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Posted

Yup, got the task to "go meet with a manor resident", which is rayani. But the only dialogue she offers is the "Can I ask you a question?". My papyrus is empty of errors.

 

Did we reach a breaking point?

 

Pretty much. I am going to have to rework that part so it will likely be disabled in the next release until it is fixed.

 

I am looking for more things to have the player to do in the Manor though. The restrictions on them is that they have to be able to be done in 4-5 hours game time and not require any new animations or anything like that (no sex scenes either, that is what the Rayani/Ariasha encounter was supposed to be).

 

I do have one idea concerning a dress up session with Master and Ariasha though but it won't likely be in the next release. The next release is focusing on what bugs I can replicate and fix or add something in to help reduce issues people are having.

Posted

ok, ive got a funky bug with erani, and no idea how to fix it.

 

what is happening: erani seems to be stuck in an infinite loop of sorts. she will not move from where she was standing at the end of "to fetch a slave", where Master gives her to you. none of the 'follow me' commands work on her (the one from the 'erani' dialog, the 'follow me i need your help' one, and the 'follow me' command form the puppet mod)

 

additionally, she is looping the 'i am glad to serve you' forcegreet.

 

what ive tried so far: CD main framework reset, CD Erani framework reset (+ reset erani alias), and newuser42's perposed solution (it didn't work...)

 

i'm running 4.05 patched to 4.07, and everything else seems to be working.

 

sqv CDxDiaErani returns running, stage 10, priority 99. with correct refs (player is 00...14, erani's matches the one is see when i click on her with the console open)

 

help, please!

 

Posted

 

Yup, got the task to "go meet with a manor resident", which is rayani. But the only dialogue she offers is the "Can I ask you a question?". My papyrus is empty of errors.

 

Did we reach a breaking point?

 

Pretty much. I am going to have to rework that part so it will likely be disabled in the next release until it is fixed.

 

I am looking for more things to have the player to do in the Manor though. The restrictions on them is that they have to be able to be done in 4-5 hours game time and not require any new animations or anything like that (no sex scenes either, that is what the Rayani/Ariasha encounter was supposed to be).

 

I do have one idea concerning a dress up session with Master and Ariasha though but it won't likely be in the next release. The next release is focusing on what bugs I can replicate and fix or add something in to help reduce issues people are having.

 

 

I have seen several maid chores, but may not have seen all of them yet, so if I suggest something that already exists, I'm sorry.

 

Forniphilia sessions.  Your character gets stripped and bound, either in the manor or VIP house, and has to remain there, looking pretty, for a few hours?  While she wouldn't be actual furniture, she would be decoration.  NPCs could come up and comment, grope, spank, or the like.

 

Gardening, using a hoe or something to tend to plants.

 

Modelling.  Similar to forniphilia, in that the character gets stripped and bound, but there's racks and shelves with devices, and a wealthy customer wants them modelled.  The maid has to listen to the customer's preferences and go pick out what she thinks would best suit the customer's desires.  And then she has to put them on herself.  Armbinders and yokes and similar would have to be the last item chosen.  And the maid is given a rating based on how well she did figuring out what the customer wants.  Even better, some of the customer preference dialogue should be vague, and have 2 or 3 possibilities for what is most right, but could be random for which one or just copy/paste the dialogue for each, so it's functionally random.  If the maid gets too low a score, she has to start over (wasting time for the day to finish), if it's in the mid-range she gets a completion, and if her score is high, she gets a bonus of some kind.

 

Delivery.  It could be meals, notes, parcels, or what have you, but the maid is given several to deliver to people all over the compound.  And for extra difficulty, have the maid stringently bound, just for fun.

 

Extermination.  If possible, shrink down some critter models (skeevers, mud crabs, charus critters) to tiny size and make them passive and weak, and the maid has to go and wipe them out.  And the infestation is in multiple buildings, to extend the runaround time.

Posted

Alright, so here are my thoughts on the matter. But before, I invite everybody to watch Kimi ga Aruji de Shitsuji ga Ore de: They are my Noble Masters. It is sort of the equivalent of the manor in anime.
 
Preamble: I understand that most of what I wrote here isn't in alignment with the current mechanic and would require reworking what has already been done. The intent is to give idea from outside the scope the established game mechanic, and not invite the author to rework everything yet again.
 
For starters, I find the fact that the different tasks are time bound a bit odd. I do understand the intent, to give a challenge and a window to punish the player. However, as a servant living and working in a manor there should be an incentive on the quality of the work rather than the quantity. There is also an underlying issue with time: the different tasks becomes a fight against time rather than enjoyable by the player and as such repetitive. I'll take the water job as an example. The player has to do a lot of exiting and entering the manor to fill that barrel, with the current mechanic the player is encouraged to run and do it the fastest way possible... Which raise the question: can't water spill? If water can spill, then the player would be encouraged to find the proper pace to bring in water with the mechanic allowing the player to totally spill the content of the jugs with a need to go back. With that in mind, and the randomness of the boots to "trip" the player, the amount of time needed to go to the well could be drastically reduced while the time to achieve the task can remain the same.

On another point, a maid usually do a routine each day: sweeping the ground, polishing the silverware, doing the laundry and so on. This could simplify the player's job and quests: the sweeping can be done once per room each morning (no more quest markers and pseudo-random spot to sweep!), followed by chopping a set amount of firewood for the kitchen and the water. After which, if time is available, the player can request more tasks. As the player improve his own skills at doing the daily tasks effectively, (You actually train the player to do a repetitive task), the time needed to achieve extra tasks increase naturally. This would also increase the sense of freedom the player get: nobody is telling the player to do anything.
 
As for the punishment, I would change it so that they aren't reacting on how good or bad the player is doing. But rather how efficient the player is compared of what is requested. If the player falls short of said, getting wood, after some time the Butler could offer the player to get those "points" back by spending a bit of time in the dungeon or add some DD to "focus" the character on the tasks at hand. Of course, for the submissive ones there would not have any offer. The idea would be that the butler aim at correcting and improving the servant in a dynamic way. The time spent in the dungeon could be seen as a form of "special training". You know, the need to get the tea just right!
 
While the player gets better, you could add a twist: they get to be the personal maid of a resident of the manor. Which I assume was part of the Rayani/Ariasha tasks. However while being a personal maid, in addition to your previous chores you have to do the ones from the "master" you've been assigned to.
 
The extra tasks now. Well on that point, once you have a set of basic daily tasks, you are just free to imagine whatever you want. I'd make Master more involved in those, as Marcus is merely a butler and should only oversee the status of the manor. You could have the Master come in with a fit and declare that each maid shall do a race to the market and back, to decide which maid is the best. Failing (as in, not being the first) will lead the player to be punished by her current Manor-resident-master. But really silly things, like chores with a twist. Well, I find it weird that the Master does not request anything from the bulter and maids so adding a bit of eccentricity to the character wouldn't be a bad idea...
 
Let's list some idea as to what Master would ask of her household servants:

  • I'm going to have a big party, I need the place in an impeccable state and with the proper decorations!
  • I need those plugs cleaned and polished! *Dumps a huge amount of items to be cleaned*
  • I need that leather cleaned! A customer couldn't handle the pain and peed everywhere... Oh, and I need someone to clean the shop too.
  • You there, come with me! I need someone of roughly your size for some trials... *Dress up time!*
  • We are going in vacation, bring your bikini! There are no hot beaches in skyrim, my bad.
  • Have the player work on further expanding the manor through the heartfire system.

What can a personal maid be asked to do by the assigned master:

  • Proper meal at set hours.
  • Fetch object from places (manor, property, skyrim?)
  • You are clearly a failure as a servant, you need more training! *Day spent in a master/servant training session* - I will leave task to define the concept of "training" to you. It could be "mine more ore *whip*. Harder!", or pulling a cart as a pony.
  • Err... Anything related to the background of the NPC. I mean, it really depend on the story you have on each NPC. An adventurer will want something else than the lover.

And there I ran out of wine, so I'll stop writing. Please raise any issue with what I just wrote, as it is mostly fantasy and maybe hardly implementable in a skyrim mod.

 

Posted

After i install latest version my saves insta bloating.My game when not fighting have only 30 scripts active maximum. I have very decent rig so slow script are no problem to me.What happening??

Posted

ok, ive got a funky bug with erani, and no idea how to fix it.

 

what is happening: erani seems to be stuck in an infinite loop of sorts. she will not move from where she was standing at the end of "to fetch a slave", where Master gives her to you. none of the 'follow me' commands work on her (the one from the 'erani' dialog, the 'follow me i need your help' one, and the 'follow me' command form the puppet mod)

 

additionally, she is looping the 'i am glad to serve you' forcegreet.

 

what ive tried so far: CD main framework reset, CD Erani framework reset (+ reset erani alias), and newuser42's perposed solution (it didn't work...)

 

i'm running 4.05 patched to 4.07, and everything else seems to be working.

 

sqv CDxDiaErani returns running, stage 10, priority 99. with correct refs (player is 00...14, erani's matches the one is see when i click on her with the console open)

 

help, please!

 

First, what is the stage for CDxExpQuest04 ? It should be 900 to finish the quest (don't set it to that if it isn't unless I tell you to). Likely it is stuck in the final scene so see if it is playing still:   issceneplaying xx07643d

Posted

 

 

Yup, got the task to "go meet with a manor resident", which is rayani. But the only dialogue she offers is the "Can I ask you a question?". My papyrus is empty of errors.

 

Did we reach a breaking point?

 

Pretty much. I am going to have to rework that part so it will likely be disabled in the next release until it is fixed.

 

I am looking for more things to have the player to do in the Manor though. The restrictions on them is that they have to be able to be done in 4-5 hours game time and not require any new animations or anything like that (no sex scenes either, that is what the Rayani/Ariasha encounter was supposed to be).

 

I do have one idea concerning a dress up session with Master and Ariasha though but it won't likely be in the next release. The next release is focusing on what bugs I can replicate and fix or add something in to help reduce issues people are having.

 

 

I have seen several maid chores, but may not have seen all of them yet, so if I suggest something that already exists, I'm sorry.

 

Forniphilia sessions.  Your character gets stripped and bound, either in the manor or VIP house, and has to remain there, looking pretty, for a few hours?  While she wouldn't be actual furniture, she would be decoration.  NPCs could come up and comment, grope, spank, or the like.

There is a punishment similar to this that takes place in the Shop.

 

 

Gardening, using a hoe or something to tend to plants.

There is a gardening task but currently it is an auto succeed task. I will likely develop it further later where you grow some specific things like flowers or herbs.

 

 

Modelling.  Similar to forniphilia, in that the character gets stripped and bound, but there's racks and shelves with devices, and a wealthy customer wants them modelled.  The maid has to listen to the customer's preferences and go pick out what she thinks would best suit the customer's desires.  And then she has to put them on herself.  Armbinders and yokes and similar would have to be the last item chosen.  And the maid is given a rating based on how well she did figuring out what the customer wants.  Even better, some of the customer preference dialogue should be vague, and have 2 or 3 possibilities for what is most right, but could be random for which one or just copy/paste the dialogue for each, so it's functionally random.  If the maid gets too low a score, she has to start over (wasting time for the day to finish), if it's in the mid-range she gets a completion, and if her score is high, she gets a bonus of some kind.

This is likely where Customer Assist 01 is going, it is about half way there as it is. I am looking to rebuild it to include the new colors and devices since this was made before the DD Expansion was made.

 

 

Delivery.  It could be meals, notes, parcels, or what have you, but the maid is given several to deliver to people all over the compound.  And for extra difficulty, have the maid stringently bound, just for fun.

This is something that could be done. The player could be bound or have items put on for display if they are delivering food to a VIP who is in the shop.

 

 

Extermination.  If possible, shrink down some critter models (skeevers, mud crabs, charus critters) to tiny size and make them passive and weak, and the maid has to go and wipe them out.  And the infestation is in multiple buildings, to extend the runaround time.

Probably would not be hard to do though I would have to look into the creature AI, it isn't something I have done yet.

 

 

Posted

Alright, so here are my thoughts on the matter. But before, I invite everybody to watch Kimi ga Aruji de Shitsuji ga Ore de: They are my Noble Masters. It is sort of the equivalent of the manor in anime.

 

Preamble: I understand that most of what I wrote here isn't in alignment with the current mechanic and would require reworking what has already been done. The intent is to give idea from outside the scope the established game mechanic, and not invite the author to rework everything yet again.

 

For starters, I find the fact that the different tasks are time bound a bit odd. I do understand the intent, to give a challenge and a window to punish the player. However, as a servant living and working in a manor there should be an incentive on the quality of the work rather than the quantity. There is also an underlying issue with time: the different tasks becomes a fight against time rather than enjoyable by the player and as such repetitive. I'll take the water job as an example. The player has to do a lot of exiting and entering the manor to fill that barrel, with the current mechanic the player is encouraged to run and do it the fastest way possible... Which raise the question: can't water spill? If water can spill, then the player would be encouraged to find the proper pace to bring in water with the mechanic allowing the player to totally spill the content of the jugs with a need to go back. With that in mind, and the randomness of the boots to "trip" the player, the amount of time needed to go to the well could be drastically reduced while the time to achieve the task can remain the same. I could add something that checks how fast the character is moving and add a chance to spill the water. 

 

As for the tasks getting boring that is one of the reasons I am looking to add more of them, the larger the variety the less repetition there would be. The system is set up to handle as many tasks as I want to add.

 

On another point, a maid usually do a routine each day: sweeping the ground, polishing the silverware, doing the laundry and so on. This could simplify the player's job and quests: the sweeping can be done once per room each morning (no more quest markers and pseudo-random spot to sweep!), followed by chopping a set amount of firewood for the kitchen and the water. After which, if time is available, the player can request more tasks. As the player improve his own skills at doing the daily tasks effectively, (You actually train the player to do a repetitive task), the time needed to achieve extra tasks increase naturally. This would also increase the sense of freedom the player get: nobody is telling the player to do anything.

This would take a major change to the task system but could be possible. The normal daily duties would replace the initial 2 tasks and if you finish early then you could ask for the additional ones. It would take remaking several tasks but I will need more tasks for the extra tasks first. 

As for the punishment, I would change it so that they aren't reacting on how good or bad the player is doing. But rather how efficient the player is compared of what is requested. If the player falls short of said, getting wood, after some time the Butler could offer the player to get those "points" back by spending a bit of time in the dungeon or add some DD to "focus" the character on the tasks at hand. Of course, for the submissive ones there would not have any offer. The idea would be that the butler aim at correcting and improving the servant in a dynamic way. The time spent in the dungeon could be seen as a form of "special training". You know, the need to get the tea just right!

I am trying to avoid having a timer that is constantly running and checking on what the player is doing, I was looking into it initially with some tasks but it was rather unreliable at times.

 

While the player gets better, you could add a twist: they get to be the personal maid of a resident of the manor. Which I assume was part of the Rayani/Ariasha tasks. However while being a personal maid, in addition to your previous chores you have to do the ones from the "master" you've been assigned to.

Giving additional tasks beyond the 4 will depend on how long it takes to do things. The player should be able to do their basic duties at a minimum though that will not get them any closer to the end. The Administrators job is to make sure the slaves are doing theirs so there isn't much for the player to do there. The tasks with Ariasha and Rayani would be considered a perk of their position within the house.

The extra tasks now. Well on that point, once you have a set of basic daily tasks, you are just free to imagine whatever you want. I'd make Master more involved in those, as Marcus is merely a butler and should only oversee the status of the manor. You could have the Master come in with a fit and declare that each maid shall do a race to the market and back, to decide which maid is the best. Failing (as in, not being the first) will lead the player to be punished by her current Manor-resident-master. But really silly things, like chores with a twist. Well, I find it weird that the Master does not request anything from the bulter and maids so adding a bit of eccentricity to the character wouldn't be a bad idea...

 

Let's list some idea as to what Master would ask of her household servants:

  • I'm going to have a big party, I need the place in an impeccable state and with the proper decorations! Not much available as far as decorations go.
  • I need those plugs cleaned and polished! *Dumps a huge amount of items to be cleaned* possible but not much to it, no real animations for handling the plugs
  • I need that leather cleaned! A customer couldn't handle the pain and peed everywhere... Oh, and I need someone to clean the shop too. Can be done using existing animations though they won't be that good looking.
  • You there, come with me! I need someone of roughly your size for some trials... *Dress up time!* Already something I am looking at
  • We are going in vacation, bring your bikini! There are no hot beaches in skyrim, my bad.
  • Have the player work on further expanding the manor through the heartfire system. The slavery system isn't available until the expansion is done so they can't do anything there.

What can a personal maid be asked to do by the assigned master:

  • Proper meal at set hours. I originally intended to do this but getting the timing for it was not working well.
  • Fetch object from places (manor, property, skyrim?) Not difficult to do but takes little time. A task I have on my list to do at some point is to serve a VIP while they are in the shop by fetching things and other tasks.
  • You are clearly a failure as a servant, you need more training! *Day spent in a master/servant training session* - I will leave task to define the concept of "training" to you. It could be "mine more ore *whip*. Harder!", or pulling a cart as a pony. Once they are in the shop they are not going back to the other tasks.
  • Err... Anything related to the background of the NPC. I mean, it really depend on the story you have on each NPC. An adventurer will want something else than the lover.

And there I ran out of wine, so I'll stop writing. Please raise any issue with what I just wrote, as it is mostly fantasy and maybe hardly implementable in a skyrim mod.

After i install latest version my saves insta bloating.My game when not fighting have only 30 scripts active maximum. I have very decent rig so slow script are no problem to me.What happening??

 

I am guessing you updated from v4.05 or v4.06 to v4.07? Other than bug fixes there isn't anything new. Upload a log and I will look at it.

 

If you updated from v3 to v4 mid game then start a new game.

Posted

 

 

  • You are clearly a failure as a servant, you need more training! *Day spent in a master/servant training session* - I will leave task to define the concept of "training" to you. It could be "mine more ore *whip*. Harder!", or pulling a cart as a pony. Once they are in the shop they are not going back to the other tasks

 

 

wait.. what?, so thats why i never got the scene i was aiming for.. lol

 

Vel, do you think that you can add a book in to the mod that explain a few things on how to get the quests.. like a mod guide of some kind?, would be really helpful :)

Posted

 

Vel, did you ask Inte to remove the CD quest items from DDe? You know, the branded ones.

Yes because they can only be removed by completing a quest, there are no generic keyed versions of them.
Aw, too bad. :(

All that free advertising, no more.

Posted

 

There are a lot of errors regarding a number of mods, my guess is that either you have removed major mods mid game or have had an overload on the scripts and had dump stack errors which have broken a number of things. You can try using a save cleaner on this but it may be better to start a new game an see if the issues persist.

 

 

 

  • You are clearly a failure as a servant, you need more training! *Day spent in a master/servant training session* - I will leave task to define the concept of "training" to you. It could be "mine more ore *whip*. Harder!", or pulling a cart as a pony. Once they are in the shop they are not going back to the other tasks

 

 

wait.. what?, so thats why i never got the scene i was aiming for.. lol

 

Vel, do you think that you can add a book in to the mod that explain a few things on how to get the quests.. like a mod guide of some kind?, would be really helpful :)

 

 

Probably. I was looking to revamp the ledger in the shop since half the info in it is in the MCM menu now so I am looking to add some new info to it.

Posted

 

 

There are a lot of errors regarding a number of mods, my guess is that either you have removed major mods mid game or have had an overload on the scripts and had dump stack errors which have broken a number of things. You can try using a save cleaner on this but it may be better to start a new game an see if the issues persist.

 

 

 

  • You are clearly a failure as a servant, you need more training! *Day spent in a master/servant training session* - I will leave task to define the concept of "training" to you. It could be "mine more ore *whip*. Harder!", or pulling a cart as a pony. Once they are in the shop they are not going back to the other tasks

 

 

wait.. what?, so thats why i never got the scene i was aiming for.. lol

 

Vel, do you think that you can add a book in to the mod that explain a few things on how to get the quests.. like a mod guide of some kind?, would be really helpful :)

 

 

Probably. I was looking to revamp the ledger in the shop since half the info in it is in the MCM menu now so I am looking to add some new info to it.

 

That would be great. There are certain punishments & tasks that interest me more than others. It would be nice to be able to have an idea of which direction to head in order to have a greater chance of triggering them. 

Posted

I could add something that checks how fast the character is moving and add a chance to spill the water. 

Please do remember to reduce the amount of time needed to go back to the well then.

 

As for the tasks getting boring that is one of the reasons I am looking to add more of them, the larger the variety the less repetition there would be. The system is set up to handle as many tasks as I want to add.

What I meant was that the tasks get boring while doing them, not because they come back often. I mean, going 10 times to a well to fetch water isn't the greatest game mechanic ;)

 

This would take a major change to the task system but could be possible. The normal daily duties would replace the initial 2 tasks and if you finish early then you could ask for the additional ones. It would take remaking several tasks but I will need more tasks for the extra tasks first.

 

I am trying to avoid having a timer that is constantly running and checking on what the player is doing, I was looking into it initially with some tasks but it was rather unreliable at times.

Yeah, it gets tricky to implement.

 

Giving additional tasks beyond the 4 will depend on how long it takes to do things. The player should be able to do their basic duties at a minimum though that will not get them any closer to the end. The Administrators job is to make sure the slaves are doing theirs so there isn't much for the player to do there. The tasks with Ariasha and Rayani would be considered a perk of their position within the house.

Well, as the player improves its standing in the manor, the routine tasks could be reassigned to another maid leaving more time for the extra task given by the other masters.

 

Not much available as far as decorations go.

What about decoration on the maids then? Changing their outfit to fit the theme and all. Then make them work during the party, with various kinky games?

 

The slavery system isn't available until the expansion is done so they can't do anything there.

I didn't meant new buildings per say, maybe more decorations. Or somebody broke a chair and a new one is needed.

 

Oh hey, new idea for a "task": the ability for the player to break things which can lead to punishment without prejudice. The player don't lose points. Although, what can be breakable?

 

I originally intended to do this but getting the timing for it was not working well.

Remove the time constraint then? I've seen that the different NPC gets to eat a set time, you could use that as a hint for the player to bring the master's food.
Posted

Thing happens even after clean start.Nothing happens till add this mod to my collection.I can make rampage with 30 enemies at once and nothing happens

 

Very cryptic, but after reading your other posts i assume you have problems with the install.. as far as i know there are no 30 npc encounters in CD

Posted

 

ok, ive got a funky bug with erani, and no idea how to fix it.

 

what is happening: erani seems to be stuck in an infinite loop of sorts. she will not move from where she was standing at the end of "to fetch a slave", where Master gives her to you. none of the 'follow me' commands work on her (the one from the 'erani' dialog, the 'follow me i need your help' one, and the 'follow me' command form the puppet mod)

 

additionally, she is looping the 'i am glad to serve you' forcegreet.

 

what ive tried so far: CD main framework reset, CD Erani framework reset (+ reset erani alias), and newuser42's perposed solution (it didn't work...)

 

i'm running 4.05 patched to 4.07, and everything else seems to be working.

 

sqv CDxDiaErani returns running, stage 10, priority 99. with correct refs (player is 00...14, erani's matches the one is see when i click on her with the console open)

 

help, please!

 

First, what is the stage for CDxExpQuest04 ? It should be 900 to finish the quest (don't set it to that if it isn't unless I tell you to). Likely it is stuck in the final scene so see if it is playing still:   issceneplaying xx07643d

 

issceneplaying XX07646d returns is playing.

CDxExpQuest04 stage 900 is triggered, other stages are as follows:

0 : 1

10 : 0

25 : 1

50 : 1

75 : 1

100 : 1

105 : 1

125 : 0

175 : 1

200 : 1

225 : 1

250 : 1

275 : 1 (item 0, item 1)

400 : 0

500 : 1

900 : 1

 

i'm guessing the quest ended without ending the scene? if so, how do i get out of the scene properly? reset the CDxExpQuest04 entirely?

Posted

 

Thing happens even after clean start.Nothing happens till add this mod to my collection.I can make rampage with 30 enemies at once and nothing happens

 

Very cryptic, but after reading your other posts i assume you have problems with the install.. as far as i know there are no 30 npc encounters in CD

 

 

i have asis so some encounter zones ends up with bloody rampage wich fits my taste.I love slaughtering enemies or they slaughtering me:D No pain no gain:D

Posted

 

 

 

Yup, got the task to "go meet with a manor resident", which is rayani. But the only dialogue she offers is the "Can I ask you a question?". My papyrus is empty of errors.

 

Did we reach a breaking point?

 

Pretty much. I am going to have to rework that part so it will likely be disabled in the next release until it is fixed.

 

I am looking for more things to have the player to do in the Manor though. The restrictions on them is that they have to be able to be done in 4-5 hours game time and not require any new animations or anything like that (no sex scenes either, that is what the Rayani/Ariasha encounter was supposed to be).

 

I do have one idea concerning a dress up session with Master and Ariasha though but it won't likely be in the next release. The next release is focusing on what bugs I can replicate and fix or add something in to help reduce issues people are having.

 

 

I have seen several maid chores, but may not have seen all of them yet, so if I suggest something that already exists, I'm sorry.

 

Forniphilia sessions.  Your character gets stripped and bound, either in the manor or VIP house, and has to remain there, looking pretty, for a few hours?  While she wouldn't be actual furniture, she would be decoration.  NPCs could come up and comment, grope, spank, or the like.

There is a punishment similar to this that takes place in the Shop.

 

 

Gardening, using a hoe or something to tend to plants.

There is a gardening task but currently it is an auto succeed task. I will likely develop it further later where you grow some specific things like flowers or herbs.

 

 

Modelling.  Similar to forniphilia, in that the character gets stripped and bound, but there's racks and shelves with devices, and a wealthy customer wants them modelled.  The maid has to listen to the customer's preferences and go pick out what she thinks would best suit the customer's desires.  And then she has to put them on herself.  Armbinders and yokes and similar would have to be the last item chosen.  And the maid is given a rating based on how well she did figuring out what the customer wants.  Even better, some of the customer preference dialogue should be vague, and have 2 or 3 possibilities for what is most right, but could be random for which one or just copy/paste the dialogue for each, so it's functionally random.  If the maid gets too low a score, she has to start over (wasting time for the day to finish), if it's in the mid-range she gets a completion, and if her score is high, she gets a bonus of some kind.

This is likely where Customer Assist 01 is going, it is about half way there as it is. I am looking to rebuild it to include the new colors and devices since this was made before the DD Expansion was made.

 

 

Delivery.  It could be meals, notes, parcels, or what have you, but the maid is given several to deliver to people all over the compound.  And for extra difficulty, have the maid stringently bound, just for fun.

This is something that could be done. The player could be bound or have items put on for display if they are delivering food to a VIP who is in the shop.

 

 

Extermination.  If possible, shrink down some critter models (skeevers, mud crabs, charus critters) to tiny size and make them passive and weak, and the maid has to go and wipe them out.  And the infestation is in multiple buildings, to extend the runaround time.

Probably would not be hard to do though I would have to look into the creature AI, it isn't something I have done yet.

 

 

 

 

While forniphilia and modelling are very similar to things you have elsewhere in your mod, they are not available to maids (as far as I know) and in my mind, they would help to give more diversity to the tasks to break up some of the monotony.  You could also gate them behind a certain level of bondage desire (say 5+ in the MCM), so that they only show up for the players that would really enjoy this content.  I also suggested them because they should be fairly easy to implement.

 

Something for future consideration, if you want to keep most of the bondage content separate from the maid position.  When the player has advanced to the point where they get assigned to be a manor maid, you could give a choice for an alternate final slave position, one that focuses on the bondage side.  Ponygirl.  If this option is taken, the character gets stripped and bound in ponyboots, padded chastity belt w/plugs (tailed anal plug, if you can add one), corset, armbinder, padded metal arm & leg cuffs & collar (tall one, posture I think), nipple and clit piercings, and a harness panel gag or harness ball gag (player's choice, panel for hunger mods like Frostfall, ball for aesthetics).  All the non-metal gear should be ebonite (nice and shiny for Master!), though colour choice could be given to the player, and metal type could be as well, whether through the MCM or in dialogue.

 

The ponygirl (and a few NPC ones) would be kept for the night in a stable, an indoor building with stalls separated by prison bars & doors, and have straw beds and feeding barrels.  And she would get blindfolded for the night, too.  During the day, the ponygirl has tasks to complete, much like a maid, like racing, delivering (like the maid suggestion above), run an obstacle course / steeple chase, dressage (walk only, no jogging or sprinting, or else get whipped with a riding crop), and possibly even the forniphilia and modelling suggestions from above.

Posted

 

I could add something that checks how fast the character is moving and add a chance to spill the water. 

Please do remember to reduce the amount of time needed to go back to the well then.

I would likely adjust the amount of water needed to fill the barrel 

 

 

As for the tasks getting boring that is one of the reasons I am looking to add more of them, the larger the variety the less repetition there would be. The system is set up to handle as many tasks as I want to add.

What I meant was that the tasks get boring while doing them, not because they come back often. I mean, going 10 times to a well to fetch water isn't the greatest game mechanic ;)

I had to do things to take up time and with only a few tasks some were extended if possible. As more tasks are added and I change things so more tasks can be done in a day the long tasks will get shortened. 

 

 

This would take a major change to the task system but could be possible. The normal daily duties would replace the initial 2 tasks and if you finish early then you could ask for the additional ones. It would take remaking several tasks but I will need more tasks for the extra tasks first.

 

I am trying to avoid having a timer that is constantly running and checking on what the player is doing, I was looking into it initially with some tasks but it was rather unreliable at times.

Yeah, it gets tricky to implement.

Generally one of my rules is to have as few scripts that run constantly such as timers and if they are used then the interval is as large as feasible for the quest. If the player is not a slave and not doing any quests there are only 2 timer scripts that run, one for the Task Manager and one for the Guest Controller, each only updates once per game day.

 

 

Giving additional tasks beyond the 4 will depend on how long it takes to do things. The player should be able to do their basic duties at a minimum though that will not get them any closer to the end. The Administrators job is to make sure the slaves are doing theirs so there isn't much for the player to do there. The tasks with Ariasha and Rayani would be considered a perk of their position within the house.

Well, as the player improves its standing in the manor, the routine tasks could be reassigned to another maid leaving more time for the extra task given by the other masters.

Once I have tasks specifically for them then I can look into it.

 

 

Not much available as far as decorations go.

What about decoration on the maids then? Changing their outfit to fit the theme and all. Then make them work during the party, with various kinky games?

At some point I do intend to do random parties but there is a lot that goes into making them.

 

 

The slavery system isn't available until the expansion is done so they can't do anything there.

I didn't meant new buildings per say, maybe more decorations. Or somebody broke a chair and a new one is needed.

 

Oh hey, new idea for a "task": the ability for the player to break things which can lead to punishment without prejudice. The player don't lose points. Although, what can be breakable?

Not a lot really at this point.

 

 

I originally intended to do this but getting the timing for it was not working well.

Remove the time constraint then? I've seen that the different NPC gets to eat a set time, you could use that as a hint for the player to bring the master's food.

The other two maids are set so they are working during meals, they will go between the kitchen and the table so that is covered. I had intended to have the player handle drinks but it was cumbersome and didn't work well.

 

Thing happens even after clean start.Nothing happens till add this mod to my collection.I can make rampage with 30 enemies at once and nothing happens

 

Very cryptic, but after reading your other posts i assume you have problems with the install.. as far as i know there are no 30 npc encounters in CD

 

 

I have no idea as to what would cause your issue. CD only has 2 scripts that run all the time and they only update once per day.

Posted

 

 

ok, ive got a funky bug with erani, and no idea how to fix it.

 

what is happening: erani seems to be stuck in an infinite loop of sorts. she will not move from where she was standing at the end of "to fetch a slave", where Master gives her to you. none of the 'follow me' commands work on her (the one from the 'erani' dialog, the 'follow me i need your help' one, and the 'follow me' command form the puppet mod)

 

additionally, she is looping the 'i am glad to serve you' forcegreet.

 

what ive tried so far: CD main framework reset, CD Erani framework reset (+ reset erani alias), and newuser42's perposed solution (it didn't work...)

 

i'm running 4.05 patched to 4.07, and everything else seems to be working.

 

sqv CDxDiaErani returns running, stage 10, priority 99. with correct refs (player is 00...14, erani's matches the one is see when i click on her with the console open)

 

help, please!

 

First, what is the stage for CDxExpQuest04 ? It should be 900 to finish the quest (don't set it to that if it isn't unless I tell you to). Likely it is stuck in the final scene so see if it is playing still:   issceneplaying xx07643d

 

issceneplaying XX07646d returns is playing.

CDxExpQuest04 stage 900 is triggered, other stages are as follows:

0 : 1

10 : 0

25 : 1

50 : 1

75 : 1

100 : 1

105 : 1

125 : 0

175 : 1

200 : 1

225 : 1

250 : 1

275 : 1 (item 0, item 1)

400 : 0

500 : 1

900 : 1

 

i'm guessing the quest ended without ending the scene? if so, how do i get out of the scene properly? reset the CDxExpQuest04 entirely?

 

 

Was the scene still playing? if so use stopscene <id> and end it, it should keep it from restarting. A more heavy handed approach if that does not work is to use clearquestaliases <id> as that will clear the aliases so the scenes have no actors for the scene anymore. Stopquest is another option. Once CDxExpQuest04 is stopped Erani's quest should handle things from there.

Posted

 

 

 

ok, ive got a funky bug with erani, and no idea how to fix it.

 

what is happening: erani seems to be stuck in an infinite loop of sorts. she will not move from where she was standing at the end of "to fetch a slave", where Master gives her to you. none of the 'follow me' commands work on her (the one from the 'erani' dialog, the 'follow me i need your help' one, and the 'follow me' command form the puppet mod)

 

additionally, she is looping the 'i am glad to serve you' forcegreet.

 

what ive tried so far: CD main framework reset, CD Erani framework reset (+ reset erani alias), and newuser42's perposed solution (it didn't work...)

 

i'm running 4.05 patched to 4.07, and everything else seems to be working.

 

sqv CDxDiaErani returns running, stage 10, priority 99. with correct refs (player is 00...14, erani's matches the one is see when i click on her with the console open)

 

help, please!

 

First, what is the stage for CDxExpQuest04 ? It should be 900 to finish the quest (don't set it to that if it isn't unless I tell you to). Likely it is stuck in the final scene so see if it is playing still:   issceneplaying xx07643d

 

issceneplaying XX07646d returns is playing.

CDxExpQuest04 stage 900 is triggered, other stages are as follows:

0 : 1

10 : 0

25 : 1

50 : 1

75 : 1

100 : 1

105 : 1

125 : 0

175 : 1

200 : 1

225 : 1

250 : 1

275 : 1 (item 0, item 1)

400 : 0

500 : 1

900 : 1

 

i'm guessing the quest ended without ending the scene? if so, how do i get out of the scene properly? reset the CDxExpQuest04 entirely?

 

 

Was the scene still playing? if so use stopscene <id> and end it, it should keep it from restarting. A more heavy handed approach if that does not work is to use clearquestaliases <id> as that will clear the aliases so the scenes have no actors for the scene anymore. Stopquest is another option. Once CDxExpQuest04 is stopped Erani's quest should handle things from there.

 

 

scene was still playig despite the quest having ended. i'm suspecting user error, probably tabbing through some dialog in the scene. stopscene fixed the problem.

 

now if i could only get her to keep her clothing on....

Posted

 

 

 

 

ok, ive got a funky bug with erani, and no idea how to fix it.

 

what is happening: erani seems to be stuck in an infinite loop of sorts. she will not move from where she was standing at the end of "to fetch a slave", where Master gives her to you. none of the 'follow me' commands work on her (the one from the 'erani' dialog, the 'follow me i need your help' one, and the 'follow me' command form the puppet mod)

 

additionally, she is looping the 'i am glad to serve you' forcegreet.

 

what ive tried so far: CD main framework reset, CD Erani framework reset (+ reset erani alias), and newuser42's perposed solution (it didn't work...)

 

i'm running 4.05 patched to 4.07, and everything else seems to be working.

 

sqv CDxDiaErani returns running, stage 10, priority 99. with correct refs (player is 00...14, erani's matches the one is see when i click on her with the console open)

 

help, please!

 

First, what is the stage for CDxExpQuest04 ? It should be 900 to finish the quest (don't set it to that if it isn't unless I tell you to). Likely it is stuck in the final scene so see if it is playing still:   issceneplaying xx07643d

 

issceneplaying XX07646d returns is playing.

CDxExpQuest04 stage 900 is triggered, other stages are as follows:

0 : 1

10 : 0

25 : 1

50 : 1

75 : 1

100 : 1

105 : 1

125 : 0

175 : 1

200 : 1

225 : 1

250 : 1

275 : 1 (item 0, item 1)

400 : 0

500 : 1

900 : 1

 

i'm guessing the quest ended without ending the scene? if so, how do i get out of the scene properly? reset the CDxExpQuest04 entirely?

 

 

Was the scene still playing? if so use stopscene <id> and end it, it should keep it from restarting. A more heavy handed approach if that does not work is to use clearquestaliases <id> as that will clear the aliases so the scenes have no actors for the scene anymore. Stopquest is another option. Once CDxExpQuest04 is stopped Erani's quest should handle things from there.

 

 

scene was still playig despite the quest having ended. i'm suspecting user error, probably tabbing through some dialog in the scene. stopscene fixed the problem.

 

now if i could only get her to keep her clothing on....

 

 

If you use a mod that controls followers such as AFT or something else then make her a follower and set her clothing with that.

Posted

Awesome mod, and the compatibility for male characters is greatly appreciated! Just wanted to ask about a few things / bugs.

  1. I think this has been reported, but the Free Trial gets stuck after the chastity belt as male. The console workaround (setstage CDxFreeTrial 75) is working fine, though.
     
  2. During the VIP session as a Slave, when the guest used the chain nothing happened (not sure what, if any, idle was supposed to play) and when she used the leather bindings he somehow tied herself up (which was very funny but prevented her from whipping me afterwards / broke the scene). I was also bound by chains then immediately unbound as her next action, though I'm not sure if this was related or just a fluke.
     
  3. Also during the VIP session, each time the guest chose whipping, she would tell me to count, but only struck me once before immediately sheathing the crop and moving onto the next action/punishment.
     
  4. When I accepted the offer to become a personal/relationship slave, I had a SexLab scene with Ariasha, got the collar/belt, listened to Markus's introduction, then it seemed to bug out a bit (tested as both Male and Female).
    1. One of the maids tells me to see Markus; the other one has two ellipses (...) as dialogue options, one of which is the "see Markus" dialogue and the other which says "I am sure you'll have a good time. I have done it a few times and it was fun."
    2. Markus won't talk to me at all (nor will Ariasha, but I assume that's just not implemented)
    3. The Master has a new greeting "What does my lovely little slave need, hmm?" but doesn't seem to behave any differently otherwise.
    4. I am able to speak to Rayani, who does seem to recognize me as a new slave and has a wealth of dialogue.
    5. I know the description mentions that the relationship slave path doesn't have much content yet, so I just wanted to check if I've done everything or if Markus should have more to say to me.
       
  5. Very minor, but as Male, it appears that when choosing an open-back belt (during the relationship slave collar/belt selection), the belt is not added at all. Both the harness and closed-back belt work, however (so if I were to guess, I would say it's because the vaginal plug gets auto-skipped, meaning if the belt is open-back, the plug-insertion, including the belt application, is skipped entirely). Even more minor, as female: the plugs fell out before the Master actually added the belt, so after the scene they were in my inventory but not actually equipped.
     
  6. This might just be me (since I use a small patch to add/tweak male support for some of the CD versions of the Devious Devices), but the Captured Dreams panel gags display as the default/black leather regardless of what color/material is equipped. I only mention this because it also affects the Female meshes (which my patch doesn't touch), but it could still very well be something I messed up while tinkering or an issue with DD itself rather than any CD interaction.

Unrelated, but as someone who has been following / enjoying the mod since well before v4, I was wondering if you had any interest in fleshing out some of the dialogue (because I would be happy to write it for you if so).

  1. Additional daily questions from Nissa/Master to adjust the player's Dom/Sub/Taste(Sadism, Control, etc.) values and/or additional answers to daily questions unlocked via certain personality/relationship values.
  2. Additional dialogue when delivering a package, perhaps allowing Dom players to tease the client (and Sub players to be teased by the client).
  3. Additional VIP session dialogue (just for flavor, not to affect the actual session).
  4. Additional dialogue with some of the manor characters to convey the hierarchical nature of the CD "family"

Of course, adding dialogue is rather tedious in the editor, so it's obviously understandable if you want to focus on flashier content like the very impressive scripted / animated scenes. I just figured I'd offer since I think kinky dialogue can go a long way while being relatively easy to implement.

 

Thanks again for all your hard work!

Posted

Some trivial issues I've seen with the manor.

 

The wall near the barracks doesn't have an end and is see-trough.
post-914471-0-48084900-1476974621_thumb.png

 

There is a hole under the stairs leading to the first floor in the manor. Around that area, some wall aren't properly set together and the outside blue can be seen.

post-914471-0-61061500-1476974631_thumb.png

 

As a way to counter the issue of the hole, I'd suggest to put the manor into a dark cell. Or to double the walls like it is done elsewhere in skyrim, to create a base shape with plain rock texture then adds some decorations? I have also seen some texture fighting each other to be seen by the player, which give a feeling of flickering...

 

The different decorations also have a problem with the physics engine:

  • The plates on the table gets out of place
  • The plates fused with cheese around the entry get upside down and merge with the table
  • The cooked ox in the kitchen isn't eatable
  • The ebony shield in one of the room drops on the floor. I assume it has to go on the rack, but it requires weapons to work.

I'm reporting this because it triggers an issue I have that, when I see a book on the floor I try to put it back where it belongs. And I fail, because havok. The manor becomes a mess and I feel like a failure as a maid.

 

-*-*-

 

Idea for a task: resident x lost some items, you have to search the manor and find them. The items can be hidden in containers or in plain sight. But no quest marker for this one, which may need a strong narrative to guide the player guessing where the items might be.

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