Guest Posted June 8, 2014 Posted June 8, 2014 I really like that poison dart idea, because in vanilla Skyrim they're so insignificant. Potential problems arise if you get hit by the darts while enslaved, though.
Guest Posted June 8, 2014 Posted June 8, 2014 As you know, I love the mod and would be hard pressed to play skyrim without it. But, something has to be done about dreamworld. My low lvl PC was hiding out in Falcreath wilderness and found a custom follower in the hunters retreat. Him being male and her being female, she naturally needed his "strong hand". After a time she decided to end their relationship, as most women do. Long story short, if it's not to late, she slept, woke up in dreamworld, was sent back to her make-shift camp ... the first time. The second time she was sent to Riften. Luckily enough days had past (crime decay mod) that the bounty on her was "wait, I know you" instead of "you have committed crimes against...". She started back on the long trek to her camp in the wilderness. Just outside of Riften she happened upon another custom follower, lucky for her since she has no combat nor magic skills, otherwise she could never survive the trip back (many mods adding realistic problems and animals). After several days they made it to Whiterun, 2 or 3 days away from home. Damn, was going to make this short wasn't I? Any way, she made camp for the night, just outside Whiterun walls and wound up in dreamworld, and also wound up in Riften again. Didn't matter if she pulled the chain or let Sanguine "let me go", she always went to Riften. Going to say "RINSE AND REPEAT". So, the problem is: If I'm going to play, I can only play in Riften since Sanguine sends my PC there before she can travel very far. Need an option to either limit, stop, or choose destination with chain. Hold on- you can become enslaved to your own followers? I thought that Skyrimll said this caused AI problems
astor Posted June 8, 2014 Posted June 8, 2014 I really like that poison dart idea, because in vanilla Skyrim they're so insignificant. Potential problems arise if you get hit by the darts while enslaved, though. In Requiem, the poison makes the screen go blurry and various colors. Makes navigating a pain and fighting impossible. Some poisons like the spiders, can last a long while.
DeepBlueFrog Posted June 8, 2014 Author Posted June 8, 2014 I really like that poison dart idea, because in vanilla Skyrim they're so insignificant. Potential problems arise if you get hit by the darts while enslaved, though. In Requiem, the poison makes the screen go blurry and various colors. Makes navigating a pain and fighting impossible. Some poisons like the spiders, can last a long while. You can turn it down for poisons but the effect remains for other creatures. Fighting Spriggans is completely impossible with the default effect. I had to manually edit Requiem to tone down that purple effect.
astor Posted June 9, 2014 Posted June 9, 2014 I really like that poison dart idea, because in vanilla Skyrim they're so insignificant. Potential problems arise if you get hit by the darts while enslaved, though. In Requiem, the poison makes the screen go blurry and various colors. Makes navigating a pain and fighting impossible. Some poisons like the spiders, can last a long while. You can turn it down for poisons but the effect remains for other creatures. Fighting Spriggans is completely impossible with the default effect. I had to manually edit Requiem to tone down that purple effect. Yeah, i don't care for the on/off only option. But since i can't edit esp files of that nature, i just roll with it. /shrug
moddingnoob Posted June 9, 2014 Posted June 9, 2014 I consistently have a bug where my character goes halfway down to bleedout, the secondary pops up, she stands back up, the bar goes away, the message "You still have some fight" is shown and then they hit her again, and she goes all the way down, but there is no bleedout state, either defeat just takes over or the attackers just stand around doing nothing.
magicrealm Posted June 9, 2014 Posted June 9, 2014 I consistently have a bug where my character goes halfway down to bleedout, the secondary pops up, she stands back up, the bar goes away, the message "You still have some fight" is shown and then they hit her again, and she goes all the way down, but there is no bleedout state, either defeat just takes over or the attackers just stand around doing nothing. Dont use Defeat 5 !!! it is hopeless. take the older Version 4, still downloadable in defeats download section. if you want defeat 5 for deviant captured, support my search for a modder who does this for alternate death.
magicrealm Posted June 9, 2014 Posted June 9, 2014 ok now my real matter here. the dialogue " i need a strong Hand to guide me" is thrown at every npc. please make an mcm Option to dis/enable this dialogue. it is impossible to have a dialogue thrown at all npcs which you use only a few times in the game. thats urgent. (please dont tell me that this is not the standard, but just a dialogue chaos caused from some other mod ) the dialogue is a fantastic possibility to become a slave for a jarl or whomever you want to. now please add a second dialogue ( also via mcm) to sell yourself as a slave. (you just need to make the money deal, the amount probably via mcm). that would offer new game possibilities.
DeepBlueFrog Posted June 9, 2014 Author Posted June 9, 2014 ok now my real matter here. the dialogue " i need a strong Hand to guide me" is thrown at every npc. please make an mcm Option to dis/enable this dialogue. it is impossible to have a dialogue thrown at all npcs which you use only a few times in the game. thats urgent. (please dont tell me that this is not the standard, but just a dialogue chaos caused from some other mod ) the dialogue is a fantastic possibility to become a slave for a jarl or whomever you want to. now please add a second dialogue ( also via mcm) to sell yourself as a slave. (you just need to make the money deal, the amount probably via mcm). that would offer new game possibilities. Not sure I understand your request. That dialogue is not visible usually, except if you are wearing slave gear. Can you check if your character is still wearing a slave collar from a visit to Sanguine? just remove the collar and the dialogue will be gone. No need for a MCM option.
astor Posted June 9, 2014 Posted June 9, 2014 interesting thing for me is: even without clicking [iNSTALL] in the MCM menu, DA still runs the slavery options. It doesn't work properly; no extra dialogue for the Owner, but he still punishes escape attempts though his name doesn't change to "Owner". I even got tossed into Sanguine's realm; his dialogue worked fine, and i was able to get back out.
magicrealm Posted June 9, 2014 Posted June 9, 2014 ok now my real matter here. the dialogue " i need a strong Hand to guide me" is thrown at every npc. please make an mcm Option to dis/enable this dialogue. it is impossible to have a dialogue thrown at all npcs which you use only a few times in the game. thats urgent. (please dont tell me that this is not the standard, but just a dialogue chaos caused from some other mod ) the dialogue is a fantastic possibility to become a slave for a jarl or whomever you want to. now please add a second dialogue ( also via mcm) to sell yourself as a slave. (you just need to make the money deal, the amount probably via mcm). that would offer new game possibilities. Not sure I understand your request. That dialogue is not visible usually, except if you are wearing slave gear. Can you check if your character is still wearing a slave collar from a visit to Sanguine? just remove the collar and the dialogue will be gone. No need for a MCM option. haha wearing slave gear means always !!! at least i understand now why i havent notice this dialogue before, because now i start with deviant life /skyrim bound. i would use this option at a jarl or some very high positioned person only. Does this dialogue show up at sanguine too ? oh well, so you may add that Money deal or do i have to use console ? Money and sex always belong together,
magicrealm Posted June 9, 2014 Posted June 9, 2014 interesting thing for me is: even without clicking [iNSTALL] in the MCM menu, DA still runs the slavery options. It doesn't work properly; no extra dialogue for the Owner, but he still punishes escape attempts though his name doesn't change to "Owner". I even got tossed into Sanguine's realm; his dialogue worked fine, and i was able to get back out. altrernate death also sucks the rape away from defeat. you can get the rape only if DA bleedout event 50% (Default) is checked in defeat menu. this way the ball comes back. however, i kicked defeat 5 and went back to Version 4 , where DA can not suck it. unfortunaltely, there is no devious device - placement mod for DA, only for submit and defeat 5. so i have to do that manually until a DA comes out. apropos DA : componion rescue is hopeless bugged. they never stop follow you, one time they draw their weapon and stuck it back endlessly. maybe DA does not fit to AFT. Would be interesting if companions work for other Players.
chemazo Posted June 9, 2014 Posted June 9, 2014 I managed to get the mod working, all options got vissible and I am able to talk to my owner, ask for help, etc, etc. The only (and hopefuly last) problem I have is that there are no animations at all! There are no dances, no sex animations, I even tried creating a male to check if it was a problem caused by the sex of my character, nothing. The only animation I have been able to see is a small bow after finishing a sensual dance, though I was not able to see this dance. I've tried reinstalling fnis, changing skeleton replacer, changing the order of mods to all positions nexus mod manager allowed me, but nothing. Is there any special option or way I can use to get to know if animations have been loaded in my game? this way I could check it is a problem when playing animations and not by loading them. Have this happened to anyone else? in that case how did you fix it? Thank you.
DeepBlueFrog Posted June 9, 2014 Author Posted June 9, 2014 I managed to get the mod working, all options got vissible and I am able to talk to my owner, ask for help, etc, etc. The only (and hopefuly last) problem I have is that there are no animations at all! There are no dances, no sex animations, I even tried creating a male to check if it was a problem caused by the sex of my character, nothing. The only animation I have been able to see is a small bow after finishing a sensual dance, though I was not able to see this dance. I've tried reinstalling fnis, changing skeleton replacer, changing the order of mods to all positions nexus mod manager allowed me, but nothing. Is there any special option or way I can use to get to know if animations have been loaded in my game? this way I could check it is a problem when playing animations and not by loading them. Have this happened to anyone else? in that case how did you fix it? Thank you. When you run Generate FNIS for users, does SD come up in the list of mods seen by FNIS?
chemazo Posted June 9, 2014 Posted June 9, 2014 I managed to get the mod working, all options got vissible and I am able to talk to my owner, ask for help, etc, etc. The only (and hopefuly last) problem I have is that there are no animations at all! There are no dances, no sex animations, I even tried creating a male to check if it was a problem caused by the sex of my character, nothing. The only animation I have been able to see is a small bow after finishing a sensual dance, though I was not able to see this dance. I've tried reinstalling fnis, changing skeleton replacer, changing the order of mods to all positions nexus mod manager allowed me, but nothing. Is there any special option or way I can use to get to know if animations have been loaded in my game? this way I could check it is a problem when playing animations and not by loading them. Have this happened to anyone else? in that case how did you fix it? Thank you. When you run Generate FNIS for users, does SD come up in the list of mods seen by FNIS? Negative, it does not.
shinji72 Posted June 9, 2014 Posted June 9, 2014 I managed to get the mod working, all options got vissible and I am able to talk to my owner, ask for help, etc, etc. The only (and hopefuly last) problem I have is that there are no animations at all! There are no dances, no sex animations, I even tried creating a male to check if it was a problem caused by the sex of my character, nothing. The only animation I have been able to see is a small bow after finishing a sensual dance, though I was not able to see this dance. I've tried reinstalling fnis, changing skeleton replacer, changing the order of mods to all positions nexus mod manager allowed me, but nothing. Is there any special option or way I can use to get to know if animations have been loaded in my game? this way I could check it is a problem when playing animations and not by loading them. Have this happened to anyone else? in that case how did you fix it? Thank you. When you run Generate FNIS for users, does SD come up in the list of mods seen by FNIS? Negative, it does not. Are you using Mod Organizer? Because, if that the case, the Generator should be launched from inside Mod Organizer. Otherwise won't detect anything.
GPT_Archer Posted June 9, 2014 Posted June 9, 2014 I had only one question about this mod and the original. Would'nt Molag Bal be a better canadate for a deadric prince in this situation considering he is the daedric prince of rape, enslavement, and domination.
DeepBlueFrog Posted June 9, 2014 Author Posted June 9, 2014 I had only one question about this mod and the original. Would'nt Molag Bal be a better canadate for a deadric prince in this situation considering he is the daedric prince of rape, enslavement, and domination. Probably... but I am too invested with Sanguine by now to make that sort of change Besides, Sanguine doesn't care much about the player being raped or enslaved. He cares more about the experience of the player through that process. In this context, rape and enslavement are just tools to an end. For Molag Bal, they would be the goals or the end themselves.
chemazo Posted June 9, 2014 Posted June 9, 2014 I managed to get the mod working, all options got vissible and I am able to talk to my owner, ask for help, etc, etc. The only (and hopefuly last) problem I have is that there are no animations at all! There are no dances, no sex animations, I even tried creating a male to check if it was a problem caused by the sex of my character, nothing. The only animation I have been able to see is a small bow after finishing a sensual dance, though I was not able to see this dance. I've tried reinstalling fnis, changing skeleton replacer, changing the order of mods to all positions nexus mod manager allowed me, but nothing. Is there any special option or way I can use to get to know if animations have been loaded in my game? this way I could check it is a problem when playing animations and not by loading them. Have this happened to anyone else? in that case how did you fix it? Thank you. When you run Generate FNIS for users, does SD come up in the list of mods seen by FNIS? Negative, it does not. Are you using Mod Organizer?Because, if that the case, the Generator should be launched from inside Mod Organizer. Otherwise won't detect anything. As I said, I use Nexus Mod Manager. Should I change to this Mod Organizer?
Imatterial Posted June 9, 2014 Posted June 9, 2014 I had only one question about this mod and the original. Would'nt Molag Bal be a better canadate for a deadric prince in this situation considering he is the daedric prince of rape, enslavement, and domination. Probably... but I am too invested with Sanguine by now to make that sort of change Besides, Sanguine doesn't care much about the player being raped or enslaved. He cares more about the experience of the player through that process. In this context, rape and enslavement are just tools to an end. For Molag Bal, they would be the goals or the end themselves. skyrimll, on the subject of Sanguine, I (finally) found Sanguine's Shrine the other day and I have to say....wow....things amazing! My only question is, do you have plans for it beyond what it is now? Seems a shame for it to be tucked away there where you can only see during one particular quest, is that a temporary location, or do you have any plans to expand on it at all? Anyway, great mod!
DeepBlueFrog Posted June 9, 2014 Author Posted June 9, 2014 I had only one question about this mod and the original. Would'nt Molag Bal be a better canadate for a deadric prince in this situation considering he is the daedric prince of rape, enslavement, and domination. Probably... but I am too invested with Sanguine by now to make that sort of change Besides, Sanguine doesn't care much about the player being raped or enslaved. He cares more about the experience of the player through that process. In this context, rape and enslavement are just tools to an end. For Molag Bal, they would be the goals or the end themselves. skyrimll, on the subject of Sanguine, I (finally) found Sanguine's Shrine the other day and I have to say....wow....things amazing! My only question is, do you have plans for it beyond what it is now? Seems a shame for it to be tucked away there where you can only see during one particular quest, is that a temporary location, or do you have any plans to expand on it at all? Anyway, great mod! There are plans to expand on it.
drunken toad Posted June 9, 2014 Posted June 9, 2014 Great work on this mod skyrimll, what are good settings to set DA to only get sd enslavement and defeat I can't seem to get it work. and how do I get sent to the dreamworld?
DeepBlueFrog Posted June 9, 2014 Author Posted June 9, 2014 Great work on this mod skyrimll, what are good settings to set DA to only get sd enslavement and defeat I can't seem to get it work. and how do I get sent to the dreamworld? That should be detailed in the FAQ and the PDF manual available on the download page.
Guest Posted June 9, 2014 Posted June 9, 2014 I consistently have a bug where my character goes halfway down to bleedout, the secondary pops up, she stands back up, the bar goes away, the message "You still have some fight" is shown and then they hit her again, and she goes all the way down, but there is no bleedout state, either defeat just takes over or the attackers just stand around doing nothing. Dont use Defeat 5 !!! it is hopeless. take the older Version 4, still downloadable in defeats download section. if you want defeat 5 for deviant captured, support my search for a modder who does this for alternate death. Defeat 5 was recently made compatible with Alternate Death, and in my experience it's worked with SD+.
twoaxemasher Posted June 9, 2014 Posted June 9, 2014 Conversation between skyrimll, chemazo, and shinji72 regarding missing animations, a mod manager & FNIS. I managed to get the mod working, all options got vissible and I am able to talk to my owner, ask for help, etc, etc. The only (and hopefuly last) problem I have is that there are no animations at all! There are no dances, no sex animations, I even tried creating a male to check if it was a problem caused by the sex of my character, nothing. The only animation I have been able to see is a small bow after finishing a sensual dance, though I was not able to see this dance. I've tried reinstalling fnis, changing skeleton replacer, changing the order of mods to all positions nexus mod manager allowed me, but nothing. Is there any special option or way I can use to get to know if animations have been loaded in my game? this way I could check it is a problem when playing animations and not by loading them. Have this happened to anyone else? in that case how did you fix it? Thank you. When you run Generate FNIS for users, does SD come up in the list of mods seen by FNIS? Negative, it does not. Are you using Mod Organizer?Because, if that the case, the Generator should be launched from inside Mod Organizer. Otherwise won't detect anything. As I said, I use Nexus Mod Manager. Should I change to this Mod Organizer? No, Mod Organizer works well, but it isn't really superior to NMM. That statement aside, if you have installed the mod, checked that the est is active, and it does not show up in FNIS when you run it, your download may be corrupted, so you might try downloading it from scratch again. However, I typically use NMM to manage my mods, and sometimes I get spoiled on the fact that it typically checkmarks the esms and ests for me. Note that I said typically. The first time I installed the Zaz animation pack, NMM did not checkmark the box. I felt pretty dumb when I finally figured that out. Not saying that you have done that, but it's worth checking.
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