Jump to content

Devious Devices - Captured Dreams Shop v4.15 - files removed


Recommended Posts

Posted
6 hours ago, Lady Victoria said:

I tryed it and it seems it was correct. Am I doing something wrong perhaps?

Use   Set  CDxSlavePropQ1Done to <x>   with x being 1 or 2 instead, this will use the original visit's dialogue and such though I am not sure why it won't pick up with the other values.

Posted
14 hours ago, Anni-kat said:

Hi guys, i'm newbie to this mod and have several questions about it:

1. I got to stage 03 in property slave way and stucked, is it possible to check which progress i have, or skip it? Cause it took pretty much time without any visible change

2. Which is most optimized way to play this mod as sub, to see more interesting content in short time?

Thanks in advance :)

upd. actually found description of bad ending and decided that don't need it :), still need some advices in which way better to start playing.

If you are not looking to be a slave (at least not straight off from the start) then do the various delivery related quests and raise your 'Rank' with Master as the major quests require a 12 or 15 to do them (you start at 10 and each successful job increases it by 0.5). The quests are then active but randomly given but your character level is a modifier to getting them (easier at higher level). Fail too much and she may make you a slave. 

Posted
8 hours ago, Shaddranat said:

Ok, so I picked up a set of the chastity rings because I find them more aesthetically appealing than the belts, as well as the lock bar with the shield and bell. Everything is working fine with them except for one minor hiccup...there's no textures for them (not for the rings or the shield/bell piece). At first I thought it was just a texture load issue, but the texture was never loading no matter what I did. So, I then decided to see if the textures existed - can't find anything - so I checked the .nif to see what textures it was linked to.  The directory where the textures are supposed to be doesn't even exist. I also went into the .7z for the "meshes and textures" to see if maybe it just failed to get installed properly.  Nope, it's not there either.

 

Anyone know where I can get the appropriate textures for this item?

They are from the Zaria's Restraints mod (think I spelled that right)

 

What set of textures are you using? If not the Original set then check that set to see if they are there. If not and you can't find the mod let me know what folder it was in and I will provide them.

Posted
7 hours ago, Veladarius said:

They are from the Zaria's Restraints mod (think I spelled that right)

 

What set of textures are you using? If not the Original set then check that set to see if they are there. If not and you can't find the mod let me know what folder it was in and I will provide them.

Yeah, that's not a mod I have. I'll take a look a bit later and see if I can track it down. Later, though; my insomniatic ass is about to go to bed.

 

As for the texture set I have, I've got the one that was provided with your mod, "CD Part 2 Textures and Meshes" (as well as the ones for DDi/e/a) and that's pretty much it. The textures that the chastity rings and lock were looking for, however were:

 

Directory:  textures\Bronson\PureLust\

File Names: steel_golden1.dds; steel_golden3.dds, steel_grey1.dds, steel_n.dds (all of the different nifs for the rings and locks seem to float back and forth between those four textures.)

 

Thanks for the info ?

 

EDIT:  Found Zaria's mod (on the Nexus, which, admittedly was not where I was expecting it to be). Should be good to go now. Thanks again!

Posted

So I have been successfully promoted to Relationship slave and I have gotten my shiny new belt and collar.  There is only one problem.  The ring that is supposed to allow me to remove the belt does not work.   It looks like you can unequip it in the inventory but it does not come off the model, nor does it actually come off it just give me the standard menu prompt that all devious devices do.  Is there any way to resolve this?  I'm not certain I can go through the manor again.

Posted
4 hours ago, Arcticelf said:

So I have been successfully promoted to Relationship slave and I have gotten my shiny new belt and collar.  There is only one problem.  The ring that is supposed to allow me to remove the belt does not work.   It looks like you can unequip it in the inventory but it does not come off the model, nor does it actually come off it just give me the standard menu prompt that all devious devices do.  Is there any way to resolve this?  I'm not certain I can go through the manor again.

Putting on the ring should unequip the belt and the ring and you should not be doing anything with the belt in the inventory menu except to put it back on. The only thing I can think of is that you may have some script overload and it is affecting the removal script on the ring. The standard Protector devices use the same method of removal and pretty much the same scripts except for some keyword differences.

 

There have been changes to the belt scripts between v3 and v4 but that should not affect device removal as far as I know.

Posted

Well I took care of my last problem thanks to Veladarius. But now I’m having a problem with spasming  of the stomach portion of my npc. Like really bad. And it’s driving me crazy lol. I’m wearing the constricted leather corset. And I’m thinking maybe it’s a mesh issue or enb perhaps? The corset was something I got in console commands. Not in game.  And no matter what I do I can’t get it off ?  I would just like to know how I can fix this issue ? Because it’s so bad I can’t even play like this.  I never had an issue like this before with DD so I’m thinking there must be a conflict between this mod and DD. 

 

Also another issue is that a lot of the animations don’t play out. They just skip the entire scene? I know it’s probably a issue on my side. But I was just hoping someone would give me some ideas of why it’s happening?  

Posted
3 hours ago, Lady Victoria said:

Well I took care of my last problem thanks to Veladarius. But now I’m having a problem with spasming  of the stomach portion of my npc. Like really bad. And it’s driving me crazy lol. I’m wearing the constricted leather corset. And I’m thinking maybe it’s a mesh issue or enb perhaps? The corset was something I got in console commands. Not in game.  And no matter what I do I can’t get it off ?  I would just like to know how I can fix this issue ? Because it’s so bad I can’t even play like this.  I never had an issue like this before with DD so I’m thinking there must be a conflict between this mod and DD. 

 

Also another issue is that a lot of the animations don’t play out. They just skip the entire scene? I know it’s probably a issue on my side. But I was just hoping someone would give me some ideas of why it’s happening?  

Try turning off the belly control within DD as it may be fighting with other mods (should be off by default). I generally turn off DD's controls for the body (belly and breasts) and leave it to other mods to handle. If that does not stop it then it is likely an issue with hdt physics and that mesh set. If you used the ones I posted then rebuild them using the current DD bodyslide set (I use those currently).

 

 

Make sure that ZAP is installed, either v7 or v8 as it works with both (built using v7, have been using v8 for a while with no issues). I call on the animations directly myself so as long as they are installed and set up in FNIS then they should work.

Posted
6 minutes ago, Veladarius said:

Try turning off the belly control within DD as it may be fighting with other mods (should be off by default). I generally turn off DD's controls for the body (belly and breasts) and leave it to other mods to handle. If that does not stop it then it is likely an issue with hdt physics and that mesh set. If you used the ones I posted then rebuild them using the current DD bodyslide set (I use those currently).

 

 

Make sure that ZAP is installed, either v7 or v8 as it works with both (built using v7, have been using v8 for a while with no issues). I call on the animations directly myself so as long as they are installed and set up in FNIS then they should work.

Once again thank you for your advice. I will take a look tonight and try your suggestions  ?  I also have devious training installed as well. Is there a chance they are conflicting ?

Posted
8 hours ago, Lady Victoria said:

Once again thank you for your advice. I will take a look tonight and try your suggestions  ?  I also have devious training installed as well. Is there a chance they are conflicting ?

Problem solved. I uninstalled hdt physics  and reinstalled it making sure everything ran under hdt and it seemed to solve the issue. Thank you again!  Now here is another question. I’m sorry for being a pest ☹️ but how do I do gardening around the manor?  

Posted
8 hours ago, Lady Victoria said:

Problem solved. I uninstalled hdt physics  and reinstalled it making sure everything ran under hdt and it seemed to solve the issue. Thank you again!  Now here is another question. I’m sorry for being a pest ☹️ but how do I do gardening around the manor?  

Gardening is probably the easiest task there is but there are several phases to it:

1st time - talk to the female slave (I don't remember her name) who works outside, she can be a number of places but usually by the smelter. Tell her what you are looking to do and she will tell you to talk to the mine foreman to get some stone and have it placed by the VIP house.

2nd time - talk to the female slave again and tell her the stone is there and she will tell you she will go ahead and build the planters

After that you don't really have to do anything but you can plant some plants if you have something to plant. I wouldn't try to go looking for anything but you can get something if you get the trip to the general store task after that. I am looking to put in a timer so you have to spend at least a half hour on the task even if you just go and stand somewhere.

Posted
5 hours ago, Veladarius said:

Gardening is probably the easiest task there is but there are several phases to it:

1st time - talk to the female slave (I don't remember her name) who works outside, she can be a number of places but usually by the smelter. Tell her what you are looking to do and she will tell you to talk to the mine foreman to get some stone and have it placed by the VIP house.

2nd time - talk to the female slave again and tell her the stone is there and she will tell you she will go ahead and build the planters

After that you don't really have to do anything but you can plant some plants if you have something to plant. I wouldn't try to go looking for anything but you can get something if you get the trip to the general store task after that. I am looking to put in a timer so you have to spend at least a half hour on the task even if you just go and stand somewhere.

Thank you for this because I would of never figured this out on my own lol.

Posted

I have a little problem with Erani hope someone can help me. 

If I tell her to Follow me she just stays in the VIP house. When I teleport her with either console or MCM she also always walks back. I tried resetting the NPC slavery Framework with also didn't help. I've also tried to teleport her to my house to talk to her to set the Home marker but when I move her to her Home marker she just teleports back to the VIP house. Also when I walk back to the VIP house she always makes her First Forcegreet after you get her. 

 

Posted
2 hours ago, Prime66 said:

I have a little problem with Erani hope someone can help me. 

If I tell her to Follow me she just stays in the VIP house. When I teleport her with either console or MCM she also always walks back. I tried resetting the NPC slavery Framework with also didn't help. I've also tried to teleport her to my house to talk to her to set the Home marker but when I move her to her Home marker she just teleports back to the VIP house. Also when I walk back to the VIP house she always makes her First Forcegreet after you get her. 

 

Use the resets for her in the MCM menu, likely the quest that controls her AI when she is your slave is not running.

Posted
1 hour ago, Veladarius said:

Use the resets for her in the MCM menu, likely the quest that controls her AI when she is your slave is not running.

 

Ohh sorry, I forgot to write that I tried that already. 

Posted
On 9/7/2018 at 10:25 PM, Shaddranat said:

Ok, so I picked up a set of the chastity rings because I find them more aesthetically appealing than the belts, as well as the lock bar with the shield and bell. Everything is working fine with them except for one minor hiccup...there's no textures for them (not for the rings or the shield/bell piece)

Also, the chastity rings and locking pin look misaligned compared to the one from Zaria's restraints. I don't know if it's because the one from Zaria's restraints (image on the left) is in 1 item and the one from CD is in 2 items (the rings and the locking part)(image on the right), but it's annoying for me.

 

img_chastity_piercing_lock_from_zaria.pnimg_chastity_piercing_lock_with_zaria.pn

Posted
14 hours ago, Lady Victoria said:

Thank you for this because I would of never figured this out on my own lol.

Well I did everything I was supposed to do. And the female slave said she will have it done by the morning. But when I went back to tell Markus both jobs were done. He didn’t say anything to me. So I waited till the end of the day and he said I’m late but my jobs are done so go to bed. So I do. Then I wake up the next morning and he says the same thing to me that he told me the night before and to go back to bed? So um yeah I’m kind of stuck... again. I’m starting to think your Mod don’t like me or I really am horrible at this. I’m thinking it’s my second guess ☹️  But I really like it so I refuse to quit 

Posted
5 hours ago, Lady Victoria said:

Well I did everything I was supposed to do. And the female slave said she will have it done by the morning. But when I went back to tell Markus both jobs were done. He didn’t say anything to me. So I waited till the end of the day and he said I’m late but my jobs are done so go to bed. So I do. Then I wake up the next morning and he says the same thing to me that he told me the night before and to go back to bed? So um yeah I’m kind of stuck... again. I’m starting to think your Mod don’t like me or I really am horrible at this. I’m thinking it’s my second guess ☹️  But I really like it so I refuse to quit 

Sounds like the start of day did not run or a variable was not reset.

 

Use     sqv  CDxSlavery_prop_manor    in the console and look for the variable 'DutiesAssigned'

If it isn't, use   setpqv cdxslavery_prop_manor dutiesassigned 0

This may not take effect until the end of the day.

 

If this does not work let me know and I will look and see if there is another way to force the start of day to run.

 

Posted
17 hours ago, Veladarius said:

Sounds like the start of day did not run or a variable was not reset.

 

Use     sqv  CDxSlavery_prop_manor    in the console and look for the variable 'DutiesAssigned'

If it isn't, use   setpqv cdxslavery_prop_manor dutiesassigned 0

This may not take effect until the end of the day.

 

If this does not work let me know and I will look and see if there is another way to force the start of day to run.

 

Yes that took care of that problem.  ?

Posted
On 9/11/2018 at 9:49 PM, Veladarius said:

Use the resets for her in the MCM menu, likely the quest that controls her AI when she is your slave is not running.

On 9/11/2018 at 11:05 PM, Prime66 said:

 

Ohh sorry, I forgot to write that I tried that already. 

 

Sorry, Vel I meant I tried The MCM reset and it didn't help, she still makes the Force greet and stays in the VIP House. 

Hope you can help.  

Posted
20 hours ago, Prime66 said:

 

Sorry, Vel I meant I tried The MCM reset and it didn't help, she still makes the Force greet and stays in the VIP House. 

Hope you can help.  

OK, let's check some things and make sure that it transitioned the control properly and something is not hung up someplace or that the force greet scene is stuck running.

 

sqv CDxExpQuest04

--- if it is sitting at stage 500 then the force greet dialogue where she says to take her to your home did not end properly. If it is at 500 then do the following:

------ setstage cdxexpquest04 900

------ stopscene xx07643d

------ this should end the quest and force end the scene with the force greet in it.

--- the 'follow me' command under 'Yes, Master?' can be quirky at times. You can make her a follower using whatever follower management mod you use and have her follow you that way. Just make sure that if you tell her to follow you using her commands that you tell her to start her work once assigned and not to follow you or she may show up at some point (likely when transitioning between cells with a load screen).

 

 

sqv CDxDiaErani

--- should be at stage 10

------ if not then use   setstage cdxdiaerani 10

--- Make sure that the Aliases for Erani and PlayerX are filled. Player is preset so it should be filled no matter what. Resetting in the MCM should have filled them.

--- value for  isplayerslave   should be 'true'

--- value for  assignedplayer    should be 1

 

 

Let me know what you find

 

 

Posted
2 hours ago, Veladarius said:

OK, let's check some things and make sure that it transitioned the control properly and something is not hung up someplace or that the force greet scene is stuck running.

 

sqv CDxExpQuest04

--- if it is sitting at stage 500 then the force greet dialogue where she says to take her to your home did not end properly. If it is at 500 then do the following:

------ setstage cdxexpquest04 900

------ stopscene xx07643d

------ this should end the quest and force end the scene with the force greet in it.

--- the 'follow me' command under 'Yes, Master?' can be quirky at times. You can make her a follower using whatever follower management mod you use and have her follow you that way. Just make sure that if you tell her to follow you using her commands that you tell her to start her work once assigned and not to follow you or she may show up at some point (likely when transitioning between cells with a load screen).

 

 

sqv CDxDiaErani

--- should be at stage 10

------ if not then use   setstage cdxdiaerani 10

--- Make sure that the Aliases for Erani and PlayerX are filled. Player is preset so it should be filled no matter what. Resetting in the MCM should have filled them.

--- value for  isplayerslave   should be 'true'

--- value for  assignedplayer    should be 1

 

 

Let me know what you find

 

 

 

Thanks Vel, you're awesome after setting the Quest stage for cdxdaierani to 10 and Resetting the Slavery system it works flawlessly.  

Posted

Just been looking at the CD front page.

 

I was confused by the ambiguous use of the word "Done" in the tag-line:

Development is done as of 8/19/2018

 

"Done" could also simply mean, completed, as in, a new version is ready to be released. I actually hoped it might mean this.

I had to search through all the small-print detail in the change lists to figure out that this actually meant "Development has ceased, as of 2018-8-19. No new versions of Captured Dreams Shop will be released."

 

It would be a benefit to readers coming to the page, months, or years in the future, if this ambiguity were cleared up.

 

 

Veladarius ... if you have ceased development of CD, then you should write that in a nice big sticky on the front page so we have total clarity.

 

If you have, in fact, retired from modding completely, then it would make sense to say something like:

"I have retired from modding, and while I will continue to answer questions on CD as much as I am able. I will not be making any updates or new mods."

 

 

Even now, a reader has to wade back through over ten pages of forum to find the "end of development" announcement, the ensuing argument, and some kind of sense of why development has stopped ... if it is still stopped ... and TBH I'm still not 100% sure whether that is the case or not. I was reading the forum at the time, and I'm still not sure what the outcome was, other than T.ara saying he'd fix some duplicate keywords, which is nice. A few months from now it will be near impossible to find that stuff and figure out what's happened.

 


OK, the permissions ARE there, nice and clear, but on the point where you say no third party may "alter" it... That's like saying I'm not allowed to use a hilighter pen on my copy of Fight Club. Copyright doesn't work that way. And from a practical perspective, basically, you just said I'm not allowed to merge or bash patch it.

 

But you could say, "It is not permitted to publish derivative works, based on the Captured Dreams Shop."

 

While this leaves some room for debate about what constitutes a derivative work, I believe it would do what you intend, more completely and more reliably than the current restriction ... which (I imagine) is intended  to stop someone from making a CD Redux that requires you to first install CD and then patches it wholesale. Even if they found some weird way (that you don't like) to use CD without modifying it at all, it would still be a derivative work, and would not be legal.

 

 

However, wording apart, if somebody wants to make a patch to fix a compatability bug in CD, for absurd example, Captured Dreams Vivid Weather's Patch, would you actually want to stop that? 

 

No, I'm not trying to trick you into agreeing that a patch is OK ... and thus a patch that completely fixes CD integration with DD4.2+ is ok ... I'm speculating that you want to stop such a patch being made and published. Of course you may not want to stop such a patch? I don't really know. I'm not even 100% sure that CD development is over. I'm just trying to figure out your actual intent.

 

What is the fate of all the new work that was done up to now?

Posted

On the more fundamental topic, it's a great pity that CD development appears to have ended, and that we will not see some dramatically revised or refreshed version of it. There is a certain distinctive "voice" and ethic behind CD that is not present in the wave of newer mods appearing, and it will be a pity to lose that.

 

Of course, CD is not going away, not exactly. Even if it were deleted from LL today, many would still have their existing copies ... but personally, I have little reason to go back and play a mod I've played a few times already when there are always new things coming out (even if they aren't for Skyrim).

 

It is the hope of "new content" that keeps up my interest in the modding scene, and I think I am not unique in that.

 

The potential of Veladarius' work will be missed, but his work remains. I am very thankful he made it for us, for no financial reward, and has supported it so diligently and for so long. He is certainly entitled to retire if he wishes. If the stresses of the online world are not helping his health he has a duty to himself to step away. But it is the "what might have been" that will be missed the most by me, and I mean that, not only with selfish greed, but sadness, and in the most grateful sense.

 

 

It was a pity that Veladarius and Kimy did not get on well together, but they didn't, and that's not likely to change.

However, it doesn't seem entirely fair to lay the blame for Vel's retirement at Kimy's door.

 

 

However, I strongly disapprove of DD's decision to remove the 3.X integration and expansion downloads.

It would be a positive move if they were made available again.

 

It is customary to keep old versions of software available, as a courtesy for users that may have reason to need them.

There are old mods that rely on DD3, and will never be updated to use 4.X; perhaps not cornerstone mods, but they exist, nonetheless.

 

That this also prevented Veladarius from continuing to develop CD for DD3 (if he wished) may, or may not, have been incidental, but it was certainly unfortunate, and ill-managed.

 

I can see how people might have feared a similar trick would be pulled with Zaz 7, given the removal of the DD3 download.

However, I don't believe that the DD team are able make that decision for Zaz even if they wanted to.

 

Also, the incompatibilities between Zaz 8 and DD are overstated.

 

I use 8 and DD4.1 together, and there are some problems, but most of my woes are with Simple Slavery, which has never ... ever ... worked reliably anyway, regardless entirely of DD.

 

I use a full FB and Billy SLAL install, with Zaz 8+ AND DD4.1 (not the improved dev version that uses less animations) and it still works under FNIS 7.4.5 and does NOT require the XXL version.

Posted
3 hours ago, Lupine00 said:

Just been looking at the CD front page.

 

I was confused by the ambiguous use of the word "Done" in the tag-line:

Development is done as of 8/19/2018

 

"Done" could also simply mean, completed, as in, a new version is ready to be released. I actually hoped it might mean this.

I had to search through all the small-print detail in the change lists to figure out that this actually meant "Development has ceased, as of 2018-8-19. No new versions of Captured Dreams Shop will be released."

 

It would be a benefit to readers coming to the page, months, or years in the future, if this ambiguity were cleared up.

 

 

Veladarius ... if you have ceased development of CD, then you should write that in a nice big sticky on the front page so we have total clarity.

 

If you have, in fact, retired from modding completely, then it would make sense to say something like:

"I have retired from modding, and while I will continue to answer questions on CD as much as I am able. I will not be making any updates or new mods."

 

 

Even now, a reader has to wade back through over ten pages of forum to find the "end of development" announcement, the ensuing argument, and some kind of sense of why development has stopped ... if it is still stopped ... and TBH I'm still not 100% sure whether that is the case or not. I was reading the forum at the time, and I'm still not sure what the outcome was, other than T.ara saying he'd fix some duplicate keywords, which is nice. A few months from now it will be near impossible to find that stuff and figure out what's happened.

 


OK, the permissions ARE there, nice and clear, but on the point where you say no third party may "alter" it... That's like saying I'm not allowed to use a hilighter pen on my copy of Fight Club. Copyright doesn't work that way. And from a practical perspective, basically, you just said I'm not allowed to merge or bash patch it.

 

But you could say, "It is not permitted to publish derivative works, based on the Captured Dreams Shop."

 

While this leaves some room for debate about what constitutes a derivative work, I believe it would do what you intend, more completely and more reliably than the current restriction ... which (I imagine) is intended  to stop someone from making a CD Redux that requires you to first install CD and then patches it wholesale. Even if they found some weird way (that you don't like) to use CD without modifying it at all, it would still be a derivative work, and would not be legal.

 

 

However, wording apart, if somebody wants to make a patch to fix a compatability bug in CD, for absurd example, Captured Dreams Vivid Weather's Patch, would you actually want to stop that? 

 

No, I'm not trying to trick you into agreeing that a patch is OK ... and thus a patch that completely fixes CD integration with DD4.2+ is ok ... I'm speculating that you want to stop such a patch being made and published. Of course you may not want to stop such a patch? I don't really know. I'm not even 100% sure that CD development is over. I'm just trying to figure out your actual intent.

 

What is the fate of all the new work that was done up to now?

 

He put "Development is done as of 8/19/2018" because he didn't want to continue at that time. But some of the things that bothered him have been resolved and last I heard from him is that he is planning to work on it again.

Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...