oOBiduleOo Posted June 10, 2014 Posted June 10, 2014 hi,i've search one thing but didn't find an answer to my question.In MCM I can see there's a secondary quest called " Sex & Punishement " and i'd like to know which are the trigger to start this quest. Thx for making such an awesome mod, it makes the game more .... interactive
DeepBlueFrog Posted June 10, 2014 Author Posted June 10, 2014 hi, i've search one thing but didn't find an answer to my question. In MCM I can see there's a secondary quest called " Sex & Punishement " and i'd like to know which are the trigger to start this quest. Thx for making such an awesome mod, it makes the game more .... interactive That quest contains scenes automatically triggered during enslavement.
magicrealm Posted June 10, 2014 Posted June 10, 2014 I consistently have a bug where my character goes halfway down to bleedout, the secondary pops up, she stands back up, the bar goes away, the message "You still have some fight" is shown and then they hit her again, and she goes all the way down, but there is no bleedout state, either defeat just takes over or the attackers just stand around doing nothing. Dont use Defeat 5 !!! it is hopeless. take the older Version 4, still downloadable in defeats download section. if you want defeat 5 for deviant captured, support my search for a modder who does this for alternate death. Defeat 5 was recently made compatible with Alternate Death, and in my experience it's worked with SD+. defeat 5 works solo with no sd+ and no AD and no other mod touching it s area. but even then you have the silly sick tiptaptiptaptiptaptiptap struggle bar game which is the most ill Thing i met in 15 years pcgames. that alone is reason enough to deinstall Default 5 immediately. If not, you dont have yourself under control anymore. alternate death prevents any rape during the health threshold of defeat. you will never see one, even if you set the health threshold to 80%. everything starts after entering the health threshold of alternate death. you get defeat rapes because defeat steals the alternate death bleedout Events in mcm, first page, Default 50% of DA bleedout Events become defeat Events. this is meant to be the past rape Events, but it works for the rapes in fact. the worst Point is: defeat 4 was the most solid and best ingame mod of LL. you could get the rape and continue the game immediately without any break. thats what made this mod playable during a 250 hours game. it was perfect. now with sexlab 1.5 goubo destroys it all, adding post rape Events which are done in alternate death already, adiiing that tiptaptiptap Bah. if you want to see the difference of v5 and 4 , install 4 and you get evreything working perfect. defeat, alternate death and sanguines debouchery. even if 5 works for you and not for me , but 4 works for me in the same situation shows that 5 brtings instability plust tiptap that 4 does not bring. 5 does not bring anything new except the tiptap that values the instability.
Guest Posted June 10, 2014 Posted June 10, 2014 Hey, Skyrimll, what do you think about animals as slavers? For example some bear/troll/wolf could take you to his cave and force you to find food, give birth (that's how werewolves appear or something like that. Chains aren't required, your pc could just be beaten to the point where she afraids to leave the cave or simply can't do it physically.
Silvain Posted June 10, 2014 Posted June 10, 2014 So I´ve got a little problem. At first SD was not able to trigger, but I got sorted that out. Just needed to put a bigger buffer for Defeats trigger options for my game. The other problem is that, for some unknown reason, after my char gets enslaved she is immediatly released. Most of the time one sex scene plays, but after that I get the message "enough of that" (or something along those lines) and the enslaved faction count is set to 0. Maybe it is relevant that I keep on hearing the equipping sounds after my char gets collared and bound. I tried to solve that through changing the load order. So I put all SD related esps at the very end and tried. Did not work. I started a new game and sorted everything with Boss. That helped a little. I was able the get and stay enslaved. But the master (a bandit in the embershard mine) just got static after one of his colleagues had his way with my char. He went to sleep and I was not able to activate him again. After I tried to sleep or leave the mine skyrim crashed. So again I tried to change my load order, but this time I put everything on the very top. And again the whole "enough of that", "Enslaved Faction Count 0" thing happens again. Sanguines Dreamworld works fine. Though, if Defeat happens to trigger before getting teleported Skyrim tends to crash. (Just another reason for the bigger buffer) Now I wonder what is wrong. At first I thought it would be a problem with the factions, because I have ERSO, populated Skyrim and the civil war overhaul installed. So I deactivated every ERSO Module that could have changed the factions but that did not seem to do anything. So I don´t think it´s a problem with the factions, since the enslavement triggers just fine. Just everything after that seems to be broken for me.
DeepBlueFrog Posted June 10, 2014 Author Posted June 10, 2014 So I´ve got a little problem. At first SD was not able to trigger, but I got sorted that out. Just needed to put a bigger buffer for Defeats trigger options for my game. The other problem is that, for some unknown reason, after my char gets enslaved she is immediatly released. Most of the time one sex scene plays, but after that I get the message "enough of that" (or something along those lines) and the enslaved faction count is set to 0. Maybe it is relevant that I keep on hearing the equipping sounds after my char gets collared and bound. I tried to solve that through changing the load order. So I put all SD related esps at the very end and tried. Did not work. I started a new game and sorted everything with Boss. That helped a little. I was able the get and stay enslaved. But the master (a bandit in the embershard mine) just got static after one of his colleagues had his way with my char. He went to sleep and I was not able to activate him again. After I tried to sleep or leave the mine skyrim crashed. So again I tried to change my load order, but this time I put everything on the very top. And again the whole "enough of that", "Enslaved Faction Count 0" thing happens again. Sanguines Dreamworld works fine. Though, if Defeat happens to trigger before getting teleported Skyrim tends to crash. (Just another reason for the bigger buffer) Now I wonder what is wrong. At first I thought it would be a problem with the factions, because I have ERSO, populated Skyrim and the civil war overhaul installed. So I deactivated every ERSO Module that could have changed the factions but that did not seem to do anything. So I don´t think it´s a problem with the factions, since the enslavement triggers just fine. Just everything after that seems to be broken for me. The main cause of enslavement stopping right away is when SD thinks your PC is wearing a weapon. Do you have any mod that may automatically add a weapon to your character? I know about SPERG for hand-to-hand combat but there are probably other mods.
DeepBlueFrog Posted June 10, 2014 Author Posted June 10, 2014 Hey, Skyrimll, what do you think about animals as slavers? For example some bear/troll/wolf could take you to his cave and force you to find food, give birth (that's how werewolves appear or something like that. Chains aren't required, your pc could just be beaten to the point where she afraids to leave the cave or simply can't do it physically. I thought about this based on previous requests. What I struggle with is how little animals do.With NPCs, you have a chance of diversity with idles and dialogues. With animals, they just stand there and maybe hunt some other critter down if you are lucky.
shinji72 Posted June 10, 2014 Posted June 10, 2014 Hey, Skyrimll, what do you think about animals as slavers? For example some bear/troll/wolf could take you to his cave and force you to find food, give birth (that's how werewolves appear or something like that. Chains aren't required, your pc could just be beaten to the point where she afraids to leave the cave or simply can't do it physically. I thought about this based on previous requests. What I struggle with is how little animals do.With NPCs, you have a chance of diversity with idles and dialogues. With animals, they just stand there and maybe hunt some other critter down if you are lucky. I think bestiality fans may be placated for a while by the new Animal Farm mod. Animal enslavement is a bit far fetched. But definitely some masters could enjoy to force bestiality on you, maybe for experiment and reproductive pourpose. Maybe you could add other sentient creatures like Draugs to the slaver faction. And, looking at the new animations coming out, don't forget the Rieklings!
DeepBlueFrog Posted June 10, 2014 Author Posted June 10, 2014 Hey, Skyrimll, what do you think about animals as slavers? For example some bear/troll/wolf could take you to his cave and force you to find food, give birth (that's how werewolves appear or something like that. Chains aren't required, your pc could just be beaten to the point where she afraids to leave the cave or simply can't do it physically. I thought about this based on previous requests. What I struggle with is how little animals do.With NPCs, you have a chance of diversity with idles and dialogues. With animals, they just stand there and maybe hunt some other critter down if you are lucky. I think bestiality fans may be placated for a while by the new Animal Farm mod. Animal enslavement is a bit far fetched. But definitely some masters could enjoy to force bestiality on you, maybe for experiment and reproductive pourpose. Maybe you could add other sentient creatures like Draugs to the slaver faction. And, looking at the new animations coming out, don't forget the Rieklings! I would like to find ways to extend this to as many masters as possible, but here again, we are running into the lack of activity of certain masters. Draugr or Giants could be good, Spiders even... but they would each require a special scenario similar to the (now defunct?) Heroin in Distress mod idea. Hopefully, the new master/slave system I am slowly hatching will help with that. Wouldn't it be nice to walk around with a Draugr or Giant as a master follower?
Silvain Posted June 10, 2014 Posted June 10, 2014 So I´ve got a little problem. At first SD was not able to trigger, but I got sorted that out. Just needed to put a bigger buffer for Defeats trigger options for my game. The other problem is that, for some unknown reason, after my char gets enslaved she is immediatly released. Most of the time one sex scene plays, but after that I get the message "enough of that" (or something along those lines) and the enslaved faction count is set to 0. Maybe it is relevant that I keep on hearing the equipping sounds after my char gets collared and bound. I tried to solve that through changing the load order. So I put all SD related esps at the very end and tried. Did not work. I started a new game and sorted everything with Boss. That helped a little. I was able the get and stay enslaved. But the master (a bandit in the embershard mine) just got static after one of his colleagues had his way with my char. He went to sleep and I was not able to activate him again. After I tried to sleep or leave the mine skyrim crashed. So again I tried to change my load order, but this time I put everything on the very top. And again the whole "enough of that", "Enslaved Faction Count 0" thing happens again. Sanguines Dreamworld works fine. Though, if Defeat happens to trigger before getting teleported Skyrim tends to crash. (Just another reason for the bigger buffer) Now I wonder what is wrong. At first I thought it would be a problem with the factions, because I have ERSO, populated Skyrim and the civil war overhaul installed. So I deactivated every ERSO Module that could have changed the factions but that did not seem to do anything. So I don´t think it´s a problem with the factions, since the enslavement triggers just fine. Just everything after that seems to be broken for me. The main cause of enslavement stopping right away is when SD thinks your PC is wearing a weapon. Do you have any mod that may automatically add a weapon to your character? I know about SPERG for hand-to-hand combat but there are probably other mods. Well, bullseye I´d say. I have indeed SPERG installed. That also explains the "Unequipping fist" message. Thanks a bunch for the fast reply. Though I kinda don´t want to abandon SPERG. Is there some kind of workaround you happen to know of? I think there were some options in the SPERG MCM menu for disabling parts of the mod... I´ll try a few things when I have the time. And thanks again.
DeepBlueFrog Posted June 10, 2014 Author Posted June 10, 2014 So I´ve got a little problem. At first SD was not able to trigger, but I got sorted that out. Just needed to put a bigger buffer for Defeats trigger options for my game. The other problem is that, for some unknown reason, after my char gets enslaved she is immediatly released. Most of the time one sex scene plays, but after that I get the message "enough of that" (or something along those lines) and the enslaved faction count is set to 0. Maybe it is relevant that I keep on hearing the equipping sounds after my char gets collared and bound. I tried to solve that through changing the load order. So I put all SD related esps at the very end and tried. Did not work. I started a new game and sorted everything with Boss. That helped a little. I was able the get and stay enslaved. But the master (a bandit in the embershard mine) just got static after one of his colleagues had his way with my char. He went to sleep and I was not able to activate him again. After I tried to sleep or leave the mine skyrim crashed. So again I tried to change my load order, but this time I put everything on the very top. And again the whole "enough of that", "Enslaved Faction Count 0" thing happens again. Sanguines Dreamworld works fine. Though, if Defeat happens to trigger before getting teleported Skyrim tends to crash. (Just another reason for the bigger buffer) Now I wonder what is wrong. At first I thought it would be a problem with the factions, because I have ERSO, populated Skyrim and the civil war overhaul installed. So I deactivated every ERSO Module that could have changed the factions but that did not seem to do anything. So I don´t think it´s a problem with the factions, since the enslavement triggers just fine. Just everything after that seems to be broken for me. The main cause of enslavement stopping right away is when SD thinks your PC is wearing a weapon. Do you have any mod that may automatically add a weapon to your character? I know about SPERG for hand-to-hand combat but there are probably other mods. Well, bullseye I´d say. I have indeed SPERG installed. That also explains the "Unequipping fist" message. Thanks a bunch for the fast reply. Though I kinda don´t want to abandon SPERG. Is there some kind of workaround you happen to know of? I think there were some options in the SPERG MCM menu for disabling parts of the mod... I´ll try a few things when I have the time. And thanks again. Future versions will allow the player to carry weapons without being a threat to the master.
ZXZXZX Posted June 10, 2014 Posted June 10, 2014 Hello! Could you please clarify the first post: It is a bit unclear about devious devices. First it lists them as a requirement, then it says they are not. I had to uninstall them because they were making my skyrim crash. If they are not a requirement, can you please edit the first post and add a line Recommended: before them, so they are not marked as requirement anywhere.
meltedbytheun Posted June 10, 2014 Posted June 10, 2014 I'm having a bit of a problem with Sanguine's dream world. The first time she was enslaved, I got bored, had her kill everyone, sleep, then she got her stuff back and asked to be let go, and everything went smoothly. The second time, however, I let her get captured by bandits, immediately escaped, and told someone in town (The male argonian in the Bee & Barb) that she needed a strong hand to guide her. I had her whore herself out, and she raised 700 gold for her freedom, and though the argonian was angry, he immediately let her go. Right when the enslaved quest ended, before I was even able to make her sleep, she was teleported to the dream world. Sanguine was standing right in front of her, but he teleported elsewhere as soon as I saw him. I walked around a bit, then a message popped up saying something like "Sanguine has you under his finger" then I was teleported to the starting point in the dream world. So I had her run as fast as she could to the chest, she got her things, and immediately got the same message, and she was sent to the start of the dream world. Then I started trying to talk to Sanguine. He would teleport her all over the world, and as soon as he teleported her somewhere, I would get the same message, and she would get teleported back to the starting point of the dream world. This happened several times. I reloaded, and it happened several more times. A few times, when I managed talking to Sanguine, he would say "Sit back and enjoy the ride" then he would transport her to a room with BDSM stuff. But as soon as I noticed him, and tried to talk to him, received the same message... and you know the rest. I noticed that every time she was transported back, Sanguine was teleported to the far end of the dream world and he was trying to get to her. I loaded to a save before getting enslaved a second time, and haven't encountered this issue, and I haven't been sent to the BDSM room, for that matter. So what happened? Did I accidentally encounter a part of the quest that I wasn't supposed to, because it isn't finished?
DeepBlueFrog Posted June 10, 2014 Author Posted June 10, 2014 Sanguine teleporting you again and again - that's fixed in the next version. Search this thread for 'demerits' for a console command to help you until that fix is released. Devious devices are required - I will fix the download page at the next release.
jfraser Posted June 10, 2014 Posted June 10, 2014 Hey, Skyrimll, what do you think about animals as slavers? For example some bear/troll/wolf could take you to his cave and force you to find food, give birth (that's how werewolves appear or something like that. Chains aren't required, your pc could just be beaten to the point where she afraids to leave the cave or simply can't do it physically. I thought about this based on previous requests. What I struggle with is how little animals do.With NPCs, you have a chance of diversity with idles and dialogues. With animals, they just stand there and maybe hunt some other critter down if you are lucky. I think bestiality fans may be placated for a while by the new Animal Farm mod. Animal enslavement is a bit far fetched. But definitely some masters could enjoy to force bestiality on you, maybe for experiment and reproductive pourpose. Maybe you could add other sentient creatures like Draugs to the slaver faction. And, looking at the new animations coming out, don't forget the Rieklings! I would like to find ways to extend this to as many masters as possible, but here again, we are running into the lack of activity of certain masters. Draugr or Giants could be good, Spiders even... but they would each require a special scenario similar to the (now defunct?) Heroin in Distress mod idea. Hopefully, the new master/slave system I am slowly hatching will help with that. Wouldn't it be nice to walk around with a Draugr or Giant as a master follower? draugr or giants, yes. I have no interest in wolf or bear rape. Please make beastiality optional or at least only with the ones checked in Sexlab creature animation.
xgkf Posted June 10, 2014 Posted June 10, 2014 Wouldn't it be nice to walk around with a Draugr or Giant as a master follower? I'm roleplaying that 'sort' of thing right now with my PC, Eyllena and her wolf 'companion'.
HappyMouse Posted June 10, 2014 Posted June 10, 2014 hi after being enslaved ( via lost combat and after several rape scenes) it seems i get enslaved by sd, but am stuck in an animation (obviously i have several other mods running., so when it was those hired thugs ( from prison overhaul) i thought possibly it was two quests conflicting..( the prison overhaul and SD) for example. However loading a game before getting captured by the thugs.., and being defeated by bandits, the same problem occured. i can press "end" wich teleports me to "my" owner" ( that works".) but i still am remaining in this slow motion walk,, being basically stuck.. yours Mouse anybody have the same problem.. ( possibly other mods conflicting)? Hihi well, noob mistake.. Death alternativ had sexlab defeat on the same priority level as SD .. unchecking that solved the problem.. ( possibly others had the same issue, and now know what to do
Spacelordmothermother Posted June 10, 2014 Posted June 10, 2014 It seems to be the "giant walk" animation, and I've gotten rid of it by reloading saves.
Guest Posted June 10, 2014 Posted June 10, 2014 I consistently have a bug where my character goes halfway down to bleedout, the secondary pops up, she stands back up, the bar goes away, the message "You still have some fight" is shown and then they hit her again, and she goes all the way down, but there is no bleedout state, either defeat just takes over or the attackers just stand around doing nothing. Dont use Defeat 5 !!! it is hopeless. take the older Version 4, still downloadable in defeats download section. if you want defeat 5 for deviant captured, support my search for a modder who does this for alternate death. Defeat 5 was recently made compatible with Alternate Death, and in my experience it's worked with SD+. defeat 5 works solo with no sd+ and no AD and no other mod touching it s area. but even then you have the silly sick tiptaptiptaptiptaptiptap struggle bar game which is the most ill Thing i met in 15 years pcgames. that alone is reason enough to deinstall Default 5 immediately. If not, you dont have yourself under control anymore. alternate death prevents any rape during the health threshold of defeat. you will never see one, even if you set the health threshold to 80%. everything starts after entering the health threshold of alternate death. you get defeat rapes because defeat steals the alternate death bleedout Events in mcm, first page, Default 50% of DA bleedout Events become defeat Events. this is meant to be the past rape Events, but it works for the rapes in fact. the worst Point is: defeat 4 was the most solid and best ingame mod of LL. you could get the rape and continue the game immediately without any break. thats what made this mod playable during a 250 hours game. it was perfect. now with sexlab 1.5 goubo destroys it all, adding post rape Events which are done in alternate death already, adiiing that tiptaptiptap Bah. if you want to see the difference of v5 and 4 , install 4 and you get evreything working perfect. defeat, alternate death and sanguines debouchery. even if 5 works for you and not for me , but 4 works for me in the same situation shows that 5 brtings instability plust tiptap that 4 does not bring. 5 does not bring anything new except the tiptap that values the instability. I think you can disable everything you mention disliking about Defeat 5 through MCM. In any case, in my experience the best way to make these mods compatible is by enabling the DA Defeat bleedout option, and I think by disabling the defeat blackout option if there is one. That way you will occasionally have Defeat trigger on bleedout, and enslavement is a more severe punishment for blackout.
LT700 Posted June 10, 2014 Posted June 10, 2014 Mod ideas I have been using Captured Dreams and Radient Prostituition, and was thinking some of their quests could be interesting. How about a quest where you have to either deliver or collect something from elsewhere, another camp, hideout or person? Have to recover something from a crypt? Have to perform for some guards or bandits? Have to kill someone, like the Jarl's bounty quests? Really enjoying where you are going with this mod and look forward to the future.
Lucky7 Posted June 11, 2014 Posted June 11, 2014 So I´ve got a little problem. At first SD was not able to trigger, but I got sorted that out. Just needed to put a bigger buffer for Defeats trigger options for my game. The other problem is that, for some unknown reason, after my char gets enslaved she is immediatly released. Most of the time one sex scene plays, but after that I get the message "enough of that" (or something along those lines) and the enslaved faction count is set to 0. Maybe it is relevant that I keep on hearing the equipping sounds after my char gets collared and bound. I tried to solve that through changing the load order. So I put all SD related esps at the very end and tried. Did not work. I started a new game and sorted everything with Boss. That helped a little. I was able the get and stay enslaved. But the master (a bandit in the embershard mine) just got static after one of his colleagues had his way with my char. He went to sleep and I was not able to activate him again. After I tried to sleep or leave the mine skyrim crashed. So again I tried to change my load order, but this time I put everything on the very top. And again the whole "enough of that", "Enslaved Faction Count 0" thing happens again. Sanguines Dreamworld works fine. Though, if Defeat happens to trigger before getting teleported Skyrim tends to crash. (Just another reason for the bigger buffer) Now I wonder what is wrong. At first I thought it would be a problem with the factions, because I have ERSO, populated Skyrim and the civil war overhaul installed. So I deactivated every ERSO Module that could have changed the factions but that did not seem to do anything. So I don´t think it´s a problem with the factions, since the enslavement triggers just fine. Just everything after that seems to be broken for me. The main cause of enslavement stopping right away is when SD thinks your PC is wearing a weapon. Do you have any mod that may automatically add a weapon to your character? I know about SPERG for hand-to-hand combat but there are probably other mods. Different guy here, I actually use SPERG. Is there a way to a patch it out or something? Anyways, different bug. During the whipping animation the "master" had a staff equipped which fired on every hit.(Kinda cool actually) It may have been a little too much punishment. Edit: Scratch that. SPERG has a compatibility section which allows to disable unarmed mode or set it to a hotkey which fixes allows for enslavement. Gotta commend that guy/gal for his/her foresight (I hate personal pronouns)
Neliahawk Posted June 11, 2014 Posted June 11, 2014 there might be some bugs regarding SD+ and death alternative... not sure if its known already or not. i asked over in the DA thread about this and there might be some trigger messups with SD animations playing while DA does animations. i just gonna copy the posts in here: a little "problem" i noticed a few times with death alternative in combination with sanguine debauchy. sometimes when enslavement triggers my character animation is kind of messed up... as in the character is turned around 90° to the side and slowly walking forward and i have no controlls anymore (menu/map/WASD). i think it somehow messes up the animations with bleedout/ragdoll + enslavement (maybe the SD "kneeling" animation tried to play the same time as DA does stuff?) i think it happens usualy after the screen goes black and then comes back. i didnt totally "test" it out a few times to see when it happens and when not... i just noticed that it happened a few times. i think with turned off ragdoll+bleedout animations it "properly" goes over to enslavement then without "90° slow sideways walking", so i guess maybe both mods try to do something at the same time with their animations that causes it? not even realy sure if enslavement is triggered as a DA event or if SD does trigger it while DA does its bleedout stuff? as in the SD menu is a %chance for enslavement too and i dont know if that is kind of obsolete/redundant and should be set to 0% then if i have DA so DA can do what it does... or if the % chance in the SD menu is used for DA to trigger/weight the enslavement event or so. its not realy that big of a problem (even though if the sideways walking happens i need to reload)... atleast i think its just some animation mixup or so. but maybe someone knows about it and why it happens. In response to post #15503685. The developer of SD hasn't yet fully followed my advices on how to construct his triggers. One shouldn't force an animation to play while the target is ragdolling. This results in a broken animation state. This is not a problem with DA per se, all the tools are there to make it work perfectly. so ya... there might be something wrong with the triggers that causes SD to do animations (kneeling? equipping?) while DA still does bleedout/ragdolling or so. also the question about the enslavement % setting in the SD menu... does that interfere with DA? should it be set to 0% if i have DA active? i.e. maybe DA triggers blackout at 0hp and SD independently does trigger its own enslavement then because of the % setting? so both try to do stuff with the character that causes the sidewalk bug? or does that influence eachother somehow (DA enslavement event)?
Storms of Superior Posted June 11, 2014 Posted June 11, 2014 So I´ve got a little problem. At first SD was not able to trigger, but I got sorted that out. Just needed to put a bigger buffer for Defeats trigger options for my game. The other problem is that, for some unknown reason, after my char gets enslaved she is immediatly released. Most of the time one sex scene plays, but after that I get the message "enough of that" (or something along those lines) and the enslaved faction count is set to 0. Maybe it is relevant that I keep on hearing the equipping sounds after my char gets collared and bound. I tried to solve that through changing the load order. So I put all SD related esps at the very end and tried. Did not work. I started a new game and sorted everything with Boss. That helped a little. I was able the get and stay enslaved. But the master (a bandit in the embershard mine) just got static after one of his colleagues had his way with my char. He went to sleep and I was not able to activate him again. After I tried to sleep or leave the mine skyrim crashed. So again I tried to change my load order, but this time I put everything on the very top. And again the whole "enough of that", "Enslaved Faction Count 0" thing happens again. Sanguines Dreamworld works fine. Though, if Defeat happens to trigger before getting teleported Skyrim tends to crash. (Just another reason for the bigger buffer) Now I wonder what is wrong. At first I thought it would be a problem with the factions, because I have ERSO, populated Skyrim and the civil war overhaul installed. So I deactivated every ERSO Module that could have changed the factions but that did not seem to do anything. So I don´t think it´s a problem with the factions, since the enslavement triggers just fine. Just everything after that seems to be broken for me. The main cause of enslavement stopping right away is when SD thinks your PC is wearing a weapon. Do you have any mod that may automatically add a weapon to your character? I know about SPERG for hand-to-hand combat but there are probably other mods. Well, bullseye I´d say. I have indeed SPERG installed. That also explains the "Unequipping fist" message. Thanks a bunch for the fast reply. Though I kinda don´t want to abandon SPERG. Is there some kind of workaround you happen to know of? I think there were some options in the SPERG MCM menu for disabling parts of the mod... I´ll try a few things when I have the time. And thanks again. That answers one of my recent questions; I've been wanting a way to kill the master without breaking out of slavery first. Future versions will allow the player to carry weapons without being a threat to the master.
magicrealm Posted June 11, 2014 Posted June 11, 2014 i kope you will change the "master follows slave" with your new System. if you fight in a camp of bandits, foresworn etc any one of them can become the master actually, if he is lucky and gets the last hit. in those camps the slave should be brought to the Boss and serve him and not just anyone. the Boss running after the slave is not reasonable. a master wouldnt do that. the slave should get a guard that follows her and punish her when she goes too far away, exactly as in the old Version where the slave was kicked back to the master. now she get kicked back to the guard. That guard may be a creature, sure. the master will have his fun with the slave, whenever the guard returns to him. so the slave has a limited time to walk away from the master, with her guard at her feet. Earning Money for the Boss as prostitute is the most likely reason why the master keeps slaves. i disagree on consensual quests. Gold for the wicked could be expanded instead. Does the Dance earn Money ? i didnt noticed that.
DeepBlueFrog Posted June 11, 2014 Author Posted June 11, 2014 there might be some bugs regarding SD+ and death alternative... not sure if its known already or not. i asked over in the DA thread about this and there might be some trigger messups with SD animations playing while DA does animations. i just gonna copy the posts in here: a little "problem" i noticed a few times with death alternative in combination with sanguine debauchy. sometimes when enslavement triggers my character animation is kind of messed up... as in the character is turned around 90° to the side and slowly walking forward and i have no controlls anymore (menu/map/WASD). i think it somehow messes up the animations with bleedout/ragdoll + enslavement (maybe the SD "kneeling" animation tried to play the same time as DA does stuff?) i think it happens usualy after the screen goes black and then comes back. i didnt totally "test" it out a few times to see when it happens and when not... i just noticed that it happened a few times. i think with turned off ragdoll+bleedout animations it "properly" goes over to enslavement then without "90° slow sideways walking", so i guess maybe both mods try to do something at the same time with their animations that causes it? not even realy sure if enslavement is triggered as a DA event or if SD does trigger it while DA does its bleedout stuff? as in the SD menu is a %chance for enslavement too and i dont know if that is kind of obsolete/redundant and should be set to 0% then if i have DA so DA can do what it does... or if the % chance in the SD menu is used for DA to trigger/weight the enslavement event or so. its not realy that big of a problem (even though if the sideways walking happens i need to reload)... atleast i think its just some animation mixup or so. but maybe someone knows about it and why it happens. In response to post #15503685. The developer of SD hasn't yet fully followed my advices on how to construct his triggers. One shouldn't force an animation to play while the target is ragdolling. This results in a broken animation state. This is not a problem with DA per se, all the tools are there to make it work perfectly. so ya... there might be something wrong with the triggers that causes SD to do animations (kneeling? equipping?) while DA still does bleedout/ragdolling or so. also the question about the enslavement % setting in the SD menu... does that interfere with DA? should it be set to 0% if i have DA active? i.e. maybe DA triggers blackout at 0hp and SD independently does trigger its own enslavement then because of the % setting? so both try to do stuff with the character that causes the sidewalk bug? or does that influence eachother somehow (DA enslavement event)? Thanks. Indeed, I implemented his recommendations in the last DA events I added but I still have to go back and apply that change on the first ones I did. The setting in SD is a complement to DA. It is there to give a chance to the SD enslavement event in DA to fail, otherwise you would get enslaved every single chance you can be,. That setting should have no impact on the broken animations.
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