Veladarius Posted June 20, 2015 Author Posted June 20, 2015 ever thought about uploading the whole thing to Github or some other site with a proper bugtracker? I have enough trouble figuring out how to use it just to download things for DD from it let alone setting the thing up.
Verstort Posted June 21, 2015 Posted June 21, 2015 ever thought about uploading the whole thing to Github or some other site with a proper bugtracker? I have enough trouble figuring out how to use it just to download things for DD from it let alone setting the thing up. Just in case you didn't know, because it's not well advertised, Github specifically lets you download any public commit (version) as an archive by changing the "commit" to "archive" and adding ".zip" extension at the end. Example this: https://github. com/DeviousDevices/DDi/commit/a1f6116ea3bbab694bd8bb2a03266c6136fe7200 becomes https://github. com/DeviousDevices/DDi/archive/a1f6116ea3bbab694bd8bb2a03266c6136fe7200.zip Just in case git is the source of your issues and you just want to get around it quickly. I mean the git isn't so hard either if all you want to do is update the code to latest. Go to the directory and open gitbash -> "git pull" and you're upto date on that branch. Creating a git repo would be a bit more effort, and It's understandable if you don't want to waste time with something you don't think you would use. Although I agree that it can make issues easier to track since each issue can have a separate thread with isolated discussion, ultimately this is about making your life easier, and if it doesn't help then no point in using it. Edit: Of course LL shortens the link to ruin the comparison, at least you can see if it you mouse over it...
aim4it Posted June 21, 2015 Posted June 21, 2015 5- I can run through the entire quest with 1 crash and no other issues. The crash is from SexLab and is from a scaling / bound animation conflict, there isn't much I can do about it. So would disabling automatic scaling in the framework work as a work around?
Veladarius Posted June 21, 2015 Author Posted June 21, 2015 5- I can run through the entire quest with 1 crash and no other issues. The crash is from SexLab and is from a scaling / bound animation conflict, there isn't much I can do about it. So would disabling automatic scaling in the framework work as a work around? I don't think so but it may reduce the number of crashes.
Paradox_of_Theseus Posted June 21, 2015 Posted June 21, 2015 Hey Guys! I've got an issue with the Thalmor Embassy quest. Once my character has arrived at the gate, I had to wait (it was midnight when I arrived). After resting until 8AM and approaching the gate again, my character began auto-walking away from the Gate after getting the Quest Update to hand the materials over to Elenwen. Once my character reached the 2nd curve of the hill away from the Embassy, she was placed in chains and then just kind kept sliding all the way down like she was heading back to the Captured Dreams shop. I got caught up on an NPC outside of Dragon Bridge and just reloaded. Any thoughts of a workaround or should I abandon the quest?
Veladarius Posted June 21, 2015 Author Posted June 21, 2015 Hey Guys! I've got an issue with the Thalmor Embassy quest. Once my character has arrived at the gate, I had to wait (it was midnight when I arrived). After resting until 8AM and approaching the gate again, my character began auto-walking away from the Gate after getting the Quest Update to hand the materials over to Elenwen. Once my character reached the 2nd curve of the hill away from the Embassy, she was placed in chains and then just kind kept sliding all the way down like she was heading back to the Captured Dreams shop. I got caught up on an NPC outside of Dragon Bridge and just reloaded. Any thoughts of a workaround or should I abandon the quest? You likely exited a force greet before it could finish (same as others in the last few pages) and it is still running. Easiest way to fix it is to go to a save before the last scene in whatever quest or punishment ended. If you have any mods that can start animations disable them (if possible) during scenes or this will happen again (is a known issue).
Paradox_of_Theseus Posted June 21, 2015 Posted June 21, 2015 Awesome, I'll give that a whirl. Thanks!
aqqh Posted June 21, 2015 Posted June 21, 2015 These are the basic themes: .... How about visiting guest (could be multiple visits of the same guest) is coming because he / she is curious about BDSM but he / she doesn't know if he / she is sub or dom yet. Player would help him / her to find that out.
GreatCroco Posted June 21, 2015 Posted June 21, 2015 I have enough trouble figuring out how to use it just to download things for DD from it let alone setting the thing up. Just in case you didn't know, because it's not well advertised, Github specifically lets you download any public commit (version) as an archive by changing the "commit" to "archive" and adding ".zip" extension at the end. Example this: https://github. com/DeviousDevices/DDi/commit/a1f6116ea3bbab694bd8bb2a03266c6136fe7200 becomes https://github. com/DeviousDevices/DDi/archive/a1f6116ea3bbab694bd8bb2a03266c6136fe7200.zip Just in case git is the source of your issues and you just want to get around it quickly. I mean the git isn't so hard either if all you want to do is update the code to latest. Go to the directory and open gitbash -> "git pull" and you're upto date on that branch. Creating a git repo would be a bit more effort, and It's understandable if you don't want to waste time with something you don't think you would use. Although I agree that it can make issues easier to track since each issue can have a separate thread with isolated discussion, ultimately this is about making your life easier, and if it doesn't help then no point in using it. Edit: Of course LL shortens the link to ruin the comparison, at least you can see if it you mouse over it... Git isn't really that hard. On the contrary, it is really simple that is the fun of it. If you use it from the command line it gets a bit tricky, but we got graphic tools already (You could use is GithubForWindows which makes creating, publishing and updating a repository a breeze. With it you woul'd have it much easier to download DD). The biggest "problem" is the "pre-git" setup, which is not mandatory, but makes everything much easier later on. This include proper project directory set up and the like. For my personal Skyrim project I did create a folder in MOs mods folder which has two sub folders in it: bin and src. The bin folder is the folder MO recognizes as data folder and the src folder contains all the data. Both have the structure the game needs. Then in the main folder I have scripts for compiling and moving the source files to the bin directory and some shortcuts to much used Skyrim folders (i.e. papyrus log folder). The complete source folder and the scripts get checked into the repository, while the rest is purely local. In my many years with game modding and programming in general. I am surprised how many people don't use, or even know source control. Not only is it a great way to make automated backups, but you get all the additional benefits of rolling back faulty files, branching the project to test something out and then letting it rot for eternity, or deleting it with one click, without ever touching and thus polluting the main development files. If you want help setting Git up, I could write a quick post to help you get started and some best practices too!
smirnoff67 Posted June 21, 2015 Posted June 21, 2015 Hello! At putting on of a bra crashing breasts. Body CBBE HDT. For certain at the character and sometimes at some NPS. Correction. To remove bra. To reinstall HDT Physics Extensions http://www.nexusmods.com/skyrim/mods/53996/? When clothing bra again breaks.
Veladarius Posted June 21, 2015 Author Posted June 21, 2015 I have enough trouble figuring out how to use it just to download things for DD from it let alone setting the thing up. Just in case you didn't know, because it's not well advertised, Github specifically lets you download any public commit (version) as an archive by changing the "commit" to "archive" and adding ".zip" extension at the end. Example this: https://github. com/DeviousDevices/DDi/commit/a1f6116ea3bbab694bd8bb2a03266c6136fe7200 becomes https://github. com/DeviousDevices/DDi/archive/a1f6116ea3bbab694bd8bb2a03266c6136fe7200.zip Just in case git is the source of your issues and you just want to get around it quickly. I mean the git isn't so hard either if all you want to do is update the code to latest. Go to the directory and open gitbash -> "git pull" and you're upto date on that branch. Creating a git repo would be a bit more effort, and It's understandable if you don't want to waste time with something you don't think you would use. Although I agree that it can make issues easier to track since each issue can have a separate thread with isolated discussion, ultimately this is about making your life easier, and if it doesn't help then no point in using it. Edit: Of course LL shortens the link to ruin the comparison, at least you can see if it you mouse over it... Git isn't really that hard. On the contrary, it is really simple that is the fun of it. If you use it from the command line it gets a bit tricky, but we got graphic tools already (You could use is GithubForWindows which makes creating, publishing and updating a repository a breeze. With it you woul'd have it much easier to download DD). The biggest "problem" is the "pre-git" setup, which is not mandatory, but makes everything much easier later on. This include proper project directory set up and the like. For my personal Skyrim project I did create a folder in MOs mods folder which has two sub folders in it: bin and src. The bin folder is the folder MO recognizes as data folder and the src folder contains all the data. Both have the structure the game needs. Then in the main folder I have scripts for compiling and moving the source files to the bin directory and some shortcuts to much used Skyrim folders (i.e. papyrus log folder). The complete source folder and the scripts get checked into the repository, while the rest is purely local. In my many years with game modding and programming in general. I am surprised how many people don't use, or even know source control. Not only is it a great way to make automated backups, but you get all the additional benefits of rolling back faulty files, branching the project to test something out and then letting it rot for eternity, or deleting it with one click, without ever touching and thus polluting the main development files. If you want help setting Git up, I could write a quick post to help you get started and some best practices too! I had never heard of it before Min put DD on there (I work in accounting researching issues and correcting them). It will probably be useful once it gets into the later testing phases but I still have a ways to go before that.
GreatCroco Posted June 21, 2015 Posted June 21, 2015 I had never heard of it before Min put DD on there (I work in accounting researching issues and correcting them). It will probably be useful once it gets into the later testing phases but I still have a ways to go before that. Yeah, I get that a lot -- sadly. If you are interested in Git and how to use it, just hit me with a PM and I'll throw you a quick tutorial. If you need some time, that is fine by me, since I'll have some time to clean up my scripts so they are easier to use (they are a bit of a mess right now and getting through them is a pain in the ass, even for me).
Another seeker of eternity Posted June 21, 2015 Posted June 21, 2015 i cant seem to get anyone to remove the items that master doesnt. when i ask assistant, they always say "you dont have gold for it" when i hacked myself 100k gold. and when i ask orc, conversation always cuts in "why should i" What items are they? The script that checks what you have on still can't detect some items and can cause a conflict in the dialogue conditions. Horse shoes, captured dreams belt, and captured dreams cuffs. i see the "has belt, has cuffs..." in top left. Check the following 2 global variables: Help CDxCountLockedPlayer Help CDxRemovalTimes It looks like the assistant may have a condition issue that you are hitting but the Smith's dialogue should not end like that. okay so, i finally got around doing this, as in my newest save this bug persists. Currently i have only chastity belt (and plugs). topleft says "has belt" CdxCountLockedPlayer=1 CDxRemovaltimes=0 newest version of mod
Veladarius Posted June 21, 2015 Author Posted June 21, 2015 i cant seem to get anyone to remove the items that master doesnt. when i ask assistant, they always say "you dont have gold for it" when i hacked myself 100k gold. and when i ask orc, conversation always cuts in "why should i" What items are they? The script that checks what you have on still can't detect some items and can cause a conflict in the dialogue conditions. Horse shoes, captured dreams belt, and captured dreams cuffs. i see the "has belt, has cuffs..." in top left. Check the following 2 global variables: Help CDxCountLockedPlayer Help CDxRemovalTimes It looks like the assistant may have a condition issue that you are hitting but the Smith's dialogue should not end like that. okay so, i finally got around doing this, as in my newest save this bug persists. Currently i have only chastity belt (and plugs). topleft says "has belt" CdxCountLockedPlayer=1 CDxRemovaltimes=0 newest version of mod Removal times of 0 means she won't remove them but you can do a quest for her to get another chance (or change that variable to something other than 0)
Another seeker of eternity Posted June 21, 2015 Posted June 21, 2015 Removal times of 0 means she won't remove them but you can do a quest for her to get another chance (or change that variable to something other than 0) I did this right after entering captured dreams, and talking to Master once, so is there some prerequisite quest i have to complete to remove those in the first place?
Veladarius Posted June 21, 2015 Author Posted June 21, 2015 Removal times of 0 means she won't remove them but you can do a quest for her to get another chance (or change that variable to something other than 0) I did this right after entering captured dreams, and talking to Master once, so is there some prerequisite quest i have to complete to remove those in the first place? Talk to the Kara, one of the slaves on display. If she has a gag use resurrect on her until she doesn't have one.
WaffleKing110 Posted June 22, 2015 Posted June 22, 2015 After starting the "Another Task for Master" Quest, I cannot leave the shop. The Master tells me what to do, places the harness and other devices on my body, and the game immediately crashes on my attempting to open the door. Same happens if I open the door to the basement. Any ideas? Sorry if you've already helped someone with this issue. In case it matters, I've already completed the Thalmor Embassy main quest mission.
caocaothedeciever Posted June 22, 2015 Posted June 22, 2015 Hi, quick question!Me being an idiot, I discarded the letter from Captured Dreams for one of the quests before I read it. Now I can't find the darn thing and the quest won't progress! Can you tell me how I can get out of that please? x_X
BlackHoleEyes Posted June 22, 2015 Posted June 22, 2015 Okay, so i tried the hotfix. It works, the rings are visible. There's still a bit of a kerfuffle with the actual lock you put in though. Wasn't visible when i first put it in, then i put my HDT shoes on, and it appeared. I took them back off and it stayed. Kinda odd. There is still the problem of actually removing the rings though. If i try to remove them, it won't let me if i try to pick the lock, it tells me i can't do it because my chastity belt was in the way (which i wasn't wearing btw. And i had removed the lock long before.) and if i tried removing it with a piercing removal tool, it said i couldn't do that because of the harness i was wearing which, again, i was not wearing.
Veladarius Posted June 22, 2015 Author Posted June 22, 2015 After starting the "Another Task for Master" Quest, I cannot leave the shop. The Master tells me what to do, places the harness and other devices on my body, and the game immediately crashes on my attempting to open the door. Same happens if I open the door to the basement. Any ideas? Sorry if you've already helped someone with this issue. In case it matters, I've already completed the Thalmor Embassy main quest mission. There are no changes to the exterior that should cause that. As for the Embassy itself, everything used on the interiors is a copy of the original so what happens in that quest has no effect on my quest. Hi, quick question! Me being an idiot, I discarded the letter from Captured Dreams for one of the quests before I read it. Now I can't find the darn thing and the quest won't progress! Can you tell me how I can get out of that please? x_X Letter ID numbers 'A task for Master' - xx0E00FB 'Yet Another task for Master' - xx0EEB19 Okay, so i tried the hotfix. It works, the rings are visible. There's still a bit of a kerfuffle with the actual lock you put in though. Wasn't visible when i first put it in, then i put my HDT shoes on, and it appeared. I took them back off and it stayed. Kinda odd. There is still the problem of actually removing the rings though. If i try to remove them, it won't let me if i try to pick the lock, it tells me i can't do it because my chastity belt was in the way (which i wasn't wearing btw. And i had removed the lock long before.) and if i tried removing it with a piercing removal tool, it said i couldn't do that because of the harness i was wearing which, again, i was not wearing. I will have to go through the scripts and messages to see why it does not match up any more.
monloko Posted June 22, 2015 Posted June 22, 2015 the embassy quest glitches at second night she just starts sayin "hmm" for me
Veladarius Posted June 22, 2015 Author Posted June 22, 2015 the embassy quest glitches at second night she just starts sayin "hmm" for me Where exactly is it happening (location, who is there etc...)
WaffleKing110 Posted June 22, 2015 Posted June 22, 2015 After starting the "Another Task for Master" Quest, I cannot leave the shop. The Master tells me what to do, places the harness and other devices on my body, and the game immediately crashes on my attempting to open the door. Same happens if I open the door to the basement. Any ideas? Sorry if you've already helped someone with this issue. In case it matters, I've already completed the Thalmor Embassy main quest mission. There are no changes to the exterior that should cause that. As for the Embassy itself, everything used on the interiors is a copy of the original so what happens in that quest has no effect on my quest. So then there's no fix for the issue? This is the only quest it as happened with...
noobsaleh Posted June 22, 2015 Posted June 22, 2015 Can you make it so NPC's don't treat you as if you're fully gagged if you have the harness with the panel removed?
Veladarius Posted June 22, 2015 Author Posted June 22, 2015 Can you make it so NPC's don't treat you as if you're fully gagged if you have the harness with the panel removed? It goes off the Zad_deviousGag keyword so if that has it then no.
Recommended Posts