Veladarius Posted January 23, 2014 Author Posted January 23, 2014 Maybe i didn't load them correctly to begin with... Please don't laugh... i am total noob at this, but i used Nexus Mod Manager to load and activate the mods i wanted, then off to Wyre Bash to ESMify them... then Creation Kit... I didn't have NMM open when i was in WB or CK... does that help you see what i am doing wrong? Whats the right way to activate the mods without using NMM... thanks! I usually don't use NMM and WB at the same time especially if I am changing something in WB. NMM is fine for installing the mods, it is what I use currently and is probably the easiest to use. If the CK is crashing when trying to load everything make sure that: A- you have the CK set to load multiple masters, it WILL crash if you don't. B- make sure everything is in the correct load order: Sexlab Aroused ZAZ Animation (can go anywhere) Assets (after sexlab, before Integration) Integration Captured Dreams Mods you want to add shop (can go anywhere) Make sure all the mods are ESMified to be able to make the patch. Change the mods back to ESP's before reopening NMM or it may change where they load (will move them with the other masters) Also, another thing to do in the SkyrimEditor.ini file is to add any DLC's to it. Find SResourceArchiveList2= and add these to the line if you have the DLC's they go with: Dragonborn.bsa, Dawnguard.bsa, Hearthfires.bsa
sammael44 Posted January 27, 2014 Posted January 27, 2014 Okay, I'm probably going to feel stupid for asking this, but I'm having trouble locating the shop entirely. I went to the place listed on the first page of the thread, just west and a bit north of the water mill on Riften Lake but nothing is there. Basically, I'm asking if the location was moved at some point in the long thread, or if I might have installed the mod wrong. I have all the prequistes, but I'm still pretty new at modding so I want to make sure I'm not doing something boneheaded. I'd loaded it before, and got a courier message about the shop, but that didn't have anything besides some 8bit looking letters on it. I just reloaded it, so do I have to wait for the next courier or something? Or are there any known conflicts that aren't listed on the DL page? I already have a few known issues with some of my mods not working, namely submit and submit/DD giving me animal animation glitches, so if there's something like that for CD, it's be nice to know so I can prioritize my mods... If this was addressed earlier on the thread, could someone tell me the post number so I can go there and not make anyone waste their time trying to answer me? Thanks for the time, and sorry for bringing up something so basic.
sapho888 Posted January 27, 2014 Posted January 27, 2014 Okay, I'm probably going to feel stupid for asking this, but I'm having trouble locating the shop entirely. I went to the place listed on the first page of the thread, just west and a bit north of the water mill on Riften Lake but nothing is there. Basically, I'm asking if the location was moved at some point in the long thread, or if I might have installed the mod wrong. I have all the prequistes, but I'm still pretty new at modding so I want to make sure I'm not doing something boneheaded. I'd loaded it before, and got a courier message about the shop, but that didn't have anything besides some 8bit looking letters on it. I just reloaded it, so do I have to wait for the next courier or something? Or are there any known conflicts that aren't listed on the DL page? I already have a few known issues with some of my mods not working, namely submit and submit/DD giving me animal animation glitches, so if there's something like that for CD, it's be nice to know so I can prioritize my mods... If this was addressed earlier on the thread, could someone tell me the post number so I can go there and not make anyone waste their time trying to answer me? Thanks for the time, and sorry for bringing up something so basic. It is not located at Riften lake... it is the lake SW of Whiterun and NW of Falkreath.
sammael44 Posted January 27, 2014 Posted January 27, 2014 And there's me feeling stupid! Thanks! Remember, there are no stupid questions, just stupid people. Derp!
Deamionzero Posted January 28, 2014 Posted January 28, 2014 Hello, Veladrius! First things first, fantastic work so far on this gem. Loving it immensely (and I haven't even started the delivery quests yet). One thing I did want to report, in case nobody has noticed/mentioned it yet. It seems that the key vendor will only offer Chastity keys while a belt is equipped on the player. Since the Bra requires a chastity key to remove, it prevents you from getting that key if you remove your belt first. Nothing too major, just thought I'd let you know. Thanks again, and keep up the amazing work!
Veladarius Posted January 28, 2014 Author Posted January 28, 2014 Hello, Veladrius! First things first, fantastic work so far on this gem. Loving it immensely (and I haven't even started the delivery quests yet). One thing I did want to report, in case nobody has noticed/mentioned it yet. It seems that the key vendor will only offer Chastity keys while a belt is equipped on the player. Since the Bra requires a chastity key to remove, it prevents you from getting that key if you remove your belt first. Nothing too major, just thought I'd let you know. Thanks again, and keep up the amazing work! Thanks for the heads up on that. There were 2 different replies from the smith, one specifically for the belt and one that looked for any lockable item. I will make some changes and get it fixed.
Veladarius Posted January 28, 2014 Author Posted January 28, 2014 It looks like tomorrow the Integration mod is getting updated - it will change from an esp to an esm. We are looking to coordinate updates to the mods that use it so there will be a number of updates to the Devious Devices mod family. I will be releasing updates of Captured Dreams and releasing For the Masses II. Captured Dreams will have several bug fixes and 4 new plugs for sale that have some benefits for the player as well.
Lesaronno Posted January 28, 2014 Posted January 28, 2014 It looks like tomorrow the Integration mod is getting updated - it will change from an esp to an esm. We are looking to coordinate updates to the mods that use it so there will be a number of updates to the Devious Devices mod family. I will be releasing updates of Captured Dreams and releasing For the Masses II. Captured Dreams will have several bug fixes and 4 new plugs for sale that have some benefits for the player as well. That sounds great! Can't wait to try 'em out. I also have a suggestion for the delivery quests, but I wouldn't be surprised if you've thought about this already. I was curious if there was a way to "fail" the delivery quests, so I tried a making a few mistakes during the delivery to see if anything different happened. I figured that since there are mods that strip the character of her inventory, such as Submit and Sanguine's Debauchery, then there's a possibility that the dragonborn may lose her delivery and escape with nothing but her belt and collar. To simulate something like this, I would leave the receipt someplace before delivering the item to its buyer, but you end up recieving a signed receipt anyway. When returning to Master without the signed receipt, there are no dialog options currently. I'm not complaining or anything, but it made me think that adding punishments for screwing up a delivery would be a good way to add a little more fun to the shop. It would be neat if returning to the Master without the unisgned receipt would result in a minor punishment for the inconvenience, and returning without the item or the signed receipt would earn a harsh punishment for losing valuable merchandise. Just something to think about
Veladarius Posted January 28, 2014 Author Posted January 28, 2014 It looks like tomorrow the Integration mod is getting updated - it will change from an esp to an esm. We are looking to coordinate updates to the mods that use it so there will be a number of updates to the Devious Devices mod family. I will be releasing updates of Captured Dreams and releasing For the Masses II. Captured Dreams will have several bug fixes and 4 new plugs for sale that have some benefits for the player as well. That sounds great! Can't wait to try 'em out. I also have a suggestion for the delivery quests, but I wouldn't be surprised if you've thought about this already. I was curious if there was a way to "fail" the delivery quests, so I tried a making a few mistakes during the delivery to see if anything different happened. I figured that since there are mods that strip the character of her inventory, such as Submit and Sanguine's Debauchery, then there's a possibility that the dragonborn may lose her delivery and escape with nothing but her belt and collar. To simulate something like this, I would leave the receipt someplace before delivering the item to its buyer, but you end up recieving a signed receipt anyway. When returning to Master without the signed receipt, there are no dialog options currently. I'm not complaining or anything, but it made me think that adding punishments for screwing up a delivery would be a good way to add a little more fun to the shop. It would be neat if returning to the Master without the unisgned receipt would result in a minor punishment for the inconvenience, and returning without the item or the signed receipt would earn a harsh punishment for losing valuable merchandise. Just something to think about I plan on adding more to the delivery quest I just need to figure out how to make scenes. Once I figure that out there are several other quests I look to make including recovering items from another couriers body, assisting customers and other errands for the Master and her Assistants. I have some ideas for a much larger one as well but I need to learn more before I can do it. Now that the new For the Masses mod is ready to release tomorrow I will start focusing on Captured Dreams again. Currently, there is no way to fail the delivery quest but there are a number of ways I could see it happening. Right now I have been working on the quest structure to get it to do what I want it to do when I want it to do it. As I am able to write scenes I plan on adding bits here and there along with some antagonists. I have 2 long term goals for the mod: 1) Create an antagonistic group to harass employees and customers where ever they are found (like the Vigilents of Stendarr) 2) A long story mod that requires making your way through dangerous dungeons to complete a scientists last experiment. Too bad he is imprisioned in a set of special plugs and can't influence the world... or maybe he can...
Veladarius Posted January 28, 2014 Author Posted January 28, 2014 The Captured Dreams shop has been updated for use with Integration v 2.6.6. Make sure you follow the instructions for updating this and Integration or THINGS WILL BREAK.
Veladarius Posted January 28, 2014 Author Posted January 28, 2014 I added the facegen meshes in a separate file as it was not included in the complete version.
pinky6225 Posted February 1, 2014 Posted February 1, 2014 Question about the new plugs (i'll stick in a spoiler in case anybody else hasn't tried) I brought the fighters friend version of the new plugs and they were working and showing animation and after a while i had a message about them bringing my toon to a thunderous climax but my arousal stayed at 100, If my toons just climaxed surely that should go down (atleast temporarily before the plugs bring it back up) The shock effect is cool as well btw
Veladarius Posted February 1, 2014 Author Posted February 1, 2014 Question about the new plugs (i'll stick in a spoiler in case anybody else hasn't tried) I brought the fighters friend version of the new plugs and they were working and showing animation and after a while i had a message about them bringing my toon to a thunderous climax but my arousal stayed at 100, If my toons just climaxed surely that should go down (atleast temporarily before the plugs bring it back up) The shock effect is cool as well btw I think that may be an issue with sexlab as I have had times where sex has not decreased my characters arousal. Not that you want your arousal to drop, the beneficial enchantments don't work if your arousal is less than 80.
pinky6225 Posted February 1, 2014 Posted February 1, 2014 Question about the new plugs (i'll stick in a spoiler in case anybody else hasn't tried) I brought the fighters friend version of the new plugs and they were working and showing animation and after a while i had a message about them bringing my toon to a thunderous climax but my arousal stayed at 100, If my toons just climaxed surely that should go down (atleast temporarily before the plugs bring it back up) The shock effect is cool as well btw I think that may be an issue with sexlab as I have had times where sex has not decreased my characters arousal. Not that you want your arousal to drop, the beneficial enchantments don't work if your arousal is less than 80. But that would only be temporary and the bonus from having arousal reset would be the -20/-40% to skills debuff going away plus how happy you toon would be at having just got to climax after X many hours/days without.
xenic Posted February 1, 2014 Posted February 1, 2014 The conversation seems to fly buy sometimes. It seems to be about half and half. Is there a reason or fix for this?
Min Posted February 1, 2014 Posted February 1, 2014 The conversation seems to fly buy sometimes. It seems to be about half and half. Is there a reason or fix for this? You probably didn't install Fuz ro doh (required for most sexlab mods).
nameless701 Posted February 1, 2014 Posted February 1, 2014 Idea for a Questupdate If the player loses a Quest-Item, the consequences have. The PC must work as a Display-girl for some days in the shop or with a second master in some Inns,marketplaces or by a Jarl (must show devices and furnitures)
Veladarius Posted February 1, 2014 Author Posted February 1, 2014 Idea for a Questupdate If the player loses a Quest-Item, the consequences have. The PC must work as a Display-girl for some days in the shop or with a second master in some Inns,marketplaces or by a Jarl (must show devices and furnitures) This is what I am working on currently: Playtime with the Assistants Retrieve stolen deliveries from some bandits (want to try figuring out a way to guide the player using vibrations from the plugs - hotter / colder) Hand out advertisement fliers wearing various items (hand out x number of fliers while bound. customers can change items worn) Add a chance for random scenes to the delivery quest depending on how quickly the delivery is made work in the shop by assisting some customers (modeling items and answering questions) I have an idea for a major quest but I have a number of things to figure out, making the above will help me with that. I just completed the first scene with one of the assistants and was the first scene I have been able to make work. Getting ready to start learning how to use SexLab in scenes.
xenic Posted February 1, 2014 Posted February 1, 2014 I just angered the master and ended up with the gag. Is the only way out to find or make a key? Edit: Okay, a key gets me out. But one thing that bugs me is that once she put the restraints on, she acts as if she has no clue who I am. She put restraints on me, bound me, and collared me. I would think she should acknowledge that. Maybe something to to get out of it. Groveling or have her "lock me up/punish me." Game could fade out then back in, loss of a skill or a debuff for awhile.
Zitanna Posted February 1, 2014 Posted February 1, 2014 Really love this mod so far! Glad to see you are adding more interaction, as that is my main peeve. I really hope for some more Master - Player interaction. Awesome job though!
Veladarius Posted February 1, 2014 Author Posted February 1, 2014 Yeah, I think I am going to end up restructuring the dialogue (again). I want to set it up so the people there become more familiar with you the more you do. Starting out only a few things would be available to do and as things progressed you get to do more and more things. Right now the dialogue is not structured to handle that so I will have to lay it out again. I am nowhere near finished with this, I am just getting started.
xenic Posted February 2, 2014 Posted February 2, 2014 Yeah, I think I am going to end up restructuring the dialogue (again). I want to set it up so the people there become more familiar with you the more you do. Starting out only a few things would be available to do and as things progressed you get to do more and more things. Right now the dialogue is not structured to handle that so I will have to lay it out again. I am nowhere near finished with this, I am just getting started. It would be nice that if she puts the bindings on you, that she would consider you "hers." Even if only on a temporary basis. Also making her angry would cause you some punishment and skill loss, maybe even being put on display.
xboronx Posted February 2, 2014 Posted February 2, 2014 This is what I am working on currently: Playtime with the Assistants Retrieve stolen deliveries from some bandits (want to try figuring out a way to guide the player using vibrations from the plugs - hotter / colder) Hand out advertisement fliers wearing various items (hand out x number of fliers while bound. customers can change items worn) Add a chance for random scenes to the delivery quest depending on how quickly the delivery is made work in the shop by assisting some customers (modeling items and answering questions) All 5 sound interesting, i like especially the first, third and fifth idea . If you make a customer that can't decide what to buy in number 5 that could be quite funny and annoying at the same time
Veladarius Posted February 2, 2014 Author Posted February 2, 2014 Yeah, I think I am going to end up restructuring the dialogue (again). I want to set it up so the people there become more familiar with you the more you do. Starting out only a few things would be available to do and as things progressed you get to do more and more things. Right now the dialogue is not structured to handle that so I will have to lay it out again. I am nowhere near finished with this, I am just getting started. It would be nice that if she puts the bindings on you, that she would consider you "hers." Even if only on a temporary basis. Also making her angry would cause you some punishment and skill loss, maybe even being put on display. Having the Master belt the player long term is something I am looking to add, it just adds to some of the other dialogue a bit (and may interfere with quests from other mods). If the player belongs to the master you may not have a choice on participating in some scenes or have no choice but perform some quests like the delivery quests. I am using faction ranks to track the relationship level with the various NPC's and have dialogue vary accordingly. What dialogue appears will depend on how much they like you so some things like quests or trading may not be available if you piss them off. Scale is 1-20 divided up into 5 ranges (very poor, poor average, good and very good) with dialogue depending on the range. It means writing a crapload of dialogue for a number of the interactions though.
Zydar Posted February 2, 2014 Posted February 2, 2014 Just went to the shop again after updating everything, didn't notice the shop sign til now. I like what you did there lolWould there be any future plans on using the basement by the way? Seeing the master or her assistant interacting with the slaves, training them, might give some atmosphere to the place. Not to mention the possibility of the player joining in the fun.
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