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Devious Devices - Captured Dreams Shop v4.15 - files removed


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Posted

So after playing around with DD v4 a bit I have come to the conclusion that for me is it not worth using as it is. The lack of customizable options for the standard devices is still my sticking point. In v3 I did not use the (then) optional release system, hate it then and still hate it now. The only options I used in v3 Breakable keys set to 10% and either hard difficulty to make keys or unable to make keys at all. That was it. So what options does that leave me?

 

Note: all of these would use a second MCM menu with the different options in it.

1 - build a system that can change device properties on the fly. I did find commands to access scripts on objects and may be able to change the properties on them. Not sure if this will work since the devices are stored using StorageUtil. I have not gotten very far into things so I am not sure if it uses the settings on the stored devices or on the equipped device but going off of the stored devices would explain why a inflatable plug removed via the console still has its effects running.

 

2 - Alter and replace DD scripts. Not something I would like to resort to doing given the number of devices but I could do it but the number of devices that would have to be adjusted is quite high. This would likely still be entirely compatible as the changes would just decide if the current property was valid or needed changing. This may require changes to the ESM's to do though.

 

3 - Modify v3 to use the new devices and animations (or get substitutes if necessary).

 

4 - Stay with v3 as is and ignore v4 entirely. Currently not an issue for me to do, I don't use any mods that would require v4 and all of the ones that have updated I dumped from my v3 load order anyway.

 

5 - Quit modding Skyrim. Any smaller mods that were made for other people's mods such as Vivi's cock cages and such would stay and would be up for adoption. Mods other than CD I would likely remove entirely. CD would have usage restrictions placed on it that its files could not be modified and reposted nor its assets used, I put too much of myself into it to allow someone else to have it.

 

I have made some inquiries into #2 and #3 at this point. #1 depends entirely on how v4 is structured and from what I am seeing it is less likely than I initially thought. Right now #4 and #5 are the most likely.

 

I still plan on making v4.16 v4 compatible with only the minimum requirements to do so. I have no intention of sustaining 2 versions of CD so either I stay with v3 after that or I make adjustments to DD one way or another. Then again v4.16 may end up being the last version released.

 

 

Kimy, don't bother with saying that no other games offer the options DD did and if you really believe that only giving a difficulty slider is all that is necessary then I look forward to seeing that implemented in DCUR seeing as it has about 10x the options DD did. Also most of my quest items in CD would require script changes in v4 due to the extra effects added to many of them and making items in v3 was easy to do as well (if I could learn how to do it anyone can).

Posted
3 hours ago, Veladarius said:

The scene ID is xx060790 just use stopscene with that ID (xx is the load position of CD, use help cdx and it will be the first 2 digits of anything from CD). It should stop the scene that is running.

Woo! That did the trick, thank you! :thumbsup:

Posted
4 hours ago, Veladarius said:

So after playing around with DD v4 a bit I have come to the conclusion that for me is it not worth using as it is.

Reading you, I have difficulties understanding from which point you're are talking. Is it as a modder or a player, or maybe both? Anyhow, I too don't see the point in DD4. My limited experience with it convinced me that the framework is useless without any content mod to back it up. And from that perspective, the version of the framework then becomes irrelevant.

 

If you want to continue Captured Dreams while using DDv3, go for it. DDv3 isn't going anywhere (unless somebody removes the file from LL), and it's features aren't lesser than the alternative. Having new devices sure is nice but not a requirement, especially if they aren't being used in a story context.

 

Captured dreams is one of the best mods on LL, as it provide a context for the devious devices and an use for them too while taking the player for a ride as the story of the Master unfold.

 

Anyhow, go with what's most comfortable for you. There is no obligation to upgrade.

Posted

Veladarius if you don't like DD4 then i fully support using DD3 i not a big fan of the new system in DD4 just the devices, and on the catsuit front you can look at Angeli Devious Expansion has a nice catsuit in it CBBE and is Bodyslide as well, just needs updating but i think original author if no longer active.

Posted
27 minutes ago, shadowwolf2k7 said:

wish i could get a copy of the old version of DDX, only one for download atm is 4.0. DDI still has 3.3 listed for download

It's still possible to get the older release from the devious devices expansion github.

Posted
9 hours ago, Veladarius said:

The lack of customizable options for the standard devices is still my sticking point. In v3 I did not use the (then) optional release system, hate it then and still hate it now. The only options I used in v3 Breakable keys set to 10% and either hard difficulty to make keys or unable to make keys at all. That was it. So what options does that leave me?

 

Then don't use the standard devices from the framework anymore? Please don't take that as a snide comment, hear me out.

 

First, I thought the whole point of the escape system overhaul in DD4 was to allow modders to set their own custom escape settings. Yes I know it's per device and the difficulty can't be changed on the fly but you, as a modder, can still set your own escape chances for custom devices.

 

For example, if I understand the new escape settings correctly you could just set most of the new parameters on a custom Chastity Belt to 0 except for KeyBreakChance and LockPickEscapeChance, those could be set to 10 and 25 respectively. With the the difficulty slider in the framework left alone at default those settings should give a similar feel to DD3 and having it's key break chance set to 10%. Veladarius, if you only use CD anymore then creating custom devices for CD and tailoring the escape settings to suit your needs then that should hopefully give you a "DD3" feel while using DD4.

 

So don't use the standard devices from the framework anymore in CD, remove them all from the shop and stick with your own custom devices. IIRC as far as non-leather devices go you already have Black, Red, White, Silver and Bronze devices. Although you would have to make your own custom leather devices but for that you could just copy framework devices and give them different names (Quality Armbinder, Exquisite Ebonite Armbinder, etc). It would also make sense in the context of CD, Master wouldn't use or sell cheap knock-offs (standard framework items) and would rather have all devices she uses and sells be built on-site and would accept nothing but quality work. If you did this then perhaps the blacksmithing portion of Property Slave could be expanded to have our characters make templates or cut-outs for leather devices.

 

So while CD would still use the framework for functionality it wouldn't use any of the standard devices anymore just all custom devices. No it's not ideal as you still can't change escape settings on the fly but you can control the settings of custom devices for your own personal tastes. Those of us using CD would just have to accept your escape settings for CD's custom devices. Personally I don't play CD for normal devices, I play it for the story, the quests, have my poor character slowly get more and more submissive and having devices locked on her she can't do anything about. Hopefully if you continue to work on CD and add dom content then that will be another reason I play CD for.

 

Just an idea trying to find a compromise/work-around for the escape issues.

Posted
7 hours ago, bicobus said:

Reading you, I have difficulties understanding from which point you're are talking. Is it as a modder or a player, or maybe both? Anyhow, I too don't see the point in DD4. My limited experience with it convinced me that the framework is useless without any content mod to back it up. And from that perspective, the version of the framework then becomes irrelevant.

 

If you want to continue Captured Dreams while using DDv3, go for it. DDv3 isn't going anywhere (unless somebody removes the file from LL), and it's features aren't lesser than the alternative. Having new devices sure is nice but not a requirement, especially if they aren't being used in a story context.

 

Captured dreams is one of the best mods on LL, as it provide a context for the devious devices and an use for them too while taking the player for a ride as the story of the Master unfold.

 

Anyhow, go with what's most comfortable for you. There is no obligation to upgrade.

My issue is as a player, it completely breaks my style of play and takes the enjoyment out of it. I only adjust a few options, keybreak to 10% and key creation to either hard or not at all. As for the optional escape system in v3 I disable that at the start of every new game. I didn't like it when it was introduced and said so then and like it even less now.

 

Also in v3 if there is an issue with a device I can remove it via console and that's that, can do the same thing with annoying quest devices. You can't do that in v4 due to the items being stored via StorageUtil where I believe DD now checks when doing any events instead of the keywords on devices on the player. This means you can't remove the item via the console as its effects will continue. I had a broken inflatable plug and removed it via console (Master doesn't remove plugs but she likely will soon) but the effect still continued with no way to stop it.

 

 

As a modder I can make any custom item I want in v3 considering I made hoods and catsuits before they were even added to DD (I requested that keywords for them be added). All of the CD quest devices use custom scripts so I could customize the menu and block things out and add other effects if you try to escape from them (the last part is not possible in v4 without a custom script). Making new items is just as easy in v3 as it is in v4; copy, paste, adjust. It never has been difficult to make new items and I have walked many people through the process. You can make new classes of devices they just won't have the support that established ones do. If anything v4 is more of a pain as it has far more properties to fill in for the devices.

Posted
2 hours ago, infernus said:

Then don't use the standard devices from the framework anymore? Please don't take that as a snide comment, hear me out.

 

First, I thought the whole point of the escape system overhaul in DD4 was to allow modders to set their own custom escape settings. Yes I know it's per device and the difficulty can't be changed on the fly but you, as a modder, can still set your own escape chances for custom devices.

 

For example, if I understand the new escape settings correctly you could just set most of the new parameters on a custom Chastity Belt to 0 except for KeyBreakChance and LockPickEscapeChance, those could be set to 10 and 25 respectively. With the the difficulty slider in the framework left alone at default those settings should give a similar feel to DD3 and having it's key break chance set to 10%. Veladarius, if you only use CD anymore then creating custom devices for CD and tailoring the escape settings to suit your needs then that should hopefully give you a "DD3" feel while using DD4.

 

So don't use the standard devices from the framework anymore in CD, remove them all from the shop and stick with your own custom devices. IIRC as far as non-leather devices go you already have Black, Red, White, Silver and Bronze devices. Although you would have to make your own custom leather devices but for that you could just copy framework devices and give them different names (Quality Armbinder, Exquisite Ebonite Armbinder, etc). It would also make sense in the context of CD, Master wouldn't use or sell cheap knock-offs (standard framework items) and would rather have all devices she uses and sells be built on-site and would accept nothing but quality work. If you did this then perhaps the blacksmithing portion of Property Slave could be expanded to have our characters make templates or cut-outs for leather devices.

 

So while CD would still use the framework for functionality it wouldn't use any of the standard devices anymore just all custom devices. No it's not ideal as you still can't change escape settings on the fly but you can control the settings of custom devices for your own personal tastes. Those of us using CD would just have to accept your escape settings for CD's custom devices. Personally I don't play CD for normal devices, I play it for the story, the quests, have my poor character slowly get more and more submissive and having devices locked on her she can't do anything about. Hopefully if you continue to work on CD and add dom content then that will be another reason I play CD for.

 

Just an idea trying to find a compromise/work-around for the escape issues.

 

The issue is that other mods I use make use of the standard devices, I only use the key break chance in v3 set to 10%, everything else is off including the optional system (first thing I turn off). Other than testing I don't use my mod much other than the occasional job or to get out of a device that I have exhausted all options in finding keys for and can't pick the lock.

 

As for CD's quest items they all use custom scripts which replaces the menu so there is no possible way to struggle out of them, the functions for those have been removed entirely. The belt and collar have extra effects when trying to struggle out of them which I can adjust as I want. There is no struggling out of a CD quest item, they can only be removed via script (end of quest or item that allows you to remove them) or by the console.

 

Overall I don't play CD much other than an occasional delivery or session in the VIP house. Most of the time when I do play CD it is testing new quests, by the time you get to play them I have done them dozens of times and am bored with it. Think of going through the Embassy Quest dozens of times in a row looking for issues, dialogue oddities or places where things need adjustment or improvement.

 

When Serendipitous Streets (or whatever it was) was dropped by Min there were 2 reasons; Zadil was cranking out items and he had to make functions and such for them and the other was that he wanted to play DD quests instead of making them. If you made the quest there is no surprise or difficulty in figuring it out since by the time it is ready for release you know it backwards and forwards. I want to play other peoples mods and v4 kills the experience for me.

 

 

 

In the end, why would I make a mod that uses a framework that, for me, ruins the enjoyment I got out of it? I can't use the other mods that I prefer as they use standard devices as I don't use any mods that use custom items in them currently (I dumped DCUR since I disabled almost all of it for a mod that just has the device traps and doesn't use any non standard devices).

Posted

I think at this point I will ignore v4 and stay with v3. My medications leave me with little time where my head is clear enough and I am in the proper frame of mind to work on modding and attempting anything with v4 is a waste of what precious little time I have. If something changes I would reconsider supporting new versions of DD but I doubt that will happen.

 

I will make a version of v4.16 which is compliant with v4 as I said I would but it will be the only version that will be. There will still be a version for v3 of course and development will go on from there.

Posted
1 hour ago, Veladarius said:

I will make a version of v4.16 which is compliant with v4 as I said I would but it will be the only version that will be. There will still be a version for v3 of course and development will go on from there.

thank you very much for this (both parts a version that is compatible with v4 and even more for being willing to continue working on Development)

 

as for CD Shop using v3 i understand completely.

 

like Imaster15 i also like the new items but not the new system v4 introduced (i much prefer the system in V3).

i could stand losing the items V4 introduced, and even rolling back my mods to the ones that were/are compatible with v3, with a single exception

(DFB - Devious Followers Beta).  if it comes down to a choice of CD Shop or Devious Followers Beta (which does require v4) it will be a very hard

choice for me.

 

Your mod is AWESOME (make no mistake it really is) but for the most part i have to be actually working with (on) it, but it does not really affect general play

(for me at least most of the time) whereas DFB for the most part has to be paused (or at least followers dismissed) while playing quest type mods (such as yours)

but will have effects during general play.  end result is that it becomes a hard choice (at this time), and will probably be determined by a few mods i have not 

tried on the new version yet (they were built on v3).  if they (total is 7 other mods at this time) work correctly on v4 i will probably end up using 

4.16 and holding there, but if i test them and they do not work on v4 i will be rolling back to v3 (and losing the new items and just dealing with it).

 

again i just want to thank you for all the time, effort, and hard work you have put into this awesome mod.

 

Posted

I'm completely stuck on Mansion Slavery...

 

The problem is the sweeping task.

 

Often, it simply fails to spawn the dust piles. Either that, or perhaps they spawn under the floor, or otherwise where they can't be seen or reached, but they don't spawn in a sweepable location. I've been over the house with a fine-tooth comb, crouching, looking at the ceiling, you name it. They aren't there.

 

On some other occasions, dust spawns could be kind of crazy, with piles all over the place, and sometimes spawning several piles in the same spot.

Everything else works ok at this stage, except the sweeping chore.

 

Up until now, my workaround was simply to reload and re-start the day and hope not to get sweeping, or if I got sweeping, hope dust would spawn.

 

But now, even reloading is ALWAYS giving me sweeping, and dust piles never seem to appear now.

Sometimes I get just one, but at the end of the day it turns out not to have been the only one, and again, I fail.

 

Is there any way I can work around this?

 

Why are the piles so sketchy? Is this a problem that others have, or is it unique to my install?

 

I've had to give up playing CD, as I can't go any further in this quest, only rack up punishments.

Posted
On 1/27/2018 at 4:48 AM, shadowwolf2k7 said:

@Veladarius

 

i think the master is going to have to punish her courier, today i found her waiting for me in BFB well past the spider, through 2 gates that were closed. i know that she be spawned in the nearest town and then try to find my toon. and in my experience she doesnt spawn until you hit lvl 2, unless if i am wrong about that and she is suppose to spawn after a set amount of time in game, which kinda makes it strange that she spawned into BFB just before the first load door inside there.

 

unless if she was exploring for Rayani, which would make some sense as to why she would be in there. :smiley:

She spawns at level 2 and unless you hit level 2 before entering she should not have been there. If you were level 2 before entering she probably entered through the always convenient exit that every Skyrim dungeon has.

Posted
13 minutes ago, Lupine00 said:

I'm completely stuck on Mansion Slavery...

 

The problem is the sweeping task.

 

Often, it simply fails to spawn the dust piles. Either that, or perhaps they spawn under the floor, or otherwise where they can't be seen or reached, but they don't spawn in a sweepable location. I've been over the house with a fine-tooth comb, crouching, looking at the ceiling, you name it. They aren't there.

 

On some other occasions, dust spawns could be kind of crazy, with piles all over the place, and sometimes spawning several piles in the same spot.

Everything else works ok at this stage, except the sweeping chore.

 

Up until now, my workaround was simply to reload and re-start the day and hope not to get sweeping, or if I got sweeping, hope dust would spawn.

 

But now, even reloading is ALWAYS giving me sweeping, and dust piles never seem to appear now.

Sometimes I get just one, but at the end of the day it turns out not to have been the only one, and again, I fail.

 

Is there any way I can work around this?

 

Why are the piles so sketchy? Is this a problem that others have, or is it unique to my install?

 

I've had to give up playing CD, as I can't go any further in this quest, only rack up punishments.

I understand your frustration, it usually works well but any script lag can cause issues. I am in the process of rebuilding Manor Slave and the system running it has been yanked completely and is being rebuilt with something much simpler. Sweeping has also been broken up into 3 tasks, 1 for each floor and you can have more than 4 tasks a day (going to a different point system).

 

If you want to skip ahead to the end then do the following:

 

setpqv cdxslavery_prop_manor ManorStatus 30

setpqv cdxslavery_prop_manor PunishmentReqd 0

 

This will set you to the proper number of points and make sure any punishment earned is disabled. Do this after speaking to Markus at the end of the day.

 

As to why it is doing it I don't know. Use sqv cdxslavery_prop_manor and look for alias_dustpile (may just be dustpile but be in the very bottom section) and make sure it is filled if it says NONE then it did not trigger the start of the task. The first dustpile is triggered by the task setup routine and later ones when the current one is done being swept (triggered by the sweeping functions). Not sure why it isn't being set up as the first 2 tasks are set before Markus starts to speak to you, later tasks are set when you speak with him. If you get it twice the second will be a failure no matter what as it was set up to only register once.

Posted
3 hours ago, valcon767 said:

thank you very much for this (both parts a version that is compatible with v4 and even more for being willing to continue working on Development)

 

as for CD Shop using v3 i understand completely.

 

like Imaster15 i also like the new items but not the new system v4 introduced (i much prefer the system in V3).

i could stand losing the items V4 introduced, and even rolling back my mods to the ones that were/are compatible with v3, with a single exception

(DFB - Devious Followers Beta).  if it comes down to a choice of CD Shop or Devious Followers Beta (which does require v4) it will be a very hard

choice for me.

 

Your mod is AWESOME (make no mistake it really is) but for the most part i have to be actually working with (on) it, but it does not really affect general play

(for me at least most of the time) whereas DFB for the most part has to be paused (or at least followers dismissed) while playing quest type mods (such as yours)

but will have effects during general play.  end result is that it becomes a hard choice (at this time), and will probably be determined by a few mods i have not 

tried on the new version yet (they were built on v3).  if they (total is 7 other mods at this time) work correctly on v4 i will probably end up using 

4.16 and holding there, but if i test them and they do not work on v4 i will be rolling back to v3 (and losing the new items and just dealing with it).

 

again i just want to thank you for all the time, effort, and hard work you have put into this awesome mod.

 

Armbinders and yokes will be an issue, primarily standard ones as they will not be able to be removed. The custom armbinder will likely have issues as well as the quest its script is built on no longer exists in v4, it will probably be equipped and removed but it may not work properly. As far as I can tell (through my play and my beta testers) the other quest devices seem to work properly (quest items still inescapable and can be equipped and removed). The standard armbinders and yokes may still be equipped even though it uses the old keyword to do it, DD seems to be able to equip items using the incorrect keyword so long as the rest is proper and the keyword does exist (even if it isn't the primary device keyword).

 

I may see what I can do about some sort of workaround on device removal, I just have to find something with the version number of DD to reference. Luckily the keyword used for the armbinders and yokes is one that exists in v3 so I can reference it.

Posted
1 hour ago, Veladarius said:

I understand your frustration, it usually works well but any script lag can cause issues. I am in the process of rebuilding Manor Slave and the system running it has been yanked completely and is being rebuilt with something much simpler. Sweeping has also been broken up into 3 tasks, 1 for each floor and you can have more than 4 tasks a day (going to a different point system).

 

If you want to skip ahead to the end then do the following:

 

setpqv cdxslavery_prop_manor ManorStatus 30

setpqv cdxslavery_prop_manor PunishmentReqd 0

 

This will set you to the proper number of points and make sure any punishment earned is disabled. Do this after speaking to Markus at the end of the day.

 

As to why it is doing it I don't know. Use sqv cdxslavery_prop_manor and look for alias_dustpile (may just be dustpile but be in the very bottom section) and make sure it is filled if it says NONE then it did not trigger the start of the task. The first dustpile is triggered by the task setup routine and later ones when the current one is done being swept (triggered by the sweeping functions). Not sure why it isn't being set up as the first 2 tasks are set before Markus starts to speak to you, later tasks are set when you speak with him. If you get it twice the second will be a failure no matter what as it was set up to only register once.

Thanks very much for the answer. 

 

One thing, dust pile seems to mostly work OK if I get the task as an additional task later in the day, but invariably fails if it's a primary task given on first encounter in the morning.

You say the first two quests are pre-determined before you speak, so I guess that is when things go (most) awry for me ... or perhaps the quest setup gets stomped on by something between preparation and use?

 

 

Rather than shortcut the entire manor slavery, will it work if I simply finesse the properties to fix-up the "unfair" punishment for the day, and keep on playing as usual, so I can see if there are any chores I've missed? Haven't seen VIP yet, or finished up whatever was going on with those planters.

 

 

I've had another issue, and this may be related, but it's not apparent in Mansion Slavery stage: when NPCs gave a quest through forcegreet, they would sometimes repeat the forcegreet and succeeding dialogue chain one or more times.

 

Also, this would re-occur at quest end, and they'd give me the force greet for the quest start when I was trying to finish it, with quest trashing results.

I found that simply bailing out of their dialog with escape as fast as possible worked around this in the cases where I wasn't able to avoid getting in range of the quest giver NPC at hand-in time. In some cases the giver and the end NPC differ, so it's possible to avoid the giver and dodge the forcegreet, in other cases, not so much.

 

This happened reliably for every forcegreet quest start. I assumed this either happened for everyone and would get fixed, or I had a lot more lag than most people, which is real hard to explain with a fairly modest LO, and the fastest i7 available. Perhaps I have a corrupted mod somewhere. Or it could just be that PCEA2 + Sexy Move are far worse than they initially seem.

Posted
42 minutes ago, Lupine00 said:

Thanks very much for the answer. 

 

One thing, dust pile seems to mostly work OK if I get the task as an additional task later in the day, but invariably fails if it's a primary task given on first encounter in the morning.

You say the first two quests are pre-determined before you speak, so I guess that is when things go (most) awry for me ... or perhaps the quest setup gets stomped on by something between preparation and use?

 

 

Rather than shortcut the entire manor slavery, will it work if I simply finesse the properties to fix-up the "unfair" punishment for the day, and keep on playing as usual, so I can see if there are any chores I've missed? Haven't seen VIP yet, or finished up whatever was going on with those planters.

 

 

I've had another issue, and this may be related, but it's not apparent in Mansion Slavery stage: when NPCs gave a quest through forcegreet, they would sometimes repeat the forcegreet and succeeding dialogue chain one or more times.

 

Also, this would re-occur at quest end, and they'd give me the force greet for the quest start when I was trying to finish it, with quest trashing results.

I found that simply bailing out of their dialog with escape as fast as possible worked around this in the cases where I wasn't able to avoid getting in range of the quest giver NPC at hand-in time. In some cases the giver and the end NPC differ, so it's possible to avoid the giver and dodge the forcegreet, in other cases, not so much.

 

This happened reliably for every forcegreet quest start. I assumed this either happened for everyone and would get fixed, or I had a lot more lag than most people, which is real hard to explain with a fairly modest LO, and the fastest i7 available. Perhaps I have a corrupted mod somewhere. Or it could just be that PCEA2 + Sexy Move are far worse than they initially seem.

Check the alias when it fails, I would like you to look some other things up and may be able to get it to be successful for you instead of a failure. As for the quest getting stomped on there are no other scripts that would affect that but a script delay would.

 

For the force greets they are repeated as something is knocking you out of the dialogue but the walkaway dialogue system in place is putting you back in as it should or the force greet realizes it terminated early and restarts. This may also be an indication of something going on in the background, either trying to pull your character away or just forcing you out of the dialogue.

 

When either of these happen upload a copy of the papyrus log so I can see what is going on in the game at that point as I am using an older i5 @3.3 ghz and 240+ mods and it works for me. There are some mods that update a lot and cause papyrus overload and no matter how fast your processor is papyrus can easily get overloaded, I can possibly point some out and give some tips on how to reduce the load.

Posted
16 minutes ago, CovertDemon said:

While it may be unlikely for that to happen, why not simply outsource the development of the v4-compatible version to someone else?

I plan on making changes to the back end of some parts, specifically the equip system for both the standard and quest items so they are in sync with each other, they are massive sets of arrays with all the devices and keywords in them.

 

Beyond that they would have to figure out my systems for:

- outfit assembly for shop slaves, Master and Ariasha. They are compromised of about 20+ leveled lists if I remember correctly, likely more.

- I tend to fix bugs and dialogue issues as I find them, they would have to keep up with them and I rarely have a list unless it is a to do list

--- current one:



 

Quest issues to be fixed

--CA02--
_ missing leather straps from table
_ player not bound when tied in leather straps (some work and some don't)
_ Leather bindings need added when tied in leather
_ Food option played more than once when player is a slave
_ Player as slave only being whipped once during whipping scene
_ need animations where player's rear and back are clear for whipping
_ adjust dialogue so only CA02 based dialogue is used by npc's
_ Master sessions you have collar, Slave sessions you don't
_ check CA02 setup so Dom players get mainly Master roles, Subs get Slave roles and middle get random.

 

--PunishmentSet01--
_ When placed in outside cage for evening waiting and sleeping are disabled, should not be
_ When placed in outside cage for evening no food or water is provided
_ Did not move player to manor pillory location or start scene - may be due to no yoke to remove
_ Not held in place in pillory when whipped
_ pillory by the shop using wrong animations
_ if harness used when sent to manor dungeon is not removed when returned to shop - is quest item    
_ after punishments keys need removed from player inventory once returned

 

--Property Slave--
_ Q01 - second attempt not being set to -1 if was completed once before but have to do it again later
_ Q01 - dialogue for -1 value not finishing, breaking at some point. look for missing dialogue link or bad conditions on dialogue
_ Q04 - saying no to Emma does not advance the quest
_ Escape / capture mechanism needs fixed

 

--Manor Slave--
_ Maid's uniform not set properly, needs the 'default race' selected in the armor addon

 

--Relationship Slave--
_ Check that plug options are being set properly, report of selected plugs not being given.

 

--Free Trial--
_ "...items you may." this line is just before you walk over in front of the slaves. it feels like it should read, at the end of the line, "....items you may enjoy/like."

 

--Embassy quest--
_ Setup didn't remove Free trial Items, check to see if it was skipped or if the scripts used old commands

 

--Package Delivery--
_ Protector plus only detected if is married and is a slave.

 

--Delivery notices--
_ One of the couriers dialogue lines is not capitalized at the start of the line

 

--Special Sale--
_ Protector item not removed

 

--Falkreath quest--
_ Journal not removed when you return to master after completing the task

 

--Chaste Spouse--
_ Protector items unequipped but not removed from inventory

 

--Overall Device Removal--
_ look for version number variable in DD, see about having workaround to use proper keyword to add / remove devices

 

 

Some of these are minor, others not so much. There are other things I have updated but are not documented, these still need done.

Ask CGi about dialogue changes in each version as he does the German translation.

- there are close to 10,000 lines of dialogue (many that may need script and / or condition changes)

- there are a few hundred scenes (some with scripts that may need changed)

- there are about 1700 scripts overall in CD

- there are a number of items that will need updated properties

- my organization and scripting style would be a nightmare to anyone who does it for a living.

 

This is just the start of the changes needed, especially if they would want to add the new devices into it completely.

 

CD's esp is 5.74 mb, v3 of DD is just under 1 mb with all 3 main esp's combined. The esp of v4.9a of DCUR is 683 kb and only 198 scripts.

 

Overall, I don't recommend it and anyone that did would need to support it themselves.

Posted
8 hours ago, Veladarius said:

She spawns at level 2 and unless you hit level 2 before entering she should not have been there. If you were level 2 before entering she probably entered through the always convenient exit that every Skyrim dungeon has.

i didnt hit lvl 2 until i killed the first bandit inside BFB. that is why i said she must have been either exploring or working a side job for rayaini :smiley:

Posted
1 hour ago, shadowwolf2k7 said:

i didnt hit lvl 2 until i killed the first bandit inside BFB. that is why i said she must have been either exploring or working a side job for rayaini :smiley:

Definitely an oddity as those sorts of places should be blocked when deciding when to appear. Guess it just goes to show that those pony boots give her the same climbing abilities as the horses and can go pretty much anywhere.

Posted

Hi all!

 

I've got this issue with the master from captured dreams..

She punished me and says the following when i ask her to remove the bondage devices.

 

Master :  "As part of your punishment i gave you earlier i won't remove anything for a few days. Come back later and i will see if i want to remove them"

 

Since this started arround 7-8 days have passed.... and yet she doesnt want to remove it.....
Frustrating when my character has such high desires :tongue: maybe i should sell all the bondage i got left befor my character decides to pull them on again..

 

 

 

** EDIT 

 

I think she allowed me to remove it at day 9 :O.. took some time :tongue:

 

But i do have a remaining question, is there a way to make removing devices cheaper?

Posted
14 minutes ago, joshsecret said:

Hi all!

 

I've got this issue with the master from captured dreams..

She punished me and says the following when i ask her to remove the bondage devices.

 

Master :  "As part of your punishment i gave you earlier i won't remove anything for a few days. Come back later and i will see if i want to remove them"

 

Since this started arround 7-8 days have passed.... and yet she doesnt want to remove it.....
Frustrating when my character has such high desires :tongue: maybe i should sell all the bondage i got left befor my character decides to pull them on again..

 

 

 

** EDIT 

 

She finally "Removed" it, i had to pay for it but i am still stuck with the belt/bra/neckbelt/arm cuffs..
If i talk to her again, i have to pay arround 10k coins and the items are still there!

 

what should i do ?

From the sounds of it you have issues going on in your game with scripts. Are you using v3 or v4 of DD, if you are using v4 did you start a new game after you updated?

Are the items quest items from CD or another mod or items from Cursed Loot?

 

As long as the items are not quest items you can spawn keys for them, probably the best way to remove them at this point.

xx01775f - restraint key

xx008a4f - chastity key

xx in the above is the load position of DD Integration (if you are not sure what it is use  help removal  and find the piercing removal tool, use the first 2 digits of that)

 

If this does not work for some reason let me know but if possible please upload the log file from the session where the removal failed. I would like to see what happened and if there is a lot going on in your scripts I can probably give you some tips to settle things down so it runs smoother.

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