immersive Dragon Bridge.esp=1Immersive Morthal.esp=1Immersive Stonehills.esp=1Immersive Whiterun.esp=1Immersive Shors stone.esp=1Immersive Orc Strongholds.esp=1Immersive Riverwood.esp=1Immersive Rorikstead.esp=1Immersive Weapons.esp=1Inconsequential NPCs.esp=1Auto Unequip Helmet.esp=1ClimatesOfTamriel-Dawnguard-Patch.esp=1ClimatesOfTamriel-Dragonborn-Patch.esp=1ClimatesOfTamriel-Sound.esp=1Convenient Horses.esp=1Crimson Tide - 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Light.esp=1Supreme Storms - Cot Version.esp=1CoT-WeatherPatch.esp=1CoT-WeatherPatch_Snow-10.esp=1CoT-WeatherPatch_SupStorms.esp=1CoT-WeatherPatch_NL2.esp=1EnchantingAwakened.esp=1EnchantingAwakenedRequiem.esp=1EnchantingAwakenedFrostfallPatch.esp=1SexLabDefeat.esp=1Devious Deviants.esp=1SexLab TDF Aggressive Prostitution.esp=1APPS.esp=1sanguinesDebauchery.esp=1SDpatch - frostfall.esp=1SDpatch - dragonborn.esp=1SDpatch - dawnguard.esp=1
xgkf Posted June 14, 2014 Posted June 14, 2014 I had an issue yesterday where, during an enslavement, I couldn't actually *do* anything to please my master. As in, I could go into the dialogue trees and select the appropriate "what can I do to please you" response, but nothing would ever actually happen. The master would respond, such as with "how could I refuse?" (implying sex of some kind) or "your master sings and cheers you on" (indicating a dance or something), and the sort of 'increased approval' effect of doing such would work just fine (got my restraints lessened that way), but no event or animation would play out. The aggressive, insulting response would play out correctly, with the master getting angry and delivering a whipping/punishment scene (which all animated and played out correctly), but passive, obedient responses didn't. On a semi-related note, I kept getting asked to change my appearance as one of the requests made by the master (of which the dialogue box asking if I would like to, yes or no, did correctly appear, with me selecting no each time). I was wondering if you wouldn't mind simply removing that as one of the requests that the master can make (if it's not already going to be gone with whatever changes to the master/slave system are on the way). I don't know if refusing has any negative impact, but it's annoying to keep having it be asked of me when it's something I (and probably many other people) am simply not going to do because I have my character's appearance set up more-or-less the way I like and want it.
Ragnaroy Posted June 14, 2014 Posted June 14, 2014 I dont understand something about Mistwatch, you can leave anytime and no one seems to try to stop you, you cant dance for the other bandits as they are outside, and if you leave you eventually become free, your master wont leave the room, so you cant roam and hope to find valuables and gold, what are you actually supposed to do ?
magicrealm Posted June 15, 2014 Posted June 15, 2014 Hello skyrim2. you added Support for devious devices. i dont know whatt this does. i would like to know if slave boots from dd, not worn and unlocked in the inventory (because you lost a fight and probably have been in regular armor) , will be placed and locked at the character as well as other dd devices like gag, armbinder, blindfold that is in the inventory but not worn. this should be the case. if not and the slave will be barefeeted, well thats boring.
magicrealm Posted June 15, 2014 Posted June 15, 2014 I dont understand something about Mistwatch, you can leave anytime and no one seems to try to stop you, you cant dance for the other bandits as they are outside, and if you leave you eventually become free, your master wont leave the room, so you cant roam and hope to find valuables and gold, what are you actually supposed to do ? i suggested that the slave gets a guard, which may be at random a creature, that kicks her back to it when she walks to far away. master running after the slave is very unnatural to my taste. and in this case, where the master does not leave the room but the slave does, this would be the best solution too. it may be comliicated to program, because after some time both have to return to the master. and there is no action between the slave and the guard. so ist not a perfect idea. so we have to come back to the old way kicking the slave back to the master if she is too far away or if not kicked back, at least prevent her from moving away further. Problem is here zoning and how to escape then. but as it is now, the slave can bring her master to any monsters or guards nearby, he will always follow her. a bit silly.
xgkf Posted June 15, 2014 Posted June 15, 2014 It may be silly for the Master to follow his slave everywhere, but not for any guard that has been assigned to her. That could be a way of dealing with potentially having a Master that never leaves a certain area, or any master of a higher rank that wouldn't make sense to follow everywhere, just spawn a mook guard as a temporary follower in his place.
Guest Posted June 15, 2014 Posted June 15, 2014 I can't understand what's the point of forcing PC to drink something. Is it making her dizzy, or maybe it's poisoned? Anyway, if I'm missing some mod that would add effect from that, which mod is that?
magicrealm Posted June 15, 2014 Posted June 15, 2014 I can't understand what's the point of forcing PC to drink something. Is it making her dizzy, or maybe it's poisoned? Anyway, if I'm missing some mod that would add effect from that, which mod is that? force to drink skooma....dont know any mod
carnifex Posted June 15, 2014 Posted June 15, 2014 I can't understand what's the point of forcing PC to drink something. Is it making her dizzy, or maybe it's poisoned? Anyway, if I'm missing some mod that would add effect from that, which mod is that? Generally, the idea is to get the slave drunk/high, either to humiliate them or to reinforce the enslavement with chemical dependency. By itself, it's mostly cosmetic, something to enhance immersion and roleplaying. But there is a number of mods on Nexus that make Skooma addictive, and Realistic Needs and Diseases can make the effects of alcohol more pronounced.
magicrealm Posted June 15, 2014 Posted June 15, 2014 i thought about the different kinds of sex and how the daedra will bring the pc into it. already posted it in the Solutions thread. clavicus vile money for Body , tdf Prostitution, Radiant, working girl sanguine enslaved, serve as slave, as it is meant for, debouchery, captured dreams shop hircine passion for animal sex, animal mansion peryite pee and scat sex, puppet master swallow molag bal domination, make slaves, send followers into prostitution sheogorath sex orgies at noble courts, random sex and mass matchmaker malacath giants in the quest, orc camps serve her afterwards mehrunes dargon a schlong as a gift, makes her transgender, sos equipable hermaeus Mora the secret of dragonsex for the dragonborn meant to be an inspiration mr
spoonsinger Posted June 15, 2014 Posted June 15, 2014 Just a quick question. Once you've bumped off your Master is your old stuff anywhere or has it gone forever? Just asking because Hewnon Black-Skeever got my character on an ill judged Ratway run. One death by Succubus BJ feeding later - while he was asleep - got key off body, and was free. But none of my equipment was around. However he was a bit of a sweety as I got a 300 septim inheritence from him the next day. The stuff wasn't really important - well apart from the 11 semen bottles - so not problem either way, just curious. Edit: - Ok scratch this question. UncleS had the stuff in a chest PSQ & SD+ is an excellent combo if you like to watch slavers getting in over their depth. Now I wonder if UncleS can be sucked dry? (Was going for Miraak ultimately, but "S" would be a lovely trophy in the short term).
pinky6225 Posted June 15, 2014 Posted June 15, 2014 I'm using the Death Alternative mod and have a question which come to my mind when I saw the posts above. Under the DA's death events there are two options about which mod takes care of death events: DA and SD+. Should the both options be selected or only the SD+ option? BTW I cannot change the above mentioned SD+ option's possibility. It shows 80 but if I try to change it I only got option 0 and 1. When I accept one of these values nothing happens and it still shows 80. Anybody else having this one with DA? There's a new version of DA and that fixed the problem where only 0 and 1 were available. Just noticed DA is now at 4.55 Is it safe to stay with the most current version or should we stick with a particular version?
DeepBlueFrog Posted June 15, 2014 Author Posted June 15, 2014 I'm using the Death Alternative mod and have a question which come to my mind when I saw the posts above. Under the DA's death events there are two options about which mod takes care of death events: DA and SD+. Should the both options be selected or only the SD+ option? BTW I cannot change the above mentioned SD+ option's possibility. It shows 80 but if I try to change it I only got option 0 and 1. When I accept one of these values nothing happens and it still shows 80. Anybody else having this one with DA? There's a new version of DA and that fixed the problem where only 0 and 1 were available. Just noticed DA is now at 4.55 Is it safe to stay with the most current version or should we stick with a particular version? Should be safe. I upgraded on my current test game and I haven't found any issue with it yet.
Kuwanzabot Posted June 15, 2014 Posted June 15, 2014 Seriously whats wrong with this? http://www.dailymotion.com/video/x1zbtuc_tesv-2014-06-13-16-36-29-734_videogames So, any ideas? I asked BralorMarr too but he ignores my post(
Alexandra The Nord Queen Posted June 15, 2014 Posted June 15, 2014 I'm using with Death Alternative. Everytime when Thugs kills me and start the Death Alternative Quest, I'm sent to Dreamworld instead being prisoner and take to Mistwatch. Is it right?
Charx649 Posted June 15, 2014 Posted June 15, 2014 It works fine with the save I installed it to, but when I load a new save, it doesn't work at all. When I get knocked down I don't get any popup, and when I get killed it just reloads the save.
DeepBlueFrog Posted June 15, 2014 Author Posted June 15, 2014 Seriously whats wrong with this? http://www.dailymotion.com/video/x1zbtuc_tesv-2014-06-13-16-36-29-734_videogames So, any ideas? I asked BralorMarr too but he ignores my post( Edit: Actually, looking at your logs, it seems DA kicked in once and teleported you where you already are instead of Dreamworld. After that, it considers you immortal for a short while. There was also an error about an invalid quest type when DA started. My guess is that you are using a recent version of SD with a OnDeath quest but you have not upgraded DA to a recent version. So DA tries to register the OnDeath quest, fails and never lets you die. So my advice is: Make sure you have the latest version of SD and DA installed. And you should do something about that Serana mod that is spamming your log, but that's another conversation
Illustrious Posted June 15, 2014 Posted June 15, 2014 Death Alternative seems to be fickle. I have to frequently use the utility settings to reset my player state. Using the health buffer seems to help. I understand SD+ using DA, I just wish DA wasn't so dull. Being teleported to the start of a dungeon when I die is just busy work. A brigand stealing your gear is not really a problem when my PC can just torch him with destruction magic.
DocClox Posted June 15, 2014 Posted June 15, 2014 So ... stop me if you heard this one before. My current toon just got her first visit to the dream world. Now for various reasons I'd just uninstalled and script cleaned a couple of mods, and as a consequence the bondage gear my gal had been using had gone with them. So I though it would be cool to see if I could bring the restraints back from the dream world. So what I did was use the Submit conversation options to start a sex scene with one of the bound slaves. That got her hands free and let me unequip some of the items. Then Sanguine showed up and I asked to be set free, and rather to my surprise he agreed. And I wound up back in the Sleeping Giant Inn with a collar in my pocket. So far so good. I was a but surprised to find wearing the collar started the roll-of-thunder noise, the red lighting and the blood-spattered body shader. Not a problem of course, just a cool thing to find out. What did catch me by surprise was when the bound slave from the dreamworld appeared in the Inn with another peal of thunder and started assuming various bondage poses while following me around and asking if I'd like a drink. So the Sleeping Giant Inn has a new blood-soaked barmaid it seems. Any idea how to get her to go back where she belongs? She's a little creepy in a normal setting
Charx649 Posted June 15, 2014 Posted June 15, 2014 So I fixed it by disabling SD+ when I started my new save to let the other mods install first. Now I'm getting the popup to "leave fate to chance" when I get knocked down. But when I blackout, all it does is reload the save... how do I fix this? The SD stuff doesn't seem to be showing up on the death alternative menu like it did in my other save. Fixed it. Downloading the old SD+ 1.6 and replacing the files seem to work perfectly. Don't even need death alternative.
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