joshsecret Posted January 30, 2018 Posted January 30, 2018 6 minutes ago, Veladarius said: From the sounds of it you have issues going on in your game with scripts. Are you using v3 or v4 of DD, if you are using v4 did you start a new game after you updated? Are the items quest items from CD or another mod or items from Cursed Loot? As long as the items are not quest items you can spawn keys for them, probably the best way to remove them at this point. xx01775f - restraint key xx008a4f - chastity key xx in the above is the load position of DD Integration (if you are not sure what it is use help removal and find the piercing removal tool, use the first 2 digits of that) If this does not work for some reason let me know but if possible please upload the log file from the session where the removal failed. I would like to see what happened and if there is a lot going on in your scripts I can probably give you some tips to settle things down so it runs smoother. Thanks for the quick reply :)! i use the following: Devious Devices Assets V3 Devious Devices Integration V4 Devious DevicesExspansion V4 Devious for the masses V3 Deviously Helpless V1.15d Deviously Curses loot V6.3 Devious Captures V2.8 Captured Dreams 4.05 The devices she put on me were from devious devices. ( All 14 of them ) ** Managed to struggle out of a few ** the remaining costs to let it get removed 47k ** Also i edited my comment while you were responding i think in the end she left a few devices on as a insurrance.. so nothing wrong except for the 9 days of waiting and the massive high costs
Veladarius Posted January 30, 2018 Author Posted January 30, 2018 36 minutes ago, joshsecret said: Thanks for the quick reply :)! i use the following: Devious Devices Assets V3 Devious Devices Integration V4 Devious DevicesExspansion V4 Devious for the masses V3 Deviously Helpless V1.15d Deviously Curses loot V6.3 Devious Captures V2.8 Captured Dreams 4.05 The devices she put on me were from devious devices. ( All 14 of them ) ** Managed to struggle out of a few ** the remaining costs to let it get removed 47k ** Also i edited my comment while you were responding i think in the end she left a few devices on as a insurrance.. so nothing wrong except for the 9 days of waiting and the massive high costs If you paid for them to be removed with coin and not credit then everything should have been removed but CD can't (currently) remove armbinders or yokes if you are using DDi v4 due to a change in keywords. The only other things she would have left are plugs but those will be added to the list of things removed due to the Iron Pear plugs. As for the cost, it is based on 3 factors: your level, the mod difficulty level and if you recently had items removed. If she would not remove anything at all during those 9 days then you had recently had a punishment where she put items on you though the time should only be 4 days before she would remove things again. I see you are using v4.05, I take it you play using the German translation? If so you will be pleased to hear that the next release will have German dialogue again.
joshsecret Posted January 30, 2018 Posted January 30, 2018 21 minutes ago, Veladarius said: If you paid for them to be removed with coin and not credit then everything should have been removed but CD can't (currently) remove armbinders or yokes if you are using DDi v4 due to a change in keywords. The only other things she would have left are plugs but those will be added to the list of things removed due to the Iron Pear plugs. As for the cost, it is based on 3 factors: your level, the mod difficulty level and if you recently had items removed. If she would not remove anything at all during those 9 days then you had recently had a punishment where she put items on you though the time should only be 4 days before she would remove things again. I see you are using v4.05, I take it you play using the German translation? If so you will be pleased to hear that the next release will have German dialogue again. Thanks for the explanation, i am using 4.05 because it was a full installer?¿ ( i think so ) because i dont see a 4.09 ( Ya in a few parts. but not as one file rdy to throw into Mod organizer) Also for me the 4.05 is not in german ** Went to bed, will problably check for your reply tomorrow **
valcon767 Posted January 31, 2018 Posted January 31, 2018 11 hours ago, Lupine00 said: Or it could just be that PCEA2 + Sexy Move are far worse than they initially seem. just an FYI personal experience for me was that PCEA2 was ok on what it does for the cost (papyrus usage etc). but on the other hand i always found Sexy Move to be a beast in usage (it caused me bad to massive lag spikes) so i wound up removing it totally. (i am between you and Vel on system specs from what i have seen). 2 hours ago, joshsecret said: Thanks for the explanation, i am using 4.05 because it was a full installer?¿ ( i think so ) because i dont see a 4.09 ( Ya in a few parts. but not as one file rdy to throw into Mod organizer) Also for me the 4.05 is not in german ** Went to bed, will problably check for your reply tomorrow ** the 4.09 is not actually needed if you are wanting the latest version. I can understand wanting something easy to install. but if you use a mod manager what i found worked for me was to do the following to make it install ready: 1 - download the parts you want (or need) you need Parts 1, 2 and either 3 or 4 at a minimum Part 1 is the ESP and scripts Part 2 is Meshes and Textures (i personally take the 2048 resolution and can always lower it later with Orenador if i want) Part 3 is bodyslide files (take the ones for you bodytype CBBE or UNP) if you are going to build the meshes in Bodyslide take this one and you can skip the prebuilt stuff part 4 is prebuilt meshes (again only take the ones for your body type CBBE or UNP based) use these if you are NOT building meshes with Bodyslide part 5 is the optional stuff (all female guards for the Thalmor quest etc) additional optional file (not part of part 5) is the no catsuits file 2 - make a new (currently) empty folder on desktop 3 - copy everything you just downloaded there 4 - in the new folder you just copied everything to make a new empty folder (name this one what you want to show in mod list) 5 - extract the files made in step 3 to the folder made in step 4 in order (part 1 then part 2 then part 3 etc) 6 - after extracting everything from step 3 into the folder made in step 4, zip the folder made in step 4 and copy to your mod manager's install location 7 - install mod as per usual for your mod manager (i use MO so this is very easy for me, for NMM you may have to do a manual install of the mod as it was not a FOMOD) 8 - if you are building the meshes with Bodyslide run bodyslide at this time. 9 - play game and enjoy the newer version. hope this helps someone along the way. 1
Hiddenpastry Posted January 31, 2018 Posted January 31, 2018 I've noticed an issue with the arm cuffs in game, I wanna say its a issue with captured dreams, but I'm not 100% positive. Anyways, when I put on an arm cuff set, no matter what set I chose it puts on a set of iron wrist cuffs instead of the selected arm cuffs. Also the master or cursed loot cannot remove the iron wrist cuffs.
Veladarius Posted January 31, 2018 Author Posted January 31, 2018 6 minutes ago, Hiddenpastry said: I've noticed an issue with the arm cuffs in game, I wanna say its a issue with captured dreams, but I'm not 100% positive. Anyways, when I put on an arm cuff set, no matter what set I chose it puts on a set of iron wrist cuffs instead of the selected arm cuffs. Also the master or cursed loot cannot remove the iron wrist cuffs. If the items can't be removed by Cd or Cursed Loot then it is labeled as a quest device. Use showInventory on your character and find the item, the first 2 digits are the load position in hex and will tell you what mod it came from.
Endrush Posted January 31, 2018 Posted January 31, 2018 Hi Veladarius. I didn't like the changes in DD4. I don't understand how less customization for players is an improvement. I will happily roll back to DD3 for Captured Dreams. Have you considered a patreon for continued development?
joshsecret Posted January 31, 2018 Posted January 31, 2018 Hello Veladarius, I upgraded from 4.05 to 4.09 so thats great Only one problem for some reason i cant sleep/wait anywhere.. and i would like to check if there is a punishment active atm. I one sa a console command to check it out, but i cant find it anymore. Could you tell me what the command was to check for active punishments etc? Also would be great to get a full list of console commands
Veladarius Posted January 31, 2018 Author Posted January 31, 2018 17 minutes ago, Endrush said: Hi Veladarius. I didn't like the changes in DD4. I don't understand how less customization for players is an improvement. I will happily roll back to DD3 for Captured Dreams. Have you considered a patreon for continued development? I have one, I think I took down the link a while back when I was ready to quit everything. I will get it back up but here is is for now: Patreon Page
Veladarius Posted January 31, 2018 Author Posted January 31, 2018 1 hour ago, joshsecret said: Hello Veladarius, I upgraded from 4.05 to 4.09 so thats great Only one problem for some reason i cant sleep/wait anywhere.. and i would like to check if there is a punishment active atm. I one sa a console command to check it out, but i cant find it anymore. Could you tell me what the command was to check for active punishments etc? Also would be great to get a full list of console commands Where did you get v4.09? It is very out of date and there have been a lot of bugs fixed since then. Did you update during a quest? Did the inablilty to sleep start when you updated or after you did a quest? If you are not using German dialogue you should be using v4.15. All you need is Parts 1 and 2. Part 3 is the bodyslide info for the catsuits. Part 4 is bodyslide data for DD devices but is out of date at this point. Part 5 has misc patches but needs unzipped first and each of the patches is in zip files within it. There are no commands to disable sleeping / waiting, this is controlled by the data for the cell you are in. Can you craft anything or does it kick you out of it as it would be related likely? If so what was the last thing you did in CD, it is likely the last force greet that is causing it (you can check by disabling your controls and see if you start walking somewhere, if not then it isn't that). It it is a force greet and you can give me the last quest or whatever you did in CD I can give you scene ID's to check and see if they are running and if so you can terminate them. Unfortunately it is the only way to check for this. There is a command that forces the player to sleep though it doesn't show the menu or anything, the command is SetPCSleepHours <hours> and will advance time as well. Not sure how effective this will be with things like Realistic Needs and such though. It may be of use until we figure out the origin of the issue.
joshsecret Posted January 31, 2018 Posted January 31, 2018 5 minutes ago, Veladarius said: Where did you get v4.09? It is very out of date and there have been a lot of bugs fixed since then. Did you update during a quest? Did the inablilty to sleep start when you updated or after you did a quest? If you are not using German dialogue you should be using v4.15. All you need is Parts 1 and 2. Part 3 is the bodyslide info for the catsuits. Part 4 is bodyslide data for DD devices but is out of date at this point. Part 5 has misc patches but needs unzipped first and each of the patches is in zip files within it. There are no commands to disable sleeping / waiting, this is controlled by the data for the cell you are in. Can you craft anything or does it kick you out of it as it would be related likely? If so what was the last thing you did in CD, it is likely the last force greet that is causing it (you can check by disabling your controls and see if you start walking somewhere, if not then it isn't that). It it is a force greet and you can give me the last quest or whatever you did in CD I can give you scene ID's to check and see if they are running and if so you can terminate them. Unfortunately it is the only way to check for this. There is a command that forces the player to sleep though it doesn't show the menu or anything, the command is SetPCSleepHours <hours> and will advance time as well. Not sure how effective this will be with things like Realistic Needs and such though. It may be of use until we figure out the origin of the issue. ohh i thought it was 4.09 but no, i used the part 1,2,3 but one of them is called 4.09 i believe. Or it was just stuck in my head so a summary : i downloaded part 1,2,3 extracted it into a empty folder i named Captured dreams made it into a rar, and put it into my mod organizer.
joshsecret Posted January 31, 2018 Posted January 31, 2018 I also fixed the sleeping/waiting part i just went back a few saves.
Veladarius Posted January 31, 2018 Author Posted January 31, 2018 1 minute ago, joshsecret said: I also fixed the sleeping/waiting part i just went back a few saves. Well, glad you got it working. Not sure what it was that caused it. It was the optional files that were labeled v4.09. v4.16 will have an installer again so it won't be an issue.
Veladarius Posted January 31, 2018 Author Posted January 31, 2018 Regarding CD and v4 these are my plans: There are only 2 things that are broken in v3 of CD when using v4 of DD from what I have seen and have had reported: 1 - armbinder and yoke removal. - I will add code to check the version of DD that is being used and if it detects v4 it will switch the keyword being used to detect, equip or remove them. This should allow for the straight jacket and other heavy Bondage devices to be detected and removed. 2 - CD's custom armbinder. There is no easy scripting way around this due to the complete change in scripts used for them. I will see about making a patch to change the armbinder to a v4 device that may be mergable, not entirely sure but the patch will at least give a working version of it. The rest of the devices seem to work properly though they have ZAP keywords still (not that I see that big of an issue with them) and ZAP is still required for CD for furniture and idle animations anyway. Hopefully this will resolve the fracturing of the DD user base and allow CD users to use whatever version of DD they want. 4
valcon767 Posted February 1, 2018 Posted February 1, 2018 3 hours ago, Veladarius said: Regarding CD and v4 these are my plans: There are only 2 things that are broken in v3 of CD when using v4 of DD from what I have seen and have had reported: 1 - armbinder and yoke removal. - I will add code to check the version of DD that is being used and if it detects v4 it will switch the keyword being used to detect, equip or remove them. This should allow for the straight jacket and other heavy Bondage devices to be detected and removed. 2 - CD's custom armbinder. There is no easy scripting way around this due to the complete change in scripts used for them. I will see about making a patch to change the armbinder to a v4 device that may be mergable, not entirely sure but the patch will at least give a working version of it. The rest of the devices seem to work properly though they have ZAP keywords still (not that I see that big of an issue with them) and ZAP is still required for CD for furniture and idle animations anyway. Hopefully this will resolve the fracturing of the DD user base and allow CD users to use whatever version of DD they want. sorry for the wall of text following (but i had a few thoughts and ideas) ok having read this post, i had an idea and went and did some digging (with TES5Edit) and looked at DDA, DDI, DDX version 4 stuff. if i understand it correctly (i could be wrong here) the main problems occurring with V4 is item removal for the stuff with the new keyword for Heavy Bondage. from what i saw while digging around, it seems like all the old keywords are still there, and certain items (all armbinder variants, all yoke variants, all wrist shackle variants, and some of the new stuff like straightjackets and some of the stuff from Heretical Resources which are now part of DDX) have the new keyword added in addition to the old keywords. from what i understand placing devices (without changing the codewords) still works, it is just the removal that gets broken (i could be wrong here) i am wondering if for general device removal: would it work if you just added the new keyword (the heavy bondage one) to the person (or their script however it works) who removes armbinders now, would this solve that problem??? would probably need to add the straightjacket keyword also. if so this would solve general device removal (without having to determine which version of DDI, DDX a person is using), without needing a lot of code/script changes (i hope). and hopefully this would take care of #1 above. for #2 above CD's custom armbinder(s) and quests that involve armbinders: i have an alternate suggestion (i freely admit i do not know how much work this would take) have you thought about switching what device is used for those quests/scenes?? if so i have a suggestion for a replacement item - Restrictive Gloves or Paw Bondage Mittens. personally i would suggest the Restrictive Gloves (locked together). the Restrictive Gloves do allow you to use items and wield weapons, but can be locked together (which stops the weapon usage at any rate) and the Paw Bondage Mittens (under standard conditions) already stop weapon and magic usage and most item usage. when looking at those (Restrictive Gloves, and Paw Bondage Mittens) in TES5Edit i found no versions of those having the new Heavy Bondage Keyword (i could have missed something but i did try to look closely and didn't find any). if this could in fact work (as a replacement for armbinders/yokes) when the Shop or a quest now uses an armbinder or yoke it might make it work correctly without having to do a version check (and code or script changes on the fly). this is just some thoughts (and ideas) to try to make it easier for people (you mainly) to be able to use the mod with whichever version of DDI, DDX they have installed. hopefully this information (and ideas) are helpful (at least somewhat).
Veladarius Posted February 1, 2018 Author Posted February 1, 2018 15 minutes ago, valcon767 said: sorry for the wall of text following (but i had a few thoughts and ideas) ok having read this post, i had an idea and went and did some digging (with TES5Edit) and looked at DDA, DDI, DDX version 4 stuff. if i understand it correctly (i could be wrong here) the main problems occurring with V4 is item removal for the stuff with the new keyword for Heavy Bondage. from what i saw while digging around, it seems like all the old keywords are still there, and certain items (all armbinder variants, all yoke variants, all wrist shackle variants, and some of the new stuff like straightjackets and some of the stuff from Heretical Resources which are now part of DDX) have the new keyword added in addition to the old keywords. from what i understand placing devices (without changing the codewords) still works, it is just the removal that gets broken (i could be wrong here) i am wondering if for general device removal: would it work if you just added the new keyword (the heavy bondage one) to the person (or their script however it works) who removes armbinders now, would this solve that problem??? would probably need to add the straightjacket keyword also. if so this would solve general device removal (without having to determine which version of DDI, DDX a person is using), without needing a lot of code/script changes (i hope). and hopefully this would take care of #1 above. Currently in v3 the Armbinder and Yoke have the Heavy Bondage keyword on them but it is not the Device Type keyword which DD uses when equipping and removing devices. Yes, I have seen items equipped using the wrong keyword but removal is a different matter. This is why: For equipping devices I currently use sets of Arrays, 1 group has the Inventory items, 1 group has the Rendered items and the last array has the keywords. All of the arrays are arranged so everything lines up, I call item 4 from each array and I have all 3 parts I need to equip the device. Since DD isn't exactly picky on the keyword it will equip the devices. FYI, there are several dozen arrays in CD storing devices, some sets have nearly 30 slots each. For removing devices this is where the issue is. I use several commands from DD to get the device that is currently on the player that needs to be removed. Since I know what item I want to remove I know the keyword, everything else is based on it: <Inv Item> = GetWornDevice( Actor, Primary Keyword) - since the current scripts use the armbinder or yoke keyword to get this it can no longer find them since Heavy Bondage is now the primary keyword and what the command is looking for <Rend Item> = GetRenderedDevice( <Inv Item> ) - since I have no inventory item I can't get the rendered item The above method, so long as you know what device you want to remove (and therefore know the keyword for it) it can remove any item if you have the proper keyword to begin with. It takes longer to remove as the commands take time to look up the items, generally when people have issues removing items like belts and such then it is usually due to issues in their system that is clogging up Papyrus and causing it to time out or dump it as the system is very reliable. The old keywords have been left so modders can use them to determine what the device is specifically and can be used in dialogue or a number of other ways. All of the new items that bind the arms use the HeavyBondage keyword as the primary keyword so determining what version of DD is being used I can make an if statement using that info to set the Primary Keyword in the above sequence. If the heavy Bondage Keyword is detected I can tell the removal function to remove the item with that primary keyword and it will remove ANY device using it whether it is v3 or v4. As for the additional keywords like straightjacket and such if that keyword does not exist in the v3 mods or most current version of Assets then it can't be added as I would be creating the keyword and it would cause conflicts due to the different id's. 15 minutes ago, valcon767 said: for #2 above CD's custom armbinder(s) and quests that involve armbinders: i have an alternate suggestion (i freely admit i do not know how much work this would take) have you thought about switching what device is used for those quests/scenes?? if so i have a suggestion for a replacement item - Restrictive Gloves or Paw Bondage Mittens. personally i would suggest the Restrictive Gloves (locked together). the Restrictive Gloves do allow you to use items and wield weapons, but can be locked together (which stops the weapon usage at any rate) and the Paw Bondage Mittens (under standard conditions) already stop weapon and magic usage and most item usage. when looking at those (Restrictive Gloves, and Paw Bondage Mittens) in TES5Edit i found no versions of those having the new Heavy Bondage Keyword (i could have missed something but i did try to look closely and didn't find any). if this could in fact work (as a replacement for armbinders/yokes) when the Shop or a quest now uses an armbinder or yoke it might make it work correctly without having to do a version check (and code or script changes on the fly). this is just some thoughts (and ideas) to try to make it easier for people (you mainly) to be able to use the mod with whichever version of DDI, DDX they have installed. hopefully this information (and ideas) are helpful (at least somewhat). I'm not a fan of the items added in v3 and I don't believe v3 supports locking the Restrictive Gloves together (I could be wrong but have not looked). The Paw Bondage Mittens don't have the visual appeal the armbinder does either, for me it is a matter of taste / preference and the CD sign is based on a woman in an armbinder as well. As it is I don't really have any set plans to use the v3 devices as of yet other than making some modified versions of the dresses for Master or Ariasha to use.
DonQuiWho Posted February 1, 2018 Posted February 1, 2018 @Veladarius Really appreciate the efforts you take to keep this going, and also your planned fixes to take account of the DD4 issues I can't be sure from what I've managed to read if you plan for the next version to be able to be written over the existing mod, or be as materially different as require a completely new game If the main development will require a full new game, for those of us with some fairly mature games who are trying to see those through, is there any chance of just a small patch to fix the limited changes you mention above will be needed for DD4? Even if that were not fully supported, it would be useful to have If that's really likely to cause an undue amount of work (or grief from users!), it's not the end of the world, so no worries
Veladarius Posted February 1, 2018 Author Posted February 1, 2018 3 hours ago, donkeywho said: @Veladarius Really appreciate the efforts you take to keep this going, and also your planned fixes to take account of the DD4 issues I can't be sure from what I've managed to read if you plan for the next version to be able to be written over the existing mod, or be as materially different as require a completely new game If the main development will require a full new game, for those of us with some fairly mature games who are trying to see those through, is there any chance of just a small patch to fix the limited changes you mention above will be needed for DD4? Even if that were not fully supported, it would be useful to have If that's really likely to cause an undue amount of work (or grief from users!), it's not the end of the world, so no worries I may require a new game, at minimum a clean save and cleaning the save would be required for the simple reason of removing unused properties from scripts, there are a lot of them floating around especially in Manor Slave where 1/3 of them are no longer used. I may wait to do this until I do a full v4 conversion at some point as that would definitely require a new game. I am still hoping for some sort of change where I can update and the new DD would be enjoyable to use, v4 as it is gets annoying quickly (CD is the only mod I use that uses quest devices, everything else uses standard devices) and can set off a bipolar reaction and ends up frustrating me even more and I can't play it for a day or two let alone work on CD.
DonQuiWho Posted February 1, 2018 Posted February 1, 2018 2 hours ago, Veladarius said: I may require a new game, at minimum a clean save and cleaning the save would be required for the simple reason of removing unused properties from scripts, there are a lot of them floating around especially in Manor Slave where 1/3 of them are no longer used. I may wait to do this until I do a full v4 conversion at some point as that would definitely require a new game. I am still hoping for some sort of change where I can update and the new DD would be enjoyable to use, v4 as it is gets annoying quickly (CD is the only mod I use that uses quest devices, everything else uses standard devices) and can set off a bipolar reaction and ends up frustrating me even more and I can't play it for a day or two let alone work on CD. Thanks Whichever you choose to do, pick the one that's best, and easiest, for you. I'm sure the rest of us can live with whatever that turns out to be
Vuzzar Posted February 1, 2018 Posted February 1, 2018 I think I have the same issue I had with Elisif but this time with Erani. I just finished To Fetch a Slave and I can bring her home with me but she just stands still when I tell her to follow me.
Veladarius Posted February 1, 2018 Author Posted February 1, 2018 1 hour ago, Antaufein said: I think I have the same issue I had with Elisif but this time with Erani. I just finished To Fetch a Slave and I can bring her home with me but she just stands still when I tell her to follow me. Use SQV CDxDiaErani and check the stage, it should be 10 at this point. If not then use setstage to set it to 5, it will do a few things then set it to 10. It it is sitting at 5 then set it to 10 yourself. I believe there are some option in the Slavery page for her. If you see the "Reset Erani Alias" use that, it only shows up if her alias is not filled. Otherwise use the main reset for Erani, it will remove and restore everything and should fix any alias issues as well. These essentially do the same actions as above so you can use either. If you have a follower management mod of some sort you can make her a follower and tell her to follow you with that. I have used AFT to do it and there are no issues and it is easier to change her outfits with it.
joshsecret Posted February 1, 2018 Posted February 1, 2018 Hello again Veladarius, I've gotten my self into a weird situation again :3 Master put the these two items on me: CD Chasity Belt Padded Silver CD Padded Collar Silver Because i asked for a job, had to receive a stolen shipment. When i succesfully did that.. she paid me and that was it When i ask her to remove the items she says i aint wearing anything that she can remove. Although when she checks me out it says 2 captured dream devices. what can i do ? ******* I FIXED IT ! *********** I went into the MCM > Captured dreams > than i went and did Quest resets. It removed the belt and Collar
Kimy Posted February 1, 2018 Posted February 1, 2018 On 1/29/2018 at 10:11 AM, Veladarius said: Kimy, don't bother with saying that no other games offer the options DD did and if you really believe that only giving a difficulty slider is all that is necessary then I look forward to seeing that implemented in DCUR seeing as it has about 10x the options DD did. Also most of my quest items in CD would require script changes in v4 due to the extra effects added to many of them and making items in v3 was easy to do as well (if I could learn how to do it anyone can). Apple meet orange? DD is a -framework- (in other words, a developer resource), DCL is a -content mod - (in other words, a game). If people continue to insist that a FRAMEWORK should be able to (allow users to) influence the GAMES using it, the only thing they prove hereby is that they don't have the slightest clue about what a framework is, or what one is there for. A framework is a developer tool. Do you also demand user controls for Unreal Engine to influence the difficulty of a shooter using it? No? Probably because it makes zero sense whatsoever, and nobody in their right mind would ever demand such a thing. Yet that's what people do here. It's really tiring me out, beating this dead horse over, and over, and over again, trying to explain basic principles of software design to people who don't want to or are unable to comprehend them. As for the one component in DD that's actually a "content mod" (which is the standard library of devices), yes they should have a difficulty control. And they do. It's one slider that affects 15-20 settings at once. Which is really exactly how almost any other game does it. To remain in the shooter analogy: Most of them have a difficulty slider. But have you have seen a shooter that has individual controls for - adjusting your ammo amount - adjusting trash mob ammo amount - adjusting boss ammo amount - adjusting your ammo caliber - adjusting trash mob ammo caliber - adjusting boss ammo caliber - adjusting gun range of bosses - adjusting gun range of trash mobs - adjusting aggro range of bosses - adjusting aggro range of trash mobs - adjusting trash mob targeting accuracy - adjusting boss targeting accuracy - adjusting firing speed - adjusting gun type used by trash mobs - adjusting gun type used by bosses - adjusting AI for trash mobs - adjusting boss AI for boss A - adjusting boss AI for boss B - adjusting maximum speed for vehicle A - adjusting maximum speed for vehicle B No? Not me either. Probably because no game ever implemented difficulty controls like that. They have...one slider that controls all of the above at once. To suggest that games need or should have individual controls like that is absolutely ludicrous. And yet that's exactly what you continue to bitch about and call me out on, again, and again, and again. I swear if you just had bitched less and coded more, your mod would run in DD4 just nicely already. I needed about 2-3 days to convert DCL, and DCL is more complex than CD. PS: This is your thread and you can bitch about DD4 here as long as you wish, but if you call me out by name, you have to accept that I post back. Because I am sick of all this crap people throw at me for trying to make DD a better framework. 1
Veladarius Posted February 1, 2018 Author Posted February 1, 2018 10 minutes ago, Kimy said: Apple meet orange? DD is a -framework- (in other words, a developer resource), DCL is a -content mod - (in other words, a game). If people continue to insist that a FRAMEWORK should be able to (allow users to) influence the GAMES using it, the only thing they prove hereby is that they don't have the slightest clue about what a framework is, or what one is there for. A framework is a developer tool. Do you also demand user controls for Unreal Engine to influence the difficulty of a shooter using it? No? Probably because it makes zero sense whatsoever, and nobody in their right mind would ever demand such a thing. Yet that's what people do here. It's really tiring me out, beating this dead horse over, and over, and over again, trying to explain basic principles of software design to people who don't want to or are unable to comprehend them. As for the one component in DD that's actually a "content mod" (which is the standard library of devices), yes they should have a difficulty control. And they do. It's one slider that affects 15-20 settings at once. Which is really exactly how almost any other game does it. To remain in the shooter analogy: Most of them have a difficulty slider. But have you have seen a shooter that has individual controls for - adjusting your ammo amount - adjusting trash mob ammo amount - adjusting boss ammo amount - adjusting your ammo caliber - adjusting trash mob ammo caliber - adjusting boss ammo caliber - adjusting gun range of bosses - adjusting gun range of trash mobs - adjusting aggro range of bosses - adjusting aggro range of trash mobs - adjusting trash mob targeting accuracy - adjusting boss targeting accuracy - adjusting firing speed - adjusting gun type used by trash mobs - adjusting gun type used by bosses - adjusting AI for trash mobs - adjusting boss AI for boss A - adjusting boss AI for boss B - adjusting maximum speed for vehicle A - adjusting maximum speed for vehicle B No? Not me either. Probably because no game ever implemented difficulty controls like that. They have...one slider that controls all of the above at once. To suggest that games need or should have individual controls like that is absolutely ludicrous. And yet that's exactly what you continue to bitch about and call me out on, again, and again, and again. I swear if you just had bitched less and coded more, your mod would run in DD4 just nicely already. I needed about 2-3 days to convert DCL, and DCL is more complex than CD. PS: This is your thread and you can bitch about DD4 here as long as you wish, but if you call me out by name, you have to accept that I post back. Because I am sick of all this crap people throw at me for trying to make DD a better framework. Every other framework here on LL has options, lots of them. Comparing a mod framework to a FPS is apple meets orange far more than my comment ever was by leaps and bounds. I am running mods that have more options than DD does now or ever did. DCL may be more complex as far as some of what it does but it is a bits and pieces mod most of which can be replaced by other mods (i know as I have). CD has far more dialogue, scenes, quests and story which is all linked to each other and is far more than DCL will ever be. Yes, I could make a release now with the changes to make CD minimally compatible with v4 but I am in the middle of building new content and rebuilding some parts that had some issues so v4 compatibility can wait until I am done. I get little time to actually work on things due to medication effects and side effects so progress is slow, nothing I can do about it. v4 has made DD a completely unenjoyable experience for me (and others) to play, nice work. 2
Kimy Posted February 1, 2018 Posted February 1, 2018 EVERY other framework? Hyperbole much? There are only two larger Skryim frameworks other than DD I can think of: SexLab and ZAP. ZAP has barely any MCM controls. Guess because it's a modder resource? Yes, Sexlab for sure has lots of options - every single one of them purely cosmetic. There isn't one setting in SexLab you could influence content mod behavior with. Yet, that's exactly what you're bitching about. And yes, CD has more scenes than DCL, but I fail to understand in what way any change in DD4 should require you to update any of them in any but the most marginal fashion. The only thing you -have- to update is the wrist restraint keywords. Gosh, use Find and Replace for them and iterate through your code, it's not rocket science. I told you back then I don't care if you update your mod. Do it or don't. You want to sit in your little corner and cry like a baby because I took away your precious individual settings, which I explained above, no other game would ever offer to you. Yes, I noticed how you conveniently ignored that point, because you don't want to see it. It's ok. People hardly ever are able to admit when they are wrong, and you are no exception. Anyway, I am just sick of this crap, and trust me, interacting with you is a lot more unpleasant for me that using DD4 ever could be for you. It's also funny how hollow your last apology to me appears to me now, in the light of the fact that you still can't go more than 3 pages of thread without bashing DD4 and/or me. No need to issue another. I won't accept it this time. I sympathize with the difficulties you have to endure, but this doesn't give you the right to constantly bash other people and their work. We all have our damages. I have my own, and trust me, they get in my way at times, too. But I still have to take responsibility for my actions. I am done talking to you. I will leave you to your thread and your whining. And I wish to have no further dealings with you. /ignore 1
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