Jump to content

Devious Devices - Captured Dreams Shop v4.15 - files removed


Recommended Posts

Posted

@Veladarius

 

i had a strange idea, and maybe you will like it. for the devices, we get to choose what we want either a belt or a harness, for the belts open or closed. my idea is a 2 parter

 

part one: have an option to set it to random for both the belt type and color which would work for either a sub or a dom. setting either they belt type or color to random would also set the other to random. could even make the plug random as well

 

part 2: when you become more submissive you would only have a 33% chance of getting the belt or harness type you chose, and the color would be an even lower chance to get the color you want.

 

the master could say to the player, "i see you have a favorite belt, favorite color, and plug type. i think you would look better in this style and color with this plug, and i wont accept no for an answer."

 

what do you think of that idea for spicing up the delivery side of the questing. i am not sure how hard or easy this would be to add

Posted
6 hours ago, shadowwolf2k7 said:

@Veladarius

 

i had a strange idea, and maybe you will like it. for the devices, we get to choose what we want either a belt or a harness, for the belts open or closed. my idea is a 2 parter

 

part one: have an option to set it to random for both the belt type and color which would work for either a sub or a dom. setting either they belt type or color to random would also set the other to random. could even make the plug random as well

 

part 2: when you become more submissive you would only have a 33% chance of getting the belt or harness type you chose, and the color would be an even lower chance to get the color you want.

 

the master could say to the player, "i see you have a favorite belt, favorite color, and plug type. i think you would look better in this style and color with this plug, and i wont accept no for an answer."

 

what do you think of that idea for spicing up the delivery side of the questing. i am not sure how hard or easy this would be to add

Part 1 - There is currently a random option for device preference though when yo are made a Relationship Slave you do have to specify the belt type and color (metal only right now, leather / ebonite coming soon). I can add the option of letting Master choose what color and type.

 

Part 2 - could be done, likely not until I do the full v4 roll out though. Currently ALL devices used are held in arrays.

 

 

 

There are 3 sets of arrays currently each containing the Inventory item, Script Instance item and the Keyword all of which correspond (item getting item #<x> would give the 3 parts necessary for the device to be equipped). The exception is the Protector plus items which only have the Inventory item:

 

- Protector Plus (used in Chaste Life / Spouse) - 7 arrays with 8 items each with 0 being none (so 7 items technically)

 

- Standard devices (items using standard keys) - 31 arrays, 27 of them have 29 entries (due to its arrangement by color / material most all have some empty spaces with a filler, 2 have 14 items (vag plugs - 2 slots are filler as it corresponds with the MCM menu numbering and 0 is none and 1 is random) and 2 have 9 items (anal plugs, same setup as the vag plugs). Any DD items are taken directly from DDi or DDx

 

- Quest devices (used in thing like the delivery quest and such) - 27 arrays with 19 items each (same setup as the standard devices but shorter array's as I don't have all the quest devices added to them yet).

 

Adding the new devices will require a reorganization of the device arrays, likely breaking them down to specific device types (primary keyword based) instead of color / material. This will also give me a chance to align the numbering systems used for the standard and quest items as there is a bit of a difference in them.

 

This will likely be part of 4.17 and will require a new game. By that point there will be a number of bug fixes (I have a full page of items to be fixed) and it will give me the opportunity to hopefully remove some unneeded properties in scripts or some scripts entirely. Any that cause missing property errors even on a new game would have to be restored though (did that in earlier versions to get rid of the startup property errors). This will bring it fully in line with v4 and all of its devices though I am not sure what new devices will be used where as of yet. I will also do what I can for those using v3 still but I think this release will give people a reason to update to v4 of DD.

Posted

is there a possibility to choose the devices at random from the array for the quest items? and have a dialog based on both your disposition and rank. example, say your disposition is 5 and your rank is 10 (first time doing a delivery) you could give, via dialog, the option to have a random belt type (open, closed or harness) color and plug. and as your become more submissive the items would become more random. you would still be able to ask the master for your normal (what you chose) devices.

 

another suggestion after 4.0 implementation, when starting on the ship for the slavery start i think the straight jacket would work as well as the yoke. not sure what your opinion of that would be though.

Posted

Having it choose from a random setup is already built in so using it would not be hard. Adding dialogue to the section that deals with belts would be as there is already a large number of branches based on if you already have one of Master's belts on (free trial, debt or relationship slave), one from Chaste Life / Spouse, one of the Protector belts, a standard type device or nothing at all. Not all of these change the devices, a number of them keep the ones you have. Originally it was set to give a random set if it did equip devices but the system for the quest items isn't set up well to handle that though the one for standard ones is. When I change the system it will be more like the setup for the standard ones as I have more options in it.

Posted

My character got sent from the mine to the smithy, she made me visit the basement (and changed the clothes) but then she enters a dialogue loop asking "Do you have any question at this point".  Even if I answer, she'll still come force greet me...  Is there something I can do to prevent this ?

 

Edit : Nvm, fixed by disabling player controls, the scene resumed.

Posted
1 hour ago, mangalo said:

My character got sent from the mine to the smithy, she made me visit the basement (and changed the clothes) but then she enters a dialogue loop asking "Do you have any question at this point".  Even if I answer, she'll still come force greet me...  Is there something I can do to prevent this ?

 

Edit : Nvm, fixed by disabling player controls, the scene resumed.

If you disable the controls the scene will likely start again. During the move to the smithy while in the barracks basement at the end of the conversation with Herran just before being moved if you have ANY dialogue options left on the screen it will loop, they need cleared by hitting enter and can be done even when the fadeout is happening.

Posted

I currently have a problem with un-equipping items thru in-game events. For instance if i start the the slavery opening of CD, my yoke wont get removed. Its the same thing with other items.

If i ask the master to remove them it says they get removed but they don't. Then again some arm and leg cuffs get removed without a problem. Same thing when i personally remove them with keys.

I am very sorry if this is the wrong way or wrong place to ask for help, or if i am just being incredibly stupid about this, but i don't know where to start looking for a solution.

Everything else works fine. Another example would be a chastity belt that was supposed to un-equip itself after some time automatically (Maidens Shield). When the time was up it was still there and whenever i tried to remove it with the inventory, I would get a prompt that asked me if i wanted to remove it and was followed by another one about it finally being off. Yet the belt was still on and i could only remove it with the mcm.

 

I use Devious Devices Integration, Expansion, Assets and equip.

Also Captured Dreams, Cursed loot, Zaz animation pack 7.0, Zazhdt workshop.

Some others too, but i don't think they are related (obviously i have no idea, So if this is a problem i can give the entire mod list.)

If someone has any idea what might be causing it or can direct me to the right thread i would really appreciate it.

Thanks for your time.

Posted
47 minutes ago, Janelane said:

I currently have a problem with un-equipping items thru in-game events. For instance if i start the the slavery opening of CD, my yoke wont get removed. Its the same thing with other items.

If i ask the master to remove them it says they get removed but they don't. Then again some arm and leg cuffs get removed without a problem. Same thing when i personally remove them with keys.

If you are using DD v4 then CD will not remove yokes or armbinders due to a change in DD's Keywords for these devices. Nothing I can do about that but DD has an optional Failsafe to remove devices but it will remove ALL devices including quest items.

 

 

Quote

I am very sorry if this is the wrong way or wrong place to ask for help, or if i am just being incredibly stupid about this, but i don't know where to start looking for a solution.

Everything else works fine. Another example would be a chastity belt that was supposed to un-equip itself after some time automatically (Maidens Shield). When the time was up it was still there and whenever i tried to remove it with the inventory, I would get a prompt that asked me if i wanted to remove it and was followed by another one about it finally being off. Yet the belt was still on and i could only remove it with the mcm.

I have no items called Maidens Shield nor any items that come off automatically after a preset time, this is likely a Deviously Cursed Loot item.

 

 

Posted
24 minutes ago, Veladarius said:

If you are using DD v4 then CD will not remove yokes or armbinders due to a change in DD's Keywords for these devices. Nothing I can do about that but DD has an optional Failsafe to remove devices but it will remove ALL devices including quest items.

 

 

I have no items called Maidens Shield nor any items that come off automatically after a preset time, this is likely a Deviously Cursed Loot item.

 

 

Thanks so much for the quick reply, i will now switch to an older version of dd. Also, yes maidens shield was cursed loot. Thank You

Posted
1 minute ago, Janelane said:

Thanks so much for the quick reply, i will now switch to an older version of dd. Also, yes maidens shield was cursed loot. Thank You

Just keep in mind that you'll have to use older versions of mods that rely on DD as well - since you mentioned using DCL, be sure you're not using 6.2 or 6.3 as those require DD4.

Posted
1 hour ago, Janelane said:

I currently have a problem with un-equipping items thru in-game events. For instance if i start the the slavery opening of CD, my yoke wont get removed. Its the same thing with other items.

 

A workaround is to use the DD4 MCM to remove the yoke while you are still on the ship (CD start).

Posted
3 minutes ago, chaimhewast said:

Just keep in mind that you'll have to use older versions of mods that rely on DD as well - since you mentioned using DCL, be sure you're not using 6.2 or 6.3 as those require DD4.

oh wow, thanks. I would have definitely forgotten about this. This is a big help.

Posted
1 minute ago, monsta88 said:

A workaround is to use the DD4 MCM to remove the yoke while you are still on the ship (CD start).

I know, but that's not really working like i intend it to. It gets rid of all these items, even quest important ones. So its not a workaround for every situation. But thanks anyway.

Posted
1 hour ago, Janelane said:

I know, but that's not really working like i intend it to. It gets rid of all these items, even quest important ones. So its not a workaround for every situation. But thanks anyway.

since you use DCL use its free me feature from the debug menu, it only removes standard DD items but leaves quest items from other mods.

Posted
16 hours ago, shadowwolf2k7 said:

since you use DCL use its free me feature from the debug menu, it only removes standard DD items but leaves quest items from other mods.

Well thanks, i never actually used it before, but i guess that would have worked. But i still had an older version of DCl 6.1 on my old hd and installed that one instead. Still, if it causes any problems i will likely use that instead.  

Posted
1 hour ago, Janelane said:

Well thanks, i never actually used it before, but i guess that would have worked. But i still had an older version of DCl 6.1 on my old hd and installed that one instead. Still, if it causes any problems i will likely use that instead.  

The yoke is a standard one, you can give yourself a key and struggle out of it (however long that will take with DD v4).

Posted
14 minutes ago, Veladarius said:

The yoke is a standard one, you can give yourself a key and struggle out of it (however long that will take with DD v4).

Yeah, but i also liked it when the yoke etc would lock the inventory and more than that, i had issues with other devices too and i was trying to find a permanent solution. Thankfully it seems to be working alright now, at least that aspect of the game.

Posted
2 hours ago, Janelane said:

Yeah, but i also liked it when the yoke etc would lock the inventory and more than that, i had issues with other devices too and i was trying to find a permanent solution. Thankfully it seems to be working alright now, at least that aspect of the game.

For CD at least you can disable armbinders and yokes though there are quest parts where armbinders are still used. Most are standard ones that if not removed can be escaped from, the custom one should still work since it still has the old keyword attached to it.

Posted
11 minutes ago, Mexicola88 said:

Are you gonna update CD so it works with the other newer mods soon?

not sure how soon it will happen but he has posted about it

https://www.loverslab.com/topic/23844-devious-devices-captured-dreams-shop-v415-updated-6-11-2017/?do=findComment&comment=2094615

and

https://www.loverslab.com/topic/23844-devious-devices-captured-dreams-shop-v415-updated-6-11-2017/?do=findComment&comment=2102742

 

 

Posted

Work on the new quests has been slow going, some have rather complex dialogue. v4.16 will have versions to support v3 and v4 of DD but don't expect much of the version supporting v4 as it will be just enough to make CD work with it, no new items will be used. v4.16 will also have an installer and German support again.

Posted
On 22/01/2018 at 12:33 AM, Veladarius said:

If you disable the controls the scene will likely start again. During the move to the smithy while in the barracks basement at the end of the conversation with Herran just before being moved if you have ANY dialogue options left on the screen it will loop, they need cleared by hitting enter and can be done even when the fadeout is happening.

 

Alright, thanks :smile:  I'm facing another issue however: when I go outside and "escape", the two guards come after me but then my character gets stuck as soon as they reach me (as frozen, I can't move it even if I enable the controls in the MCM).  I suppose there's a fadeout and a teleportation that should happen there, right ? 

Posted
1 hour ago, mangalo said:

 

Alright, thanks :smile:  I'm facing another issue however: when I go outside and "escape", the two guards come after me but then my character gets stuck as soon as they reach me (as frozen, I can't move it even if I enable the controls in the MCM).  I suppose there's a fadeout and a teleportation that should happen there, right ? 

Yes, there is but I believe the paralysis spell is interfering with it. It is on my list of things to fix (which has gotten rather long), I hope to address as many of the issues in v4.16 as I can. 

Posted

Hey @Veladarius I searched through the forum a little to try and find this bug but couldn't see it referenced to anywhere! 

So I've bought Alessia back to Master, then Master says "Take her to the manor basement, I'll meet you there soon", Master never shows up

and I've tried re-loading etc.

Posted
2 hours ago, IAmLeng said:

Hey @Veladarius I searched through the forum a little to try and find this bug but couldn't see it referenced to anywhere! 

So I've bought Alessia back to Master, then Master says "Take her to the manor basement, I'll meet you there soon", Master never shows up

and I've tried re-loading etc.

Once you get to the bottom of the stairs and go towards the forge you will cross through a trigger box that should move Master, Herran and Raccan to the steps and start the next scene. My guess is there is something going on in your logs that is keeping the trigger from firing and/or moving the npc's. If you post a log I can check it over for you if you want.

 

You can do it manually by moving the three npc's then starting the scene, here are the ID's you need to do it:   (xx is the load position ID and is the same first two digits as any items from CD)

Master - xx007c23

Herran - xx00e8b3

Raccan - xx0a993f

 

Scene ID - xx1936a8

 

Go to the bottom of the stairs and towards the forge, if your controls are not disabled then the trigger did not start. Use PRID <NPC ID> then Moveto Player for each of the npc's (do it towards the bottom of the stairs) then Startscene <scene ID> then disable your controls. This should start the scene (Raccan should go to the 2nd level of the basement by the stairs).

Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...