Veladarius Posted January 14, 2018 Author Posted January 14, 2018 17 minutes ago, Skullered said: Legendary Edition isn't the same as Special Edition. Legendary Edition refers to having all DLCs for the 2011 release (or 'regular version') installed. That is Hearthfire, Dawnguard and Dragonborn, all of which you have installed, meaning you can install USLEEP. I still use the separate Unofficial Patches from 2014 with no issues. Edit: 1/3 of my load order is pre November 2014 as that was the last time I reinstalled everything due to a HDD crash so those patches may be older than that. Another 1/3 is from 2015 and the rest 2016 and later.
Veladarius Posted January 14, 2018 Author Posted January 14, 2018 On 1/10/2018 at 2:39 PM, crudo said: Have two minor problems with CD and one larger one that I can't identify to a specific mod. First for CD I ran into an issue after failing a delivery that the Master would not punish the PC. The message came up that punishment was about to start and then nothing. It was further complicated by the fact that the mod would not remove the collar and belt. You could see it trying to as the both would disappear and the reappear with the sound associated wearing and removing an item. I tried the debug in MCM to cancel the quest from an earlier save and while the quest cancelled the devices would not be removed, doing the same off then on again process. I also had an issue with one of the soulgem plugs, both the Fighter version and Orgasmo, after a time they would not stop until removed. It seemed to happen after a period of waiting or sleeping. The larger issue where I can't identify the source is both the yoke and armbinder do not lock the players arms. First noted when wearing the Yoke in CD's slavery start and later when the Master put an armbinder on my character. All of this started after I updated to DDi and DDx 4.0. The exception was the Master not punishing after the failed delivery. The punishment for being unable to retrieve delivery works just fine. Sorry for the wall of text, just wanted to be thorough. Maybe others are having similar issues and know of solutions. Thanks. EDIT - I just learned that Sexlab Inflation Framework overwrites a script in DDi that interferes with the yoke and armbinder, possibly other things as well. I went back NMM and reloaded DDi over SLIF to see if I can correct the problem. I use SILF and just don't let it overwrite the DD script, both still work fine.
Veladarius Posted January 14, 2018 Author Posted January 14, 2018 5 hours ago, pnutz78 said: Running sqv cdxpunishmentset01 before talking to the master after I failed the delivery did the trick- thank you very much :-) Figured this was the issue, should not happen in v4.16
crudo Posted January 16, 2018 Posted January 16, 2018 On 1/14/2018 at 9:01 AM, Veladarius said: I use SILF and just don't let it overwrite the DD script, both still work fine. That's what I did as well and all is working just fine. So far! In regards to my other problems with CD and the Master not removing items, that's on me. I recently realized the CD is not DDi/x 4.0 friendly. I was just installing lots of updated and new mods too quickly after a long session running older mods and didn't read the front page carefully enough. Sorry about troubling you with that question. Still, I did have the issue when I was using older DDi and x in regards to the Master not punishing my character after failing a delivery. Anyway, thanks for replying. I know there are too many variables to sort through every permutation of mods that work well together.
Shaddranat Posted January 17, 2018 Posted January 17, 2018 Hello, again. No problems this time, just a question. I got a courier with an available quest message. I went and talked to Master about it and, when I would normally have accepted, the only option I had was "Um, maybe later." I've already done the Thalmor trip, the Solitude trip and the Erani questline. I figured it was probably a VIP or maybe the Falkreath quest, but I can't seem to accept it. Is it possibly something that my current "dispossition" doesn't allow? Currently, my character is submissive, has an excellent job success rate and relationship with Master and no money is owed. The expansion is also complete. Have I missed something that is preventing me from accepting the mission?
valcon767 Posted January 17, 2018 Posted January 17, 2018 1 hour ago, Shaddranat said: Hello, again. No problems this time, just a question. I got a courier with an available quest message. I went and talked to Master about it and, when I would normally have accepted, the only option I had was "Um, maybe later." I've already done the Thalmor trip, the Solitude trip and the Erani questline. I figured it was probably a VIP or maybe the Falkreath quest, but I can't seem to accept it. Is it possibly something that my current "dispossition" doesn't allow? Currently, my character is submissive, has an excellent job success rate and relationship with Master and no money is owed. The expansion is also complete. Have I missed something that is preventing me from accepting the mission? if it is the Falkreath "mission" your character may be to submissive for it to be accepted. you must have a 9 or higher Dom/Sub score to be able to do this one. (if you look at the "ledger" by the door in the shop and it says you are submissive you Dom/Sub score is to low for this task) to check you can use (in console) "help CDxPlayerDisposition" and if the score it returns is below 9 the Falkreath task cannot be done (until you raise you Dom/Sub level)
Shaddranat Posted January 17, 2018 Posted January 17, 2018 3 hours ago, valcon767 said: if it is the Falkreath "mission" your character may be to submissive for it to be accepted. you must have a 9 or higher Dom/Sub score to be able to do this one. (if you look at the "ledger" by the door in the shop and it says you are submissive you Dom/Sub score is to low for this task) to check you can use (in console) "help CDxPlayerDisposition" and if the score it returns is below 9 the Falkreath task cannot be done (until you raise you Dom/Sub level) Yeah, I was thinking that was going to be what it was. I know for a fact that my character is about as far in the sub direction that you can go, so there's no real surprise that there would be some stuff that would be locked to her. Thanks for the response.
Veladarius Posted January 17, 2018 Author Posted January 17, 2018 34 minutes ago, Shaddranat said: Yeah, I was thinking that was going to be what it was. I know for a fact that my character is about as far in the sub direction that you can go, so there's no real surprise that there would be some stuff that would be locked to her. Thanks for the response. This is the text of the different letter quests: Falkreath: I have some business that I need handled in Falkreath and I think you are the right person to handle it for me. Time on this is limited so your immediate arrival is requested. If you can't make it the opportunity may present itself again later. Embassy: (same for first and repeat visits) I have a job for you that I think you may find enjoyable and it would be of great help to me as well. Time on this is limited so your immediate arrival is requested. If you can't make it the opportunity may present itself again later. Solitude: I have some delicate business that I need handled in Solitude and I think you are the right person to handle it for me. Timing on this is key so time is limited at this point. Windhelm/Erani: I have some delicate business that I need handled in Windhelm and I think you are the right person to handle it for me. Timing on this is key so time is limited at this point. The Task Manager checks that you meet the criteria for the job before offering it (at least it should be) but these offers are only good for a few days from the time they were sent. If you were moving around a lot or out in the wilderness for a while it may take too long for the messenger to find you and may have expired before she got to you or just before you made it there. It will be offered again sometime soon.
Veladarius Posted January 17, 2018 Author Posted January 17, 2018 28 minutes ago, Punga said: Update eta? Slow going but it is advancing. I nearly have the Special Delivery quest done, the ending is somewhat complex as there are like 5 end results for both Manor Slave and as a standard job so the final part is a bit complicated (that and I have not finished Manor Slave's end of day). German translation is coming along well as is the installer (thank you CGi for those) and we will have versions for both v3 and v4 of DD. The 'Special Project' is being moved up and work will start on it once v4.16 is complete and being prepared for release. Don't ask what the project is, all who know have been sworn to secrecy under threat of torture and death. 1
Shaddranat Posted January 17, 2018 Posted January 17, 2018 7 hours ago, Veladarius said: This is the text of the different letter quests: Falkreath: I have some business that I need handled in Falkreath and I think you are the right person to handle it for me. Time on this is limited so your immediate arrival is requested. If you can't make it the opportunity may present itself again later. Embassy: (same for first and repeat visits) I have a job for you that I think you may find enjoyable and it would be of great help to me as well. Time on this is limited so your immediate arrival is requested. If you can't make it the opportunity may present itself again later. Solitude: I have some delicate business that I need handled in Solitude and I think you are the right person to handle it for me. Timing on this is key so time is limited at this point. Windhelm/Erani: I have some delicate business that I need handled in Windhelm and I think you are the right person to handle it for me. Timing on this is key so time is limited at this point. The Task Manager checks that you meet the criteria for the job before offering it (at least it should be) but these offers are only good for a few days from the time they were sent. If you were moving around a lot or out in the wilderness for a while it may take too long for the messenger to find you and may have expired before she got to you or just before you made it there. It will be offered again sometime soon. Hmm...based on that info, it was for a return to the embassy. Ironically, I was at the shop planning to pick up a delivery/retrieval mission and caught the courier in the shop so I don't know about time. *shrug* Or maybe it just bugged when I greeted the courier instead of her greeting me. Oh well, either way it's no big deal. Thanks for the response.
shadowwolf2k7 Posted January 17, 2018 Posted January 17, 2018 it may have bugged, but i have gotten the letter to go to the embassy after getting back from there. the only reason i got it when i got back is i showed up at the shop and took the quest, before the courier was sent out . as others have said, for the falkreath quest if your disposition is under 9 or 10 you wont get the letter for it. it is IMO the easiest and least time consuming of the 4, where solitude, IMO, is the longest of the 4, since it takes 3 in game days where you have to wait for long scenes to play out. Vel might know the length of time for the scenes in both the solitude and the embassy quests.
Veladarius Posted January 17, 2018 Author Posted January 17, 2018 1 hour ago, shadowwolf2k7 said: it may have bugged, but i have gotten the letter to go to the embassy after getting back from there. the only reason i got it when i got back is i showed up at the shop and took the quest, before the courier was sent out . as others have said, for the falkreath quest if your disposition is under 9 or 10 you wont get the letter for it. it is IMO the easiest and least time consuming of the 4, where solitude, IMO, is the longest of the 4, since it takes 3 in game days where you have to wait for long scenes to play out. Vel might know the length of time for the scenes in both the solitude and the embassy quests. Falkreath is a matter of a few hours Solitude can be 3 - 7 days depending on how long it takes you to figure out Elisif's wants. Embassy quest is 4 days (3 nights) for first run and generally takes a little over an hour to play through. Otherwise it is 2 days for the repeat visits (one night stay) Windhelm is generally done within a day for the first part then the second part is several days later.
Veladarius Posted January 17, 2018 Author Posted January 17, 2018 2 hours ago, Shaddranat said: Hmm...based on that info, it was for a return to the embassy. Ironically, I was at the shop planning to pick up a delivery/retrieval mission and caught the courier in the shop so I don't know about time. *shrug* Or maybe it just bugged when I greeted the courier instead of her greeting me. Oh well, either way it's no big deal. Thanks for the response. It depends on where you were the previous 2 days. She does not appear until you enter a location that has keywords showing it to be a habitable area (town, village, homestead or other place where people live) so if you were in the wilderness when it triggered she would not have shown up. Generally she uses the same algorithm the normal courier uses to determine where to appear.
shadowwolf2k7 Posted January 18, 2018 Posted January 18, 2018 @Veladarius i was wondering if there would be a possibility to add in followers to the possibility for the vip list, with a requirement that they can not be an active follower when the cycle chooses a vip to come to the house. some examples would be like jordis, lydia, maybe even serana with the requirement for serana to show up is the dawnguard dlc has to be complete, which side you chose wouldnt matter, just that it was completed. i think that jordis and lydia, being housecarls would make them somewhat a vip since they are the bodyguards of the player and would allow some interaction with them when not using them as a follower.
Veladarius Posted January 18, 2018 Author Posted January 18, 2018 5 hours ago, shadowwolf2k7 said: @Veladarius i was wondering if there would be a possibility to add in followers to the possibility for the vip list, with a requirement that they can not be an active follower when the cycle chooses a vip to come to the house. some examples would be like jordis, lydia, maybe even serana with the requirement for serana to show up is the dawnguard dlc has to be complete, which side you chose wouldnt matter, just that it was completed. i think that jordis and lydia, being housecarls would make them somewhat a vip since they are the bodyguards of the player and would allow some interaction with them when not using them as a follower. It may be possible as I will probably be using a form list to use for the named Skyrim NPC as VIP's. Technically anyone can become a VIP, it just requires renting the room for a few days. There are other perks that go with it but they have not been finished (not even close to being done enough for the player to use yet). The only thing will be detecting that they are not active as your follower and that they have been assigned as your housecarl. Stewards of Hearthfires houses could also be eligible but spouses would have to wait for CA02 to be completely done as 3 person sessions have not been completed (would let you and your spouse stay and use the facilities).
bicobus Posted January 18, 2018 Posted January 18, 2018 15 hours ago, Veladarius said: Falkreath is a matter of a few hours Solitude can be 3 - 7 days depending on how long it takes you to figure out Elisif's wants. Embassy quest is 4 days (3 nights) for first run and generally takes a little over an hour to play through. Otherwise it is 2 days for the repeat visits (one night stay) Windhelm is generally done within a day for the first part then the second part is several days later. Concerning the different quests, I always am unsure how to enable them. There are some checkboxes in the MCM, and I have come to the conclusion that we need to enable them through the MCM otherwise they won't ever trigger? Or am I bypassing some gameplay requirement by enabling them through the configuration menu? Anyhow, once enabled I usually get a courier about the embassy quest, thus regardless of my relationship with Master or how much fetch quests I completed.
Veladarius Posted January 18, 2018 Author Posted January 18, 2018 11 minutes ago, bicobus said: Concerning the different quests, I always am unsure how to enable them. There are some checkboxes in the MCM, and I have come to the conclusion that we need to enable them through the MCM otherwise they won't ever trigger? Or am I bypassing some gameplay requirement by enabling them through the configuration menu? Anyhow, once enabled I usually get a courier about the embassy quest, thus regardless of my relationship with Master or how much fetch quests I completed. From the main page under the MCM menu section: Quote Quest Options: The options on this page include the ability to turn on/off various quests (all are OFF as default) and adjust any setting that a particular quest may have. The option to instantly finish the grounds expansion for the shop is here as well. Orange highlight is added here. I had too many people complain about having to do different quests and such so all quests are set where you must activate them except in cases where you specifically have to ask for the quest such as the delivery quests and the Free Trial (where you redeem it with the letter). Basically anyone that complains about having to do a quest gets told that they should have read the quest descriptions on the main page before enabling them, not my problem if you didn't. Even though some quests are optional as a non slave some are not once you become a relationship slave (are or will be set that way). As for the Embassy quest it requires a 3 or less on disposition, 12 or higher on Rank with Master and one or more of the following tendencies: - Tendency - sex - >= 5 - Tendency - control - <= 3 - Tendency - masochist - >= 5 Falkreath quest also only requires a Rank of 12 or more but a disposition of 9 or more to be offered it. The Solitude and Windhelm quests just require a rank of 15 or more with Master to be given. Also, all but the Embassy quest have a random element as to if they are given since those can only be done once where the Embassy quest can be done repeatedly (though repeat visits are simpler but degrading none the less).
bicobus Posted January 18, 2018 Posted January 18, 2018 I see, so if I manually set the tendencies at the start of the game I would actually be bypassing the other restriction? That might be what's going on. Thanks
Veladarius Posted January 18, 2018 Author Posted January 18, 2018 10 minutes ago, bicobus said: I see, so if I manually set the tendencies at the start of the game I would actually be bypassing the other restriction? That might be what's going on. Thanks Tendencies are meant to be set at the start as they don't change and none will bypass the Rank requirement for the Master. Disposition adjustment is the same except it can change, these attributes should reflect the persona of the character you are playing (don't want treated as a sub in game then don't have the attributes of one). Some quests require certain tendencies or disposition so the quests going to the right sort of person for the job. The only exception to this is getting the Embassy quest as a punishment as it doesn't care what your attributes are. You would be surprised at the number of complaints I have received because they had to do something they personally didn't like but fit the character's profile. I have no sympathy for them.
shadowwolf2k7 Posted January 18, 2018 Posted January 18, 2018 when i set the value on the disposition slider, i think of what i want the character to be with all the LL mods i use such as CRDE (deviously enslaved continued) if i set the slider to -5 (submissive) then i also set other settings in mods to reflect this. if i set it at +5 (dominate) then i reverse the settings to also reflect this as well. there are times, thanks to learning about a relationship in CD, that i will be dominate to all but 1 follower, who the character is submissive to. i would like to thank you Vel for that idea of a play through since i am sure you know which CD relationship i am talking about
special Posted January 18, 2018 Posted January 18, 2018 On 11/10/2017 at 3:25 PM, Veladarius said: ----- You wanted to go out into the world bound so this is it. You will be bound heavily (arms as well but no blindfold) and have to deliver a special invitation to the shop to someone somewhere. Generally they will be nobles, rich people or Jarls. If I can set it up, you will be staying at the person's home overnight (not much will happen being as bound as you are though that may change later) and return the next day. Note you will NOT have an escort for this and will be on your own so good luck... - The quests should not take much to do, likely much easier than the device sale as it has complex things going on in the background concerning the npc's. This sounds really appealing to me and look forward as always to your updates, may I just request one thing... please make the level of restraints optional in MCM so we can choose how 'heavy' the restraints are and which ones are used. Personally I would probably use the new DD4 straitjacket + Legbinder but not everyone would like this I am sure. Thanks
Veladarius Posted January 18, 2018 Author Posted January 18, 2018 3 hours ago, special said: This sounds really appealing to me and look forward as always to your updates, may I just request one thing... please make the level of restraints optional in MCM so we can choose how 'heavy' the restraints are and which ones are used. Personally I would probably use the new DD4 straitjacket + Legbinder but not everyone would like this I am sure. Thanks Currently all items are pre v3 devices so basically the same as what has been used up until now. the v4.16 update will be available for both v3 and v4 of DD as the only changes being made are to scripts to accommodate the device keyword changes so devices can be properly removed. No new items will be added at this point. We will see what happens later as far as v4 goes.
Veladarius Posted January 18, 2018 Author Posted January 18, 2018 3 hours ago, shadowwolf2k7 said: when i set the value on the disposition slider, i think of what i want the character to be with all the LL mods i use such as CRDE (deviously enslaved continued) if i set the slider to -5 (submissive) then i also set other settings in mods to reflect this. if i set it at +5 (dominate) then i reverse the settings to also reflect this as well. there are times, thanks to learning about a relationship in CD, that i will be dominate to all but 1 follower, who the character is submissive to. i would like to thank you Vel for that idea of a play through since i am sure you know which CD relationship i am talking about I believe it is possible to be dominant and submissive at the same time and there are 2 big examples of this: the Military with its chain of command and in Business with its managerial hierarchy. To move up you have to have some dominant qualities to be able to oversee others (dominant does not mean you are always aggressive) but submissive enough to take orders as well. This can be seen in CD with the expansion as you have a hierarchy within the slaves the Master has. While my view of dominant and submissive may be a bit more broad than most think of it is still very valid. That is why I give the options to be both at the same time.
TurboNerd Posted January 19, 2018 Posted January 19, 2018 Here are a few ideas for the dominant side: Help Wanted: Locate and subdue an outlaw. Return outlaw to Master for training. Bill Collector: A customer's payment is late. Track down the customer. The customer will be enjoying the restraints. "Persuade" the customer to submit. Player must either return with the payment or with the keys while leaving the customer locked up. Extra Security: Master has caught wind of an upcoming bandit raid. Help defend the CD shop from the bandits while capturing as many alive as possible. (Because Master knows just what to do with captured bandits.) Paid Endorsement: The Master wants to boast "As worn by the Dragonborn!". The player selects a set of restraints to wear and chooses how long and/or where to wear them. This way the player retains some control. Player is paid a commission on resulting sales. (Of course the programmer can cheat and use a random number dependent on how much time has elapsed, for example.) The premise is that being dominant does not necessarily mean that the player won't want to try things out. Master should be cautious about assuming submissive tendencies on the part of the player should the player choose to do this. Quote I believe it is possible to be dominant and submissive at the same time ... I agree. I also believe that willingness to submit can vary both gradually and rapidly over time. A certain, famous, 28 day cycle has provided me with numerous real-life examples. In game I use the concept for role play purposes. So, it is possible for one of my characters to be go-with-the-flow submissive for three weeks and then spend the next week fighting off any and all attempts to manipulate her. For that reason a statement from Master like "We both know you want to." should allow a "Not this time!" kind of response. I've been enjoying the mod (using DDi 3.3b). Keep up the good work. 1
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