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Devious Devices - Captured Dreams Shop v4.15 - files removed


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Posted

First time poster here. Great Mod, but I'm having a few issues.

 

At first I was getting CTD's when leaving the shop or trying to reload a save where PC was near the shop. Added some crash fix and memory fix mods and this has cleared up.

 

On the restart I selected a dialog option that got me stuck in the mine. I finally got my first delivery mission for ore to Dushnamub. I did the blacksmith a "favor" and returned with 25 Ebony ingots. Maybe I returned late, but I don't think the quest completed as I got to keep the Ebony and my status in the account book is still 0.0000.

 

I later completed a 2nd delivery of parts to Windhelm. I returned late again, but the parts are accepted. Still I think I failed this one as well. Back to the mine again - ugh!

 

Third delivery was back to Dushnamub again. But I got sidetracked. I started trying to talk to the NPC's around the shop and they kept referring to the Captain (I thought I needed to find him to get all my equipment back so I could start the delivery, but I guess I'd looked at my inventory just before M gave all my stuff back) Anyway, I walk into the Manor, and this seems to trigger the start of the Manor quest and I'm told I need to clean dust piles and chop firewood. So I figure I can whip this out fast and then go get the Ebony. But neither task will update to completed, even though I'm told by the cook I've gathered enough firewood. (Update: after learning about console quest commands I discovered that the Manor quest had stage 0 = 0, stage 1 =1, so this is why I likely couldn't complete any tasks. Likely I wasn't suppose to have this quest yet so stage 0 = 0 and that stopped all other progress.)

 

So I decide the quest is broken and head out for Dushnamub. I have the required ore and the note. There is a quest marker over his head, but I can't get him to give me the Ebony. There is a "Hey" dialog option, he replies "Back again?" and then nothing. So I jump back to a previous save just outside Dushnamub's compound and check the global variables of the form CDxSlavePropXXX. All are zero except:

 

CDxSlavePropCounter=1.00

CDxSlavePropTarget=15.00

CDxSlavePropQ1Done=1.0

 

Um, shouldn't that last one be zero until after I talk to Dushnamub? Or return to the shop and speak with the mine Overseer? I'll see if I can find the console command to force that variable back to zero, and then try again.

 

Any idea on getting my quests to complete? Thanks.

 

Update: Started playing around with the quest console commands.

    'getstage CDxSlavery_Property' returned 1.00

    Using 'player.sqs CDxSlavery_Property' returned stages: 0=1, 1=1, 900=0

 

Guessing that stage 1 was not suppose to be 1.00 yet, I used:

    'setObjectiveComplated CDxSlavery_Property 1 0'

Running player.sqs again didn't show a change, but I was finally able to talk to Dushnamub and complete the quest.

Since it looks like this same quest is just being reused each time, somehow all the stage completion values are not being reset each time.

 

I have a number of mods installed: SSL, SSL Aroused, Devious Loot, Loot for the Masses, SSL Defeat, D. Captures, and D. Helpless, and the infamous Underground Bathhouse. Initially I'd had SD+ but it looked like it and UB were logging script errors so I uninstalled SD+ and started a new game.

So quite often when my PC is in the mine, she gets 'molested' by the other miners. Sometimes these scenes can happen just as the PC is finishing or starting the day. The last time this happened, Mecius had just taken my ore from the barrel, but then just stood around after I was released from the ongoing scene. He didn't grade my mining performance, put me in the cage, or try to take me out in the morning. He was just standing in that same spot - I had to reload from a previous save ( I always save just before I put my ore in the barrel!) I always have to remember that if I activate Sleep or Wait to stop an hour early so that any such interruptions can be gotten out of the way before I need to interact with Mecius.

 

My wishlist of fixes/enhancements:

   When my PC is in the cage and a 'solo play' scene hits, I can choose to use the nearby bed and this frees me from the cage. Or a molested scene starts and the cage gets opened and I can run out after the scene. This is actually quite useful in that my PC can get a head start on the next day's mining to make up for all the 'interruptions' she'll later encounter. lol Also, with Defeat installed, I've found I can start a dialog with either Mecius or the girl while they are asleep, and optionally stuff them in a sack (or initiate a molestation scene which angers all the other NPC's, and a never ending sequence of attacks ensues and forces a restore from a previous save game). Some of this could be solved by moving the other beds out of dialog range from the cage.

 

   Sometimes my PC returns to the mine already locked into an armbinder or cuffs. Or she gets horny while mining and somehow locks them onto herself even though I thought all extra gear in inventory was stored away. Or Devious Loot triggers an event while mining and the PC finds herself locked into a newly acquired yoke or armbinder. Fortunately, this doesn't actually stop the ability to mine or use the ore barrel, but the broken animations that result when the mining PC removes its arms from the restraint look bad. Maybe mining should be stopped, and instead a dialog option could be added to Mecius to detect such gear and automatically remove it - like: 'Hey there, how are you suppose to make your quota playing around with gear like that? Lets unlock it.' This would solve the problem of the PC being led back to the cage at end of day, and when the turning-in-place animation runs, her arms move out to her side - ignoring any current arm restraints.

 

Posted

Hi,

Here is the log.

 

You need to play through the sessions you have issues with and upload the logs from those sessions, this has very little play in it (just looks like Skyrim was started and a save game loaded and not much else).

Posted

I don't know if this has already been signaled, on the second courier, I get this error while reading the ads:

[10/22/2016 - 02:20:49AM] Error: Cannot call SetStage() on a None object, aborting function call
stack:
    [Item 9 in container  (00000014)].Cdadvertread2.OnRead() - "cdadvertread2.psc" Line 5
[10/22/2016 - 02:20:49AM] warning: Assigning None to a non-object variable named "::temp0"
stack:
    [Item 9 in container  (00000014)].Cdadvertread2.OnRead() - "cdadvertread2.psc" Line 5

Could that break the courier in any way?

 

No, the script needs updated or removed, I will have a better idea once I get a better look at it.

When should the courier be contacting you once you have the mod installed? And if its bugged, is there any way to force start the quests?

 

Upon reaching level 2 or once you level up after that if you installed it after that point. That is for ads though, for the quests it depends on your stats (outlined in the main post) and a random element.

Posted

First time poster here. Great Mod, but I'm having a few issues.

 

At first I was getting CTD's when leaving the shop or trying to reload a save where PC was near the shop. Added some crash fix and memory fix mods and this has cleared up.

 

On the restart I selected a dialog option that got me stuck in the mine. I finally got my first delivery mission for ore to Dushnamub. I did the blacksmith a "favor" and returned with 25 Ebony ingots. Maybe I returned late, but I don't think the quest completed as I got to keep the Ebony and my status in the account book is still 0.0000.

 

I later completed a 2nd delivery of parts to Windhelm. I returned late again, but the parts are accepted. Still I think I failed this one as well. Back to the mine again - ugh!

 

Third delivery was back to Dushnamub again. But I got sidetracked. I started trying to talk to the NPC's around the shop and they kept referring to the Captain (I thought I needed to find him to get all my equipment back so I could start the delivery, but I guess I'd looked at my inventory just before M gave all my stuff back) Anyway, I walk into the Manor, and this seems to trigger the start of the Manor quest and I'm told I need to clean dust piles and chop firewood. So I figure I can whip this out fast and then go get the Ebony. But neither task will update to completed, even though I'm told by the cook I've gathered enough firewood. (Update: after learning about console quest commands I discovered that the Manor quest had stage 0 = 0, stage 1 =1, so this is why I likely couldn't complete any tasks. Likely I wasn't suppose to have this quest yet so stage 0 = 0 and that stopped all other progress.)

 

So I decide the quest is broken and head out for Dushnamub. I have the required ore and the note. There is a quest marker over his head, but I can't get him to give me the Ebony. There is a "Hey" dialog option, he replies "Back again?" and then nothing. So I jump back to a previous save just outside Dushnamub's compound and check the global variables of the form CDxSlavePropXXX. All are zero except:

 

CDxSlavePropCounter=1.00

CDxSlavePropTarget=15.00

CDxSlavePropQ1Done=1.0

 

Um, shouldn't that last one be zero until after I talk to Dushnamub? Or return to the shop and speak with the mine Overseer? I'll see if I can find the console command to force that variable back to zero, and then try again.

 

Any idea on getting my quests to complete? Thanks.

 

Update: Started playing around with the quest console commands.

    'getstage CDxSlavery_Property' returned 1.00

    Using 'player.sqs CDxSlavery_Property' returned stages: 0=1, 1=1, 900=0

 

Guessing that stage 1 was not suppose to be 1.00 yet, I used:

    'setObjectiveComplated CDxSlavery_Property 1 0'

Running player.sqs again didn't show a change, but I was finally able to talk to Dushnamub and complete the quest.

Since it looks like this same quest is just being reused each time, somehow all the stage completion values are not being reset each time.

The quest does not use stages other than for ending it. As for the return trip, I will check the conditions on the dialogue.

 

 

I have a number of mods installed: SSL, SSL Aroused, Devious Loot, Loot for the Masses, SSL Defeat, D. Captures, and D. Helpless, and the infamous Underground Bathhouse. Initially I'd had SD+ but it looked like it and UB were logging script errors so I uninstalled SD+ and started a new game.

So quite often when my PC is in the mine, she gets 'molested' by the other miners. Sometimes these scenes can happen just as the PC is finishing or starting the day. The last time this happened, Mecius had just taken my ore from the barrel, but then just stood around after I was released from the ongoing scene. He didn't grade my mining performance, put me in the cage, or try to take me out in the morning. He was just standing in that same spot - I had to reload from a previous save ( I always save just before I put my ore in the barrel!) I always have to remember that if I activate Sleep or Wait to stop an hour early so that any such interruptions can be gotten out of the way before I need to interact with Mecius.

Mods that run scenes (especially sex scenes) will disrupt scenes in CD. SexLab will not disable player controls once it has finished so the CD scene can't continue until they are disabled manually. These sorts of mods should be disabled while a property slave. When the end of day scene was not run that was an indication that something interfered and stopped the scene.

 

 

My wishlist of fixes/enhancements:

   When my PC is in the cage and a 'solo play' scene hits, I can choose to use the nearby bed and this frees me from the cage. Or a molested scene starts and the cage gets opened and I can run out after the scene. This is actually quite useful in that my PC can get a head start on the next day's mining to make up for all the 'interruptions' she'll later encounter. lol Also, with Defeat installed, I've found I can start a dialog with either Mecius or the girl while they are asleep, and optionally stuff them in a sack (or initiate a molestation scene which angers all the other NPC's, and a never ending sequence of attacks ensues and forces a restore from a previous save game). Some of this could be solved by moving the other beds out of dialog range from the cage.

As above, use of those sorts of mods can cause issues, I will not support their use and the issues they cause.

 

   Sometimes my PC returns to the mine already locked into an armbinder or cuffs. Or she gets horny while mining and somehow locks them onto herself even though I thought all extra gear in inventory was stored away. Or Devious Loot triggers an event while mining and the PC finds herself locked into a newly acquired yoke or armbinder. Fortunately, this doesn't actually stop the ability to mine or use the ore barrel, but the broken animations that result when the mining PC removes its arms from the restraint look bad. Maybe mining should be stopped, and instead a dialog option could be added to Mecius to detect such gear and automatically remove it - like: 'Hey there, how are you suppose to make your quota playing around with gear like that? Lets unlock it.' This would solve the problem of the PC being led back to the cage at end of day, and when the turning-in-place animation runs, her arms move out to her side - ignoring any current arm restraints.

Again, disable mods that can cause scenes to start spontaneously as I will not support any issues caused by them.

Posted

 

My wishlist of fixes/enhancements:

   When my PC is in the cage and a 'solo play' scene hits, I can choose to use the nearby bed and this frees me from the cage. Or a molested scene starts and the cage gets opened and I can run out after the scene. This is actually quite useful in that my PC can get a head start on the next day's mining to make up for all the 'interruptions' she'll later encounter. lol Also, with Defeat installed, I've found I can start a dialog with either Mecius or the girl while they are asleep, and optionally stuff them in a sack (or initiate a molestation scene which angers all the other NPC's, and a never ending sequence of attacks ensues and forces a restore from a previous save game). Some of this could be solved by moving the other beds out of dialog range from the cage.

As above, use of those sorts of mods can cause issues, I will not support their use and the issues they cause.

 

 

This is why I requested a way to see if CD is doing something - so that mods have a way to ensure they aren't interfering.

Posted

A minor bug: on a new playthrough with 5.07 the first job I took from Master was to retrieve a delivery.

I've retrieved it and next took the other job, making a delivery.

Here's the bug: during dialogue, after getting belted, the dialogue option was "so, same as before", while I didn't do any delivery jobs yet. My guess is retrieval job has set off a flag incorrectly.

That's it.

Posted

is there an easy fix for the guest not appearing when you are asked to complete a session with them? And perhaps there is a way to get them to appear more than once per playthrough?

Posted

 

When should the courier be contacting you once you have the mod installed? And if its bugged, is there any way to force start the quests?

 

Upon reaching level 2 or once you level up after that if you installed it after that point. That is for ads though, for the quests it depends on your stats (outlined in the main post) and a random element.

 

Oo, gotcha. I think the last time I played was on an older version where the quests just start

Posted

 

 

My wishlist of fixes/enhancements:

   When my PC is in the cage and a 'solo play' scene hits, I can choose to use the nearby bed and this frees me from the cage. Or a molested scene starts and the cage gets opened and I can run out after the scene. This is actually quite useful in that my PC can get a head start on the next day's mining to make up for all the 'interruptions' she'll later encounter. lol Also, with Defeat installed, I've found I can start a dialog with either Mecius or the girl while they are asleep, and optionally stuff them in a sack (or initiate a molestation scene which angers all the other NPC's, and a never ending sequence of attacks ensues and forces a restore from a previous save game). Some of this could be solved by moving the other beds out of dialog range from the cage.

As above, use of those sorts of mods can cause issues, I will not support their use and the issues they cause.

 

 

This is why I requested a way to see if CD is doing something - so that mods have a way to ensure they aren't interfering.

 

 

Real easy for Property Slave - it is always doing something and other mods running things is inappropriate considering most are sex and everyone other than Master is in a belt. Any sex scenes during Property Slave are pre-scripted into the quest. Punishments and Free Trial are the same thing.

is there an easy fix for the guest not appearing when you are asked to complete a session with them? And perhaps there is a way to get them to appear more than once per playthrough?

 

No, the aliases are set among several different quests, I am adding checks to ensure they are populated properly just before entering the bedroom. As for getting the scene more than once, any time there is a guest in that room you should have the opportunity to do it again unless the last session did not finish properly (likely if they were not there).

Posted

Hi, my first post.

 

First.. needs to be said, best Mod I ever played. Could be it's own game like DayZ..

 

But.. could be a bit more stable. Also, you seem to like wasting peoples time ^^ not that you are forced to play CD.. but some tasks just start to piss you off.. sweeping dust.. long live "movetoqt"

 

Now questions:

- How long till I get a VIP assignment in the manor? I sneaked into the Shop and got the submission potion.. book says: You are submissive. I changed CDxRankMaster to 13/15 to see if the quest triggers.. never got. So how you get those VIP quests.. when can you work at the shop?

 

I played a Beastess with my first char with Defeat, Sent, SS, DA, DC,.. not to many mods. Worked fine, ran crash free.. ran into the CD mod and installed. My first Beastess had the Harness Bug.. harness, the CD Harness. Became unremovable.. and I tried a lot, she also had a buy-out start and started in the shop, shit she got punished ^^.

So started over fresh, way less mods, Defeat gone, only installed the stuff you recommend, no major mods beside CD. Have to admit, took the Beastess in as I prefer Mage and BeastessTrio kills everything.. focus on CD, not fight. Selected the pure Slave version and went through Mine and Smithy like a charm. Manor is a pain now.

The visit resident assignments dont trigger, both. If you get the daily morning instructions and you interrupt him, better have a save, quests can't get finished.. never.. even the you are late bla bla.. just repeats each morning.

I can chat with Master, she has those delivery, retrieve and Mines quest.. delivery and retrieve work fine. Mine doesn't trigger at the Overseer Msomething. Not giving pick or miners clothing, door free passable not like the buy-out version where you have to pull the chain with sequence.

One thing that bugs me... I do those deliver/retrieve quests and can run into sudden fall to to floor by stamina loss.. zapps, fall floor and thats it, you can move the frozen char laying on the floor for a bit, then its full freeze. Only happens if I take one of those quests from Master.. not sure I should be able.. but had options before I played with CDxRankMaster.

But now for weeks in the Manor, doing three assignments a day to be a good little slave.. and I get bored... very much. Any hint how to activate the VIP quests and get other stuff to do.. very much appreciated.

 

Cheers

Uni

Posted

Hi,

Does one need to manually enable all the quests in the MCM, when the plugin loads up, to be able to play them? I ask, because the free trial I could do without enabling it. Thanks.

Posted

Hi, my first post.

 

First.. needs to be said, best Mod I ever played. Could be it's own game like DayZ..

 

But.. could be a bit more stable. Also, you seem to like wasting peoples time ^^ not that you are forced to play CD.. but some tasks just start to piss you off.. sweeping dust.. long live "movetoqt"

 

Now questions:

- How long till I get a VIP assignment in the manor? I sneaked into the Shop and got the submission potion.. book says: You are submissive. I changed CDxRankMaster to 13/15 to see if the quest triggers.. never got. So how you get those VIP quests.. when can you work at the shop?

VIP assignment depends on when the VIP's are there, not all VIP's will be there for sessions though (ones staying in the room on the left are there for sessions)

 

I played a Beastess with my first char with Defeat, Sent, SS, DA, DC,.. not to many mods. Worked fine, ran crash free.. ran into the CD mod and installed. My first Beastess had the Harness Bug.. harness, the CD Harness. Became unremovable.. and I tried a lot, she also had a buy-out start and started in the shop, shit she got punished ^^.

So started over fresh, way less mods, Defeat gone, only installed the stuff you recommend, no major mods beside CD. Have to admit, took the Beastess in as I prefer Mage and BeastessTrio kills everything.. focus on CD, not fight. Selected the pure Slave version and went through Mine and Smithy like a charm. Manor is a pain now.

The visit resident assignments dont trigger, both. If you get the daily morning instructions and you interrupt him, better have a save, quests can't get finished.. never.. even the you are late bla bla.. just repeats each morning. There is an issue with the resident assignments, as for the rest the only issue is some people have issues with the sweeping not being counted as done.

I can chat with Master, she has those delivery, retrieve and Mines quest.. delivery and retrieve work fine. Mine doesn't trigger at the Overseer Msomething. Not giving pick or miners clothing, door free passable not like the buy-out version where you have to pull the chain with sequence.

One thing that bugs me... I do those deliver/retrieve quests and can run into sudden fall to to floor by stamina loss.. zapps, fall floor and thats it, you can move the frozen char laying on the floor for a bit, then its full freeze. Only happens if I take one of those quests from Master.. not sure I should be able.. but had options before I played with CDxRankMaster. Are you trying these while still a property slave? There is an invisible fence around the shop that when you leave it that is triggered.

But now for weeks in the Manor, doing three assignments a day to be a good little slave.. and I get bored... very much. Any hint how to activate the VIP quests and get other stuff to do.. very much appreciated.

 

Cheers

Uni

 

 

I got Stuck in Task D, When Player works in Manor, conversation with Rayani or Ariasha not sow up after Markus Gave me the Quest, Any Help Please....

There is an issue with it and it needs reworked.

 

Hi,

Does one need to manually enable all the quests in the MCM, when the plugin loads up, to be able to play them? I ask, because the free trial I could do without enabling it. Thanks.

Normally the toggles keep the quest from activating entirely, in the case of the Free Trial it allows you to request it but not have it forced on you.

Posted

I'm still having a problem where the master starts the conversation for relationship slave, but after her second line of the conversation, the conversation just ends and nothing progresses.  Can someone help please?

Posted

just a quick question, i may be being a derp here:

 

how do you trigger the embasay quest as a reward? i uses sqs to trigger the quest manually and got the punishment intro (get sent there with harness on) but everything else was as per the reward version.

 

note: i do meet the requrements for the reward option: manor complete, rank with master 20, full submissive (disposition 1), sexual tendency 7, control 1, masochist 7.

Posted

just a quick question, i may be being a derp here:

 

how do you trigger the embasay quest as a reward? i uses sqs to trigger the quest manually and got the punishment intro (get sent there with harness on) but everything else was as per the reward version.

 

note: i do meet the requrements for the reward option: manor complete, rank with master 20, full submissive (disposition 1), sexual tendency 7, control 1, masochist 7.

 

The harness is supposed to be on in "reward" as well; I doubt it's a reward, just an assignment like others.

Posted

I had a couple of other miscellaneous questions. So far, I haven't been able to trigger a caged scene, is there a specific response you have to give to have that one trigger?  I also don't know how to trigger an advanced punishment.  And is there any progress on the Assist a Customer 01, with Mr. Tavish?


I had a couple of other miscellaneous questions. So far, I haven't been able to trigger a caged scene, is there a specific response you have to give to have that one trigger?  I also don't know how to trigger an advanced punishment.  And is there any progress on the Assist a Customer 01, with Mr. Tavish?

Posted

Hi again.. wow, U are quick... let me answer:

 

There is an issue with the resident assignments, as for the rest the only issue is some people have issues with the sweeping not being counted as done.

 

I make a Quick save before I get instructions to not get stuck. Just reload when Vist Task gets assigned. Sweeping the floors has some funny issues. SetObjectiveCompleted says Quest completed, in J it even marks the quest as completed.. what isn't usually the case if you complete for real and don't cheat ^^ but you can't finish with the guy in the evening. If you actually sweep each.. movetoqt.. it always worked.. and I swept those floors MANY times ;)

 

Are you trying these while still a property slave? There is an invisible fence around the shop that when you leave it that is triggered.

 

I choose the Just a Slave option on start. Came to Mine, did those... got to Smithy.. sorry, I cheated the Iron Ingots and was very good in overproduction. After I brought the hooded chick back from the Lighthouse in Solitude.. if somebody has problems with the quest.. just run ^^ the chick follows.. just outrun the hunters. Anyhow.. got to Manor.. I never failed any task, was always on time.. got moved to second floor room. No VIP quest showing up. Garden, Water, Firewood and Market Quests work fine.. just let everyone finish talking and don't interrupt the speech. Morning, Lunch and Evening Master is at Manor.. thats where I chat, do the Submissive talk if available and get the Quests for Deliver, Retrieve and Mine. I can do deliver and retieve.. mine is bugged. Thats the stand of my save right now. I am for over 50 days in the manor doing quests. In shop.. Tessa and Nessa say you don't belong here.. but I get inside.. got potion.. book says Submissive and 2 errands done. I put CDXRankMaster to 20.. and Book says relation is excellent (15 is 'good').. but never ever get the Vip option in morning assignment at the Manor. I reload and tried.. random can arse you.. for sure over 200 times.. the quest doesn't show.

Hope that helps... I am really stuck without your help now. I even ported Tavish to me to see what happens.. he just walked into the shop and thats it. So for sure.. something isn't triggering..

 

cheers

Uni

 

Wups... forgot.. the Zap, fall and freeze is random and anywhere. On my save now, I did the delivery/retieve a few game days ago. More trying to find out why Tavish isn't showing up. Haven't got any Zaps anymore since.. ok, also didn't got any delivery/retrieve quests anymore in speech options.. just Mine is open.

Posted

This is not for the Mod Maker, just some info for people who search for help.. my personal experiences. Hope it helps somebody.

 

When I started my first Captured Dreams, I choose financial option and got to a cut scene. Master put a Harness on the char, not a belt. I think this bugged it in the first. I wasn't able at a later stage to remove the harness. After punishment the harness changed color, so I wasn't sure if it was part of the game. I tried to remove the harness.. key, spell, force that often, I got punished a lot. My tips to that further down. The harness was a bug.. Master can't remove it, delivery quest gets unaccessible. You are at that stage.. I found no solution. Console not working and when I used TesEdit. I got the 'skin' removed but the harness function was still there and delivery quest never could get started. Fresh start, less mods, thats what I did and ran way better.

If you have crash issues.. what changed the world to me was: Save Cleaner ... I used it for the first time as I had crashes.. selected all options I could and had a look.. WAY BETTER!! Just make two saves and just use last to clean.. so you still have your spot if it fails and messes up.

 

So punishment.. the Mod Maker might excuse.. but Set Timescale to .. makes it endurable :P My way through fast punishment.

Save when you go to bed. Any Mod triggering a sex scene while locked, might fuck you up.. don't run those. If you use Arousal, Sent, Devious Enslaved,... set the trigger criteria to nearly impossible and stay out of sight in the corner of the door.. that worked fine. Quicksave short before 7am you see Valen (what was hoschies name?) triggered to pick you up, when the compass top screen disapears, Set Timescale to 20 till you are put in place, then set to 200 as soon as he moved away from you. Quicksave.. Rack is faster, but gets stuck more often when he jumps on it while wipping and Hoschie not moving anymore.. needs reload.. dont wait, will not change :P The option where you stand is less crashy but you need to check around 1.30 to change Set Timescale to 20 till Master sequence is done, as soon as Master stands up and moves, put timescale to 200 again. This doesn't happend every time and is random. Rack you can just let run and check in the evening. 1900 it triggers to fetch you. As soon as compass triggers, Set to 20. You get escorted back. Inside sleep till 5.40 - 6.40 grid.. if you would end over 6.40.. dont. When you wake up, make a fresh save to be able to restart the day... you never know. Set Timescale to 100 and wait inside the door corner. When Compass disappears at 7.00am Set Timescale to 20.. if is doesn't, wait a few secs longer.. reload the save and try again.. not happening very often, but I think he gets stuck at an object sometimes. Other time Hoschie demanded sexual service, went out, left door open and sequence started at 7am but fucks up for sure if it triggers while clock ticks over 7am.. and after the 10th punishment, you kinda have seen it all. The Timescale 200 is about right so he just stands there and gives you another whipping right after he stopped. Flesh gets actually red ^^ hit quicksave before 12am and after the Master sequence. If you let the time accelerate into the Pickup to your cage or morning pickup.. it messes up the scripts timing.. I got brought to my cell right when the Master came.. having hoschie going back, run scene till the whipping is up and thats it, reload.. so if you play with faster time.. dont miss the triggers or it fucks up.

Mines

if you don't want to waste to much time.. player.additem is your friend.. play the first day and note what time he triggers to end your day. And pick at least a bit ^^ next day pack 600 ore in the barrel and wait before the trigger time... he will be impressed. Next day is an assignment, so dont create the ore while you wait :P Repeat till you get to the smith. Then picking day.. assignment.. and so on.

Smith

You can make the items.. easiest way is make, drop, take as target in console and you have the id for player.additem... I made the ingots and used the smithing to add some lv on my char.

First day I arrived, I got a not on quota, as I checked for the trigger times. Next day I was very much on quota ^^ quests. You will have to run quests without the map.. ^^ kinda fun!

When you have to go to the Lighthouse.. get the chick and after you don't talk with anybody. ^^ The hunters you outrun.. you see some dork standing still on the road, best at an intersection or bridge.. pass at the side and outrun.. the chick just follows wait for her from time to time. After that I got to Manor. No, she doesn't swim :P

Manor

I am stuck here.. did a lot of quests.. VIP not showing.. but still can give some advice.

Firewood: There are two pieces of firewood right beside your delivery spot. Target, console, additem 50, close console, hit E and quest done. Wait 2 hours, give quest to Cook. Giving it directly caused some issues from time to time. The wait 2 after is 100%

Water: I didn't cheat to much, just made my life easier. Got the kegs, threw one, created 50 more and filled them up. Punishment is slow walk back.. and right beside the water barrel is a cabinet.. fill barrel, rest in cabinet except 2 empty kegs you keep... wait 2 and give quest to cook, he takes the 2 kegs out of your inv. Next time you get quest.. take full out of the cabinet.. fill barrel and put all except 2 empty back. Wait.. talk to cook.

Sweeping dust: Complete the quest with console says finished, even marks finished.. but you can't hand it in in the evening.. so don't. Use 'movetoqt 1e1a0817' is fastest. Arrow up in console makes repeat fast. If you don't want to jump.. you have to run.

Garden: Straight forward and the shortest quests to do without cheating. When the pots are made and standing outside VIP house, don't trigger them till you have the quest.

Visit residents: Both chicks dont work for me. Quicksave before you get your assignments..

Market: (Nearly forgot) I use set timescale to 1 for the Whiterun map travel... and don't ESC the convos.. might fuck up.. let all conversations run to the end. Set time back to 20 and do trip back to waste time... map travel is nasty long.. if you don't wanna be late.. watch the clock ^^

VIP: ?? Don't know.. tell me! ^^

 

Hope that helped a bit somebody ^^

 

cheers

Uni

Posted

 

just a quick question, i may be being a derp here:

 

how do you trigger the embasay quest as a reward? i uses sqs to trigger the quest manually and got the punishment intro (get sent there with harness on) but everything else was as per the reward version.

 

note: i do meet the requrements for the reward option: manor complete, rank with master 20, full submissive (disposition 1), sexual tendency 7, control 1, masochist 7.

 

The harness is supposed to be on in "reward" as well; I doubt it's a reward, just an assignment like others.

 

ok. was confused because almost all of the scenes during that assignment got overridden by DD. will try it with that override shut off and see if that makes a difference.

Posted

I'm still having a problem where the master starts the conversation for relationship slave, but after her second line of the conversation, the conversation just ends and nothing progresses.  Can someone help please?

Are you a sub, dom or neither as they all have different dialogue sets. Use  sqv cdxslavery_player  and look up the value for Enslavetype  and let me know what it is.

 

 

just a quick question, i may be being a derp here:

 

how do you trigger the embasay quest as a reward? i uses sqs to trigger the quest manually and got the punishment intro (get sent there with harness on) but everything else was as per the reward version.

 

note: i do meet the requrements for the reward option: manor complete, rank with master 20, full submissive (disposition 1), sexual tendency 7, control 1, masochist 7.

It is random just like the other quests.

 

 

 

just a quick question, i may be being a derp here:

 

how do you trigger the embasay quest as a reward? i uses sqs to trigger the quest manually and got the punishment intro (get sent there with harness on) but everything else was as per the reward version.

 

note: i do meet the requrements for the reward option: manor complete, rank with master 20, full submissive (disposition 1), sexual tendency 7, control 1, masochist 7.

 

The harness is supposed to be on in "reward" as well; I doubt it's a reward, just an assignment like others.

Correct, the outfits are the same the only difference is the opening but it should be removed no matter why you are there.

 

 

I had a couple of other miscellaneous questions. So far, I haven't been able to trigger a caged scene, is there a specific response you have to give to have that one trigger?  I also don't know how to trigger an advanced punishment.  And is there any progress on the Assist a Customer 01, with Mr. Tavish?

I am guessing you are wondering about the punishment where you are placed in a cage for several days outside (not the wilderness cage)? It is a moderate punishment and there are more of those than any other punishments and they are assigned randomly.

 

 

I had a couple of other miscellaneous questions. So far, I haven't been able to trigger a caged scene, is there a specific response you have to give to have that one trigger?  I also don't know how to trigger an advanced punishment.  And is there any progress on the Assist a Customer 01, with Mr. Tavish?

For an advanced punishment you would need to have a poor record on the deliveries and a poor relationship with Master. I would also set the difficulty to high as it acts as a multiplier to the severity rating of the punishment.

 

I have not had a chance to look at it yet, it is more towards the bottom of my list of bugs to handle as there are a number of reported issues with it. The 2 major ones is that he does not appear at the start of the scenes and the other is that the scenes don't start when he is there (they stall at the beginning scene which is what I am seeing).  If the AI is a major issue (2nd problem) and requires reworking much of it then it will be disabled until I get a chance to rebuild it (it is on the list of quests to rebuild).

 

Posted

This is not for the Mod Maker, just some info for people who search for help.. my personal experiences. Hope it helps somebody.

 

When I started my first Captured Dreams, I choose financial option and got to a cut scene. Master put a Harness on the char, not a belt. I think this bugged it in the first. I wasn't able at a later stage to remove the harness. After punishment the harness changed color, so I wasn't sure if it was part of the game. I tried to remove the harness.. key, spell, force that often, I got punished a lot. My tips to that further down. The harness was a bug.. Master can't remove it, delivery quest gets unaccessible. You are at that stage.. I found no solution. Console not working and when I used TesEdit. I got the 'skin' removed but the harness function was still there and delivery quest never could get started. Fresh start, less mods, thats what I did and ran way better.

v4.05 used a different method of equipping devices and harnesses were easily broken. Items can be removed using the console as follows (works for any device):

look for an item with no name (ignore item ending in 40f0c) and use removeitem on it

go into your inventory and unequip it

 

If you have crash issues.. what changed the world to me was: Save Cleaner ... I used it for the first time as I had crashes.. selected all options I could and had a look.. WAY BETTER!! Just make two saves and just use last to clean.. so you still have your spot if it fails and messes up.

v3 of CD used no continually running scripts, v4 uses 2, one to control the guest arrival (once the VIP house is built) and one for the Task Manager that is the timer for quest availablilty. Both timers only update once per day and have negligible impact on performance.

v3 npc's had full versions of devices so when approaching the shop DD had to equip 4 - 6 devices per npc (about 6), v4 only uses a 'live' belt and plugs and any other devices are cosmetic to reduce script load.

 

So punishment.. the Mod Maker might excuse.. but Set Timescale to .. makes it endurable :P My way through fast punishment.

I added the option to change the timescale in the MCM menu for those that found punishments to be too long.

 

Save when you go to bed. Any Mod triggering a sex scene while locked, might fuck you up.. don't run those. If you use Arousal, Sent, Devious Enslaved,... set the trigger criteria to nearly impossible and stay out of sight in the corner of the door.. that worked fine. Quicksave short before 7am you see Valen (what was hoschies name?) triggered to pick you up, when the compass top screen disapears, Set Timescale to 20 till you are put in place, then set to 200 as soon as he moved away from you. Quicksave.. Rack is faster, but gets stuck more often when he jumps on it while wipping and Hoschie not moving anymore.. needs reload.. dont wait, will not change :P The option where you stand is less crashy but you need to check around 1.30 to change Set Timescale to 20 till Master sequence is done, as soon as Master stands up and moves, put timescale to 200 again. This doesn't happend every time and is random. Rack you can just let run and check in the evening. 1900 it triggers to fetch you. As soon as compass triggers, Set to 20. You get escorted back. Inside sleep till 5.40 - 6.40 grid.. if you would end over 6.40.. dont. When you wake up, make a fresh save to be able to restart the day... you never know. Set Timescale to 100 and wait inside the door corner. When Compass disappears at 7.00am Set Timescale to 20.. if is doesn't, wait a few secs longer.. reload the save and try again.. not happening very often, but I think he gets stuck at an object sometimes. Other time Hoschie demanded sexual service, went out, left door open and sequence started at 7am but fucks up for sure if it triggers while clock ticks over 7am.. and after the 10th punishment, you kinda have seen it all. The Timescale 200 is about right so he just stands there and gives you another whipping right after he stopped. Flesh gets actually red ^^ hit quicksave before 12am and after the Master sequence. If you let the time accelerate into the Pickup to your cage or morning pickup.. it messes up the scripts timing.. I got brought to my cell right when the Master came.. having hoschie going back, run scene till the whipping is up and thats it, reload.. so if you play with faster time.. dont miss the triggers or it fucks up.

Mines

if you don't want to waste to much time.. player.additem is your friend.. play the first day and note what time he triggers to end your day. And pick at least a bit ^^ next day pack 600 ore in the barrel and wait before the trigger time... he will be impressed. Next day is an assignment, so dont create the ore while you wait :P Repeat till you get to the smith. Then picking day.. assignment.. and so on.

Smith

You can make the items.. easiest way is make, drop, take as target in console and you have the id for player.additem... I made the ingots and used the smithing to add some lv on my char.

First day I arrived, I got a not on quota, as I checked for the trigger times. Next day I was very much on quota ^^ quests. You will have to run quests without the map.. ^^ kinda fun!

When you have to go to the Lighthouse.. get the chick and after you don't talk with anybody. ^^ The hunters you outrun.. you see some dork standing still on the road, best at an intersection or bridge.. pass at the side and outrun.. the chick just follows wait for her from time to time. After that I got to Manor. No, she doesn't swim :P

Manor

I am stuck here.. did a lot of quests.. VIP not showing.. but still can give some advice. VIP in Customer Assist is having added checks put in and will repopulate it or abort depending on the situation.

Firewood: There are two pieces of firewood right beside your delivery spot. Target, console, additem 50, close console, hit E and quest done. Wait 2 hours, give quest to Cook. Giving it directly caused some issues from time to time. The wait 2 after is 100% Wood goes to a woodpile between the two ovens then go see the cook.

Water: I didn't cheat to much, just made my life easier. Got the kegs, threw one, created 50 more and filled them up. Punishment is slow walk back.. and right beside the water barrel is a cabinet.. fill barrel, rest in cabinet except 2 empty kegs you keep... wait 2 and give quest to cook, he takes the 2 kegs out of your inv. Next time you get quest.. take full out of the cabinet.. fill barrel and put all except 2 empty back. Wait.. talk to cook.

Sweeping dust: Complete the quest with console says finished, even marks finished.. but you can't hand it in in the evening.. so don't. Use 'movetoqt 1e1a0817' is fastest. Arrow up in console makes repeat fast. If you don't want to jump.. you have to run. 

Garden: Straight forward and the shortest quests to do without cheating. When the pots are made and standing outside VIP house, don't trigger them till you have the quest. This is a multi part quest. First part is getting them made which will take a day or two, after that you don't do anything unless given it again but it is an auto success

Visit residents: Both chicks dont work for me. Quicksave before you get your assignments.. These are broken and need redone

Market: (Nearly forgot) I use set timescale to 1 for the Whiterun map travel... and don't ESC the convos.. might fuck up.. let all conversations run to the end. Set time back to 20 and do trip back to waste time... map travel is nasty long.. if you don't wanna be late.. watch the clock ^^ These can be done easily without fast travel but you have to watch for creatures since you don't get your gear back.

VIP: ?? Don't know.. tell me! ^^ Either Customer Assist 01 or 02. 01 does not work properly for most people so it is being disabled.

 

Hope that helped a bit somebody ^^

 

cheers

Uni

 

Currently I am planning an overhaul for the Manor Slave portion based on much of the feedback I have received. Long tasks will be shortened (water) or broken into parts (sweeping) but you will get more tasks per day. Hopefully I can add more tasks since they will be shorter and I don't have to figure out how to take up time with them.

Posted

Okey this is a bit weird, The Guest that want a session have a sound attached to it that sounds like a dragon priest when it breathe? Not seen nor heard that before, but i did not want to do that quest so i told master that she should find someone else.. maybe something that happens after that and bugs out? last time i did that quest in 4.05 it worked just fine but then i also accepted the session, have everything on submissive settings and play as a female at the moment so i dont know why i get the dominant version of that session.. maybe something to do with SLDialogues?

 

There is also 1 invisible tree just outside the sidedoor of the vip house that didnt get completely disabled when building the expansion

 

The quest i am on right now is the one with elisif and i get stuck on the 2nd visit that starts 9pm, it just disabled controls and we stand there looking at each other after i put the items on the table, i waited a while and then toggled off and then back controls via mcm but it didnt solve anything and then i tried again from a save just before talking to her and logged it but the log didnt show anything from CD.. so now im stuck on that quest and cannot continue unless i load a save that is a bit older and pray that i dont get that quest again lol (its solitude encounter i guess?)

 

The CD Padded Collar Black that i get from master after her questions about what items i want dont have a texture(only a model texture in inventory), the items on sale have textures

 

Also.. dont kill me now but the plugs still dont want to stay in or get equipped at some times :) is the plugs and other dd items added after the dialog ending or in the middle of it?

 

Dont give up hope though, your almost done killing of bugs :)

 

 

Posted
  1. During the VIP session as a Slave, when the guest used the chain nothing happened (not sure what, if any, idle was supposed to play) and when she used the leather bindings he somehow tied herself up (which was very funny but prevented her from whipping me afterwards / broke the scene). I was also bound by chains then immediately unbound as her next action, though I'm not sure if this was related or just a fluke. For the most part the session is random as far as the actions are concerned though it should at least do something between being bound and unbound

I got similar behaviour. I ended up doing the scene twice over 1.5 sessions set to "6 hours" at normal time scale because it broke twice, but I had a quick save the second time. Male master with player as female slave.

 

Twice the master tried to bind the player's hands and instead of the player having any animation change the hands of the master were animated as if tied behind him. If he decides he's hungry and goes to the door to order food it can hang if his hands are in this state. Same if he tries to whip the player.

 

I got stuck in a loop somehow on the second run where he would tie up the player over and over, at least 3 times from tied up-> I think I'll tie you up, which was very odd. The dialogue was written in a way that suggested that the first topic branch was meant for releasing then called a topic for adding more restraints, something like "I think you've been tied up long enough" -> "Kneel here, I think I'll tie you up awhile". I'll see if I can get screenshots tonight.

 

If he tries to whip the player he can get stuck in a loop where he is trying to walk to some marker and is stuck on the edge, walking backward and forward in place, although moving him to the player through console fixes it so not a big deal.

 

If I may offer a suggestion: for further possible events you can get during a slave situation, maybe the customer can try putting on different items onto the player from a chest of varied items the master offered as a free-trial sort of "Try it, if you like it you can buy it later" promotion. Restrictive items would work well for this, or the bronze/silver items, or leather vs metal, ect. Adding plugs/piercings, blindfold, armbinder, could also work. Gagging the player if they say something the master doesn't like could be another event, although it might limit the chance for vocal events.

Posted

Okey this is a bit weird, The Guest that want a session have a sound attached to it that sounds like a dragon priest when it breathe? Not seen nor heard that before, but i did not want to do that quest so i told master that she should find someone else.. maybe something that happens after that and bugs out? last time i did that quest in 4.05 it worked just fine but then i also accepted the session, have everything on submissive settings and play as a female at the moment so i dont know why i get the dominant version of that session.. maybe something to do with SLDialogues?

Nothing changed in the Customer Assist 02 that should cause any sounds. As for getting the Dominant part I will check it but it does happen occasionally.

 

 

There is also 1 invisible tree just outside the sidedoor of the vip house that didnt get completely disabled when building the expansion

There is and never was anything there even before I changed things. It has to do with the door and the physics for it, similar to the issues with the cell door in the Embassy dungeon.

 

 

The quest i am on right now is the one with elisif and i get stuck on the 2nd visit that starts 9pm, it just disabled controls and we stand there looking at each other after i put the items on the table, i waited a while and then toggled off and then back controls via mcm but it didnt solve anything and then i tried again from a save just before talking to her and logged it but the log didnt show anything from CD.. so now im stuck on that quest and cannot continue unless i load a save that is a bit older and pray that i dont get that quest again lol (its solitude encounter i guess?)

You don't have to take the quest. What is the stage set to?  Use  sqv CDxExpQuest03 to check

 

The CD Padded Collar Black that i get from master after her questions about what items i want dont have a texture(only a model texture in inventory), the items on sale have textures

I am going over the black textures, there were a lot of them to change when I made the new colors (4 per item to set)

 

Also.. dont kill me now but the plugs still dont want to stay in or get equipped at some times :) is the plugs and other dd items added after the dialog ending or in the middle of it?

If you have an open back belt there are times it equips the plugs and the anal one falls out, other times all the plugs come out after the belt is equipped (not sure why). DD is changing so they won't fall out without a belt soon.

 

Dont give up hope though, your almost done killing of bugs :)

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