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Devious Devices - Captured Dreams Shop v4.15 - files removed


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Posted

I'm having an issue with the Protector items.  It seems for me at least that the Protector Amulet will not remove any of the Protector Bras.  It works fine with the belts but not the bras.  The remove quest items will remove the bras but it also removes them from inventory.  Any help is appreciated.

Posted

Bug report - started a fresh playthrough, get myself indebted to Master, then took a delivery job and lost it to bandits.

On return she starts punishment scenario, a message appears and player controls are revoked - but then nothing happens.

A dialogue is supposed to happen where she "convinces" player that a punishment is necessary, but nothing happens - she walks away.

When this happens post the log from the session. That point is where it transfers from the delivery quest to the punishment quest and runs a script to determine what happens and without a log it is meaningless as it does not do this for me at all.

 

So I enable controls but can't seem to return to the punishment.

So all I can do is take another job - this time to retrieve delivery - and fail it immediately.

This time punishment works as expected.

 

I tried waiting, leaving, etc, nothing changed for the first, botched, punishment.

 

---

 

Noticed another thing - when Master equips devices on player after whipping, I get the harness, then a bunch of stuff, then a message that multiple harnesses can't be equipped simultaneously.

Nothing was equipped during punishment.

I suppose there's still some confusion in the code between harnesses, belts and collars.

A harness and corset are both considered a harness as far as DD is concerned.

 

P.S. A collar was equipped too, so the second harness wasn't equipped as a "collar"... maybe, lol.

On the other hand, shouldn't collar have interfered with first harness?

Items for punishments are pulled via tags so it may have been one of the harnesses without a collar.

 

P.P.S. I have Cursed Loot and Prison Overhaul installed, but nothing else that adds items.

 

Posted

So there I am, with the harness on, still trying to piss Master off.

Next thing I know, she's punishing me again - but this time, right after Herran removes all my DD, they come back in a second. That is the 'Unequip all' command

After that she's giving me more devices - this time, a belt. CD belt on top of white locking ebonite slave harness she gave me earlier. Harness is either one without a collar (which does NOT count as a belt) or the equipping of the harness did not go properly.

OK, whatever, fine by me. But after that I can't take another quest - she took off the belt as "not secure enough" but not harness. Now she tries to equip a new belt, and it all ends in "stop moving around".

 

Repeated attempts - the same, she does not detect harness as belt, says "Since you're not in a belt this won't take long", and here we go back to "stop moving around".

She may be trying to equip a harness but the harness keyword already exists as an equipped item. I believe they are doing away with the collarless harnesses and putting back the ones with collars in DD (thank god as I hate the collarless ones as they just interfere with things).

 

At this point I try the menu "fixes": removing quest devices, set/reset quest device array, resetting item lists (this one does not change to "Working" unlike others, by the way), and that doesn't do a thing to fix the issue.

 

Also, at this point, I have a dozen or two of DD items in my inventory, all given by this mod.

 

So here's a suggestion - try doing it my way, start a new playthrough, and try to piss her off; I think pretty soon you'll hit the same issues all ready for QA.

In fact, I've run into these on my main and did all this just to confirm it's not "savegame bloat", runaway scripts or what have you.

 

I start a new game about every week and test different things, half of the items in the last release were bugs that I found myself by doing this.

 

As far as the harness issue goes, I have tried to eliminate the use of the collarless ones using exclude tags but they still get placed on occasion, I can't do much about it currently.

Posted

I'm having an issue with the Protector items.  It seems for me at least that the Protector Amulet will not remove any of the Protector Bras.  It works fine with the belts but not the bras.  The remove quest items will remove the bras but it also removes them from inventory.  Any help is appreciated.

 

I found the issue with this and it is being corrected for the most part in the next release. There are still some changes that I want to make to the removal process but have not had a chance to do them.

 

To remove the bra there are 2 ways to do it:

Recommended way - use the console and do the following:

- Use showinventory on your character and look for items with no name. Removing all other worn DD items helps narrow this down and also you should ignore the item with the id ending in 40f0c

- Use removeitem <id> on the item with no name

- Enter your normal inventory and unequip the item

Second way - use the MCM menu option that removes CD devices - NOTE!!! THIS WILL REMOVE THE ITEM FROM YOUR INVENTORY ENTIRELY

Posted

If you think that's all, you're wrong.

 

First time in this playthrough I decide to view Master's inventory for sale.

Confiscation kicks in. She puts in a stray plug I had in my inventory, and lets me go.

I take a delivery retrieval job, and on a hunch, ask to see shop inventory again. Again, Confiscation kicks in.

And now we're stuck in <<May repeat>> loop.

Use  sqv CDxConfiscation and tell me the value of the following variables:

Check_TaskStatus

Check_CountDone

Check_EquipDone

Check_TakeDone

This will tell me at what stage the task is in.

 

Even though nothing changed from the first inventory check other then her putting that plug in (through the harness).

No other DD items in my inventory.

 

I try to "Remove Quest items". No more DD items in my inventory at all but Master still stuck repeating the search.

Resetting lists both variations didn't help either.

 

So I quicksave and load the savegame in a cleaner. I terminate active threads (5), no unattached threads found.

Still no fix.

 

Disabling confiscation at this point just makes her say "Hold on a moment" and drop out of dialogue entirely.

Reload, "setstage cdxconfiscation 500", disable confiscation -> same.

Set the stage to 100 before setting it to 500. Stage 100 resets the cooldown where 500 just resets the quest but it will still fire.

 

 

Basically, shop is no longer accessible and I have no idea how I broke it (other then having confiscation enabled in the first place).

 

---

 

I wrote a lot here; believe me I only bother because I love this mod and desperately try to make it work for me.

But on every playthrough it eventually becomes unstable, prompting me to re-start only to hit the same issues many hours later.

 

These two things bug out consistently for me: shop access after Confiscation, and Elisif questline.

Punishment after failing to make a delivery / being late on delivery is new for me but, I rarely try to piss Master off.

The harness/belt/collar? interference may not even be your bug, but I did see it before. At least there's a workaround, if unimmersive.

 

---

 

I'm willing to play-test any scenario with any set of mods, get logs or try any beta build if you need more feedback.

Posted

 

Hey! Sorry to bother you, I've been poking around in creation kit thinking of creating my own mod, and been looking at how CDxFreeTrial is set up..

 

From what I understand.. Lets say Stage 75 Starts scene *part2* Which runs through the scene of equipping a collar on the player.. Phase 3 of the scene ends with cdxft.setstage(80) which starts stage 80 of the free trial

 

From what I can see though Stage 80 Is totally blank with nothing to trigger the next stage..

 

Just want to know..

 

Am i correct in thinking that phase 3, Master action 4 inside CDxFT_Part2, uses the public package data topic "CDxFT_Leadinpt03_01"  which when finished sets stage 100 to begin scene part 3?

 

Pretty sure this is correct just need confirmation haha!

 

I love how your mod handles conversations between the npcs and the player during *cutscenes* and would like to mimic it in my own mod, Thanks for any help you're willing to give :)

 

-Nemi-

 

The blank stages are part of the system I use to ensure that a force greet ends as it should. The scene set the stage to a blank stage which should tell it that the stage has ended scene wise. The dialogue sets the stage to the next stage where something happens. The scene technically does not end until the dialogue ends so by having the ending of both do something scriptwise as their final act it should ensure that the forcegreet does not repeat. There are some instances where this is not possible (property slave move to the barracks/smithy as there are no quest stages) so you have to get it to do something else, usually I will have the npc who initiated the dialogue do a 'reset' by going and doing something, usually just go to a position then they are free to do whatever (this is what I use in property slave, it usually works but sometimes not).

 

 

That explains a lot! so the blank scenes are like a buffer to prevent errors when transitioning to the next scenes actions.. while dialogue is still being played out in the *current scene*.. That's a good idea thanks!

Posted

Gave this mod a try after experiencing CTDs with it in the past. It now works without crashing but I'm stuck in the Embassy Barracks after finishing the first delivery quest. Once I returned I talked to Master and she decided to punish my PC, put her in shackles and have Herran take her to a room. That's where I am stuck at the moment. I waited several days there but nothing happened and I can't use the door to exit the room. What is supposed to happen once my PC is in the Embassy Barracks cell?

Posted

Don't mean to be a bother, but my reply to your post was the last post on the previous page, and seeing how active the developer is, I thought I might mention I replied to his post and I think it may have been lost.

 

Just so I know, what is the following variable:  help CDxSlaveRole

Setstage CDxSlavery_Player 25   will advance it but you will miss some dialogue or if the variable above is not 1-4 use   set CDxSlaveRole to x   and load from a position just before the move to the mine.

CDxSlaveRole is 4.0 after the halt in dialogue. Also Setstage CDxSlavery_Player 25 does nothing... literally nothing. Is there a level check? I am level 1 when I got into the place. lol.

 

 

Posted

Gave this mod a try after experiencing CTDs with it in the past. It now works without crashing but I'm stuck in the Embassy Barracks after finishing the first delivery quest. Once I returned I talked to Master and she decided to punish my PC, put her in shackles and have Herran take her to a room. That's where I am stuck at the moment. I waited several days there but nothing happened and I can't use the door to exit the room. What is supposed to happen once my PC is in the Embassy Barracks cell?

 

I am not entirely clear on exactly going on as what you describe does not fit together with the punishments. If Herran placed you in a cell it would be in  the Manor Dungeon and not the Embassy Dungeon. Use  sqv CdxPunishmentSet01 and tell me the value of   PunishmentRunning so I know what punishment is being run.

Posted

 

Don't mean to be a bother, but my reply to your post was the last post on the previous page, and seeing how active the developer is, I thought I might mention I replied to his post and I think it may have been lost.

 

Just so I know, what is the following variable:  help CDxSlaveRole

Setstage CDxSlavery_Player 25   will advance it but you will miss some dialogue or if the variable above is not 1-4 use   set CDxSlaveRole to x   and load from a position just before the move to the mine.

CDxSlaveRole is 4.0 after the halt in dialogue. Also Setstage CDxSlavery_Player 25 does nothing... literally nothing. Is there a level check? I am level 1 when I got into the place. lol.

 

 

 

- there is no level check for slavery since you can start the game as a slave

- check  sqv CDxSceneSet_Mine  and make sure the aliases are all filled

- make sure that Herran, Master and the Mine Overseer are there. Overseer should be there somewhere but the other two should be right in front of you. You can go find him (his name is Mecius) and use moveto player after selecting him in the console and that may get it started.

- make sure that your controls are disabled

 

- If necessary try the start again and if it happens again upload a log from the session.

Posted

I'm asking just to be sure, do all the quests in the MCM menu needs to be ticked for availability or if left by default (unticked), will the quests trigger by themselves?

Posted

I'm asking just to be sure, do all the quests in the MCM menu needs to be ticked for availability or if left by default (unticked), will the quests trigger by themselves?

 

If a quest is not ticked (enabled) it will not run. The exception to this is the Free Trial, not enabling it will keep it from being forced on you but if you can request it once you get the first letter. 

 

One other thing about the Free Trial, If you want out of it disable it in the menu (if disabled, enable it then disable it) and it will set it so it should be removed the next time you go and ask.

Posted

I ran into my first issue with the latest CD.  Upon returning from a delivery and either, being late, unable to deliver or being rude to Master afterwards is supposed to start a punishment.  I get the dialogue and the Master moves to the back of the shop but my character just stands there frozen in place.

 

I tried this three times, meaning three different new games and the last one I cleared the files and downloaded a second time and reinstalled fresh.

 

I don't have a game log, not certain how to produce one, but I can easily repeat the problem if you can tell me how to create the game log.

 

Thanks.

Posted

Just a quick update on my experience with this mod. My PC started as a property slave in the mine.

 

I'd mentioned previously that repeated quests to Dushnamub to retrieve Ebony ingots fails as I can't get the dialog option needed for the exchange

'set CDxSlavePropQ1Done to 0' fixed the problem for me and I could get the ingots.

 

On a repeat mission to retrieve parts from the smith in Solitude, I get locked into a yoke again, but this time to be perverse I tell the smith the items fit loosely. So he leaves me locked into them and tells me my Master will have to deal with it. The problem was the smith just walked away and left my PC kneeling on the ground. I had to use console command

'enableplayercontrols' one or twice but I finally got unstuck. This didn't happen before when I told him the equipment was a tight fit.

 

 

For anyone experiencing CTD's, especially around the shop, this was originally a problem for me too. I ended up installing Crash Fixes and that helped. In the CrashFixPlugin.ini I had UseOSAllocators=1 and AlignHeapAllocate=1. This really helped.

 

When I started getting crashes when trying to load a save game, my crash logs told me it was usually IKFoot problems. So I built a new PC and saved my char in the starting SimpleSlavery dungeon per other user's suggestions. I then loaded this save first, and I found I could next load my current save game without crashing.

 

Things were good for awhile with only occassional crashes, but then I added more mods and started getting lots of CTD's. So I finally installed the latest enb so I could get the crash fixes within it. Wow, what a difference. My game is rock steady now. I'm not much into the graphical enhancement of Skyrim at the moment, so everything is just set to default values, and the game still looks fine. I highly recommend it for increased stability. I also turned on VSYNC in my nVidia drivers and that should lock me to max fps of 60, so I didn't turn on the enb fps limiting. Perhaps this is also helping to prevent any physics IK from wigging out.

Posted

Hey. Apparently there was something wrong with my Skrim, so I had to reinstall everything from scratch so that I can finally play the latest version of this mod and the changes are pretty awesome.

 

Unfortunately, I still ran over a few bugs and I know if anyone reported them or not, so I will write them here:

 Assist VIP - I've only played this once so far, the scene was with a single client who wanted to be the master.

  - The client said that it would tie my PC in a different pose, but it never changed. (The NPC was playing the tying animation, thought it was a bit misaligned as every time she was bending to tie ropes, she did so with the back to the player).

 - Punishment scene: the NPC takes out the whip, crop, w/e , puts it back, takes it out again, strikes once and that was it (these happened every time).

 - The pillory is in the NPC's path; whenever the NPC wanted to go the wall near the door, back from it or behind the player, she got stuck in the pillory. The NPC teleported eventually but it took a while.

- The session end has a few issues, after the maid came saying that the session is over, the NPC kept ordering food a couple of times and used the whip (The PC was still stuck in pillory, maybe that was the problem). Also after exiting the room, going to Miss ...... and getting my stuff back, I ran into the client 3 or 4 times and every time she forced greeted me telling me that unfortunately the session is now over.

 

 Rudeness punishment.- this happened every time

 - When Master says she has a gift for the player and starts equipping things, I always get the message that I can;t wear two chastity belts at the same time. Also one of the harnesses that usually gets equipped during this action, modifies the configuration of my body, though the other items don't have the same effect.

 - Follower doesn't get disabled when the player is getting sent to the cage, which means that I can get free instantly.

 

 Expansion quests trigger - this is probably my fault, not sure if it can get fixed, but I wanted to try the quests asap so I used the console to get to level 5, but that didn't work. I had to level up five more levels the old fashioned way for the expansion quests to trigger.

 

Lastly, Elsif's quest dialogue still has issues. (Blue Palace) Start session at 9 P.M. I get greeted by the Jarl, but with regular dialogue and the scene doesn't advance. I know there's a fix through console commands, but I just thought I'll mention that as well.

 

That's as far as I've gotten so far, I'll come back if I encounter more issues. Thanks for your hard work on this mod, I really enjoy playing it.

Posted

Hello I have a gamebreaking issue with the mod.

 

Herran put me in a cell in the wilderness and I escaped it by fast traveling, but whenever I lose control of my character for a scene (punishment, or in a particular case, following the Master) my character seems to want to return to the cell and heads towards it automatically, I can regain player control with the command but it breaks all the quests.

 

I'm a big fan of the mod and I would restart a new game but I don't want to lose my progress, is there anyway I could reset it so it would work ? I tried all the commands in the MCM menu, and I'm getting desperate. Please help :)

Posted

I ran into my first issue with the latest CD.  Upon returning from a delivery and either, being late, unable to deliver or being rude to Master afterwards is supposed to start a punishment.  I get the dialogue and the Master moves to the back of the shop but my character just stands there frozen in place.

 

I tried this three times, meaning three different new games and the last one I cleared the files and downloaded a second time and reinstalled fresh.

 

I don't have a game log, not certain how to produce one, but I can easily repeat the problem if you can tell me how to create the game log.

 

Thanks.

 

Google it, there are plenty of places on how to do it.

Posted

The Master's stopped selling items. When I asked to purchase something only the option to buy Protector items is available.

 

Use Help CDxRankMaster and make sure the value is between 1 and 20, if not you can use the Framework Reset in the MCM menu or set it by using  setvalue CDxRankMaster <x>  also make sure you are in the shop as she can't sell anywhere else. One other thing is that Confiscation may be trying to start as well as that will divert the dialogue (but that would still give you the option to buy things but divert it at the last moment).

Posted

Hey. Apparently there was something wrong with my Skrim, so I had to reinstall everything from scratch so that I can finally play the latest version of this mod and the changes are pretty awesome.

 

Unfortunately, I still ran over a few bugs and I know if anyone reported them or not, so I will write them here:

 

 Assist VIP - I've only played this once so far, the scene was with a single client who wanted to be the master.

  - The client said that it would tie my PC in a different pose, but it never changed. (The NPC was playing the tying animation, thought it was a bit misaligned as every time she was bending to tie ropes, she did so with the back to the player). Poses are picked randomly so it may be stuck on one pose

 - Punishment scene: the NPC takes out the whip, crop, w/e , puts it back, takes it out again, strikes once and that was it (these happened every time). It is an issue between the command to ready the whip I have in place and the AI package that says to use the currently equipped weapon. Many times if both are not there it may not draw it at all and just be stuck.

 - The pillory is in the NPC's path; whenever the NPC wanted to go the wall near the door, back from it or behind the player, she got stuck in the pillory. The NPC teleported eventually but it took a while. The area has a lot going in it on so I can't make a hole in the navmesh for it

- The session end has a few issues, after the maid came saying that the session is over, the NPC kept ordering food a couple of times and used the whip (The PC was still stuck in pillory, maybe that was the problem). Also after exiting the room, going to Miss ...... and getting my stuff back, I ran into the client 3 or 4 times and every time she forced greeted me telling me that unfortunately the session is now over. I am working on a fix for that, I thought I had it nailed down but it didn't take care of it.

 

 Rudeness punishment.- this happened every time

 - When Master says she has a gift for the player and starts equipping things, I always get the message that I can;t wear two chastity belts at the same time. Also one of the harnesses that usually gets equipped during this action, modifies the configuration of my body, though the other items don't have the same effect. It may be trying to equip another device that acts as a chastity belt, DDi handles the conflict in that case as it should. As for the harnesses the meshes all come from DD, I don't handle any of the meshes of the DD items at all.

 - Follower doesn't get disabled when the player is getting sent to the cage, which means that I can get free instantly. I currently have nothing in place to handle followers due to the various follower mods and how they handle them. V3.84 had a system to do it but it broke down constantly.

 

 Expansion quests trigger - this is probably my fault, not sure if it can get fixed, but I wanted to try the quests asap so I used the console to get to level 5, but that didn't work. I had to level up five more levels the old fashioned way for the expansion quests to trigger. The original expansion quests are not tied to the expansion in v4 and now will be triggered on their own. Some will require the expansion to be at or beyond a certain stage to run though. Because of this you can use the MCM option to have the expansion happen immediately and not miss the quests though they do have requirements of their own to start (see the main post for those).

 

Lastly, Elsif's quest dialogue still has issues. (Blue Palace) Start session at 9 P.M. I get greeted by the Jarl, but with regular dialogue and the scene doesn't advance. I know there's a fix through console commands, but I just thought I'll mention that as well. If it is before the first session starts then it may be at a wrong stage or the alias for Elisif is broken. If it is after the first session then the timer has likely been broken. Using   startscene xx05c0b2  should start the force greet and let it continue. If it continues to happen then post a log please.

 

That's as far as I've gotten so far, I'll come back if I encounter more issues. Thanks for your hard work on this mod, I really enjoy playing it.

Hello I have a gamebreaking issue with the mod.

 

Herran put me in a cell in the wilderness and I escaped it by fast traveling, but whenever I lose control of my character for a scene (punishment, or in a particular case, following the Master) my character seems to want to return to the cell and heads towards it automatically, I can regain player control with the command but it breaks all the quests.

 

I'm a big fan of the mod and I would restart a new game but I don't want to lose my progress, is there anyway I could reset it so it would work ? I tried all the commands in the MCM menu, and I'm getting desperate. Please help :)

 

See if one of the following scene are still playing:

issceneplaying xx240b078  or xx240b02

 

If so use stopscene <id> on the one that is playing still.

 

Just so I know, how did you get out of the cage?

Posted

Hey,

I'm having an issue with the new version as well, i apolgize if it was mentioned earlier, but 736 pages is more than I can check. 

Whenever I start the free trial quest I get to the point were the master puts the belt on me, afterwards, nothing happens. From previous versions i know that she should ask me how it fits, but nothing happens. I can't move or talk, it's completly frozen.

 

 

Thanks for everyone who can help :)

Posted

 

 

 Rudeness punishment.- this happened every time

 - When Master says she has a gift for the player and starts equipping things, I always get the message that I can;t wear two chastity belts at the same time. Also one of the harnesses that usually gets equipped during this action, modifies the configuration of my body, though the other items don't have the same effect. It may be trying to equip another device that acts as a chastity belt, DDi handles the conflict in that case as it should. As for the harnesses the meshes all come from DD, I don't handle any of the meshes of the DD items at all.

 - Follower doesn't get disabled when the player is getting sent to the cage, which means that I can get free instantly. I currently have nothing in place to handle followers due to the various follower mods and how they handle them. V3.84 had a system to do it but it broke down constantly.

 

Just so I know, how did you get out of the cage?

 

 

I don't think I was able to say what I wanted to correctly, the issue I was signaling is that the scene itself tries to add multiple chastity belts. I didn't have any on me at the time. (I come back from delivering what ever it is I deliver, I rudely tell master to hurry, the items get unequipped and then the punishment scene(s) start.)  Does it have something to do with the fact that I select the harness as favorite device, or is it just something that happens?

 

Also side question, after agreeing to submit to the master, i was asked what I wanted wear, everything went great. Then, when I did the first delivery quest, all the CD items I had on got unequipped and now whenever I take a delivery quest, the master no long equips anything. Is this supposed to happen?

 

 

To answer your question, I don't really remember, but if the lock can't be picked and the key can't be found somewhere within the shop or on the master (I kinda stole .. ahem... borrowed a bunch of stuff), I used the always popular Open Sesame (unlock console command). The main deterrent from doing that is the nasty yoke that stops me from defending myself and since I can't access the map something always kills me along the way. (However, escaping didn't break any quest stage for me.)   This is why having the follower there to remove the yoke means freedom. Especially if you don't keep your keys on you.. per say.

 

I think I previously stated that I know squat about modding, but if you're opened to suggestions from a noob, maybe this can be fixed either through dialogue: Have the master tell the PC to disband the follower (and checking for it), or (i don;t know how complicated this) by having the mod manage the follower as well, like POP Overhaul does. I'm not sure about this, but as far as I remember, if your follower is bound he / she will say that it can't help you with your yoke problem. As a third solution, I believe there was a special gag that prevented speaking altogether, so that could be another way to stop players from using the followers.

 

Lastly, I was wondering if the quests available, depend on the time of the day that you ask the Master for them? Basically, if a specific assist a customer or VIP session is available at 9.am,  will it no longer be available at 4 pm the same day / next day?

 

Thank you again for your patience and willingness to help out.

 

P.S. Just saw your last post about Elsif  Unfortunately, I already advanced the stage manually. Also ran into the bug that someone else signaled.. After the quest is done, the PC keeps returning to discuss about the contract. However, when I reloaded it and chose to use the lube instead (hope you know what I mean, I'm trying to not to ruin it for other players) everything went smoothly and quest ended OK. 

 

In the mean time I've also completed the Winterhold quest, I like the changes that you've made, and 0 bugs, great job.

Posted

Hey,

 

I'm having an issue with the new version as well, i apolgize if it was mentioned earlier, but 736 pages is more than I can check. 

Whenever I start the free trial quest I get to the point were the master puts the belt on me, afterwards, nothing happens. From previous versions i know that she should ask me how it fits, but nothing happens. I can't move or talk, it's completly frozen.

 

 

Thanks for everyone who can help :)

 

If you have alt the requirements (needed mods + FNIS ran) and the loading order sorted out (LOOT), I've fixed something similar by applying the SKSE.ini memory patch. If you don't know what I'm talking about, Google it. That fixed a lot of my CTDs and animations that wouldn't start properly.

 

Otherwise, maybe someone more knowledgeable than myself can help you with manual console commands to advance the scene.

Posted

Is there a way to force the "Meet one of the manor residents" quests to work properly?  I saw it was said they don't work so I've been quicksaving before getting my daily tasks and before turning them in for the extras, and on my last task for the day Marcus won't offer me anything else.  It switches who to meet with, but never a different task.  I've reloaded at least 10 times.  I've already swept and brought in water and firewood today so I was hoping for another shopping trip, or even sweeping again (ugh).  If I just say I'm done for the day that adds a whole extra day to my sentence to make up for the lost merit point, and I might go insane by then. 

 

On a related note, is there a way to check how many merit points you have for stage 14, being a manor slave?  In the haze of monotony I've lost track how long I've been grinding dust piles to escape.

Posted

The above request is also my own request.  Is there a way to know how you are progressing as a manor slave.

 

I also wanted to report:

 

1.  On sweeping tasks I am not seeing the little "arrow" icon appear guiding me to each pile, so I have had to just search for them, and it has seemed to work ok.  Is this normal?  Have the compass arrows been removed?

 

2.  Sometimes if sweeping is the last task for the day, I finish with finding all the piles, but when I check in with Marcus the only dialogue option is something like, "I am done for the day, everything else can wait."  He always responds, "you must want to be punished."   I DO know that I have found all the piles (as I have saved and searched thoroughly before going to Marcus), AND the next morning he is very friendly and gives me new tasks, but I can't help wondering if there is a bug somewhere.

 

3.  One time I got an order to go see a manor guest (Rayani) and she had no dialogue options to complete the order.

 

 

Thanks for your time and energy!  I love this mod, and really want to help with relevant info if I can.

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