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Devious Devices - Captured Dreams Shop v4.15 - files removed


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Posted
7 hours ago, Veladarius said:

Only part of the log is here. Upload the log file (you can drag and drop it to the space just below where you type where the paperclip icon is) as I prefer to look at it from that. Unless you have your ugrids to load set into the upper teens the CD shop would not even be loaded yet, it is too far out from Falkreath to be loaded otherwise. If the last message was about yoke animations it is either ZAZ Animation Pack or DD as both have yoke animations.

Weird, that is literally everything I have in Documents/my games/Skyrim/Logs/Script/User/SexLabDebug.0.log (It is the only file there after enabling the log, launching the game and crashing afterwards). There are no other files there and I did enable everything like required in the Skyrim.ini file like shown below in the spoiler, unless I'm giving you the wrong log? Another note, it wouldn't make a difference if I had Quick Travelled to Riften instead of Falkreath, the game seems to crash no matter where I am after a bit of time. The first time I launch it after the enablation? (xd) of the CD plugin seems to play out a bit longer, but afterwards the game crashes to desktop right after the loading screen with the 3d turntable.

[Papyrus]
fPostLoadUpdateTimeMS=500.0
bEnableLogging=1
bEnableTrace=1
bLoadDebugInformation=1

Posted
33 minutes ago, noiadark said:

Weird, that is literally everything I have in Documents/my games/Skyrim/Logs/Script/User/SexLabDebug.0.log (It is the only file there after enabling the log, launching the game and crashing afterwards). There are no other files there and I did enable everything like required in the Skyrim.ini file like shown below in the spoiler, unless I'm giving you the wrong log? Another note, it wouldn't make a difference if I had Quick Travelled to Riften instead of Falkreath, the game seems to crash no matter where I am after a bit of time. The first time I launch it after the enablation? (xd) of the CD plugin seems to play out a bit longer, but afterwards the game crashes to desktop right after the loading screen with the 3d turntable.

 

  Reveal hidden contents

That is the SexLab debug log. What I am looking for is the standard papyrus log located at my games/logs/script  and should be called  papyrus.0 (through papyrus.3 as it keeps 4 logs and cycles them, 0 is newest, 3 is oldest). What you have set up should produce the logs there.

Posted
34 minutes ago, Veladarius said:

That is the SexLab debug log. What I am looking for is the standard papyrus log located at my games/logs/script  and should be called  papyrus.0 (through papyrus.3 as it keeps 4 logs and cycles them, 0 is newest, 3 is oldest). What you have set up should produce the logs there.

I deleted all my logs and now tried again, managed to run for about 5 minutes until it suddenly crashed while running around Whiterun. I don't get Papyrus logs upon these crashes for some reason, last time I only got 1 Sexlab log, now I got 3 Apropos logs and 2 Sexlab logs and yes I checked all the folders, there's no mistaking it. Though when I play normally, without CD and without crashes, I do get Papyrus logs. 

 

Another question I have is why could the first customer assist quest be disabled for me?

https://i.gyazo.com/a7f864bc6f0e5ce3a8158d47d902d6d5.jpg

Posted

Hello. Sorry for my English. At the passage of the manor after 2 days of work, the dialogue shows that "you have a good job, go on vacation, return in the morning", and the scene changes from 4 to 5 phases. And after that, regardless of the time to get closer to Marcus, this dialogue is repeated, and new tasks are not issued. I tried to enter the console - setpqv cdxslavery_prop_manor dutiesassigned_var 0   but nothing new is happening and the dialogue is repeated "return in the morning" and again goes from 4 phase to 5. Is there any other way to continue further tasks? Thank you.

Posted
2 hours ago, noiadark said:

I deleted all my logs and now tried again, managed to run for about 5 minutes until it suddenly crashed while running around Whiterun. I don't get Papyrus logs upon these crashes for some reason, last time I only got 1 Sexlab log, now I got 3 Apropos logs and 2 Sexlab logs and yes I checked all the folders, there's no mistaking it. Though when I play normally, without CD and without crashes, I do get Papyrus logs. 

 

Another question I have is why could the first customer assist quest be disabled for me?

https://i.gyazo.com/a7f864bc6f0e5ce3a8158d47d902d6d5.jpg

There is no reason for CD to cause crashes, until you actually get to the shop there are no scripts running nor is there no reason for it to not generate papyrus scripts.

 

As for the first customer assist quest it does not work right and has been disabled until it can be fixed.

Posted
1 hour ago, kraber said:

Hello. Sorry for my English. At the passage of the manor after 2 days of work, the dialogue shows that "you have a good job, go on vacation, return in the morning", and the scene changes from 4 to 5 phases. And after that, regardless of the time to get closer to Marcus, this dialogue is repeated, and new tasks are not issued. I tried to enter the console - setpqv cdxslavery_prop_manor dutiesassigned_var 0   but nothing new is happening and the dialogue is repeated "return in the morning" and again goes from 4 phase to 5. Is there any other way to continue further tasks? Thank you.

Unfortunately there isn't much more I can provide. What I gave you was taken from the v4.15 esp but I am working on v4.16 and rebuilding Manor Slave so the main scripts and such have all been changed and the daily management system has been removed and is being rebuilt, little of the original scripts have remained the same.

Posted

OMG I think i'm driving myself crazy. Still trying to figure out how to get a custom maid uniform in the game - tried replacing the maid_0/1 with the new outfit I wanted, then renamed it appropriately. New outfit looks fine in bodyslide and outfit studio, but in game maid_1 is always selected as the outfit, even if my character's weight is not max, leading to visible gaps at the neck and wrists. While testing, I copied the chef uniform from my clothes folder to the maid uniform folder and renamed it. In game, when it's called the chef outfit, it looks fine when my character puts it on. When I add it to my inventory as the maid uniform, however, I get the neck and wrist gap issue. As I was messing around trying to figure this out, I realised that even the CBBE HDT maid uniform bodyslide files that Veladarius pointed me to earlier aren't working properly - only the heaviest weight is being used with them - I just didn't notice right away because the maid uniform covers the neck and wrists. Sure enough, if I use a character with low/skinny weight and equip the maid uniform, the max weight mesh for the outfit is used and she grows big boobs.


 

What the fuuuuuuuck. Please help me, Obi Wan Kenobi. You're my only hope.

Posted
13 hours ago, noiadark said:

I always seem to get 1 warning when running FNIS 7.0 XXL but I still haven't figured out how to check out what the warning is, maybe it's related to that?

Hit the Consistence Check button on the left after FNIS has run if you see any warnings or errors in the output, that can help show what triggered the issue at least, but isn't always clear how serious an error it is.

Posted

SOLVED IT: in the creation kit, the maid outfit does not have "default race" selected in the armor add-on window. Selecting it and resaving fixed the issue! Fuck YESSSSS!

Posted
2 hours ago, balth said:

SOLVED IT: in the creation kit, the maid outfit does not have "default race" selected in the armor add-on window. Selecting it and resaving fixed the issue! Fuck YESSSSS!

I will add this to my fix list.

Posted
2 hours ago, balth said:

SOLVED IT: in the creation kit, the maid outfit does not have "default race" selected in the armor add-on window. Selecting it and resaving fixed the issue! Fuck YESSSSS!

glad to hear it since Anakin sent Obi-Wan on a permanent vacation.

 

Posted

I'm having a bit of...difficulty with this mod. (honestly, this one has fought me from day 1 - likely something on my end because plenty others seem to have no problems with it.)

 

I've started a new game, everything was working well. I had a build-up of devices in my inventory (and due to another mod that makes me occasionally decided to try some of them on) I decided to stop by Master's shop and sell them.

 

1. Port to Falkreath - no problem.

2. Run north - no problem.

3. Mill and shop show up on compass - still no problem.

4. Get anywhere even close to the shop (as in where it would become visible) and *poof* CTD.

 

I quick-saved on the road a little way from the mill, ran a save-clean then loaded in again.  Run toward the shop and am, again, deposited on my desktop. (this process repeated - with much use of profanity - a number of times with no variation; I get close to the shop, I CTD.  I coc myself to HalfmoonMillExterior. Same thing.)

 

All the devices seem to be showing up and working as intended (damned traps >_>) but I just can't seem to get to the shop proper. Any help/advice is greatly appreciated in this.

 

Papyrus.0.log

Posted
37 minutes ago, shaddranat said:

I'm having a bit of...difficulty with this mod. (honestly, this one has fought me from day 1 - likely something on my end because plenty others seem to have no problems with it.)

 

I've started a new game, everything was working well. I had a build-up of devices in my inventory (and due to another mod that makes me occasionally decided to try some of them on) I decided to stop by Master's shop and sell them.

 

1. Port to Falkreath - no problem.

2. Run north - no problem.

3. Mill and shop show up on compass - still no problem.

4. Get anywhere even close to the shop (as in where it would become visible) and *poof* CTD.

 

I quick-saved on the road a little way from the mill, ran a save-clean then loaded in again.  Run toward the shop and am, again, deposited on my desktop. (this process repeated - with much use of profanity - a number of times with no variation; I get close to the shop, I CTD.  I coc myself to HalfmoonMillExterior. Same thing.)

 

All the devices seem to be showing up and working as intended (damned traps >_>) but I just can't seem to get to the shop proper. Any help/advice is greatly appreciated in this.

 

Papyrus.0.log

Have you completed the expansion in the MCM early? If not then there are no npc's outside. If you have a mod that alters the same area it could cause a conflict with the navmeshes and cause issues with the doors. The only other custom item is the sign outside.

 

I am guessing that you have not looked at the log.

1 - the only errors from CD are Property errors due to the change in DD v4 in dropping ZAZ Animation Pack and the animation change because of it. There are no other errors from CD

2 - Some other property errors, mostly missing scripts and such

3 - There are a number of errors from Sanguines Debauchery, some linked to DD (see below)

4 - There are errors from DD concerning the blindfold (dark fog effect), bound combat (conflicting with SD) 

5 - Errors from DCUR about properties for some idles

 

Errors 1 and 5 are minor as it just means that the idle won't play. Errors 3 and 4 are conflicts between SD and DD over the bound combat system FNIS. Error 2 could have some major issues depending on exactly what the mod is that it is referring to, most are ones I am not familiar with, or they could be minimal.

 

Overall, this log is nothing but errors from the start.

Posted
6 minutes ago, Veladarius said:

Have you completed the expansion in the MCM early? If not then there are no npc's outside. If you have a mod that alters the same area it could cause a conflict with the navmeshes and cause issues with the doors. The only other custom item is the sign outside.

 

I am guessing that you have not looked at the log.

1 - the only errors from CD are Property errors due to the change in DD v4 in dropping ZAZ Animation Pack and the animation change because of it. There are no other errors from CD

2 - Some other property errors, mostly missing scripts and such

3 - There are a number of errors from Sanguines Debauchery, some linked to DD (see below)

4 - There are errors from DD concerning the blindfold (dark fog effect), bound combat (conflicting with SD) 

5 - Errors from DCUR about properties for some idles

 

Errors 1 and 5 are minor as it just means that the idle won't play. Errors 3 and 4 are conflicts between SD and DD over the bound combat system FNIS. Error 2 could have some major issues depending on exactly what the mod is that it is referring to, most are ones I am not familiar with, or they could be minimal.

 

Overall, this log is nothing but errors from the start.

Yes, I did complete the expansion early (unintentionally with a misclick). No other mods that modify the area at all.

 

As for the errors, yeah, I noticed that too. I saw a lot of them coming from the PlayerSuccubusQuest mod (which I'm not even using, so I plan to get rid of it) and a few from Skooma Whore (which I'd like to keep, but...well, if it's broken, it's broken). Also, if I remember correctly, DD4 doesn't let you change the effect type on the blindfold anymore, otherwise I'd do that and hopefully clean some of those errors up. Not sure what to do about SD though...that's another mods that has been giving me trouble (nothing game-breaking though).

 

Honestly, I think I'm just going to have to call this game a wash (AGAIN!) and restart with a few of the offending mods removed (such as PSQ). Anywho, thanks for the help.1

Posted
4 hours ago, shaddranat said:

Yes, I did complete the expansion early (unintentionally with a misclick). No other mods that modify the area at all.

 

As for the errors, yeah, I noticed that too. I saw a lot of them coming from the PlayerSuccubusQuest mod (which I'm not even using, so I plan to get rid of it) and a few from Skooma Whore (which I'd like to keep, but...well, if it's broken, it's broken). Also, if I remember correctly, DD4 doesn't let you change the effect type on the blindfold anymore, otherwise I'd do that and hopefully clean some of those errors up. Not sure what to do about SD though...that's another mods that has been giving me trouble (nothing game-breaking though).

 

Honestly, I think I'm just going to have to call this game a wash (AGAIN!) and restart with a few of the offending mods removed (such as PSQ). Anywho, thanks for the help.1

SD and DD are fighting over FNIS, not sure why it is happening but all I know is it involves DD's bound combat so it is likely animation conflicts between the two.

 

If DD dropped the different blindfold effects it is pretty stupid, there was no reason to do that. Of course there was no reason to do everything else they did with the escape options. Seems as if they didn't just drop the ball when it came to making decisions on DDv4 they tried slamming it to the core of the planet.

Posted
9 hours ago, shaddranat said:

Also, if I remember correctly, DD4 doesn't let you change the effect type on the blindfold anymore, otherwise I'd do that and hopefully clean some of those errors up.

4 hours ago, Veladarius said:

If DD dropped the different blindfold effects it is pretty stupid, there was no reason to do that. Of course there was no reason to do everything else they did with the escape options. Seems as if they didn't just drop the ball when it came to making decisions on DDv4 they tried slamming it to the core of the planet.

 

I'm not sure where this idea that the blindfold option is removed came from, I took this screenshot just now from DD4, and it clearly shows blindfold settings still there. On the first page of the menu even.

Capture.JPG.dcaa3d2189cdb01c8006170ba002540a.JPG

 

What they did do in DD4, if I recall correctly, is change what the default setting for blindfolds is though.

If the blindfold setting is missing in your game, I think that would be an indicator of something else wrong that should be looked at.

Posted
13 hours ago, shaddranat said:

I'm having a bit of...difficulty with this mod. (honestly, this one has fought me from day 1 - likely something on my end because plenty others seem to have no problems with it.)

 

I've started a new game, everything was working well. I had a build-up of devices in my inventory (and due to another mod that makes me occasionally decided to try some of them on) I decided to stop by Master's shop and sell them.

 

1. Port to Falkreath - no problem.

2. Run north - no problem.

3. Mill and shop show up on compass - still no problem.

4. Get anywhere even close to the shop (as in where it would become visible) and *poof* CTD.

 

I quick-saved on the road a little way from the mill, ran a save-clean then loaded in again.  Run toward the shop and am, again, deposited on my desktop. (this process repeated - with much use of profanity - a number of times with no variation; I get close to the shop, I CTD.  I coc myself to HalfmoonMillExterior. Same thing.)

 

All the devices seem to be showing up and working as intended (damned traps >_>) but I just can't seem to get to the shop proper. Any help/advice is greatly appreciated in this.

 

Papyrus.0.log

a load order would be helpful for seeing if you have any conflicting mods running. hmmm quick question do you have any vampire replacers running??

 

 

Posted
12 hours ago, shaddranat said:

Yes, I did complete the expansion early (unintentionally with a misclick). No other mods that modify the area at all.

Since the log didn't contain any device equip data for the exterior slaves (unless you have DD logging turned off) then the area was never loaded long enough for anything to happen.

Posted
12 hours ago, Veladarius said:

SD and DD are fighting over FNIS, not sure why it is happening but all I know is it involves DD's bound combat so it is likely animation conflicts between the two.

 

If DD dropped the different blindfold effects it is pretty stupid, there was no reason to do that. Of course there was no reason to do everything else they did with the escape options. Seems as if they didn't just drop the ball when it came to making decisions on DDv4 they tried slamming it to the core of the planet.

No idea why they are fighting in the logs, the Bound Combat worked fine in that game.

7 hours ago, LazyBoot said:

 

I'm not sure where this idea that the blindfold option is removed came from, I took this screenshot just now from DD4, and it clearly shows blindfold settings still there. On the first page of the menu even.

Capture.JPG.dcaa3d2189cdb01c8006170ba002540a.JPG

 

What they did do in DD4, if I recall correctly, is change what the default setting for blindfolds is though.

If the blindfold setting is missing in your game, I think that would be an indicator of something else wrong that should be looked at.

Yeah, I must have been thinking of something else, because I distinctly remember that there were some definite differences in the MCM menu from ddv3.x to ddv4. Shortly after writing the post, I loaded in and checked and saw that it was there. Kinda made me feel like a dumbass, too.

4 hours ago, valcon767 said:

a load order would be helpful for seeing if you have any conflicting mods running. hmmm quick question do you have any vampire replacers running??

 

 

Can't give a load order, unfortunately. I've already scratched the game and removed about 12 mods that were just sitting there doing notihing. I CAN, however, say that the load order I was using was set by LOOT, so there shouldn't have been much of an issue there. Also, no, I did not have any vampire replacers running.

4 hours ago, Veladarius said:

Since the log didn't contain any device equip data for the exterior slaves (unless you have DD logging turned off) then the area was never loaded long enough for anything to happen.

Again, I have no idea, but I DO know that DD logging is turned on, so there should have been something had it started to load anything.  The crash must have occured before any of them loaded like you were saying.

 

What I CAN say is that, in the new game I have started, I can get to the shop without any CTDs...but, the log is still a little disturbing.

Papyrus.0.log 

 

Posted
On 1/7/2018 at 3:56 PM, Shaddranat said:

Can't give a load order, unfortunately. I've already scratched the game and removed about 12 mods that were just sitting there doing notihing. I CAN, however, say that the load order I was using was set by LOOT, so there shouldn't have been much of an issue there. Also, no, I did not have any vampire replacers running.

 

Again, I have no idea, but I DO know that DD logging is turned on, so there should have been something had it started to load anything.  The crash must have occured before any of them loaded like you were saying.

What I CAN say is that, in the new game I have started, I can get to the shop without any CTDs...but, the log is still a little disturbing.

Papyrus.0.log 

 

1 - I tried LOOT a few times, messed up some of my load order so I went back to managing it myself with Wrye Bash. Many of my mods don't change so adding new ones isn't difficult to figure out where to place them. Won't ever use LOOT again.

 

2 - Few things in the log:

 

- Property Errors like this are from mods not updated to v4 and are due to the animation property removal and change when ZAP was removed:

Quote

[01/07/2018 - 03:19:11PM] warning: Property ZazAPCAO104 on script CDxMastersBelt attached to Item 2 in container  (4B0A992D) cannot be initialized because the script no longer contains that property

Not much can be done about this until all the mods are updated.

 

- There are a number of missing file errors, possibly script files. Some have ID numbers (look at the first 2 digits of the ID in the error to see what mod it is) so you can check them.

 

- This is due to an issue with an MCM menu

Quote

[01/07/2018 - 03:19:43PM] Error: Cannot call OnGameReload() on a None object, aborting function call
stack:
    [alias PlayerAlias on quest TUFPMenuControl (100302B5)].SKI_PlayerLoadGameAlias.OnPlayerLoadGame() - "SKI_PlayerLoadGameAlias.psc" Line 6
 

 

- This shows that Consoleutil is not installed, some mods have made it a requirement

Quote

[01/07/2018 - 03:19:44PM] Cannot open store for class "consoleutil", missing file?

 

- There are a few DD errors still, none like before though. The Device Hider script is one of the scripts showing errors.

 

 

Posted

Hey Vel,

 

I've noticed one small issue, during confiscation, if I have rubber latex socks (and no other DD footwear), they don't get equipped on me.  The new latex gloves and catsuit do though.

 

Also, I've been seeing issues with confiscation:

 

  1. Confiscation is turned off when CD starts with a new game.  Is there an "in game" way to enable the quest, like there is with the free trial (by asking Master about the ad), or do I have to enable it in the MCM if I want it to happen at all?
  2. Confiscation always happens the first time I talk to Master (if I ask to buy stuff).  I suspect this is because all the PC attributes have not been properly set yet (the ledger shows crazy values like Master hates me until I first talk to her), and possibly because I am manually enabling the quest in MCM whenever I first create a new character, but I'm not completely sure.
  3. I've been having troubles getting confiscation to fire off again after the first time.  I tried using the potion and essence of submission to make my char a sub, but I'm not sure if the potions work fully or not.  How can I check if confiscation is stuck/broken?

 

Finally, a suggestion if you go back and add features.  I would like to see the free trial expanded to include the new CD stuff like the latex suits/gloves/socks.  Perhaps even if you go back for more trials you get different items as well.

 

Thanks for this great mod!

Posted
5 hours ago, cetuximab said:

Hey Vel,

 

I've noticed one small issue, during confiscation, if I have rubber latex socks (and no other DD footwear), they don't get equipped on me.  The new latex gloves and catsuit do though.

I would have to check the keywords on them, they may not be getting picked up properly

 

5 hours ago, cetuximab said:

Also, I've been seeing issues with confiscation:

 

  1. Confiscation is turned off when CD starts with a new game.  Is there an "in game" way to enable the quest, like there is with the free trial (by asking Master about the ad), or do I have to enable it in the MCM if I want it to happen at all?

No, the only reason the Free Trial works with the ad is you have to ask for it but after it is done it does not enable the Free Trial to happen again (or at least it shouldn't).

 

5 hours ago, cetuximab said:
  1. Confiscation always happens the first time I talk to Master (if I ask to buy stuff).  I suspect this is because all the PC attributes have not been properly set yet (the ledger shows crazy values like Master hates me until I first talk to her), and possibly because I am manually enabling the quest in MCM whenever I first create a new character, but I'm not completely sure.

When you first speak to her it sets everything up at that point. The Task Manager (which controls the availability of quests and when to trigger things like Confiscation) are set so they should not be counting down before that point but looking at the script some timers are allowed to run early. I would suggest not enabling it until after you speak to Master the first time.

5 hours ago, cetuximab said:
  1. I've been having troubles getting confiscation to fire off again after the first time.  I tried using the potion and essence of submission to make my char a sub, but I'm not sure if the potions work fully or not.  How can I check if confiscation is stuck/broken?

Check the following:

sqv cdxtaskmanager     see what Timer_Conf or any other values starting with Timer_ and see if they go down the next day (6 am is the time it runs). If it didn't then the timer stopped and can be restarted in the MCM menu. It has a 1-2 day timer and if it is at 0 it checks to see if it should run, if not then it resets the timer.

sqv cdxconfiscation       see what the Check_TimerGo value is, a 1 means it is a go next time you go to buy/sell, 0 is a no go.

 

 

5 hours ago, cetuximab said:

Finally, a suggestion if you go back and add features.  I would like to see the free trial expanded to include the new CD stuff like the latex suits/gloves/socks.  Perhaps even if you go back for more trials you get different items as well.

Free Trial will likely be rebuilt at some point to include new items, possibly different 'levels' and as you do it the next time it increases in level with different devices or variations.

 

Posted

Yup...It's me again.

 

This time, I seem to be getting hung up at the beginning of the Elisif quest. I got the quest from Master, went straight to Solitude and talked to Elisif. In game, it's around 7pm. I tell her I've got something to show her, yadda yadda, she says go back to her room and we'll talk there.  I get to her room, show her the letter and she asks me to set the items on the table (yes, I have the items on me)...and then I lose control of my character who then decided to walk out. And it's not just the room, but the palace and, if I had let it go long enough, probably the city as well. She just keeps walking. No idea where she is going.

 

I've been pouring over this thread for almost two hours now trying to find something so I wouldn't have to post about this, and while I've found a number of things that have cropped up for this quest, they have all been AFTER the part I can't seem to get past.

 

-----------------

Ok, what I've found so far: 

  CDxExpQuest03 -> stage 75 -> Elisif standing in her room waiting for me

  CDxExpQuest03 -> stage 100 -> Me losing control of my character and walking TF outta Dodge...er...Solitude.

There didn't appear to be anything in between these two stages (that I found) so I'm lost.

Posted
1 hour ago, Shaddranat said:

Yup...It's me again.

 

i doubt it is the same problem i had (my PC walked all the way out of Solitude and then gave me control back), but mine was a minor mod conflict.

i had to progress a different mod's quest that involved Elisif (the mod that lets you take Elisif as a companion/follower).  in my case i had to talk to a 

guard (a Solitude guard outside the city) and progress the other mod's Elisif quest so that CD worked again.

 

Posted

I don't know why but there is no mcm menu for this mod as well as that, i cant start any kind of quest because when i talk to master when i go to talk to her she says her 2 welcoming sentences then dialogue ends and she just hums can any1 tell why this is.

 

P.s. Im new to modding so plz keep it simple

 

Thnx

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