MstrN Posted October 29, 2016 Posted October 29, 2016 If it isn't to your liking don't play it. I was about to say that i actually liked your mod, and Free Trial quest was enjoyable up to the point i found out player have no choice, but after looking at dialogue trees in tesedit, my opinion dramatically changed. There's literally no way but submit all the way through every quest i looked at to the point it makes me wonder, does that sub/dom slider do anything? Yes, there is dialogues when PC throws some nasty words back at the offender, but it changes nothing. I just want to like your mod, i see the effort and dedication, i applause you for these, but all the interactions in the mod are really, really one-sided, and i just can't enjoy it. Thank you for your response and farewell.
newuser42 Posted October 29, 2016 Posted October 29, 2016 Hello Veladarius Just a problem with punishment for CD v4.05, when i fail the retrieve delivery, Player control is disabled and its not letting me enable controls even after herran puts player in the cage Need help
PawnMan Posted October 29, 2016 Posted October 29, 2016 If it isn't to your liking don't play it. I was about to say that i actually liked your mod, and Free Trial quest was enjoyable up to the point i found out player have no choice, but after looking at dialogue trees in tesedit, my opinion dramatically changed. There's literally no way but submit all the way through every quest i looked at to the point it makes me wonder, does that sub/dom slider do anything? Yes, there is dialogues when PC throws some nasty words back at the offender, but it changes nothing. I just want to like your mod, i see the effort and dedication, i applause you for these, but all the interactions in the mod are really, really one-sided, and i just can't enjoy it. Thank you for your response and farewell. Instead of being an ass about his mod. Why not add constructive criticism. Maybe suggest something to make the character have a choice. Like maybe add a new job like Find the missing slave. you can either be sympathetic or whip them into submission to come back. Maybe another encounter that has a guest request you to punish them. Maybe if your Dom slider is higher than your sub you are given requests for the more DOM encounters instead of the Sub encounters. BUT NOO. you instead complain about a FREE mod that he has spent a lot of his time on for anyone to enjoy. You sir, are a Jackass.
Majin Buu Posted October 29, 2016 Posted October 29, 2016 Hello Veladarius Just a problem with punishment for CD v4.05, when i fail the retrieve delivery, Player control is disabled and its not letting me enable controls even after herran puts player in the cage Need help You need to upgrade to 4.07.
Nord06 Posted October 29, 2016 Posted October 29, 2016 Hello people i am new to the forums but i have knowledge about modding skyrim. I have encountered a problem with the latest version. Whenever i take the delivery or recover missions, quest is bug out, shows different names, no location marker and no courier to recover item. I went to TesV to look for quest id and saw that most quests have error tags. Confiscation, both slavery options, recovery or delivery, nearly all of them shows an error named "Error: Unknown Istring ID <questid>". If you can give me suggestions to solve this problem i will be grateful. (sorry for the bad english) From the last time you started a new game did you update from v3.84 to v4+? If so start a new game as it is not possible to upgrade to v4 from v3 mid game. I upgraded to v4.07 and that solved quest problems. Right now the only problem is fast travel and time passing related ctd's. I will look into that too but if you have a suggestion it will help me much more. EDIT: Allright, i tried every possible load order and tested the mods one by one. After upgrading and checking everything i concluded that the exact time the problem occurs is that when you choose whether Hadvar or Ralof by using the Quick Start - Skip Opening Sequence mod. I will try starting the game with LAL. EDIT 2: LAL worked but after i disabled Slaverun Reloaded, Mias Lair and Cursed Loot. Even without them, the game wasn't lasted long and i get a CTD while fast traveling to the shop. I give for the day.
Majin Buu Posted October 29, 2016 Posted October 29, 2016 Found a bug. Currently a relationship slave and delivered a package and upon completing the delivery quest, master takes off belt and collar. Had the Silvered belt (closed back) and normal silvered collar.
necrontyr525 Posted October 29, 2016 Posted October 29, 2016 Found a bug. Currently a relationship slave and delivered a package and upon completing the delivery quest, master takes off belt and collar. Had the Silvered belt (closed back) and normal silvered collar. have had the same bug. mage, so using little helper-mage. every dilivery quest, it gets unequiped and vanished. probably b/c i picked that plug for elationship slave?
newuser42 Posted October 30, 2016 Posted October 30, 2016 Hello Veladarius Just a problem with punishment for CD v4.05, when i fail the retrieve delivery, Player control is disabled and its not letting me enable controls even after herran puts player in the cage Need help You need to upgrade to 4.07. Still doesn't work, char is bound and let out of the cage, but player controls are disabled, even after activating enable player controls upgraded to 407
newuser42 Posted October 30, 2016 Posted October 30, 2016 Another question is the thalmor embassy quest, repeatable as a punishment or is it a one shot quest? thanks
Veladarius Posted October 30, 2016 Author Posted October 30, 2016 Found a bug. Currently a relationship slave and delivered a package and upon completing the delivery quest, master takes off belt and collar. Had the Silvered belt (closed back) and normal silvered collar. have had the same bug. mage, so using little helper-mage. every dilivery quest, it gets unequiped and vanished. probably b/c i picked that plug for elationship slave? I will have to look into that, there should be conditions on the dialogue that skip the belt removal when you are a relationship slave. It is possible that the setup did not add the faction as it should have, Can you sleep in the bed in the back bedroom of the Manor? Another question is the thalmor embassy quest, repeatable as a punishment or is it a one shot quest? thanks First time through is a one shot quest, there is a repeatable one that is much shorter. Hello Veladarius Just a problem with punishment for CD v4.05, when i fail the retrieve delivery, Player control is disabled and its not letting me enable controls even after herran puts player in the cage Need help You need to upgrade to 4.07. Still doesn't work, char is bound and let out of the cage, but player controls are disabled, even after activating enable player controls upgraded to 407 Which cage is it? One of the cages by the shop or the one out in the wilderness? Enabling controls should work no matter what though so it is odd.
Veladarius Posted October 30, 2016 Author Posted October 30, 2016 If it isn't to your liking don't play it. I was about to say that i actually liked your mod, and Free Trial quest was enjoyable up to the point i found out player have no choice, but after looking at dialogue trees in tesedit, my opinion dramatically changed. There's literally no way but submit all the way through every quest i looked at to the point it makes me wonder, does that sub/dom slider do anything? Yes, there is dialogues when PC throws some nasty words back at the offender, but it changes nothing. I just want to like your mod, i see the effort and dedication, i applause you for these, but all the interactions in the mod are really, really one-sided, and i just can't enjoy it. Thank you for your response and farewell. The mod was written for characters from a submissive point of view from the start nearly 3 years ago as a place to sell items found on npc's from my mod For the Masses. At that point I knew pretty much nothing about making a mod. I have been looking to add dom content that fits within the scope of the mod but adding resistant or argumentative dialogue would lead many quests and dialogue trees into a different direction adding to the already 9000+ lines of dialogue, 1700+ scripts, nearly 600 scene segments and 100+ npc's for the current content. Also, submissive content is much easier to create due to the player not being the one in control. Submissive player scenes are easily scripted and controlled and, as in my case, easily confined to a particular space that I can do more with. Dominant player scenes are much more difficult as you have to figure out what options you will give the player (and people will want more than what you give) then have to set up the reactions by the npc's to what you are doing. In the case of Customer Assist 02 the sessions are set up completely different and is much more complex even given the limited options and location. From what I have seen, most all of the Skyrim content (DD content especially) is set for the player to be a submissive and any dom content lacks much depth beyond taking a slave (to my knowledge, please correct me if I am wrong). As it is there are few mods that have extensive scenes and dialogue at all as far as adult mods go for Skyrim because they are time consuming and a pain in the ass to build and debug.
newuser42 Posted October 30, 2016 Posted October 30, 2016 Found a bug. Currently a relationship slave and delivered a package and upon completing the delivery quest, master takes off belt and collar. Had the Silvered belt (closed back) and normal silvered collar. have had the same bug. mage, so using little helper-mage. every dilivery quest, it gets unequiped and vanished. probably b/c i picked that plug for elationship slave? I will have to look into that, there should be conditions on the dialogue that skip the belt removal when you are a relationship slave. It is possible that the setup did not add the faction as it should have, Can you sleep in the bed in the back bedroom of the Manor? Another question is the thalmor embassy quest, repeatable as a punishment or is it a one shot quest? thanks First time through is a one shot quest, there is a repeatable one that is much shorter. Hello Veladarius Just a problem with punishment for CD v4.05, when i fail the retrieve delivery, Player control is disabled and its not letting me enable controls even after herran puts player in the cage Need help You need to upgrade to 4.07. Still doesn't work, char is bound and let out of the cage, but player controls are disabled, even after activating enable player controls upgraded to 407 Which cage is it? One of the cages by the shop or the one out in the wilderness? Enabling controls should work no matter what though so it is odd. Its the cage in the wilderness, i found a way to bypass it but very limited, by selecting no yokes or armbinders, ( they both have the struggle animation in them) but everytime i enter into inventory, i lose control again I know that youre supposed to get control of your pc after punishment, but it never happened for me, its weird how do you trigger the repeatable embassy quest again, if your success rate is 10, i know for windhelm, solitude it triggers the quests once you hit this number or more, but once success rate is a 10 and traits and disposition is submissive, how do you start the embassy quest?
Veladarius Posted October 30, 2016 Author Posted October 30, 2016 Found a bug. Currently a relationship slave and delivered a package and upon completing the delivery quest, master takes off belt and collar. Had the Silvered belt (closed back) and normal silvered collar. have had the same bug. mage, so using little helper-mage. every dilivery quest, it gets unequiped and vanished. probably b/c i picked that plug for elationship slave? I will have to look into that, there should be conditions on the dialogue that skip the belt removal when you are a relationship slave. It is possible that the setup did not add the faction as it should have, Can you sleep in the bed in the back bedroom of the Manor? Another question is the thalmor embassy quest, repeatable as a punishment or is it a one shot quest? thanks First time through is a one shot quest, there is a repeatable one that is much shorter. Hello Veladarius Just a problem with punishment for CD v4.05, when i fail the retrieve delivery, Player control is disabled and its not letting me enable controls even after herran puts player in the cage Need help You need to upgrade to 4.07. Still doesn't work, char is bound and let out of the cage, but player controls are disabled, even after activating enable player controls upgraded to 407 Which cage is it? One of the cages by the shop or the one out in the wilderness? Enabling controls should work no matter what though so it is odd. Its the cage in the wilderness, i found a way to bypass it but very limited, by selecting no yokes or armbinders, ( they both have the struggle animation in them) but everytime i enter into inventory, i lose control again I know that youre supposed to get control of your pc after punishment, but it never happened for me, its weird how do you trigger the repeatable embassy quest again, if your success rate is 10, i know for windhelm, solitude it triggers the quests once you hit this number or more, but once success rate is a 10 and traits and disposition is submissive, how do you start the embassy quest? You have to be very submissive to get those voluntarily and has some trait requirements, they are listed on the main post. The repeat of the quest has the same conditions as the first time going.
Beef Cheeks Posted October 30, 2016 Posted October 30, 2016 Are any of you familiar with what would cause all dialogue to halt after I wake up after choosing the "I'm a lowly slave" path at the beginning of the mod. It says "Looks like she's waking up", and then I just stand there for minutes on end unable to move and the dialogue doesn't continue. Here's my Modwatch: https://modwat.ch/u/XenoDrake
bicobus Posted October 30, 2016 Posted October 30, 2016 Also, submissive content is much easier to create due to the player not being the one in control. Submissive player scenes are easily scripted and controlled and, as in my case, easily confined to a particular space that I can do more with. Dominant player scenes are much more difficult as you have to figure out what options you will give the player (and people will want more than what you give) then have to set up the reactions by the npc's to what you are doing. In the case of Customer Assist 02 the sessions are set up completely different and is much more complex even given the limited options and location. From a scripting and narrative point of view, yes it is easier to guide the player, or forcefully make the player do things, than to let it be free. And it becomes easy for the storyteller to become trapped in its own story: "How do I make the player go that way, or do that thing?". And the answer is simple: you don't. You set the stage, the boundaries and tell the player the objective. How does the player gets to the objective is the player business, there is a sandbox and everything is permitted. Seduce the guard, be a plaything then steal the artifact while everybody are asleep can be a thing as much as going in whip cracking and yelling: "You will call me Mistress!". The role of the game master is to give the player tools to exercise its freedom. If you believe that writing scenarios for your mod is hard, try to be a game master. Your player will find holes in your story and derails it in ways you never thought about. I do understand that CD is aimed as a submissive play, and it does it quite well. Trying to get into a dominant narrative would require you to write new dialogues and new scenes, because even a single idea could be played both as a sub or a dom, the experience is different for both parties. For each path, you need a specific dialogue and a specific scenery. The sub being directed by a master, the dom working its sub and ordering the actors around. However be it dom or sub, each scene they get trapped in are independent from the skyrim world. Trying to give the player special powers to affect the world is a bad idea unless you call yourself "paradise halls". The aim of Captured Dreams, from my point of view, is to give the player the option to live through several small stories. If you have a player that is dominant in nature, the Master could very well recognize that and allow the player to actively train some subs. If the player is high enough in the Master's esteem, it could very well get a permanent job in Master's shop as a trainer. Very much like the manor, but instead of buckets of water the player needs to teach manners to different actors residing in the basement. Or even actors trusted to the master by a "friend". This would lead to several BDSM sessions where the player gets to play the sadist or even romantic partner. The best thing though, is going into a BDSM session with Don't Stop Me Now playing in the background. But that's just my kink.
Veladarius Posted October 30, 2016 Author Posted October 30, 2016 Also, submissive content is much easier to create due to the player not being the one in control. Submissive player scenes are easily scripted and controlled and, as in my case, easily confined to a particular space that I can do more with. Dominant player scenes are much more difficult as you have to figure out what options you will give the player (and people will want more than what you give) then have to set up the reactions by the npc's to what you are doing. In the case of Customer Assist 02 the sessions are set up completely different and is much more complex even given the limited options and location. If you believe that writing scenarios for your mod is hard, try to be a game master. Your player will find holes in your story and derails it in ways you never thought about. I have been playing tabletop rpg's since the early 90's both as a player and gm. As a player I have been called a 'plot killer' by one of my friends as I regularly destroy whatever it is he has laid out in one way or another. My characters generally have some strong personality quirks that have been detrimental to the party a number of times. As a gm I rarely set things in a linear fashion, instead I determine the player's objective, set the stage with whatever actors would be there and determine what sort of reaction they would have to things. As things happen throughout the game I adjust accordingly so players never know what to expect. In one session I had 2 paths to their objective and used some dice throws to determine what was there, one had no defenses and the other had visible defenses. They chose the one with the defenses as they were sure that the other was a trap.
Veladarius Posted October 30, 2016 Author Posted October 30, 2016 Are any of you familiar with what would cause all dialogue to halt after I wake up after choosing the "I'm a lowly slave" path at the beginning of the mod. It says "Looks like she's waking up", and then I just stand there for minutes on end unable to move and the dialogue doesn't continue. Here's my Modwatch: https://modwat.ch/u/XenoDrake Use SQV CDxSlavery_Player and tell me the stage it is currently on.
_SpaceHamster_ Posted October 30, 2016 Posted October 30, 2016 Ok, this mod is very nice, so far I have enjoyed every part of it! I have a question though. I had to be with a vip, so the maid made me unequip my gear. The thing is that I had my trial gear on, so all the CD equipment I had to wear for a week. I have a strong feeling that this interferes with the vip quest. Shouldn't EVERYTHING be unequiped?
Veladarius Posted October 30, 2016 Author Posted October 30, 2016 Ok, this mod is very nice, so far I have enjoyed every part of it! I have a question though. I had to be with a vip, so the maid made me unequip my gear. The thing is that I had my trial gear on, so all the CD equipment I had to wear for a week. I have a strong feeling that this interferes with the vip quest. Shouldn't EVERYTHING be unequiped? Generally any of the items placed on the player by the Master will not be removed. The only thing it keeps from happening is the scene where the VIP can place the same items on you.
mdragonminh Posted October 30, 2016 Posted October 30, 2016 Everytime I try to equit the (pony boots) it said i dont have "netimmerse override" but i already installed it, do you know how can i fix this?
dragonrider2001 Posted October 30, 2016 Posted October 30, 2016 can i make a suggestion for a future update. can you somehow use the guild started mod and combine it with captured dreams. like the guild you create can get hired by master for deliveries, retrievals, or bodyguards. but it also follows the same line of quest/effects that's already on the mod. Like say your guild is in heavy dept and your entire guild or a few selected members get enslaved. this is all honestly just a random thought that i thought would be kinda of cool in this mod. if anyone likes this idea can you please do so or you have a way to change what i described or if you don't like say so please can i make a suggestion for a future update. can you somehow use the guild started mod and combine it with captured dreams. like the guild you create can get hired by master for deliveries, retrievals, or bodyguards. but it also follows the same line of quest/effects that's already on the mod. Like say your guild is in heavy dept and your entire guild or a few selected members get enslaved. this is all honestly just a random thought that i thought would be kinda of cool in this mod. if anyone likes this idea can you please do so or you have a way to change what i described or if you don't like say so please
danta Posted October 30, 2016 Posted October 30, 2016 Is there a consul command to get the manor house merits to 30 ?
Veladarius Posted October 31, 2016 Author Posted October 31, 2016 Everytime I try to equit the (pony boots) it said i dont have "netimmerse override" but i already installed it, do you know how can i fix this? Unfortunately I don't. I suggest asking in the DD Integration or Expansion threads. can i make a suggestion for a future update. can you somehow use the guild started mod and combine it with captured dreams. like the guild you create can get hired by master for deliveries, retrievals, or bodyguards. but it also follows the same line of quest/effects that's already on the mod. Like say your guild is in heavy dept and your entire guild or a few selected members get enslaved. this is all honestly just a random thought that i thought would be kinda of cool in this mod. if anyone likes this idea can you please do so or you have a way to change what i described or if you don't like say so please can i make a suggestion for a future update. can you somehow use the guild started mod and combine it with captured dreams. like the guild you create can get hired by master for deliveries, retrievals, or bodyguards. but it also follows the same line of quest/effects that's already on the mod. Like say your guild is in heavy dept and your entire guild or a few selected members get enslaved. this is all honestly just a random thought that i thought would be kinda of cool in this mod. if anyone likes this idea can you please do so or you have a way to change what i described or if you don't like say so please I tend not to involve existing things beyond the shop too much as there are quite a few mods that change most things. NPC's reset over time so the problem with locking them up npc's in devices for long term is that it must be done either by changing their outfits (a number of mods do that already) or scripts that run whenever they are in the same location and see if they are still bound. Is there a consul command to get the manor house merits to 30 ? No, there isn't.
Soaryne Posted October 31, 2016 Posted October 31, 2016 Would you be willing to set up as an option for non enslave players as an event when after the player finishes the embassy main quest set up for simply slavery to use it as an outcome or sometime have the tholmar comfort the dragonborn on a cd mission instead of the bandit it the tholmar and if defeated by then the player if put though the embassy quest?
Beef Cheeks Posted October 31, 2016 Posted October 31, 2016 Are any of you familiar with what would cause all dialogue to halt after I wake up after choosing the "I'm a lowly slave" path at the beginning of the mod. It says "Looks like she's waking up", and then I just stand there for minutes on end unable to move and the dialogue doesn't continue. Here's my Modwatch: https://modwat.ch/u/XenoDrake Use SQV CDxSlavery_Player and tell me the stage it is currently on. 11
Recommended Posts