Veladarius Posted September 3, 2018 Author Posted September 3, 2018 2 hours ago, Mr.Nobody000 said: Thank you so much for the response! I am using LE, so the basic game with the DLC-s. Every single device/cloth is working as intended, only the collars are bugged, but it is annoying af. Only items that cover the body such as the catsuits and possibly some other clothing items replace the body itself. I would check the Device Hider and make sure the collar is not set to hide the body. Beyond that you will have to ask the DD developers as I just use new textures with the items and this seems to be more of a mesh issue or issue with DD.
Mr.Nobody000 Posted September 3, 2018 Posted September 3, 2018 1 hour ago, Veladarius said: Only items that cover the body such as the catsuits and possibly some other clothing items replace the body itself. I would check the Device Hider and make sure the collar is not set to hide the body. Beyond that you will have to ask the DD developers as I just use new textures with the items and this seems to be more of a mesh issue or issue with DD. Thanks again! I think that the "device hider" can be the solution, but i dont even know what is that Is it a mod? Or is it in game? How does that work?
Veladarius Posted September 3, 2018 Author Posted September 3, 2018 6 hours ago, Mr.Nobody000 said: Thanks again! I think that the "device hider" can be the solution, but i dont even know what is that Is it a mod? Or is it in game? How does that work? It is part of DD and is in the MCM menu, 1
suzkies Posted September 4, 2018 Posted September 4, 2018 Are there commands to manually start the special quests?
Stuker Posted September 4, 2018 Posted September 4, 2018 This is my last attempt to finish the property slave part of this mod. Stuck in the Manor Dungeon after bringing Alessia back to the master. Master shows up, talks about removing the hood of Alessia and goes upstairs. Player controls get disabled and she follows her upstair... On the second stairs, I get stuck. PC is walking forwards but doesn't try to climb the stairs. Some minutes later the UI shows up again, player controls are still disabled... Tried for about 3 hours now. Always the same outcome. Is there anything I can do to finally see the manor part of property slavery? I'm about to go postal...
Lady Victoria Posted September 4, 2018 Posted September 4, 2018 I seem to be having a problem bringing ore to Dushnamub at the mine. Everything I need for the quest is there in my inventory. But when I go to him I have a a dialogue of saying Hey. And all he says is back again. Then the dialogue stops. This is my second time to see him in the property slave play threw. Any ideas what I should do to progress?
Stuker Posted September 4, 2018 Posted September 4, 2018 This is serious bullshit. I managed finally to leave the manor dungeon again by switching player controls on and off. Now I'm out of the manor and the PC starts running away instead of following the master back to the shop. Btw this is beyond poorly designed. Why the fuck do I have to bring Alessia down there, if the master just draggs me upstairs again anyway? Why do I have to go through FOUR loadingscreens, to get back where I started, IF I get back at all? Why the fuck the master can't just say "Follow me back to the shop" and let myself do it manually if those scripted things are always a safe way to break something down the line? It's not only your mod. There are a plenty of mods who try to walk the PC around on a leash and at the end I have to waste a lot of time to work around the mess. I'm seriously annoyed now and I think I'm done with CD. The only thing I wanted really to enjoy, I have never seen...
Laura Posted September 4, 2018 Posted September 4, 2018 51 minutes ago, Stuker said: This is serious bullshit. I managed finally to leave the manor dungeon again by switching player controls on and off. Now I'm out of the manor and the PC starts running away instead of following the master back to the shop. Btw this is beyond poorly designed. Why the fuck do I have to bring Alessia down there, if the master just draggs me upstairs again anyway? Why do I have to go through FOUR loadingscreens, to get back where I started, IF I get back at all? Why the fuck the master can't just say "Follow me back to the shop" and let myself do it manually if those scripted things are always a safe way to break something down the line? It's not only your mod. There are a plenty of mods who try to walk the PC around on a leash and at the end I have to waste a lot of time to work around the mess. I'm seriously annoyed now and I think I'm done with CD. The only thing I wanted really to enjoy, I have never seen... Please just post a normal bug report instead of insulting the mod creator. The mods are never perfect. We don't have a large funded QA team behind them. This is made for us, for free. Show some respect and just try to be polite. 5
Mr.Nobody000 Posted September 4, 2018 Posted September 4, 2018 22 hours ago, Veladarius said: It is part of DD and is in the MCM menu, Man... You just solved the mistery Thank you so much!
Shaddranat Posted September 5, 2018 Posted September 5, 2018 Greetings! First off, I love the new update. It has got things running SIGNIFICANTLY smoother for me (except getting into the shop itself...I still CTD 9/10 times trying to do that, though I can COC myself to the cellar and that drops it to about 1/2 times). I came back to this mod after a lengthy sabbatical and am certainly enjoying it. I started out with the slavery beginning and was made a property slave. I have since worked my way up to manor slave and am now "enjoying" my daily, menial tasks. Something strange just started happening, however, and it has me slightly put-out. So far I have managed to complete every task given to me in the allotted time with no issues (I'm a good little slave) but one day I was given water and firewood runs first (did those, no issue) then was told to sweep. I did that and went back to Markus and was told to sweep again, and again, I did it no problem. The issue became however, when I went back to report a job well done, my only chat option was "I'm done for the day, the rest will have to wait." What rest?! There was no rest! I did everything. Markus gets pissed at me and sends me to bed. Next day, same exact things happens. I'm gonna end up as the pole bitch out front if this keeps up, which is all well and good excepting the fact that I did everything I was told to do. (I should also point out that my time limit for the day had not yet arrived, so there was still time to finish tasks.) HALP MEH!
Arcticelf Posted September 5, 2018 Posted September 5, 2018 27 minutes ago, Shaddranat said: Greetings! First off, I love the new update. It has got things running SIGNIFICANTLY smoother for me (except getting into the shop itself...I still CTD 9/10 times trying to do that, though I can COC myself to the cellar and that drops it to about 1/2 times). I came back to this mod after a lengthy sabbatical and am certainly enjoying it. I started out with the slavery beginning and was made a property slave. I have since worked my way up to manor slave and am now "enjoying" my daily, menial tasks. Something strange just started happening, however, and it has me slightly put-out. So far I have managed to complete every task given to me in the allotted time with no issues (I'm a good little slave) but one day I was given water and firewood runs first (did those, no issue) then was told to sweep. I did that and went back to Markus and was told to sweep again, and again, I did it no problem. The issue became however, when I went back to report a job well done, my only chat option was "I'm done for the day, the rest will have to wait." What rest?! There was no rest! I did everything. Markus gets pissed at me and sends me to bed. Next day, same exact things happens. I'm gonna end up as the pole bitch out front if this keeps up, which is all well and good excepting the fact that I did everything I was told to do. (I should also point out that my time limit for the day had not yet arrived, so there was still time to finish tasks.) HALP MEH! I had this as well. I had to leave the manor and come back in to get the regular dialog to show up.
Arcticelf Posted September 5, 2018 Posted September 5, 2018 9 hours ago, Stuker said: This is my last attempt to finish the property slave part of this mod. Stuck in the Manor Dungeon after bringing Alessia back to the master. Master shows up, talks about removing the hood of Alessia and goes upstairs. Player controls get disabled and she follows her upstair... On the second stairs, I get stuck. PC is walking forwards but doesn't try to climb the stairs. Some minutes later the UI shows up again, player controls are still disabled... Tried for about 3 hours now. Always the same outcome. Is there anything I can do to finally see the manor part of property slavery? I'm about to go postal... What version are you running? I just finishing going through the manor and getting the relationship slave rank. However in the scene you are describing did not end in that way for me. Rather than having to follow the master I taken directly to the barracks by one of the guards. (Of course I had to fast travel away and back in order for it to work) As far as your comment about the player running away from the shop, Skyrim is still trying to run the scene that it started, in order to do that the Player character has to be in certain spot, the AI is moving back to where they are supposed to be when the scene halted. Again you might try fast traveling away and back.
Stuker Posted September 5, 2018 Posted September 5, 2018 8 hours ago, Arcticelf said: What version are you running? I just finishing going through the manor and getting the relationship slave rank. However in the scene you are describing did not end in that way for me. Rather than having to follow the master I taken directly to the barracks by one of the guards. (Of course I had to fast travel away and back in order for it to work) As far as your comment about the player running away from the shop, Skyrim is still trying to run the scene that it started, in order to do that the Player character has to be in certain spot, the AI is moving back to where they are supposed to be when the scene halted. Again you might try fast traveling away and back. It's always the latest version of course I'm running... Hmm... so you're telling me, the PC is trying to run to the point, were everything broke? I had an issue at the lighthouse and had to turn player control on and off to get the scene running again. The direction the PC is running seems to be Solitude. I'll get the collar off her with the console and watch her where this is going.
Veladarius Posted September 5, 2018 Author Posted September 5, 2018 On 9/4/2018 at 1:24 AM, suzkies said: Are there commands to manually start the special quests? 1- make sure the expansion is complete, most require it. 2- Add the courier's note to your inventory then read it, it will get things started. Make sure you read it or it will not be available. Also, only add one at a time as adding it starts a timer for how long it is available. Quests and their Letter ID's: Falkreath - xx0e00fb Embassy - xx0eeb19 Solitude - xx107f6f Windhelm - xx11bccc xx is the load position of the mod, use help CDx in the console and it will be the same as first 2 digits of the items there Only the Embassy quest can be run more than once and repeat visits are different from the first. This also bypasses all of the stat checks normally done.
Veladarius Posted September 5, 2018 Author Posted September 5, 2018 22 minutes ago, Stuker said: It's always the latest version of course I'm running... Hmm... so you're telling me, the PC is trying to run to the point, were everything broke? I had an issue at the lighthouse and had to turn player control on and off to get the scene running again. The direction the PC is running seems to be Solitude. I'll get the collar off her with the console and watch her where this is going. Skyrim is VERY picky on force greets (an AI package that allows a scene to transition into dialogue) and if it even remotely thinks that the dialogue did not finish completely or properly it will try to repeat it, Use the issceneplaying <ID> with the following ID's after you have left with the slave, any that are running need to be ended using stopscene <ID> xx19365c xx193669 If you were caught let me know as there are a lot more ID's in that but they should have caused issues before this. An easy way to check after something like this is to disable your controls, if you start moving then something didn't finish, Also, if you have any mods that can take over the player to have them do something then temporarily disable it (most can be via their MCM options) as they can destroy scenes, I have done what I can to stop this but scripted events take priority over scenes. My previous post tells how to get the values for the 'xx' in the id if you don't know already. As a warning to everyone: Anyone who has an issue and makes rude or insulting remarks about the mod or myself can either try to fix things themselves, hope someone else can help or just go ahead and uninstall the mod as I won't reply whatsoever to their questions. The mod is run by 79 quests (most are linked with each other in some way), close to 10,000 lines of dialogue, several hundred scenes and even more AI packages as well as over 1500 scripts. Skyrim is picky and I have taken every precaution to make sure things run properly and issues like this are minimized but there is no easy way (none really) to fix a broken force greet, I have spent months trying. They need to play out fully and when they end you must make sure you don't have ANY dialogue options remaining on screen or it will attempt to repeat it 100% of the time.
Stuker Posted September 5, 2018 Posted September 5, 2018 I'll try that too... I didn't want to be rude towards you. I was seriously pissed at that moment because I'm almost there and this happend. I stripped down my load order to make it work this time to the absolute minimum. Everything left I consider as essential for myself. And still there seems to be something left, that gets in my way to manor slavery. So I want to apologize my (if I read it now really rude) language. You mean after I collected Alessia at the lighthouse? Is it safe to fast travel via the horse carriage from Solitude to Falkreath with Alessia following after I recaptured her? Or do I better walk all the way? Manor basement = Manor dungeon? If yes, is the master supposed to walk out of the dungeon after telling you to unmask Alessia? Or should the scene play out in the dungeon? If you are willing to answer me although I wasn't exactly the nicest guy in that moment, I'll give it another try and see if i can avoid breaking something long before I notice. Edit: What about the note on the chest in front of the cell, the PC is put in if she is captured by the hunter? I couldn't activate it or move it.
Veladarius Posted September 5, 2018 Author Posted September 5, 2018 9 hours ago, Shaddranat said: Greetings! First off, I love the new update. It has got things running SIGNIFICANTLY smoother for me (except getting into the shop itself...I still CTD 9/10 times trying to do that, though I can COC myself to the cellar and that drops it to about 1/2 times). I came back to this mod after a lengthy sabbatical and am certainly enjoying it. I started out with the slavery beginning and was made a property slave. I have since worked my way up to manor slave and am now "enjoying" my daily, menial tasks. Something strange just started happening, however, and it has me slightly put-out. So far I have managed to complete every task given to me in the allotted time with no issues (I'm a good little slave) but one day I was given water and firewood runs first (did those, no issue) then was told to sweep. I did that and went back to Markus and was told to sweep again, and again, I did it no problem. The issue became however, when I went back to report a job well done, my only chat option was "I'm done for the day, the rest will have to wait." What rest?! There was no rest! I did everything. Markus gets pissed at me and sends me to bed. Next day, same exact things happens. I'm gonna end up as the pole bitch out front if this keeps up, which is all well and good excepting the fact that I did everything I was told to do. (I should also point out that my time limit for the day had not yet arrived, so there was still time to finish tasks.) HALP MEH! v4.15 is set up to only give out up to 4 quests a day and not to repeat them, giving out the sweeping quest is a bug. Manor Slave is undergoing redevelopment currently. If you have already done the task that day to get past this do the following: setpqv CDxslavery_prop_manor currentdustpile 35 then sweep a pile and it should end the task To give credit for completing it you need to do the following once the above is done but before speaking to Markus do the following: setpqv CDxslavery_prop_manor <task #> 2 Task # is as follows: 2nd task = Task_B_Status 3rd task = Task_C_Status 4th task = Task_D_Status That should let you finish things out. The rebuild will use a much simpler system than the current one and allow for more tasks per day. It is slow going as the mechanics of the task system needed rebuilding and much of Markus's dialogue needed redone as well.
Veladarius Posted September 5, 2018 Author Posted September 5, 2018 48 minutes ago, Stuker said: I'll try that too... I didn't want to be rude towards you. I was seriously pissed at that moment because I'm almost there and this happend. I stripped down my load order to make it work this time to the absolute minimum. Everything left I consider as essential for myself. And still there seems to be something left, that gets in my way to manor slavery. So I want to apologize my (if I read it now really rude) language. You mean after I collected Alessia at the lighthouse? If you get caught after picking her up there are a lot more force greets and 2 different scenarios that can happen depending on how you are caught. 48 minutes ago, Stuker said: Is it safe to fast travel via the horse carriage from Solitude to Falkreath with Alessia following after I recaptured her? Or do I better walk all the way? You can but if you encounter the hunter there are complications to get past. If you have been caught and escaped the tower then the carriage is safe to use. 48 minutes ago, Stuker said: Manor basement = Manor dungeon? If yes, is the master supposed to walk out of the dungeon after telling you to unmask Alessia? Or should the scene play out in the dungeon? If she gets to the bottom of the stairs then walks out then there was a force greet issue as there is a scene that plays out after that. Another cause to this is that the dungeon master of the manor is not in the basement (he occasionally wanders though his AI is set to keep him down there). You can use tfc and check the dungeon before going down the last flight of steps to make sure, his cell is behind the steps. Also, at the end of the scene the Master's AI package gets her stuck at the bottom of the stairs, waiting an hour using the wait function should get past this. Afterwards you are told to stay in the Barracks basement by Herran, do not leave and go to work at the smithy if he does not come that day (depends on what time things happened) or it will screw things up. 48 minutes ago, Stuker said: If you are willing to answer me although I wasn't exactly the nicest guy in that moment, I'll give it another try and see if i can avoid breaking something long before I notice. I'm always willing to help, I know it can be frustrating, I played it hundreds of times in testing trying to fix issues but some are Skyrim engine issues that I have to try to work around and some are difficult to get around as they are unpredictable. If something does not work after 2-3 try's then post the issue here, I know just about every issue and why it happens it's just that is it the Skyrim Engine that is being finicky about something. 48 minutes ago, Stuker said: Edit: What about the note on the chest in front of the cell, the PC is put in if she is captured by the hunter? I couldn't activate it or move it. The collision box for the chest that is interfering with being able to get the letter, it is on my list of fixes and will be moved. 1
Veladarius Posted September 5, 2018 Author Posted September 5, 2018 20 hours ago, Lady Victoria said: I seem to be having a problem bringing ore to Dushnamub at the mine. Everything I need for the quest is there in my inventory. But when I go to him I have a a dialogue of saying Hey. And all he says is back again. Then the dialogue stops. This is my second time to see him in the property slave play threw. Any ideas what I should do to progress? Is this when you return to Markus? Either the trigger box did not go off or there is a variable that was not set. Also, is this the first time you were sent there or was it a repeat?
Lady Victoria Posted September 5, 2018 Posted September 5, 2018 1 hour ago, Veladarius said: Is this when you return to Markus? Either the trigger box did not go off or there is a variable that was not set. Also, is this the first time you were sent there or was it a repeat? No its before I return to Markus. And it’s a repeat. First visit played threw fine but skipped the animation scene with Dushnamub. Can’t wait to get back on track to play out this get story to the end! ? And I just would like to thank you for such a wonderful Mod. Sometimes I feel are gratitude gets lost in translation when we ask for solutions to the problems we are having with are play threw. If it wasn’t for all you lovely talented people that brings your ideas to life and are generous enough to share it with the rest of us we wouldn’t have anything at all. Much ❤️ to all of you.
timking Posted September 5, 2018 Posted September 5, 2018 in my game there seems to be a hole in the ground outside of the shop. I am not sure if this problem has been noted before but if so show me to that section of the 776 support pages and you'll not have to repeat yourself. This is a recent problem because i've used this mod before (and loved it by the way, great job) without a gap in the floor. discription of the gap: not so much a hole you could fall into but an hole none the less. 2 sections, of,let's say grass floor, don't match up one is a small hill and the other relatively flat at the point of the gap resulting in... well a gap (sorry bad humor). it is not exclusive to one stage of expansion, all stages feature the gap. hope you can help me
JuliusXX Posted September 5, 2018 Posted September 5, 2018 36 minutes ago, timking said: in my game there seems to be a hole in the ground outside of the shop. I am not sure if this problem has been noted before but if so show me to that section of the 776 support pages and you'll not have to repeat yourself. This is a recent problem because i've used this mod before (and loved it by the way, great job) without a gap in the floor. discription of the gap: not so much a hole you could fall into but an hole none the less. 2 sections, of,let's say grass floor, don't match up one is a small hill and the other relatively flat at the point of the gap resulting in... well a gap (sorry bad humor). it is not exclusive to one stage of expansion, all stages feature the gap. hope you can help me Do you have mods that add something in the proximity of the Captured Dreams Shop? I know that at least the mod called SMUT Books will cause such a gap.
Veladarius Posted September 5, 2018 Author Posted September 5, 2018 1 hour ago, Lady Victoria said: No its before I return to Markus. And it’s a repeat. First visit played threw fine but skipped the animation scene with Dushnamub. Can’t wait to get back on track to play out this get story to the end! ? And I just would like to thank you for such a wonderful Mod. Sometimes I feel are gratitude gets lost in translation when we ask for solutions to the problems we are having with are play threw. If it wasn’t for all you lovely talented people that brings your ideas to life and are generous enough to share it with the rest of us we wouldn’t have anything at all. Much ❤️ to all of you. Use help CDxSlavePropQ1Done The value should be -1 or -2 for the dialogue, I believe that the script sets the incorrect value if you are to return.
Veladarius Posted September 5, 2018 Author Posted September 5, 2018 49 minutes ago, timking said: in my game there seems to be a hole in the ground outside of the shop. I am not sure if this problem has been noted before but if so show me to that section of the 776 support pages and you'll not have to repeat yourself. This is a recent problem because i've used this mod before (and loved it by the way, great job) without a gap in the floor. discription of the gap: not so much a hole you could fall into but an hole none the less. 2 sections, of,let's say grass floor, don't match up one is a small hill and the other relatively flat at the point of the gap resulting in... well a gap (sorry bad humor). it is not exclusive to one stage of expansion, all stages feature the gap. hope you can help me There are 4 cells that come together right in front of the shop porch. The area was leveled out a bit so if you have a mod that changes anything in the area put it before CD in your load order and it should go away. This includes any mods that change the major roads since it goes through 2 of the cells.
timking Posted September 5, 2018 Posted September 5, 2018 8 minutes ago, Veladarius said: There are 4 cells that come together right in front of the shop porch. The area was leveled out a bit so if you have a mod that changes anything in the area put it before CD in your load order and it should go away. This includes any mods that change the major roads since it goes through 2 of the cells. a that could be the problem. i think it is the devious manual mod that adds a house to the mill nearby. maybe you could see this as something to add to a patch or the mod description. anyway thanks for answering my question so rapidly.
Recommended Posts